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Paper/patches/server/0485-Add-EntityLoadCrossbowEvent.patch

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2.9 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:01 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
index ba570f1c9654e1004e068a1efe2118f36c954505..06689ee8799079510a1a4e7b68029b9629e318fb 100644
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--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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@@ -89,7 +89,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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int j = this.getUseDuration(stack) - remainingUseTicks;
float f = CrossbowItem.getPowerForTime(j, stack);
- if (f >= 1.0F && !CrossbowItem.isCharged(stack) && CrossbowItem.tryLoadProjectiles(user, stack)) {
+ // Paper start - Add EntityLoadCrossbowEvent
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+ if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) {
+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND);
+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) {
+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
+ return;
+ }
+ // Paper end - Add EntityLoadCrossbowEvent
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CrossbowItem.setCharged(stack, true);
SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE;
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@@ -98,10 +105,16 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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}
+ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
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private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
+ // Paper start - Add EntityLoadCrossbowEvent
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+ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true);
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+ }
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+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) {
+ // Paper end - Add EntityLoadCrossbowEvent
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int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, crossbow);
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int j = i == 0 ? 1 : 3;
- boolean flag = shooter instanceof Player && ((Player) shooter).getAbilities().instabuild;
+ boolean flag = !consume || shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; // Paper - Add EntityLoadCrossbowEvent
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ItemStack itemstack1 = shooter.getProjectile(crossbow);
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ItemStack itemstack2 = itemstack1.copy();