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Paper/patches/server/0164-Prevent-logins-from-being-processed-when-the-player-.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index 5fb5a82edcd2c1b4ed6747d085f53b5ba0cd039f..31379b0aee05862dc44f507a64f19a810e0208d5 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -102,7 +102,9 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
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}
// Paper end - Do not allow logins while the server is shutting down
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if (this.state == ServerLoginPacketListenerImpl.State.VERIFYING) {
+ if (this.connection.isConnected()) { // Paper - prevent logins to be processed even though disconnect was called
this.verifyLoginAndFinishConnectionSetup((GameProfile) Objects.requireNonNull(this.authenticatedProfile));
+ } // Paper - prevent logins to be processed even though disconnect was called
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}
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// CraftBukkit start