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Paper/src/main/java/net/minecraft/server/ContainerEnchantTableSubcontainer.java

113 Zeilen
2.6 KiB
Java

package net.minecraft.server;
import java.util.ArrayList;
import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.InventoryHolder;
// CraftBukkit end
public class ContainerEnchantTableSubcontainer implements IInventory {
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private String a;
private int b;
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private ItemStack[] items;
private List d;
// CraftBukkit start
public List<HumanEntity> transaction = new ArrayList<HumanEntity>();
public ItemStack[] getContents() {
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return this.items;
}
public void onOpen(CraftHumanEntity who) {
transaction.add(who);
}
public void onClose(CraftHumanEntity who) {
transaction.remove(who);
}
public List<HumanEntity> getViewers() {
return transaction;
}
public InventoryHolder getOwner() {
return null; // TODO: Enchanting tables don't really have an owner? Maybe they should?
}
// CraftBukkit end
public ContainerEnchantTableSubcontainer(String s, int i) {
this.a = s;
this.b = i;
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this.items = new ItemStack[i];
}
public ItemStack getItem(int i) {
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return this.items[i];
}
public ItemStack splitStack(int i, int j) {
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if (this.items[i] != null) {
ItemStack itemstack;
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if (this.items[i].count <= j) {
itemstack = this.items[i];
this.items[i] = null;
this.update();
return itemstack;
} else {
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itemstack = this.items[i].a(j);
if (this.items[i].count == 0) {
this.items[i] = null;
}
this.update();
return itemstack;
}
} else {
return null;
}
}
public void setItem(int i, ItemStack itemstack) {
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this.items[i] = itemstack;
if (itemstack != null && itemstack.count > this.getMaxStackSize()) {
itemstack.count = this.getMaxStackSize();
}
this.update();
}
public int getSize() {
return this.b;
}
public String getName() {
return this.a;
}
public int getMaxStackSize() {
return 64;
}
public void update() {
if (this.d != null) {
for (int i = 0; i < this.d.size(); ++i) {
((IInventoryListener) this.d.get(i)).a(this);
}
}
}
public boolean a(EntityHuman entityhuman) {
return true;
}
public void f() {}
public void g() {}
}