3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/patches/server/0542-Added-WorldGameRuleChangeEvent.patch

99 Zeilen
5.8 KiB
Diff

2021-06-14 20:50:22 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 20 Dec 2020 16:41:44 -0800
Subject: [PATCH] Added WorldGameRuleChangeEvent
diff --git a/src/main/java/net/minecraft/server/commands/GameRuleCommand.java b/src/main/java/net/minecraft/server/commands/GameRuleCommand.java
2022-06-08 09:30:41 +02:00
index 1b66c33a55a9516269c80f5052fb103418b11367..745b8724b7536a5b2c2c94ae8fd703ea755e8072 100644
2021-06-14 20:50:22 +02:00
--- a/src/main/java/net/minecraft/server/commands/GameRuleCommand.java
+++ b/src/main/java/net/minecraft/server/commands/GameRuleCommand.java
@@ -33,7 +33,7 @@ public class GameRuleCommand {
CommandSourceStack commandlistenerwrapper = (CommandSourceStack) context.getSource();
T t0 = commandlistenerwrapper.getLevel().getGameRules().getRule(key); // CraftBukkit
- t0.setFromArgument(context, "value");
+ t0.setFromArgument(context, "value", key); // Paper
2022-06-08 09:30:41 +02:00
commandlistenerwrapper.sendSuccess(Component.translatable("commands.gamerule.set", key.getId(), t0.toString()), true);
2021-06-14 20:50:22 +02:00
return t0.getCommandResult();
}
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
2022-06-08 09:30:41 +02:00
index 800325a544bb9f228ccbeb0a52d7f380a8c6083e..3c93bfeb94168f832904a8462ae23b06e81e080d 100644
2021-06-14 20:50:22 +02:00
--- a/src/main/java/net/minecraft/world/level/GameRules.java
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
2022-06-08 09:30:41 +02:00
@@ -262,10 +262,10 @@ public class GameRules {
2021-06-14 20:50:22 +02:00
this.type = type;
}
- protected abstract void updateFromArgument(CommandContext<CommandSourceStack> context, String name);
+ protected abstract void updateFromArgument(CommandContext<CommandSourceStack> context, String name, GameRules.Key<T> gameRuleKey); // Paper
- public void setFromArgument(CommandContext<CommandSourceStack> context, String name) {
- this.updateFromArgument(context, name);
+ public void setFromArgument(CommandContext<CommandSourceStack> context, String name, GameRules.Key<T> gameRuleKey) { // Paper
+ this.updateFromArgument(context, name, gameRuleKey); // Paper
this.onChanged(((CommandSourceStack) context.getSource()).getServer());
}
2022-06-08 09:30:41 +02:00
@@ -323,8 +323,11 @@ public class GameRules {
2021-06-14 20:50:22 +02:00
}
@Override
- protected void updateFromArgument(CommandContext<CommandSourceStack> context, String name) {
- this.value = BoolArgumentType.getBool(context, name);
+ protected void updateFromArgument(CommandContext<CommandSourceStack> context, String name, GameRules.Key<BooleanValue> gameRuleKey) { // Paper start
+ io.papermc.paper.event.world.WorldGameRuleChangeEvent event = new io.papermc.paper.event.world.WorldGameRuleChangeEvent(context.getSource().getBukkitWorld(), context.getSource().getBukkitSender(), (org.bukkit.GameRule<Boolean>) org.bukkit.GameRule.getByName(gameRuleKey.toString()), String.valueOf(BoolArgumentType.getBool(context, name)));
+ if (!event.callEvent()) return;
+ this.value = Boolean.parseBoolean(event.getValue());
+ // Paper end
}
public boolean get() {
2022-06-08 09:30:41 +02:00
@@ -388,8 +391,11 @@ public class GameRules {
2021-06-14 20:50:22 +02:00
}
@Override
- protected void updateFromArgument(CommandContext<CommandSourceStack> context, String name) {
- this.value = IntegerArgumentType.getInteger(context, name);
+ protected void updateFromArgument(CommandContext<CommandSourceStack> context, String name, GameRules.Key<IntegerValue> gameRuleKey) { // Paper start
+ io.papermc.paper.event.world.WorldGameRuleChangeEvent event = new io.papermc.paper.event.world.WorldGameRuleChangeEvent(context.getSource().getBukkitWorld(), context.getSource().getBukkitSender(), (org.bukkit.GameRule<Integer>) org.bukkit.GameRule.getByName(gameRuleKey.toString()), String.valueOf(IntegerArgumentType.getInteger(context, name)));
+ if (!event.callEvent()) return;
+ this.value = Integer.parseInt(event.getValue());
+ // Paper end
}
public int get() {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
2022-11-03 22:03:31 +01:00
index 37c7eb9357d897e1d5aefd355460d6fe76762d9d..55f07a9675f4a1fde183f2009b46a4a09a8fb1c7 100644
2021-06-14 20:50:22 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -1793,8 +1793,13 @@ public class CraftWorld extends CraftRegionAccessor implements World {
2021-06-14 20:50:22 +02:00
if (!this.isGameRule(rule)) return false;
+ // Paper start
+ GameRule<?> gameRule = GameRule.getByName(rule);
+ io.papermc.paper.event.world.WorldGameRuleChangeEvent event = new io.papermc.paper.event.world.WorldGameRuleChangeEvent(this, null, gameRule, value);
+ if (!event.callEvent()) return false;
+ // Paper end
GameRules.Value<?> handle = this.getHandle().getGameRules().getRule(CraftWorld.getGameRulesNMS().get(rule));
- handle.deserialize(value);
+ handle.deserialize(event.getValue()); // Paper
handle.onChanged(this.getHandle().getServer());
return true;
}
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -1829,8 +1834,12 @@ public class CraftWorld extends CraftRegionAccessor implements World {
2021-06-14 20:50:22 +02:00
if (!this.isGameRule(rule.getName())) return false;
+ // Paper start
+ io.papermc.paper.event.world.WorldGameRuleChangeEvent event = new io.papermc.paper.event.world.WorldGameRuleChangeEvent(this, null, rule, String.valueOf(newValue));
+ if (!event.callEvent()) return false;
+ // Paper end
GameRules.Value<?> handle = this.getHandle().getGameRules().getRule(CraftWorld.getGameRulesNMS().get(rule.getName()));
- handle.deserialize(newValue.toString());
+ handle.deserialize(event.getValue()); // Paper
handle.onChanged(this.getHandle().getServer());
return true;
}