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Paper/Spigot-Server-Patches/0017-Fix-zombie-sieges-and-their-spawn-mechanics.patch

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From 63e82d929f85e503904764ba2f41585336bbeae1 Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Tue, 24 Jun 2014 22:55:30 -0500
Subject: [PATCH] Fix zombie sieges and their spawn mechanics
diff --git a/src/main/java/net/minecraft/server/VillageSiege.java b/src/main/java/net/minecraft/server/VillageSiege.java
index 93e1a1e..549d390 100644
--- a/src/main/java/net/minecraft/server/VillageSiege.java
+++ b/src/main/java/net/minecraft/server/VillageSiege.java
@@ -50,6 +50,12 @@ public class VillageSiege {
return;
}
}
+
+ // PaperSpigot start - Siege manager initial state is -1
+ if (this.c == -1) {
+ return;
+ }
+ // PaperSpigot end
}
if (!this.b) {
@@ -89,9 +95,12 @@ public class VillageSiege {
while (true) {
if (i < 10) {
- this.g = chunkcoordinates.x + (int) ((double) (MathHelper.cos(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D);
+ // PaperSpigot start - Zombies should spawn near the perimeter of the village not in the center of it
+ float angle = this.world.random.nextFloat() * (float) Math.PI * 2.0F;
+ this.g = chunkcoordinates.x + (int) ((double) (MathHelper.cos(angle) * f) * 0.9D);
this.h = chunkcoordinates.y;
- this.i = chunkcoordinates.z + (int) ((double) (MathHelper.sin(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D);
+ this.i = chunkcoordinates.z + (int) ((double) (MathHelper.sin(angle) * f) * 0.9D);
+ // PaperSpigot end
flag = false;
Iterator iterator1 = this.world.villages.getVillages().iterator();
@@ -165,6 +174,7 @@ public class VillageSiege {
// CraftBukkit - add Return
return Vec3D.a((double) i1, (double) j1, (double) k1);
}
+
}
return null;
--
1.9.1