+ * Sets the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage.
+ *
+ * @param moistness moistness level
+ */
+ void setMoistness(int moistness);
+
+ /**
+ * Sets if this dolphin was fed a fish.
+ *
+ * @param hasFish has a fish
+ */
+ void setHasFish(boolean hasFish);
+
+ /**
+ * Gets if this dolphin has a fish.
+ *
+ * @return has a fish
+ */
+ boolean hasFish();
+
+ /**
+ * Gets the treasure location this dolphin tries to guide players to.
+ * <p>
+ * This value is calculated if the player has fed the dolphin a fish, and it tries to start the {@link com.destroystokyo.paper.entity.ai.VanillaGoal#DOLPHIN_SWIM_TO_TREASURE} goal.
+ *
+ * @return calculated closest treasure location
+ */
+ @org.jetbrains.annotations.NotNull
+ Location getTreasureLocation();
+
+ /**
+ * Sets the treasure location that this dolphin will try to lead the player to.
+ * This only has an effect if the dolphin is currently leading a player, as this value is recalculated next time it leads a player.
+ * <p>
+ * The world of the location does not matter, as the dolphin will always use the world it is currently in.