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Paper/patches/server/0016-Configurable-fishing-time-ranges.patch

48 Zeilen
2.5 KiB
Diff

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:14:11 -0600
Subject: [PATCH] Configurable fishing time ranges
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index ec3fb557fa31b153de20c4990066182a774dd489..5896b4e4646d722db5622a424fa26f42d3f8d9ff 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -114,4 +114,12 @@ public class PaperWorldConfig {
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log("Baby zombies will move at the speed of " + babyZombieMovementModifier);
}
+
+ public int fishingMinTicks;
+ public int fishingMaxTicks;
+ private void fishingTickRange() {
+ fishingMinTicks = getInt("fishing-time-range.MinimumTicks", 100);
+ fishingMaxTicks = getInt("fishing-time-range.MaximumTicks", 600);
+ log("Fishing time ranges are between " + fishingMinTicks +" and " + fishingMaxTicks + " ticks");
+ }
}
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 67fe1a436ca7b0069fabc3a1bfd0206babf07b8a..24192a91d9f5c890a316ec150d4aec84073cb61a 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -85,6 +85,10 @@ public class FishingHook extends Projectile {
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this.noCulling = true;
this.luck = Math.max(0, luckOfTheSeaLevel);
this.lureSpeed = Math.max(0, lureLevel);
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+ // Paper start
+ minWaitTime = world.paperConfig.fishingMinTicks;
+ maxWaitTime = world.paperConfig.fishingMaxTicks;
+ // Paper end
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}
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public FishingHook(EntityType<? extends FishingHook> type, Level world) {
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@@ -400,7 +404,7 @@ public class FishingHook extends Projectile {
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} else {
// CraftBukkit start - logic to modify fishing wait time
this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
- this.timeUntilLured -= (this.applyLure) ? this.lureSpeed * 20 * 5 : 0;
+ this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop
// CraftBukkit end
}
}