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Paper/patches/server/0654-Don-t-apply-cramming-damage-to-players.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Sun, 20 Jun 2021 16:35:42 +0100
Subject: [PATCH] Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
especially as the usecase of teleporting lots of players to the same
location isn't too uncommon and killing all those players isn't
really what one would expect to happen.
For those who really want it a config option is provided.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 72f9f443fb69603d986d41f0776e6b9b30228431..af8af6bb44b84c74553068b6cd64f4e3941d4ae1 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2023-03-14 21:25:13 +01:00
@@ -100,6 +100,7 @@ import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.util.Unit;
import net.minecraft.world.damagesource.DamageSource;
+import net.minecraft.world.damagesource.DamageSources;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
@@ -1430,7 +1431,7 @@ public class ServerPlayer extends Player {
@Override
public boolean isInvulnerableTo(DamageSource damageSource) {
2023-03-14 21:25:13 +01:00
- return super.isInvulnerableTo(damageSource) || this.isChangingDimension();
+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || !level.paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming
}
@Override