2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 24 Sep 2019 16:03:00 -0700
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Subject: [PATCH] Fix MC-161754
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Fixes https://github.com/PaperMC/Paper/issues/2580
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We can use an entity valid check since this method is invoked for
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each inventory iteraction (thanks to CB) and on player tick (vanilla).
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diff --git a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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2021-06-13 21:29:58 +02:00
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index 9da2f9334ea98ecba328c7b0d022321d6194529b..0d145f075798dde27beef80022cd7c0f582f8253 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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2021-06-13 21:29:58 +02:00
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@@ -95,7 +95,7 @@ public class HorseInventoryMenu extends AbstractContainerMenu {
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2021-06-11 14:02:28 +02:00
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@Override
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public boolean stillValid(Player player) {
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2021-06-13 21:29:58 +02:00
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- return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && this.horse.isAlive() && this.horse.distanceTo((Entity) player) < 8.0F;
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+ return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && (this.horse.isAlive() && this.horse.valid) && this.horse.distanceTo((Entity) player) < 8.0F; // Paper - Fix MC-161754
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2021-06-11 14:02:28 +02:00
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}
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2021-06-13 21:29:58 +02:00
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private boolean hasChest(AbstractHorse entityhorseabstract) {
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