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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-24 15:20:11 +01:00
Paper/nms-patches/ContainerPlayer.patch

87 Zeilen
3.8 KiB
Diff

2015-05-25 12:37:24 +02:00
--- a/net/minecraft/server/ContainerPlayer.java
+++ b/net/minecraft/server/ContainerPlayer.java
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@@ -1,5 +1,10 @@
package net.minecraft.server;
+// CraftBukkit start
+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
+// CraftBukkit end
+
public class ContainerPlayer extends Container {
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private static final EnumItemSlot[] h = new EnumItemSlot[] { EnumItemSlot.HEAD, EnumItemSlot.CHEST, EnumItemSlot.LEGS, EnumItemSlot.FEET};
@@ -7,10 +12,20 @@
public IInventory resultInventory = new InventoryCraftResult();
public boolean g;
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private final EntityHuman owner;
+ // CraftBukkit start
+ private CraftInventoryView bukkitEntity = null;
+ private PlayerInventory player;
+ // CraftBukkit end
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public ContainerPlayer(final PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
this.g = flag;
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this.owner = entityhuman;
+ // CraftBukkit start
+ this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
+ this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
+ this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
+ this.player = playerinventory; // CraftBukkit - save player
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+ // CraftBukkit end
this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 154, 28)));
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int i;
@@ -23,7 +38,7 @@
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}
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for (i = 0; i < 4; ++i) {
- final EnumItemSlot enumitemslot = ContainerPlayer.h[i];
+ final EnumItemSlot enumitemslot1 = ContainerPlayer.h[i];
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this.a(new Slot(playerinventory, 36 + (3 - i), 8, 8 + i * 18) {
public int getMaxStackSize() {
@@ -57,11 +72,22 @@
return super.isAllowed(itemstack);
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}
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});
- this.a((IInventory) this.craftInventory);
+ // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
}
public void a(IInventory iinventory) {
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- this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.owner.world));
+ // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.owner.world));
+ // CraftBukkit start (Note: the following line would cause an error if called during construction)
+ CraftingManager.getInstance().lastCraftView = getBukkitView();
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+ ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.owner.world);
+ this.resultInventory.setItem(0, craftResult);
+ if (super.listeners.size() < 1) {
+ return;
+ }
+
+ EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
+ player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
+ // CraftBukkit end
}
public void b(EntityHuman entityhuman) {
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@@ -143,4 +169,17 @@
public boolean a(ItemStack itemstack, Slot slot) {
return slot.inventory != this.resultInventory && super.a(itemstack, slot);
}
+
+ // CraftBukkit start
+ @Override
+ public CraftInventoryView getBukkitView() {
+ if (bukkitEntity != null) {
+ return bukkitEntity;
+ }
+
+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
+ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
+ return bukkitEntity;
+ }
+ // CraftBukkit end
}