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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/patches/server/0160-Expose-client-protocol-version-and-virtual-host.patch

117 Zeilen
4.5 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Tue, 10 Oct 2017 18:45:20 +0200
Subject: [PATCH] Expose client protocol version and virtual host
diff --git a/src/main/java/com/destroystokyo/paper/network/PaperNetworkClient.java b/src/main/java/com/destroystokyo/paper/network/PaperNetworkClient.java
new file mode 100644
index 0000000000000000000000000000000000000000..a5a7624f1f372a26b982836cd31cff15e2589e9b
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/network/PaperNetworkClient.java
@@ -0,0 +1,49 @@
+package com.destroystokyo.paper.network;
+
+import java.net.InetSocketAddress;
+
+import javax.annotation.Nullable;
+import net.minecraft.network.Connection;
+
+public class PaperNetworkClient implements NetworkClient {
+
+ private final Connection networkManager;
+
+ PaperNetworkClient(Connection networkManager) {
+ this.networkManager = networkManager;
+ }
+
+ @Override
+ public InetSocketAddress getAddress() {
+ return (InetSocketAddress) this.networkManager.getRemoteAddress();
+ }
+
+ @Override
+ public int getProtocolVersion() {
+ return this.networkManager.protocolVersion;
+ }
+
+ @Nullable
+ @Override
+ public InetSocketAddress getVirtualHost() {
+ return this.networkManager.virtualHost;
+ }
+
+ public static InetSocketAddress prepareVirtualHost(String host, int port) {
+ int len = host.length();
+
+ // FML appends a marker to the host to recognize FML clients (\0FML\0)
+ int pos = host.indexOf('\0');
+ if (pos >= 0) {
+ len = pos;
+ }
+
+ // When clients connect with a SRV record, their host contains a trailing '.'
+ if (len > 0 && host.charAt(len - 1) == '.') {
+ len--;
+ }
+
+ return InetSocketAddress.createUnresolved(host.substring(0, len), port);
+ }
+
+}
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 463d54c6c808808d3d7fe6d5303be48844bb4444..8774d3f1a1b0019751e515ad94c85ba2f11e80c7 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -112,6 +112,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
}
}
// Paper end - add pending task queue
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+ // Paper start - NetworkClient implementation
+ public int protocolVersion;
+ public java.net.InetSocketAddress virtualHost;
+ // Paper end
public Connection(PacketFlow side) {
this.receiving = side;
diff --git a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
index 8284d49c8e30645d00be952c847bab7ce5753d78..a738b79e775a0a4abed1a05e12495d85f3de14bb 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
2022-06-07 22:45:38 +02:00
@@ -154,6 +154,10 @@ public class ServerHandshakePacketListenerImpl implements ServerHandshakePacketL
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throw new UnsupportedOperationException("Invalid intention " + packet.getIntention());
}
+ // Paper start - NetworkClient implementation
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+ this.connection.protocolVersion = packet.getProtocolVersion();
+ this.connection.virtualHost = com.destroystokyo.paper.network.PaperNetworkClient.prepareVirtualHost(packet.hostName, packet.port);
2021-06-11 14:02:28 +02:00
+ // Paper end
}
@Override
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 87c8e494aa374b8bfb8b8432723783b00ba94763..6dd5deecd404a3b9858e63da6837caf2d5d382f0 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -299,6 +299,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
}
+ // Paper start - Implement NetworkClient
+ @Override
+ public int getProtocolVersion() {
+ if (getHandle().connection == null) return -1;
+ return getHandle().connection.connection.protocolVersion;
+ }
+
+ @Override
+ public InetSocketAddress getVirtualHost() {
+ if (getHandle().connection == null) return null;
+ return getHandle().connection.connection.virtualHost;
+ }
+ // Paper end
+
@Override
public double getEyeHeight(boolean ignorePose) {
if (ignorePose) {