3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-17 03:50:08 +01:00
Paper/patches/api/0340-Add-Raw-Byte-Entity-Serialization.patch

63 Zeilen
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 24 Oct 2021 16:19:26 -0400
Subject: [PATCH] Add Raw Byte Entity Serialization
diff --git a/src/main/java/org/bukkit/UnsafeValues.java b/src/main/java/org/bukkit/UnsafeValues.java
index 9fd64aa7f2487b07fe0a6873bd57a0ed483499a3..aa252abe42c184914d6b50ad1f94ba7ada22d7df 100644
--- a/src/main/java/org/bukkit/UnsafeValues.java
+++ b/src/main/java/org/bukkit/UnsafeValues.java
2022-11-23 05:53:50 +01:00
@@ -113,6 +113,14 @@ public interface UnsafeValues {
ItemStack deserializeItem(byte[] data);
+ byte[] serializeEntity(org.bukkit.entity.Entity entity);
+
+ default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) {
+ return deserializeEntity(data, world, false);
+ }
+
+ org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID);
+
/**
* Return the translation key for the Material, so the client can translate it into the active
* locale when using a {@link net.kyori.adventure.text.TranslatableComponent}.
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
2022-10-11 14:43:10 +02:00
index e3218b5c170e1916a991aa1fae6a4f4e26dc034d..570d446869022008d01ba382e85ec69fcb25f99d 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
2022-10-11 14:43:10 +02:00
@@ -807,5 +807,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* @return players in tracking range
*/
@NotNull Set<Player> getTrackedPlayers();
+
+ /**
+ * Spawns the entity in the world at the given {@link Location} with the default spawn reason.
+ * <p>
+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
+ * <p>
+ * Also, this method will fire the same events as a normal entity spawn.
+ *
+ * @param location The location to spawn the entity at.
+ * @return Whether the entity was successfully spawned.
+ */
+ public default boolean spawnAt(@NotNull Location location) {
+ return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
+ }
+
+ /**
+ * Spawns the entity in the world at the given {@link Location} with the reason given.
+ * <p>
+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
+ * <p>
+ * Also, this method will fire the same events as a normal entity spawn.
+ *
+ * @param location The location to spawn the entity at.
+ * @param reason The reason for the entity being spawned.
+ * @return Whether the entity was successfully spawned.
+ */
+ public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason);
// Paper end
}