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Paper/Spigot-Server-Patches/0267-Prevent-Saving-Bad-entities-to-chunks.patch

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From d96de2dba63e8403fab3d6c2c30587a83723f6eb Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
Date: Thu, 26 Jul 2018 00:11:12 -0400
Subject: [PATCH] Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223
Minecraft is saving invalid entities to the chunk files.
Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...
This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.
This should reduce log occurrences of dupe uuid messages.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index ad3ade3c5..cf3396508 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -319,6 +319,7 @@ public class ChunkRegionLoader {
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nbttagcompound1.set("TileEntities", nbttaglist1);
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NBTTagList nbttaglist2 = new NBTTagList();
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+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.LEVELCHUNK) {
Chunk chunk = (Chunk) ichunkaccess;
@@ -330,13 +331,29 @@ public class ChunkRegionLoader {
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while (iterator1.hasNext()) {
Entity entity = (Entity) iterator1.next();
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NBTTagCompound nbttagcompound3 = new NBTTagCompound();
-
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+ // Paper start
+ if ((int)Math.floor(entity.locX) >> 4 != chunk.getPos().x || (int)Math.floor(entity.locZ) >> 4 != chunk.getPos().z) {
+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
+ toUpdate.add(entity);
+ continue;
+ }
+ if (entity.dead) {
+ continue;
+ }
+ // Paper end
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if (entity.d(nbttagcompound3)) {
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chunk.d(true);
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nbttaglist2.add(nbttagcompound3);
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}
}
}
+
+ // Paper start - move entities to the correct chunk
+ for (Entity entity : toUpdate) {
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+ worldserver.entityJoinedWorld(entity);
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+ }
+ // Paper end
+
} else {
ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
--
2.22.0
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