3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Paper/patches/server/0259-Check-Drowned-for-Villager-Aggression-Config.patch

20 Zeilen
1.7 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Wed, 10 Oct 2018 21:22:44 -0500
Subject: [PATCH] Check Drowned for Villager Aggression Config
diff --git a/src/main/java/net/minecraft/world/entity/monster/Drowned.java b/src/main/java/net/minecraft/world/entity/monster/Drowned.java
2024-04-24 07:43:09 +02:00
index d4b3ce2bb2021625c90a3f51c6f9da6056b2e2ff..cff1b5e0e3fd32d82157d5f13d83d4abdfad7378 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/monster/Drowned.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Drowned.java
2024-04-24 07:43:09 +02:00
@@ -81,7 +81,7 @@ public class Drowned extends Zombie implements RangedAttackMob {
2021-06-11 14:02:28 +02:00
this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0D));
this.targetSelector.addGoal(1, (new HurtByTargetGoal(this, new Class[]{Drowned.class})).setAlertOthers(ZombifiedPiglin.class));
2021-06-11 14:02:28 +02:00
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, 10, true, false, this::okTarget));
- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false));
+ if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); // Paper - Check drowned for villager aggression config
2021-06-11 14:02:28 +02:00
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
2021-06-13 08:48:25 +02:00
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, Axolotl.class, true, false));
2021-06-11 14:02:28 +02:00
this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));