3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-23 14:50:08 +01:00
Paper/patches/server/0379-Add-option-to-allow-iron-golems-to-spawn-in-air.patch

36 Zeilen
2.0 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 13 Apr 2019 16:50:58 -0500
Subject: [PATCH] Add option to allow iron golems to spawn in air
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
2021-06-14 04:43:29 +02:00
index 6c7e90f9939d42fdf8d40dd7ec0a6a86d5437451..3ac4fe247dd12e039396da5276b83709957823c7 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
2021-06-14 04:43:29 +02:00
@@ -385,6 +385,11 @@ public class PaperWorldConfig {
2021-06-11 14:02:28 +02:00
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+ public boolean ironGolemsCanSpawnInAir = false;
+ private void ironGolemsCanSpawnInAir() {
+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
+ }
+
public boolean armorStandEntityLookups = true;
private void armorStandEntityLookups() {
armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
diff --git a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
2021-06-14 00:05:18 +02:00
index b5481299f551b7150425a4a1b1c21b43d8a1d382..ec00c2dd8f969eb99ec6a014e3bcd09c7484b237 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
+++ b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
2021-06-14 00:05:18 +02:00
@@ -322,7 +322,7 @@ public class IronGolem extends AbstractGolem implements NeutralMob {
2021-06-11 14:02:28 +02:00
BlockPos blockposition1 = blockposition.below();
BlockState iblockdata = world.getBlockState(blockposition1);
- if (!iblockdata.entityCanStandOn((BlockGetter) world, blockposition1, (Entity) this)) {
+ if (!iblockdata.entityCanStandOn((BlockGetter) world, blockposition1, (Entity) this) && !level.paperConfig.ironGolemsCanSpawnInAir) { // Paper
return false;
} else {
for (int i = 1; i < 3; ++i) {