2022-12-15 04:37:16 +01:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 2 Jan 2020 12:25:16 -0600
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Subject: [PATCH] Improve Block#breakNaturally API
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Adds bool param to trigger world particle effects
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Adds bool param to trigger exp drops for blocks
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Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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2023-06-07 18:24:39 +02:00
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index b0b148918eeaf10d60734def6ac84b678c0d74c7..232662f3130ca49156ed8b71acf4495aea33c212 100644
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2022-12-15 04:37:16 +01:00
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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2023-02-15 23:10:14 +01:00
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@@ -481,6 +481,52 @@ public interface Block extends Metadatable, Translatable {
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2022-12-15 04:37:16 +01:00
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*/
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boolean breakNaturally(@Nullable ItemStack tool);
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+ // Paper start
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ *
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @return true if the block was destroyed
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+ * @see #breakNaturally(boolean, boolean) to trigger exp drops
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+ */
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+ default boolean breakNaturally(boolean triggerEffect) {
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+ return this.breakNaturally(triggerEffect, false);
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+ }
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+
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ *
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @param dropExperience drop exp if the block normally does so
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+ * @return true if the block was destroyed
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+ */
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+ boolean breakNaturally(boolean triggerEffect, boolean dropExperience);
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+
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ * with a specific tool
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+ *
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+ * @param tool The tool or item in hand used for digging
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @return true if the block was destroyed
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+ * @see #breakNaturally(ItemStack, boolean, boolean) to trigger exp drops
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+ */
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+ default boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect) {
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+ return this.breakNaturally(tool, triggerEffect, false);
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+ }
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+
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ * with a specific tool
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+ *
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+ * @param tool The tool or item in hand used for digging
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @param dropExperience drop exp if the block normally does so
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+ * @return true if the block was destroyed
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+ */
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+ boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience);
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+ // Paper end
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+
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/**
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* Simulate bone meal application to this block (if possible).
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*
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