3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-17 20:10:10 +01:00
Paper/patches/server/0083-Configurable-Chunk-Inhabited-Time.patch

31 Zeilen
1.3 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can chose a fixed value.
This allows to fine-tune vanilla gameplay.
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 4c4f44457d2066ea37cf48e37a282d8896649bc5..e63086aba2512051fe1321f6e7e72b40276f5dde 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -281,6 +281,13 @@ public class LevelChunk extends ChunkAccess {
2021-11-23 13:15:10 +01:00
return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
2021-06-11 14:02:28 +02:00
}
2021-11-23 13:15:10 +01:00
+ // Paper start
+ @Override
+ public long getInhabitedTime() {
+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
2021-11-23 13:15:10 +01:00
+ }
+ // Paper end
+
2021-06-11 14:02:28 +02:00
@Override
2021-11-23 13:15:10 +01:00
public GameEventDispatcher getEventDispatcher(int ySectionCoord) {
2022-06-07 21:55:39 +02:00
Level world = this.level;