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Paper/src/main/java/net/minecraft/server/BlockChest.java

177 Zeilen
5.4 KiB
Java

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package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.block.CraftBlock;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.Event.Type;
import org.bukkit.event.block.BlockInteractEvent;
// CraftBukkit end
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public class BlockChest extends BlockContainer {
private Random a;
protected BlockChest(int i) {
super(i, Material.c);
a = new Random();
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bh = 26;
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}
public int a(int i) {
if (i == 1) {
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return bh - 1;
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}
if (i == 0) {
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return bh - 1;
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}
if (i == 3) {
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return bh + 1;
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} else {
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return bh;
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}
}
public boolean a(World world, int i, int j, int k) {
int l = 0;
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if (world.a(i - 1, j, k) == bi) {
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l++;
}
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if (world.a(i + 1, j, k) == bi) {
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l++;
}
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if (world.a(i, j, k - 1) == bi) {
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l++;
}
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if (world.a(i, j, k + 1) == bi) {
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l++;
}
if (l > 1) {
return false;
}
if (g(world, i - 1, j, k)) {
return false;
}
if (g(world, i + 1, j, k)) {
return false;
}
if (g(world, i, j, k - 1)) {
return false;
}
return !g(world, i, j, k + 1);
}
private boolean g(World world, int i, int j, int k) {
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if (world.a(i, j, k) != bi) {
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return false;
}
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if (world.a(i - 1, j, k) == bi) {
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return true;
}
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if (world.a(i + 1, j, k) == bi) {
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return true;
}
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if (world.a(i, j, k - 1) == bi) {
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return true;
}
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return world.a(i, j, k + 1) == bi;
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}
public void b(World world, int i, int j, int k) {
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TileEntityChest tileentitychest = (TileEntityChest) world.m(i, j, k);
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label0:
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for (int l = 0; l < ((IInventory) (tileentitychest)).h_(); l++) {
ItemStack itemstack = ((IInventory) (tileentitychest)).a(l);
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if (itemstack == null) {
continue;
}
float f = a.nextFloat() * 0.8F + 0.1F;
float f1 = a.nextFloat() * 0.8F + 0.1F;
float f2 = a.nextFloat() * 0.8F + 0.1F;
do {
if (itemstack.a <= 0) {
continue label0;
}
int i1 = a.nextInt(21) + 10;
if (i1 > itemstack.a) {
i1 = itemstack.a;
}
itemstack.a -= i1;
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EntityItem entityitem = new EntityItem(world, (float) i + f, (float) j + f1, (float) k + f2, new ItemStack(itemstack.c, i1, itemstack.h()));
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float f3 = 0.05F;
entityitem.s = (float) a.nextGaussian() * f3;
entityitem.t = (float) a.nextGaussian() * f3 + 0.2F;
entityitem.u = (float) a.nextGaussian() * f3;
world.a(((Entity) (entityitem)));
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} while (true);
}
super.b(world, i, j, k);
}
public boolean a(World world, int i, int j, int k, EntityPlayer entityplayer) {
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Object obj = (((TileEntityChest) world.m(i, j, k)));
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if (world.d(i, j + 1, k)) {
return true;
}
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if (world.a(i - 1, j, k) == bi && world.d(i - 1, j + 1, k)) {
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return true;
}
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if (world.a(i + 1, j, k) == bi && world.d(i + 1, j + 1, k)) {
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return true;
}
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if (world.a(i, j, k - 1) == bi && world.d(i, j + 1, k - 1)) {
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return true;
}
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if (world.a(i, j, k + 1) == bi && world.d(i, j + 1, k + 1)) {
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return true;
}
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if (world.a(i - 1, j, k) == bi) {
obj = ((new InventoryLargeChest("Large chest", ((IInventory) ((TileEntityChest) world.m(i - 1, j, k))), ((IInventory) (obj)))));
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}
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if (world.a(i + 1, j, k) == bi) {
obj = ((new InventoryLargeChest("Large chest", ((IInventory) (obj)), ((IInventory) ((TileEntityChest) world.m(i + 1, j, k))))));
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}
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if (world.a(i, j, k - 1) == bi) {
obj = ((new InventoryLargeChest("Large chest", ((IInventory) ((TileEntityChest) world.m(i, j, k - 1))), ((IInventory) (obj)))));
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}
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if (world.a(i, j, k + 1) == bi) {
obj = ((new InventoryLargeChest("Large chest", ((IInventory) (obj)), ((IInventory) ((TileEntityChest) world.m(i, j, k + 1))))));
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}
if (world.z) {
return true;
} else {
// CraftBukkit start - Interact Chest
CraftWorld craftWorld = ((WorldServer) world).getWorld();
CraftServer server = ((WorldServer) world).getServer();
Type eventType = Type.BLOCK_INTERACT;
CraftBlock block = (CraftBlock) craftWorld.getBlockAt(i, j, k);
LivingEntity who = (entityplayer == null)?null:(LivingEntity)entityplayer.getBukkitEntity();
BlockInteractEvent bie = new BlockInteractEvent(eventType, block, who);
server.getPluginManager().callEvent(bie);
if (bie.isCancelled()) return true;
// CraftBukkit end
entityplayer.a(((IInventory) (obj)));
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return true;
}
}
protected TileEntity a_() {
return ((TileEntity) (new TileEntityChest()));
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}
}