2011-09-26 09:07:06 +02:00
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package net.minecraft.server;
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import java.util.Random;
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public class BlockSand extends Block {
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public static boolean instaFall = false;
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public BlockSand(int i, int j) {
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super(i, j, Material.SAND);
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}
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2011-11-30 00:17:43 +01:00
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public void onPlace(World world, int i, int j, int k) {
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2011-11-20 09:01:14 +01:00
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world.c(i, j, k, this.id, this.d());
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2011-09-26 09:07:06 +02:00
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}
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public void doPhysics(World world, int i, int j, int k, int l) {
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2011-11-20 09:01:14 +01:00
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world.c(i, j, k, this.id, this.d());
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2011-09-26 09:07:06 +02:00
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}
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public void a(World world, int i, int j, int k, Random random) {
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2011-11-20 09:01:14 +01:00
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this.h(world, i, j, k);
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2011-09-26 09:07:06 +02:00
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}
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2011-11-20 09:01:14 +01:00
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private void h(World world, int i, int j, int k) {
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if (g(world, i, j - 1, k) && j >= 0) {
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2011-09-26 09:07:06 +02:00
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byte b0 = 32;
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if (!instaFall && world.a(i - b0, j - b0, k - b0, i + b0, j + b0, k + b0)) {
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2011-11-20 09:01:14 +01:00
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if (!world.isStatic) {
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2012-01-12 12:02:39 +01:00
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// CraftBukkit - Change call to add data
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2011-11-30 00:17:43 +01:00
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EntityFallingBlock entityfallingblock = new EntityFallingBlock(world, (double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), this.id, world.getData(i, j, k));
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2011-09-26 09:07:06 +02:00
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2011-11-30 00:17:43 +01:00
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world.addEntity(entityfallingblock);
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2011-11-20 09:01:14 +01:00
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}
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2011-09-26 09:07:06 +02:00
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} else {
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world.setTypeId(i, j, k, 0);
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2011-11-20 09:01:14 +01:00
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while (g(world, i, j - 1, k) && j > 0) {
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2011-09-26 09:07:06 +02:00
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--j;
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}
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if (j > 0) {
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world.setTypeId(i, j, k, this.id);
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}
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}
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}
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}
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2011-11-20 09:01:14 +01:00
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public int d() {
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2011-09-26 09:07:06 +02:00
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return 3;
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}
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2011-11-20 09:01:14 +01:00
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public static boolean g(World world, int i, int j, int k) {
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2011-09-26 09:07:06 +02:00
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int l = world.getTypeId(i, j, k);
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if (l == 0) {
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return true;
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} else if (l == Block.FIRE.id) {
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return true;
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} else {
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Material material = Block.byId[l].material;
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return material == Material.WATER ? true : material == Material.LAVA;
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}
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}
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}
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