Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-21 22:10:10 +01:00
31 Zeilen
1.7 KiB
Diff
31 Zeilen
1.7 KiB
Diff
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||
|
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
|
||
|
Date: Wed, 8 Jul 2020 11:24:30 -0500
|
||
|
Subject: [PATCH] Fix arrows never despawning MC-125757
|
||
|
|
||
|
This forces the despawn counter to start ticking regardless of
|
||
|
state after the arrow has been alive for 200 ticks (10 seconds)
|
||
|
instead of getting stuck in a never despawn state (bubble columns,
|
||
|
etc).
|
||
|
|
||
|
diff --git a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
|
||
|
index ce754e0da047050daa08e5e0564fa399d334c04b..b0e8e9934edbb0cf7ac063e4903452be526afbc7 100644
|
||
|
--- a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
|
||
|
+++ b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
|
||
|
@@ -171,6 +171,7 @@ public abstract class EntityArrow extends IProjectile {
|
||
|
|
||
|
++this.c;
|
||
|
} else {
|
||
|
+ if (ticksLived > 200) this.tickDespawnCounter(); // Paper - tick despawnCounter regardless after 10 seconds
|
||
|
this.c = 0;
|
||
|
Vec3D vec3d2 = this.getPositionVector();
|
||
|
|
||
|
@@ -292,6 +293,7 @@ public abstract class EntityArrow extends IProjectile {
|
||
|
|
||
|
}
|
||
|
|
||
|
+ protected final void tickDespawnCounter() { this.h(); } // Paper - OBFHELPER
|
||
|
protected void h() {
|
||
|
++this.despawnCounter;
|
||
|
if (this.despawnCounter >= (fromPlayer == PickupStatus.CREATIVE_ONLY ? world.paperConfig.creativeArrowDespawnRate : (fromPlayer == PickupStatus.DISALLOWED ? world.paperConfig.nonPlayerArrowDespawnRate : ((this instanceof EntityThrownTrident) ? world.spigotConfig.tridentDespawnRate : world.spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?
|