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Paper/src/main/java/net/minecraft/server/VillageSiege.java

170 Zeilen
4.9 KiB
Java

package net.minecraft.server;
import java.util.Iterator;
import java.util.List;
public class VillageSiege {
private World world;
private boolean b = false;
private int c = -1;
private int d;
private int e;
private Village f;
private int g;
private int h;
private int i;
public VillageSiege(World world) {
this.world = world;
}
public void a() {
boolean flag = false;
if (flag) {
if (this.c == 2) {
this.d = 100;
return;
}
} else {
if (this.world.e()) {
this.c = 0;
return;
}
if (this.c == 2) {
return;
}
if (this.c == 0) {
float f = this.world.b(0.0F);
if ((double) f < 0.5D || (double) f > 0.501D) {
return;
}
this.c = this.world.random.nextInt(10) == 0 ? 1 : 2;
this.b = false;
if (this.c == 2) {
return;
}
}
}
if (!this.b) {
if (!this.b()) {
return;
}
this.b = true;
}
if (this.e > 0) {
--this.e;
} else {
this.e = 2;
if (this.d > 0) {
this.c();
--this.d;
} else {
this.c = 2;
}
}
}
private boolean b() {
List list = this.world.players;
Iterator iterator = list.iterator();
while (iterator.hasNext()) {
EntityHuman entityhuman = (EntityHuman) iterator.next();
this.f = this.world.villages.getClosestVillage((int) entityhuman.locX, (int) entityhuman.locY, (int) entityhuman.locZ, 1);
if (this.f != null && this.f.getDoorCount() >= 10 && this.f.d() >= 20 && this.f.getPopulationCount() >= 20) {
ChunkCoordinates chunkcoordinates = this.f.getCenter();
float f = (float) this.f.getSize();
boolean flag = false;
int i = 0;
while (true) {
if (i < 10) {
this.g = chunkcoordinates.x + (int) ((double) (MathHelper.cos(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D);
this.h = chunkcoordinates.y;
this.i = chunkcoordinates.z + (int) ((double) (MathHelper.sin(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D);
flag = false;
Iterator iterator1 = this.world.villages.getVillages().iterator();
while (iterator1.hasNext()) {
Village village = (Village) iterator1.next();
if (village != this.f && village.a(this.g, this.h, this.i)) {
flag = true;
break;
}
}
if (flag) {
++i;
continue;
}
}
if (flag) {
return false;
}
Vec3D vec3d = this.a(this.g, this.h, this.i);
if (vec3d != null) {
this.e = 0;
this.d = 20;
return true;
}
break;
}
}
}
return false;
}
private boolean c() {
Vec3D vec3d = this.a(this.g, this.h, this.i);
if (vec3d == null) {
return false;
} else {
EntityZombie entityzombie;
try {
entityzombie = new EntityZombie(this.world);
} catch (Exception exception) {
exception.printStackTrace();
return false;
}
entityzombie.setPositionRotation(vec3d.a, vec3d.b, vec3d.c, this.world.random.nextFloat() * 360.0F, 0.0F);
this.world.addEntity(entityzombie);
ChunkCoordinates chunkcoordinates = this.f.getCenter();
entityzombie.b(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z, this.f.getSize());
return true;
}
}
private Vec3D a(int i, int j, int k) {
for (int l = 0; l < 10; ++l) {
int i1 = i + this.world.random.nextInt(16) - 8;
int j1 = j + this.world.random.nextInt(6) - 3;
int k1 = k + this.world.random.nextInt(16) - 8;
if (this.f.a(i1, j1, k1) && SpawnerCreature.a(EnumCreatureType.MONSTER, this.world, i1, j1, k1)) {
return Vec3D.create((double) i1, (double) j1, (double) k1);
}
}
return null;
}
}