2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2016-03-22 18:07:16 +01:00
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2020-05-06 11:48:49 +02:00
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index 7de7b74ff69bba1cbad24623d7eeff6c79812bab..6ef0e1399e9ff260712db1a044068c125b1316d3 100644
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2016-03-22 18:07:16 +01:00
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2020-01-18 18:28:32 +01:00
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@@ -228,4 +228,12 @@ public class PaperWorldConfig {
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2016-03-22 18:07:16 +01:00
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log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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2018-09-23 04:48:30 +02:00
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log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
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2016-03-22 18:07:16 +01:00
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}
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+
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+ public double skeleHorseSpawnChance;
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+ private void skeleHorseSpawnChance() {
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2018-08-26 20:11:49 +02:00
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+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D);
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+ if (skeleHorseSpawnChance < 0) {
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+ skeleHorseSpawnChance = 0.01D; // Vanilla value
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+ }
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2016-03-22 18:07:16 +01:00
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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2020-06-02 05:15:47 +02:00
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index d744daeb7c678d9f073d848be50a0f6eee721f0e..4b355ecbdaa8471225eb979270f2abc086e27e18 100644
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2016-03-22 18:07:16 +01:00
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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2020-03-19 07:03:32 +01:00
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@@ -449,7 +449,7 @@ public class WorldServer extends World {
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2019-04-26 03:24:00 +02:00
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blockposition = this.a(this.a(j, 0, k, 15));
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if (this.isRainingAt(blockposition)) {
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DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
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2019-06-25 03:47:58 +02:00
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- boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D;
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+ boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
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2016-03-22 18:07:16 +01:00
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2019-04-26 03:24:00 +02:00
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if (flag1) {
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EntityHorseSkeleton entityhorseskeleton = (EntityHorseSkeleton) EntityTypes.SKELETON_HORSE.a((World) this);
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