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Paper/patches/server/0661-Fixes-kick-event-leave-message-not-being-sent.patch

86 Zeilen
6.1 KiB
Diff

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 7 Jul 2021 16:19:41 -0700
Subject: [PATCH] Fixes kick event leave message not being sent
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2022-11-10 01:05:46 +01:00
index 5bbc8f5f1f5c66ae6d1128d87fb7dde0b546387e..e505fa3a6f90efec32e408a08a31295ae829ac2c 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -259,7 +259,6 @@ public class ServerPlayer extends Player {
public boolean supressTrackerForLogin = false; // Paper
public boolean didPlayerJoinEvent = false; // Paper
public Integer clientViewDistance;
- public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
// CraftBukkit end
public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
2022-11-10 01:05:46 +01:00
index 42f525b6e7bccca420abccfc2da80ead20966559..ff31434e372693f6cf3d6a94815abd2ceb76f2d0 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -522,7 +522,6 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// Do not kick the player
return;
}
- this.player.kickLeaveMessage = event.getLeaveMessage(); // CraftBukkit - SPIGOT-3034: Forward leave message to PlayerQuitEvent
// Send the possibly modified leave message
final Component ichatbasecomponent = PaperAdventure.asVanilla(event.reason()); // Paper - Adventure
// CraftBukkit end
@@ -531,7 +530,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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this.connection.send(new ClientboundDisconnectPacket(ichatbasecomponent), PacketSendListener.thenRun(() -> {
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this.connection.disconnect(ichatbasecomponent);
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}));
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- this.onDisconnect(ichatbasecomponent); // CraftBukkit - fire quit instantly
+ this.onDisconnect(ichatbasecomponent, event.leaveMessage()); // CraftBukkit - fire quit instantly // Paper - use kick event leave message
this.connection.setReadOnly();
MinecraftServer minecraftserver = this.server;
Connection networkmanager = this.connection;
@@ -1998,6 +1997,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
public void onDisconnect(Component reason) {
+ // Paper start
+ this.onDisconnect(reason, null);
+ }
+ public void onDisconnect(Component reason, @Nullable net.kyori.adventure.text.Component quitMessage) {
+ // Paper end
// CraftBukkit start - Rarely it would send a disconnect line twice
if (this.processedDisconnect) {
return;
@@ -2014,7 +2018,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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this.player.disconnect();
// Paper start - Adventure
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- net.kyori.adventure.text.Component quitMessage = this.server.getPlayerList().remove(this.player);
+ quitMessage = quitMessage == null ? this.server.getPlayerList().remove(this.player) : this.server.getPlayerList().remove(this.player, quitMessage); // Paper - pass in quitMessage to fix kick message not being used
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if ((quitMessage != null) && !quitMessage.equals(net.kyori.adventure.text.Component.empty())) {
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this.server.getPlayerList().broadcastSystemMessage(PaperAdventure.asVanilla(quitMessage), false);
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// Paper end
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2022-11-03 22:03:31 +01:00
index d2ecd5143e931579b96f434c0d3ced4a87e739ac..c72f6e73a80f7e738362c02f03deb6f245c0c7c5 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -598,6 +598,11 @@ public abstract class PlayerList {
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}
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public net.kyori.adventure.text.Component remove(ServerPlayer entityplayer) { // Paper - return Component
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+ // Paper start
+ return this.remove(entityplayer, net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, io.papermc.paper.configuration.GlobalConfiguration.get().messages.useDisplayNameInQuitMessage ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())));
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+ }
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+ public net.kyori.adventure.text.Component remove(ServerPlayer entityplayer, net.kyori.adventure.text.Component leaveMessage) {
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+ // Paper end
ServerLevel worldserver = entityplayer.getLevel();
entityplayer.awardStat(Stats.LEAVE_GAME);
@@ -608,7 +613,7 @@ public abstract class PlayerList {
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entityplayer.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper
}
- PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, io.papermc.paper.configuration.GlobalConfiguration.get().messages.useDisplayNameInQuitMessage ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())), entityplayer.quitReason); // Paper - quit reason
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+ PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), leaveMessage, entityplayer.quitReason); // Paper - quit reason
if (entityplayer.didPlayerJoinEvent) this.cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());