2011-04-16 04:11:13 +02:00
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package net.minecraft.server;
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public class ContainerPlayer extends Container {
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2011-06-27 00:25:01 +02:00
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public InventoryCrafting craftInventory;
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public IInventory resultInventory;
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2011-04-16 04:11:13 +02:00
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public boolean c;
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public ContainerPlayer(InventoryPlayer inventoryplayer) {
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this(inventoryplayer, true);
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}
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public ContainerPlayer(InventoryPlayer inventoryplayer, boolean flag) {
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2011-06-27 00:25:01 +02:00
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this.craftInventory = new InventoryCrafting(this, 2, 2);
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this.resultInventory = new InventoryCraftResult();
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2011-04-16 04:11:13 +02:00
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this.c = false;
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this.c = flag;
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2011-06-27 00:25:01 +02:00
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this.a((Slot) (new SlotResult(inventoryplayer.d, this.craftInventory, this.resultInventory, 0, 144, 36)));
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2011-04-16 04:11:13 +02:00
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int i;
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int j;
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for (i = 0; i < 2; ++i) {
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for (j = 0; j < 2; ++j) {
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2011-06-27 00:25:01 +02:00
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this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18));
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2011-04-16 04:11:13 +02:00
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}
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}
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for (i = 0; i < 4; ++i) {
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this.a((Slot) (new SlotArmor(this, inventoryplayer, inventoryplayer.getSize() - 1 - i, 8, 8 + i * 18, i)));
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}
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for (i = 0; i < 3; ++i) {
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for (j = 0; j < 9; ++j) {
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this.a(new Slot(inventoryplayer, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
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}
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}
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for (i = 0; i < 9; ++i) {
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this.a(new Slot(inventoryplayer, i, 8 + i * 18, 142));
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}
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2011-06-27 00:25:01 +02:00
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this.a((IInventory) this.craftInventory);
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2011-04-16 04:11:13 +02:00
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}
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public void a(IInventory iinventory) {
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// CraftBukkit start
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2011-06-27 00:25:01 +02:00
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ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory);
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this.resultInventory.setItem(0, craftResult);
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if (super.listeners.size() < 1) {
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2011-04-16 04:11:13 +02:00
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return;
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}
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2011-05-14 16:29:42 +02:00
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2011-06-27 00:25:01 +02:00
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EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
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player.netServerHandler.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, 0, craftResult));
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2011-04-16 04:11:13 +02:00
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// CraftBukkit end
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}
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public void a(EntityHuman entityhuman) {
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super.a(entityhuman);
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for (int i = 0; i < 4; ++i) {
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2011-06-27 00:25:01 +02:00
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ItemStack itemstack = this.craftInventory.getItem(i);
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2011-04-16 04:11:13 +02:00
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if (itemstack != null) {
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entityhuman.b(itemstack);
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2011-06-27 00:25:01 +02:00
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this.craftInventory.setItem(i, (ItemStack) null);
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2011-04-16 04:11:13 +02:00
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}
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}
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}
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public boolean b(EntityHuman entityhuman) {
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return true;
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}
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2011-05-26 14:48:22 +02:00
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public ItemStack a(int i) {
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ItemStack itemstack = null;
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Slot slot = (Slot) this.e.get(i);
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2011-11-20 09:01:14 +01:00
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if (slot != null && slot.c()) {
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2011-05-26 14:48:22 +02:00
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ItemStack itemstack1 = slot.getItem();
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2011-06-27 00:25:01 +02:00
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itemstack = itemstack1.cloneItemStack();
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2011-05-26 14:48:22 +02:00
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if (i == 0) {
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2011-09-15 19:01:13 +02:00
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if (!this.a(itemstack1, 9, 45, true)) {
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return null;
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}
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2011-05-26 14:48:22 +02:00
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} else if (i >= 9 && i < 36) {
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2011-09-15 19:01:13 +02:00
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if (!this.a(itemstack1, 36, 45, false)) {
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return null;
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}
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2011-05-26 14:48:22 +02:00
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} else if (i >= 36 && i < 45) {
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2011-09-15 19:01:13 +02:00
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if (!this.a(itemstack1, 9, 36, false)) {
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return null;
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}
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} else if (!this.a(itemstack1, 9, 45, false)) {
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return null;
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2011-05-26 14:48:22 +02:00
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}
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if (itemstack1.count == 0) {
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slot.c((ItemStack) null);
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} else {
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2011-11-20 09:01:14 +01:00
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slot.d();
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2011-05-26 14:48:22 +02:00
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}
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if (itemstack1.count == itemstack.count) {
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return null;
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}
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2011-11-20 09:01:14 +01:00
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slot.b(itemstack1);
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2011-05-26 14:48:22 +02:00
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}
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return itemstack;
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}
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2011-04-16 04:11:13 +02:00
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}
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