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Paper/patches/server/0358-Add-option-to-nerf-pigmen-from-nether-portals.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 7 Feb 2020 14:36:56 -0600
Subject: [PATCH] Add option to nerf pigmen from nether portals
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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index 1b546c979d7ebe5f77fe7ad7fc422d94e8181aac..904015183bbaa3ac3976e3d81a7968ebb18c0c41 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -386,6 +386,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
// Paper start
public long activatedImmunityTick = Integer.MIN_VALUE; // Paper
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public boolean isTemporarilyActive = false; // Paper
+ public boolean fromNetherPortal; // Paper
protected int numCollisions = 0; // Paper
public boolean spawnedViaMobSpawner; // Paper - Yes this name is similar to above, upstream took the better one
@javax.annotation.Nullable
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -2044,6 +2045,9 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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if (spawnedViaMobSpawner) {
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nbt.putBoolean("Paper.FromMobSpawner", true);
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}
+ if (fromNetherPortal) {
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+ nbt.putBoolean("Paper.FromNetherPortal", true);
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+ }
// Paper end
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return nbt;
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} catch (Throwable throwable) {
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -2185,6 +2189,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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}
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spawnedViaMobSpawner = nbt.getBoolean("Paper.FromMobSpawner"); // Restore entity's from mob spawner status
+ fromNetherPortal = nbt.getBoolean("Paper.FromNetherPortal");
if (nbt.contains("Paper.SpawnReason")) {
String spawnReasonName = nbt.getString("Paper.SpawnReason");
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try {
diff --git a/src/main/java/net/minecraft/world/level/block/NetherPortalBlock.java b/src/main/java/net/minecraft/world/level/block/NetherPortalBlock.java
index 33078e2199c8eb0ce012a72eeb4421df12817b84..8c97cae63b4b373f1d67e797b9fe1064b5205da5 100644
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--- a/src/main/java/net/minecraft/world/level/block/NetherPortalBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/NetherPortalBlock.java
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@@ -66,6 +66,8 @@ public class NetherPortalBlock extends Block {
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if (entity != null) {
entity.setPortalCooldown();
+ entity.fromNetherPortal = true; // Paper
+ if (world.paperConfig().entities.behavior.nerfPigmenFromNetherPortals) ((net.minecraft.world.entity.Mob) entity).aware = false; // Paper
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}
}
}