2011-01-11 09:25:49 +01:00
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package net.minecraft.server;
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import java.util.List;
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2011-01-12 06:48:19 +01:00
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// CraftBukkit start
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2011-01-23 23:06:16 +01:00
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import org.bukkit.entity.Egg;
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2011-01-15 22:21:05 +01:00
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import org.bukkit.entity.MobType;
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2011-01-17 01:53:42 +01:00
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import org.bukkit.entity.Player;
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2011-01-11 09:44:39 +01:00
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.Event.Type;
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2011-01-12 06:48:19 +01:00
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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2011-01-20 10:26:19 +01:00
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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2011-01-11 09:44:39 +01:00
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import org.bukkit.event.player.PlayerEggThrowEvent;
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2011-01-12 06:48:19 +01:00
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// CraftBukkit end
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2011-01-11 09:25:49 +01:00
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public class EntityEgg extends Entity {
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2011-01-29 22:50:29 +01:00
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private int b = -1;
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private int c = -1;
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private int d = -1;
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private int e = 0;
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private boolean f = false;
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public int a = 0;
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2011-02-23 03:37:56 +01:00
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private EntityLiving g;
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private int h;
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private int i = 0;
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2011-01-11 09:25:49 +01:00
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public EntityEgg(World world) {
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super(world);
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2011-01-29 22:50:29 +01:00
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this.a(0.25F, 0.25F);
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2011-01-11 09:25:49 +01:00
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}
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2011-01-14 14:31:10 +01:00
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protected void a() {}
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2011-01-11 09:25:49 +01:00
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public EntityEgg(World world, EntityLiving entityliving) {
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2011-01-30 16:15:17 +01:00
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super(world);
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2011-02-23 03:37:56 +01:00
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this.g = entityliving;
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2011-01-29 22:50:29 +01:00
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this.a(0.25F, 0.25F);
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2011-02-23 03:37:56 +01:00
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this.c(entityliving.locX, entityliving.locY + (double) entityliving.p(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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2011-01-29 22:50:29 +01:00
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this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.a(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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float f = 0.4F;
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this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
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this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
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this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F) * f);
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this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
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2011-01-11 09:25:49 +01:00
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}
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2011-01-29 22:50:29 +01:00
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public EntityEgg(World world, double d0, double d1, double d2) {
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2011-01-30 16:15:17 +01:00
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super(world);
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2011-02-23 03:37:56 +01:00
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this.h = 0;
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2011-01-29 22:50:29 +01:00
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this.a(0.25F, 0.25F);
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this.a(d0, d1, d2);
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this.height = 0.0F;
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2011-01-14 14:31:10 +01:00
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}
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2011-01-29 22:50:29 +01:00
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public void a(double d0, double d1, double d2, float f, float f1) {
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float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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d0 /= (double) f2;
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d1 /= (double) f2;
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d2 /= (double) f2;
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d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d0 *= (double) f;
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d1 *= (double) f;
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d2 *= (double) f;
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this.motX = d0;
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this.motY = d1;
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this.motZ = d2;
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float f3 = MathHelper.a(d0 * d0 + d2 * d2);
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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2011-02-23 03:37:56 +01:00
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this.h = 0;
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2011-01-11 09:25:49 +01:00
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}
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2011-02-23 03:37:56 +01:00
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public void f_() {
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this.bi = this.locX;
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this.bj = this.locY;
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this.bk = this.locZ;
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super.f_();
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2011-01-29 22:50:29 +01:00
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if (this.a > 0) {
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--this.a;
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2011-01-11 09:25:49 +01:00
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}
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2011-01-29 22:50:29 +01:00
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if (this.f) {
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int i = this.world.getTypeId(this.b, this.c, this.d);
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if (i == this.e) {
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2011-02-23 03:37:56 +01:00
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++this.h;
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if (this.h == 1200) {
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this.C();
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2011-01-11 09:25:49 +01:00
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}
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2011-01-29 22:50:29 +01:00
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2011-01-11 09:25:49 +01:00
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return;
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}
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2011-01-29 22:50:29 +01:00
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this.f = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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2011-02-23 03:37:56 +01:00
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this.h = 0;
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this.i = 0;
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2011-01-11 09:25:49 +01:00
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} else {
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2011-02-23 03:37:56 +01:00
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++this.i;
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2011-01-11 09:25:49 +01:00
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}
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2011-01-29 22:50:29 +01:00
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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2011-01-11 09:25:49 +01:00
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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}
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2011-01-29 22:50:29 +01:00
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if (!this.world.isStatic) {
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2011-01-11 09:25:49 +01:00
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Entity entity = null;
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2011-01-29 22:50:29 +01:00
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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2011-01-11 09:25:49 +01:00
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2011-01-29 22:50:29 +01:00
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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2011-01-11 09:25:49 +01:00
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2011-02-23 03:37:56 +01:00
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if (entity1.d_() && (entity1 != this.g || this.i >= 5)) {
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2011-01-29 22:50:29 +01:00
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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2011-01-11 09:25:49 +01:00
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2011-01-29 22:50:29 +01:00
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if (movingobjectposition1 != null) {
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double d1 = vec3d.a(movingobjectposition1.f);
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2011-01-11 09:25:49 +01:00
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2011-01-29 22:50:29 +01:00
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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2011-01-11 09:25:49 +01:00
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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}
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2011-01-29 22:50:29 +01:00
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2011-01-11 09:25:49 +01:00
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if (movingobjectposition != null) {
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2011-01-29 22:50:29 +01:00
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// CraftBukkit start
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2011-01-11 09:25:49 +01:00
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if (movingobjectposition.g != null) {
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2011-01-29 22:50:29 +01:00
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boolean stick;
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2011-01-12 06:48:19 +01:00
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if (movingobjectposition.g instanceof EntityLiving) {
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2011-01-29 22:50:29 +01:00
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CraftServer server = ((WorldServer) this.world).getServer();
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2011-02-23 03:37:56 +01:00
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org.bukkit.entity.Entity shooter = (this.g == null) ? null : this.g.getBukkitEntity();
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2011-01-20 10:26:19 +01:00
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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2011-01-12 06:48:19 +01:00
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2011-01-21 06:54:30 +01:00
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// TODO @see EntityArrow#162
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2011-01-29 22:50:29 +01:00
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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2011-01-20 10:26:19 +01:00
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2011-02-23 13:56:36 +01:00
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if (!event.isCancelled()) {
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2011-01-12 06:48:19 +01:00
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// this function returns if the egg should stick or not, i.e. !bounce
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2011-02-23 03:37:56 +01:00
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stick = movingobjectposition.g.a(this.g, event.getDamage());
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2011-01-12 06:48:19 +01:00
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} else {
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// event was cancelled, get if the egg should bounce or not
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2011-01-29 22:50:29 +01:00
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stick = !event.getBounce();
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2011-01-12 06:48:19 +01:00
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}
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} else {
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2011-02-23 03:37:56 +01:00
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stick = movingobjectposition.g.a(this.g, 0);
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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if (stick) {
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; // Original code does nothing *yet*
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2011-01-11 09:25:49 +01:00
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}
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}
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2011-01-29 22:50:29 +01:00
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boolean hatching = !this.world.isStatic && this.random.nextInt(8) == 0;
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2011-02-23 13:56:36 +01:00
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int numHatching = (this.random.nextInt(32) == 0) ? 4 : 1;
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2011-01-11 09:44:39 +01:00
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if (!hatching) {
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numHatching = 0;
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}
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2011-02-17 09:17:13 +01:00
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MobType hatchingType = MobType.CHICKEN;
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2011-01-11 09:25:49 +01:00
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2011-02-23 03:37:56 +01:00
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if (this.g instanceof EntityPlayer) {
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2011-01-29 22:50:29 +01:00
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CraftServer server = ((WorldServer) this.world).getServer();
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2011-01-20 10:26:19 +01:00
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Type eventType = Type.PLAYER_EGG_THROW;
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2011-02-23 03:37:56 +01:00
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Player player = (this.g == null) ? null : (Player) this.g.getBukkitEntity();
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2011-01-20 10:26:19 +01:00
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2011-02-23 13:56:36 +01:00
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PlayerEggThrowEvent event = new PlayerEggThrowEvent(eventType, player, (Egg) this.getBukkitEntity(), hatching, (byte) numHatching, hatchingType);
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2011-01-11 09:44:39 +01:00
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server.getPluginManager().callEvent(event);
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2011-02-23 13:56:36 +01:00
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2011-01-11 09:44:39 +01:00
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hatching = event.isHatching();
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numHatching = event.getNumHatches();
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2011-01-20 10:26:19 +01:00
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hatchingType = event.getHatchType();
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2011-01-11 09:44:39 +01:00
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}
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2011-01-11 09:25:49 +01:00
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2011-01-11 09:44:39 +01:00
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if (hatching) {
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for (int k = 0; k < numHatching; k++) {
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Entity entity = null;
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2011-01-20 10:26:19 +01:00
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switch (hatchingType) {
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2011-01-11 09:44:39 +01:00
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case CHICKEN:
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2011-01-29 22:50:29 +01:00
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entity = new EntityChicken(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case COW:
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2011-01-29 22:50:29 +01:00
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entity = new EntityCow(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case CREEPER:
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2011-01-29 22:50:29 +01:00
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entity = new EntityCreeper(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case GHAST:
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2011-01-29 22:50:29 +01:00
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entity = new EntityGhast(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case PIG:
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2011-01-29 22:50:29 +01:00
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entity = new EntityPig(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case PIG_ZOMBIE:
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2011-01-29 22:50:29 +01:00
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entity = new EntityPigZombie(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case SHEEP:
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2011-01-29 22:50:29 +01:00
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entity = new EntitySheep(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case SKELETON:
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2011-01-29 22:50:29 +01:00
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entity = new EntitySkeleton(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case SPIDER:
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2011-01-29 22:50:29 +01:00
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entity = new EntitySpider(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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case ZOMBIE:
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2011-01-29 22:50:29 +01:00
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entity = new EntityZombie(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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2011-01-23 23:03:25 +01:00
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case SQUID:
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2011-01-29 22:50:29 +01:00
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entity = new EntitySquid(this.world);
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2011-01-23 23:03:25 +01:00
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break;
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2011-01-11 09:44:39 +01:00
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default:
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2011-01-29 22:50:29 +01:00
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entity = new EntityChicken(this.world);
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2011-01-11 09:44:39 +01:00
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break;
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}
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2011-01-29 22:50:29 +01:00
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2011-02-13 01:21:50 +01:00
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// The world we're spawning in accepts this creature
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boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal;
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2011-02-23 03:37:56 +01:00
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if ((isAnimal && this.world.E) || (!isAnimal && this.world.D)) {
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2011-02-13 01:21:50 +01:00
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entity.c(this.locX, this.locY, this.locZ, this.yaw, 0.0F);
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this.world.a(entity);
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}
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2011-01-11 09:44:39 +01:00
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}
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2011-01-11 09:25:49 +01:00
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}
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2011-01-12 06:48:19 +01:00
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// CraftBukkit end
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2011-01-11 09:44:39 +01:00
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2011-01-29 22:50:29 +01:00
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for (int l = 0; l < 8; ++l) {
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this.world.a("snowballpoof", this.locX, this.locY, this.locZ, 0.0D, 0.0D, 0.0D);
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2011-01-11 09:25:49 +01:00
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}
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2011-02-23 03:37:56 +01:00
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this.C();
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2011-01-11 09:25:49 +01:00
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}
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2011-01-29 22:50:29 +01:00
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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2011-01-11 09:25:49 +01:00
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;
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}
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2011-01-29 22:50:29 +01:00
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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2011-01-11 09:25:49 +01:00
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}
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2011-01-29 22:50:29 +01:00
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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2011-01-11 09:25:49 +01:00
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}
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2011-01-29 22:50:29 +01:00
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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2011-01-11 09:25:49 +01:00
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}
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2011-01-29 22:50:29 +01:00
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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2011-01-11 09:25:49 +01:00
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|
float f2 = 0.99F;
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2011-01-29 22:50:29 +01:00
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float f3 = 0.03F;
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2011-01-11 09:25:49 +01:00
|
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|
2011-02-23 03:37:56 +01:00
|
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|
if (this.g_()) {
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2011-01-29 22:50:29 +01:00
|
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for (int i1 = 0; i1 < 4; ++i1) {
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|
float f4 = 0.25F;
|
2011-01-11 09:25:49 +01:00
|
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|
|
2011-01-29 22:50:29 +01:00
|
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|
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
|
2011-01-11 09:25:49 +01:00
|
|
|
}
|
|
|
|
|
|
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|
f2 = 0.8F;
|
|
|
|
}
|
2011-01-29 22:50:29 +01:00
|
|
|
|
|
|
|
this.motX *= (double) f2;
|
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|
|
this.motY *= (double) f2;
|
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|
|
this.motZ *= (double) f2;
|
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|
|
this.motY -= (double) f3;
|
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|
|
this.a(this.locX, this.locY, this.locZ);
|
2011-01-11 09:25:49 +01:00
|
|
|
}
|
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|
|
|
|
|
|
public void a(NBTTagCompound nbttagcompound) {
|
2011-01-29 22:50:29 +01:00
|
|
|
nbttagcompound.a("xTile", (short) this.b);
|
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|
|
nbttagcompound.a("yTile", (short) this.c);
|
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|
|
nbttagcompound.a("zTile", (short) this.d);
|
|
|
|
nbttagcompound.a("inTile", (byte) this.e);
|
|
|
|
nbttagcompound.a("shake", (byte) this.a);
|
|
|
|
nbttagcompound.a("inGround", (byte) (this.f ? 1 : 0));
|
2011-01-11 09:25:49 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
public void b(NBTTagCompound nbttagcompound) {
|
2011-02-23 03:37:56 +01:00
|
|
|
this.b = nbttagcompound.d("xTile");
|
|
|
|
this.c = nbttagcompound.d("yTile");
|
|
|
|
this.d = nbttagcompound.d("zTile");
|
|
|
|
this.e = nbttagcompound.c("inTile") & 255;
|
|
|
|
this.a = nbttagcompound.c("shake") & 255;
|
|
|
|
this.f = nbttagcompound.c("inGround") == 1;
|
2011-01-11 09:25:49 +01:00
|
|
|
}
|
|
|
|
|
2011-01-29 22:50:29 +01:00
|
|
|
public void b(EntityHuman entityhuman) {
|
2011-02-23 03:37:56 +01:00
|
|
|
if (this.f && this.g == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
|
2011-01-29 22:50:29 +01:00
|
|
|
this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
|
2011-02-23 03:37:56 +01:00
|
|
|
entityhuman.b(this, 1);
|
|
|
|
this.C();
|
2011-01-11 09:25:49 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|