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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 28 Nov 2020 18:43:52 -0800
2024-01-19 22:13:42 +01:00
Subject: [PATCH] Add world settings for mobs picking up loot
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diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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index a19a51a40d69ad71b85b2e7e8b4cfab6d8343196..7013f1b76311a11fb7e2543ab1e792479ecad610 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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@@ -145,7 +145,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
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this.populateDefaultEquipmentSlots(randomsource, difficulty);
this.populateDefaultEquipmentEnchantments(randomsource, difficulty);
this.reassessWeaponGoal();
- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
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+ this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper - Add world settings for mobs picking up loot
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if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
LocalDate localdate = LocalDate.now();
int i = localdate.get(ChronoField.DAY_OF_MONTH);
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index eacfdfb47299af6900bd39595da8daedb640b959..c8ce36d67901e2897f521d5b4f5041348f235ae7 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -498,7 +498,7 @@ public class Zombie extends Monster {
Object object = super.finalizeSpawn(world, difficulty, spawnReason, entityData);
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float f = difficulty.getSpecialMultiplier();
- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f);
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+ this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper - Add world settings for mobs picking up loot
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if (object == null) {
object = new Zombie.ZombieGroupData(Zombie.getSpawnAsBabyOdds(randomsource), true);
}