2020-06-20 20:59:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 16:51:39 -0700
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Subject: [PATCH] Prevent position desync in playerconnection causing tp
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exploit
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Caused the server to revert to the player's overworld coordinates
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after teleporting into the end.
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Sidenote: The underlying issue is that the move call can teleport
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entities and do other things like kill the entity. In the future,
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to fix all exploits derieved from this usually unexpected
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behaviour, we need to move all of this dangerous logic outside
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of the move call and into an appropriate place in the tick method.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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2020-06-23 10:30:45 +02:00
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index f9cb87a3be35575ecf3362b10dc7fe5ebadb56ec..2109afc8ca0af636be2d7e7c041e3160448f4a38 100644
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2020-06-20 20:59:49 +02:00
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1080,6 +1080,11 @@ public class PlayerConnection implements PacketListenerPlayIn {
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}
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this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9));
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+ // Paper start - prevent position desync
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+ if (this.teleportPos != null) {
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+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
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+ }
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+ // Paper end - prevent position desync
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this.player.onGround = packetplayinflying.b();
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double d12 = d8;
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