Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
76 Zeilen
4.7 KiB
Diff
76 Zeilen
4.7 KiB
Diff
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||
|
From: Shane Freeder <theboyetronic@gmail.com>
|
||
|
Date: Sun, 15 Oct 2017 00:29:07 +0100
|
||
|
Subject: [PATCH] revert serverside behavior of keepalives
|
||
|
|
||
|
This patch intends to bump up the time that a client has to reply to the
|
||
|
server back to 30 seconds as per pre 1.12.2, which allowed clients
|
||
|
more than enough time to reply potentially allowing them to be less
|
||
|
tempermental due to lag spikes on the network thread, e.g. that caused
|
||
|
by plugins that are interacting with netty.
|
||
|
|
||
|
We also add a system property to allow people to tweak how long the server
|
||
|
will wait for a reply. There is a compromise here between lower and higher
|
||
|
values, lower values will mean that dead connections can be closed sooner,
|
||
|
whereas higher values will make this less sensitive to issues such as spikes
|
||
|
from networking or during connections flood of chunk packets on slower clients,
|
||
|
at the cost of dead connections being kept open for longer.
|
||
|
|
||
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||
|
index f0aab8639c7d8440e4d70dd096200313d7958780..525728268f56470fdc24c4fd2f19d66943447778 100644
|
||
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||
|
@@ -221,7 +221,7 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
|
||
|
private final MinecraftServer server;
|
||
|
public ServerPlayer player;
|
||
|
private int tickCount;
|
||
|
- private long keepAliveTime; private void setLastPing(long lastPing) { this.keepAliveTime = lastPing;}; private long getLastPing() { return this.keepAliveTime;}; // Paper - OBFHELPER
|
||
|
+ private long keepAliveTime = Util.getMillis(); private void setLastPing(long lastPing) { this.keepAliveTime = lastPing;}; private long getLastPing() { return this.keepAliveTime;}; // Paper - OBFHELPER
|
||
|
private boolean keepAlivePending; private void setPendingPing(boolean isPending) { this.keepAlivePending = isPending;}; private boolean isPendingPing() { return this.keepAlivePending;}; // Paper - OBFHELPER
|
||
|
private long keepAliveChallenge; private void setKeepAliveID(long keepAliveID) { this.keepAliveChallenge = keepAliveID;}; private long getKeepAliveID() {return this.keepAliveChallenge; }; // Paper - OBFHELPER
|
||
|
// CraftBukkit start - multithreaded fields
|
||
|
@@ -252,6 +252,7 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
|
||
|
private int aboveGroundVehicleTickCount;
|
||
|
private int receivedMovePacketCount;
|
||
|
private int knownMovePacketCount;
|
||
|
+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
|
||
|
|
||
|
public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
|
||
|
this.server = server;
|
||
|
@@ -338,18 +339,25 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
|
||
|
}
|
||
|
|
||
|
this.server.getProfiler().push("keepAlive");
|
||
|
- long i = Util.getMillis();
|
||
|
-
|
||
|
- if (i - this.keepAliveTime >= 25000L) { // CraftBukkit
|
||
|
- if (this.keepAlivePending) {
|
||
|
- this.disconnect(new TranslatableComponent("disconnect.timeout"));
|
||
|
- } else {
|
||
|
- this.keepAlivePending = true;
|
||
|
- this.keepAliveTime = i;
|
||
|
- this.keepAliveChallenge = i;
|
||
|
- this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge));
|
||
|
+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
|
||
|
+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
|
||
|
+ long currentTime = Util.getMillis();
|
||
|
+ long elapsedTime = currentTime - this.getLastPing();
|
||
|
+
|
||
|
+ if (this.isPendingPing()) {
|
||
|
+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
|
||
|
+ ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info
|
||
|
+ this.disconnect(new TranslatableComponent("disconnect.timeout", new Object[0]));
|
||
|
+ }
|
||
|
+ } else {
|
||
|
+ if (elapsedTime >= 15000L) { // 15 seconds
|
||
|
+ this.setPendingPing(true);
|
||
|
+ this.setLastPing(currentTime);
|
||
|
+ this.setKeepAliveID(currentTime);
|
||
|
+ this.send(new ClientboundKeepAlivePacket(this.getKeepAliveID()));
|
||
|
}
|
||
|
}
|
||
|
+ // Paper end
|
||
|
|
||
|
this.server.getProfiler().pop();
|
||
|
// CraftBukkit start
|