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Paper/patches/server/0407-Extend-block-drop-capture-to-capture-all-items-added.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 17 Sep 2020 00:36:05 +0100
Subject: [PATCH] Extend block drop capture to capture all items added to the
world
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 17725a575a29aa8076582e1b8c644ffd928cfaae..c5029210d059a62577ede8b6e944e2f4dcbac420 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1193,6 +1193,12 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
// WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getKey(entity.getType())); // CraftBukkit
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return false;
} else {
+ // Paper start - capture all item additions to the world
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+ if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) {
+ captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity);
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+ return true;
+ }
+ // Paper end - capture all item additions to the world
// SPIGOT-6415: Don't call spawn event when reason is null. For example when an entity teleports to a new world.
if (spawnReason != null && !CraftEventFactory.doEntityAddEventCalling(this, entity, spawnReason)) {
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return false;
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
2024-10-23 17:13:43 +02:00
index 86e4559da2344f228ef4d1c4ac3c115fa0266d23..546be40a8e4470fb5a6686072cdd342cdaa6fe15 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -435,10 +435,12 @@ public class ServerPlayerGameMode {
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// return true; // CraftBukkit
}
// CraftBukkit start
+ java.util.List<net.minecraft.world.entity.item.ItemEntity> itemsToDrop = this.level.captureDrops; // Paper - capture all item additions to the world
+ this.level.captureDrops = null; // Paper - capture all item additions to the world; Remove this earlier so that we can actually drop stuff
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if (event.isDropItems()) {
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- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, this.level.captureDrops);
+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, itemsToDrop); // Paper - capture all item additions to the world
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}
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- this.level.captureDrops = null;
+ //this.level.captureDrops = null; // Paper - capture all item additions to the world; move up
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// Drop event experience
if (flag && event != null) {