2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 8 Jul 2020 11:24:30 -0500
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Subject: [PATCH] Fix arrows never despawning MC-125757
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This forces the despawn counter to start ticking regardless of
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state after the arrow has been alive for 200 ticks (10 seconds)
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instead of getting stuck in a never despawn state (bubble columns,
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etc).
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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2024-06-13 22:57:13 +02:00
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index a2617881999ea61bf132ff75fb36e783261e5835..1f881f71d5698bc7b36bc029287ac8e873a46107 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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2024-06-13 22:57:13 +02:00
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@@ -231,6 +231,7 @@ public abstract class AbstractArrow extends Projectile {
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2021-06-11 14:02:28 +02:00
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++this.inGroundTime;
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} else {
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2021-06-16 19:48:25 +02:00
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+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
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2021-06-11 14:02:28 +02:00
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this.inGroundTime = 0;
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Vec3 vec3d2 = this.position();
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