2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2016-09-22 05:49:27 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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2020-05-06 11:48:49 +02:00
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index aca885db36a8c93e32b3a2e40c407e4fdd5c97e4..83ffee35fb2f7de14dbaf06f62d2019eaf68814c 100644
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2016-09-22 05:49:27 +02:00
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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2020-01-28 01:16:53 +01:00
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@@ -197,6 +197,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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2019-04-27 08:26:04 +02:00
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@Override
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2017-05-14 20:05:01 +02:00
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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2019-12-12 19:45:00 +01:00
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+ if (this.locY() > 300) this.setPositionRaw(locX(), 257, locZ()); // Paper - bring down to a saner Y level if out of world
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2017-05-14 20:05:01 +02:00
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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2019-04-27 08:26:04 +02:00
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if (this.getMinecraftServer().getForceGamemode()) {
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this.playerInteractManager.setGameMode(this.getMinecraftServer().getGamemode());
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