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Paper/src/main/java/net/minecraft/server/BlockStationary.java

85 Zeilen
3.0 KiB
Java

package net.minecraft.server;
// CraftBukkit start
import org.bukkit.Server;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
import org.bukkit.craftbukkit.CraftWorld;
import java.util.Random;
// CraftBukkit end
public class BlockStationary extends BlockFluids {
protected BlockStationary(int k, Material material) {
super(k, material);
a(false);
if (material == Material.g) {
a(true);
}
}
public void b(World world, int k, int l, int i1, int j1) {
super.b(world, k, l, i1, j1);
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if (world.a(k, l, i1) == bi) {
i(world, k, l, i1);
}
}
private void i(World world, int k, int l, int i1) {
int j1 = world.b(k, l, i1);
world.i = true;
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world.a(k, l, i1, bi - 1, j1);
world.b(k, l, i1, k, l, i1);
world.i(k, l, i1, bi - 1);
world.i = false;
}
public void a(World world, int k, int l, int i1, Random random) {
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if (bt == Material.g) {
int j1 = random.nextInt(3);
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for (int k1 = 0; k1 < j1; k1++) {
k += random.nextInt(3) - 1;
l++;
i1 += random.nextInt(3) - 1;
int l1 = world.a(k, l, i1);
if (l1 == 0) {
// this checks if an adjacent block is flammable before lighting this block.
// perhaps we can reduce spam by checking this earlier.
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if (j(world, k - 1, l, i1) || j(world, k + 1, l, i1) || j(world, k, l, i1 - 1) || j(world, k, l, i1 + 1) || j(world, k, l - 1, i1) || j(world, k, l + 1, i1)) {
// CraftBukkit start: prevent lava putting something on fire.
Server server = ((WorldServer)world).getServer();
CraftWorld cworld = ((WorldServer)world).getWorld();
org.bukkit.block.Block theBlock = cworld.getBlockAt(k, l, i1);
IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.LAVA;
Player thePlayer = null;
if (theBlock.getTypeId() != Block.ar.bi){
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
continue;
}
}
// CraftBukkit end
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world.e(k, l, i1, Block.ar.bi);
return;
}
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continue;
}
if (Block.m[l1].bt.c()) {
return;
}
}
}
}
private boolean j(World world, int k, int l, int i1) {
return world.c(k, l, i1).e();
}
}