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Paper/src/main/java/net/minecraft/server/BlockFire.java

226 Zeilen
7.0 KiB
Java

package net.minecraft.server;
import org.bukkit.Server;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import java.util.Random;
public class BlockFire extends Block {
private int a[];
private int b[];
protected BlockFire(int i, int j) {
super(i, j, Material.l);
a = new int[256];
b = new int[256];
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a(Block.x.bi, 5, 20);
a(Block.J.bi, 5, 5);
a(Block.K.bi, 30, 60);
a(Block.an.bi, 30, 20);
a(Block.am.bi, 15, 100);
a(Block.ab.bi, 30, 60);
a(true);
}
private void a(int i, int j, int k) {
a[i] = j;
b[i] = k;
}
public AxisAlignedBB d(World world, int i, int j, int k) {
return null;
}
public boolean a() {
return false;
}
public int a(Random random) {
return 0;
}
public int b() {
return 10;
}
public void a(World world, int i, int j, int k, Random random) {
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boolean flag = world.a(i, j - 1, k) == Block.bb.bi;
int l = world.b(i, j, k);
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if (l < 15) {
world.c(i, j, k, l + 1);
world.i(i, j, k, bi);
}
if (!flag && !g(world, i, j, k)) {
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if (!world.d(i, j - 1, k) || l > 3) {
world.e(i, j, k, 0);
}
return;
}
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if (!flag && !b(((IBlockAccess) (world)), i, j - 1, k) && l == 15 && random.nextInt(4) == 0) {
world.e(i, j, k, 0);
return;
}
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if (l % 2 == 0 && l > 2) {
a(world, i + 1, j, k, 300, random);
a(world, i - 1, j, k, 300, random);
a(world, i, j - 1, k, 250, random);
a(world, i, j + 1, k, 250, random);
a(world, i, j, k - 1, 300, random);
a(world, i, j, k + 1, 300, random);
for (int i1 = i - 1; i1 <= i + 1; i1++) {
for (int j1 = k - 1; j1 <= k + 1; j1++) {
for (int k1 = j - 1; k1 <= j + 4; k1++) {
if (i1 == i && k1 == j && j1 == k) {
continue;
}
int l1 = 100;
if (k1 > j + 1) {
l1 += (k1 - (j + 1)) * 100;
}
int i2 = h(world, i1, k1, j1);
//CraftBukkit start: Call to stop spead of fire.
Server server = ((WorldServer)world).getServer();
CraftWorld cworld = ((WorldServer)world).getWorld();
org.bukkit.block.Block theBlock = (cworld.getBlockAt(i, j, k));
IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SPREAD;
Player thePlayer = null;
if (theBlock.getTypeId() != Block.ar.bi){
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
}
//CraftBukkit end
if (i2 > 0 && random.nextInt(l1) <= i2) {
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world.e(i1, k1, j1, bi);
}
}
}
}
}
}
private void a(World world, int i, int j, int k, int l, Random random) {
int i1 = b[world.a(i, j, k)];
if (random.nextInt(l) < i1) {
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boolean flag = world.a(i, j, k) == Block.am.bi;
if (random.nextInt(2) == 0) {
// CraftBukkit start: Call to stop very slow spread of fire.
Server server = ((WorldServer)world).getServer();
CraftWorld cworld = ((WorldServer)world).getWorld();
org.bukkit.block.Block theBlock = (cworld.getBlockAt(i, j, k));
IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SLOW_SPREAD;
Player thePlayer = null;
if (theBlock.getTypeId() != Block.ar.bi){
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
}
//CraftBukkit end
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world.e(i, j, k, bi);
} else {
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world.e(i, j, k, 0);
}
if (flag) {
Block.am.a(world, i, j, k, 0);
}
}
}
private boolean g(World world, int i, int j, int k) {
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if (b(((IBlockAccess) (world)), i + 1, j, k)) {
return true;
}
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if (b(((IBlockAccess) (world)), i - 1, j, k)) {
return true;
}
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if (b(((IBlockAccess) (world)), i, j - 1, k)) {
return true;
}
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if (b(((IBlockAccess) (world)), i, j + 1, k)) {
return true;
}
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if (b(((IBlockAccess) (world)), i, j, k - 1)) {
return true;
}
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return b(((IBlockAccess) (world)), i, j, k + 1);
}
private int h(World world, int i, int j, int k) {
int l = 0;
if (!world.e(i, j, k)) {
return 0;
} else {
l = f(world, i + 1, j, k, l);
l = f(world, i - 1, j, k, l);
l = f(world, i, j - 1, k, l);
l = f(world, i, j + 1, k, l);
l = f(world, i, j, k - 1, l);
l = f(world, i, j, k + 1, l);
return l;
}
}
public boolean d() {
return false;
}
public boolean b(IBlockAccess iblockaccess, int i, int j, int k) {
return a[iblockaccess.a(i, j, k)] > 0;
}
public int f(World world, int i, int j, int k, int l) {
int i1 = a[world.a(i, j, k)];
if (i1 > l) {
return i1;
} else {
return l;
}
}
public boolean a(World world, int i, int j, int k) {
return world.d(i, j - 1, k) || g(world, i, j, k);
}
public void b(World world, int i, int j, int k, int l) {
if (!world.d(i, j - 1, k) && !g(world, i, j, k)) {
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world.e(i, j, k, 0);
return;
} else {
return;
}
}
public void e(World world, int i, int j, int k) {
//TODO this section deals with lighting a block on fire too
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if (world.a(i, j - 1, k) == Block.ap.bi && Block.be.b_(world, i, j, k)) {
return;
}
if (!world.d(i, j - 1, k) && !g(world, i, j, k)) {
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world.e(i, j, k, 0);
return;
} else {
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world.i(i, j, k, bi);
return;
}
}
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}