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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 11:00:06 +01:00
Paper/patches/api/0235-Add-EntityLoadCrossbowEvent.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:17 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
new file mode 100644
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index 0000000000000000000000000000000000000000..8434ea803e3135380f9351c82a414ccb65c478a9
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--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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@@ -0,0 +1,96 @@
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+package io.papermc.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a LivingEntity loads a crossbow with a projectile.
+ */
+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
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+ private final ItemStack crossbow;
+ private final EquipmentSlot hand;
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+
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+ private boolean consumeItem = true;
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
+ public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @NotNull ItemStack crossbow, @NotNull EquipmentSlot hand) {
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+ super(entity);
+ this.crossbow = crossbow;
+ this.hand = hand;
+ }
+
+ @NotNull
+ @Override
+ public LivingEntity getEntity() {
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+ return (LivingEntity) super.getEntity();
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+ }
+
+ /**
+ * Gets the crossbow {@link ItemStack} being loaded.
+ *
+ * @return the crossbow involved in this event
+ */
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+ @NotNull
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+ public ItemStack getCrossbow() {
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+ return this.crossbow;
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+ }
+
+ /**
+ * Gets the hand from which the crossbow was loaded.
+ *
+ * @return the hand
+ */
+ @NotNull
+ public EquipmentSlot getHand() {
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+ return this.hand;
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+ }
+
+ /**
+ * @return should the itemstack be consumed
+ */
+ public boolean shouldConsumeItem() {
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+ return this.consumeItem;
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+ }
+
+ /**
+ * @param consume should the item be consumed
+ */
+ public void setConsumeItem(boolean consume) {
+ this.consumeItem = consume;
+ }
+
+ @Override
+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
+
+ /**
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+ * Set whether to cancel the crossbow being loaded. If canceled, the
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+ * projectile that would be loaded into the crossbow will not be consumed.
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
+}