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Paper/patches/unapplied/server/0720-Rate-options-and-timings-for-sensors-and-behaviors.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Mon, 28 Jun 2021 22:38:29 +0100
Subject: [PATCH] Rate options and timings for sensors and behaviors
This adds config options to specify the tick rate for sensors
and behaviors of different entity types as well as timings
for those in order to be able to have some metrics as to which
ones might need tweaking.
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
index b47b7dce26805badd422c1867733ff4bfd00e9f4..b27021a42cbed3f0648a8d0903d00d03922ae221 100644
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
@@ -113,6 +113,14 @@ public final class MinecraftTimings {
return Timings.ofSafe("Minecraft", "## tickEntity - " + entityType + " - " + type, tickEntityTimer);
}
+ public static Timing getBehaviorTimings(String type) {
+ return Timings.ofSafe("## Behavior - " + type);
+ }
+
+ public static Timing getSensorTimings(String type, int rate) {
+ return Timings.ofSafe("## Sensor - " + type + " (Default rate: " + rate + ")");
+ }
+
/**
* Get a named timer for the specified tile entity type to track type specific timings.
* @param entity
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 17c3aa70671027d04a59e1108d2e4daaba3efa7b..ab3ea12d5f1cbfe55d53d0625c04dac2347f0739 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -7,8 +7,12 @@ import it.unimi.dsi.fastutil.objects.Reference2IntMap;
import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap;
import net.minecraft.world.entity.MobCategory;
import java.util.HashMap;
+import java.util.Locale;
import java.util.Map;
import java.util.stream.Collectors;
+
+import com.google.common.collect.HashBasedTable;
+import com.google.common.collect.Table;
import net.minecraft.world.Difficulty;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.monster.Vindicator;
@@ -16,6 +20,7 @@ import net.minecraft.world.entity.monster.Zombie;
import com.destroystokyo.paper.antixray.ChunkPacketBlockControllerAntiXray.EngineMode;
import net.minecraft.world.level.NaturalSpawner;
import org.bukkit.Bukkit;
+import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.YamlConfiguration;
import org.spigotmc.SpigotWorldConfig;
@@ -919,5 +924,58 @@ public class PaperWorldConfig {
private void playerCrammingDamage() {
allowPlayerCrammingDamage = getBoolean("allow-player-cramming-damage", allowPlayerCrammingDamage);
}
+
+ private Table<String, String, Integer> sensorTickRates;
+ private Table<String, String, Integer> behaviorTickRates;
+ private void tickRates() {
+ config.addDefault("world-settings.default.tick-rates.sensor.villager.secondarypoisensor", 40);
+ config.addDefault("world-settings.default.tick-rates.behavior.villager.validatenearbypoi", -1); // Example
+ log("Tick rates:");
+ sensorTickRates = loadTickRates("sensor");
+ behaviorTickRates = loadTickRates("behavior");
+ }
+
+ private Table<String, String, Integer> loadTickRates(String type) {
+ log(" " + type + ":");
+ Table<String, String, Integer> table = HashBasedTable.create();
+
+ ConfigurationSection typeSection = config.getConfigurationSection("world-settings." + worldName + ".tick-rates." + type);
+ if (typeSection == null) {
+ typeSection = config.getConfigurationSection("world-settings.default.tick-rates." + type);
+ }
+ if (typeSection != null) {
+ for (String entity : typeSection.getKeys(false)) {
+ ConfigurationSection entitySection = typeSection.getConfigurationSection(entity);
+ if (entitySection != null) {
+ log(" " + entity + ":");
+ for (String typeName : entitySection.getKeys(false)) {
+ if (entitySection.isInt(typeName)) {
+ int tickRate = entitySection.getInt(typeName);
+ table.put(entity.toLowerCase(Locale.ROOT), typeName.toLowerCase(Locale.ROOT), tickRate);
+ log(" " + typeName + ": " + tickRate);
+ }
+ }
+ }
+ }
+ }
+
+ if (table.isEmpty()) {
+ log(" None configured");
+ }
+ return table;
+ }
+
+ public int getBehaviorTickRate(String typeName, String entityType, int def) {
+ return getIntOrDefault(behaviorTickRates, typeName, entityType, def);
+ }
+
+ public int getSensorTickRate(String typeName, String entityType, int def) {
+ return getIntOrDefault(sensorTickRates, typeName, entityType, def);
+ }
+
+ private int getIntOrDefault(Table<String, String, Integer> table, String rowKey, String columnKey, int def) {
+ Integer rate = table.get(columnKey, rowKey);
+ return rate != null && rate > -1 ? rate : def;
+ }
}
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/Behavior.java b/src/main/java/net/minecraft/world/entity/ai/behavior/Behavior.java
index b1212e162ba938b3abe0df747a633ba9cbbe57c8..c24ff2ef1054523e58892c2b35080cffb6ab744a 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/Behavior.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/Behavior.java
@@ -14,6 +14,10 @@ public abstract class Behavior<E extends LivingEntity> {
private long endTimestamp;
private final int minDuration;
private final int maxDuration;
+ // Paper start - configurable behavior tick rate and timings
+ private final String configKey;
+ private final co.aikar.timings.Timing timing;
+ // Paper end
public Behavior(Map<MemoryModuleType<?>, MemoryStatus> requiredMemoryState) {
this(requiredMemoryState, 60);
@@ -27,6 +31,15 @@ public abstract class Behavior<E extends LivingEntity> {
this.minDuration = minRunTime;
this.maxDuration = maxRunTime;
this.entryCondition = requiredMemoryState;
+ // Paper start - configurable behavior tick rate and timings
+ String key = io.papermc.paper.util.ObfHelper.INSTANCE.deobfClassName(this.getClass().getName());
+ int lastSeparator = key.lastIndexOf('.');
+ if (lastSeparator != -1) {
+ key = key.substring(lastSeparator + 1);
+ }
+ this.configKey = key.toLowerCase(java.util.Locale.ROOT);
+ this.timing = co.aikar.timings.MinecraftTimings.getBehaviorTimings(configKey);
+ // Paper end
}
public Behavior.Status getStatus() {
@@ -34,11 +47,19 @@ public abstract class Behavior<E extends LivingEntity> {
}
public final boolean tryStart(ServerLevel world, E entity, long time) {
+ // Paper start - behavior tick rate
+ int tickRate = world.paperConfig.getBehaviorTickRate(this.configKey, entity.getType().id, -1);
+ if (tickRate > -1 && time < this.endTimestamp + tickRate) {
+ return false;
+ }
+ // Paper end
if (this.hasRequiredMemories(entity) && this.checkExtraStartConditions(world, entity)) {
this.status = Behavior.Status.RUNNING;
int i = this.minDuration + world.getRandom().nextInt(this.maxDuration + 1 - this.minDuration);
this.endTimestamp = time + (long)i;
+ this.timing.startTiming(); // Paper - behavior timings
this.start(world, entity, time);
+ this.timing.stopTiming(); // Paper - behavior timings
return true;
} else {
return false;
@@ -49,11 +70,13 @@ public abstract class Behavior<E extends LivingEntity> {
}
public final void tickOrStop(ServerLevel world, E entity, long time) {
+ this.timing.startTiming(); // Paper - behavior timings
if (!this.timedOut(time) && this.canStillUse(world, entity, time)) {
this.tick(world, entity, time);
} else {
this.doStop(world, entity, time);
}
+ this.timing.stopTiming(); // Paper - behavior timings
}
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/Sensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/Sensor.java
index f94aa5147c52d2e36d6018f51b85e9dac7a6208a..87f804e35e2f124f5ee73d9d9a4fd4b3069b00d0 100644
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/Sensor.java
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/Sensor.java
@@ -19,8 +19,21 @@ public abstract class Sensor<E extends LivingEntity> {
private static final TargetingConditions ATTACK_TARGET_CONDITIONS_IGNORE_INVISIBILITY_AND_LINE_OF_SIGHT = TargetingConditions.forCombat().range(16.0D).ignoreLineOfSight().ignoreInvisibilityTesting();
private final int scanRate;
private long timeToTick;
+ // Paper start - configurable sensor tick rate and timings
+ private final String configKey;
+ private final co.aikar.timings.Timing timing;
+ // Paper end
public Sensor(int senseInterval) {
+ // Paper start - configurable sensor tick rate and timings
+ String key = io.papermc.paper.util.ObfHelper.INSTANCE.deobfClassName(this.getClass().getName());
+ int lastSeparator = key.lastIndexOf('.');
+ if (lastSeparator != -1) {
+ key = key.substring(lastSeparator + 1);
+ }
+ this.configKey = key.toLowerCase(java.util.Locale.ROOT);
+ this.timing = co.aikar.timings.MinecraftTimings.getSensorTimings(configKey, senseInterval);
+ // Paper end
this.scanRate = senseInterval;
this.timeToTick = (long)RANDOM.nextInt(senseInterval);
}
@@ -31,8 +44,12 @@ public abstract class Sensor<E extends LivingEntity> {
public final void tick(ServerLevel world, E entity) {
if (--this.timeToTick <= 0L) {
- this.timeToTick = (long)this.scanRate;
+ // Paper start - configurable sensor tick rate and timings
+ this.timeToTick = world.paperConfig.getSensorTickRate(this.configKey, entity.getType().id, this.scanRate);
+ this.timing.startTiming();
+ // Paper end
this.doTick(world, entity);
+ this.timing.stopTiming(); // Paper - sensor timings
}
}