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Paper/patches/unapplied/server/0989-Rewrite-dataconverter-system.patch

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Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 19 Jun 2021 10:43:01 -0700
Subject: [PATCH] Rewrite dataconverter system
Please see https://github.com/PaperMC/DataConverter
for details.
diff --git a/src/main/java/ca/spottedleaf/dataconverter/converters/DataConverter.java b/src/main/java/ca/spottedleaf/dataconverter/converters/DataConverter.java
new file mode 100644
index 0000000000000000000000000000000000000000..1863c606be715683d53863a0c9293525d199c9cf
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/converters/DataConverter.java
@@ -0,0 +1,54 @@
+package ca.spottedleaf.dataconverter.converters;
+
+import java.util.Comparator;
+
+public abstract class DataConverter<T, R> {
+
+ public static final Comparator<DataConverter<?, ?>> LOWEST_VERSION_COMPARATOR = (x, y) -> {
+ return Long.compare(x.getEncodedVersion(), y.getEncodedVersion());
+ };
+
+ protected final int toVersion;
+ protected final int versionStep;
+
+ public DataConverter(final int toVersion) {
+ this.toVersion = toVersion;
+ this.versionStep = 0;
+ }
+
+ public DataConverter(final int toVersion, final int versionStep) {
+ this.toVersion = toVersion;
+ this.versionStep = versionStep;
+ }
+
+ public final int getToVersion() {
+ return this.toVersion;
+ }
+
+ public final int getVersionStep() {
+ return this.versionStep;
+ }
+
+ public final long getEncodedVersion() {
+ return encodeVersions(this.toVersion, this.versionStep);
+ }
+
+ public abstract R convert(final T data, final long sourceVersion, final long toVersion);
+
+ // step must be in the lower bits, so that encodeVersions(version, step) < encodeVersions(version, step + 1)
+ public static long encodeVersions(final int version, final int step) {
+ return ((long)version << 32) | (step & 0xFFFFFFFFL);
+ }
+
+ public static int getVersion(final long encoded) {
+ return (int)(encoded >>> 32);
+ }
+
+ public static int getStep(final long encoded) {
+ return (int)encoded;
+ }
+
+ public static String encodedToString(final long encoded) {
+ return getVersion(encoded) + "." + getStep(encoded);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataHook.java b/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataHook.java
new file mode 100644
index 0000000000000000000000000000000000000000..0b92c5c66ad3a5198873f98287a5ced71c231d09
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataHook.java
@@ -0,0 +1,9 @@
+package ca.spottedleaf.dataconverter.converters.datatypes;
+
+public interface DataHook<T, R> {
+
+ public R preHook(final T data, final long fromVersion, final long toVersion);
+
+ public R postHook(final T data, final long fromVersion, final long toVersion);
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataType.java b/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataType.java
new file mode 100644
index 0000000000000000000000000000000000000000..b56a7f9ace3b947fed49101b6e9936721fb99ea5
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataType.java
@@ -0,0 +1,7 @@
+package ca.spottedleaf.dataconverter.converters.datatypes;
+
+public abstract class DataType<T, R> {
+
+ public abstract R convert(final T data, final long fromVersion, final long toVersion);
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataWalker.java b/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataWalker.java
new file mode 100644
index 0000000000000000000000000000000000000000..cf9fae4451ead4860343b915fb70e3a7cdf0de31
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/converters/datatypes/DataWalker.java
@@ -0,0 +1,9 @@
+package ca.spottedleaf.dataconverter.converters.datatypes;
+
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public interface DataWalker<K> {
+
+ public MapType<String> walk(final MapType<K> data, final long fromVersion, final long toVersion);
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCDataConverter.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCDataConverter.java
new file mode 100644
2022-06-08 13:12:14 +02:00
index 0000000000000000000000000000000000000000..dde9d36bf6212196caa18f3c9c535aec330a33ed
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCDataConverter.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,79 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataType;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCDataType;
+import ca.spottedleaf.dataconverter.types.json.JsonMapType;
+import ca.spottedleaf.dataconverter.types.nbt.NBTMapType;
+import com.google.gson.JsonObject;
+import it.unimi.dsi.fastutil.longs.LongArrayList;
+import net.minecraft.nbt.CompoundTag;
+
+public final class MCDataConverter {
+
+ private static final LongArrayList BREAKPOINTS = MCVersionRegistry.getBreakpoints();
+
+ public static <T> T copy(final T type) {
+ if (type instanceof CompoundTag) {
+ return (T)((CompoundTag)type).copy();
+ } else if (type instanceof JsonObject) {
+ return (T)((JsonObject)type).deepCopy();
+ }
+
+ return type;
+ }
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public static CompoundTag convertTag(final MCDataType type, final CompoundTag data, final int fromVersion, final int toVersion) {
+ final NBTMapType wrapped = new NBTMapType(data);
+
+ final NBTMapType replaced = (NBTMapType)convert(type, wrapped, fromVersion, toVersion);
+
+ return replaced == null ? wrapped.getTag() : replaced.getTag();
+ }
+
+ public static JsonObject convertJson(final MCDataType type, final JsonObject data, final boolean compressed, final int fromVersion, final int toVersion) {
+ final JsonMapType wrapped = new JsonMapType(data, compressed);
+
+ final JsonMapType replaced = (JsonMapType)convert(type, wrapped, fromVersion, toVersion);
+
+ return replaced == null ? wrapped.getJson() : replaced.getJson();
+ }
+
+ public static <T, R> R convert(final DataType<T, R> type, final T data, int fromVersion, final int toVersion) {
+ Object ret = data;
+
+ long currentVersion = DataConverter.encodeVersions(fromVersion < 99 ? 99 : fromVersion, Integer.MAX_VALUE);
+ final long nextVersion = DataConverter.encodeVersions(toVersion, Integer.MAX_VALUE);
+
+ for (int i = 0, len = BREAKPOINTS.size(); i < len; ++i) {
+ final long breakpoint = BREAKPOINTS.getLong(i);
+
+ if (currentVersion >= breakpoint) {
+ continue;
+ }
+
+ final Object converted = type.convert((T)ret, currentVersion, Math.min(nextVersion, breakpoint - 1));
+ if (converted != null) {
+ ret = converted;
+ }
+
+ currentVersion = Math.min(nextVersion, breakpoint - 1);
+
+ if (currentVersion == nextVersion) {
+ break;
+ }
+ }
+
+ if (currentVersion != nextVersion) {
+ final Object converted = type.convert((T)ret, currentVersion, nextVersion);
+ if (converted != null) {
+ ret = converted;
+ }
+ }
+
+ return (R)ret;
+ }
+
+ private MCDataConverter() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCVersionRegistry.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCVersionRegistry.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..4a392b3d53e330bf22100d57aec7ee1755e80a11
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCVersionRegistry.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,388 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
+import it.unimi.dsi.fastutil.ints.IntArrayList;
+import it.unimi.dsi.fastutil.ints.IntLinkedOpenHashSet;
+import it.unimi.dsi.fastutil.ints.IntRBTreeSet;
+import it.unimi.dsi.fastutil.longs.LongArrayList;
2022-07-28 00:04:27 +02:00
+import it.unimi.dsi.fastutil.longs.LongComparator;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
2022-02-28 23:21:15 +01:00
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.lang.reflect.Field;
+import java.util.Arrays;
+import java.util.Locale;
+
+public final class MCVersionRegistry {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final Int2ObjectLinkedOpenHashMap<String> VERSION_NAMES = new Int2ObjectLinkedOpenHashMap<>();
+ protected static final IntArrayList VERSION_LIST;
+ protected static final LongArrayList DATA_VERSION_LIST;
+
+ protected static final IntArrayList DATACONVERTER_VERSIONS_LIST;
+ protected static final IntLinkedOpenHashSet DATACONVERTER_VERSIONS_MAJOR = new IntLinkedOpenHashSet();
+ protected static final LongLinkedOpenHashSet DATACONVERTER_VERSIONS = new LongLinkedOpenHashSet();
+ protected static final Int2ObjectLinkedOpenHashMap<IntArrayList> SUBVERSIONS = new Int2ObjectLinkedOpenHashMap<>();
+ protected static final LongArrayList BREAKPOINTS = new LongArrayList();
+ static {
+ // Note: Some of these are nameless.
+ // Unless a data version is specified here, it will NOT have converters ran for it. Please add them on update!
+ final int[] converterVersions = new int[] {
+ 99,
+ 100,
+ 101,
+ 102,
+ 105,
+ 106,
+ 107,
+ 108,
+ 109,
+ 110,
+ 111,
+ 113,
+ 135,
+ 143,
+ 147,
+ 165,
+ 501,
+ 502,
+ 505,
+ 700,
+ 701,
+ 702,
+ 703,
+ 704,
+ 705,
+ 804,
+ 806,
+ 808,
+ 808,
+ 813,
+ 816,
+ 820,
+ 1022,
+ 1125,
+ 1344,
+ 1446,
+ 1450,
+ 1451,
+ 1451,
+ 1451,
+ 1451,
+ 1451,
+ 1451,
+ 1451,
+ 1451,
+ 1451,
+ 1456,
+ 1458,
+ 1460,
+ 1466,
+ 1470,
+ 1474,
+ 1475,
+ 1480,
+ 1481,
+ 1483,
+ 1484,
+ 1486,
+ 1487,
+ 1488,
+ 1490,
+ 1492,
+ 1494,
+ 1496,
+ 1500,
+ 1501,
+ 1502,
+ 1506,
+ 1510,
+ 1514,
+ 1515,
+ 1624,
+ 1800,
+ 1801,
+ 1802,
+ 1803,
+ 1904,
+ 1905,
+ 1906,
+ 1909,
+ 1911,
2022-02-28 23:21:15 +01:00
+ 1914,
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
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2023-12-05 20:12:12 +01:00
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Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
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Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
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2022-02-28 23:21:15 +01:00
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2022-06-08 13:12:14 +02:00
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2022-07-28 00:04:27 +02:00
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2023-06-07 20:03:53 +02:00
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2023-09-21 21:54:46 +02:00
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2023-12-05 20:12:12 +01:00
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+ // All up to 1.20.3
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ };
+ Arrays.sort(converterVersions);
+
+ DATACONVERTER_VERSIONS_MAJOR.addAll(DATACONVERTER_VERSIONS_LIST = new IntArrayList(converterVersions));
+
+ // add sub versions
+ registerSubVersion(MCVersions.V16W38A + 1, 1);
+
+ registerSubVersion(MCVersions.V17W47A, 1);
+ registerSubVersion(MCVersions.V17W47A, 2);
+ registerSubVersion(MCVersions.V17W47A, 3);
+ registerSubVersion(MCVersions.V17W47A, 4);
+ registerSubVersion(MCVersions.V17W47A, 5);
+ registerSubVersion(MCVersions.V17W47A, 6);
+ registerSubVersion(MCVersions.V17W47A, 7);
+
+ // register breakpoints here
+ // for all major releases after 1.16, add them. this reduces the work required to determine if a breakpoint
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ // is needed for new converters
+
+ // Too much changed in this version.
+ registerBreakpoint(MCVersions.V17W47A);
+ registerBreakpoint(MCVersions.V17W47A, Integer.MAX_VALUE);
+
+ // final release of major version
+ registerBreakpoint(MCVersions.V1_17_1, Integer.MAX_VALUE);
+
2022-06-08 13:12:14 +02:00
+ // final release of major version
+ registerBreakpoint(MCVersions.V1_18_2, Integer.MAX_VALUE);
+
2023-06-07 20:03:53 +02:00
+ // final release of major version
+ registerBreakpoint(MCVersions.V1_19_4, Integer.MAX_VALUE);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ static {
+ final Field[] fields = MCVersions.class.getDeclaredFields();
+ for (final Field field : fields) {
+ final String name = field.getName();
+ final int value;
+ try {
+ value = field.getInt(null);
+ } catch (final Exception ex) {
+ throw new RuntimeException(ex);
+ }
+
+ if (VERSION_NAMES.containsKey(value) && value != MCVersions.V15W33B) { // Mojang registered 15w33a and 15w33b under the same id.
+ LOGGER.warn("Error registering version \"" + name + "\", version number '" + value + "' is already associated with \"" + VERSION_NAMES.get(value) + "\"");
+ }
+
+ VERSION_NAMES.put(value, name.substring(1).replace("_PRE", "-PRE").replace("_RC", "-RC").replace('_', '.').toLowerCase(Locale.ROOT));
+ }
+
+ for (final int version : DATACONVERTER_VERSIONS_MAJOR) {
+ if (VERSION_NAMES.containsKey(version)) {
+ continue;
+ }
+
+ // find closest greatest version above this one
+ int closest = Integer.MAX_VALUE;
+ String closestName = null;
+ for (final int v : VERSION_NAMES.keySet()) {
+ if (v > version && v < closest) {
+ closest = v;
+ closestName = VERSION_NAMES.get(v);
+ }
+ }
+
+ if (closestName == null) {
+ VERSION_NAMES.put(version, "unregistered_v" + version);
+ } else {
+ VERSION_NAMES.put(version, closestName + "-dev" + (closest - version));
+ }
+ }
+
+ // Explicit override for V99, as 99 is very special.
+ VERSION_NAMES.put(99, "pre_converter");
+
+ VERSION_LIST = new IntArrayList(new IntRBTreeSet(VERSION_NAMES.keySet()));
+
+ DATA_VERSION_LIST = new LongArrayList();
+ for (final int version : VERSION_LIST) {
+ DATA_VERSION_LIST.add(DataConverter.encodeVersions(version, 0));
+
+ final IntArrayList subVersions = SUBVERSIONS.get(version);
+ if (subVersions == null) {
+ continue;
+ }
+
+ for (final int step : subVersions) {
+ DATA_VERSION_LIST.add(DataConverter.encodeVersions(version, step));
+ }
+ }
+
2022-07-28 00:04:27 +02:00
+ DATA_VERSION_LIST.sort((LongComparator)null);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ for (final int version : DATACONVERTER_VERSIONS_MAJOR) {
+ DATACONVERTER_VERSIONS.add(DataConverter.encodeVersions(version, 0));
+
+ final IntArrayList subVersions = SUBVERSIONS.get(version);
+ if (subVersions == null) {
+ continue;
+ }
+
+ for (final int step : subVersions) {
+ DATACONVERTER_VERSIONS.add(DataConverter.encodeVersions(version, step));
+ }
+ }
+ }
+
+ private static void registerSubVersion(final int version, final int step) {
+ if (DATA_VERSION_LIST != null) {
+ throw new IllegalStateException("Added too late!");
+ }
+ SUBVERSIONS.computeIfAbsent(version, (final int keyInMap) -> {
+ return new IntArrayList();
+ }).add(step);
+ }
+
+ private static void registerBreakpoint(final int version) {
+ registerBreakpoint(version, 0);
+ }
+
+ private static void registerBreakpoint(final int version, final int step) {
+ BREAKPOINTS.add(DataConverter.encodeVersions(version, step));
+ }
+
+ // returns only versions that have dataconverters
+ public static boolean hasDataConverters(final int version) {
+ return DATACONVERTER_VERSIONS_MAJOR.contains(version);
+ }
+
+ public String getVersionName(final int version) {
+ return VERSION_NAMES.get(version);
+ }
+
+ public boolean isRegisteredVersion(final int version) {
+ return VERSION_NAMES.containsKey(version);
+ }
+
+ public static IntArrayList getVersionList() {
+ return VERSION_LIST;
+ }
+
+ public static LongArrayList getDataVersionList() {
+ return DATA_VERSION_LIST;
+ }
+
+ public static int getMaxVersion() {
+ return VERSION_LIST.getInt(VERSION_LIST.size() - 1);
+ }
+
+ public static LongArrayList getBreakpoints() {
+ return BREAKPOINTS;
+ }
+
+ public static void checkVersion(final long version) {
+ if (!DATACONVERTER_VERSIONS.contains(version)) {
+ throw new IllegalStateException("Version " + DataConverter.encodedToString(version) + " is not registered to have dataconverters, yet has a dataconverter");
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCVersions.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCVersions.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..9b92547b72c0e188293fcc0c7b8ad1e133520c70
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/MCVersions.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,499 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft;
+
+@SuppressWarnings("unused")
+public final class MCVersions {
+
2023-09-25 01:02:46 +02:00
+ /* https://minecraft.wiki/wiki/Data_version */
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static final int V15W32A = 100;
+ public static final int V15W32B = 103;
+ public static final int V15W32C = 104;
+ public static final int V15W33A = 111;
+ public static final int V15W33B = 111;
+ public static final int V15W33C = 112;
+ public static final int V15W34A = 114;
+ public static final int V15W34B = 115;
+ public static final int V15W34C = 116;
+ public static final int V15W34D = 117;
+ public static final int V15W35A = 118;
+ public static final int V15W35B = 119;
+ public static final int V15W35C = 120;
+ public static final int V15W35D = 121;
+ public static final int V15W35E = 122;
+ public static final int V15W36A = 123;
+ public static final int V15W36B = 124;
+ public static final int V15W36C = 125;
+ public static final int V15W36D = 126;
+ public static final int V15W37A = 127;
+ public static final int V15W38A = 128;
+ public static final int V15W38B = 129;
+ public static final int V15W39A = 130;
+ public static final int V15W39B = 131;
+ public static final int V15W39C = 132;
+ public static final int V15W40A = 133;
+ public static final int V15W40B = 134;
+ public static final int V15W41A = 136;
+ public static final int V15W41B = 137;
+ public static final int V15W42A = 138;
+ public static final int V15W43A = 139;
+ public static final int V15W43B = 140;
+ public static final int V15W43C = 141;
+ public static final int V15W44A = 142;
+ public static final int V15W44B = 143;
+ public static final int V15W45A = 145;
+ public static final int V15W46A = 146;
+ public static final int V15W47A = 148;
+ public static final int V15W47B = 149;
+ public static final int V15W47C = 150;
+ public static final int V15W49A = 151;
+ public static final int V15W49B = 152;
+ public static final int V15W50A = 153;
+ public static final int V15W51A = 154;
+ public static final int V15W51B = 155;
+ public static final int V16W02A = 156;
+ public static final int V16W03A = 157;
+ public static final int V16W04A = 158;
+ public static final int V16W05A = 159;
+ public static final int V16W05B = 160;
+ public static final int V16W06A = 161;
+ public static final int V16W07A = 162;
+ public static final int V16W07B = 163;
+ public static final int V1_9_PRE1 = 164;
+ public static final int V1_9_PRE2 = 165;
+ public static final int V1_9_PRE3 = 167;
+ public static final int V1_9_PRE4 = 168;
+ public static final int V1_9 = 169;
+ public static final int V1_9_1_PRE1 = 170;
+ public static final int V1_9_1_PRE2 = 171;
+ public static final int V1_9_1_PRE3 = 172;
+ public static final int V1_9_1 = 175;
+ public static final int V1_9_2 = 176;
+ public static final int V16W14A = 177;
+ public static final int V16W15A = 178;
+ public static final int V16W15B = 179;
+ public static final int V1_9_3_PRE1 = 180;
+ public static final int V1_9_3_PRE2 = 181;
+ public static final int V1_9_3_PRE3 = 182;
+ public static final int V1_9_3 = 183;
+ public static final int V1_9_4 = 184;
+ public static final int V16W20A = 501;
+ public static final int V16W21A = 503;
+ public static final int V16W21B = 504;
+ public static final int V1_10_PRE1 = 506;
+ public static final int V1_10_PRE2 = 507;
+ public static final int V1_10 = 510;
+ public static final int V1_10_1 = 511;
+ public static final int V1_10_2 = 512;
+ public static final int V16W32A = 800;
+ public static final int V16W32B = 801;
+ public static final int V16W33A = 802;
+ public static final int V16W35A = 803;
+ public static final int V16W36A = 805;
+ public static final int V16W38A = 807;
+ public static final int V16W39A = 809;
+ public static final int V16W39B = 811;
+ public static final int V16W39C = 812;
+ public static final int V16W40A = 813;
+ public static final int V16W41A = 814;
+ public static final int V16W42A = 815;
+ public static final int V16W43A = 816;
+ public static final int V16W44A = 817;
+ public static final int V1_11_PRE1 = 818;
+ public static final int V1_11 = 819;
+ public static final int V16W50A = 920;
+ public static final int V1_11_1 = 921;
+ public static final int V1_11_2 = 922;
+ public static final int V17W06A = 1022;
+ public static final int V17W13A = 1122;
+ public static final int V17W13B = 1123;
+ public static final int V17W14A = 1124;
+ public static final int V17W15A = 1125;
+ public static final int V17W16A = 1126;
+ public static final int V17W16B = 1127;
+ public static final int V17W17A = 1128;
+ public static final int V17W17B = 1129;
+ public static final int V17W18A = 1130;
+ public static final int V17W18B = 1131;
+ public static final int V1_12_PRE1 = 1132;
+ public static final int V1_12_PRE2 = 1133;
+ public static final int V1_12_PRE3 = 1134;
+ public static final int V1_12_PRE4 = 1135;
+ public static final int V1_12_PRE5 = 1136;
+ public static final int V1_12_PRE6 = 1137;
+ public static final int V1_12_PRE7 = 1138;
+ public static final int V1_12 = 1139;
+ public static final int V17W31A = 1239;
+ public static final int V1_12_1_PRE1 = 1240;
+ public static final int V1_12_1 = 1241;
+ public static final int V1_12_2_PRE1 = 1341;
+ public static final int V1_12_2_PRE2 = 1342;
+ public static final int V1_12_2 = 1343;
+ public static final int V17W43A = 1444;
+ public static final int V17W43B = 1445;
+ public static final int V17W45A = 1447;
+ public static final int V17W45B = 1448;
+ public static final int V17W46A = 1449;
+ public static final int V17W47A = 1451;
+ public static final int V17W47B = 1452;
+ public static final int V17W48A = 1453;
+ public static final int V17W49A = 1454;
+ public static final int V17W49B = 1455;
+ public static final int V17W50A = 1457;
+ public static final int V18W01A = 1459;
+ public static final int V18W02A = 1461;
+ public static final int V18W03A = 1462;
+ public static final int V18W03B = 1463;
+ public static final int V18W05A = 1464;
+ public static final int V18W06A = 1466;
+ public static final int V18W07A = 1467;
+ public static final int V18W07B = 1468;
+ public static final int V18W07C = 1469;
+ public static final int V18W08A = 1470;
+ public static final int V18W08B = 1471;
+ public static final int V18W09A = 1472;
+ public static final int V18W10A = 1473;
+ public static final int V18W10B = 1474;
+ public static final int V18W10C = 1476;
+ public static final int V18W10D = 1477;
+ public static final int V18W11A = 1478;
+ public static final int V18W14A = 1479;
+ public static final int V18W14B = 1481;
+ public static final int V18W15A = 1482;
+ public static final int V18W16A = 1483;
+ public static final int V18W19A = 1484;
+ public static final int V18W19B = 1485;
+ public static final int V18W20A = 1489;
+ public static final int V18W20B = 1491;
+ public static final int V18W20C = 1493;
+ public static final int V18W21A = 1495;
+ public static final int V18W21B = 1496;
+ public static final int V18W22A = 1497;
+ public static final int V18W22B = 1498;
+ public static final int V18W22C = 1499;
+ public static final int V1_13_PRE1 = 1501;
+ public static final int V1_13_PRE2 = 1502;
+ public static final int V1_13_PRE3 = 1503;
+ public static final int V1_13_PRE4 = 1504;
+ public static final int V1_13_PRE5 = 1511;
+ public static final int V1_13_PRE6 = 1512;
+ public static final int V1_13_PRE7 = 1513;
+ public static final int V1_13_PRE8 = 1516;
+ public static final int V1_13_PRE9 = 1517;
+ public static final int V1_13_PRE10 = 1518;
+ public static final int V1_13 = 1519;
+ public static final int V18W30A = 1620;
+ public static final int V18W30B = 1621;
+ public static final int V18W31A = 1622;
+ public static final int V18W32A = 1623;
+ public static final int V18W33A = 1625;
+ public static final int V1_13_1_PRE1 = 1626;
+ public static final int V1_13_1_PRE2 = 1627;
+ public static final int V1_13_1 = 1628;
+ public static final int V1_13_2_PRE1 = 1629;
+ public static final int V1_13_2_PRE2 = 1630;
+ public static final int V1_13_2 = 1631;
+ public static final int V18W43A = 1901;
+ public static final int V18W43B = 1902;
+ public static final int V18W43C = 1903;
+ public static final int V18W44A = 1907;
+ public static final int V18W45A = 1908;
+ public static final int V18W46A = 1910;
+ public static final int V18W47A = 1912;
+ public static final int V18W47B = 1913;
+ public static final int V18W48A = 1914;
+ public static final int V18W48B = 1915;
+ public static final int V18W49A = 1916;
+ public static final int V18W50A = 1919;
+ public static final int V19W02A = 1921;
+ public static final int V19W03A = 1922;
+ public static final int V19W03B = 1923;
+ public static final int V19W03C = 1924;
+ public static final int V19W04A = 1926;
+ public static final int V19W04B = 1927;
+ public static final int V19W05A = 1930;
+ public static final int V19W06A = 1931;
+ public static final int V19W07A = 1932;
+ public static final int V19W08A = 1933;
+ public static final int V19W08B = 1934;
+ public static final int V19W09A = 1935;
+ public static final int V19W11A = 1937;
+ public static final int V19W11B = 1938;
+ public static final int V19W12A = 1940;
+ public static final int V19W12B = 1941;
+ public static final int V19W13A = 1942;
+ public static final int V19W13B = 1943;
+ public static final int V19W14A = 1944;
+ public static final int V19W14B = 1945;
+ public static final int V1_14_PRE1 = 1947;
+ public static final int V1_14_PRE2 = 1948;
+ public static final int V1_14_PRE3 = 1949;
+ public static final int V1_14_PRE4 = 1950;
+ public static final int V1_14_PRE5 = 1951;
+ public static final int V1_14 = 1952;
+ public static final int V1_14_1_PRE1 = 1955;
+ public static final int V1_14_1_PRE2 = 1956;
+ public static final int V1_14_1 = 1957;
+ public static final int V1_14_2_PRE1 = 1958;
+ public static final int V1_14_2_PRE2 = 1959;
+ public static final int V1_14_2_PRE3 = 1960;
+ public static final int V1_14_2_PRE4 = 1962;
+ public static final int V1_14_2 = 1963;
+ public static final int V1_14_3_PRE1 = 1964;
+ public static final int V1_14_3_PRE2 = 1965;
+ public static final int V1_14_3_PRE3 = 1966;
+ public static final int V1_14_3_PRE4 = 1967;
+ public static final int V1_14_3 = 1968;
+ public static final int V1_14_4_PRE1 = 1969;
+ public static final int V1_14_4_PRE2 = 1970;
+ public static final int V1_14_4_PRE3 = 1971;
+ public static final int V1_14_4_PRE4 = 1972;
+ public static final int V1_14_4_PRE5 = 1973;
+ public static final int V1_14_4_PRE6 = 1974;
+ public static final int V1_14_4_PRE7 = 1975;
+ public static final int V1_14_4 = 1976;
+ public static final int V19W34A = 2200;
+ public static final int V19W35A = 2201;
+ public static final int V19W36A = 2203;
+ public static final int V19W37A = 2204;
+ public static final int V19W38A = 2205;
+ public static final int V19W38B = 2206;
+ public static final int V19W39A = 2207;
+ public static final int V19W40A = 2208;
+ public static final int V19W41A = 2210;
+ public static final int V19W42A = 2212;
+ public static final int V19W44A = 2213;
+ public static final int V19W45A = 2214;
+ public static final int V19W45B = 2215;
+ public static final int V19W46A = 2216;
+ public static final int V19W46B = 2217;
+ public static final int V1_15_PRE1 = 2218;
+ public static final int V1_15_PRE2 = 2219;
+ public static final int V1_15_PRE3 = 2220;
+ public static final int V1_15_PRE4 = 2221;
+ public static final int V1_15_PRE5 = 2222;
+ public static final int V1_15_PRE6 = 2223;
+ public static final int V1_15_PRE7 = 2224;
+ public static final int V1_15 = 2225;
+ public static final int V1_15_1_PRE1 = 2226;
+ public static final int V1_15_1 = 2227;
+ public static final int V1_15_2_PRE1 = 2228;
+ public static final int V1_15_2_PRE2 = 2229;
+ public static final int V1_15_2 = 2230;
+ public static final int V20W06A = 2504;
+ public static final int V20W07A = 2506;
+ public static final int V20W08A = 2507;
+ public static final int V20W09A = 2510;
+ public static final int V20W10A = 2512;
+ public static final int V20W11A = 2513;
+ public static final int V20W12A = 2515;
+ public static final int V20W13A = 2520;
+ public static final int V20W13B = 2521;
+ public static final int V20W14A = 2524;
+ public static final int V20W15A = 2525;
+ public static final int V20W16A = 2526;
+ public static final int V20W17A = 2529;
+ public static final int V20W18A = 2532;
+ public static final int V20W19A = 2534;
+ public static final int V20W20A = 2536;
+ public static final int V20W20B = 2537;
+ public static final int V20W21A = 2554;
+ public static final int V20W22A = 2555;
+ public static final int V1_16_PRE1 = 2556;
+ public static final int V1_16_PRE2 = 2557;
+ public static final int V1_16_PRE3 = 2559;
+ public static final int V1_16_PRE4 = 2560;
+ public static final int V1_16_PRE5 = 2561;
+ public static final int V1_16_PRE6 = 2562;
+ public static final int V1_16_PRE7 = 2563;
+ public static final int V1_16_PRE8 = 2564;
+ public static final int V1_16_RC1 = 2565;
+ public static final int V1_16 = 2566;
+ public static final int V1_16_1 = 2567;
+ public static final int V20W27A = 2569;
+ public static final int V20W28A = 2570;
+ public static final int V20W29A = 2571;
+ public static final int V20W30A = 2572;
+ public static final int V1_16_2_PRE1 = 2573;
+ public static final int V1_16_2_PRE2 = 2574;
+ public static final int V1_16_2_PRE3 = 2575;
+ public static final int V1_16_2_RC1 = 2576;
+ public static final int V1_16_2_RC2 = 2577;
+ public static final int V1_16_2 = 2578;
+ public static final int V1_16_3_RC1 = 2579;
+ public static final int V1_16_3 = 2580;
+ public static final int V1_16_4_PRE1 = 2581;
+ public static final int V1_16_4_PRE2 = 2582;
+ public static final int V1_16_4_RC1 = 2583;
+ public static final int V1_16_4 = 2584;
+ public static final int V1_16_5_RC1 = 2585;
+ public static final int V1_16_5 = 2586;
+ public static final int V20W45A = 2681;
+ public static final int V20W46A = 2682;
+ public static final int V20W48A = 2683;
+ public static final int V20W49A = 2685;
+ public static final int V20W51A = 2687;
+ public static final int V21W03A = 2689;
+ public static final int V21W05A = 2690;
+ public static final int V21W05B = 2692;
+ public static final int V21W06A = 2694;
+ public static final int V21W07A = 2695;
+ public static final int V21W08A = 2697;
+ public static final int V21W08B = 2698;
+ public static final int V21W10A = 2699;
+ public static final int V21W11A = 2703;
+ public static final int V21W13A = 2705;
+ public static final int V21W14A = 2706;
+ public static final int V21W15A = 2709;
+ public static final int V21W16A = 2711;
+ public static final int V21W17A = 2712;
+ public static final int V21W18A = 2713;
+ public static final int V21W19A = 2714;
+ public static final int V21W20A = 2715;
+ public static final int V1_17_PRE1 = 2716;
+ public static final int V1_17_PRE2 = 2718;
+ public static final int V1_17_PRE3 = 2719;
+ public static final int V1_17_PRE4 = 2720;
+ public static final int V1_17_PRE5 = 2721;
+ public static final int V1_17_RC1 = 2722;
+ public static final int V1_17_RC2 = 2723;
+ public static final int V1_17 = 2724;
+ public static final int V1_17_1_PRE1 = 2725;
+ public static final int V1_17_1_PRE2 = 2726;
+ public static final int V1_17_1_PRE3 = 2727;
+ public static final int V1_17_1_RC1 = 2728;
+ public static final int V1_17_1_RC2 = 2729;
+ public static final int V1_17_1 = 2730;
+ public static final int V21W37A = 2834;
+ public static final int V21W38A = 2835;
+ public static final int V21W39A = 2836;
+ public static final int V21W40A = 2838;
+ public static final int V21W41A = 2839;
+ public static final int V21W42A = 2840;
+ public static final int V21W43A = 2844;
+ public static final int V21W44A = 2845;
+ public static final int V1_18_PRE1 = 2847;
+ public static final int V1_18_PRE2 = 2848;
+ public static final int V1_18_PRE3 = 2849;
+ public static final int V1_18_PRE4 = 2850;
+ public static final int V1_18_PRE5 = 2851;
+ public static final int V1_18_PRE6 = 2853;
2022-02-28 23:21:15 +01:00
+ public static final int V1_18_PRE7 = 2854;
+ public static final int V1_18_PRE8 = 2855;
+ public static final int V1_18_RC1 = 2856;
+ public static final int V1_18_RC2 = 2857;
+ public static final int V1_18_RC3 = 2858;
+ public static final int V1_18_RC4 = 2859;
+ public static final int V1_18 = 2860;
+ public static final int V1_18_1_PRE1 = 2861;
+ public static final int V1_18_1_RC1 = 2862;
+ public static final int V1_18_1_RC2 = 2863;
+ public static final int V1_18_1_RC3 = 2864;
+ public static final int V1_18_1 = 2865;
+ public static final int V22W03A = 2966;
+ public static final int V22W05A = 2967;
+ public static final int V22W06A = 2968;
+ public static final int V22W07A = 2969;
+ public static final int V1_18_2_PRE1 = 2971;
+ public static final int V1_18_2_PRE2 = 2972;
+ public static final int V1_18_2_PRE3 = 2973;
+ public static final int V1_18_2_RC1 = 2974;
+ public static final int V1_18_2 = 2975;
2022-06-08 13:12:14 +02:00
+ public static final int V22W11A = 3080;
+ public static final int V22W12A = 3082;
+ public static final int V22W13A = 3085;
+ public static final int V22W14A = 3088;
+ public static final int V22W15A = 3089;
+ public static final int V22W16A = 3091;
+ public static final int V22W16B = 3092;
+ public static final int V22W17A = 3093;
+ public static final int V22W18A = 3095;
+ public static final int V22W19A = 3096;
+ public static final int V1_19_PRE1 = 3098;
+ public static final int V1_19_PRE2 = 3099;
+ public static final int V1_19_PRE3 = 3100;
+ public static final int V1_19_PRE4 = 3101;
+ public static final int V1_19_PRE5 = 3102;
+ public static final int V1_19_RC1 = 3103;
+ public static final int V1_19_RC2 = 3104;
2022-07-28 00:04:27 +02:00
+ public static final int V1_19 = 3105;
+ public static final int V22W24A = 3106;
+ public static final int V1_19_1_PRE1 = 3107;
+ public static final int V1_19_1_RC1 = 3109;
+ public static final int V1_19_1_PRE2 = 3110;
2022-12-07 23:29:30 +01:00
+ public static final int V1_19_1_PRE3 = 3111;
+ public static final int V1_19_1_PRE4 = 3112;
+ public static final int V1_19_1_PRE5 = 3113;
+ public static final int V1_19_1_PRE6 = 3114;
+ public static final int V1_19_1_RC2 = 3115;
+ public static final int V1_19_1_RC3 = 3116;
+ public static final int V1_19_1 = 3117;
+ public static final int V1_19_2_RC1 = 3118;
+ public static final int V1_19_2_RC2 = 3119;
+ public static final int V1_19_2 = 3120;
2022-12-07 19:32:25 +01:00
+ public static final int V22W42A = 3205;
+ public static final int V22W43A = 3206;
+ public static final int V22W44A = 3207;
+ public static final int V22W45A = 3208;
+ public static final int V22W46A = 3210;
+ public static final int V1_19_3_PRE1 = 3211;
+ public static final int V1_19_3_PRE2 = 3212;
+ public static final int V1_19_3_PRE3 = 3213;
+ public static final int V1_19_3_RC1 = 3215;
2023-03-14 19:36:39 +01:00
+ public static final int V1_19_3 = 3218;
+ public static final int V23W03A = 3320;
+ public static final int V23W04A = 3321;
+ public static final int V23W05A = 3323;
+ public static final int V23W06A = 3326;
+ public static final int V23W07A = 3329;
+ public static final int V1_19_4_PRE1 = 3330;
2023-03-15 20:17:42 +01:00
+ public static final int V1_19_4_PRE2 = 3331;
+ public static final int V1_19_4_PRE3 = 3332;
+ public static final int V1_19_4_PRE4 = 3333;
+ public static final int V1_19_4_RC1 = 3334;
+ public static final int V1_19_4_RC2 = 3335;
+ public static final int V1_19_4_RC3 = 3336;
+ public static final int V1_19_4 = 3337;
2023-06-07 20:03:53 +02:00
+ public static final int V23W12A = 3442;
+ public static final int V23W13A = 3443;
+ public static final int V23W14A = 3445;
+ public static final int V23W16A = 3449;
+ public static final int V23W17A = 3452;
+ public static final int V23W19A = 3453;
+ public static final int V1_20_PRE1 = 3454;
+ public static final int V1_20_PRE2 = 3455;
+ public static final int V1_20_PRE3 = 3456;
+ public static final int V1_20_PRE4 = 3457;
+ public static final int V1_20_PRE5 = 3458;
+ public static final int V1_20_PRE6 = 3460;
+ public static final int V1_20_PRE7 = 3461;
+ public static final int V1_20_RC1 = 3462;
+ public static final int V1_20 = 3463;
+ public static final int V1_20_1_RC1 = 3464;
+ public static final int V1_20_1 = 3465;
2023-09-21 21:54:46 +02:00
+ public static final int V23W31A = 3567;
+ public static final int V23W32A = 3569;
+ public static final int V23W33A = 3570;
+ public static final int V23W35A = 3571;
+ public static final int V1_20_2_PRE1 = 3572;
2023-12-05 20:12:12 +01:00
+ public static final int V1_20_2_PRE2 = 3573;
+ public static final int V1_20_2_PRE3 = 3574;
+ public static final int V1_20_2_PRE4 = 3575;
+ public static final int V1_20_2_RC1 = 3576;
+ public static final int V1_20_2_RC2 = 3577;
+ public static final int V1_20_2 = 3578;
+ public static final int V23W40A = 3679;
+ public static final int V23W41A = 3681;
+ public static final int V23W42A = 3684;
+ public static final int V23W43A = 3686;
+ public static final int V23W43B = 3687;
+ public static final int V23W44A = 3688;
+ public static final int V23W45A = 3690;
+ public static final int V23W46A = 3691;
+ public static final int V1_20_3_PRE1 = 3693;
+ public static final int V1_20_3_PRE2 = 3694;
+ public static final int V1_20_3_PRE3 = 3695;
+ public static final int V1_20_3_PRE4 = 3696;
+ public static final int V1_20_3_RC1 = 3697;
+ public static final int V1_20_3 = 3698;
2022-12-07 23:29:30 +01:00
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/advancements/ConverterAbstractAdvancementsRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/advancements/ConverterAbstractAdvancementsRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..ae3aed21c1fccb688e9a1665e2d317a77508d157
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/advancements/ConverterAbstractAdvancementsRename.java
@@ -0,0 +1,28 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.advancements;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.ArrayList;
+import java.util.function.Function;
+
+public final class ConverterAbstractAdvancementsRename {
+
+ private ConverterAbstractAdvancementsRename() {}
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
+ MCTypeRegistry.ADVANCEMENTS.addStructureConverter(new DataConverter<>(version, subVersion) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ RenameHelper.renameKeys(data, renamer);
+ return null;
+ }
+ });
2022-06-08 16:24:55 +02:00
+ }
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/advancements/ConverterCriteriaRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/advancements/ConverterCriteriaRename.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
new file mode 100644
index 0000000000000000000000000000000000000000..b2a4d16e6a2f9d71dbfa692922671581c2bec136
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/advancements/ConverterCriteriaRename.java
@@ -0,0 +1,42 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.converters.advancements;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.function.Function;
+
+public final class ConverterCriteriaRename extends DataConverter<MapType<String>, MapType<String>> {
+
+ public final String path;
+ public final Function<String, String> conversion;
+
+ public ConverterCriteriaRename(final int toVersion, final String path, final Function<String, String> conversion) {
+ super(toVersion);
+ this.path = path;
+ this.conversion = conversion;
+ }
+
+ public ConverterCriteriaRename(final int toVersion, final int versionStep, final String path, final Function<String, String> conversion) {
+ super(toVersion, versionStep);
+ this.path = path;
+ this.conversion = conversion;
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> advancement = data.getMap(this.path);
+ if (advancement == null) {
+ return null;
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ final MapType<String> criteria = advancement.getMap("criteria");
+ if (criteria == null) {
+ return null;
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ RenameHelper.renameKeys(criteria, this.conversion);
+
+ return null;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/blockname/ConverterAbstractBlockRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/blockname/ConverterAbstractBlockRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..ba9daaab1abd53a3fbdebd78e05ba363251188c6
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/blockname/ConverterAbstractBlockRename.java
@@ -0,0 +1,73 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.blockname;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.function.Function;
+
+public final class ConverterAbstractBlockRename {
+
+ private ConverterAbstractBlockRename() {}
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
+ ConverterAbstractStringValueTypeRename.register(version, subVersion, MCTypeRegistry.BLOCK_NAME, renamer);
+ MCTypeRegistry.BLOCK_STATE.addStructureConverter(new DataConverter<>(version, subVersion) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String name = data.getString("Name");
+ if (name != null) {
+ final String converted = renamer.apply(name);
+ if (converted != null) {
+ data.setString("Name", converted);
+ }
+ }
+ return null;
+ }
+ });
+ }
+
+ public static void registerAndFixJigsaw(final int version, final Function<String, String> renamer) {
+ registerAndFixJigsaw(version, 0, renamer);
+ }
+
+ public static void registerAndFixJigsaw(final int version, final int subVersion, final Function<String, String> renamer) {
+ register(version, subVersion, renamer);
+ // TODO check on update, minecraft:jigsaw can change
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:jigsaw", new DataConverter<>(version, subVersion) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String finalState = data.getString("final_state");
+ if (finalState == null || finalState.isEmpty()) {
+ return null;
+ }
+
+ final int nbtStart1 = finalState.indexOf('[');
+ final int nbtStart2 = finalState.indexOf('{');
+ int stateNameEnd = finalState.length();
+ if (nbtStart1 > 0) {
+ stateNameEnd = Math.min(stateNameEnd, nbtStart1);
+ }
+
+ if (nbtStart2 > 0) {
+ stateNameEnd = Math.min(stateNameEnd, nbtStart2);
+ }
+
+ final String blockStateName = finalState.substring(0, stateNameEnd);
+ final String converted = renamer.apply(blockStateName);
+ if (converted == null) {
+ return null;
+ }
+
+ final String convertedState = converted.concat(finalState.substring(stateNameEnd));
+ data.setString("final_state", convertedState);
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterAddBlendingData.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterAddBlendingData.java
new file mode 100644
index 0000000000000000000000000000000000000000..d4cd5362e77eb71cb8eb45ffcc73185e01be1157
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterAddBlendingData.java
@@ -0,0 +1,65 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.chunk;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+import ca.spottedleaf.dataconverter.util.NamespaceUtil;
+import java.util.Arrays;
+import java.util.HashSet;
+import java.util.Set;
+
+public final class ConverterAddBlendingData extends DataConverter<MapType<String>, MapType<String>> {
+
+ private static final Set<String> STATUSES_TO_SKIP_BLENDING = new HashSet<>(
+ Arrays.asList(
+ "minecraft:empty",
+ "minecraft:structure_starts",
+ "minecraft:structure_references",
+ "minecraft:biomes"
+ )
+ );
+
+ public ConverterAddBlendingData(final int toVersion) {
+ super(toVersion);
+ }
+
+ public ConverterAddBlendingData(final int toVersion, final int versionStep) {
+ super(toVersion, versionStep);
+ }
+
+ private static MapType<String> createBlendingData(final int height, final int minY) {
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+
+ ret.setInt("min_section", minY >> 4);
+ ret.setInt("max_section", (minY + height) >> 4);
+
+ return ret;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.remove("blending_data");
+ final MapType<String> context = data.getMap("__context");
+ if (!"minecraft:overworld".equals(context == null ? null : context.getString("dimension"))) {
+ return null;
+ }
+
+ final String status = NamespaceUtil.correctNamespace(data.getString("Status"));
+ if (status == null) {
+ return null;
+ }
+
+ final MapType<String> belowZeroRetrogen = data.getMap("below_zero_retrogen");
+
+ if (!STATUSES_TO_SKIP_BLENDING.contains(status)) {
+ data.setMap("blending_data", createBlendingData(384, -64));
+ } else if (belowZeroRetrogen != null) {
+ final String realStatus = NamespaceUtil.correctNamespace(belowZeroRetrogen.getString("target_status", "empty"));
+ if (!STATUSES_TO_SKIP_BLENDING.contains(realStatus)) {
+ data.setMap("blending_data", createBlendingData(256, 0));
+ }
+ }
+
+ return null;
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterFlattenChunk.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterFlattenChunk.java
new file mode 100644
2022-02-28 23:21:15 +01:00
index 0000000000000000000000000000000000000000..300c2d14818b1e0cfe7341aba573ec75d0581b26
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterFlattenChunk.java
@@ -0,0 +1,1016 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.chunk;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperBlockFlatteningV1450;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperItemNameV102;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import com.mojang.datafixers.DataFixUtils;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
+import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
+import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
+import it.unimi.dsi.fastutil.ints.IntArrayList;
+import it.unimi.dsi.fastutil.ints.IntIterator;
+import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap;
+import net.minecraft.util.datafix.PackedBitStorage;
2022-02-28 23:21:15 +01:00
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Arrays;
+import java.util.BitSet;
+import java.util.HashMap;
+import java.util.Iterator;
+import java.util.Map;
+import java.util.Objects;
+
+import static it.unimi.dsi.fastutil.HashCommon.arraySize;
+
+public final class ConverterFlattenChunk extends DataConverter<MapType<String>, MapType<String>> {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ static final BitSet VIRTUAL_SET = new BitSet(256);
+ static final BitSet IDS_NEEDING_FIX_SET = new BitSet(256);
+
+ static {
+ IDS_NEEDING_FIX_SET.set(2);
+ IDS_NEEDING_FIX_SET.set(3);
+ IDS_NEEDING_FIX_SET.set(110);
+ IDS_NEEDING_FIX_SET.set(140);
+ IDS_NEEDING_FIX_SET.set(144);
+ IDS_NEEDING_FIX_SET.set(25);
+ IDS_NEEDING_FIX_SET.set(86);
+ IDS_NEEDING_FIX_SET.set(26);
+ IDS_NEEDING_FIX_SET.set(176);
+ IDS_NEEDING_FIX_SET.set(177);
+ IDS_NEEDING_FIX_SET.set(175);
+ IDS_NEEDING_FIX_SET.set(64);
+ IDS_NEEDING_FIX_SET.set(71);
+ IDS_NEEDING_FIX_SET.set(193);
+ IDS_NEEDING_FIX_SET.set(194);
+ IDS_NEEDING_FIX_SET.set(195);
+ IDS_NEEDING_FIX_SET.set(196);
+ IDS_NEEDING_FIX_SET.set(197);
+
+ VIRTUAL_SET.set(54);
+ VIRTUAL_SET.set(146);
+ VIRTUAL_SET.set(25);
+ VIRTUAL_SET.set(26);
+ VIRTUAL_SET.set(51);
+ VIRTUAL_SET.set(53);
+ VIRTUAL_SET.set(67);
+ VIRTUAL_SET.set(108);
+ VIRTUAL_SET.set(109);
+ VIRTUAL_SET.set(114);
+ VIRTUAL_SET.set(128);
+ VIRTUAL_SET.set(134);
+ VIRTUAL_SET.set(135);
+ VIRTUAL_SET.set(136);
+ VIRTUAL_SET.set(156);
+ VIRTUAL_SET.set(163);
+ VIRTUAL_SET.set(164);
+ VIRTUAL_SET.set(180);
+ VIRTUAL_SET.set(203);
+ VIRTUAL_SET.set(55);
+ VIRTUAL_SET.set(85);
+ VIRTUAL_SET.set(113);
+ VIRTUAL_SET.set(188);
+ VIRTUAL_SET.set(189);
+ VIRTUAL_SET.set(190);
+ VIRTUAL_SET.set(191);
+ VIRTUAL_SET.set(192);
+ VIRTUAL_SET.set(93);
+ VIRTUAL_SET.set(94);
+ VIRTUAL_SET.set(101);
+ VIRTUAL_SET.set(102);
+ VIRTUAL_SET.set(160);
+ VIRTUAL_SET.set(106);
+ VIRTUAL_SET.set(107);
+ VIRTUAL_SET.set(183);
+ VIRTUAL_SET.set(184);
+ VIRTUAL_SET.set(185);
+ VIRTUAL_SET.set(186);
+ VIRTUAL_SET.set(187);
+ VIRTUAL_SET.set(132);
+ VIRTUAL_SET.set(139);
+ VIRTUAL_SET.set(199);
+ }
+
+ static final boolean[] VIRTUAL = toBooleanArray(VIRTUAL_SET);
+ static final boolean[] IDS_NEEDING_FIX = toBooleanArray(IDS_NEEDING_FIX_SET);
+
+ private static boolean[] toBooleanArray(final BitSet set) {
+ final boolean[] ret = new boolean[4096];
+ for (int i = 0; i < 4096; ++i) {
+ ret[i] = set.get(i);
+ }
+
+ return ret;
+ }
+
+ static final MapType<String> PUMPKIN = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:pumpkin'}");
+ static final MapType<String> SNOWY_PODZOL = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:podzol',Properties:{snowy:'true'}}");
+ static final MapType<String> SNOWY_GRASS = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:grass_block',Properties:{snowy:'true'}}");
+ static final MapType<String> SNOWY_MYCELIUM = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:mycelium',Properties:{snowy:'true'}}");
+ static final MapType<String> UPPER_SUNFLOWER = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:sunflower',Properties:{half:'upper'}}");
+ static final MapType<String> UPPER_LILAC = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:lilac',Properties:{half:'upper'}}");
+ static final MapType<String> UPPER_TALL_GRASS = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:tall_grass',Properties:{half:'upper'}}");
+ static final MapType<String> UPPER_LARGE_FERN = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:large_fern',Properties:{half:'upper'}}");
+ static final MapType<String> UPPER_ROSE_BUSH = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:rose_bush',Properties:{half:'upper'}}");
+ static final MapType<String> UPPER_PEONY = HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:peony',Properties:{half:'upper'}}");
+
+ static final Map<String, MapType<String>> FLOWER_POT_MAP = new HashMap<>();
+ static {
+ FLOWER_POT_MAP.put("minecraft:air0", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:flower_pot'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower0", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_poppy'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower1", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_blue_orchid'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower2", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_allium'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower3", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_azure_bluet'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower4", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_red_tulip'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower5", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_orange_tulip'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower6", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_white_tulip'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower7", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_pink_tulip'}"));
+ FLOWER_POT_MAP.put("minecraft:red_flower8", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_oxeye_daisy'}"));
+ FLOWER_POT_MAP.put("minecraft:yellow_flower0", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_dandelion'}"));
+ FLOWER_POT_MAP.put("minecraft:sapling0", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_oak_sapling'}"));
+ FLOWER_POT_MAP.put("minecraft:sapling1", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_spruce_sapling'}"));
+ FLOWER_POT_MAP.put("minecraft:sapling2", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_birch_sapling'}"));
+ FLOWER_POT_MAP.put("minecraft:sapling3", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_jungle_sapling'}"));
+ FLOWER_POT_MAP.put("minecraft:sapling4", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_acacia_sapling'}"));
+ FLOWER_POT_MAP.put("minecraft:sapling5", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_dark_oak_sapling'}"));
+ FLOWER_POT_MAP.put("minecraft:red_mushroom0", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_red_mushroom'}"));
+ FLOWER_POT_MAP.put("minecraft:brown_mushroom0", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_brown_mushroom'}"));
+ FLOWER_POT_MAP.put("minecraft:deadbush0", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_dead_bush'}"));
+ FLOWER_POT_MAP.put("minecraft:tallgrass2", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_fern'}"));
+ FLOWER_POT_MAP.put("minecraft:cactus0", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:potted_cactus'}")); // we change default to empty
+ }
+
+ static final Map<String, MapType<String>> SKULL_MAP = new HashMap<>();
+ static {
+ mapSkull(SKULL_MAP, 0, "skeleton", "skull");
+ mapSkull(SKULL_MAP, 1, "wither_skeleton", "skull");
+ mapSkull(SKULL_MAP, 2, "zombie", "head");
+ mapSkull(SKULL_MAP, 3, "player", "head");
+ mapSkull(SKULL_MAP, 4, "creeper", "head");
+ mapSkull(SKULL_MAP, 5, "dragon", "head");
+ };
+
+ private static void mapSkull(final Map<String, MapType<String>> into, final int oldId, final String newId, final String skullType) {
+ into.put(oldId + "north", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + newId + "_wall_" + skullType + "',Properties:{facing:'north'}}"));
+ into.put(oldId + "east", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + newId + "_wall_" + skullType + "',Properties:{facing:'east'}}"));
+ into.put(oldId + "south", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + newId + "_wall_" + skullType + "',Properties:{facing:'south'}}"));
+ into.put(oldId + "west", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + newId + "_wall_" + skullType + "',Properties:{facing:'west'}}"));
+
+ for (int rotation = 0; rotation < 16; ++rotation) {
+ into.put(oldId + "" + rotation,
+ HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + newId + "_" + skullType + "',Properties:{rotation:'" + rotation + "'}}"));
+ }
+ }
+
+ static final Map<String, MapType<String>> DOOR_MAP = new HashMap<>();
+ static {
+ mapDoor(DOOR_MAP, "oak_door", 1024);
+ mapDoor(DOOR_MAP, "iron_door", 1136);
+ mapDoor(DOOR_MAP, "spruce_door", 3088);
+ mapDoor(DOOR_MAP, "birch_door", 3104);
+ mapDoor(DOOR_MAP, "jungle_door", 3120);
+ mapDoor(DOOR_MAP, "acacia_door", 3136);
+ mapDoor(DOOR_MAP, "dark_oak_door", 3152);
+ };
+
+ private static void mapDoor(final Map<String, MapType<String>> into, final String type, final int oldId) {
+ into.put("minecraft:" + type + "eastlowerleftfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "eastlowerleftfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "eastlowerlefttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "eastlowerlefttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "eastlowerrightfalsefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId)));
+ into.put("minecraft:" + type + "eastlowerrightfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "eastlowerrighttruefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 4)));
+ into.put("minecraft:" + type + "eastlowerrighttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "eastupperleftfalsefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 8)));
+ into.put("minecraft:" + type + "eastupperleftfalsetrue", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 10)));
+ into.put("minecraft:" + type + "eastupperlefttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "eastupperlefttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "eastupperrightfalsefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 9)));
+ into.put("minecraft:" + type + "eastupperrightfalsetrue", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 11)));
+ into.put("minecraft:" + type + "eastupperrighttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "eastupperrighttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "northlowerleftfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "northlowerleftfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "northlowerlefttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "northlowerlefttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "northlowerrightfalsefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 3)));
+ into.put("minecraft:" + type + "northlowerrightfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "northlowerrighttruefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 7)));
+ into.put("minecraft:" + type + "northlowerrighttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "northupperleftfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "northupperleftfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "northupperlefttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "northupperlefttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "northupperrightfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "northupperrightfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "northupperrighttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "northupperrighttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "southlowerleftfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "southlowerleftfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "southlowerlefttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "southlowerlefttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "southlowerrightfalsefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 1)));
+ into.put("minecraft:" + type + "southlowerrightfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "southlowerrighttruefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 5)));
+ into.put("minecraft:" + type + "southlowerrighttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "southupperleftfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "southupperleftfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "southupperlefttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "southupperlefttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "southupperrightfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "southupperrightfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "southupperrighttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "southupperrighttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "westlowerleftfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "westlowerleftfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "westlowerlefttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "westlowerlefttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "westlowerrightfalsefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 2)));
+ into.put("minecraft:" + type + "westlowerrightfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "westlowerrighttruefalse", Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(oldId + 6)));
+ into.put("minecraft:" + type + "westlowerrighttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "westupperleftfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "westupperleftfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "westupperlefttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "westupperlefttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'true'}}"));
+ into.put("minecraft:" + type + "westupperrightfalsefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'false'}}"));
+ into.put("minecraft:" + type + "westupperrightfalsetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'true'}}"));
+ into.put("minecraft:" + type + "westupperrighttruefalse", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'false'}}"));
+ into.put("minecraft:" + type + "westupperrighttruetrue", HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + type + "',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'true'}}"));
+ }
+
+ static final Map<String, MapType<String>> NOTE_BLOCK_MAP = new HashMap<>();
+ static {
+ for(int note = 0; note < 26; ++note) {
+ NOTE_BLOCK_MAP.put("true" + note, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:note_block',Properties:{powered:'true',note:'" + note + "'}}"));
+ NOTE_BLOCK_MAP.put("false" + note, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:note_block',Properties:{powered:'false',note:'" + note + "'}}"));
+ }
+ }
+
+ static final Int2ObjectOpenHashMap<String> DYE_COLOR_MAP = new Int2ObjectOpenHashMap<>();
+ static {
+ DYE_COLOR_MAP.put(0, "white");
+ DYE_COLOR_MAP.put(1, "orange");
+ DYE_COLOR_MAP.put(2, "magenta");
+ DYE_COLOR_MAP.put(3, "light_blue");
+ DYE_COLOR_MAP.put(4, "yellow");
+ DYE_COLOR_MAP.put(5, "lime");
+ DYE_COLOR_MAP.put(6, "pink");
+ DYE_COLOR_MAP.put(7, "gray");
+ DYE_COLOR_MAP.put(8, "light_gray");
+ DYE_COLOR_MAP.put(9, "cyan");
+ DYE_COLOR_MAP.put(10, "purple");
+ DYE_COLOR_MAP.put(11, "blue");
+ DYE_COLOR_MAP.put(12, "brown");
+ DYE_COLOR_MAP.put(13, "green");
+ DYE_COLOR_MAP.put(14, "red");
+ DYE_COLOR_MAP.put(15, "black");
+ }
+
+ static final Map<String, MapType<String>> BED_BLOCK_MAP = new HashMap<>();
+
+ static {
+ for (final Int2ObjectMap.Entry<String> entry : DYE_COLOR_MAP.int2ObjectEntrySet()) {
+ if (!Objects.equals(entry.getValue(), "red")) {
+ addBeds(BED_BLOCK_MAP, entry.getIntKey(), entry.getValue());
+ }
+ }
+ }
+
+ private static void addBeds(final Map<String, MapType<String>> into, final int colourId, final String colourName) {
+ into.put("southfalsefoot" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'south',occupied:'false',part:'foot'}}"));
+ into.put("westfalsefoot" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'west',occupied:'false',part:'foot'}}"));
+ into.put("northfalsefoot" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'north',occupied:'false',part:'foot'}}"));
+ into.put("eastfalsefoot" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'east',occupied:'false',part:'foot'}}"));
+ into.put("southfalsehead" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'south',occupied:'false',part:'head'}}"));
+ into.put("westfalsehead" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'west',occupied:'false',part:'head'}}"));
+ into.put("northfalsehead" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'north',occupied:'false',part:'head'}}"));
+ into.put("eastfalsehead" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'east',occupied:'false',part:'head'}}"));
+ into.put("southtruehead" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'south',occupied:'true',part:'head'}}"));
+ into.put("westtruehead" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'west',occupied:'true',part:'head'}}"));
+ into.put("northtruehead" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'north',occupied:'true',part:'head'}}"));
+ into.put("easttruehead" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_bed',Properties:{facing:'east',occupied:'true',part:'head'}}"));
+ }
+
+ static final Map<String, MapType<String>> BANNER_BLOCK_MAP = new HashMap<>();
+
+ static {
+ for (final Int2ObjectMap.Entry<String> entry : DYE_COLOR_MAP.int2ObjectEntrySet()) {
+ if (!Objects.equals(entry.getValue(), "white")) {
+ addBanners(BANNER_BLOCK_MAP, 15 - entry.getIntKey(), entry.getValue());
+ }
+ }
+ }
+
+ private static void addBanners(final Map<String, MapType<String>> into, final int colourId, final String colourName) {
+ for(int rotation = 0; rotation < 16; ++rotation) {
+ into.put("" + rotation + "_" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_banner',Properties:{rotation:'" + rotation + "'}}"));
+ }
+
+ into.put("north_" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_wall_banner',Properties:{facing:'north'}}"));
+ into.put("south_" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_wall_banner',Properties:{facing:'south'}}"));
+ into.put("west_" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_wall_banner',Properties:{facing:'west'}}"));
+ into.put("east_" + colourId, HelperBlockFlatteningV1450.parseTag("{Name:'minecraft:" + colourName + "_wall_banner',Properties:{facing:'east'}}"));
+ }
+
+ static final MapType<String> AIR = Objects.requireNonNull(HelperBlockFlatteningV1450.getNBTForId(0));
+
+ public ConverterFlattenChunk() {
+ super(MCVersions.V17W47A, 1);
+ }
+
+ static String getName(final MapType<String> blockState) {
+ return blockState.getString("Name");
+ }
+
+ static String getProperty(final MapType<String> blockState, final String propertyName) {
+ final MapType<String> properties = blockState.getMap("Properties");
+ if (properties == null) {
+ return "";
+ }
+
+ return properties.getString(propertyName, "");
+ }
+
+ static int getSideMask(final boolean noLeft, final boolean noRight, final boolean noBack, final boolean noForward) {
+ if (noBack) {
+ if (noRight) {
+ return 2;
+ } else if (noLeft) {
+ return 128;
+ } else {
+ return 1;
+ }
+ } else if (noForward) {
+ if (noLeft) {
+ return 32;
+ } else if (noRight) {
+ return 8;
+ } else {
+ return 16;
+ }
+ } else if (noRight) {
+ return 4;
+ } else if (noLeft) {
+ return 64;
+ } else {
+ return 0;
+ }
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ if (!level.hasKey("Sections", ObjectType.LIST)) {
+ return null;
+ }
+
+ data.setMap("Level", new UpgradeChunk(level).writeBackToLevel());
+
+ return null;
+ }
+
+ static enum Direction {
+ DOWN(AxisDirection.NEGATIVE, Axis.Y),
+ UP(AxisDirection.POSITIVE, Axis.Y),
+ NORTH(AxisDirection.NEGATIVE, Axis.Z),
+ SOUTH(AxisDirection.POSITIVE, Axis.Z),
+ WEST(AxisDirection.NEGATIVE, Axis.X),
+ EAST(AxisDirection.POSITIVE, Axis.X);
+
+ private final Axis axis;
+ private final AxisDirection axisDirection;
+
+ private Direction(final AxisDirection axisDirection, final Axis axis) {
+ this.axis = axis;
+ this.axisDirection = axisDirection;
+ }
+
+ public AxisDirection getAxisDirection() {
+ return this.axisDirection;
+ }
+
+ public Axis getAxis() {
+ return this.axis;
+ }
+
+ public static enum AxisDirection {
+ POSITIVE(1),
+ NEGATIVE(-1);
+
+ private final int step;
+
+ private AxisDirection(final int step) {
+ this.step = step;
+ }
+
+ public int getStep() {
+ return this.step;
+ }
+ }
+
+ public static enum Axis {
+ X, Y, Z;
+ }
+ }
+
+ static class DataLayer {
+ private final byte[] data;
+
+ public DataLayer() {
+ this.data = new byte[2048];
+ }
+
+ public DataLayer(final byte[] data) {
+ this.data = data;
+ if (data.length != 2048) {
+ throw new IllegalArgumentException("ChunkNibbleArrays should be 2048 bytes not: " + data.length);
+ }
+ }
+
+ public static DataLayer getOrNull(final byte[] data) {
+ return data == null ? null : new DataLayer(data);
+ }
+
+ public static DataLayer getOrCreate(final byte[] data) {
+ return data == null ? new DataLayer() : new DataLayer(data);
+ }
+
+ public int get(final int index) {
+ final byte value = this.data[index >>> 1];
+
+ // if we are an even index, we want lower 4 bits
+ // if we are an odd index, we want upper 4 bits
+ return ((value >>> ((index & 1) << 2)) & 0xF);
+ }
+
+ public int get(final int x, final int y, final int z) {
+ final int index = y << 8 | z << 4 | x;
+ final byte value = this.data[index >>> 1];
+
+ // if we are an even index, we want lower 4 bits
+ // if we are an odd index, we want upper 4 bits
+ return ((value >>> ((index & 1) << 2)) & 0xF);
+ }
+ }
+
+ static final class UpgradeChunk {
+ int sides;
+
+ final Section[] sections = new Section[16];
+ final MapType<String> level;
+ final int blockX;
+ final int blockZ;
+ final Int2ObjectLinkedOpenHashMap<MapType<String>> tileEntities = new Int2ObjectLinkedOpenHashMap<>(16);
+
+ public UpgradeChunk(final MapType<String> level) {
+ this.level = level;
+ this.blockX = level.getInt("xPos") << 4;
+ this.blockZ = level.getInt("zPos") << 4;
+
+ final ListType tileEntities = level.getList("TileEntities", ObjectType.MAP);
+ if (tileEntities != null) {
+ for (int i = 0, len = tileEntities.size(); i < len; ++i) {
+ final MapType<String> tileEntity = tileEntities.getMap(i);
+
+ final int x = (tileEntity.getInt("x") - this.blockX) & 15;
+ final int y = tileEntity.getInt("y");
+ final int z = (tileEntity.getInt("z") - this.blockZ) & 15;
+ final int index = (y << 8) | (z << 4) | x;
+ if (this.tileEntities.put(index, tileEntity) != null) {
+ LOGGER.warn("In chunk: {}x{} found a duplicate block entity at position (ConverterFlattenChunk): [{}, {}, {}]", this.blockX, this.blockZ, x, y, z);
+ }
+ }
+ }
+
+ final boolean convertedFromAlphaFormat = level.getBoolean("convertedFromAlphaFormat");
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections != null) {
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> sectionData = sections.getMap(i);
+ final Section section = new Section(sectionData);
+
+ if (section.y < 0 || section.y > 15) {
+ LOGGER.warn("In chunk: {}x{} found an invalid chunk section y (ConverterFlattenChunk): {}", this.blockX, this.blockZ, section.y);
+ continue;
+ }
+
+ if (this.sections[section.y] != null) {
+ LOGGER.warn("In chunk: {}x{} found a duplicate chunk section (ConverterFlattenChunk): {}", this.blockX, this.blockZ, section.y);
+ }
+
+ this.sides = section.upgrade(this.sides);
+ this.sections[section.y] = section;
+ }
+ }
+
+ for (final Section section : this.sections) {
+ if (section == null) {
+ continue;
+ }
+
+ final int yIndex = section.y << (8 + 4);
+
+ for (final Iterator<Int2ObjectMap.Entry<IntArrayList>> iterator = section.toFix.int2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
+ final Int2ObjectMap.Entry<IntArrayList> fixEntry = iterator.next();
+ final IntIterator positionIterator = fixEntry.getValue().iterator();
+ switch (fixEntry.getIntKey()) {
+ case 2: { // grass block
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> blockState = this.getBlock(position);
+ if (!"minecraft:grass_block".equals(getName(blockState))) {
+ continue;
+ }
+
+ final String blockAbove = getName(getBlock(relative(position, Direction.UP)));
+ if ("minecraft:snow".equals(blockAbove) || "minecraft:snow_layer".equals(blockAbove)) {
+ this.setBlock(position, SNOWY_GRASS);
+ }
+ }
+ break;
+ }
+ case 3: { // dirt
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> blockState = this.getBlock(position);
+ if (!"minecraft:podzol".equals(getName(blockState))) {
+ continue;
+ }
+
+ final String blockAbove = getName(getBlock(relative(position, Direction.UP)));
+ if ("minecraft:snow".equals(blockAbove) || "minecraft:snow_layer".equals(blockAbove)) {
+ this.setBlock(position, SNOWY_PODZOL);
+ }
+ }
+ break;
+ }
+ case 25: { // note block
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> tile = this.removeBlockEntity(position);
+ if (tile != null) {
+ final String state = Boolean.toString(tile.getBoolean("powered")) + (byte) Math.min(Math.max(tile.getInt("note"), 0), 24);
+ this.setBlock(position, NOTE_BLOCK_MAP.getOrDefault(state, NOTE_BLOCK_MAP.get("false0")));
+ }
+ }
+ break;
+ }
+ case 26: { // bed
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> tile = this.getBlockEntity(position);
+
+ if (tile == null) {
+ continue;
+ }
+
+ final MapType<String> blockState = this.getBlock(position);
+
+ final int colour = tile.getInt("color");
+ if (colour != 14 && colour >= 0 && colour < 16) {
+ final String state = getProperty(blockState, "facing") + getProperty(blockState, "occupied") + getProperty(blockState, "part") + colour;
+
+ final MapType<String> update = BED_BLOCK_MAP.get(state);
+ if (update != null) {
+ this.setBlock(position, update);
+ }
+ }
+ }
+ break;
+ }
+ case 64: // oak door
+ case 71: // iron door
+ case 193: // spruce door
+ case 194: // birch door
+ case 195: // jungle door
+ case 196: // acacia door
+ case 197: { // dark oak door
+ // aka the door updater
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> blockState = this.getBlock(position);
+ if (!getName(blockState).endsWith("_door")) {
+ continue;
+ }
+
+ if (!"lower".equals(getProperty(blockState, "half"))) {
+ continue;
+ }
+
+ final int positionAbove = relative(position, Direction.UP);
+ final MapType<String> blockStateAbove = this.getBlock(positionAbove);
+
+ final String name = getName(blockState);
+ if (name.equals(getName(blockStateAbove))) {
+ final String facingBelow = getProperty(blockState, "facing");
+ final String openBelow = getProperty(blockState, "open");
+ final String hingeAbove = convertedFromAlphaFormat ? "left" : getProperty(blockStateAbove, "hinge");
+ final String poweredAbove = convertedFromAlphaFormat ? "false" : getProperty(blockStateAbove, "powered");
+
+ this.setBlock(position, DOOR_MAP.get(name + facingBelow + "lower" + hingeAbove + openBelow + poweredAbove));
+ this.setBlock(positionAbove, DOOR_MAP.get(name + facingBelow + "upper" + hingeAbove + openBelow + poweredAbove));
+ }
+ }
+ break;
+ }
+ case 86: { // pumpkin
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> blockState = this.getBlock(position);
+
+ // I guess this is some terrible hack to convert carved pumpkins from world gen into
+ // regular pumpkins?
+
+ if ("minecraft:carved_pumpkin".equals(getName(blockState))) {
+ final String downName = getName(this.getBlock(relative(position, Direction.DOWN)));
+ if ("minecraft:grass_block".equals(downName) || "minecraft:dirt".equals(downName)) {
+ this.setBlock(position, PUMPKIN);
+ }
+ }
+ }
+ break;
+ }
+ case 110: { // mycelium
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> blockState = this.getBlock(position);
+ if ("minecraft:mycelium".equals(getName(blockState))) {
+ final String nameAbove = getName(this.getBlock(relative(position, Direction.UP)));
+ if ("minecraft:snow".equals(nameAbove) || "minecraft:snow_layer".equals(nameAbove)) {
+ this.setBlock(position, SNOWY_MYCELIUM);
+ }
+ }
+ }
+ break;
+ }
+ case 140: { // flower pot
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> tile = this.removeBlockEntity(position);
+ if (tile == null) {
+ continue;
+ }
+
+ final String item;
+ if (tile.hasKey("Item", ObjectType.NUMBER)) {
+ // the item name converter should have migrated to number, however no legacy converter
+ // ever did this. so we can get data with versions above v102 (old worlds, converted prior to DFU)
+ // that didn't convert. so just do it here.
+ item = HelperItemNameV102.getNameFromId(tile.getInt("Item"));
+ } else {
+ item = tile.getString("Item", "");
+ }
+
+ final String state = item + tile.getInt("Data");
+ this.setBlock(position, FLOWER_POT_MAP.getOrDefault(state, FLOWER_POT_MAP.get("minecraft:air0")));
+ }
+ break;
+ }
+ case 144: { // mob head
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> tile = this.getBlockEntity(position);
+ if (tile == null) {
+ continue;
+ }
+
+ final String typeString = Integer.toString(tile.getInt("SkullType"));
+ final String facing = getProperty(this.getBlock(position), "facing");
+ final String state;
+ if (!"up".equals(facing) && !"down".equals(facing)) {
+ state = typeString + facing;
+ } else {
+ state = typeString + tile.getInt("Rot");
+ }
+
+ tile.remove("SkullType");
+ tile.remove("facing");
+ tile.remove("Rot");
+
+ this.setBlock(position, SKULL_MAP.getOrDefault(state, SKULL_MAP.get("0north")));
+ }
+ break;
+ }
+ case 175: { // sunflower
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> blockState = this.getBlock(position);
+ if (!"upper".equals(getProperty(blockState, "half"))) {
+ continue;
+ }
+
+ final MapType<String> blockStateBelow = this.getBlock(relative(position, Direction.DOWN));
+ final String nameBelow = getName(blockStateBelow);
+ switch (nameBelow) {
+ case "minecraft:sunflower":
+ this.setBlock(position, UPPER_SUNFLOWER);
+ break;
+ case "minecraft:lilac":
+ this.setBlock(position, UPPER_LILAC);
+ break;
+ case "minecraft:tall_grass":
+ this.setBlock(position, UPPER_TALL_GRASS);
+ break;
+ case "minecraft:large_fern":
+ this.setBlock(position, UPPER_LARGE_FERN);
+ break;
+ case "minecraft:rose_bush":
+ this.setBlock(position, UPPER_ROSE_BUSH);
+ break;
+ case "minecraft:peony":
+ this.setBlock(position, UPPER_PEONY);
+ break;
+ }
+ }
+ break;
+ }
+ case 176: // free standing banner
+ case 177: { // wall mounted banner
+ while (positionIterator.hasNext()) {
+ final int position = positionIterator.nextInt() | yIndex;
+ final MapType<String> tile = this.getBlockEntity(position);
+
+ if (tile == null) {
+ continue;
+ }
+
+ final MapType<String> blockState = this.getBlock(position);
+
+ final int base = tile.getInt("Base");
+ if (base != 15 && base >= 0 && base < 16) {
+ final String state = getProperty(blockState, fixEntry.getIntKey() == 176 ? "rotation" : "facing") + "_" + base;
+ final MapType<String> update = BANNER_BLOCK_MAP.get(state);
+ if (update != null) {
+ this.setBlock(position, update);
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ private MapType<String> getBlockEntity(final int index) {
+ return this.tileEntities.get(index);
+ }
+
+ private MapType<String> removeBlockEntity(final int index) {
+ return this.tileEntities.remove(index);
+ }
+
+ public static int relative(final int index, final Direction direction) {
+ switch (direction.getAxis()) {
+ case X:
+ int j = (index & 15) + direction.getAxisDirection().getStep();
+ return j >= 0 && j <= 15 ? index & -16 | j : -1;
+ case Y:
+ int k = (index >> 8) + direction.getAxisDirection().getStep();
+ return k >= 0 && k <= 255 ? index & 255 | k << 8 : -1;
+ case Z:
+ int l = (index >> 4 & 15) + direction.getAxisDirection().getStep();
+ return l >= 0 && l <= 15 ? index & -241 | l << 4 : -1;
+ default:
+ return -1;
+ }
+ }
+
+ private void setBlock(final int index, final MapType<String> blockState) {
+ if (index >= 0 && index <= 65535) {
+ final Section section = this.getSection(index);
+ if (section != null) {
+ section.setBlock(index & 4095, blockState);
+ }
+ }
+ }
+
+ private Section getSection(final int index) {
+ final int y = index >> 12;
+ return y < this.sections.length ? this.sections[y] : null;
+ }
+
+ public MapType<String> getBlock(int i) {
+ if (i >= 0 && i <= 65535) {
+ final Section section = this.getSection(i);
+ return section == null ? AIR : section.getBlock(i & 4095);
+ } else {
+ return AIR;
+ }
+ }
+
+ public MapType<String> writeBackToLevel() {
+ if (this.tileEntities.isEmpty()) {
+ this.level.remove("TileEntities");
+ } else {
+ final ListType tileEntities = Types.NBT.createEmptyList();
+ this.tileEntities.values().forEach(tileEntities::addMap);
+ this.level.setList("TileEntities", tileEntities);
+ }
+
+ final MapType<String> indices = Types.NBT.createEmptyMap();
+ final ListType sections = Types.NBT.createEmptyList();
+ for (final Section section : this.sections) {
+ if (section == null) {
+ continue;
+ }
+
+ sections.addMap(section.writeBackToSection());
+ indices.setInts(Integer.toString(section.y), Arrays.copyOf(section.update.elements(), section.update.size()));
+ }
+
+ this.level.setList("Sections", sections);
+
+ final MapType<String> upgradeData = Types.NBT.createEmptyMap();
+ upgradeData.setByte("Sides", (byte)this.sides);
+ upgradeData.setMap("Indices", indices);
+
+ this.level.setMap("UpgradeData", upgradeData);
+
+ return this.level;
+ }
+ }
+
+ static class Section {
+ final Palette palette = new Palette();
+
+ static final class Palette extends Reference2IntOpenHashMap<MapType<String>> {
+
+ final ListType paletteStates = Types.NBT.createEmptyList();
+
+ private int find(final MapType<String> k) {
+ if (((k) == (null)))
+ return containsNullKey ? n : -(n + 1);
+ MapType<String> curr;
+ final Object[] key = this.key;
+ int pos;
+ // The starting point.
+ if (((curr = (MapType<String>)key[pos = (it.unimi.dsi.fastutil.HashCommon.mix(System.identityHashCode(k))) & mask]) == (null)))
+ return -(pos + 1);
+ if (((k) == (curr)))
+ return pos;
+ // There's always an unused entry.
+ while (true) {
+ if (((curr = (MapType<String>)key[pos = (pos + 1) & mask]) == (null)))
+ return -(pos + 1);
+ if (((k) == (curr)))
+ return pos;
+ }
+ }
+
+ private void insert(final int pos, final MapType<String> k, final int v) {
+ if (pos == n)
+ containsNullKey = true;
+ ((Object[])key)[pos] = k;
+ value[pos] = v;
+ if (size++ >= maxFill)
+ rehash(arraySize(size + 1, f));
+ }
+
+ private MapType<String>[] byId = new MapType[4];
+ private MapType<String> last = null;
+
+ public int getOrCreateId(final MapType<String> k) {
+ if (k == this.last) {
+ return this.size - 1;
+ }
+ final int pos = find(k);
+ if (pos >= 0) {
+ return this.value[pos];
+ }
+
+ final int insert = this.size;
+ MapType<String> inPalette = k;
+
+ if ("%%FILTER_ME%%".equals(getName(k))) {
+ inPalette = AIR;
+ }
+
+ if (insert >= this.byId.length) {
+ this.byId = Arrays.copyOf(this.byId, this.byId.length * 2);
+ this.byId[insert] = k;
+ } else {
+ this.byId[insert] = k;
+ }
+ this.paletteStates.addMap(inPalette);
+
+ this.last = k;
+
+ this.insert(-pos - 1, k, insert);
+
+ return insert;
+ }
+
+ }
+
+ final MapType<String> section;
+ final boolean hasData;
+ final Int2ObjectLinkedOpenHashMap<IntArrayList> toFix = new Int2ObjectLinkedOpenHashMap<>();
+ final IntArrayList update = new IntArrayList();
+ final int y;
+ final int[] buffer = new int[4096];
+
+ public Section(final MapType<String> section) {
+ this.section = section;
+ this.y = section.getInt("Y");
+ this.hasData = section.hasKey("Blocks", ObjectType.BYTE_ARRAY);
+ }
+
+ public MapType<String> getBlock(final int index) {
+ if (index >= 0 && index <= 4095) {
+ final MapType<String> state = this.palette.byId[this.buffer[index]];
+ return state == null ? AIR : state;
+ } else {
+ return AIR;
+ }
+ }
+
+ public void setBlock(final int index, final MapType<String> blockState) {
+ this.buffer[index] = this.palette.getOrCreateId(blockState);
+ }
+
+ public int upgrade(int sides) {
+ if (!this.hasData) {
+ return sides;
+ }
+
+ final byte[] blocks = this.section.getBytes("Blocks");
+ final DataLayer data = DataLayer.getOrNull(this.section.getBytes("Data"));
+ final DataLayer add = DataLayer.getOrNull(this.section.getBytes("Add"));
+
+ this.palette.getOrCreateId(AIR);
+
+ for (int index = 0; index < 4096; ++index) {
+ final int x = index & 15;
+ final int z = index >> 4 & 15;
+
+ int blockStateId = (blocks[index] & 255) << 4;
+ if (data != null) {
+ blockStateId |= data.get(index);
+ }
+ if (add != null) {
+ blockStateId |= add.get(index) << 12;
+ }
+ if (IDS_NEEDING_FIX[blockStateId >>> 4]) {
+ this.addFix(blockStateId >>> 4, index);
+ }
+
+ if (VIRTUAL[blockStateId >>> 4]) {
+ final int additionalSides = getSideMask(x == 0, x == 15, z == 0, z == 15);
+ if (additionalSides == 0) {
+ this.update.add(index);
+ } else {
+ sides |= additionalSides;
+ }
+ }
+
+ this.setBlock(index, HelperBlockFlatteningV1450.getNBTForId(blockStateId));
+ }
+
+ return sides;
+ }
+
+ private void addFix(final int block, final int index) {
+ this.toFix.computeIfAbsent(block, (final int keyInMap) -> {
+ return new IntArrayList();
+ }).add(index);
+ }
+
+ // Note: modifies the current section and returns it.
+ public MapType<String> writeBackToSection() {
+ if (!this.hasData) {
+ return this.section;
+ }
+
+ this.section.setList("Palette", this.palette.paletteStates.copy()); // deep copy to ensure palette compound tags are NOT shared
+
+ final int bitSize = Math.max(4, DataFixUtils.ceillog2(this.palette.size()));
+ final PackedBitStorage packedIds = new PackedBitStorage(bitSize, 4096);
+
+ for(int index = 0; index < this.buffer.length; ++index) {
+ packedIds.set(index, this.buffer[index]);
+ }
+
+ this.section.setLongs("BlockStates", packedIds.getRaw());
+
+ this.section.remove("Blocks");
+ this.section.remove("Data");
+ this.section.remove("Add");
+
+ return this.section;
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterRenameStatus.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterRenameStatus.java
new file mode 100644
index 0000000000000000000000000000000000000000..084c67a46bc5ec7f5a4bef3216805a87b32c83d0
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/chunk/ConverterRenameStatus.java
@@ -0,0 +1,32 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.chunk;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.util.NamespaceUtil;
+import java.util.function.Function;
+
+public final class ConverterRenameStatus extends DataConverter<MapType<String>, MapType<String>> {
+
+ private final Function<String, String> renamer;
+
+ public ConverterRenameStatus(final int toVersion, final Function<String, String> renamer) {
+ this(toVersion, 0, renamer);
+ }
+
+ public ConverterRenameStatus(final int toVersion, final int versionStep, final Function<String, String> renamer) {
+ super(toVersion, versionStep);
+ this.renamer = renamer;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ // Note: DFU technically enforces namespace due to how they wrote their converter, so we will do the same.
+ NamespaceUtil.enforceForPath(data, "Status");
+ RenameHelper.renameString(data, "Status", this.renamer);
+
+ NamespaceUtil.enforceForPath(data.getMap("below_zero_retrogen"), "target_status");
+ RenameHelper.renameString(data.getMap("below_zero_retrogen"), "target_status", this.renamer);
+ return null;
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterAbstractEntityRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterAbstractEntityRename.java
new file mode 100644
2023-06-07 20:03:53 +02:00
index 0000000000000000000000000000000000000000..6684915d6c0c44328a9296dc3ceb530e69482083
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterAbstractEntityRename.java
@@ -0,0 +1,38 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.entity;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.function.Function;
+
+public final class ConverterAbstractEntityRename {
+
+ private ConverterAbstractEntityRename() {}
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
2023-06-07 20:03:53 +02:00
+ MCTypeRegistry.ENTITY.addStructureConverter(new DataConverter<>(version, subVersion) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String id = data.getString("id");
+ if (id == null) {
+ return null;
+ }
+
+ final String converted = renamer.apply(id);
+
+ if (converted != null) {
+ data.setString("id", converted);
+ }
+
+ return null;
+ }
+ });
+ ConverterAbstractStringValueTypeRename.register(version, subVersion, MCTypeRegistry.ENTITY_NAME, renamer);
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterEntityToVariant.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterEntityToVariant.java
new file mode 100644
index 0000000000000000000000000000000000000000..985af815e3c23ad7c8b774eac46a7202d3020234
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterEntityToVariant.java
@@ -0,0 +1,44 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.entity;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.function.IntFunction;
+
+public final class ConverterEntityToVariant extends DataConverter<MapType<String>, MapType<String>> {
+
+ public final String path;
+ public final IntFunction<String> conversion;
+
+ public ConverterEntityToVariant(final int toVersion, final String path, final IntFunction<String> conversion) {
+ super(toVersion);
+ this.path = path;
+ this.conversion = conversion;
+ }
+
+ public ConverterEntityToVariant(final int toVersion, final int versionStep, final String path, final IntFunction<String> conversion) {
+ super(toVersion, versionStep);
+ this.path = path;
+ this.conversion = conversion;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final Number value = data.getNumber(this.path);
+ if (value == null) {
+ // nothing to do, DFU does the same
+ return null;
+ }
+
+ final String converted = this.conversion.apply(value.intValue());
+
+ if (converted == null) {
+ throw new NullPointerException("Conversion " + this.conversion + " cannot return null value!");
+ }
+
+ // DFU doesn't appear to remove the old field, so why should we?
+
+ data.setString("variant", converted);
+
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterEntityVariantRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterEntityVariantRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..ed5dcf6f8160742c07e23e98c85409209350a7d4
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterEntityVariantRename.java
@@ -0,0 +1,37 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.entity;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.function.Function;
+
+public final class ConverterEntityVariantRename extends DataConverter<MapType<String>, MapType<String>> {
+
+ private final Function<String, String> renamer;
+
+ public ConverterEntityVariantRename(final int toVersion, final Function<String, String> renamer) {
+ super(toVersion);
+ this.renamer = renamer;
+ }
+
+ public ConverterEntityVariantRename(final int toVersion, final int versionStep, final Function<String, String> renamer) {
+ super(toVersion, versionStep);
+ this.renamer = renamer;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String variant = data.getString("variant");
+
+ if (variant == null) {
+ return null;
+ }
+
+ final String rename = this.renamer.apply(variant);
+
+ if (rename != null) {
+ data.setString("variant", rename);
+ }
+
+ return null;
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterFlattenEntity.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterFlattenEntity.java
new file mode 100644
index 0000000000000000000000000000000000000000..afad2d92f78d4727ff4440ad2778f018d5a2a609
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/entity/ConverterFlattenEntity.java
@@ -0,0 +1,371 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.entity;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperBlockFlatteningV1450;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+import java.util.HashMap;
+import java.util.Map;
+
+public final class ConverterFlattenEntity extends DataConverter<MapType<String>, MapType<String>> {
+
+ private static final Map<String, Integer> BLOCK_NAME_TO_ID = new HashMap<>();
+ static {
+ BLOCK_NAME_TO_ID.put("minecraft:air", 0);
+ BLOCK_NAME_TO_ID.put("minecraft:stone", 1);
+ BLOCK_NAME_TO_ID.put("minecraft:grass", 2);
+ BLOCK_NAME_TO_ID.put("minecraft:dirt", 3);
+ BLOCK_NAME_TO_ID.put("minecraft:cobblestone", 4);
+ BLOCK_NAME_TO_ID.put("minecraft:planks", 5);
+ BLOCK_NAME_TO_ID.put("minecraft:sapling", 6);
+ BLOCK_NAME_TO_ID.put("minecraft:bedrock", 7);
+ BLOCK_NAME_TO_ID.put("minecraft:flowing_water", 8);
+ BLOCK_NAME_TO_ID.put("minecraft:water", 9);
+ BLOCK_NAME_TO_ID.put("minecraft:flowing_lava", 10);
+ BLOCK_NAME_TO_ID.put("minecraft:lava", 11);
+ BLOCK_NAME_TO_ID.put("minecraft:sand", 12);
+ BLOCK_NAME_TO_ID.put("minecraft:gravel", 13);
+ BLOCK_NAME_TO_ID.put("minecraft:gold_ore", 14);
+ BLOCK_NAME_TO_ID.put("minecraft:iron_ore", 15);
+ BLOCK_NAME_TO_ID.put("minecraft:coal_ore", 16);
+ BLOCK_NAME_TO_ID.put("minecraft:log", 17);
+ BLOCK_NAME_TO_ID.put("minecraft:leaves", 18);
+ BLOCK_NAME_TO_ID.put("minecraft:sponge", 19);
+ BLOCK_NAME_TO_ID.put("minecraft:glass", 20);
+ BLOCK_NAME_TO_ID.put("minecraft:lapis_ore", 21);
+ BLOCK_NAME_TO_ID.put("minecraft:lapis_block", 22);
+ BLOCK_NAME_TO_ID.put("minecraft:dispenser", 23);
+ BLOCK_NAME_TO_ID.put("minecraft:sandstone", 24);
+ BLOCK_NAME_TO_ID.put("minecraft:noteblock", 25);
+ BLOCK_NAME_TO_ID.put("minecraft:bed", 26);
+ BLOCK_NAME_TO_ID.put("minecraft:golden_rail", 27);
+ BLOCK_NAME_TO_ID.put("minecraft:detector_rail", 28);
+ BLOCK_NAME_TO_ID.put("minecraft:sticky_piston", 29);
+ BLOCK_NAME_TO_ID.put("minecraft:web", 30);
+ BLOCK_NAME_TO_ID.put("minecraft:tallgrass", 31);
+ BLOCK_NAME_TO_ID.put("minecraft:deadbush", 32);
+ BLOCK_NAME_TO_ID.put("minecraft:piston", 33);
+ BLOCK_NAME_TO_ID.put("minecraft:piston_head", 34);
+ BLOCK_NAME_TO_ID.put("minecraft:wool", 35);
+ BLOCK_NAME_TO_ID.put("minecraft:piston_extension", 36);
+ BLOCK_NAME_TO_ID.put("minecraft:yellow_flower", 37);
+ BLOCK_NAME_TO_ID.put("minecraft:red_flower", 38);
+ BLOCK_NAME_TO_ID.put("minecraft:brown_mushroom", 39);
+ BLOCK_NAME_TO_ID.put("minecraft:red_mushroom", 40);
+ BLOCK_NAME_TO_ID.put("minecraft:gold_block", 41);
+ BLOCK_NAME_TO_ID.put("minecraft:iron_block", 42);
+ BLOCK_NAME_TO_ID.put("minecraft:double_stone_slab", 43);
+ BLOCK_NAME_TO_ID.put("minecraft:stone_slab", 44);
+ BLOCK_NAME_TO_ID.put("minecraft:brick_block", 45);
+ BLOCK_NAME_TO_ID.put("minecraft:tnt", 46);
+ BLOCK_NAME_TO_ID.put("minecraft:bookshelf", 47);
+ BLOCK_NAME_TO_ID.put("minecraft:mossy_cobblestone", 48);
+ BLOCK_NAME_TO_ID.put("minecraft:obsidian", 49);
+ BLOCK_NAME_TO_ID.put("minecraft:torch", 50);
+ BLOCK_NAME_TO_ID.put("minecraft:fire", 51);
+ BLOCK_NAME_TO_ID.put("minecraft:mob_spawner", 52);
+ BLOCK_NAME_TO_ID.put("minecraft:oak_stairs", 53);
+ BLOCK_NAME_TO_ID.put("minecraft:chest", 54);
+ BLOCK_NAME_TO_ID.put("minecraft:redstone_wire", 55);
+ BLOCK_NAME_TO_ID.put("minecraft:diamond_ore", 56);
+ BLOCK_NAME_TO_ID.put("minecraft:diamond_block", 57);
+ BLOCK_NAME_TO_ID.put("minecraft:crafting_table", 58);
+ BLOCK_NAME_TO_ID.put("minecraft:wheat", 59);
+ BLOCK_NAME_TO_ID.put("minecraft:farmland", 60);
+ BLOCK_NAME_TO_ID.put("minecraft:furnace", 61);
+ BLOCK_NAME_TO_ID.put("minecraft:lit_furnace", 62);
+ BLOCK_NAME_TO_ID.put("minecraft:standing_sign", 63);
+ BLOCK_NAME_TO_ID.put("minecraft:wooden_door", 64);
+ BLOCK_NAME_TO_ID.put("minecraft:ladder", 65);
+ BLOCK_NAME_TO_ID.put("minecraft:rail", 66);
+ BLOCK_NAME_TO_ID.put("minecraft:stone_stairs", 67);
+ BLOCK_NAME_TO_ID.put("minecraft:wall_sign", 68);
+ BLOCK_NAME_TO_ID.put("minecraft:lever", 69);
+ BLOCK_NAME_TO_ID.put("minecraft:stone_pressure_plate", 70);
+ BLOCK_NAME_TO_ID.put("minecraft:iron_door", 71);
+ BLOCK_NAME_TO_ID.put("minecraft:wooden_pressure_plate", 72);
+ BLOCK_NAME_TO_ID.put("minecraft:redstone_ore", 73);
+ BLOCK_NAME_TO_ID.put("minecraft:lit_redstone_ore", 74);
+ BLOCK_NAME_TO_ID.put("minecraft:unlit_redstone_torch", 75);
+ BLOCK_NAME_TO_ID.put("minecraft:redstone_torch", 76);
+ BLOCK_NAME_TO_ID.put("minecraft:stone_button", 77);
+ BLOCK_NAME_TO_ID.put("minecraft:snow_layer", 78);
+ BLOCK_NAME_TO_ID.put("minecraft:ice", 79);
+ BLOCK_NAME_TO_ID.put("minecraft:snow", 80);
+ BLOCK_NAME_TO_ID.put("minecraft:cactus", 81);
+ BLOCK_NAME_TO_ID.put("minecraft:clay", 82);
+ BLOCK_NAME_TO_ID.put("minecraft:reeds", 83);
+ BLOCK_NAME_TO_ID.put("minecraft:jukebox", 84);
+ BLOCK_NAME_TO_ID.put("minecraft:fence", 85);
+ BLOCK_NAME_TO_ID.put("minecraft:pumpkin", 86);
+ BLOCK_NAME_TO_ID.put("minecraft:netherrack", 87);
+ BLOCK_NAME_TO_ID.put("minecraft:soul_sand", 88);
+ BLOCK_NAME_TO_ID.put("minecraft:glowstone", 89);
+ BLOCK_NAME_TO_ID.put("minecraft:portal", 90);
+ BLOCK_NAME_TO_ID.put("minecraft:lit_pumpkin", 91);
+ BLOCK_NAME_TO_ID.put("minecraft:cake", 92);
+ BLOCK_NAME_TO_ID.put("minecraft:unpowered_repeater", 93);
+ BLOCK_NAME_TO_ID.put("minecraft:powered_repeater", 94);
+ BLOCK_NAME_TO_ID.put("minecraft:stained_glass", 95);
+ BLOCK_NAME_TO_ID.put("minecraft:trapdoor", 96);
+ BLOCK_NAME_TO_ID.put("minecraft:monster_egg", 97);
+ BLOCK_NAME_TO_ID.put("minecraft:stonebrick", 98);
+ BLOCK_NAME_TO_ID.put("minecraft:brown_mushroom_block", 99);
+ BLOCK_NAME_TO_ID.put("minecraft:red_mushroom_block", 100);
+ BLOCK_NAME_TO_ID.put("minecraft:iron_bars", 101);
+ BLOCK_NAME_TO_ID.put("minecraft:glass_pane", 102);
+ BLOCK_NAME_TO_ID.put("minecraft:melon_block", 103);
+ BLOCK_NAME_TO_ID.put("minecraft:pumpkin_stem", 104);
+ BLOCK_NAME_TO_ID.put("minecraft:melon_stem", 105);
+ BLOCK_NAME_TO_ID.put("minecraft:vine", 106);
+ BLOCK_NAME_TO_ID.put("minecraft:fence_gate", 107);
+ BLOCK_NAME_TO_ID.put("minecraft:brick_stairs", 108);
+ BLOCK_NAME_TO_ID.put("minecraft:stone_brick_stairs", 109);
+ BLOCK_NAME_TO_ID.put("minecraft:mycelium", 110);
+ BLOCK_NAME_TO_ID.put("minecraft:waterlily", 111);
+ BLOCK_NAME_TO_ID.put("minecraft:nether_brick", 112);
+ BLOCK_NAME_TO_ID.put("minecraft:nether_brick_fence", 113);
+ BLOCK_NAME_TO_ID.put("minecraft:nether_brick_stairs", 114);
+ BLOCK_NAME_TO_ID.put("minecraft:nether_wart", 115);
+ BLOCK_NAME_TO_ID.put("minecraft:enchanting_table", 116);
+ BLOCK_NAME_TO_ID.put("minecraft:brewing_stand", 117);
+ BLOCK_NAME_TO_ID.put("minecraft:cauldron", 118);
+ BLOCK_NAME_TO_ID.put("minecraft:end_portal", 119);
+ BLOCK_NAME_TO_ID.put("minecraft:end_portal_frame", 120);
+ BLOCK_NAME_TO_ID.put("minecraft:end_stone", 121);
+ BLOCK_NAME_TO_ID.put("minecraft:dragon_egg", 122);
+ BLOCK_NAME_TO_ID.put("minecraft:redstone_lamp", 123);
+ BLOCK_NAME_TO_ID.put("minecraft:lit_redstone_lamp", 124);
+ BLOCK_NAME_TO_ID.put("minecraft:double_wooden_slab", 125);
+ BLOCK_NAME_TO_ID.put("minecraft:wooden_slab", 126);
+ BLOCK_NAME_TO_ID.put("minecraft:cocoa", 127);
+ BLOCK_NAME_TO_ID.put("minecraft:sandstone_stairs", 128);
+ BLOCK_NAME_TO_ID.put("minecraft:emerald_ore", 129);
+ BLOCK_NAME_TO_ID.put("minecraft:ender_chest", 130);
+ BLOCK_NAME_TO_ID.put("minecraft:tripwire_hook", 131);
+ BLOCK_NAME_TO_ID.put("minecraft:tripwire", 132);
+ BLOCK_NAME_TO_ID.put("minecraft:emerald_block", 133);
+ BLOCK_NAME_TO_ID.put("minecraft:spruce_stairs", 134);
+ BLOCK_NAME_TO_ID.put("minecraft:birch_stairs", 135);
+ BLOCK_NAME_TO_ID.put("minecraft:jungle_stairs", 136);
+ BLOCK_NAME_TO_ID.put("minecraft:command_block", 137);
+ BLOCK_NAME_TO_ID.put("minecraft:beacon", 138);
+ BLOCK_NAME_TO_ID.put("minecraft:cobblestone_wall", 139);
+ BLOCK_NAME_TO_ID.put("minecraft:flower_pot", 140);
+ BLOCK_NAME_TO_ID.put("minecraft:carrots", 141);
+ BLOCK_NAME_TO_ID.put("minecraft:potatoes", 142);
+ BLOCK_NAME_TO_ID.put("minecraft:wooden_button", 143);
+ BLOCK_NAME_TO_ID.put("minecraft:skull", 144);
+ BLOCK_NAME_TO_ID.put("minecraft:anvil", 145);
+ BLOCK_NAME_TO_ID.put("minecraft:trapped_chest", 146);
+ BLOCK_NAME_TO_ID.put("minecraft:light_weighted_pressure_plate", 147);
+ BLOCK_NAME_TO_ID.put("minecraft:heavy_weighted_pressure_plate", 148);
+ BLOCK_NAME_TO_ID.put("minecraft:unpowered_comparator", 149);
+ BLOCK_NAME_TO_ID.put("minecraft:powered_comparator", 150);
+ BLOCK_NAME_TO_ID.put("minecraft:daylight_detector", 151);
+ BLOCK_NAME_TO_ID.put("minecraft:redstone_block", 152);
+ BLOCK_NAME_TO_ID.put("minecraft:quartz_ore", 153);
+ BLOCK_NAME_TO_ID.put("minecraft:hopper", 154);
+ BLOCK_NAME_TO_ID.put("minecraft:quartz_block", 155);
+ BLOCK_NAME_TO_ID.put("minecraft:quartz_stairs", 156);
+ BLOCK_NAME_TO_ID.put("minecraft:activator_rail", 157);
+ BLOCK_NAME_TO_ID.put("minecraft:dropper", 158);
+ BLOCK_NAME_TO_ID.put("minecraft:stained_hardened_clay", 159);
+ BLOCK_NAME_TO_ID.put("minecraft:stained_glass_pane", 160);
+ BLOCK_NAME_TO_ID.put("minecraft:leaves2", 161);
+ BLOCK_NAME_TO_ID.put("minecraft:log2", 162);
+ BLOCK_NAME_TO_ID.put("minecraft:acacia_stairs", 163);
+ BLOCK_NAME_TO_ID.put("minecraft:dark_oak_stairs", 164);
+ BLOCK_NAME_TO_ID.put("minecraft:slime", 165);
+ BLOCK_NAME_TO_ID.put("minecraft:barrier", 166);
+ BLOCK_NAME_TO_ID.put("minecraft:iron_trapdoor", 167);
+ BLOCK_NAME_TO_ID.put("minecraft:prismarine", 168);
+ BLOCK_NAME_TO_ID.put("minecraft:sea_lantern", 169);
+ BLOCK_NAME_TO_ID.put("minecraft:hay_block", 170);
+ BLOCK_NAME_TO_ID.put("minecraft:carpet", 171);
+ BLOCK_NAME_TO_ID.put("minecraft:hardened_clay", 172);
+ BLOCK_NAME_TO_ID.put("minecraft:coal_block", 173);
+ BLOCK_NAME_TO_ID.put("minecraft:packed_ice", 174);
+ BLOCK_NAME_TO_ID.put("minecraft:double_plant", 175);
+ BLOCK_NAME_TO_ID.put("minecraft:standing_banner", 176);
+ BLOCK_NAME_TO_ID.put("minecraft:wall_banner", 177);
+ BLOCK_NAME_TO_ID.put("minecraft:daylight_detector_inverted", 178);
+ BLOCK_NAME_TO_ID.put("minecraft:red_sandstone", 179);
+ BLOCK_NAME_TO_ID.put("minecraft:red_sandstone_stairs", 180);
+ BLOCK_NAME_TO_ID.put("minecraft:double_stone_slab2", 181);
+ BLOCK_NAME_TO_ID.put("minecraft:stone_slab2", 182);
+ BLOCK_NAME_TO_ID.put("minecraft:spruce_fence_gate", 183);
+ BLOCK_NAME_TO_ID.put("minecraft:birch_fence_gate", 184);
+ BLOCK_NAME_TO_ID.put("minecraft:jungle_fence_gate", 185);
+ BLOCK_NAME_TO_ID.put("minecraft:dark_oak_fence_gate", 186);
+ BLOCK_NAME_TO_ID.put("minecraft:acacia_fence_gate", 187);
+ BLOCK_NAME_TO_ID.put("minecraft:spruce_fence", 188);
+ BLOCK_NAME_TO_ID.put("minecraft:birch_fence", 189);
+ BLOCK_NAME_TO_ID.put("minecraft:jungle_fence", 190);
+ BLOCK_NAME_TO_ID.put("minecraft:dark_oak_fence", 191);
+ BLOCK_NAME_TO_ID.put("minecraft:acacia_fence", 192);
+ BLOCK_NAME_TO_ID.put("minecraft:spruce_door", 193);
+ BLOCK_NAME_TO_ID.put("minecraft:birch_door", 194);
+ BLOCK_NAME_TO_ID.put("minecraft:jungle_door", 195);
+ BLOCK_NAME_TO_ID.put("minecraft:acacia_door", 196);
+ BLOCK_NAME_TO_ID.put("minecraft:dark_oak_door", 197);
+ BLOCK_NAME_TO_ID.put("minecraft:end_rod", 198);
+ BLOCK_NAME_TO_ID.put("minecraft:chorus_plant", 199);
+ BLOCK_NAME_TO_ID.put("minecraft:chorus_flower", 200);
+ BLOCK_NAME_TO_ID.put("minecraft:purpur_block", 201);
+ BLOCK_NAME_TO_ID.put("minecraft:purpur_pillar", 202);
+ BLOCK_NAME_TO_ID.put("minecraft:purpur_stairs", 203);
+ BLOCK_NAME_TO_ID.put("minecraft:purpur_double_slab", 204);
+ BLOCK_NAME_TO_ID.put("minecraft:purpur_slab", 205);
+ BLOCK_NAME_TO_ID.put("minecraft:end_bricks", 206);
+ BLOCK_NAME_TO_ID.put("minecraft:beetroots", 207);
+ BLOCK_NAME_TO_ID.put("minecraft:grass_path", 208);
+ BLOCK_NAME_TO_ID.put("minecraft:end_gateway", 209);
+ BLOCK_NAME_TO_ID.put("minecraft:repeating_command_block", 210);
+ BLOCK_NAME_TO_ID.put("minecraft:chain_command_block", 211);
+ BLOCK_NAME_TO_ID.put("minecraft:frosted_ice", 212);
+ BLOCK_NAME_TO_ID.put("minecraft:magma", 213);
+ BLOCK_NAME_TO_ID.put("minecraft:nether_wart_block", 214);
+ BLOCK_NAME_TO_ID.put("minecraft:red_nether_brick", 215);
+ BLOCK_NAME_TO_ID.put("minecraft:bone_block", 216);
+ BLOCK_NAME_TO_ID.put("minecraft:structure_void", 217);
+ BLOCK_NAME_TO_ID.put("minecraft:observer", 218);
+ BLOCK_NAME_TO_ID.put("minecraft:white_shulker_box", 219);
+ BLOCK_NAME_TO_ID.put("minecraft:orange_shulker_box", 220);
+ BLOCK_NAME_TO_ID.put("minecraft:magenta_shulker_box", 221);
+ BLOCK_NAME_TO_ID.put("minecraft:light_blue_shulker_box", 222);
+ BLOCK_NAME_TO_ID.put("minecraft:yellow_shulker_box", 223);
+ BLOCK_NAME_TO_ID.put("minecraft:lime_shulker_box", 224);
+ BLOCK_NAME_TO_ID.put("minecraft:pink_shulker_box", 225);
+ BLOCK_NAME_TO_ID.put("minecraft:gray_shulker_box", 226);
+ BLOCK_NAME_TO_ID.put("minecraft:silver_shulker_box", 227);
+ BLOCK_NAME_TO_ID.put("minecraft:cyan_shulker_box", 228);
+ BLOCK_NAME_TO_ID.put("minecraft:purple_shulker_box", 229);
+ BLOCK_NAME_TO_ID.put("minecraft:blue_shulker_box", 230);
+ BLOCK_NAME_TO_ID.put("minecraft:brown_shulker_box", 231);
+ BLOCK_NAME_TO_ID.put("minecraft:green_shulker_box", 232);
+ BLOCK_NAME_TO_ID.put("minecraft:red_shulker_box", 233);
+ BLOCK_NAME_TO_ID.put("minecraft:black_shulker_box", 234);
+ BLOCK_NAME_TO_ID.put("minecraft:white_glazed_terracotta", 235);
+ BLOCK_NAME_TO_ID.put("minecraft:orange_glazed_terracotta", 236);
+ BLOCK_NAME_TO_ID.put("minecraft:magenta_glazed_terracotta", 237);
+ BLOCK_NAME_TO_ID.put("minecraft:light_blue_glazed_terracotta", 238);
+ BLOCK_NAME_TO_ID.put("minecraft:yellow_glazed_terracotta", 239);
+ BLOCK_NAME_TO_ID.put("minecraft:lime_glazed_terracotta", 240);
+ BLOCK_NAME_TO_ID.put("minecraft:pink_glazed_terracotta", 241);
+ BLOCK_NAME_TO_ID.put("minecraft:gray_glazed_terracotta", 242);
+ BLOCK_NAME_TO_ID.put("minecraft:silver_glazed_terracotta", 243);
+ BLOCK_NAME_TO_ID.put("minecraft:cyan_glazed_terracotta", 244);
+ BLOCK_NAME_TO_ID.put("minecraft:purple_glazed_terracotta", 245);
+ BLOCK_NAME_TO_ID.put("minecraft:blue_glazed_terracotta", 246);
+ BLOCK_NAME_TO_ID.put("minecraft:brown_glazed_terracotta", 247);
+ BLOCK_NAME_TO_ID.put("minecraft:green_glazed_terracotta", 248);
+ BLOCK_NAME_TO_ID.put("minecraft:red_glazed_terracotta", 249);
+ BLOCK_NAME_TO_ID.put("minecraft:black_glazed_terracotta", 250);
+ BLOCK_NAME_TO_ID.put("minecraft:concrete", 251);
+ BLOCK_NAME_TO_ID.put("minecraft:concrete_powder", 252);
+ BLOCK_NAME_TO_ID.put("minecraft:structure_block", 255);
+ }
+
+ protected static final int VERSION = MCVersions.V17W47A;
+
+ protected final String[] paths;
+
+ public ConverterFlattenEntity(final String... paths) {
+ super(VERSION, 3);
+ this.paths = paths;
+ }
+
+ private static void register(final String id, final String... paths) {
+ MCTypeRegistry.ENTITY.addConverterForId(id, new ConverterFlattenEntity(paths));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:falling_block", new DataConverter<>(VERSION, 3) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int blockId;
+ if (data.hasKey("Block")) {
+ final Number id = data.getNumber("Block");
+ if (id != null) {
+ blockId = id.intValue();
+ } else {
+ blockId = getBlockId(data.getString("Block"));
+ }
+ } else {
+ final Number tileId = data.getNumber("TileID");
+ if (tileId != null) {
+ blockId = tileId.intValue();
+ } else {
+ blockId = data.getByte("Tile") & 255;
+ }
+ }
+
+ final int blockData = data.getInt("Data") & 15;
+
+ data.remove("Block"); // from type update
+ data.remove("Data");
+ data.remove("TileID");
+ data.remove("Tile");
+
+ // key is from type update
+ data.setMap("BlockState", HelperBlockFlatteningV1450.getNBTForId((blockId << 4) | blockData).copy()); // copy to avoid problems with later state datafixers
+
+ return null;
+ }
+ });
+ register("minecraft:enderman", "carried", "carriedData", "carriedBlockState");
+ register("minecraft:arrow", "inTile", "inData", "inBlockState");
+ register("minecraft:spectral_arrow", "inTile", "inData", "inBlockState");
+ register("minecraft:egg", "inTile");
+ register("minecraft:ender_pearl", "inTile");
+ register("minecraft:fireball", "inTile");
+ register("minecraft:potion", "inTile");
+ register("minecraft:small_fireball", "inTile");
+ register("minecraft:snowball", "inTile");
+ register("minecraft:wither_skull", "inTile");
+ register("minecraft:xp_bottle", "inTile");
+ register("minecraft:commandblock_minecart", "DisplayTile", "DisplayData", "DisplayState");
+ register("minecraft:minecart", "DisplayTile", "DisplayData", "DisplayState");
+ register("minecraft:chest_minecart", "DisplayTile", "DisplayData", "DisplayState");
+ register("minecraft:furnace_minecart", "DisplayTile", "DisplayData", "DisplayState");
+ register("minecraft:tnt_minecart", "DisplayTile", "DisplayData", "DisplayState");
+ register("minecraft:hopper_minecart", "DisplayTile", "DisplayData", "DisplayState");
+ register("minecraft:spawner_minecart", "DisplayTile", "DisplayData", "DisplayState");
+ }
+
+ public static int getBlockId(final String block) {
+ final Integer ret = BLOCK_NAME_TO_ID.get(block);
+ return ret == null ? 0 : ret.intValue();
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (this.paths.length == 1) {
+ data.remove(this.paths[0]);
+ return null;
+ }
+ final String idPath = this.paths[0];
+ final String dataPath = this.paths[1];
+ final String outputStatePath = this.paths[2];
+
+ final int blockId;
+ if (data.hasKey(idPath, ObjectType.NUMBER)) {
+ blockId = data.getInt(idPath);
+ } else {
+ blockId = getBlockId(data.getString(idPath));
+ }
+
+ final int blockData = data.getInt(dataPath) & 15;
+
+ data.remove(idPath); // from type update
+ data.remove(dataPath);
+
+ data.setMap(outputStatePath, HelperBlockFlatteningV1450.getNBTForId((blockId << 4) | blockData).copy()); // copy to avoid problems with later state datafixers
+
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/AddFlagIfAbsent.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/AddFlagIfAbsent.java
new file mode 100644
index 0000000000000000000000000000000000000000..4ab607f946782cc483535564e86fa9753dd7897a
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/AddFlagIfAbsent.java
@@ -0,0 +1,30 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.helpers;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class AddFlagIfAbsent extends DataConverter<MapType<String>, MapType<String>> {
+
+ public final String path;
+ public final boolean dfl;
+
+ public AddFlagIfAbsent(final int toVersion, final String path, final boolean dfl) {
+ super(toVersion);
+ this.path = path;
+ this.dfl = dfl;
+ }
+
+ public AddFlagIfAbsent(final int toVersion, final int versionStep, final String path, final boolean dfl) {
+ super(toVersion, versionStep);
+ this.path = path;
+ this.dfl = dfl;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!data.hasKey(this.path)) {
+ data.setBoolean(this.path, this.dfl);
+ }
+ return null;
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/ConverterAbstractStringValueTypeRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/ConverterAbstractStringValueTypeRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..bc79670f47aaa413ea3e96ef6a32e14099ad8a58
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/ConverterAbstractStringValueTypeRename.java
@@ -0,0 +1,24 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.helpers;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCValueType;
+import java.util.function.Function;
+
+public final class ConverterAbstractStringValueTypeRename {
+
+ private ConverterAbstractStringValueTypeRename() {}
+
+ public static void register(final int version, final MCValueType type, final Function<String, String> renamer) {
+ register(version, 0, type, renamer);
+ }
+ public static void register(final int version, final int subVersion, final MCValueType type, final Function<String, String> renamer) {
+ type.addConverter(new DataConverter<>(version, subVersion) {
+ @Override
+ public Object convert(final Object data, final long sourceVersion, final long toVersion) {
+ final String ret = (data instanceof String) ? renamer.apply((String)data) : null;
+ return ret == data ? null : ret;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperBlockFlatteningV1450.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperBlockFlatteningV1450.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..4f4f4cb6037c2a46ffcf427f5812164bbb98b8b7
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperBlockFlatteningV1450.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,1829 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.converters.helpers;
+
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.nbt.NBTMapType;
+import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
+import net.minecraft.nbt.TagParser;
+import java.util.HashMap;
+import java.util.Map;
+
+public final class HelperBlockFlatteningV1450 {
+
+ protected static final MapType<String>[] FLATTENED_BY_ID = new MapType[4096];
+ protected static final MapType<String>[] BLOCK_DEFAULTS = new MapType[4096];
+
+ private static final Object2IntOpenHashMap<MapType<String>> ID_BY_OLD_NBT = new Object2IntOpenHashMap<MapType<String>>(64, 0.7f) {
+ @Override
+ public int put(final MapType<String> o, final int v) {
+ if (this.containsKey(o)) {
+ throw new RuntimeException("Already contains mapping for " + o);
+ }
+
+ return super.put(o, v);
+ }
+ };
+ static {
+ ID_BY_OLD_NBT.defaultReturnValue(-1);
+ }
+
+ private static final Object2IntOpenHashMap<String> ID_BY_OLD_NAME = new Object2IntOpenHashMap<String>(64, 0.7f) {
+ @Override
+ public int put(final String o, final int v) {
+ if (this.containsKey(o)) {
+ throw new RuntimeException("Already contains mapping for " + o);
+ }
+
+ return super.put(o, v);
+ }
+ };
+ static {
+ ID_BY_OLD_NAME.defaultReturnValue(-1);
+ }
+
+ // map used to ensure that each parsed block state contains no duplicates
+ protected static final Map<MapType<String>, MapType<String>> IDENTITY_ENSURE = new HashMap<>();
+
+ public static MapType<String> parseTag(final String blockstate) {
+ try {
+ final MapType<String> ret = new NBTMapType(TagParser.parseTag(blockstate.replace('\'', '"')));
+
+ synchronized (IDENTITY_ENSURE) {
+ final MapType<String> identity = IDENTITY_ENSURE.putIfAbsent(ret, ret);
+
+ return identity == null ? ret : identity;
+ }
+
+ } catch (final Exception ex) {
+ throw new RuntimeException("Exception parsing " + blockstate, ex);
+ }
+ }
+
+ private static void register(final int id, final String flattened, final String... preFlattenings) {
+ final MapType<String> flattenedNBT = parseTag(flattened);
+ if (FLATTENED_BY_ID[id] != null) {
+ throw new RuntimeException("Mapping already exists for id " + id);
+ }
+ FLATTENED_BY_ID[id] = flattenedNBT;
+
+ // it's important that we register ids from smallest to largest, so that
+ // the default is going to be correct
+ final int block = id >> 4;
+ if (BLOCK_DEFAULTS[block] == null) {
+ BLOCK_DEFAULTS[block] = flattenedNBT;
+ }
+
+ for (final String preFlattening : preFlattenings) {
+ final MapType<String> preFlatteningNBT = parseTag(preFlattening);
+ final String name = preFlatteningNBT.getString("Name");
+ if (name == null) {
+ throw new RuntimeException("Name does not exist for pre flattenings for id " + id);
+ }
+
+ // putIfAbsent so we default to the lowest id, which is going to be the block default
+ ID_BY_OLD_NAME.putIfAbsent(name, id);
+ ID_BY_OLD_NBT.put(preFlatteningNBT, id);
+ }
+ }
+
+ private static void finalizeMaps() {
+ for(int i = 0; i < FLATTENED_BY_ID.length; ++i) {
+ if (FLATTENED_BY_ID[i] == null) {
+ FLATTENED_BY_ID[i] = BLOCK_DEFAULTS[i >> 4];
+ }
+ }
+ }
+
+ public static MapType<String> flattenNBT(final MapType<String> old) {
+ final int id = ID_BY_OLD_NBT.getInt(old);
+ final MapType<String> ret = getNBTForIdRaw(id);
+
+ return ret == null ? old : ret;
+ }
+
+ public static String getNewBlockName(final String old) {
+ final int id = ID_BY_OLD_NAME.getInt(old);
+ final MapType<String> ret = getNBTForIdRaw(id);
+ return ret == null ? old : ret.getString("Name");
+ }
+
+ public static String getNameForId(final int block) {
+ final MapType<String> nbt = getNBTForIdRaw(block);
+ return nbt == null ? "minecraft:air" : nbt.getString("Name");
+ }
+
+ protected static MapType<String> getNBTForIdRaw(final int block) {
+ return block >= 0 && block < FLATTENED_BY_ID.length ? FLATTENED_BY_ID[block] : null;
+ }
+
+ public static MapType<String> getNBTForId(final int block) {
+ MapType<String> ret = getNBTForIdRaw(block);
+ return ret == null ? FLATTENED_BY_ID[0] : ret;
+ }
+
+ private HelperBlockFlatteningV1450() {}
+
+ static {
+ ID_BY_OLD_NBT.defaultReturnValue(-1);
+ register(0, "{Name:'minecraft:air'}", "{Name:'minecraft:air'}");
+ register(16, "{Name:'minecraft:stone'}", "{Name:'minecraft:stone',Properties:{variant:'stone'}}");
+ register(17, "{Name:'minecraft:granite'}", "{Name:'minecraft:stone',Properties:{variant:'granite'}}");
+ register(18, "{Name:'minecraft:polished_granite'}", "{Name:'minecraft:stone',Properties:{variant:'smooth_granite'}}");
+ register(19, "{Name:'minecraft:diorite'}", "{Name:'minecraft:stone',Properties:{variant:'diorite'}}");
+ register(20, "{Name:'minecraft:polished_diorite'}", "{Name:'minecraft:stone',Properties:{variant:'smooth_diorite'}}");
+ register(21, "{Name:'minecraft:andesite'}", "{Name:'minecraft:stone',Properties:{variant:'andesite'}}");
+ register(22, "{Name:'minecraft:polished_andesite'}", "{Name:'minecraft:stone',Properties:{variant:'smooth_andesite'}}");
+ register(32, "{Name:'minecraft:grass_block',Properties:{snowy:'false'}}", "{Name:'minecraft:grass',Properties:{snowy:'false'}}", "{Name:'minecraft:grass',Properties:{snowy:'true'}}");
+ register(48, "{Name:'minecraft:dirt'}", "{Name:'minecraft:dirt',Properties:{snowy:'false',variant:'dirt'}}", "{Name:'minecraft:dirt',Properties:{snowy:'true',variant:'dirt'}}");
+ register(49, "{Name:'minecraft:coarse_dirt'}", "{Name:'minecraft:dirt',Properties:{snowy:'false',variant:'coarse_dirt'}}", "{Name:'minecraft:dirt',Properties:{snowy:'true',variant:'coarse_dirt'}}");
+ register(50, "{Name:'minecraft:podzol',Properties:{snowy:'false'}}", "{Name:'minecraft:dirt',Properties:{snowy:'false',variant:'podzol'}}", "{Name:'minecraft:dirt',Properties:{snowy:'true',variant:'podzol'}}");
+ register(64, "{Name:'minecraft:cobblestone'}", "{Name:'minecraft:cobblestone'}");
+ register(80, "{Name:'minecraft:oak_planks'}", "{Name:'minecraft:planks',Properties:{variant:'oak'}}");
+ register(81, "{Name:'minecraft:spruce_planks'}", "{Name:'minecraft:planks',Properties:{variant:'spruce'}}");
+ register(82, "{Name:'minecraft:birch_planks'}", "{Name:'minecraft:planks',Properties:{variant:'birch'}}");
+ register(83, "{Name:'minecraft:jungle_planks'}", "{Name:'minecraft:planks',Properties:{variant:'jungle'}}");
+ register(84, "{Name:'minecraft:acacia_planks'}", "{Name:'minecraft:planks',Properties:{variant:'acacia'}}");
+ register(85, "{Name:'minecraft:dark_oak_planks'}", "{Name:'minecraft:planks',Properties:{variant:'dark_oak'}}");
+ register(96, "{Name:'minecraft:oak_sapling',Properties:{stage:'0'}}", "{Name:'minecraft:sapling',Properties:{stage:'0',type:'oak'}}");
+ register(97, "{Name:'minecraft:spruce_sapling',Properties:{stage:'0'}}", "{Name:'minecraft:sapling',Properties:{stage:'0',type:'spruce'}}");
+ register(98, "{Name:'minecraft:birch_sapling',Properties:{stage:'0'}}", "{Name:'minecraft:sapling',Properties:{stage:'0',type:'birch'}}");
+ register(99, "{Name:'minecraft:jungle_sapling',Properties:{stage:'0'}}", "{Name:'minecraft:sapling',Properties:{stage:'0',type:'jungle'}}");
+ register(100, "{Name:'minecraft:acacia_sapling',Properties:{stage:'0'}}", "{Name:'minecraft:sapling',Properties:{stage:'0',type:'acacia'}}");
+ register(101, "{Name:'minecraft:dark_oak_sapling',Properties:{stage:'0'}}", "{Name:'minecraft:sapling',Properties:{stage:'0',type:'dark_oak'}}");
+ register(104, "{Name:'minecraft:oak_sapling',Properties:{stage:'1'}}", "{Name:'minecraft:sapling',Properties:{stage:'1',type:'oak'}}");
+ register(105, "{Name:'minecraft:spruce_sapling',Properties:{stage:'1'}}", "{Name:'minecraft:sapling',Properties:{stage:'1',type:'spruce'}}");
+ register(106, "{Name:'minecraft:birch_sapling',Properties:{stage:'1'}}", "{Name:'minecraft:sapling',Properties:{stage:'1',type:'birch'}}");
+ register(107, "{Name:'minecraft:jungle_sapling',Properties:{stage:'1'}}", "{Name:'minecraft:sapling',Properties:{stage:'1',type:'jungle'}}");
+ register(108, "{Name:'minecraft:acacia_sapling',Properties:{stage:'1'}}", "{Name:'minecraft:sapling',Properties:{stage:'1',type:'acacia'}}");
+ register(109, "{Name:'minecraft:dark_oak_sapling',Properties:{stage:'1'}}", "{Name:'minecraft:sapling',Properties:{stage:'1',type:'dark_oak'}}");
+ register(112, "{Name:'minecraft:bedrock'}", "{Name:'minecraft:bedrock'}");
+ register(128, "{Name:'minecraft:water',Properties:{level:'0'}}", "{Name:'minecraft:flowing_water',Properties:{level:'0'}}");
+ register(129, "{Name:'minecraft:water',Properties:{level:'1'}}", "{Name:'minecraft:flowing_water',Properties:{level:'1'}}");
+ register(130, "{Name:'minecraft:water',Properties:{level:'2'}}", "{Name:'minecraft:flowing_water',Properties:{level:'2'}}");
+ register(131, "{Name:'minecraft:water',Properties:{level:'3'}}", "{Name:'minecraft:flowing_water',Properties:{level:'3'}}");
+ register(132, "{Name:'minecraft:water',Properties:{level:'4'}}", "{Name:'minecraft:flowing_water',Properties:{level:'4'}}");
+ register(133, "{Name:'minecraft:water',Properties:{level:'5'}}", "{Name:'minecraft:flowing_water',Properties:{level:'5'}}");
+ register(134, "{Name:'minecraft:water',Properties:{level:'6'}}", "{Name:'minecraft:flowing_water',Properties:{level:'6'}}");
+ register(135, "{Name:'minecraft:water',Properties:{level:'7'}}", "{Name:'minecraft:flowing_water',Properties:{level:'7'}}");
+ register(136, "{Name:'minecraft:water',Properties:{level:'8'}}", "{Name:'minecraft:flowing_water',Properties:{level:'8'}}");
+ register(137, "{Name:'minecraft:water',Properties:{level:'9'}}", "{Name:'minecraft:flowing_water',Properties:{level:'9'}}");
+ register(138, "{Name:'minecraft:water',Properties:{level:'10'}}", "{Name:'minecraft:flowing_water',Properties:{level:'10'}}");
+ register(139, "{Name:'minecraft:water',Properties:{level:'11'}}", "{Name:'minecraft:flowing_water',Properties:{level:'11'}}");
+ register(140, "{Name:'minecraft:water',Properties:{level:'12'}}", "{Name:'minecraft:flowing_water',Properties:{level:'12'}}");
+ register(141, "{Name:'minecraft:water',Properties:{level:'13'}}", "{Name:'minecraft:flowing_water',Properties:{level:'13'}}");
+ register(142, "{Name:'minecraft:water',Properties:{level:'14'}}", "{Name:'minecraft:flowing_water',Properties:{level:'14'}}");
+ register(143, "{Name:'minecraft:water',Properties:{level:'15'}}", "{Name:'minecraft:flowing_water',Properties:{level:'15'}}");
+ register(144, "{Name:'minecraft:water',Properties:{level:'0'}}", "{Name:'minecraft:water',Properties:{level:'0'}}");
+ register(145, "{Name:'minecraft:water',Properties:{level:'1'}}", "{Name:'minecraft:water',Properties:{level:'1'}}");
+ register(146, "{Name:'minecraft:water',Properties:{level:'2'}}", "{Name:'minecraft:water',Properties:{level:'2'}}");
+ register(147, "{Name:'minecraft:water',Properties:{level:'3'}}", "{Name:'minecraft:water',Properties:{level:'3'}}");
+ register(148, "{Name:'minecraft:water',Properties:{level:'4'}}", "{Name:'minecraft:water',Properties:{level:'4'}}");
+ register(149, "{Name:'minecraft:water',Properties:{level:'5'}}", "{Name:'minecraft:water',Properties:{level:'5'}}");
+ register(150, "{Name:'minecraft:water',Properties:{level:'6'}}", "{Name:'minecraft:water',Properties:{level:'6'}}");
+ register(151, "{Name:'minecraft:water',Properties:{level:'7'}}", "{Name:'minecraft:water',Properties:{level:'7'}}");
+ register(152, "{Name:'minecraft:water',Properties:{level:'8'}}", "{Name:'minecraft:water',Properties:{level:'8'}}");
+ register(153, "{Name:'minecraft:water',Properties:{level:'9'}}", "{Name:'minecraft:water',Properties:{level:'9'}}");
+ register(154, "{Name:'minecraft:water',Properties:{level:'10'}}", "{Name:'minecraft:water',Properties:{level:'10'}}");
+ register(155, "{Name:'minecraft:water',Properties:{level:'11'}}", "{Name:'minecraft:water',Properties:{level:'11'}}");
+ register(156, "{Name:'minecraft:water',Properties:{level:'12'}}", "{Name:'minecraft:water',Properties:{level:'12'}}");
+ register(157, "{Name:'minecraft:water',Properties:{level:'13'}}", "{Name:'minecraft:water',Properties:{level:'13'}}");
+ register(158, "{Name:'minecraft:water',Properties:{level:'14'}}", "{Name:'minecraft:water',Properties:{level:'14'}}");
+ register(159, "{Name:'minecraft:water',Properties:{level:'15'}}", "{Name:'minecraft:water',Properties:{level:'15'}}");
+ register(160, "{Name:'minecraft:lava',Properties:{level:'0'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'0'}}");
+ register(161, "{Name:'minecraft:lava',Properties:{level:'1'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'1'}}");
+ register(162, "{Name:'minecraft:lava',Properties:{level:'2'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'2'}}");
+ register(163, "{Name:'minecraft:lava',Properties:{level:'3'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'3'}}");
+ register(164, "{Name:'minecraft:lava',Properties:{level:'4'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'4'}}");
+ register(165, "{Name:'minecraft:lava',Properties:{level:'5'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'5'}}");
+ register(166, "{Name:'minecraft:lava',Properties:{level:'6'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'6'}}");
+ register(167, "{Name:'minecraft:lava',Properties:{level:'7'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'7'}}");
+ register(168, "{Name:'minecraft:lava',Properties:{level:'8'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'8'}}");
+ register(169, "{Name:'minecraft:lava',Properties:{level:'9'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'9'}}");
+ register(170, "{Name:'minecraft:lava',Properties:{level:'10'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'10'}}");
+ register(171, "{Name:'minecraft:lava',Properties:{level:'11'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'11'}}");
+ register(172, "{Name:'minecraft:lava',Properties:{level:'12'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'12'}}");
+ register(173, "{Name:'minecraft:lava',Properties:{level:'13'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'13'}}");
+ register(174, "{Name:'minecraft:lava',Properties:{level:'14'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'14'}}");
+ register(175, "{Name:'minecraft:lava',Properties:{level:'15'}}", "{Name:'minecraft:flowing_lava',Properties:{level:'15'}}");
+ register(176, "{Name:'minecraft:lava',Properties:{level:'0'}}", "{Name:'minecraft:lava',Properties:{level:'0'}}");
+ register(177, "{Name:'minecraft:lava',Properties:{level:'1'}}", "{Name:'minecraft:lava',Properties:{level:'1'}}");
+ register(178, "{Name:'minecraft:lava',Properties:{level:'2'}}", "{Name:'minecraft:lava',Properties:{level:'2'}}");
+ register(179, "{Name:'minecraft:lava',Properties:{level:'3'}}", "{Name:'minecraft:lava',Properties:{level:'3'}}");
+ register(180, "{Name:'minecraft:lava',Properties:{level:'4'}}", "{Name:'minecraft:lava',Properties:{level:'4'}}");
+ register(181, "{Name:'minecraft:lava',Properties:{level:'5'}}", "{Name:'minecraft:lava',Properties:{level:'5'}}");
+ register(182, "{Name:'minecraft:lava',Properties:{level:'6'}}", "{Name:'minecraft:lava',Properties:{level:'6'}}");
+ register(183, "{Name:'minecraft:lava',Properties:{level:'7'}}", "{Name:'minecraft:lava',Properties:{level:'7'}}");
+ register(184, "{Name:'minecraft:lava',Properties:{level:'8'}}", "{Name:'minecraft:lava',Properties:{level:'8'}}");
+ register(185, "{Name:'minecraft:lava',Properties:{level:'9'}}", "{Name:'minecraft:lava',Properties:{level:'9'}}");
+ register(186, "{Name:'minecraft:lava',Properties:{level:'10'}}", "{Name:'minecraft:lava',Properties:{level:'10'}}");
+ register(187, "{Name:'minecraft:lava',Properties:{level:'11'}}", "{Name:'minecraft:lava',Properties:{level:'11'}}");
+ register(188, "{Name:'minecraft:lava',Properties:{level:'12'}}", "{Name:'minecraft:lava',Properties:{level:'12'}}");
+ register(189, "{Name:'minecraft:lava',Properties:{level:'13'}}", "{Name:'minecraft:lava',Properties:{level:'13'}}");
+ register(190, "{Name:'minecraft:lava',Properties:{level:'14'}}", "{Name:'minecraft:lava',Properties:{level:'14'}}");
+ register(191, "{Name:'minecraft:lava',Properties:{level:'15'}}", "{Name:'minecraft:lava',Properties:{level:'15'}}");
+ register(192, "{Name:'minecraft:sand'}", "{Name:'minecraft:sand',Properties:{variant:'sand'}}");
+ register(193, "{Name:'minecraft:red_sand'}", "{Name:'minecraft:sand',Properties:{variant:'red_sand'}}");
+ register(208, "{Name:'minecraft:gravel'}", "{Name:'minecraft:gravel'}");
+ register(224, "{Name:'minecraft:gold_ore'}", "{Name:'minecraft:gold_ore'}");
+ register(240, "{Name:'minecraft:iron_ore'}", "{Name:'minecraft:iron_ore'}");
+ register(256, "{Name:'minecraft:coal_ore'}", "{Name:'minecraft:coal_ore'}");
+ register(272, "{Name:'minecraft:oak_log',Properties:{axis:'y'}}", "{Name:'minecraft:log',Properties:{axis:'y',variant:'oak'}}");
+ register(273, "{Name:'minecraft:spruce_log',Properties:{axis:'y'}}", "{Name:'minecraft:log',Properties:{axis:'y',variant:'spruce'}}");
+ register(274, "{Name:'minecraft:birch_log',Properties:{axis:'y'}}", "{Name:'minecraft:log',Properties:{axis:'y',variant:'birch'}}");
+ register(275, "{Name:'minecraft:jungle_log',Properties:{axis:'y'}}", "{Name:'minecraft:log',Properties:{axis:'y',variant:'jungle'}}");
+ register(276, "{Name:'minecraft:oak_log',Properties:{axis:'x'}}", "{Name:'minecraft:log',Properties:{axis:'x',variant:'oak'}}");
+ register(277, "{Name:'minecraft:spruce_log',Properties:{axis:'x'}}", "{Name:'minecraft:log',Properties:{axis:'x',variant:'spruce'}}");
+ register(278, "{Name:'minecraft:birch_log',Properties:{axis:'x'}}", "{Name:'minecraft:log',Properties:{axis:'x',variant:'birch'}}");
+ register(279, "{Name:'minecraft:jungle_log',Properties:{axis:'x'}}", "{Name:'minecraft:log',Properties:{axis:'x',variant:'jungle'}}");
+ register(280, "{Name:'minecraft:oak_log',Properties:{axis:'z'}}", "{Name:'minecraft:log',Properties:{axis:'z',variant:'oak'}}");
+ register(281, "{Name:'minecraft:spruce_log',Properties:{axis:'z'}}", "{Name:'minecraft:log',Properties:{axis:'z',variant:'spruce'}}");
+ register(282, "{Name:'minecraft:birch_log',Properties:{axis:'z'}}", "{Name:'minecraft:log',Properties:{axis:'z',variant:'birch'}}");
+ register(283, "{Name:'minecraft:jungle_log',Properties:{axis:'z'}}", "{Name:'minecraft:log',Properties:{axis:'z',variant:'jungle'}}");
+ register(284, "{Name:'minecraft:oak_bark'}", "{Name:'minecraft:log',Properties:{axis:'none',variant:'oak'}}");
+ register(285, "{Name:'minecraft:spruce_bark'}", "{Name:'minecraft:log',Properties:{axis:'none',variant:'spruce'}}");
+ register(286, "{Name:'minecraft:birch_bark'}", "{Name:'minecraft:log',Properties:{axis:'none',variant:'birch'}}");
+ register(287, "{Name:'minecraft:jungle_bark'}", "{Name:'minecraft:log',Properties:{axis:'none',variant:'jungle'}}");
+ register(288, "{Name:'minecraft:oak_leaves',Properties:{check_decay:'false',decayable:'true'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'false',decayable:'true',variant:'oak'}}");
+ register(289, "{Name:'minecraft:spruce_leaves',Properties:{check_decay:'false',decayable:'true'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'false',decayable:'true',variant:'spruce'}}");
+ register(290, "{Name:'minecraft:birch_leaves',Properties:{check_decay:'false',decayable:'true'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'false',decayable:'true',variant:'birch'}}");
+ register(291, "{Name:'minecraft:jungle_leaves',Properties:{check_decay:'false',decayable:'true'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'false',decayable:'true',variant:'jungle'}}");
+ register(292, "{Name:'minecraft:oak_leaves',Properties:{check_decay:'false',decayable:'false'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'false',decayable:'false',variant:'oak'}}");
+ register(293, "{Name:'minecraft:spruce_leaves',Properties:{check_decay:'false',decayable:'false'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'false',decayable:'false',variant:'spruce'}}");
+ register(294, "{Name:'minecraft:birch_leaves',Properties:{check_decay:'false',decayable:'false'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'false',decayable:'false',variant:'birch'}}");
+ register(295, "{Name:'minecraft:jungle_leaves',Properties:{check_decay:'false',decayable:'false'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'false',decayable:'false',variant:'jungle'}}");
+ register(296, "{Name:'minecraft:oak_leaves',Properties:{check_decay:'true',decayable:'true'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'true',decayable:'true',variant:'oak'}}");
+ register(297, "{Name:'minecraft:spruce_leaves',Properties:{check_decay:'true',decayable:'true'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'true',decayable:'true',variant:'spruce'}}");
+ register(298, "{Name:'minecraft:birch_leaves',Properties:{check_decay:'true',decayable:'true'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'true',decayable:'true',variant:'birch'}}");
+ register(299, "{Name:'minecraft:jungle_leaves',Properties:{check_decay:'true',decayable:'true'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'true',decayable:'true',variant:'jungle'}}");
+ register(300, "{Name:'minecraft:oak_leaves',Properties:{check_decay:'true',decayable:'false'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'true',decayable:'false',variant:'oak'}}");
+ register(301, "{Name:'minecraft:spruce_leaves',Properties:{check_decay:'true',decayable:'false'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'true',decayable:'false',variant:'spruce'}}");
+ register(302, "{Name:'minecraft:birch_leaves',Properties:{check_decay:'true',decayable:'false'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'true',decayable:'false',variant:'birch'}}");
+ register(303, "{Name:'minecraft:jungle_leaves',Properties:{check_decay:'true',decayable:'false'}}", "{Name:'minecraft:leaves',Properties:{check_decay:'true',decayable:'false',variant:'jungle'}}");
+ register(304, "{Name:'minecraft:sponge'}", "{Name:'minecraft:sponge',Properties:{wet:'false'}}");
+ register(305, "{Name:'minecraft:wet_sponge'}", "{Name:'minecraft:sponge',Properties:{wet:'true'}}");
+ register(320, "{Name:'minecraft:glass'}", "{Name:'minecraft:glass'}");
+ register(336, "{Name:'minecraft:lapis_ore'}", "{Name:'minecraft:lapis_ore'}");
+ register(352, "{Name:'minecraft:lapis_block'}", "{Name:'minecraft:lapis_block'}");
+ register(368, "{Name:'minecraft:dispenser',Properties:{facing:'down',triggered:'false'}}", "{Name:'minecraft:dispenser',Properties:{facing:'down',triggered:'false'}}");
+ register(369, "{Name:'minecraft:dispenser',Properties:{facing:'up',triggered:'false'}}", "{Name:'minecraft:dispenser',Properties:{facing:'up',triggered:'false'}}");
+ register(370, "{Name:'minecraft:dispenser',Properties:{facing:'north',triggered:'false'}}", "{Name:'minecraft:dispenser',Properties:{facing:'north',triggered:'false'}}");
+ register(371, "{Name:'minecraft:dispenser',Properties:{facing:'south',triggered:'false'}}", "{Name:'minecraft:dispenser',Properties:{facing:'south',triggered:'false'}}");
+ register(372, "{Name:'minecraft:dispenser',Properties:{facing:'west',triggered:'false'}}", "{Name:'minecraft:dispenser',Properties:{facing:'west',triggered:'false'}}");
+ register(373, "{Name:'minecraft:dispenser',Properties:{facing:'east',triggered:'false'}}", "{Name:'minecraft:dispenser',Properties:{facing:'east',triggered:'false'}}");
+ register(376, "{Name:'minecraft:dispenser',Properties:{facing:'down',triggered:'true'}}", "{Name:'minecraft:dispenser',Properties:{facing:'down',triggered:'true'}}");
+ register(377, "{Name:'minecraft:dispenser',Properties:{facing:'up',triggered:'true'}}", "{Name:'minecraft:dispenser',Properties:{facing:'up',triggered:'true'}}");
+ register(378, "{Name:'minecraft:dispenser',Properties:{facing:'north',triggered:'true'}}", "{Name:'minecraft:dispenser',Properties:{facing:'north',triggered:'true'}}");
+ register(379, "{Name:'minecraft:dispenser',Properties:{facing:'south',triggered:'true'}}", "{Name:'minecraft:dispenser',Properties:{facing:'south',triggered:'true'}}");
+ register(380, "{Name:'minecraft:dispenser',Properties:{facing:'west',triggered:'true'}}", "{Name:'minecraft:dispenser',Properties:{facing:'west',triggered:'true'}}");
+ register(381, "{Name:'minecraft:dispenser',Properties:{facing:'east',triggered:'true'}}", "{Name:'minecraft:dispenser',Properties:{facing:'east',triggered:'true'}}");
+ register(384, "{Name:'minecraft:sandstone'}", "{Name:'minecraft:sandstone',Properties:{type:'sandstone'}}");
+ register(385, "{Name:'minecraft:chiseled_sandstone'}", "{Name:'minecraft:sandstone',Properties:{type:'chiseled_sandstone'}}");
+ register(386, "{Name:'minecraft:cut_sandstone'}", "{Name:'minecraft:sandstone',Properties:{type:'smooth_sandstone'}}");
+ register(400, "{Name:'minecraft:note_block'}", "{Name:'minecraft:noteblock'}");
+ register(416, "{Name:'minecraft:red_bed',Properties:{facing:'south',occupied:'false',part:'foot'}}", "{Name:'minecraft:bed',Properties:{facing:'south',occupied:'false',part:'foot'}}", "{Name:'minecraft:bed',Properties:{facing:'south',occupied:'true',part:'foot'}}");
+ register(417, "{Name:'minecraft:red_bed',Properties:{facing:'west',occupied:'false',part:'foot'}}", "{Name:'minecraft:bed',Properties:{facing:'west',occupied:'false',part:'foot'}}", "{Name:'minecraft:bed',Properties:{facing:'west',occupied:'true',part:'foot'}}");
+ register(418, "{Name:'minecraft:red_bed',Properties:{facing:'north',occupied:'false',part:'foot'}}", "{Name:'minecraft:bed',Properties:{facing:'north',occupied:'false',part:'foot'}}", "{Name:'minecraft:bed',Properties:{facing:'north',occupied:'true',part:'foot'}}");
+ register(419, "{Name:'minecraft:red_bed',Properties:{facing:'east',occupied:'false',part:'foot'}}", "{Name:'minecraft:bed',Properties:{facing:'east',occupied:'false',part:'foot'}}", "{Name:'minecraft:bed',Properties:{facing:'east',occupied:'true',part:'foot'}}");
+ register(424, "{Name:'minecraft:red_bed',Properties:{facing:'south',occupied:'false',part:'head'}}", "{Name:'minecraft:bed',Properties:{facing:'south',occupied:'false',part:'head'}}");
+ register(425, "{Name:'minecraft:red_bed',Properties:{facing:'west',occupied:'false',part:'head'}}", "{Name:'minecraft:bed',Properties:{facing:'west',occupied:'false',part:'head'}}");
+ register(426, "{Name:'minecraft:red_bed',Properties:{facing:'north',occupied:'false',part:'head'}}", "{Name:'minecraft:bed',Properties:{facing:'north',occupied:'false',part:'head'}}");
+ register(427, "{Name:'minecraft:red_bed',Properties:{facing:'east',occupied:'false',part:'head'}}", "{Name:'minecraft:bed',Properties:{facing:'east',occupied:'false',part:'head'}}");
+ register(428, "{Name:'minecraft:red_bed',Properties:{facing:'south',occupied:'true',part:'head'}}", "{Name:'minecraft:bed',Properties:{facing:'south',occupied:'true',part:'head'}}");
+ register(429, "{Name:'minecraft:red_bed',Properties:{facing:'west',occupied:'true',part:'head'}}", "{Name:'minecraft:bed',Properties:{facing:'west',occupied:'true',part:'head'}}");
+ register(430, "{Name:'minecraft:red_bed',Properties:{facing:'north',occupied:'true',part:'head'}}", "{Name:'minecraft:bed',Properties:{facing:'north',occupied:'true',part:'head'}}");
+ register(431, "{Name:'minecraft:red_bed',Properties:{facing:'east',occupied:'true',part:'head'}}", "{Name:'minecraft:bed',Properties:{facing:'east',occupied:'true',part:'head'}}");
+ register(432, "{Name:'minecraft:powered_rail',Properties:{powered:'false',shape:'north_south'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'false',shape:'north_south'}}");
+ register(433, "{Name:'minecraft:powered_rail',Properties:{powered:'false',shape:'east_west'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'false',shape:'east_west'}}");
+ register(434, "{Name:'minecraft:powered_rail',Properties:{powered:'false',shape:'ascending_east'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'false',shape:'ascending_east'}}");
+ register(435, "{Name:'minecraft:powered_rail',Properties:{powered:'false',shape:'ascending_west'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'false',shape:'ascending_west'}}");
+ register(436, "{Name:'minecraft:powered_rail',Properties:{powered:'false',shape:'ascending_north'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'false',shape:'ascending_north'}}");
+ register(437, "{Name:'minecraft:powered_rail',Properties:{powered:'false',shape:'ascending_south'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'false',shape:'ascending_south'}}");
+ register(440, "{Name:'minecraft:powered_rail',Properties:{powered:'true',shape:'north_south'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'true',shape:'north_south'}}");
+ register(441, "{Name:'minecraft:powered_rail',Properties:{powered:'true',shape:'east_west'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'true',shape:'east_west'}}");
+ register(442, "{Name:'minecraft:powered_rail',Properties:{powered:'true',shape:'ascending_east'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'true',shape:'ascending_east'}}");
+ register(443, "{Name:'minecraft:powered_rail',Properties:{powered:'true',shape:'ascending_west'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'true',shape:'ascending_west'}}");
+ register(444, "{Name:'minecraft:powered_rail',Properties:{powered:'true',shape:'ascending_north'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'true',shape:'ascending_north'}}");
+ register(445, "{Name:'minecraft:powered_rail',Properties:{powered:'true',shape:'ascending_south'}}", "{Name:'minecraft:golden_rail',Properties:{powered:'true',shape:'ascending_south'}}");
+ register(448, "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'north_south'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'north_south'}}");
+ register(449, "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'east_west'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'east_west'}}");
+ register(450, "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'ascending_east'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'ascending_east'}}");
+ register(451, "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'ascending_west'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'ascending_west'}}");
+ register(452, "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'ascending_north'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'ascending_north'}}");
+ register(453, "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'ascending_south'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'false',shape:'ascending_south'}}");
+ register(456, "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'north_south'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'north_south'}}");
+ register(457, "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'east_west'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'east_west'}}");
+ register(458, "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'ascending_east'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'ascending_east'}}");
+ register(459, "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'ascending_west'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'ascending_west'}}");
+ register(460, "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'ascending_north'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'ascending_north'}}");
+ register(461, "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'ascending_south'}}", "{Name:'minecraft:detector_rail',Properties:{powered:'true',shape:'ascending_south'}}");
+ register(464, "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'down'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'down'}}");
+ register(465, "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'up'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'up'}}");
+ register(466, "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'north'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'north'}}");
+ register(467, "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'south'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'south'}}");
+ register(468, "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'west'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'west'}}");
+ register(469, "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'east'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'false',facing:'east'}}");
+ register(472, "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'down'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'down'}}");
+ register(473, "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'up'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'up'}}");
+ register(474, "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'north'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'north'}}");
+ register(475, "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'south'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'south'}}");
+ register(476, "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'west'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'west'}}");
+ register(477, "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'east'}}", "{Name:'minecraft:sticky_piston',Properties:{extended:'true',facing:'east'}}");
+ register(480, "{Name:'minecraft:cobweb'}", "{Name:'minecraft:web'}");
+ register(496, "{Name:'minecraft:dead_bush'}", "{Name:'minecraft:tallgrass',Properties:{type:'dead_bush'}}");
+ register(497, "{Name:'minecraft:grass'}", "{Name:'minecraft:tallgrass',Properties:{type:'tall_grass'}}");
+ register(498, "{Name:'minecraft:fern'}", "{Name:'minecraft:tallgrass',Properties:{type:'fern'}}");
+ register(512, "{Name:'minecraft:dead_bush'}", "{Name:'minecraft:deadbush'}");
+ register(528, "{Name:'minecraft:piston',Properties:{extended:'false',facing:'down'}}", "{Name:'minecraft:piston',Properties:{extended:'false',facing:'down'}}");
+ register(529, "{Name:'minecraft:piston',Properties:{extended:'false',facing:'up'}}", "{Name:'minecraft:piston',Properties:{extended:'false',facing:'up'}}");
+ register(530, "{Name:'minecraft:piston',Properties:{extended:'false',facing:'north'}}", "{Name:'minecraft:piston',Properties:{extended:'false',facing:'north'}}");
+ register(531, "{Name:'minecraft:piston',Properties:{extended:'false',facing:'south'}}", "{Name:'minecraft:piston',Properties:{extended:'false',facing:'south'}}");
+ register(532, "{Name:'minecraft:piston',Properties:{extended:'false',facing:'west'}}", "{Name:'minecraft:piston',Properties:{extended:'false',facing:'west'}}");
+ register(533, "{Name:'minecraft:piston',Properties:{extended:'false',facing:'east'}}", "{Name:'minecraft:piston',Properties:{extended:'false',facing:'east'}}");
+ register(536, "{Name:'minecraft:piston',Properties:{extended:'true',facing:'down'}}", "{Name:'minecraft:piston',Properties:{extended:'true',facing:'down'}}");
+ register(537, "{Name:'minecraft:piston',Properties:{extended:'true',facing:'up'}}", "{Name:'minecraft:piston',Properties:{extended:'true',facing:'up'}}");
+ register(538, "{Name:'minecraft:piston',Properties:{extended:'true',facing:'north'}}", "{Name:'minecraft:piston',Properties:{extended:'true',facing:'north'}}");
+ register(539, "{Name:'minecraft:piston',Properties:{extended:'true',facing:'south'}}", "{Name:'minecraft:piston',Properties:{extended:'true',facing:'south'}}");
+ register(540, "{Name:'minecraft:piston',Properties:{extended:'true',facing:'west'}}", "{Name:'minecraft:piston',Properties:{extended:'true',facing:'west'}}");
+ register(541, "{Name:'minecraft:piston',Properties:{extended:'true',facing:'east'}}", "{Name:'minecraft:piston',Properties:{extended:'true',facing:'east'}}");
+ register(544, "{Name:'minecraft:piston_head',Properties:{facing:'down',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'down',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'down',short:'true',type:'normal'}}");
+ register(545, "{Name:'minecraft:piston_head',Properties:{facing:'up',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'up',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'up',short:'true',type:'normal'}}");
+ register(546, "{Name:'minecraft:piston_head',Properties:{facing:'north',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'north',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'north',short:'true',type:'normal'}}");
+ register(547, "{Name:'minecraft:piston_head',Properties:{facing:'south',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'south',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'south',short:'true',type:'normal'}}");
+ register(548, "{Name:'minecraft:piston_head',Properties:{facing:'west',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'west',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'west',short:'true',type:'normal'}}");
+ register(549, "{Name:'minecraft:piston_head',Properties:{facing:'east',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'east',short:'false',type:'normal'}}", "{Name:'minecraft:piston_head',Properties:{facing:'east',short:'true',type:'normal'}}");
+ register(552, "{Name:'minecraft:piston_head',Properties:{facing:'down',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'down',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'down',short:'true',type:'sticky'}}");
+ register(553, "{Name:'minecraft:piston_head',Properties:{facing:'up',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'up',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'up',short:'true',type:'sticky'}}");
+ register(554, "{Name:'minecraft:piston_head',Properties:{facing:'north',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'north',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'north',short:'true',type:'sticky'}}");
+ register(555, "{Name:'minecraft:piston_head',Properties:{facing:'south',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'south',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'south',short:'true',type:'sticky'}}");
+ register(556, "{Name:'minecraft:piston_head',Properties:{facing:'west',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'west',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'west',short:'true',type:'sticky'}}");
+ register(557, "{Name:'minecraft:piston_head',Properties:{facing:'east',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'east',short:'false',type:'sticky'}}", "{Name:'minecraft:piston_head',Properties:{facing:'east',short:'true',type:'sticky'}}");
+ register(560, "{Name:'minecraft:white_wool'}", "{Name:'minecraft:wool',Properties:{color:'white'}}");
+ register(561, "{Name:'minecraft:orange_wool'}", "{Name:'minecraft:wool',Properties:{color:'orange'}}");
+ register(562, "{Name:'minecraft:magenta_wool'}", "{Name:'minecraft:wool',Properties:{color:'magenta'}}");
+ register(563, "{Name:'minecraft:light_blue_wool'}", "{Name:'minecraft:wool',Properties:{color:'light_blue'}}");
+ register(564, "{Name:'minecraft:yellow_wool'}", "{Name:'minecraft:wool',Properties:{color:'yellow'}}");
+ register(565, "{Name:'minecraft:lime_wool'}", "{Name:'minecraft:wool',Properties:{color:'lime'}}");
+ register(566, "{Name:'minecraft:pink_wool'}", "{Name:'minecraft:wool',Properties:{color:'pink'}}");
+ register(567, "{Name:'minecraft:gray_wool'}", "{Name:'minecraft:wool',Properties:{color:'gray'}}");
+ register(568, "{Name:'minecraft:light_gray_wool'}", "{Name:'minecraft:wool',Properties:{color:'silver'}}");
+ register(569, "{Name:'minecraft:cyan_wool'}", "{Name:'minecraft:wool',Properties:{color:'cyan'}}");
+ register(570, "{Name:'minecraft:purple_wool'}", "{Name:'minecraft:wool',Properties:{color:'purple'}}");
+ register(571, "{Name:'minecraft:blue_wool'}", "{Name:'minecraft:wool',Properties:{color:'blue'}}");
+ register(572, "{Name:'minecraft:brown_wool'}", "{Name:'minecraft:wool',Properties:{color:'brown'}}");
+ register(573, "{Name:'minecraft:green_wool'}", "{Name:'minecraft:wool',Properties:{color:'green'}}");
+ register(574, "{Name:'minecraft:red_wool'}", "{Name:'minecraft:wool',Properties:{color:'red'}}");
+ register(575, "{Name:'minecraft:black_wool'}", "{Name:'minecraft:wool',Properties:{color:'black'}}");
+ register(576, "{Name:'minecraft:moving_piston',Properties:{facing:'down',type:'normal'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'down',type:'normal'}}");
+ register(577, "{Name:'minecraft:moving_piston',Properties:{facing:'up',type:'normal'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'up',type:'normal'}}");
+ register(578, "{Name:'minecraft:moving_piston',Properties:{facing:'north',type:'normal'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'north',type:'normal'}}");
+ register(579, "{Name:'minecraft:moving_piston',Properties:{facing:'south',type:'normal'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'south',type:'normal'}}");
+ register(580, "{Name:'minecraft:moving_piston',Properties:{facing:'west',type:'normal'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'west',type:'normal'}}");
+ register(581, "{Name:'minecraft:moving_piston',Properties:{facing:'east',type:'normal'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'east',type:'normal'}}");
+ register(584, "{Name:'minecraft:moving_piston',Properties:{facing:'down',type:'sticky'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'down',type:'sticky'}}");
+ register(585, "{Name:'minecraft:moving_piston',Properties:{facing:'up',type:'sticky'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'up',type:'sticky'}}");
+ register(586, "{Name:'minecraft:moving_piston',Properties:{facing:'north',type:'sticky'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'north',type:'sticky'}}");
+ register(587, "{Name:'minecraft:moving_piston',Properties:{facing:'south',type:'sticky'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'south',type:'sticky'}}");
+ register(588, "{Name:'minecraft:moving_piston',Properties:{facing:'west',type:'sticky'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'west',type:'sticky'}}");
+ register(589, "{Name:'minecraft:moving_piston',Properties:{facing:'east',type:'sticky'}}", "{Name:'minecraft:piston_extension',Properties:{facing:'east',type:'sticky'}}");
+ register(592, "{Name:'minecraft:dandelion'}", "{Name:'minecraft:yellow_flower',Properties:{type:'dandelion'}}");
+ register(608, "{Name:'minecraft:poppy'}", "{Name:'minecraft:red_flower',Properties:{type:'poppy'}}");
+ register(609, "{Name:'minecraft:blue_orchid'}", "{Name:'minecraft:red_flower',Properties:{type:'blue_orchid'}}");
+ register(610, "{Name:'minecraft:allium'}", "{Name:'minecraft:red_flower',Properties:{type:'allium'}}");
+ register(611, "{Name:'minecraft:azure_bluet'}", "{Name:'minecraft:red_flower',Properties:{type:'houstonia'}}");
+ register(612, "{Name:'minecraft:red_tulip'}", "{Name:'minecraft:red_flower',Properties:{type:'red_tulip'}}");
+ register(613, "{Name:'minecraft:orange_tulip'}", "{Name:'minecraft:red_flower',Properties:{type:'orange_tulip'}}");
+ register(614, "{Name:'minecraft:white_tulip'}", "{Name:'minecraft:red_flower',Properties:{type:'white_tulip'}}");
+ register(615, "{Name:'minecraft:pink_tulip'}", "{Name:'minecraft:red_flower',Properties:{type:'pink_tulip'}}");
+ register(616, "{Name:'minecraft:oxeye_daisy'}", "{Name:'minecraft:red_flower',Properties:{type:'oxeye_daisy'}}");
+ register(624, "{Name:'minecraft:brown_mushroom'}", "{Name:'minecraft:brown_mushroom'}");
+ register(640, "{Name:'minecraft:red_mushroom'}", "{Name:'minecraft:red_mushroom'}");
+ register(656, "{Name:'minecraft:gold_block'}", "{Name:'minecraft:gold_block'}");
+ register(672, "{Name:'minecraft:iron_block'}", "{Name:'minecraft:iron_block'}");
+ register(688, "{Name:'minecraft:stone_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'false',variant:'stone'}}");
+ register(689, "{Name:'minecraft:sandstone_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'false',variant:'sandstone'}}");
+ register(690, "{Name:'minecraft:petrified_oak_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'false',variant:'wood_old'}}");
+ register(691, "{Name:'minecraft:cobblestone_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'false',variant:'cobblestone'}}");
+ register(692, "{Name:'minecraft:brick_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'false',variant:'brick'}}");
+ register(693, "{Name:'minecraft:stone_brick_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'false',variant:'stone_brick'}}");
+ register(694, "{Name:'minecraft:nether_brick_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'false',variant:'nether_brick'}}");
+ register(695, "{Name:'minecraft:quartz_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'false',variant:'quartz'}}");
+ register(696, "{Name:'minecraft:smooth_stone'}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'true',variant:'stone'}}");
+ register(697, "{Name:'minecraft:smooth_sandstone'}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'true',variant:'sandstone'}}");
+ register(698, "{Name:'minecraft:petrified_oak_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'true',variant:'wood_old'}}");
+ register(699, "{Name:'minecraft:cobblestone_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'true',variant:'cobblestone'}}");
+ register(700, "{Name:'minecraft:brick_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'true',variant:'brick'}}");
+ register(701, "{Name:'minecraft:stone_brick_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'true',variant:'stone_brick'}}");
+ register(702, "{Name:'minecraft:nether_brick_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'true',variant:'nether_brick'}}");
+ register(703, "{Name:'minecraft:smooth_quartz'}", "{Name:'minecraft:double_stone_slab',Properties:{seamless:'true',variant:'quartz'}}");
+ register(704, "{Name:'minecraft:stone_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab',Properties:{half:'bottom',variant:'stone'}}");
+ register(705, "{Name:'minecraft:sandstone_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab',Properties:{half:'bottom',variant:'sandstone'}}");
+ register(706, "{Name:'minecraft:petrified_oak_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab',Properties:{half:'bottom',variant:'wood_old'}}");
+ register(707, "{Name:'minecraft:cobblestone_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab',Properties:{half:'bottom',variant:'cobblestone'}}");
+ register(708, "{Name:'minecraft:brick_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab',Properties:{half:'bottom',variant:'brick'}}");
+ register(709, "{Name:'minecraft:stone_brick_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab',Properties:{half:'bottom',variant:'stone_brick'}}");
+ register(710, "{Name:'minecraft:nether_brick_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab',Properties:{half:'bottom',variant:'nether_brick'}}");
+ register(711, "{Name:'minecraft:quartz_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab',Properties:{half:'bottom',variant:'quartz'}}");
+ register(712, "{Name:'minecraft:stone_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab',Properties:{half:'top',variant:'stone'}}");
+ register(713, "{Name:'minecraft:sandstone_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab',Properties:{half:'top',variant:'sandstone'}}");
+ register(714, "{Name:'minecraft:petrified_oak_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab',Properties:{half:'top',variant:'wood_old'}}");
+ register(715, "{Name:'minecraft:cobblestone_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab',Properties:{half:'top',variant:'cobblestone'}}");
+ register(716, "{Name:'minecraft:brick_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab',Properties:{half:'top',variant:'brick'}}");
+ register(717, "{Name:'minecraft:stone_brick_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab',Properties:{half:'top',variant:'stone_brick'}}");
+ register(718, "{Name:'minecraft:nether_brick_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab',Properties:{half:'top',variant:'nether_brick'}}");
+ register(719, "{Name:'minecraft:quartz_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab',Properties:{half:'top',variant:'quartz'}}");
+ register(720, "{Name:'minecraft:bricks'}", "{Name:'minecraft:brick_block'}");
+ register(736, "{Name:'minecraft:tnt',Properties:{unstable:'false'}}", "{Name:'minecraft:tnt',Properties:{explode:'false'}}");
+ register(737, "{Name:'minecraft:tnt',Properties:{unstable:'true'}}", "{Name:'minecraft:tnt',Properties:{explode:'true'}}");
+ register(752, "{Name:'minecraft:bookshelf'}", "{Name:'minecraft:bookshelf'}");
+ register(768, "{Name:'minecraft:mossy_cobblestone'}", "{Name:'minecraft:mossy_cobblestone'}");
+ register(784, "{Name:'minecraft:obsidian'}", "{Name:'minecraft:obsidian'}");
+ register(801, "{Name:'minecraft:wall_torch',Properties:{facing:'east'}}", "{Name:'minecraft:torch',Properties:{facing:'east'}}");
+ register(802, "{Name:'minecraft:wall_torch',Properties:{facing:'west'}}", "{Name:'minecraft:torch',Properties:{facing:'west'}}");
+ register(803, "{Name:'minecraft:wall_torch',Properties:{facing:'south'}}", "{Name:'minecraft:torch',Properties:{facing:'south'}}");
+ register(804, "{Name:'minecraft:wall_torch',Properties:{facing:'north'}}", "{Name:'minecraft:torch',Properties:{facing:'north'}}");
+ register(805, "{Name:'minecraft:torch'}", "{Name:'minecraft:torch',Properties:{facing:'up'}}");
+ register(816, "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'0',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(817, "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'1',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(818, "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'2',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(819, "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'3',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(820, "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'4',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(821, "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'5',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(822, "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'6',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(823, "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'7',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(824, "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'8',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(825, "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'9',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(826, "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'10',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(827, "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'11',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(828, "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'12',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(829, "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'13',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(830, "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'14',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(831, "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:fire',Properties:{age:'15',east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(832, "{Name:'minecraft:mob_spawner'}", "{Name:'minecraft:mob_spawner'}");
+ register(848, "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(849, "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(850, "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(851, "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(852, "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(853, "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(854, "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(855, "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:oak_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(866, "{Name:'minecraft:chest',Properties:{facing:'north',type:'single'}}", "{Name:'minecraft:chest',Properties:{facing:'north'}}");
+ register(867, "{Name:'minecraft:chest',Properties:{facing:'south',type:'single'}}", "{Name:'minecraft:chest',Properties:{facing:'south'}}");
+ register(868, "{Name:'minecraft:chest',Properties:{facing:'west',type:'single'}}", "{Name:'minecraft:chest',Properties:{facing:'west'}}");
+ register(869, "{Name:'minecraft:chest',Properties:{facing:'east',type:'single'}}", "{Name:'minecraft:chest',Properties:{facing:'east'}}");
+ register(880, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'0',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'0',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'0',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'0',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'0',south:'none',west:'none'}
+ register(881, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'1',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'1',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'1',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'1',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'1',south:'none',west:'none'}
+ register(882, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'2',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'2',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'2',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'2',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'2',south:'none',west:'none'}
+ register(883, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'3',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'3',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'3',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'3',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'3',south:'none',west:'none'}
+ register(884, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'4',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'4',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'4',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'4',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'4',south:'none',west:'none'}
+ register(885, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'5',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'5',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'5',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'5',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'5',south:'none',west:'none'}
+ register(886, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'6',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'6',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'6',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'6',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'6',south:'none',west:'none'}
+ register(887, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'7',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'7',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'7',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'7',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'7',south:'none',west:'none'}
+ register(888, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'8',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'8',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'8',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'8',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'8',south:'none',west:'none'}
+ register(889, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'9',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'9',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'9',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'9',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side',power:'9',south:'none',west:'none'}
+ register(890, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'10',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'10',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'10',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'10',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side
+ register(891, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'11',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'11',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'11',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'11',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side
+ register(892, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'12',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'12',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'12',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'12',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side
+ register(893, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'13',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'13',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'13',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'13',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side
+ register(894, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'14',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'14',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'14',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'14',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side
+ register(895, "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'none',power:'15',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'side',power:'15',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'none',north:'up',power:'15',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'none',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'none',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'none',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'side',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'side',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'side',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'up',west:'none'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'up',west:'side'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'none',power:'15',south:'up',west:'up'}}", "{Name:'minecraft:redstone_wire',Properties:{east:'side',north:'side
+ register(896, "{Name:'minecraft:diamond_ore'}", "{Name:'minecraft:diamond_ore'}");
+ register(912, "{Name:'minecraft:diamond_block'}", "{Name:'minecraft:diamond_block'}");
+ register(928, "{Name:'minecraft:crafting_table'}", "{Name:'minecraft:crafting_table'}");
+ register(944, "{Name:'minecraft:wheat',Properties:{age:'0'}}", "{Name:'minecraft:wheat',Properties:{age:'0'}}");
+ register(945, "{Name:'minecraft:wheat',Properties:{age:'1'}}", "{Name:'minecraft:wheat',Properties:{age:'1'}}");
+ register(946, "{Name:'minecraft:wheat',Properties:{age:'2'}}", "{Name:'minecraft:wheat',Properties:{age:'2'}}");
+ register(947, "{Name:'minecraft:wheat',Properties:{age:'3'}}", "{Name:'minecraft:wheat',Properties:{age:'3'}}");
+ register(948, "{Name:'minecraft:wheat',Properties:{age:'4'}}", "{Name:'minecraft:wheat',Properties:{age:'4'}}");
+ register(949, "{Name:'minecraft:wheat',Properties:{age:'5'}}", "{Name:'minecraft:wheat',Properties:{age:'5'}}");
+ register(950, "{Name:'minecraft:wheat',Properties:{age:'6'}}", "{Name:'minecraft:wheat',Properties:{age:'6'}}");
+ register(951, "{Name:'minecraft:wheat',Properties:{age:'7'}}", "{Name:'minecraft:wheat',Properties:{age:'7'}}");
+ register(960, "{Name:'minecraft:farmland',Properties:{moisture:'0'}}", "{Name:'minecraft:farmland',Properties:{moisture:'0'}}");
+ register(961, "{Name:'minecraft:farmland',Properties:{moisture:'1'}}", "{Name:'minecraft:farmland',Properties:{moisture:'1'}}");
+ register(962, "{Name:'minecraft:farmland',Properties:{moisture:'2'}}", "{Name:'minecraft:farmland',Properties:{moisture:'2'}}");
+ register(963, "{Name:'minecraft:farmland',Properties:{moisture:'3'}}", "{Name:'minecraft:farmland',Properties:{moisture:'3'}}");
+ register(964, "{Name:'minecraft:farmland',Properties:{moisture:'4'}}", "{Name:'minecraft:farmland',Properties:{moisture:'4'}}");
+ register(965, "{Name:'minecraft:farmland',Properties:{moisture:'5'}}", "{Name:'minecraft:farmland',Properties:{moisture:'5'}}");
+ register(966, "{Name:'minecraft:farmland',Properties:{moisture:'6'}}", "{Name:'minecraft:farmland',Properties:{moisture:'6'}}");
+ register(967, "{Name:'minecraft:farmland',Properties:{moisture:'7'}}", "{Name:'minecraft:farmland',Properties:{moisture:'7'}}");
+ register(978, "{Name:'minecraft:furnace',Properties:{facing:'north',lit:'false'}}", "{Name:'minecraft:furnace',Properties:{facing:'north'}}");
+ register(979, "{Name:'minecraft:furnace',Properties:{facing:'south',lit:'false'}}", "{Name:'minecraft:furnace',Properties:{facing:'south'}}");
+ register(980, "{Name:'minecraft:furnace',Properties:{facing:'west',lit:'false'}}", "{Name:'minecraft:furnace',Properties:{facing:'west'}}");
+ register(981, "{Name:'minecraft:furnace',Properties:{facing:'east',lit:'false'}}", "{Name:'minecraft:furnace',Properties:{facing:'east'}}");
+ register(994, "{Name:'minecraft:furnace',Properties:{facing:'north',lit:'true'}}", "{Name:'minecraft:lit_furnace',Properties:{facing:'north'}}");
+ register(995, "{Name:'minecraft:furnace',Properties:{facing:'south',lit:'true'}}", "{Name:'minecraft:lit_furnace',Properties:{facing:'south'}}");
+ register(996, "{Name:'minecraft:furnace',Properties:{facing:'west',lit:'true'}}", "{Name:'minecraft:lit_furnace',Properties:{facing:'west'}}");
+ register(997, "{Name:'minecraft:furnace',Properties:{facing:'east',lit:'true'}}", "{Name:'minecraft:lit_furnace',Properties:{facing:'east'}}");
+ register(1008, "{Name:'minecraft:sign',Properties:{rotation:'0'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'0'}}");
+ register(1009, "{Name:'minecraft:sign',Properties:{rotation:'1'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'1'}}");
+ register(1010, "{Name:'minecraft:sign',Properties:{rotation:'2'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'2'}}");
+ register(1011, "{Name:'minecraft:sign',Properties:{rotation:'3'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'3'}}");
+ register(1012, "{Name:'minecraft:sign',Properties:{rotation:'4'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'4'}}");
+ register(1013, "{Name:'minecraft:sign',Properties:{rotation:'5'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'5'}}");
+ register(1014, "{Name:'minecraft:sign',Properties:{rotation:'6'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'6'}}");
+ register(1015, "{Name:'minecraft:sign',Properties:{rotation:'7'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'7'}}");
+ register(1016, "{Name:'minecraft:sign',Properties:{rotation:'8'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'8'}}");
+ register(1017, "{Name:'minecraft:sign',Properties:{rotation:'9'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'9'}}");
+ register(1018, "{Name:'minecraft:sign',Properties:{rotation:'10'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'10'}}");
+ register(1019, "{Name:'minecraft:sign',Properties:{rotation:'11'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'11'}}");
+ register(1020, "{Name:'minecraft:sign',Properties:{rotation:'12'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'12'}}");
+ register(1021, "{Name:'minecraft:sign',Properties:{rotation:'13'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'13'}}");
+ register(1022, "{Name:'minecraft:sign',Properties:{rotation:'14'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'14'}}");
+ register(1023, "{Name:'minecraft:sign',Properties:{rotation:'15'}}", "{Name:'minecraft:standing_sign',Properties:{rotation:'15'}}");
+ register(1024, "{Name:'minecraft:oak_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(1025, "{Name:'minecraft:oak_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(1026, "{Name:'minecraft:oak_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(1027, "{Name:'minecraft:oak_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(1028, "{Name:'minecraft:oak_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(1029, "{Name:'minecraft:oak_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(1030, "{Name:'minecraft:oak_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(1031, "{Name:'minecraft:oak_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(1032, "{Name:'minecraft:oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1033, "{Name:'minecraft:oak_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'false'}}");
+ register(1034, "{Name:'minecraft:oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'true'}}");
+ register(1035, "{Name:'minecraft:oak_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:wooden_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'true'}}");
+ register(1036, "{Name:'minecraft:oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1037, "{Name:'minecraft:oak_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1038, "{Name:'minecraft:oak_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1039, "{Name:'minecraft:oak_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1042, "{Name:'minecraft:ladder',Properties:{facing:'north'}}", "{Name:'minecraft:ladder',Properties:{facing:'north'}}");
+ register(1043, "{Name:'minecraft:ladder',Properties:{facing:'south'}}", "{Name:'minecraft:ladder',Properties:{facing:'south'}}");
+ register(1044, "{Name:'minecraft:ladder',Properties:{facing:'west'}}", "{Name:'minecraft:ladder',Properties:{facing:'west'}}");
+ register(1045, "{Name:'minecraft:ladder',Properties:{facing:'east'}}", "{Name:'minecraft:ladder',Properties:{facing:'east'}}");
+ register(1056, "{Name:'minecraft:rail',Properties:{shape:'north_south'}}", "{Name:'minecraft:rail',Properties:{shape:'north_south'}}");
+ register(1057, "{Name:'minecraft:rail',Properties:{shape:'east_west'}}", "{Name:'minecraft:rail',Properties:{shape:'east_west'}}");
+ register(1058, "{Name:'minecraft:rail',Properties:{shape:'ascending_east'}}", "{Name:'minecraft:rail',Properties:{shape:'ascending_east'}}");
+ register(1059, "{Name:'minecraft:rail',Properties:{shape:'ascending_west'}}", "{Name:'minecraft:rail',Properties:{shape:'ascending_west'}}");
+ register(1060, "{Name:'minecraft:rail',Properties:{shape:'ascending_north'}}", "{Name:'minecraft:rail',Properties:{shape:'ascending_north'}}");
+ register(1061, "{Name:'minecraft:rail',Properties:{shape:'ascending_south'}}", "{Name:'minecraft:rail',Properties:{shape:'ascending_south'}}");
+ register(1062, "{Name:'minecraft:rail',Properties:{shape:'south_east'}}", "{Name:'minecraft:rail',Properties:{shape:'south_east'}}");
+ register(1063, "{Name:'minecraft:rail',Properties:{shape:'south_west'}}", "{Name:'minecraft:rail',Properties:{shape:'south_west'}}");
+ register(1064, "{Name:'minecraft:rail',Properties:{shape:'north_west'}}", "{Name:'minecraft:rail',Properties:{shape:'north_west'}}");
+ register(1065, "{Name:'minecraft:rail',Properties:{shape:'north_east'}}", "{Name:'minecraft:rail',Properties:{shape:'north_east'}}");
+ register(1072, "{Name:'minecraft:cobblestone_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(1073, "{Name:'minecraft:cobblestone_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(1074, "{Name:'minecraft:cobblestone_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(1075, "{Name:'minecraft:cobblestone_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(1076, "{Name:'minecraft:cobblestone_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(1077, "{Name:'minecraft:cobblestone_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(1078, "{Name:'minecraft:cobblestone_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(1079, "{Name:'minecraft:cobblestone_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:stone_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(1090, "{Name:'minecraft:wall_sign',Properties:{facing:'north'}}", "{Name:'minecraft:wall_sign',Properties:{facing:'north'}}");
+ register(1091, "{Name:'minecraft:wall_sign',Properties:{facing:'south'}}", "{Name:'minecraft:wall_sign',Properties:{facing:'south'}}");
+ register(1092, "{Name:'minecraft:wall_sign',Properties:{facing:'west'}}", "{Name:'minecraft:wall_sign',Properties:{facing:'west'}}");
+ register(1093, "{Name:'minecraft:wall_sign',Properties:{facing:'east'}}", "{Name:'minecraft:wall_sign',Properties:{facing:'east'}}");
+ register(1104, "{Name:'minecraft:lever',Properties:{face:'ceiling',facing:'west',powered:'false'}}", "{Name:'minecraft:lever',Properties:{facing:'down_x',powered:'false'}}");
+ register(1105, "{Name:'minecraft:lever',Properties:{face:'wall',facing:'east',powered:'false'}}", "{Name:'minecraft:lever',Properties:{facing:'east',powered:'false'}}");
+ register(1106, "{Name:'minecraft:lever',Properties:{face:'wall',facing:'west',powered:'false'}}", "{Name:'minecraft:lever',Properties:{facing:'west',powered:'false'}}");
+ register(1107, "{Name:'minecraft:lever',Properties:{face:'wall',facing:'south',powered:'false'}}", "{Name:'minecraft:lever',Properties:{facing:'south',powered:'false'}}");
+ register(1108, "{Name:'minecraft:lever',Properties:{face:'wall',facing:'north',powered:'false'}}", "{Name:'minecraft:lever',Properties:{facing:'north',powered:'false'}}");
+ register(1109, "{Name:'minecraft:lever',Properties:{face:'floor',facing:'north',powered:'false'}}", "{Name:'minecraft:lever',Properties:{facing:'up_z',powered:'false'}}");
+ register(1110, "{Name:'minecraft:lever',Properties:{face:'floor',facing:'west',powered:'false'}}", "{Name:'minecraft:lever',Properties:{facing:'up_x',powered:'false'}}");
+ register(1111, "{Name:'minecraft:lever',Properties:{face:'ceiling',facing:'north',powered:'false'}}", "{Name:'minecraft:lever',Properties:{facing:'down_z',powered:'false'}}");
+ register(1112, "{Name:'minecraft:lever',Properties:{face:'ceiling',facing:'west',powered:'true'}}", "{Name:'minecraft:lever',Properties:{facing:'down_x',powered:'true'}}");
+ register(1113, "{Name:'minecraft:lever',Properties:{face:'wall',facing:'east',powered:'true'}}", "{Name:'minecraft:lever',Properties:{facing:'east',powered:'true'}}");
+ register(1114, "{Name:'minecraft:lever',Properties:{face:'wall',facing:'west',powered:'true'}}", "{Name:'minecraft:lever',Properties:{facing:'west',powered:'true'}}");
+ register(1115, "{Name:'minecraft:lever',Properties:{face:'wall',facing:'south',powered:'true'}}", "{Name:'minecraft:lever',Properties:{facing:'south',powered:'true'}}");
+ register(1116, "{Name:'minecraft:lever',Properties:{face:'wall',facing:'north',powered:'true'}}", "{Name:'minecraft:lever',Properties:{facing:'north',powered:'true'}}");
+ register(1117, "{Name:'minecraft:lever',Properties:{face:'floor',facing:'north',powered:'true'}}", "{Name:'minecraft:lever',Properties:{facing:'up_z',powered:'true'}}");
+ register(1118, "{Name:'minecraft:lever',Properties:{face:'floor',facing:'west',powered:'true'}}", "{Name:'minecraft:lever',Properties:{facing:'up_x',powered:'true'}}");
+ register(1119, "{Name:'minecraft:lever',Properties:{face:'ceiling',facing:'north',powered:'true'}}", "{Name:'minecraft:lever',Properties:{facing:'down_z',powered:'true'}}");
+ register(1120, "{Name:'minecraft:stone_pressure_plate',Properties:{powered:'false'}}", "{Name:'minecraft:stone_pressure_plate',Properties:{powered:'false'}}");
+ register(1121, "{Name:'minecraft:stone_pressure_plate',Properties:{powered:'true'}}", "{Name:'minecraft:stone_pressure_plate',Properties:{powered:'true'}}");
+ register(1136, "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(1137, "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(1138, "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(1139, "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(1140, "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(1141, "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(1142, "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(1143, "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(1144, "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1145, "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'false'}}");
+ register(1146, "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'true'}}");
+ register(1147, "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'true'}}");
+ register(1148, "{Name:'minecraft:iron_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1149, "{Name:'minecraft:iron_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1150, "{Name:'minecraft:iron_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1151, "{Name:'minecraft:iron_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(1152, "{Name:'minecraft:oak_pressure_plate',Properties:{powered:'false'}}", "{Name:'minecraft:wooden_pressure_plate',Properties:{powered:'false'}}");
+ register(1153, "{Name:'minecraft:oak_pressure_plate',Properties:{powered:'true'}}", "{Name:'minecraft:wooden_pressure_plate',Properties:{powered:'true'}}");
+ register(1168, "{Name:'minecraft:redstone_ore',Properties:{lit:'false'}}", "{Name:'minecraft:redstone_ore'}");
+ register(1184, "{Name:'minecraft:redstone_ore',Properties:{lit:'true'}}", "{Name:'minecraft:lit_redstone_ore'}");
+ register(1201, "{Name:'minecraft:redstone_wall_torch',Properties:{facing:'east',lit:'false'}}", "{Name:'minecraft:unlit_redstone_torch',Properties:{facing:'east'}}");
+ register(1202, "{Name:'minecraft:redstone_wall_torch',Properties:{facing:'west',lit:'false'}}", "{Name:'minecraft:unlit_redstone_torch',Properties:{facing:'west'}}");
+ register(1203, "{Name:'minecraft:redstone_wall_torch',Properties:{facing:'south',lit:'false'}}", "{Name:'minecraft:unlit_redstone_torch',Properties:{facing:'south'}}");
+ register(1204, "{Name:'minecraft:redstone_wall_torch',Properties:{facing:'north',lit:'false'}}", "{Name:'minecraft:unlit_redstone_torch',Properties:{facing:'north'}}");
+ register(1205, "{Name:'minecraft:redstone_torch',Properties:{lit:'false'}}", "{Name:'minecraft:unlit_redstone_torch',Properties:{facing:'up'}}");
+ register(1217, "{Name:'minecraft:redstone_wall_torch',Properties:{facing:'east',lit:'true'}}", "{Name:'minecraft:redstone_torch',Properties:{facing:'east'}}");
+ register(1218, "{Name:'minecraft:redstone_wall_torch',Properties:{facing:'west',lit:'true'}}", "{Name:'minecraft:redstone_torch',Properties:{facing:'west'}}");
+ register(1219, "{Name:'minecraft:redstone_wall_torch',Properties:{facing:'south',lit:'true'}}", "{Name:'minecraft:redstone_torch',Properties:{facing:'south'}}");
+ register(1220, "{Name:'minecraft:redstone_wall_torch',Properties:{facing:'north',lit:'true'}}", "{Name:'minecraft:redstone_torch',Properties:{facing:'north'}}");
+ register(1221, "{Name:'minecraft:redstone_torch',Properties:{lit:'true'}}", "{Name:'minecraft:redstone_torch',Properties:{facing:'up'}}");
+ register(1232, "{Name:'minecraft:stone_button',Properties:{face:'ceiling',facing:'north',powered:'false'}}", "{Name:'minecraft:stone_button',Properties:{facing:'down',powered:'false'}}");
+ register(1233, "{Name:'minecraft:stone_button',Properties:{face:'wall',facing:'east',powered:'false'}}", "{Name:'minecraft:stone_button',Properties:{facing:'east',powered:'false'}}");
+ register(1234, "{Name:'minecraft:stone_button',Properties:{face:'wall',facing:'west',powered:'false'}}", "{Name:'minecraft:stone_button',Properties:{facing:'west',powered:'false'}}");
+ register(1235, "{Name:'minecraft:stone_button',Properties:{face:'wall',facing:'south',powered:'false'}}", "{Name:'minecraft:stone_button',Properties:{facing:'south',powered:'false'}}");
+ register(1236, "{Name:'minecraft:stone_button',Properties:{face:'wall',facing:'north',powered:'false'}}", "{Name:'minecraft:stone_button',Properties:{facing:'north',powered:'false'}}");
+ register(1237, "{Name:'minecraft:stone_button',Properties:{face:'floor',facing:'north',powered:'false'}}", "{Name:'minecraft:stone_button',Properties:{facing:'up',powered:'false'}}");
+ register(1240, "{Name:'minecraft:stone_button',Properties:{face:'ceiling',facing:'north',powered:'true'}}", "{Name:'minecraft:stone_button',Properties:{facing:'down',powered:'true'}}");
+ register(1241, "{Name:'minecraft:stone_button',Properties:{face:'wall',facing:'east',powered:'true'}}", "{Name:'minecraft:stone_button',Properties:{facing:'east',powered:'true'}}");
+ register(1242, "{Name:'minecraft:stone_button',Properties:{face:'wall',facing:'west',powered:'true'}}", "{Name:'minecraft:stone_button',Properties:{facing:'west',powered:'true'}}");
+ register(1243, "{Name:'minecraft:stone_button',Properties:{face:'wall',facing:'south',powered:'true'}}", "{Name:'minecraft:stone_button',Properties:{facing:'south',powered:'true'}}");
+ register(1244, "{Name:'minecraft:stone_button',Properties:{face:'wall',facing:'north',powered:'true'}}", "{Name:'minecraft:stone_button',Properties:{facing:'north',powered:'true'}}");
+ register(1245, "{Name:'minecraft:stone_button',Properties:{face:'floor',facing:'north',powered:'true'}}", "{Name:'minecraft:stone_button',Properties:{facing:'up',powered:'true'}}");
+ register(1248, "{Name:'minecraft:snow',Properties:{layers:'1'}}", "{Name:'minecraft:snow_layer',Properties:{layers:'1'}}");
+ register(1249, "{Name:'minecraft:snow',Properties:{layers:'2'}}", "{Name:'minecraft:snow_layer',Properties:{layers:'2'}}");
+ register(1250, "{Name:'minecraft:snow',Properties:{layers:'3'}}", "{Name:'minecraft:snow_layer',Properties:{layers:'3'}}");
+ register(1251, "{Name:'minecraft:snow',Properties:{layers:'4'}}", "{Name:'minecraft:snow_layer',Properties:{layers:'4'}}");
+ register(1252, "{Name:'minecraft:snow',Properties:{layers:'5'}}", "{Name:'minecraft:snow_layer',Properties:{layers:'5'}}");
+ register(1253, "{Name:'minecraft:snow',Properties:{layers:'6'}}", "{Name:'minecraft:snow_layer',Properties:{layers:'6'}}");
+ register(1254, "{Name:'minecraft:snow',Properties:{layers:'7'}}", "{Name:'minecraft:snow_layer',Properties:{layers:'7'}}");
+ register(1255, "{Name:'minecraft:snow',Properties:{layers:'8'}}", "{Name:'minecraft:snow_layer',Properties:{layers:'8'}}");
+ register(1264, "{Name:'minecraft:ice'}", "{Name:'minecraft:ice'}");
+ register(1280, "{Name:'minecraft:snow_block'}", "{Name:'minecraft:snow'}");
+ register(1296, "{Name:'minecraft:cactus',Properties:{age:'0'}}", "{Name:'minecraft:cactus',Properties:{age:'0'}}");
+ register(1297, "{Name:'minecraft:cactus',Properties:{age:'1'}}", "{Name:'minecraft:cactus',Properties:{age:'1'}}");
+ register(1298, "{Name:'minecraft:cactus',Properties:{age:'2'}}", "{Name:'minecraft:cactus',Properties:{age:'2'}}");
+ register(1299, "{Name:'minecraft:cactus',Properties:{age:'3'}}", "{Name:'minecraft:cactus',Properties:{age:'3'}}");
+ register(1300, "{Name:'minecraft:cactus',Properties:{age:'4'}}", "{Name:'minecraft:cactus',Properties:{age:'4'}}");
+ register(1301, "{Name:'minecraft:cactus',Properties:{age:'5'}}", "{Name:'minecraft:cactus',Properties:{age:'5'}}");
+ register(1302, "{Name:'minecraft:cactus',Properties:{age:'6'}}", "{Name:'minecraft:cactus',Properties:{age:'6'}}");
+ register(1303, "{Name:'minecraft:cactus',Properties:{age:'7'}}", "{Name:'minecraft:cactus',Properties:{age:'7'}}");
+ register(1304, "{Name:'minecraft:cactus',Properties:{age:'8'}}", "{Name:'minecraft:cactus',Properties:{age:'8'}}");
+ register(1305, "{Name:'minecraft:cactus',Properties:{age:'9'}}", "{Name:'minecraft:cactus',Properties:{age:'9'}}");
+ register(1306, "{Name:'minecraft:cactus',Properties:{age:'10'}}", "{Name:'minecraft:cactus',Properties:{age:'10'}}");
+ register(1307, "{Name:'minecraft:cactus',Properties:{age:'11'}}", "{Name:'minecraft:cactus',Properties:{age:'11'}}");
+ register(1308, "{Name:'minecraft:cactus',Properties:{age:'12'}}", "{Name:'minecraft:cactus',Properties:{age:'12'}}");
+ register(1309, "{Name:'minecraft:cactus',Properties:{age:'13'}}", "{Name:'minecraft:cactus',Properties:{age:'13'}}");
+ register(1310, "{Name:'minecraft:cactus',Properties:{age:'14'}}", "{Name:'minecraft:cactus',Properties:{age:'14'}}");
+ register(1311, "{Name:'minecraft:cactus',Properties:{age:'15'}}", "{Name:'minecraft:cactus',Properties:{age:'15'}}");
+ register(1312, "{Name:'minecraft:clay'}", "{Name:'minecraft:clay'}");
+ register(1328, "{Name:'minecraft:sugar_cane',Properties:{age:'0'}}", "{Name:'minecraft:reeds',Properties:{age:'0'}}");
+ register(1329, "{Name:'minecraft:sugar_cane',Properties:{age:'1'}}", "{Name:'minecraft:reeds',Properties:{age:'1'}}");
+ register(1330, "{Name:'minecraft:sugar_cane',Properties:{age:'2'}}", "{Name:'minecraft:reeds',Properties:{age:'2'}}");
+ register(1331, "{Name:'minecraft:sugar_cane',Properties:{age:'3'}}", "{Name:'minecraft:reeds',Properties:{age:'3'}}");
+ register(1332, "{Name:'minecraft:sugar_cane',Properties:{age:'4'}}", "{Name:'minecraft:reeds',Properties:{age:'4'}}");
+ register(1333, "{Name:'minecraft:sugar_cane',Properties:{age:'5'}}", "{Name:'minecraft:reeds',Properties:{age:'5'}}");
+ register(1334, "{Name:'minecraft:sugar_cane',Properties:{age:'6'}}", "{Name:'minecraft:reeds',Properties:{age:'6'}}");
+ register(1335, "{Name:'minecraft:sugar_cane',Properties:{age:'7'}}", "{Name:'minecraft:reeds',Properties:{age:'7'}}");
+ register(1336, "{Name:'minecraft:sugar_cane',Properties:{age:'8'}}", "{Name:'minecraft:reeds',Properties:{age:'8'}}");
+ register(1337, "{Name:'minecraft:sugar_cane',Properties:{age:'9'}}", "{Name:'minecraft:reeds',Properties:{age:'9'}}");
+ register(1338, "{Name:'minecraft:sugar_cane',Properties:{age:'10'}}", "{Name:'minecraft:reeds',Properties:{age:'10'}}");
+ register(1339, "{Name:'minecraft:sugar_cane',Properties:{age:'11'}}", "{Name:'minecraft:reeds',Properties:{age:'11'}}");
+ register(1340, "{Name:'minecraft:sugar_cane',Properties:{age:'12'}}", "{Name:'minecraft:reeds',Properties:{age:'12'}}");
+ register(1341, "{Name:'minecraft:sugar_cane',Properties:{age:'13'}}", "{Name:'minecraft:reeds',Properties:{age:'13'}}");
+ register(1342, "{Name:'minecraft:sugar_cane',Properties:{age:'14'}}", "{Name:'minecraft:reeds',Properties:{age:'14'}}");
+ register(1343, "{Name:'minecraft:sugar_cane',Properties:{age:'15'}}", "{Name:'minecraft:reeds',Properties:{age:'15'}}");
+ register(1344, "{Name:'minecraft:jukebox',Properties:{has_record:'false'}}", "{Name:'minecraft:jukebox',Properties:{has_record:'false'}}");
+ register(1345, "{Name:'minecraft:jukebox',Properties:{has_record:'true'}}", "{Name:'minecraft:jukebox',Properties:{has_record:'true'}}");
+ register(1360, "{Name:'minecraft:oak_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:fence',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:fence',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:fence',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:fence',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:fence',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:fence',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:fence',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:fence',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(1376, "{Name:'minecraft:carved_pumpkin',Properties:{facing:'south'}}", "{Name:'minecraft:pumpkin',Properties:{facing:'south'}}");
+ register(1377, "{Name:'minecraft:carved_pumpkin',Properties:{facing:'west'}}", "{Name:'minecraft:pumpkin',Properties:{facing:'west'}}");
+ register(1378, "{Name:'minecraft:carved_pumpkin',Properties:{facing:'north'}}", "{Name:'minecraft:pumpkin',Properties:{facing:'north'}}");
+ register(1379, "{Name:'minecraft:carved_pumpkin',Properties:{facing:'east'}}", "{Name:'minecraft:pumpkin',Properties:{facing:'east'}}");
+ register(1392, "{Name:'minecraft:netherrack'}", "{Name:'minecraft:netherrack'}");
+ register(1408, "{Name:'minecraft:soul_sand'}", "{Name:'minecraft:soul_sand'}");
+ register(1424, "{Name:'minecraft:glowstone'}", "{Name:'minecraft:glowstone'}");
+ register(1441, "{Name:'minecraft:portal',Properties:{axis:'x'}}", "{Name:'minecraft:portal',Properties:{axis:'x'}}");
+ register(1442, "{Name:'minecraft:portal',Properties:{axis:'z'}}", "{Name:'minecraft:portal',Properties:{axis:'z'}}");
+ register(1456, "{Name:'minecraft:jack_o_lantern',Properties:{facing:'south'}}", "{Name:'minecraft:lit_pumpkin',Properties:{facing:'south'}}");
+ register(1457, "{Name:'minecraft:jack_o_lantern',Properties:{facing:'west'}}", "{Name:'minecraft:lit_pumpkin',Properties:{facing:'west'}}");
+ register(1458, "{Name:'minecraft:jack_o_lantern',Properties:{facing:'north'}}", "{Name:'minecraft:lit_pumpkin',Properties:{facing:'north'}}");
+ register(1459, "{Name:'minecraft:jack_o_lantern',Properties:{facing:'east'}}", "{Name:'minecraft:lit_pumpkin',Properties:{facing:'east'}}");
+ register(1472, "{Name:'minecraft:cake',Properties:{bites:'0'}}", "{Name:'minecraft:cake',Properties:{bites:'0'}}");
+ register(1473, "{Name:'minecraft:cake',Properties:{bites:'1'}}", "{Name:'minecraft:cake',Properties:{bites:'1'}}");
+ register(1474, "{Name:'minecraft:cake',Properties:{bites:'2'}}", "{Name:'minecraft:cake',Properties:{bites:'2'}}");
+ register(1475, "{Name:'minecraft:cake',Properties:{bites:'3'}}", "{Name:'minecraft:cake',Properties:{bites:'3'}}");
+ register(1476, "{Name:'minecraft:cake',Properties:{bites:'4'}}", "{Name:'minecraft:cake',Properties:{bites:'4'}}");
+ register(1477, "{Name:'minecraft:cake',Properties:{bites:'5'}}", "{Name:'minecraft:cake',Properties:{bites:'5'}}");
+ register(1478, "{Name:'minecraft:cake',Properties:{bites:'6'}}", "{Name:'minecraft:cake',Properties:{bites:'6'}}");
+ register(1488, "{Name:'minecraft:repeater',Properties:{delay:'1',facing:'south',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'1',facing:'south',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'1',facing:'south',locked:'true'}}");
+ register(1489, "{Name:'minecraft:repeater',Properties:{delay:'1',facing:'west',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'1',facing:'west',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'1',facing:'west',locked:'true'}}");
+ register(1490, "{Name:'minecraft:repeater',Properties:{delay:'1',facing:'north',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'1',facing:'north',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'1',facing:'north',locked:'true'}}");
+ register(1491, "{Name:'minecraft:repeater',Properties:{delay:'1',facing:'east',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'1',facing:'east',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'1',facing:'east',locked:'true'}}");
+ register(1492, "{Name:'minecraft:repeater',Properties:{delay:'2',facing:'south',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'2',facing:'south',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'2',facing:'south',locked:'true'}}");
+ register(1493, "{Name:'minecraft:repeater',Properties:{delay:'2',facing:'west',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'2',facing:'west',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'2',facing:'west',locked:'true'}}");
+ register(1494, "{Name:'minecraft:repeater',Properties:{delay:'2',facing:'north',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'2',facing:'north',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'2',facing:'north',locked:'true'}}");
+ register(1495, "{Name:'minecraft:repeater',Properties:{delay:'2',facing:'east',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'2',facing:'east',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'2',facing:'east',locked:'true'}}");
+ register(1496, "{Name:'minecraft:repeater',Properties:{delay:'3',facing:'south',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'3',facing:'south',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'3',facing:'south',locked:'true'}}");
+ register(1497, "{Name:'minecraft:repeater',Properties:{delay:'3',facing:'west',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'3',facing:'west',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'3',facing:'west',locked:'true'}}");
+ register(1498, "{Name:'minecraft:repeater',Properties:{delay:'3',facing:'north',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'3',facing:'north',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'3',facing:'north',locked:'true'}}");
+ register(1499, "{Name:'minecraft:repeater',Properties:{delay:'3',facing:'east',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'3',facing:'east',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'3',facing:'east',locked:'true'}}");
+ register(1500, "{Name:'minecraft:repeater',Properties:{delay:'4',facing:'south',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'4',facing:'south',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'4',facing:'south',locked:'true'}}");
+ register(1501, "{Name:'minecraft:repeater',Properties:{delay:'4',facing:'west',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'4',facing:'west',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'4',facing:'west',locked:'true'}}");
+ register(1502, "{Name:'minecraft:repeater',Properties:{delay:'4',facing:'north',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'4',facing:'north',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'4',facing:'north',locked:'true'}}");
+ register(1503, "{Name:'minecraft:repeater',Properties:{delay:'4',facing:'east',locked:'false',powered:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'4',facing:'east',locked:'false'}}", "{Name:'minecraft:unpowered_repeater',Properties:{delay:'4',facing:'east',locked:'true'}}");
+ register(1504, "{Name:'minecraft:repeater',Properties:{delay:'1',facing:'south',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'1',facing:'south',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'1',facing:'south',locked:'true'}}");
+ register(1505, "{Name:'minecraft:repeater',Properties:{delay:'1',facing:'west',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'1',facing:'west',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'1',facing:'west',locked:'true'}}");
+ register(1506, "{Name:'minecraft:repeater',Properties:{delay:'1',facing:'north',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'1',facing:'north',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'1',facing:'north',locked:'true'}}");
+ register(1507, "{Name:'minecraft:repeater',Properties:{delay:'1',facing:'east',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'1',facing:'east',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'1',facing:'east',locked:'true'}}");
+ register(1508, "{Name:'minecraft:repeater',Properties:{delay:'2',facing:'south',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'2',facing:'south',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'2',facing:'south',locked:'true'}}");
+ register(1509, "{Name:'minecraft:repeater',Properties:{delay:'2',facing:'west',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'2',facing:'west',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'2',facing:'west',locked:'true'}}");
+ register(1510, "{Name:'minecraft:repeater',Properties:{delay:'2',facing:'north',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'2',facing:'north',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'2',facing:'north',locked:'true'}}");
+ register(1511, "{Name:'minecraft:repeater',Properties:{delay:'2',facing:'east',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'2',facing:'east',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'2',facing:'east',locked:'true'}}");
+ register(1512, "{Name:'minecraft:repeater',Properties:{delay:'3',facing:'south',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'3',facing:'south',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'3',facing:'south',locked:'true'}}");
+ register(1513, "{Name:'minecraft:repeater',Properties:{delay:'3',facing:'west',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'3',facing:'west',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'3',facing:'west',locked:'true'}}");
+ register(1514, "{Name:'minecraft:repeater',Properties:{delay:'3',facing:'north',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'3',facing:'north',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'3',facing:'north',locked:'true'}}");
+ register(1515, "{Name:'minecraft:repeater',Properties:{delay:'3',facing:'east',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'3',facing:'east',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'3',facing:'east',locked:'true'}}");
+ register(1516, "{Name:'minecraft:repeater',Properties:{delay:'4',facing:'south',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'4',facing:'south',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'4',facing:'south',locked:'true'}}");
+ register(1517, "{Name:'minecraft:repeater',Properties:{delay:'4',facing:'west',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'4',facing:'west',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'4',facing:'west',locked:'true'}}");
+ register(1518, "{Name:'minecraft:repeater',Properties:{delay:'4',facing:'north',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'4',facing:'north',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'4',facing:'north',locked:'true'}}");
+ register(1519, "{Name:'minecraft:repeater',Properties:{delay:'4',facing:'east',locked:'false',powered:'true'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'4',facing:'east',locked:'false'}}", "{Name:'minecraft:powered_repeater',Properties:{delay:'4',facing:'east',locked:'true'}}");
+ register(1520, "{Name:'minecraft:white_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'white'}}");
+ register(1521, "{Name:'minecraft:orange_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'orange'}}");
+ register(1522, "{Name:'minecraft:magenta_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'magenta'}}");
+ register(1523, "{Name:'minecraft:light_blue_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'light_blue'}}");
+ register(1524, "{Name:'minecraft:yellow_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'yellow'}}");
+ register(1525, "{Name:'minecraft:lime_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'lime'}}");
+ register(1526, "{Name:'minecraft:pink_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'pink'}}");
+ register(1527, "{Name:'minecraft:gray_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'gray'}}");
+ register(1528, "{Name:'minecraft:light_gray_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'silver'}}");
+ register(1529, "{Name:'minecraft:cyan_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'cyan'}}");
+ register(1530, "{Name:'minecraft:purple_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'purple'}}");
+ register(1531, "{Name:'minecraft:blue_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'blue'}}");
+ register(1532, "{Name:'minecraft:brown_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'brown'}}");
+ register(1533, "{Name:'minecraft:green_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'green'}}");
+ register(1534, "{Name:'minecraft:red_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'red'}}");
+ register(1535, "{Name:'minecraft:black_stained_glass'}", "{Name:'minecraft:stained_glass',Properties:{color:'black'}}");
+ register(1536, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'north',half:'bottom',open:'false'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'north',half:'bottom',open:'false'}}");
+ register(1537, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'south',half:'bottom',open:'false'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'south',half:'bottom',open:'false'}}");
+ register(1538, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'west',half:'bottom',open:'false'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'west',half:'bottom',open:'false'}}");
+ register(1539, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'east',half:'bottom',open:'false'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'east',half:'bottom',open:'false'}}");
+ register(1540, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'north',half:'bottom',open:'true'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'north',half:'bottom',open:'true'}}");
+ register(1541, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'south',half:'bottom',open:'true'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'south',half:'bottom',open:'true'}}");
+ register(1542, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'west',half:'bottom',open:'true'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'west',half:'bottom',open:'true'}}");
+ register(1543, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'east',half:'bottom',open:'true'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'east',half:'bottom',open:'true'}}");
+ register(1544, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'north',half:'top',open:'false'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'north',half:'top',open:'false'}}");
+ register(1545, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'south',half:'top',open:'false'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'south',half:'top',open:'false'}}");
+ register(1546, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'west',half:'top',open:'false'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'west',half:'top',open:'false'}}");
+ register(1547, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'east',half:'top',open:'false'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'east',half:'top',open:'false'}}");
+ register(1548, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'north',half:'top',open:'true'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'north',half:'top',open:'true'}}");
+ register(1549, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'south',half:'top',open:'true'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'south',half:'top',open:'true'}}");
+ register(1550, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'west',half:'top',open:'true'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'west',half:'top',open:'true'}}");
+ register(1551, "{Name:'minecraft:oak_trapdoor',Properties:{facing:'east',half:'top',open:'true'}}", "{Name:'minecraft:trapdoor',Properties:{facing:'east',half:'top',open:'true'}}");
+ register(1552, "{Name:'minecraft:infested_stone'}", "{Name:'minecraft:monster_egg',Properties:{variant:'stone'}}");
+ register(1553, "{Name:'minecraft:infested_cobblestone'}", "{Name:'minecraft:monster_egg',Properties:{variant:'cobblestone'}}");
+ register(1554, "{Name:'minecraft:infested_stone_bricks'}", "{Name:'minecraft:monster_egg',Properties:{variant:'stone_brick'}}");
+ register(1555, "{Name:'minecraft:infested_mossy_stone_bricks'}", "{Name:'minecraft:monster_egg',Properties:{variant:'mossy_brick'}}");
+ register(1556, "{Name:'minecraft:infested_cracked_stone_bricks'}", "{Name:'minecraft:monster_egg',Properties:{variant:'cracked_brick'}}");
+ register(1557, "{Name:'minecraft:infested_chiseled_stone_bricks'}", "{Name:'minecraft:monster_egg',Properties:{variant:'chiseled_brick'}}");
+ register(1568, "{Name:'minecraft:stone_bricks'}", "{Name:'minecraft:stonebrick',Properties:{variant:'stonebrick'}}");
+ register(1569, "{Name:'minecraft:mossy_stone_bricks'}", "{Name:'minecraft:stonebrick',Properties:{variant:'mossy_stonebrick'}}");
+ register(1570, "{Name:'minecraft:cracked_stone_bricks'}", "{Name:'minecraft:stonebrick',Properties:{variant:'cracked_stonebrick'}}");
+ register(1571, "{Name:'minecraft:chiseled_stone_bricks'}", "{Name:'minecraft:stonebrick',Properties:{variant:'chiseled_stonebrick'}}");
+ register(1584, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'false',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'all_inside'}}");
+ register(1585, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'true',east:'false',south:'false',west:'true',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'north_west'}}");
+ register(1586, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'true',east:'false',south:'false',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'north'}}");
+ register(1587, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'true',east:'true',south:'false',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'north_east'}}");
+ register(1588, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'true',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'west'}}");
+ register(1589, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'center'}}");
+ register(1590, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'true',south:'false',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'east'}}");
+ register(1591, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'false',south:'true',west:'true',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'south_west'}}");
+ register(1592, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'false',south:'true',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'south'}}");
+ register(1593, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'true',south:'true',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'south_east'}}");
+ register(1594, "{Name:'minecraft:mushroom_stem',Properties:{north:'true',east:'true',south:'true',west:'true',up:'false',down:'false'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'stem'}}");
+ register(1595, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'false',down:'false'}}");
+ register(1596, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'false',down:'false'}}");
+ register(1597, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'false',down:'false'}}");
+ register(1598, "{Name:'minecraft:brown_mushroom_block',Properties:{north:'true',east:'true',south:'true',west:'true',up:'true',down:'true'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'all_outside'}}");
+ register(1599, "{Name:'minecraft:mushroom_stem',Properties:{north:'true',east:'true',south:'true',west:'true',up:'true',down:'true'}}", "{Name:'minecraft:brown_mushroom_block',Properties:{variant:'all_stem'}}");
+ register(1600, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'false',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'all_inside'}}");
+ register(1601, "{Name:'minecraft:red_mushroom_block',Properties:{north:'true',east:'false',south:'false',west:'true',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'north_west'}}");
+ register(1602, "{Name:'minecraft:red_mushroom_block',Properties:{north:'true',east:'false',south:'false',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'north'}}");
+ register(1603, "{Name:'minecraft:red_mushroom_block',Properties:{north:'true',east:'true',south:'false',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'north_east'}}");
+ register(1604, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'true',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'west'}}");
+ register(1605, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'center'}}");
+ register(1606, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'true',south:'false',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'east'}}");
+ register(1607, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'false',south:'true',west:'true',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'south_west'}}");
+ register(1608, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'false',south:'true',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'south'}}");
+ register(1609, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'true',south:'true',west:'false',up:'true',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'south_east'}}");
+ register(1610, "{Name:'minecraft:mushroom_stem',Properties:{north:'true',east:'true',south:'true',west:'true',up:'false',down:'false'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'stem'}}");
+ register(1611, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'false',down:'false'}}");
+ register(1612, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'false',down:'false'}}");
+ register(1613, "{Name:'minecraft:red_mushroom_block',Properties:{north:'false',east:'false',south:'false',west:'false',up:'false',down:'false'}}");
+ register(1614, "{Name:'minecraft:red_mushroom_block',Properties:{north:'true',east:'true',south:'true',west:'true',up:'true',down:'true'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'all_outside'}}");
+ register(1615, "{Name:'minecraft:mushroom_stem',Properties:{north:'true',east:'true',south:'true',west:'true',up:'true',down:'true'}}", "{Name:'minecraft:red_mushroom_block',Properties:{variant:'all_stem'}}");
+ register(1616, "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:iron_bars',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:iron_bars',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:iron_bars',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:iron_bars',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:iron_bars',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(1632, "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:glass_pane',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:glass_pane',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:glass_pane',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:glass_pane',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:glass_pane',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(1648, "{Name:'minecraft:melon_block'}", "{Name:'minecraft:melon_block'}");
+ register(1664, "{Name:'minecraft:pumpkin_stem',Properties:{age:'0'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'0',facing:'east'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'0',facing:'north'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'0',facing:'south'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'0',facing:'up'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'0',facing:'west'}}");
+ register(1665, "{Name:'minecraft:pumpkin_stem',Properties:{age:'1'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'1',facing:'east'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'1',facing:'north'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'1',facing:'south'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'1',facing:'up'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'1',facing:'west'}}");
+ register(1666, "{Name:'minecraft:pumpkin_stem',Properties:{age:'2'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'2',facing:'east'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'2',facing:'north'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'2',facing:'south'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'2',facing:'up'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'2',facing:'west'}}");
+ register(1667, "{Name:'minecraft:pumpkin_stem',Properties:{age:'3'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'3',facing:'east'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'3',facing:'north'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'3',facing:'south'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'3',facing:'up'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'3',facing:'west'}}");
+ register(1668, "{Name:'minecraft:pumpkin_stem',Properties:{age:'4'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'4',facing:'east'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'4',facing:'north'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'4',facing:'south'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'4',facing:'up'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'4',facing:'west'}}");
+ register(1669, "{Name:'minecraft:pumpkin_stem',Properties:{age:'5'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'5',facing:'east'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'5',facing:'north'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'5',facing:'south'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'5',facing:'up'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'5',facing:'west'}}");
+ register(1670, "{Name:'minecraft:pumpkin_stem',Properties:{age:'6'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'6',facing:'east'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'6',facing:'north'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'6',facing:'south'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'6',facing:'up'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'6',facing:'west'}}");
+ register(1671, "{Name:'minecraft:pumpkin_stem',Properties:{age:'7'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'7',facing:'east'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'7',facing:'north'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'7',facing:'south'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'7',facing:'up'}}", "{Name:'minecraft:pumpkin_stem',Properties:{age:'7',facing:'west'}}");
+ register(1680, "{Name:'minecraft:melon_stem',Properties:{age:'0'}}", "{Name:'minecraft:melon_stem',Properties:{age:'0',facing:'east'}}", "{Name:'minecraft:melon_stem',Properties:{age:'0',facing:'north'}}", "{Name:'minecraft:melon_stem',Properties:{age:'0',facing:'south'}}", "{Name:'minecraft:melon_stem',Properties:{age:'0',facing:'up'}}", "{Name:'minecraft:melon_stem',Properties:{age:'0',facing:'west'}}");
+ register(1681, "{Name:'minecraft:melon_stem',Properties:{age:'1'}}", "{Name:'minecraft:melon_stem',Properties:{age:'1',facing:'east'}}", "{Name:'minecraft:melon_stem',Properties:{age:'1',facing:'north'}}", "{Name:'minecraft:melon_stem',Properties:{age:'1',facing:'south'}}", "{Name:'minecraft:melon_stem',Properties:{age:'1',facing:'up'}}", "{Name:'minecraft:melon_stem',Properties:{age:'1',facing:'west'}}");
+ register(1682, "{Name:'minecraft:melon_stem',Properties:{age:'2'}}", "{Name:'minecraft:melon_stem',Properties:{age:'2',facing:'east'}}", "{Name:'minecraft:melon_stem',Properties:{age:'2',facing:'north'}}", "{Name:'minecraft:melon_stem',Properties:{age:'2',facing:'south'}}", "{Name:'minecraft:melon_stem',Properties:{age:'2',facing:'up'}}", "{Name:'minecraft:melon_stem',Properties:{age:'2',facing:'west'}}");
+ register(1683, "{Name:'minecraft:melon_stem',Properties:{age:'3'}}", "{Name:'minecraft:melon_stem',Properties:{age:'3',facing:'east'}}", "{Name:'minecraft:melon_stem',Properties:{age:'3',facing:'north'}}", "{Name:'minecraft:melon_stem',Properties:{age:'3',facing:'south'}}", "{Name:'minecraft:melon_stem',Properties:{age:'3',facing:'up'}}", "{Name:'minecraft:melon_stem',Properties:{age:'3',facing:'west'}}");
+ register(1684, "{Name:'minecraft:melon_stem',Properties:{age:'4'}}", "{Name:'minecraft:melon_stem',Properties:{age:'4',facing:'east'}}", "{Name:'minecraft:melon_stem',Properties:{age:'4',facing:'north'}}", "{Name:'minecraft:melon_stem',Properties:{age:'4',facing:'south'}}", "{Name:'minecraft:melon_stem',Properties:{age:'4',facing:'up'}}", "{Name:'minecraft:melon_stem',Properties:{age:'4',facing:'west'}}");
+ register(1685, "{Name:'minecraft:melon_stem',Properties:{age:'5'}}", "{Name:'minecraft:melon_stem',Properties:{age:'5',facing:'east'}}", "{Name:'minecraft:melon_stem',Properties:{age:'5',facing:'north'}}", "{Name:'minecraft:melon_stem',Properties:{age:'5',facing:'south'}}", "{Name:'minecraft:melon_stem',Properties:{age:'5',facing:'up'}}", "{Name:'minecraft:melon_stem',Properties:{age:'5',facing:'west'}}");
+ register(1686, "{Name:'minecraft:melon_stem',Properties:{age:'6'}}", "{Name:'minecraft:melon_stem',Properties:{age:'6',facing:'east'}}", "{Name:'minecraft:melon_stem',Properties:{age:'6',facing:'north'}}", "{Name:'minecraft:melon_stem',Properties:{age:'6',facing:'south'}}", "{Name:'minecraft:melon_stem',Properties:{age:'6',facing:'up'}}", "{Name:'minecraft:melon_stem',Properties:{age:'6',facing:'west'}}");
+ register(1687, "{Name:'minecraft:melon_stem',Properties:{age:'7'}}", "{Name:'minecraft:melon_stem',Properties:{age:'7',facing:'east'}}", "{Name:'minecraft:melon_stem',Properties:{age:'7',facing:'north'}}", "{Name:'minecraft:melon_stem',Properties:{age:'7',facing:'south'}}", "{Name:'minecraft:melon_stem',Properties:{age:'7',facing:'up'}}", "{Name:'minecraft:melon_stem',Properties:{age:'7',facing:'west'}}");
+ register(1696, "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'false',up:'true',west:'false'}}");
+ register(1697, "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'true',up:'true',west:'false'}}");
+ register(1698, "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'false',up:'true',west:'true'}}");
+ register(1699, "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'false',south:'true',up:'true',west:'true'}}");
+ register(1700, "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'false',up:'true',west:'false'}}");
+ register(1701, "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'true',up:'true',west:'false'}}");
+ register(1702, "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'false',up:'true',west:'true'}}");
+ register(1703, "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'false',north:'true',south:'true',up:'true',west:'true'}}");
+ register(1704, "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'false',up:'true',west:'false'}}");
+ register(1705, "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'true',up:'true',west:'false'}}");
+ register(1706, "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'false',up:'true',west:'true'}}");
+ register(1707, "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'false',south:'true',up:'true',west:'true'}}");
+ register(1708, "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'false',up:'true',west:'false'}}");
+ register(1709, "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'true',up:'true',west:'false'}}");
+ register(1710, "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'false',up:'true',west:'true'}}");
+ register(1711, "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:vine',Properties:{east:'true',north:'true',south:'true',up:'true',west:'true'}}");
+ register(1712, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'false'}}");
+ register(1713, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'false'}}");
+ register(1714, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'false'}}");
+ register(1715, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'false'}}");
+ register(1716, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'false'}}");
+ register(1717, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'false'}}");
+ register(1718, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'false'}}");
+ register(1719, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'false'}}");
+ register(1720, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'true'}}");
+ register(1721, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'true'}}");
+ register(1722, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'true'}}");
+ register(1723, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'true'}}");
+ register(1724, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'true'}}");
+ register(1725, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'true'}}");
+ register(1726, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'true'}}");
+ register(1727, "{Name:'minecraft:oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'true'}}");
+ register(1728, "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(1729, "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(1730, "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(1731, "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(1732, "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(1733, "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(1734, "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(1735, "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:brick_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(1744, "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(1745, "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(1746, "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(1747, "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(1748, "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(1749, "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(1750, "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(1751, "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:stone_brick_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(1760, "{Name:'minecraft:mycelium',Properties:{snowy:'false'}}", "{Name:'minecraft:mycelium',Properties:{snowy:'false'}}", "{Name:'minecraft:mycelium',Properties:{snowy:'true'}}");
+ register(1776, "{Name:'minecraft:lily_pad'}", "{Name:'minecraft:waterlily'}");
+ register(1792, "{Name:'minecraft:nether_bricks'}", "{Name:'minecraft:nether_brick'}");
+ register(1808, "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:nether_brick_fence',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(1824, "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(1825, "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(1826, "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(1827, "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(1828, "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(1829, "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(1830, "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(1831, "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:nether_brick_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(1840, "{Name:'minecraft:nether_wart',Properties:{age:'0'}}", "{Name:'minecraft:nether_wart',Properties:{age:'0'}}");
+ register(1841, "{Name:'minecraft:nether_wart',Properties:{age:'1'}}", "{Name:'minecraft:nether_wart',Properties:{age:'1'}}");
+ register(1842, "{Name:'minecraft:nether_wart',Properties:{age:'2'}}", "{Name:'minecraft:nether_wart',Properties:{age:'2'}}");
+ register(1843, "{Name:'minecraft:nether_wart',Properties:{age:'3'}}", "{Name:'minecraft:nether_wart',Properties:{age:'3'}}");
+ register(1856, "{Name:'minecraft:enchanting_table'}", "{Name:'minecraft:enchanting_table'}");
+ register(1872, "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'false',has_bottle_1:'false',has_bottle_2:'false'}}", "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'false',has_bottle_1:'false',has_bottle_2:'false'}}");
+ register(1873, "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'true',has_bottle_1:'false',has_bottle_2:'false'}}", "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'true',has_bottle_1:'false',has_bottle_2:'false'}}");
+ register(1874, "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'false',has_bottle_1:'true',has_bottle_2:'false'}}", "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'false',has_bottle_1:'true',has_bottle_2:'false'}}");
+ register(1875, "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'true',has_bottle_1:'true',has_bottle_2:'false'}}", "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'true',has_bottle_1:'true',has_bottle_2:'false'}}");
+ register(1876, "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'false',has_bottle_1:'false',has_bottle_2:'true'}}", "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'false',has_bottle_1:'false',has_bottle_2:'true'}}");
+ register(1877, "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'true',has_bottle_1:'false',has_bottle_2:'true'}}", "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'true',has_bottle_1:'false',has_bottle_2:'true'}}");
+ register(1878, "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'false',has_bottle_1:'true',has_bottle_2:'true'}}", "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'false',has_bottle_1:'true',has_bottle_2:'true'}}");
+ register(1879, "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'true',has_bottle_1:'true',has_bottle_2:'true'}}", "{Name:'minecraft:brewing_stand',Properties:{has_bottle_0:'true',has_bottle_1:'true',has_bottle_2:'true'}}");
+ register(1888, "{Name:'minecraft:cauldron',Properties:{level:'0'}}", "{Name:'minecraft:cauldron',Properties:{level:'0'}}");
+ register(1889, "{Name:'minecraft:cauldron',Properties:{level:'1'}}", "{Name:'minecraft:cauldron',Properties:{level:'1'}}");
+ register(1890, "{Name:'minecraft:cauldron',Properties:{level:'2'}}", "{Name:'minecraft:cauldron',Properties:{level:'2'}}");
+ register(1891, "{Name:'minecraft:cauldron',Properties:{level:'3'}}", "{Name:'minecraft:cauldron',Properties:{level:'3'}}");
+ register(1904, "{Name:'minecraft:end_portal'}", "{Name:'minecraft:end_portal'}");
+ register(1920, "{Name:'minecraft:end_portal_frame',Properties:{eye:'false',facing:'south'}}", "{Name:'minecraft:end_portal_frame',Properties:{eye:'false',facing:'south'}}");
+ register(1921, "{Name:'minecraft:end_portal_frame',Properties:{eye:'false',facing:'west'}}", "{Name:'minecraft:end_portal_frame',Properties:{eye:'false',facing:'west'}}");
+ register(1922, "{Name:'minecraft:end_portal_frame',Properties:{eye:'false',facing:'north'}}", "{Name:'minecraft:end_portal_frame',Properties:{eye:'false',facing:'north'}}");
+ register(1923, "{Name:'minecraft:end_portal_frame',Properties:{eye:'false',facing:'east'}}", "{Name:'minecraft:end_portal_frame',Properties:{eye:'false',facing:'east'}}");
+ register(1924, "{Name:'minecraft:end_portal_frame',Properties:{eye:'true',facing:'south'}}", "{Name:'minecraft:end_portal_frame',Properties:{eye:'true',facing:'south'}}");
+ register(1925, "{Name:'minecraft:end_portal_frame',Properties:{eye:'true',facing:'west'}}", "{Name:'minecraft:end_portal_frame',Properties:{eye:'true',facing:'west'}}");
+ register(1926, "{Name:'minecraft:end_portal_frame',Properties:{eye:'true',facing:'north'}}", "{Name:'minecraft:end_portal_frame',Properties:{eye:'true',facing:'north'}}");
+ register(1927, "{Name:'minecraft:end_portal_frame',Properties:{eye:'true',facing:'east'}}", "{Name:'minecraft:end_portal_frame',Properties:{eye:'true',facing:'east'}}");
+ register(1936, "{Name:'minecraft:end_stone'}", "{Name:'minecraft:end_stone'}");
+ register(1952, "{Name:'minecraft:dragon_egg'}", "{Name:'minecraft:dragon_egg'}");
+ register(1968, "{Name:'minecraft:redstone_lamp',Properties:{lit:'false'}}", "{Name:'minecraft:redstone_lamp'}");
+ register(1984, "{Name:'minecraft:redstone_lamp',Properties:{lit:'true'}}", "{Name:'minecraft:lit_redstone_lamp'}");
+ register(2000, "{Name:'minecraft:oak_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_wooden_slab',Properties:{variant:'oak'}}");
+ register(2001, "{Name:'minecraft:spruce_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_wooden_slab',Properties:{variant:'spruce'}}");
+ register(2002, "{Name:'minecraft:birch_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_wooden_slab',Properties:{variant:'birch'}}");
+ register(2003, "{Name:'minecraft:jungle_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_wooden_slab',Properties:{variant:'jungle'}}");
+ register(2004, "{Name:'minecraft:acacia_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_wooden_slab',Properties:{variant:'acacia'}}");
+ register(2005, "{Name:'minecraft:dark_oak_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_wooden_slab',Properties:{variant:'dark_oak'}}");
+ register(2016, "{Name:'minecraft:oak_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'bottom',variant:'oak'}}");
+ register(2017, "{Name:'minecraft:spruce_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'bottom',variant:'spruce'}}");
+ register(2018, "{Name:'minecraft:birch_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'bottom',variant:'birch'}}");
+ register(2019, "{Name:'minecraft:jungle_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'bottom',variant:'jungle'}}");
+ register(2020, "{Name:'minecraft:acacia_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'bottom',variant:'acacia'}}");
+ register(2021, "{Name:'minecraft:dark_oak_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'bottom',variant:'dark_oak'}}");
+ register(2024, "{Name:'minecraft:oak_slab',Properties:{type:'top'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'top',variant:'oak'}}");
+ register(2025, "{Name:'minecraft:spruce_slab',Properties:{type:'top'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'top',variant:'spruce'}}");
+ register(2026, "{Name:'minecraft:birch_slab',Properties:{type:'top'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'top',variant:'birch'}}");
+ register(2027, "{Name:'minecraft:jungle_slab',Properties:{type:'top'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'top',variant:'jungle'}}");
+ register(2028, "{Name:'minecraft:acacia_slab',Properties:{type:'top'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'top',variant:'acacia'}}");
+ register(2029, "{Name:'minecraft:dark_oak_slab',Properties:{type:'top'}}", "{Name:'minecraft:wooden_slab',Properties:{half:'top',variant:'dark_oak'}}");
+ register(2032, "{Name:'minecraft:cocoa',Properties:{age:'0',facing:'south'}}", "{Name:'minecraft:cocoa',Properties:{age:'0',facing:'south'}}");
+ register(2033, "{Name:'minecraft:cocoa',Properties:{age:'0',facing:'west'}}", "{Name:'minecraft:cocoa',Properties:{age:'0',facing:'west'}}");
+ register(2034, "{Name:'minecraft:cocoa',Properties:{age:'0',facing:'north'}}", "{Name:'minecraft:cocoa',Properties:{age:'0',facing:'north'}}");
+ register(2035, "{Name:'minecraft:cocoa',Properties:{age:'0',facing:'east'}}", "{Name:'minecraft:cocoa',Properties:{age:'0',facing:'east'}}");
+ register(2036, "{Name:'minecraft:cocoa',Properties:{age:'1',facing:'south'}}", "{Name:'minecraft:cocoa',Properties:{age:'1',facing:'south'}}");
+ register(2037, "{Name:'minecraft:cocoa',Properties:{age:'1',facing:'west'}}", "{Name:'minecraft:cocoa',Properties:{age:'1',facing:'west'}}");
+ register(2038, "{Name:'minecraft:cocoa',Properties:{age:'1',facing:'north'}}", "{Name:'minecraft:cocoa',Properties:{age:'1',facing:'north'}}");
+ register(2039, "{Name:'minecraft:cocoa',Properties:{age:'1',facing:'east'}}", "{Name:'minecraft:cocoa',Properties:{age:'1',facing:'east'}}");
+ register(2040, "{Name:'minecraft:cocoa',Properties:{age:'2',facing:'south'}}", "{Name:'minecraft:cocoa',Properties:{age:'2',facing:'south'}}");
+ register(2041, "{Name:'minecraft:cocoa',Properties:{age:'2',facing:'west'}}", "{Name:'minecraft:cocoa',Properties:{age:'2',facing:'west'}}");
+ register(2042, "{Name:'minecraft:cocoa',Properties:{age:'2',facing:'north'}}", "{Name:'minecraft:cocoa',Properties:{age:'2',facing:'north'}}");
+ register(2043, "{Name:'minecraft:cocoa',Properties:{age:'2',facing:'east'}}", "{Name:'minecraft:cocoa',Properties:{age:'2',facing:'east'}}");
+ register(2048, "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(2049, "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(2050, "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(2051, "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(2052, "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(2053, "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(2054, "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(2055, "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:sandstone_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(2064, "{Name:'minecraft:emerald_ore'}", "{Name:'minecraft:emerald_ore'}");
+ register(2082, "{Name:'minecraft:ender_chest',Properties:{facing:'north'}}", "{Name:'minecraft:ender_chest',Properties:{facing:'north'}}");
+ register(2083, "{Name:'minecraft:ender_chest',Properties:{facing:'south'}}", "{Name:'minecraft:ender_chest',Properties:{facing:'south'}}");
+ register(2084, "{Name:'minecraft:ender_chest',Properties:{facing:'west'}}", "{Name:'minecraft:ender_chest',Properties:{facing:'west'}}");
+ register(2085, "{Name:'minecraft:ender_chest',Properties:{facing:'east'}}", "{Name:'minecraft:ender_chest',Properties:{facing:'east'}}");
+ register(2096, "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'south',powered:'false'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'south',powered:'false'}}");
+ register(2097, "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'west',powered:'false'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'west',powered:'false'}}");
+ register(2098, "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'north',powered:'false'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'north',powered:'false'}}");
+ register(2099, "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'east',powered:'false'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'east',powered:'false'}}");
+ register(2100, "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'south',powered:'false'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'south',powered:'false'}}");
+ register(2101, "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'west',powered:'false'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'west',powered:'false'}}");
+ register(2102, "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'north',powered:'false'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'north',powered:'false'}}");
+ register(2103, "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'east',powered:'false'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'east',powered:'false'}}");
+ register(2104, "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'south',powered:'true'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'south',powered:'true'}}");
+ register(2105, "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'west',powered:'true'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'west',powered:'true'}}");
+ register(2106, "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'north',powered:'true'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'north',powered:'true'}}");
+ register(2107, "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'east',powered:'true'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'false',facing:'east',powered:'true'}}");
+ register(2108, "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'south',powered:'true'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'south',powered:'true'}}");
+ register(2109, "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'west',powered:'true'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'west',powered:'true'}}");
+ register(2110, "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'north',powered:'true'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'north',powered:'true'}}");
+ register(2111, "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'east',powered:'true'}}", "{Name:'minecraft:tripwire_hook',Properties:{attached:'true',facing:'east',powered:'true'}}");
+ register(2112, "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'true',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'true',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'true',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'true',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'false',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'false',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'false',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'true',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'true',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'true',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'true',powered:'false',south:'true',west:'true'}}");
+ register(2113, "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'true',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'true',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'true',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'true',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'false',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'false',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'false',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'true',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'true',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'true',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'true',north:'true',powered:'true',south:'true',west:'true'}}");
+ register(2114, "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'false',south:'false',west:'false'}}");
+ register(2115, "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'false',east:'false',north:'false',powered:'true',south:'false',west:'false'}}");
+ register(2116, "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'true',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'true',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'true',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'true',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'false',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'false',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'false',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'true',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'true',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'true',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'true',powered:'false',south:'true',west:'true'}}");
+ register(2117, "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'true',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'true',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'true',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'true',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'false',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'false',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'false',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'true',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'true',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'true',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'true',north:'true',powered:'true',south:'true',west:'true'}}");
+ register(2118, "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'false',south:'false',west:'false'}}");
+ register(2119, "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'false',east:'false',north:'false',powered:'true',south:'false',west:'false'}}");
+ register(2120, "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'true',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'true',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'true',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'true',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'false',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'false',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'false',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'true',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'true',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'true',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'true',powered:'false',south:'true',west:'true'}}");
+ register(2121, "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'true',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'true',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'true',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'true',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'false',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'false',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'false',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'true',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'true',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'true',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'true',north:'true',powered:'true',south:'true',west:'true'}}");
+ register(2122, "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'false',south:'false',west:'false'}}");
+ register(2123, "{Name:'minecraft:tripwire',Properties:{attached:'false',disarmed:'true',east:'false',north:'false',powered:'true',south:'false',west:'false'}}");
+ register(2124, "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'true',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'true',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'true',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'true',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'false',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'false',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'false',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'false',powered:'false',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'true',powered:'false',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'true',powered:'false',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'true',powered:'false',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'true',powered:'false',south:'true',west:'true'}}");
+ register(2125, "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'true',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'true',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'true',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'true',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'false',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'false',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'false',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'false',powered:'true',south:'true',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'true',powered:'true',south:'false',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'true',powered:'true',south:'false',west:'true'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'true',powered:'true',south:'true',west:'false'}}", "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'true',north:'true',powered:'true',south:'true',west:'true'}}");
+ register(2126, "{Name:'minecraft:tripwire',Properties:{attached:'true',disarmed:'true',east:'false',north:'false',powered:'false',south:'false',west:'false'}}");
+ register(2128, "{Name:'minecraft:emerald_block'}", "{Name:'minecraft:emerald_block'}");
+ register(2144, "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(2145, "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(2146, "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(2147, "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(2148, "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(2149, "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(2150, "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(2151, "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:spruce_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(2160, "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(2161, "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(2162, "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(2163, "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(2164, "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(2165, "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(2166, "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(2167, "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:birch_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(2176, "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(2177, "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(2178, "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(2179, "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(2180, "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(2181, "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(2182, "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(2183, "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:jungle_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(2192, "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'down'}}", "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'down'}}");
+ register(2193, "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'up'}}", "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'up'}}");
+ register(2194, "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'north'}}", "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'north'}}");
+ register(2195, "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'south'}}", "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'south'}}");
+ register(2196, "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'west'}}", "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'west'}}");
+ register(2197, "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'east'}}", "{Name:'minecraft:command_block',Properties:{conditional:'false',facing:'east'}}");
+ register(2200, "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'down'}}", "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'down'}}");
+ register(2201, "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'up'}}", "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'up'}}");
+ register(2202, "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'north'}}", "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'north'}}");
+ register(2203, "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'south'}}", "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'south'}}");
+ register(2204, "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'west'}}", "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'west'}}");
+ register(2205, "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'east'}}", "{Name:'minecraft:command_block',Properties:{conditional:'true',facing:'east'}}");
+ register(2208, "{Name:'minecraft:beacon'}", "{Name:'minecraft:beacon'}");
+ register(2224, "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'false',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'false',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'true',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'true',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'true',up:'false',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'true',up:'false',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'true',up:'true',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'true',up:'true',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'false',up:'false',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'false',up:'false',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'false',up:'true',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'false',up:'true',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'true',up:'false',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'true',up:'false',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'true',up:'true',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'true',up:'true',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'false',up:'false',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'false',up:'false',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'false',up:'true',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'false',up:'true',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'true',up:'false',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'true',up:'false',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'true',up:'true',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'true',up:'true',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'false',up:'false',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'false',up:'false',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'false',up:'true',variant:'cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'false',up:'true',variant:'cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'true',up:'false',variant:'cobblestone',west:'f
+ register(2225, "{Name:'minecraft:mossy_cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'false',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'false',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'true',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'false',up:'true',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'true',up:'false',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'true',up:'false',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'true',up:'true',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'false',south:'true',up:'true',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'false',up:'false',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'false',up:'false',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'false',up:'true',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'false',up:'true',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'true',up:'false',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'true',up:'false',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'true',up:'true',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'false',north:'true',south:'true',up:'true',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'false',up:'false',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'false',up:'false',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'false',up:'true',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'false',up:'true',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'true',up:'false',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'true',up:'false',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'true',up:'true',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'false',south:'true',up:'true',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'false',up:'false',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'false',up:'false',variant:'mossy_cobblestone',west:'true'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'false',up:'true',variant:'mossy_cobblestone',west:'false'}}", "{Name:'minecraft:cobblestone_wall',Properties:{east:'true',north:'true',south:'false',up:'tr
+ // There are a few changes made to flower pot here, notably handling how legacy data is handled.
+ // The TE itself should contain the target item and from there the proper state can be determined. However, there are
+ // blocks that do not contain a TE. So we need to make sure there is a default to fall on.
+ // I simply followed the legacy handling from BlockFlowerPot from 1.8.8 to find what legacy data mapped to what.
+ // It's better than defaulting everything to a cactus.
+ register(2240, "{Name:'minecraft:flower_pot'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'0'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'0'}}");
+ register(2241, "{Name:'minecraft:potted_poppy'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'1'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'1'}}");
+ register(2242, "{Name:'minecraft:potted_dandelion'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'2'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'2'}}");
+ register(2243, "{Name:'minecraft:potted_oak_sapling'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'3'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'3'}}");
+ register(2244, "{Name:'minecraft:potted_spruce_sapling'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'4'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'4'}}");
+ register(2245, "{Name:'minecraft:potted_birch_sapling'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'5'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'5'}}");
+ register(2246, "{Name:'minecraft:potted_jungle_sapling'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'6'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'6'}}");
+ register(2247, "{Name:'minecraft:potted_red_mushroom'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'7'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'7'}}");
+ register(2248, "{Name:'minecraft:potted_brown_mushroom'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'8'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'8'}}");
+ register(2249, "{Name:'minecraft:potted_cactus'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'9'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'9'}}");
+ register(2250, "{Name:'minecraft:potted_dead_bush'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'10'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'10'}}");
+ register(2251, "{Name:'minecraft:potted_fern'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'11'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'11'}}");
+ register(2252, "{Name:'minecraft:potted_acacia_sapling'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'12'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'12'}}");
+ register(2253, "{Name:'minecraft:potted_dark_oak_sapling'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'13'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'13'}}");
+ register(2254, "{Name:'minecraft:flower_pot'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'14'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'14'}}");
+ register(2255, "{Name:'minecraft:flower_pot'}", "{Name:'minecraft:flower_pot',Properties:{contents:'acacia_sapling',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'allium',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'birch_sapling',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'blue_orchid',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'cactus',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dandelion',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dark_oak_sapling',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'dead_bush',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'empty',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'fern',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'houstonia',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'jungle_sapling',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_brown',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'mushroom_red',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oak_sapling',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'orange_tulip',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'oxeye_daisy',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'pink_tulip',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'red_tulip',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'rose',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'spruce_sapling',legacy_data:'15'}}", "{Name:'minecraft:flower_pot',Properties:{contents:'white_tulip',legacy_data:'15'}}");
+ register(2256, "{Name:'minecraft:carrots',Properties:{age:'0'}}", "{Name:'minecraft:carrots',Properties:{age:'0'}}");
+ register(2257, "{Name:'minecraft:carrots',Properties:{age:'1'}}", "{Name:'minecraft:carrots',Properties:{age:'1'}}");
+ register(2258, "{Name:'minecraft:carrots',Properties:{age:'2'}}", "{Name:'minecraft:carrots',Properties:{age:'2'}}");
+ register(2259, "{Name:'minecraft:carrots',Properties:{age:'3'}}", "{Name:'minecraft:carrots',Properties:{age:'3'}}");
+ register(2260, "{Name:'minecraft:carrots',Properties:{age:'4'}}", "{Name:'minecraft:carrots',Properties:{age:'4'}}");
+ register(2261, "{Name:'minecraft:carrots',Properties:{age:'5'}}", "{Name:'minecraft:carrots',Properties:{age:'5'}}");
+ register(2262, "{Name:'minecraft:carrots',Properties:{age:'6'}}", "{Name:'minecraft:carrots',Properties:{age:'6'}}");
+ register(2263, "{Name:'minecraft:carrots',Properties:{age:'7'}}", "{Name:'minecraft:carrots',Properties:{age:'7'}}");
+ register(2272, "{Name:'minecraft:potatoes',Properties:{age:'0'}}", "{Name:'minecraft:potatoes',Properties:{age:'0'}}");
+ register(2273, "{Name:'minecraft:potatoes',Properties:{age:'1'}}", "{Name:'minecraft:potatoes',Properties:{age:'1'}}");
+ register(2274, "{Name:'minecraft:potatoes',Properties:{age:'2'}}", "{Name:'minecraft:potatoes',Properties:{age:'2'}}");
+ register(2275, "{Name:'minecraft:potatoes',Properties:{age:'3'}}", "{Name:'minecraft:potatoes',Properties:{age:'3'}}");
+ register(2276, "{Name:'minecraft:potatoes',Properties:{age:'4'}}", "{Name:'minecraft:potatoes',Properties:{age:'4'}}");
+ register(2277, "{Name:'minecraft:potatoes',Properties:{age:'5'}}", "{Name:'minecraft:potatoes',Properties:{age:'5'}}");
+ register(2278, "{Name:'minecraft:potatoes',Properties:{age:'6'}}", "{Name:'minecraft:potatoes',Properties:{age:'6'}}");
+ register(2279, "{Name:'minecraft:potatoes',Properties:{age:'7'}}", "{Name:'minecraft:potatoes',Properties:{age:'7'}}");
+ register(2288, "{Name:'minecraft:oak_button',Properties:{face:'ceiling',facing:'north',powered:'false'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'down',powered:'false'}}");
+ register(2289, "{Name:'minecraft:oak_button',Properties:{face:'wall',facing:'east',powered:'false'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'east',powered:'false'}}");
+ register(2290, "{Name:'minecraft:oak_button',Properties:{face:'wall',facing:'west',powered:'false'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'west',powered:'false'}}");
+ register(2291, "{Name:'minecraft:oak_button',Properties:{face:'wall',facing:'south',powered:'false'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'south',powered:'false'}}");
+ register(2292, "{Name:'minecraft:oak_button',Properties:{face:'wall',facing:'north',powered:'false'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'north',powered:'false'}}");
+ register(2293, "{Name:'minecraft:oak_button',Properties:{face:'floor',facing:'north',powered:'false'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'up',powered:'false'}}");
+ register(2296, "{Name:'minecraft:oak_button',Properties:{face:'ceiling',facing:'north',powered:'true'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'down',powered:'true'}}");
+ register(2297, "{Name:'minecraft:oak_button',Properties:{face:'wall',facing:'east',powered:'true'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'east',powered:'true'}}");
+ register(2298, "{Name:'minecraft:oak_button',Properties:{face:'wall',facing:'west',powered:'true'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'west',powered:'true'}}");
+ register(2299, "{Name:'minecraft:oak_button',Properties:{face:'wall',facing:'south',powered:'true'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'south',powered:'true'}}");
+ register(2300, "{Name:'minecraft:oak_button',Properties:{face:'wall',facing:'north',powered:'true'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'north',powered:'true'}}");
+ register(2301, "{Name:'minecraft:oak_button',Properties:{face:'floor',facing:'north',powered:'true'}}", "{Name:'minecraft:wooden_button',Properties:{facing:'up',powered:'true'}}");
+ register(2304, "{Name:'%%FILTER_ME%%',Properties:{facing:'down',nodrop:'false'}}", "{Name:'minecraft:skull',Properties:{facing:'down',nodrop:'false'}}");
+ register(2305, "{Name:'%%FILTER_ME%%',Properties:{facing:'up',nodrop:'false'}}", "{Name:'minecraft:skull',Properties:{facing:'up',nodrop:'false'}}");
+ register(2306, "{Name:'%%FILTER_ME%%',Properties:{facing:'north',nodrop:'false'}}", "{Name:'minecraft:skull',Properties:{facing:'north',nodrop:'false'}}");
+ register(2307, "{Name:'%%FILTER_ME%%',Properties:{facing:'south',nodrop:'false'}}", "{Name:'minecraft:skull',Properties:{facing:'south',nodrop:'false'}}");
+ register(2308, "{Name:'%%FILTER_ME%%',Properties:{facing:'west',nodrop:'false'}}", "{Name:'minecraft:skull',Properties:{facing:'west',nodrop:'false'}}");
+ register(2309, "{Name:'%%FILTER_ME%%',Properties:{facing:'east',nodrop:'false'}}", "{Name:'minecraft:skull',Properties:{facing:'east',nodrop:'false'}}");
+ register(2312, "{Name:'%%FILTER_ME%%',Properties:{facing:'down',nodrop:'true'}}", "{Name:'minecraft:skull',Properties:{facing:'down',nodrop:'true'}}");
+ register(2313, "{Name:'%%FILTER_ME%%',Properties:{facing:'up',nodrop:'true'}}", "{Name:'minecraft:skull',Properties:{facing:'up',nodrop:'true'}}");
+ register(2314, "{Name:'%%FILTER_ME%%',Properties:{facing:'north',nodrop:'true'}}", "{Name:'minecraft:skull',Properties:{facing:'north',nodrop:'true'}}");
+ register(2315, "{Name:'%%FILTER_ME%%',Properties:{facing:'south',nodrop:'true'}}", "{Name:'minecraft:skull',Properties:{facing:'south',nodrop:'true'}}");
+ register(2316, "{Name:'%%FILTER_ME%%',Properties:{facing:'west',nodrop:'true'}}", "{Name:'minecraft:skull',Properties:{facing:'west',nodrop:'true'}}");
+ register(2317, "{Name:'%%FILTER_ME%%',Properties:{facing:'east',nodrop:'true'}}", "{Name:'minecraft:skull',Properties:{facing:'east',nodrop:'true'}}");
+ register(2320, "{Name:'minecraft:anvil',Properties:{facing:'south'}}", "{Name:'minecraft:anvil',Properties:{damage:'0',facing:'south'}}");
+ register(2321, "{Name:'minecraft:anvil',Properties:{facing:'west'}}", "{Name:'minecraft:anvil',Properties:{damage:'0',facing:'west'}}");
+ register(2322, "{Name:'minecraft:anvil',Properties:{facing:'north'}}", "{Name:'minecraft:anvil',Properties:{damage:'0',facing:'north'}}");
+ register(2323, "{Name:'minecraft:anvil',Properties:{facing:'east'}}", "{Name:'minecraft:anvil',Properties:{damage:'0',facing:'east'}}");
+ register(2324, "{Name:'minecraft:chipped_anvil',Properties:{facing:'south'}}", "{Name:'minecraft:anvil',Properties:{damage:'1',facing:'south'}}");
+ register(2325, "{Name:'minecraft:chipped_anvil',Properties:{facing:'west'}}", "{Name:'minecraft:anvil',Properties:{damage:'1',facing:'west'}}");
+ register(2326, "{Name:'minecraft:chipped_anvil',Properties:{facing:'north'}}", "{Name:'minecraft:anvil',Properties:{damage:'1',facing:'north'}}");
+ register(2327, "{Name:'minecraft:chipped_anvil',Properties:{facing:'east'}}", "{Name:'minecraft:anvil',Properties:{damage:'1',facing:'east'}}");
+ register(2328, "{Name:'minecraft:damaged_anvil',Properties:{facing:'south'}}", "{Name:'minecraft:anvil',Properties:{damage:'2',facing:'south'}}");
+ register(2329, "{Name:'minecraft:damaged_anvil',Properties:{facing:'west'}}", "{Name:'minecraft:anvil',Properties:{damage:'2',facing:'west'}}");
+ register(2330, "{Name:'minecraft:damaged_anvil',Properties:{facing:'north'}}", "{Name:'minecraft:anvil',Properties:{damage:'2',facing:'north'}}");
+ register(2331, "{Name:'minecraft:damaged_anvil',Properties:{facing:'east'}}", "{Name:'minecraft:anvil',Properties:{damage:'2',facing:'east'}}");
+ register(2338, "{Name:'minecraft:trapped_chest',Properties:{facing:'north',type:'single'}}", "{Name:'minecraft:trapped_chest',Properties:{facing:'north'}}");
+ register(2339, "{Name:'minecraft:trapped_chest',Properties:{facing:'south',type:'single'}}", "{Name:'minecraft:trapped_chest',Properties:{facing:'south'}}");
+ register(2340, "{Name:'minecraft:trapped_chest',Properties:{facing:'west',type:'single'}}", "{Name:'minecraft:trapped_chest',Properties:{facing:'west'}}");
+ register(2341, "{Name:'minecraft:trapped_chest',Properties:{facing:'east',type:'single'}}", "{Name:'minecraft:trapped_chest',Properties:{facing:'east'}}");
+ register(2352, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'0'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'0'}}");
+ register(2353, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'1'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'1'}}");
+ register(2354, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'2'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'2'}}");
+ register(2355, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'3'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'3'}}");
+ register(2356, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'4'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'4'}}");
+ register(2357, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'5'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'5'}}");
+ register(2358, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'6'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'6'}}");
+ register(2359, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'7'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'7'}}");
+ register(2360, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'8'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'8'}}");
+ register(2361, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'9'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'9'}}");
+ register(2362, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'10'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'10'}}");
+ register(2363, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'11'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'11'}}");
+ register(2364, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'12'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'12'}}");
+ register(2365, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'13'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'13'}}");
+ register(2366, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'14'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'14'}}");
+ register(2367, "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'15'}}", "{Name:'minecraft:light_weighted_pressure_plate',Properties:{power:'15'}}");
+ register(2368, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'0'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'0'}}");
+ register(2369, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'1'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'1'}}");
+ register(2370, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'2'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'2'}}");
+ register(2371, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'3'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'3'}}");
+ register(2372, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'4'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'4'}}");
+ register(2373, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'5'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'5'}}");
+ register(2374, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'6'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'6'}}");
+ register(2375, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'7'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'7'}}");
+ register(2376, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'8'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'8'}}");
+ register(2377, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'9'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'9'}}");
+ register(2378, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'10'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'10'}}");
+ register(2379, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'11'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'11'}}");
+ register(2380, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'12'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'12'}}");
+ register(2381, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'13'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'13'}}");
+ register(2382, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'14'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'14'}}");
+ register(2383, "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'15'}}", "{Name:'minecraft:heavy_weighted_pressure_plate',Properties:{power:'15'}}");
+ register(2384, "{Name:'minecraft:comparator',Properties:{facing:'south',mode:'compare',powered:'false'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'south',mode:'compare',powered:'false'}}");
+ register(2385, "{Name:'minecraft:comparator',Properties:{facing:'west',mode:'compare',powered:'false'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'west',mode:'compare',powered:'false'}}");
+ register(2386, "{Name:'minecraft:comparator',Properties:{facing:'north',mode:'compare',powered:'false'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'north',mode:'compare',powered:'false'}}");
+ register(2387, "{Name:'minecraft:comparator',Properties:{facing:'east',mode:'compare',powered:'false'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'east',mode:'compare',powered:'false'}}");
+ register(2388, "{Name:'minecraft:comparator',Properties:{facing:'south',mode:'subtract',powered:'false'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'south',mode:'subtract',powered:'false'}}");
+ register(2389, "{Name:'minecraft:comparator',Properties:{facing:'west',mode:'subtract',powered:'false'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'west',mode:'subtract',powered:'false'}}");
+ register(2390, "{Name:'minecraft:comparator',Properties:{facing:'north',mode:'subtract',powered:'false'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'north',mode:'subtract',powered:'false'}}");
+ register(2391, "{Name:'minecraft:comparator',Properties:{facing:'east',mode:'subtract',powered:'false'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'east',mode:'subtract',powered:'false'}}");
+ register(2392, "{Name:'minecraft:comparator',Properties:{facing:'south',mode:'compare',powered:'true'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'south',mode:'compare',powered:'true'}}");
+ register(2393, "{Name:'minecraft:comparator',Properties:{facing:'west',mode:'compare',powered:'true'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'west',mode:'compare',powered:'true'}}");
+ register(2394, "{Name:'minecraft:comparator',Properties:{facing:'north',mode:'compare',powered:'true'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'north',mode:'compare',powered:'true'}}");
+ register(2395, "{Name:'minecraft:comparator',Properties:{facing:'east',mode:'compare',powered:'true'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'east',mode:'compare',powered:'true'}}");
+ register(2396, "{Name:'minecraft:comparator',Properties:{facing:'south',mode:'subtract',powered:'true'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'south',mode:'subtract',powered:'true'}}");
+ register(2397, "{Name:'minecraft:comparator',Properties:{facing:'west',mode:'subtract',powered:'true'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'west',mode:'subtract',powered:'true'}}");
+ register(2398, "{Name:'minecraft:comparator',Properties:{facing:'north',mode:'subtract',powered:'true'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'north',mode:'subtract',powered:'true'}}");
+ register(2399, "{Name:'minecraft:comparator',Properties:{facing:'east',mode:'subtract',powered:'true'}}", "{Name:'minecraft:unpowered_comparator',Properties:{facing:'east',mode:'subtract',powered:'true'}}");
+ register(2400, "{Name:'minecraft:comparator',Properties:{facing:'south',mode:'compare',powered:'false'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'south',mode:'compare',powered:'false'}}");
+ register(2401, "{Name:'minecraft:comparator',Properties:{facing:'west',mode:'compare',powered:'false'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'west',mode:'compare',powered:'false'}}");
+ register(2402, "{Name:'minecraft:comparator',Properties:{facing:'north',mode:'compare',powered:'false'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'north',mode:'compare',powered:'false'}}");
+ register(2403, "{Name:'minecraft:comparator',Properties:{facing:'east',mode:'compare',powered:'false'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'east',mode:'compare',powered:'false'}}");
+ register(2404, "{Name:'minecraft:comparator',Properties:{facing:'south',mode:'subtract',powered:'false'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'south',mode:'subtract',powered:'false'}}");
+ register(2405, "{Name:'minecraft:comparator',Properties:{facing:'west',mode:'subtract',powered:'false'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'west',mode:'subtract',powered:'false'}}");
+ register(2406, "{Name:'minecraft:comparator',Properties:{facing:'north',mode:'subtract',powered:'false'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'north',mode:'subtract',powered:'false'}}");
+ register(2407, "{Name:'minecraft:comparator',Properties:{facing:'east',mode:'subtract',powered:'false'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'east',mode:'subtract',powered:'false'}}");
+ register(2408, "{Name:'minecraft:comparator',Properties:{facing:'south',mode:'compare',powered:'true'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'south',mode:'compare',powered:'true'}}");
+ register(2409, "{Name:'minecraft:comparator',Properties:{facing:'west',mode:'compare',powered:'true'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'west',mode:'compare',powered:'true'}}");
+ register(2410, "{Name:'minecraft:comparator',Properties:{facing:'north',mode:'compare',powered:'true'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'north',mode:'compare',powered:'true'}}");
+ register(2411, "{Name:'minecraft:comparator',Properties:{facing:'east',mode:'compare',powered:'true'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'east',mode:'compare',powered:'true'}}");
+ register(2412, "{Name:'minecraft:comparator',Properties:{facing:'south',mode:'subtract',powered:'true'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'south',mode:'subtract',powered:'true'}}");
+ register(2413, "{Name:'minecraft:comparator',Properties:{facing:'west',mode:'subtract',powered:'true'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'west',mode:'subtract',powered:'true'}}");
+ register(2414, "{Name:'minecraft:comparator',Properties:{facing:'north',mode:'subtract',powered:'true'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'north',mode:'subtract',powered:'true'}}");
+ register(2415, "{Name:'minecraft:comparator',Properties:{facing:'east',mode:'subtract',powered:'true'}}", "{Name:'minecraft:powered_comparator',Properties:{facing:'east',mode:'subtract',powered:'true'}}");
+ register(2416, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'0'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'0'}}");
+ register(2417, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'1'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'1'}}");
+ register(2418, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'2'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'2'}}");
+ register(2419, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'3'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'3'}}");
+ register(2420, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'4'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'4'}}");
+ register(2421, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'5'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'5'}}");
+ register(2422, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'6'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'6'}}");
+ register(2423, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'7'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'7'}}");
+ register(2424, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'8'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'8'}}");
+ register(2425, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'9'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'9'}}");
+ register(2426, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'10'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'10'}}");
+ register(2427, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'11'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'11'}}");
+ register(2428, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'12'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'12'}}");
+ register(2429, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'13'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'13'}}");
+ register(2430, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'14'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'14'}}");
+ register(2431, "{Name:'minecraft:daylight_detector',Properties:{inverted:'false',power:'15'}}", "{Name:'minecraft:daylight_detector',Properties:{power:'15'}}");
+ register(2432, "{Name:'minecraft:redstone_block'}", "{Name:'minecraft:redstone_block'}");
+ register(2448, "{Name:'minecraft:nether_quartz_ore'}", "{Name:'minecraft:quartz_ore'}");
+ register(2464, "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'down'}}", "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'down'}}");
+ register(2466, "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'north'}}", "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'north'}}");
+ register(2467, "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'south'}}", "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'south'}}");
+ register(2468, "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'west'}}", "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'west'}}");
+ register(2469, "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'east'}}", "{Name:'minecraft:hopper',Properties:{enabled:'true',facing:'east'}}");
+ register(2472, "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'down'}}", "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'down'}}");
+ register(2474, "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'north'}}", "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'north'}}");
+ register(2475, "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'south'}}", "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'south'}}");
+ register(2476, "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'west'}}", "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'west'}}");
+ register(2477, "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'east'}}", "{Name:'minecraft:hopper',Properties:{enabled:'false',facing:'east'}}");
+ register(2480, "{Name:'minecraft:quartz_block'}", "{Name:'minecraft:quartz_block',Properties:{variant:'default'}}");
+ register(2481, "{Name:'minecraft:chiseled_quartz_block'}", "{Name:'minecraft:quartz_block',Properties:{variant:'chiseled'}}");
+ register(2482, "{Name:'minecraft:quartz_pillar',Properties:{axis:'y'}}", "{Name:'minecraft:quartz_block',Properties:{variant:'lines_y'}}");
+ register(2483, "{Name:'minecraft:quartz_pillar',Properties:{axis:'x'}}", "{Name:'minecraft:quartz_block',Properties:{variant:'lines_x'}}");
+ register(2484, "{Name:'minecraft:quartz_pillar',Properties:{axis:'z'}}", "{Name:'minecraft:quartz_block',Properties:{variant:'lines_z'}}");
+ register(2496, "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(2497, "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(2498, "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(2499, "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(2500, "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(2501, "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(2502, "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(2503, "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:quartz_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(2512, "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'north_south'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'north_south'}}");
+ register(2513, "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'east_west'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'east_west'}}");
+ register(2514, "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'ascending_east'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'ascending_east'}}");
+ register(2515, "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'ascending_west'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'ascending_west'}}");
+ register(2516, "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'ascending_north'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'ascending_north'}}");
+ register(2517, "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'ascending_south'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'false',shape:'ascending_south'}}");
+ register(2520, "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'north_south'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'north_south'}}");
+ register(2521, "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'east_west'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'east_west'}}");
+ register(2522, "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'ascending_east'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'ascending_east'}}");
+ register(2523, "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'ascending_west'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'ascending_west'}}");
+ register(2524, "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'ascending_north'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'ascending_north'}}");
+ register(2525, "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'ascending_south'}}", "{Name:'minecraft:activator_rail',Properties:{powered:'true',shape:'ascending_south'}}");
+ register(2528, "{Name:'minecraft:dropper',Properties:{facing:'down',triggered:'false'}}", "{Name:'minecraft:dropper',Properties:{facing:'down',triggered:'false'}}");
+ register(2529, "{Name:'minecraft:dropper',Properties:{facing:'up',triggered:'false'}}", "{Name:'minecraft:dropper',Properties:{facing:'up',triggered:'false'}}");
+ register(2530, "{Name:'minecraft:dropper',Properties:{facing:'north',triggered:'false'}}", "{Name:'minecraft:dropper',Properties:{facing:'north',triggered:'false'}}");
+ register(2531, "{Name:'minecraft:dropper',Properties:{facing:'south',triggered:'false'}}", "{Name:'minecraft:dropper',Properties:{facing:'south',triggered:'false'}}");
+ register(2532, "{Name:'minecraft:dropper',Properties:{facing:'west',triggered:'false'}}", "{Name:'minecraft:dropper',Properties:{facing:'west',triggered:'false'}}");
+ register(2533, "{Name:'minecraft:dropper',Properties:{facing:'east',triggered:'false'}}", "{Name:'minecraft:dropper',Properties:{facing:'east',triggered:'false'}}");
+ register(2536, "{Name:'minecraft:dropper',Properties:{facing:'down',triggered:'true'}}", "{Name:'minecraft:dropper',Properties:{facing:'down',triggered:'true'}}");
+ register(2537, "{Name:'minecraft:dropper',Properties:{facing:'up',triggered:'true'}}", "{Name:'minecraft:dropper',Properties:{facing:'up',triggered:'true'}}");
+ register(2538, "{Name:'minecraft:dropper',Properties:{facing:'north',triggered:'true'}}", "{Name:'minecraft:dropper',Properties:{facing:'north',triggered:'true'}}");
+ register(2539, "{Name:'minecraft:dropper',Properties:{facing:'south',triggered:'true'}}", "{Name:'minecraft:dropper',Properties:{facing:'south',triggered:'true'}}");
+ register(2540, "{Name:'minecraft:dropper',Properties:{facing:'west',triggered:'true'}}", "{Name:'minecraft:dropper',Properties:{facing:'west',triggered:'true'}}");
+ register(2541, "{Name:'minecraft:dropper',Properties:{facing:'east',triggered:'true'}}", "{Name:'minecraft:dropper',Properties:{facing:'east',triggered:'true'}}");
+ register(2544, "{Name:'minecraft:white_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'white'}}");
+ register(2545, "{Name:'minecraft:orange_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'orange'}}");
+ register(2546, "{Name:'minecraft:magenta_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'magenta'}}");
+ register(2547, "{Name:'minecraft:light_blue_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'light_blue'}}");
+ register(2548, "{Name:'minecraft:yellow_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'yellow'}}");
+ register(2549, "{Name:'minecraft:lime_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'lime'}}");
+ register(2550, "{Name:'minecraft:pink_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'pink'}}");
+ register(2551, "{Name:'minecraft:gray_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'gray'}}");
+ register(2552, "{Name:'minecraft:light_gray_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'silver'}}");
+ register(2553, "{Name:'minecraft:cyan_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'cyan'}}");
+ register(2554, "{Name:'minecraft:purple_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'purple'}}");
+ register(2555, "{Name:'minecraft:blue_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'blue'}}");
+ register(2556, "{Name:'minecraft:brown_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'brown'}}");
+ register(2557, "{Name:'minecraft:green_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'green'}}");
+ register(2558, "{Name:'minecraft:red_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'red'}}");
+ register(2559, "{Name:'minecraft:black_terracotta'}", "{Name:'minecraft:stained_hardened_clay',Properties:{color:'black'}}");
+ register(2560, "{Name:'minecraft:white_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'white',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2561, "{Name:'minecraft:orange_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'orange',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2562, "{Name:'minecraft:magenta_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'magenta',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2563, "{Name:'minecraft:light_blue_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'light_blue',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2564, "{Name:'minecraft:yellow_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'yellow',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2565, "{Name:'minecraft:lime_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'lime',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2566, "{Name:'minecraft:pink_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'pink',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2567, "{Name:'minecraft:gray_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'gray',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2568, "{Name:'minecraft:light_gray_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'silver',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2569, "{Name:'minecraft:cyan_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'cyan',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2570, "{Name:'minecraft:purple_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'purple',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2571, "{Name:'minecraft:blue_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'blue',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2572, "{Name:'minecraft:brown_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'brown',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2573, "{Name:'minecraft:green_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'green',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2574, "{Name:'minecraft:red_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'red',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2575, "{Name:'minecraft:black_stained_glass_pane',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:stained_glass_pane',Properties:{color:'black',east:'true',north:'true',south:'true',west:'true'}}");
+ register(2576, "{Name:'minecraft:acacia_leaves',Properties:{check_decay:'false',decayable:'true'}}", "{Name:'minecraft:leaves2',Properties:{check_decay:'false',decayable:'true',variant:'acacia'}}");
+ register(2577, "{Name:'minecraft:dark_oak_leaves',Properties:{check_decay:'false',decayable:'true'}}", "{Name:'minecraft:leaves2',Properties:{check_decay:'false',decayable:'true',variant:'dark_oak'}}");
+ register(2580, "{Name:'minecraft:acacia_leaves',Properties:{check_decay:'false',decayable:'false'}}", "{Name:'minecraft:leaves2',Properties:{check_decay:'false',decayable:'false',variant:'acacia'}}");
+ register(2581, "{Name:'minecraft:dark_oak_leaves',Properties:{check_decay:'false',decayable:'false'}}", "{Name:'minecraft:leaves2',Properties:{check_decay:'false',decayable:'false',variant:'dark_oak'}}");
+ register(2584, "{Name:'minecraft:acacia_leaves',Properties:{check_decay:'true',decayable:'true'}}", "{Name:'minecraft:leaves2',Properties:{check_decay:'true',decayable:'true',variant:'acacia'}}");
+ register(2585, "{Name:'minecraft:dark_oak_leaves',Properties:{check_decay:'true',decayable:'true'}}", "{Name:'minecraft:leaves2',Properties:{check_decay:'true',decayable:'true',variant:'dark_oak'}}");
+ register(2588, "{Name:'minecraft:acacia_leaves',Properties:{check_decay:'true',decayable:'false'}}", "{Name:'minecraft:leaves2',Properties:{check_decay:'true',decayable:'false',variant:'acacia'}}");
+ register(2589, "{Name:'minecraft:dark_oak_leaves',Properties:{check_decay:'true',decayable:'false'}}", "{Name:'minecraft:leaves2',Properties:{check_decay:'true',decayable:'false',variant:'dark_oak'}}");
+ register(2592, "{Name:'minecraft:acacia_log',Properties:{axis:'y'}}", "{Name:'minecraft:log2',Properties:{axis:'y',variant:'acacia'}}");
+ register(2593, "{Name:'minecraft:dark_oak_log',Properties:{axis:'y'}}", "{Name:'minecraft:log2',Properties:{axis:'y',variant:'dark_oak'}}");
+ register(2596, "{Name:'minecraft:acacia_log',Properties:{axis:'x'}}", "{Name:'minecraft:log2',Properties:{axis:'x',variant:'acacia'}}");
+ register(2597, "{Name:'minecraft:dark_oak_log',Properties:{axis:'x'}}", "{Name:'minecraft:log2',Properties:{axis:'x',variant:'dark_oak'}}");
+ register(2600, "{Name:'minecraft:acacia_log',Properties:{axis:'z'}}", "{Name:'minecraft:log2',Properties:{axis:'z',variant:'acacia'}}");
+ register(2601, "{Name:'minecraft:dark_oak_log',Properties:{axis:'z'}}", "{Name:'minecraft:log2',Properties:{axis:'z',variant:'dark_oak'}}");
+ register(2604, "{Name:'minecraft:acacia_bark'}", "{Name:'minecraft:log2',Properties:{axis:'none',variant:'acacia'}}");
+ register(2605, "{Name:'minecraft:dark_oak_bark'}", "{Name:'minecraft:log2',Properties:{axis:'none',variant:'dark_oak'}}");
+ register(2608, "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(2609, "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(2610, "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(2611, "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(2612, "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(2613, "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(2614, "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(2615, "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:acacia_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(2624, "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(2625, "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(2626, "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(2627, "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(2628, "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(2629, "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(2630, "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(2631, "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:dark_oak_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(2640, "{Name:'minecraft:slime_block'}", "{Name:'minecraft:slime'}");
+ register(2656, "{Name:'minecraft:barrier'}", "{Name:'minecraft:barrier'}");
+ register(2672, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'north',half:'bottom',open:'false'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'north',half:'bottom',open:'false'}}");
+ register(2673, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'south',half:'bottom',open:'false'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'south',half:'bottom',open:'false'}}");
+ register(2674, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'west',half:'bottom',open:'false'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'west',half:'bottom',open:'false'}}");
+ register(2675, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'east',half:'bottom',open:'false'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'east',half:'bottom',open:'false'}}");
+ register(2676, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'north',half:'bottom',open:'true'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'north',half:'bottom',open:'true'}}");
+ register(2677, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'south',half:'bottom',open:'true'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'south',half:'bottom',open:'true'}}");
+ register(2678, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'west',half:'bottom',open:'true'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'west',half:'bottom',open:'true'}}");
+ register(2679, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'east',half:'bottom',open:'true'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'east',half:'bottom',open:'true'}}");
+ register(2680, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'north',half:'top',open:'false'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'north',half:'top',open:'false'}}");
+ register(2681, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'south',half:'top',open:'false'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'south',half:'top',open:'false'}}");
+ register(2682, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'west',half:'top',open:'false'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'west',half:'top',open:'false'}}");
+ register(2683, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'east',half:'top',open:'false'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'east',half:'top',open:'false'}}");
+ register(2684, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'north',half:'top',open:'true'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'north',half:'top',open:'true'}}");
+ register(2685, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'south',half:'top',open:'true'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'south',half:'top',open:'true'}}");
+ register(2686, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'west',half:'top',open:'true'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'west',half:'top',open:'true'}}");
+ register(2687, "{Name:'minecraft:iron_trapdoor',Properties:{facing:'east',half:'top',open:'true'}}", "{Name:'minecraft:iron_trapdoor',Properties:{facing:'east',half:'top',open:'true'}}");
+ register(2688, "{Name:'minecraft:prismarine'}", "{Name:'minecraft:prismarine',Properties:{variant:'prismarine'}}");
+ register(2689, "{Name:'minecraft:prismarine_bricks'}", "{Name:'minecraft:prismarine',Properties:{variant:'prismarine_bricks'}}");
+ register(2690, "{Name:'minecraft:dark_prismarine'}", "{Name:'minecraft:prismarine',Properties:{variant:'dark_prismarine'}}");
+ register(2704, "{Name:'minecraft:sea_lantern'}", "{Name:'minecraft:sea_lantern'}");
+ register(2720, "{Name:'minecraft:hay_block',Properties:{axis:'y'}}", "{Name:'minecraft:hay_block',Properties:{axis:'y'}}");
+ register(2724, "{Name:'minecraft:hay_block',Properties:{axis:'x'}}", "{Name:'minecraft:hay_block',Properties:{axis:'x'}}");
+ register(2728, "{Name:'minecraft:hay_block',Properties:{axis:'z'}}", "{Name:'minecraft:hay_block',Properties:{axis:'z'}}");
+ register(2736, "{Name:'minecraft:white_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'white'}}");
+ register(2737, "{Name:'minecraft:orange_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'orange'}}");
+ register(2738, "{Name:'minecraft:magenta_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'magenta'}}");
+ register(2739, "{Name:'minecraft:light_blue_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'light_blue'}}");
+ register(2740, "{Name:'minecraft:yellow_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'yellow'}}");
+ register(2741, "{Name:'minecraft:lime_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'lime'}}");
+ register(2742, "{Name:'minecraft:pink_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'pink'}}");
+ register(2743, "{Name:'minecraft:gray_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'gray'}}");
+ register(2744, "{Name:'minecraft:light_gray_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'silver'}}");
+ register(2745, "{Name:'minecraft:cyan_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'cyan'}}");
+ register(2746, "{Name:'minecraft:purple_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'purple'}}");
+ register(2747, "{Name:'minecraft:blue_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'blue'}}");
+ register(2748, "{Name:'minecraft:brown_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'brown'}}");
+ register(2749, "{Name:'minecraft:green_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'green'}}");
+ register(2750, "{Name:'minecraft:red_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'red'}}");
+ register(2751, "{Name:'minecraft:black_carpet'}", "{Name:'minecraft:carpet',Properties:{color:'black'}}");
+ register(2752, "{Name:'minecraft:terracotta'}", "{Name:'minecraft:hardened_clay'}");
+ register(2768, "{Name:'minecraft:coal_block'}", "{Name:'minecraft:coal_block'}");
+ register(2784, "{Name:'minecraft:packed_ice'}", "{Name:'minecraft:packed_ice'}");
+ register(2800, "{Name:'minecraft:sunflower',Properties:{half:'lower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'lower',variant:'sunflower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'lower',variant:'sunflower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'lower',variant:'sunflower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'lower',variant:'sunflower'}}");
+ register(2801, "{Name:'minecraft:lilac',Properties:{half:'lower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'lower',variant:'syringa'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'lower',variant:'syringa'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'lower',variant:'syringa'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'lower',variant:'syringa'}}");
+ register(2802, "{Name:'minecraft:tall_grass',Properties:{half:'lower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'lower',variant:'double_grass'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'lower',variant:'double_grass'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'lower',variant:'double_grass'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'lower',variant:'double_grass'}}");
+ register(2803, "{Name:'minecraft:large_fern',Properties:{half:'lower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'lower',variant:'double_fern'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'lower',variant:'double_fern'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'lower',variant:'double_fern'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'lower',variant:'double_fern'}}");
+ register(2804, "{Name:'minecraft:rose_bush',Properties:{half:'lower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'lower',variant:'double_rose'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'lower',variant:'double_rose'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'lower',variant:'double_rose'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'lower',variant:'double_rose'}}");
+ register(2805, "{Name:'minecraft:peony',Properties:{half:'lower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'lower',variant:'paeonia'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'lower',variant:'paeonia'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'lower',variant:'paeonia'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'lower',variant:'paeonia'}}");
+ register(2808, "{Name:'minecraft:peony',Properties:{half:'upper'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'upper',variant:'double_fern'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'upper',variant:'double_grass'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'upper',variant:'double_rose'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'upper',variant:'paeonia'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'upper',variant:'sunflower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'south',half:'upper',variant:'syringa'}}");
+ register(2809, "{Name:'minecraft:peony',Properties:{half:'upper'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'upper',variant:'double_fern'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'upper',variant:'double_grass'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'upper',variant:'double_rose'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'upper',variant:'paeonia'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'upper',variant:'sunflower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'west',half:'upper',variant:'syringa'}}");
+ register(2810, "{Name:'minecraft:peony',Properties:{half:'upper'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'upper',variant:'double_fern'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'upper',variant:'double_grass'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'upper',variant:'double_rose'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'upper',variant:'paeonia'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'upper',variant:'sunflower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'north',half:'upper',variant:'syringa'}}");
+ register(2811, "{Name:'minecraft:peony',Properties:{half:'upper'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'upper',variant:'double_fern'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'upper',variant:'double_grass'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'upper',variant:'double_rose'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'upper',variant:'paeonia'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'upper',variant:'sunflower'}}", "{Name:'minecraft:double_plant',Properties:{facing:'east',half:'upper',variant:'syringa'}}");
+ register(2816, "{Name:'minecraft:white_banner',Properties:{rotation:'0'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'0'}}");
+ register(2817, "{Name:'minecraft:white_banner',Properties:{rotation:'1'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'1'}}");
+ register(2818, "{Name:'minecraft:white_banner',Properties:{rotation:'2'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'2'}}");
+ register(2819, "{Name:'minecraft:white_banner',Properties:{rotation:'3'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'3'}}");
+ register(2820, "{Name:'minecraft:white_banner',Properties:{rotation:'4'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'4'}}");
+ register(2821, "{Name:'minecraft:white_banner',Properties:{rotation:'5'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'5'}}");
+ register(2822, "{Name:'minecraft:white_banner',Properties:{rotation:'6'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'6'}}");
+ register(2823, "{Name:'minecraft:white_banner',Properties:{rotation:'7'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'7'}}");
+ register(2824, "{Name:'minecraft:white_banner',Properties:{rotation:'8'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'8'}}");
+ register(2825, "{Name:'minecraft:white_banner',Properties:{rotation:'9'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'9'}}");
+ register(2826, "{Name:'minecraft:white_banner',Properties:{rotation:'10'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'10'}}");
+ register(2827, "{Name:'minecraft:white_banner',Properties:{rotation:'11'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'11'}}");
+ register(2828, "{Name:'minecraft:white_banner',Properties:{rotation:'12'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'12'}}");
+ register(2829, "{Name:'minecraft:white_banner',Properties:{rotation:'13'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'13'}}");
+ register(2830, "{Name:'minecraft:white_banner',Properties:{rotation:'14'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'14'}}");
+ register(2831, "{Name:'minecraft:white_banner',Properties:{rotation:'15'}}", "{Name:'minecraft:standing_banner',Properties:{rotation:'15'}}");
+ register(2834, "{Name:'minecraft:white_wall_banner',Properties:{facing:'north'}}", "{Name:'minecraft:wall_banner',Properties:{facing:'north'}}");
+ register(2835, "{Name:'minecraft:white_wall_banner',Properties:{facing:'south'}}", "{Name:'minecraft:wall_banner',Properties:{facing:'south'}}");
+ register(2836, "{Name:'minecraft:white_wall_banner',Properties:{facing:'west'}}", "{Name:'minecraft:wall_banner',Properties:{facing:'west'}}");
+ register(2837, "{Name:'minecraft:white_wall_banner',Properties:{facing:'east'}}", "{Name:'minecraft:wall_banner',Properties:{facing:'east'}}");
+ register(2848, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'0'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'0'}}");
+ register(2849, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'1'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'1'}}");
+ register(2850, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'2'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'2'}}");
+ register(2851, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'3'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'3'}}");
+ register(2852, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'4'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'4'}}");
+ register(2853, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'5'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'5'}}");
+ register(2854, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'6'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'6'}}");
+ register(2855, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'7'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'7'}}");
+ register(2856, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'8'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'8'}}");
+ register(2857, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'9'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'9'}}");
+ register(2858, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'10'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'10'}}");
+ register(2859, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'11'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'11'}}");
+ register(2860, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'12'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'12'}}");
+ register(2861, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'13'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'13'}}");
+ register(2862, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'14'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'14'}}");
+ register(2863, "{Name:'minecraft:daylight_detector',Properties:{inverted:'true',power:'15'}}", "{Name:'minecraft:daylight_detector_inverted',Properties:{power:'15'}}");
+ register(2864, "{Name:'minecraft:red_sandstone'}", "{Name:'minecraft:red_sandstone',Properties:{type:'red_sandstone'}}");
+ register(2865, "{Name:'minecraft:chiseled_red_sandstone'}", "{Name:'minecraft:red_sandstone',Properties:{type:'chiseled_red_sandstone'}}");
+ register(2866, "{Name:'minecraft:cut_red_sandstone'}", "{Name:'minecraft:red_sandstone',Properties:{type:'smooth_red_sandstone'}}");
+ register(2880, "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(2881, "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(2882, "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(2883, "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(2884, "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(2885, "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(2886, "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(2887, "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:red_sandstone_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(2896, "{Name:'minecraft:red_sandstone_slab',Properties:{type:'double'}}", "{Name:'minecraft:double_stone_slab2',Properties:{seamless:'false',variant:'red_sandstone'}}");
+ register(2904, "{Name:'minecraft:smooth_red_sandstone'}", "{Name:'minecraft:double_stone_slab2',Properties:{seamless:'true',variant:'red_sandstone'}}");
+ register(2912, "{Name:'minecraft:red_sandstone_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:stone_slab2',Properties:{half:'bottom',variant:'red_sandstone'}}");
+ register(2920, "{Name:'minecraft:red_sandstone_slab',Properties:{type:'top'}}", "{Name:'minecraft:stone_slab2',Properties:{half:'top',variant:'red_sandstone'}}");
+ register(2928, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'false'}}");
+ register(2929, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'false'}}");
+ register(2930, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'false'}}");
+ register(2931, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'false'}}");
+ register(2932, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'false'}}");
+ register(2933, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'false'}}");
+ register(2934, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'false'}}");
+ register(2935, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'false'}}");
+ register(2936, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'true'}}");
+ register(2937, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'true'}}");
+ register(2938, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'true'}}");
+ register(2939, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'true'}}");
+ register(2940, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'true'}}");
+ register(2941, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'true'}}");
+ register(2942, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'true'}}");
+ register(2943, "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'true'}}");
+ register(2944, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'false'}}");
+ register(2945, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'false'}}");
+ register(2946, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'false'}}");
+ register(2947, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'false'}}");
+ register(2948, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'false'}}");
+ register(2949, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'false'}}");
+ register(2950, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'false'}}");
+ register(2951, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'false'}}");
+ register(2952, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'true'}}");
+ register(2953, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'true'}}");
+ register(2954, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'true'}}");
+ register(2955, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'true'}}");
+ register(2956, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'true'}}");
+ register(2957, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'true'}}");
+ register(2958, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'true'}}");
+ register(2959, "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:birch_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'true'}}");
+ register(2960, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'false'}}");
+ register(2961, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'false'}}");
+ register(2962, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'false'}}");
+ register(2963, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'false'}}");
+ register(2964, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'false'}}");
+ register(2965, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'false'}}");
+ register(2966, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'false'}}");
+ register(2967, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'false'}}");
+ register(2968, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'true'}}");
+ register(2969, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'true'}}");
+ register(2970, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'true'}}");
+ register(2971, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'true'}}");
+ register(2972, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'true'}}");
+ register(2973, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'true'}}");
+ register(2974, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'true'}}");
+ register(2975, "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'true'}}");
+ register(2976, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'false'}}");
+ register(2977, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'false'}}");
+ register(2978, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'false'}}");
+ register(2979, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'false'}}");
+ register(2980, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'false'}}");
+ register(2981, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'false'}}");
+ register(2982, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'false'}}");
+ register(2983, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'false'}}");
+ register(2984, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'true'}}");
+ register(2985, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'true'}}");
+ register(2986, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'true'}}");
+ register(2987, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'true'}}");
+ register(2988, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'true'}}");
+ register(2989, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'true'}}");
+ register(2990, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'true'}}");
+ register(2991, "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'true'}}");
+ register(2992, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'false'}}");
+ register(2993, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'false'}}");
+ register(2994, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'false'}}");
+ register(2995, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'false'}}");
+ register(2996, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'false'}}");
+ register(2997, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'false'}}");
+ register(2998, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'false'}}");
+ register(2999, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'false'}}");
+ register(3000, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'true',open:'false',powered:'true'}}");
+ register(3001, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'true',open:'false',powered:'true'}}");
+ register(3002, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'true',open:'false',powered:'true'}}");
+ register(3003, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'false',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'true',open:'false',powered:'true'}}");
+ register(3004, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'south',in_wall:'true',open:'true',powered:'true'}}");
+ register(3005, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'west',in_wall:'true',open:'true',powered:'true'}}");
+ register(3006, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'north',in_wall:'true',open:'true',powered:'true'}}");
+ register(3007, "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'false',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_fence_gate',Properties:{facing:'east',in_wall:'true',open:'true',powered:'true'}}");
+ register(3008, "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:spruce_fence',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(3024, "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:birch_fence',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:birch_fence',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:birch_fence',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:birch_fence',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:birch_fence',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(3040, "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:jungle_fence',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(3056, "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:dark_oak_fence',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(3072, "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'false',north:'true',south:'true',west:'true'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'true',north:'false',south:'false',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'true',north:'false',south:'false',west:'true'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'true',north:'false',south:'true',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'true',north:'false',south:'true',west:'true'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'true',north:'true',south:'false',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'true',north:'true',south:'false',west:'true'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'true',north:'true',south:'true',west:'false'}}", "{Name:'minecraft:acacia_fence',Properties:{east:'true',north:'true',south:'true',west:'true'}}");
+ register(3088, "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3089, "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3090, "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3091, "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3092, "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3093, "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3094, "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3095, "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3096, "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(3097, "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'false'}}");
+ register(3098, "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'true'}}");
+ register(3099, "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:spruce_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'true'}}");
+ register(3104, "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3105, "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3106, "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3107, "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3108, "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3109, "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3110, "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3111, "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3112, "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(3113, "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'false'}}");
+ register(3114, "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'true'}}");
+ register(3115, "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:birch_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'true'}}");
+ register(3120, "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3121, "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3122, "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3123, "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3124, "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3125, "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3126, "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3127, "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3128, "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(3129, "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'false'}}");
+ register(3130, "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'true'}}");
+ register(3131, "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:jungle_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'true'}}");
+ register(3136, "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3137, "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3138, "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3139, "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3140, "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3141, "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3142, "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3143, "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3144, "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(3145, "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'false'}}");
+ register(3146, "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'true'}}");
+ register(3147, "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:acacia_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'true'}}");
+ register(3152, "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3153, "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3154, "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3155, "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'false',powered:'true'}}");
+ register(3156, "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3157, "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3158, "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3159, "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'lower',hinge:'right',open:'true',powered:'true'}}");
+ register(3160, "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'false'}}");
+ register(3161, "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'false'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'false'}}");
+ register(3162, "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'upper',hinge:'left',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'upper',hinge:'left',open:'true',powered:'true'}}");
+ register(3163, "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'east',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'north',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'south',half:'upper',hinge:'right',open:'true',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'false',powered:'true'}}", "{Name:'minecraft:dark_oak_door',Properties:{facing:'west',half:'upper',hinge:'right',open:'true',powered:'true'}}");
+ register(3168, "{Name:'minecraft:end_rod',Properties:{facing:'down'}}", "{Name:'minecraft:end_rod',Properties:{facing:'down'}}");
+ register(3169, "{Name:'minecraft:end_rod',Properties:{facing:'up'}}", "{Name:'minecraft:end_rod',Properties:{facing:'up'}}");
+ register(3170, "{Name:'minecraft:end_rod',Properties:{facing:'north'}}", "{Name:'minecraft:end_rod',Properties:{facing:'north'}}");
+ register(3171, "{Name:'minecraft:end_rod',Properties:{facing:'south'}}", "{Name:'minecraft:end_rod',Properties:{facing:'south'}}");
+ register(3172, "{Name:'minecraft:end_rod',Properties:{facing:'west'}}", "{Name:'minecraft:end_rod',Properties:{facing:'west'}}");
+ register(3173, "{Name:'minecraft:end_rod',Properties:{facing:'east'}}", "{Name:'minecraft:end_rod',Properties:{facing:'east'}}");
+ register(3184, "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'false',north:'true',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'false',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'false',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'false',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'false',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'false',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'false',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'false',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'false',south:'true',up:'true',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'true',south:'false',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'true',south:'false',up:'false',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'true',south:'false',up:'true',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'true',south:'false',up:'true',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'true',south:'true',up:'false',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'true',south:'true',up:'false',west:'true'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'true',south:'true',up:'true',west:'false'}}", "{Name:'minecraft:chorus_plant',Properties:{down:'false',east:'true',north:'true',south:'true',up:'true',west:'tru
+ register(3200, "{Name:'minecraft:chorus_flower',Properties:{age:'0'}}", "{Name:'minecraft:chorus_flower',Properties:{age:'0'}}");
+ register(3201, "{Name:'minecraft:chorus_flower',Properties:{age:'1'}}", "{Name:'minecraft:chorus_flower',Properties:{age:'1'}}");
+ register(3202, "{Name:'minecraft:chorus_flower',Properties:{age:'2'}}", "{Name:'minecraft:chorus_flower',Properties:{age:'2'}}");
+ register(3203, "{Name:'minecraft:chorus_flower',Properties:{age:'3'}}", "{Name:'minecraft:chorus_flower',Properties:{age:'3'}}");
+ register(3204, "{Name:'minecraft:chorus_flower',Properties:{age:'4'}}", "{Name:'minecraft:chorus_flower',Properties:{age:'4'}}");
+ register(3205, "{Name:'minecraft:chorus_flower',Properties:{age:'5'}}", "{Name:'minecraft:chorus_flower',Properties:{age:'5'}}");
+ register(3216, "{Name:'minecraft:purpur_block'}", "{Name:'minecraft:purpur_block'}");
+ register(3232, "{Name:'minecraft:purpur_pillar',Properties:{axis:'y'}}", "{Name:'minecraft:purpur_pillar',Properties:{axis:'y'}}");
+ register(3236, "{Name:'minecraft:purpur_pillar',Properties:{axis:'x'}}", "{Name:'minecraft:purpur_pillar',Properties:{axis:'x'}}");
+ register(3240, "{Name:'minecraft:purpur_pillar',Properties:{axis:'z'}}", "{Name:'minecraft:purpur_pillar',Properties:{axis:'z'}}");
+ register(3248, "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'bottom',shape:'straight'}}");
+ register(3249, "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'bottom',shape:'straight'}}");
+ register(3250, "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'bottom',shape:'straight'}}");
+ register(3251, "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'bottom',shape:'inner_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'bottom',shape:'outer_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'bottom',shape:'straight'}}");
+ register(3252, "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'top',shape:'inner_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'top',shape:'inner_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'top',shape:'outer_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'top',shape:'outer_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'east',half:'top',shape:'straight'}}");
+ register(3253, "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'top',shape:'inner_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'top',shape:'inner_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'top',shape:'outer_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'top',shape:'outer_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'west',half:'top',shape:'straight'}}");
+ register(3254, "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'top',shape:'inner_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'top',shape:'inner_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'top',shape:'outer_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'top',shape:'outer_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'south',half:'top',shape:'straight'}}");
+ register(3255, "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'top',shape:'inner_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'top',shape:'inner_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'top',shape:'outer_left'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'top',shape:'outer_right'}}", "{Name:'minecraft:purpur_stairs',Properties:{facing:'north',half:'top',shape:'straight'}}");
+ register(3264, "{Name:'minecraft:purpur_slab',Properties:{type:'double'}}", "{Name:'minecraft:purpur_double_slab',Properties:{variant:'default'}}");
+ register(3280, "{Name:'minecraft:purpur_slab',Properties:{type:'bottom'}}", "{Name:'minecraft:purpur_slab',Properties:{half:'bottom',variant:'default'}}");
+ register(3288, "{Name:'minecraft:purpur_slab',Properties:{type:'top'}}", "{Name:'minecraft:purpur_slab',Properties:{half:'top',variant:'default'}}");
+ register(3296, "{Name:'minecraft:end_stone_bricks'}", "{Name:'minecraft:end_bricks'}");
+ register(3312, "{Name:'minecraft:beetroots',Properties:{age:'0'}}", "{Name:'minecraft:beetroots',Properties:{age:'0'}}");
+ register(3313, "{Name:'minecraft:beetroots',Properties:{age:'1'}}", "{Name:'minecraft:beetroots',Properties:{age:'1'}}");
+ register(3314, "{Name:'minecraft:beetroots',Properties:{age:'2'}}", "{Name:'minecraft:beetroots',Properties:{age:'2'}}");
+ register(3315, "{Name:'minecraft:beetroots',Properties:{age:'3'}}", "{Name:'minecraft:beetroots',Properties:{age:'3'}}");
+ register(3328, "{Name:'minecraft:grass_path'}", "{Name:'minecraft:grass_path'}");
+ register(3344, "{Name:'minecraft:end_gateway'}", "{Name:'minecraft:end_gateway'}");
+ register(3360, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'down'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'down'}}");
+ register(3361, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'up'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'up'}}");
+ register(3362, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'north'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'north'}}");
+ register(3363, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'south'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'south'}}");
+ register(3364, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'west'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'west'}}");
+ register(3365, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'east'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'false',facing:'east'}}");
+ register(3368, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'down'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'down'}}");
+ register(3369, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'up'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'up'}}");
+ register(3370, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'north'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'north'}}");
+ register(3371, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'south'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'south'}}");
+ register(3372, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'west'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'west'}}");
+ register(3373, "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'east'}}", "{Name:'minecraft:repeating_command_block',Properties:{conditional:'true',facing:'east'}}");
+ register(3376, "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'down'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'down'}}");
+ register(3377, "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'up'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'up'}}");
+ register(3378, "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'north'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'north'}}");
+ register(3379, "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'south'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'south'}}");
+ register(3380, "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'west'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'west'}}");
+ register(3381, "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'east'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'false',facing:'east'}}");
+ register(3384, "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'down'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'down'}}");
+ register(3385, "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'up'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'up'}}");
+ register(3386, "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'north'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'north'}}");
+ register(3387, "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'south'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'south'}}");
+ register(3388, "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'west'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'west'}}");
+ register(3389, "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'east'}}", "{Name:'minecraft:chain_command_block',Properties:{conditional:'true',facing:'east'}}");
+ register(3392, "{Name:'minecraft:frosted_ice',Properties:{age:'0'}}", "{Name:'minecraft:frosted_ice',Properties:{age:'0'}}");
+ register(3393, "{Name:'minecraft:frosted_ice',Properties:{age:'1'}}", "{Name:'minecraft:frosted_ice',Properties:{age:'1'}}");
+ register(3394, "{Name:'minecraft:frosted_ice',Properties:{age:'2'}}", "{Name:'minecraft:frosted_ice',Properties:{age:'2'}}");
+ register(3395, "{Name:'minecraft:frosted_ice',Properties:{age:'3'}}", "{Name:'minecraft:frosted_ice',Properties:{age:'3'}}");
+ register(3408, "{Name:'minecraft:magma_block'}", "{Name:'minecraft:magma'}");
+ register(3424, "{Name:'minecraft:nether_wart_block'}", "{Name:'minecraft:nether_wart_block'}");
+ register(3440, "{Name:'minecraft:red_nether_bricks'}", "{Name:'minecraft:red_nether_brick'}");
+ register(3456, "{Name:'minecraft:bone_block',Properties:{axis:'y'}}", "{Name:'minecraft:bone_block',Properties:{axis:'y'}}");
+ register(3460, "{Name:'minecraft:bone_block',Properties:{axis:'x'}}", "{Name:'minecraft:bone_block',Properties:{axis:'x'}}");
+ register(3464, "{Name:'minecraft:bone_block',Properties:{axis:'z'}}", "{Name:'minecraft:bone_block',Properties:{axis:'z'}}");
+ register(3472, "{Name:'minecraft:structure_void'}", "{Name:'minecraft:structure_void'}");
+ register(3488, "{Name:'minecraft:observer',Properties:{facing:'down',powered:'false'}}", "{Name:'minecraft:observer',Properties:{facing:'down',powered:'false'}}");
+ register(3489, "{Name:'minecraft:observer',Properties:{facing:'up',powered:'false'}}", "{Name:'minecraft:observer',Properties:{facing:'up',powered:'false'}}");
+ register(3490, "{Name:'minecraft:observer',Properties:{facing:'north',powered:'false'}}", "{Name:'minecraft:observer',Properties:{facing:'north',powered:'false'}}");
+ register(3491, "{Name:'minecraft:observer',Properties:{facing:'south',powered:'false'}}", "{Name:'minecraft:observer',Properties:{facing:'south',powered:'false'}}");
+ register(3492, "{Name:'minecraft:observer',Properties:{facing:'west',powered:'false'}}", "{Name:'minecraft:observer',Properties:{facing:'west',powered:'false'}}");
+ register(3493, "{Name:'minecraft:observer',Properties:{facing:'east',powered:'false'}}", "{Name:'minecraft:observer',Properties:{facing:'east',powered:'false'}}");
+ register(3496, "{Name:'minecraft:observer',Properties:{facing:'down',powered:'true'}}", "{Name:'minecraft:observer',Properties:{facing:'down',powered:'true'}}");
+ register(3497, "{Name:'minecraft:observer',Properties:{facing:'up',powered:'true'}}", "{Name:'minecraft:observer',Properties:{facing:'up',powered:'true'}}");
+ register(3498, "{Name:'minecraft:observer',Properties:{facing:'north',powered:'true'}}", "{Name:'minecraft:observer',Properties:{facing:'north',powered:'true'}}");
+ register(3499, "{Name:'minecraft:observer',Properties:{facing:'south',powered:'true'}}", "{Name:'minecraft:observer',Properties:{facing:'south',powered:'true'}}");
+ register(3500, "{Name:'minecraft:observer',Properties:{facing:'west',powered:'true'}}", "{Name:'minecraft:observer',Properties:{facing:'west',powered:'true'}}");
+ register(3501, "{Name:'minecraft:observer',Properties:{facing:'east',powered:'true'}}", "{Name:'minecraft:observer',Properties:{facing:'east',powered:'true'}}");
+ register(3504, "{Name:'minecraft:white_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:white_shulker_box',Properties:{facing:'down'}}");
+ register(3505, "{Name:'minecraft:white_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:white_shulker_box',Properties:{facing:'up'}}");
+ register(3506, "{Name:'minecraft:white_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:white_shulker_box',Properties:{facing:'north'}}");
+ register(3507, "{Name:'minecraft:white_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:white_shulker_box',Properties:{facing:'south'}}");
+ register(3508, "{Name:'minecraft:white_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:white_shulker_box',Properties:{facing:'west'}}");
+ register(3509, "{Name:'minecraft:white_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:white_shulker_box',Properties:{facing:'east'}}");
+ register(3520, "{Name:'minecraft:orange_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:orange_shulker_box',Properties:{facing:'down'}}");
+ register(3521, "{Name:'minecraft:orange_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:orange_shulker_box',Properties:{facing:'up'}}");
+ register(3522, "{Name:'minecraft:orange_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:orange_shulker_box',Properties:{facing:'north'}}");
+ register(3523, "{Name:'minecraft:orange_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:orange_shulker_box',Properties:{facing:'south'}}");
+ register(3524, "{Name:'minecraft:orange_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:orange_shulker_box',Properties:{facing:'west'}}");
+ register(3525, "{Name:'minecraft:orange_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:orange_shulker_box',Properties:{facing:'east'}}");
+ register(3536, "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'down'}}");
+ register(3537, "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'up'}}");
+ register(3538, "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'north'}}");
+ register(3539, "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'south'}}");
+ register(3540, "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'west'}}");
+ register(3541, "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:magenta_shulker_box',Properties:{facing:'east'}}");
+ register(3552, "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'down'}}");
+ register(3553, "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'up'}}");
+ register(3554, "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'north'}}");
+ register(3555, "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'south'}}");
+ register(3556, "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'west'}}");
+ register(3557, "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:light_blue_shulker_box',Properties:{facing:'east'}}");
+ register(3568, "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'down'}}");
+ register(3569, "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'up'}}");
+ register(3570, "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'north'}}");
+ register(3571, "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'south'}}");
+ register(3572, "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'west'}}");
+ register(3573, "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:yellow_shulker_box',Properties:{facing:'east'}}");
+ register(3584, "{Name:'minecraft:lime_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:lime_shulker_box',Properties:{facing:'down'}}");
+ register(3585, "{Name:'minecraft:lime_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:lime_shulker_box',Properties:{facing:'up'}}");
+ register(3586, "{Name:'minecraft:lime_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:lime_shulker_box',Properties:{facing:'north'}}");
+ register(3587, "{Name:'minecraft:lime_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:lime_shulker_box',Properties:{facing:'south'}}");
+ register(3588, "{Name:'minecraft:lime_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:lime_shulker_box',Properties:{facing:'west'}}");
+ register(3589, "{Name:'minecraft:lime_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:lime_shulker_box',Properties:{facing:'east'}}");
+ register(3600, "{Name:'minecraft:pink_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:pink_shulker_box',Properties:{facing:'down'}}");
+ register(3601, "{Name:'minecraft:pink_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:pink_shulker_box',Properties:{facing:'up'}}");
+ register(3602, "{Name:'minecraft:pink_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:pink_shulker_box',Properties:{facing:'north'}}");
+ register(3603, "{Name:'minecraft:pink_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:pink_shulker_box',Properties:{facing:'south'}}");
+ register(3604, "{Name:'minecraft:pink_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:pink_shulker_box',Properties:{facing:'west'}}");
+ register(3605, "{Name:'minecraft:pink_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:pink_shulker_box',Properties:{facing:'east'}}");
+ register(3616, "{Name:'minecraft:gray_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:gray_shulker_box',Properties:{facing:'down'}}");
+ register(3617, "{Name:'minecraft:gray_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:gray_shulker_box',Properties:{facing:'up'}}");
+ register(3618, "{Name:'minecraft:gray_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:gray_shulker_box',Properties:{facing:'north'}}");
+ register(3619, "{Name:'minecraft:gray_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:gray_shulker_box',Properties:{facing:'south'}}");
+ register(3620, "{Name:'minecraft:gray_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:gray_shulker_box',Properties:{facing:'west'}}");
+ register(3621, "{Name:'minecraft:gray_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:gray_shulker_box',Properties:{facing:'east'}}");
+ register(3632, "{Name:'minecraft:light_gray_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:silver_shulker_box',Properties:{facing:'down'}}");
+ register(3633, "{Name:'minecraft:light_gray_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:silver_shulker_box',Properties:{facing:'up'}}");
+ register(3634, "{Name:'minecraft:light_gray_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:silver_shulker_box',Properties:{facing:'north'}}");
+ register(3635, "{Name:'minecraft:light_gray_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:silver_shulker_box',Properties:{facing:'south'}}");
+ register(3636, "{Name:'minecraft:light_gray_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:silver_shulker_box',Properties:{facing:'west'}}");
+ register(3637, "{Name:'minecraft:light_gray_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:silver_shulker_box',Properties:{facing:'east'}}");
+ register(3648, "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'down'}}");
+ register(3649, "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'up'}}");
+ register(3650, "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'north'}}");
+ register(3651, "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'south'}}");
+ register(3652, "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'west'}}");
+ register(3653, "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:cyan_shulker_box',Properties:{facing:'east'}}");
+ register(3664, "{Name:'minecraft:purple_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:purple_shulker_box',Properties:{facing:'down'}}");
+ register(3665, "{Name:'minecraft:purple_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:purple_shulker_box',Properties:{facing:'up'}}");
+ register(3666, "{Name:'minecraft:purple_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:purple_shulker_box',Properties:{facing:'north'}}");
+ register(3667, "{Name:'minecraft:purple_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:purple_shulker_box',Properties:{facing:'south'}}");
+ register(3668, "{Name:'minecraft:purple_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:purple_shulker_box',Properties:{facing:'west'}}");
+ register(3669, "{Name:'minecraft:purple_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:purple_shulker_box',Properties:{facing:'east'}}");
+ register(3680, "{Name:'minecraft:blue_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:blue_shulker_box',Properties:{facing:'down'}}");
+ register(3681, "{Name:'minecraft:blue_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:blue_shulker_box',Properties:{facing:'up'}}");
+ register(3682, "{Name:'minecraft:blue_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:blue_shulker_box',Properties:{facing:'north'}}");
+ register(3683, "{Name:'minecraft:blue_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:blue_shulker_box',Properties:{facing:'south'}}");
+ register(3684, "{Name:'minecraft:blue_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:blue_shulker_box',Properties:{facing:'west'}}");
+ register(3685, "{Name:'minecraft:blue_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:blue_shulker_box',Properties:{facing:'east'}}");
+ register(3696, "{Name:'minecraft:brown_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:brown_shulker_box',Properties:{facing:'down'}}");
+ register(3697, "{Name:'minecraft:brown_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:brown_shulker_box',Properties:{facing:'up'}}");
+ register(3698, "{Name:'minecraft:brown_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:brown_shulker_box',Properties:{facing:'north'}}");
+ register(3699, "{Name:'minecraft:brown_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:brown_shulker_box',Properties:{facing:'south'}}");
+ register(3700, "{Name:'minecraft:brown_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:brown_shulker_box',Properties:{facing:'west'}}");
+ register(3701, "{Name:'minecraft:brown_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:brown_shulker_box',Properties:{facing:'east'}}");
+ register(3712, "{Name:'minecraft:green_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:green_shulker_box',Properties:{facing:'down'}}");
+ register(3713, "{Name:'minecraft:green_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:green_shulker_box',Properties:{facing:'up'}}");
+ register(3714, "{Name:'minecraft:green_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:green_shulker_box',Properties:{facing:'north'}}");
+ register(3715, "{Name:'minecraft:green_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:green_shulker_box',Properties:{facing:'south'}}");
+ register(3716, "{Name:'minecraft:green_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:green_shulker_box',Properties:{facing:'west'}}");
+ register(3717, "{Name:'minecraft:green_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:green_shulker_box',Properties:{facing:'east'}}");
+ register(3728, "{Name:'minecraft:red_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:red_shulker_box',Properties:{facing:'down'}}");
+ register(3729, "{Name:'minecraft:red_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:red_shulker_box',Properties:{facing:'up'}}");
+ register(3730, "{Name:'minecraft:red_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:red_shulker_box',Properties:{facing:'north'}}");
+ register(3731, "{Name:'minecraft:red_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:red_shulker_box',Properties:{facing:'south'}}");
+ register(3732, "{Name:'minecraft:red_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:red_shulker_box',Properties:{facing:'west'}}");
+ register(3733, "{Name:'minecraft:red_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:red_shulker_box',Properties:{facing:'east'}}");
+ register(3744, "{Name:'minecraft:black_shulker_box',Properties:{facing:'down'}}", "{Name:'minecraft:black_shulker_box',Properties:{facing:'down'}}");
+ register(3745, "{Name:'minecraft:black_shulker_box',Properties:{facing:'up'}}", "{Name:'minecraft:black_shulker_box',Properties:{facing:'up'}}");
+ register(3746, "{Name:'minecraft:black_shulker_box',Properties:{facing:'north'}}", "{Name:'minecraft:black_shulker_box',Properties:{facing:'north'}}");
+ register(3747, "{Name:'minecraft:black_shulker_box',Properties:{facing:'south'}}", "{Name:'minecraft:black_shulker_box',Properties:{facing:'south'}}");
+ register(3748, "{Name:'minecraft:black_shulker_box',Properties:{facing:'west'}}", "{Name:'minecraft:black_shulker_box',Properties:{facing:'west'}}");
+ register(3749, "{Name:'minecraft:black_shulker_box',Properties:{facing:'east'}}", "{Name:'minecraft:black_shulker_box',Properties:{facing:'east'}}");
+ register(3760, "{Name:'minecraft:white_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:white_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3761, "{Name:'minecraft:white_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:white_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3762, "{Name:'minecraft:white_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:white_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3763, "{Name:'minecraft:white_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:white_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3776, "{Name:'minecraft:orange_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:orange_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3777, "{Name:'minecraft:orange_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:orange_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3778, "{Name:'minecraft:orange_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:orange_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3779, "{Name:'minecraft:orange_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:orange_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3792, "{Name:'minecraft:magenta_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:magenta_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3793, "{Name:'minecraft:magenta_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:magenta_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3794, "{Name:'minecraft:magenta_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:magenta_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3795, "{Name:'minecraft:magenta_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:magenta_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3808, "{Name:'minecraft:light_blue_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:light_blue_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3809, "{Name:'minecraft:light_blue_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:light_blue_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3810, "{Name:'minecraft:light_blue_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:light_blue_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3811, "{Name:'minecraft:light_blue_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:light_blue_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3824, "{Name:'minecraft:yellow_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:yellow_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3825, "{Name:'minecraft:yellow_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:yellow_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3826, "{Name:'minecraft:yellow_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:yellow_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3827, "{Name:'minecraft:yellow_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:yellow_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3840, "{Name:'minecraft:lime_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:lime_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3841, "{Name:'minecraft:lime_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:lime_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3842, "{Name:'minecraft:lime_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:lime_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3843, "{Name:'minecraft:lime_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:lime_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3856, "{Name:'minecraft:pink_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:pink_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3857, "{Name:'minecraft:pink_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:pink_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3858, "{Name:'minecraft:pink_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:pink_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3859, "{Name:'minecraft:pink_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:pink_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3872, "{Name:'minecraft:gray_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:gray_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3873, "{Name:'minecraft:gray_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:gray_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3874, "{Name:'minecraft:gray_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:gray_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3875, "{Name:'minecraft:gray_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:gray_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3888, "{Name:'minecraft:light_gray_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:silver_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3889, "{Name:'minecraft:light_gray_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:silver_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3890, "{Name:'minecraft:light_gray_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:silver_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3891, "{Name:'minecraft:light_gray_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:silver_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3904, "{Name:'minecraft:cyan_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:cyan_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3905, "{Name:'minecraft:cyan_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:cyan_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3906, "{Name:'minecraft:cyan_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:cyan_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3907, "{Name:'minecraft:cyan_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:cyan_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3920, "{Name:'minecraft:purple_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:purple_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3921, "{Name:'minecraft:purple_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:purple_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3922, "{Name:'minecraft:purple_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:purple_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3923, "{Name:'minecraft:purple_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:purple_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3936, "{Name:'minecraft:blue_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:blue_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3937, "{Name:'minecraft:blue_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:blue_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3938, "{Name:'minecraft:blue_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:blue_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3939, "{Name:'minecraft:blue_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:blue_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3952, "{Name:'minecraft:brown_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:brown_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3953, "{Name:'minecraft:brown_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:brown_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3954, "{Name:'minecraft:brown_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:brown_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3955, "{Name:'minecraft:brown_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:brown_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3968, "{Name:'minecraft:green_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:green_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3969, "{Name:'minecraft:green_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:green_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3970, "{Name:'minecraft:green_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:green_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3971, "{Name:'minecraft:green_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:green_glazed_terracotta',Properties:{facing:'east'}}");
+ register(3984, "{Name:'minecraft:red_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:red_glazed_terracotta',Properties:{facing:'south'}}");
+ register(3985, "{Name:'minecraft:red_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:red_glazed_terracotta',Properties:{facing:'west'}}");
+ register(3986, "{Name:'minecraft:red_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:red_glazed_terracotta',Properties:{facing:'north'}}");
+ register(3987, "{Name:'minecraft:red_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:red_glazed_terracotta',Properties:{facing:'east'}}");
+ register(4000, "{Name:'minecraft:black_glazed_terracotta',Properties:{facing:'south'}}", "{Name:'minecraft:black_glazed_terracotta',Properties:{facing:'south'}}");
+ register(4001, "{Name:'minecraft:black_glazed_terracotta',Properties:{facing:'west'}}", "{Name:'minecraft:black_glazed_terracotta',Properties:{facing:'west'}}");
+ register(4002, "{Name:'minecraft:black_glazed_terracotta',Properties:{facing:'north'}}", "{Name:'minecraft:black_glazed_terracotta',Properties:{facing:'north'}}");
+ register(4003, "{Name:'minecraft:black_glazed_terracotta',Properties:{facing:'east'}}", "{Name:'minecraft:black_glazed_terracotta',Properties:{facing:'east'}}");
+ register(4016, "{Name:'minecraft:white_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'white'}}");
+ register(4017, "{Name:'minecraft:orange_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'orange'}}");
+ register(4018, "{Name:'minecraft:magenta_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'magenta'}}");
+ register(4019, "{Name:'minecraft:light_blue_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'light_blue'}}");
+ register(4020, "{Name:'minecraft:yellow_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'yellow'}}");
+ register(4021, "{Name:'minecraft:lime_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'lime'}}");
+ register(4022, "{Name:'minecraft:pink_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'pink'}}");
+ register(4023, "{Name:'minecraft:gray_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'gray'}}");
+ register(4024, "{Name:'minecraft:light_gray_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'silver'}}");
+ register(4025, "{Name:'minecraft:cyan_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'cyan'}}");
+ register(4026, "{Name:'minecraft:purple_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'purple'}}");
+ register(4027, "{Name:'minecraft:blue_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'blue'}}");
+ register(4028, "{Name:'minecraft:brown_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'brown'}}");
+ register(4029, "{Name:'minecraft:green_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'green'}}");
+ register(4030, "{Name:'minecraft:red_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'red'}}");
+ register(4031, "{Name:'minecraft:black_concrete'}", "{Name:'minecraft:concrete',Properties:{color:'black'}}");
+ register(4032, "{Name:'minecraft:white_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'white'}}");
+ register(4033, "{Name:'minecraft:orange_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'orange'}}");
+ register(4034, "{Name:'minecraft:magenta_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'magenta'}}");
+ register(4035, "{Name:'minecraft:light_blue_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'light_blue'}}");
+ register(4036, "{Name:'minecraft:yellow_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'yellow'}}");
+ register(4037, "{Name:'minecraft:lime_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'lime'}}");
+ register(4038, "{Name:'minecraft:pink_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'pink'}}");
+ register(4039, "{Name:'minecraft:gray_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'gray'}}");
+ register(4040, "{Name:'minecraft:light_gray_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'silver'}}");
+ register(4041, "{Name:'minecraft:cyan_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'cyan'}}");
+ register(4042, "{Name:'minecraft:purple_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'purple'}}");
+ register(4043, "{Name:'minecraft:blue_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'blue'}}");
+ register(4044, "{Name:'minecraft:brown_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'brown'}}");
+ register(4045, "{Name:'minecraft:green_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'green'}}");
+ register(4046, "{Name:'minecraft:red_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'red'}}");
+ register(4047, "{Name:'minecraft:black_concrete_powder'}", "{Name:'minecraft:concrete_powder',Properties:{color:'black'}}");
+ register(4080, "{Name:'minecraft:structure_block',Properties:{mode:'save'}}", "{Name:'minecraft:structure_block',Properties:{mode:'save'}}");
+ register(4081, "{Name:'minecraft:structure_block',Properties:{mode:'load'}}", "{Name:'minecraft:structure_block',Properties:{mode:'load'}}");
+ register(4082, "{Name:'minecraft:structure_block',Properties:{mode:'corner'}}", "{Name:'minecraft:structure_block',Properties:{mode:'corner'}}");
+ register(4083, "{Name:'minecraft:structure_block',Properties:{mode:'data'}}", "{Name:'minecraft:structure_block',Properties:{mode:'data'}}");
+ finalizeMaps();
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperItemNameV102.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperItemNameV102.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..86f6aa3e3fa886976809f350fc5eb16f6a026ed9
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperItemNameV102.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,533 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.converters.helpers;
+
+import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
+
+public final class HelperItemNameV102 {
+
+ // This class is responsible for mapping the id -> string update in itemstacks and potions
+
+ private static final Int2ObjectOpenHashMap<String> ITEM_NAMES = new Int2ObjectOpenHashMap<String>() {
+ @Override
+ public String put(final int k, final String o) {
+ final String ret = super.put(k, o);
+
+ if (ret != null) {
+ throw new IllegalStateException("Mapping already exists for " + k + ": prev: " + ret + ", new: " + o);
+ }
+
+ return ret;
+ }
+ };
+
+ static {
+ ITEM_NAMES.put(0, "minecraft:air");
+ ITEM_NAMES.put(1, "minecraft:stone");
+ ITEM_NAMES.put(2, "minecraft:grass");
+ ITEM_NAMES.put(3, "minecraft:dirt");
+ ITEM_NAMES.put(4, "minecraft:cobblestone");
+ ITEM_NAMES.put(5, "minecraft:planks");
+ ITEM_NAMES.put(6, "minecraft:sapling");
+ ITEM_NAMES.put(7, "minecraft:bedrock");
+ ITEM_NAMES.put(8, "minecraft:flowing_water");
+ ITEM_NAMES.put(9, "minecraft:water");
+ ITEM_NAMES.put(10, "minecraft:flowing_lava");
+ ITEM_NAMES.put(11, "minecraft:lava");
+ ITEM_NAMES.put(12, "minecraft:sand");
+ ITEM_NAMES.put(13, "minecraft:gravel");
+ ITEM_NAMES.put(14, "minecraft:gold_ore");
+ ITEM_NAMES.put(15, "minecraft:iron_ore");
+ ITEM_NAMES.put(16, "minecraft:coal_ore");
+ ITEM_NAMES.put(17, "minecraft:log");
+ ITEM_NAMES.put(18, "minecraft:leaves");
+ ITEM_NAMES.put(19, "minecraft:sponge");
+ ITEM_NAMES.put(20, "minecraft:glass");
+ ITEM_NAMES.put(21, "minecraft:lapis_ore");
+ ITEM_NAMES.put(22, "minecraft:lapis_block");
+ ITEM_NAMES.put(23, "minecraft:dispenser");
+ ITEM_NAMES.put(24, "minecraft:sandstone");
+ ITEM_NAMES.put(25, "minecraft:noteblock");
+ ITEM_NAMES.put(27, "minecraft:golden_rail");
+ ITEM_NAMES.put(28, "minecraft:detector_rail");
+ ITEM_NAMES.put(29, "minecraft:sticky_piston");
+ ITEM_NAMES.put(30, "minecraft:web");
+ ITEM_NAMES.put(31, "minecraft:tallgrass");
+ ITEM_NAMES.put(32, "minecraft:deadbush");
+ ITEM_NAMES.put(33, "minecraft:piston");
+ ITEM_NAMES.put(35, "minecraft:wool");
+ ITEM_NAMES.put(37, "minecraft:yellow_flower");
+ ITEM_NAMES.put(38, "minecraft:red_flower");
+ ITEM_NAMES.put(39, "minecraft:brown_mushroom");
+ ITEM_NAMES.put(40, "minecraft:red_mushroom");
+ ITEM_NAMES.put(41, "minecraft:gold_block");
+ ITEM_NAMES.put(42, "minecraft:iron_block");
+ ITEM_NAMES.put(43, "minecraft:double_stone_slab");
+ ITEM_NAMES.put(44, "minecraft:stone_slab");
+ ITEM_NAMES.put(45, "minecraft:brick_block");
+ ITEM_NAMES.put(46, "minecraft:tnt");
+ ITEM_NAMES.put(47, "minecraft:bookshelf");
+ ITEM_NAMES.put(48, "minecraft:mossy_cobblestone");
+ ITEM_NAMES.put(49, "minecraft:obsidian");
+ ITEM_NAMES.put(50, "minecraft:torch");
+ ITEM_NAMES.put(51, "minecraft:fire");
+ ITEM_NAMES.put(52, "minecraft:mob_spawner");
+ ITEM_NAMES.put(53, "minecraft:oak_stairs");
+ ITEM_NAMES.put(54, "minecraft:chest");
+ ITEM_NAMES.put(56, "minecraft:diamond_ore");
+ ITEM_NAMES.put(57, "minecraft:diamond_block");
+ ITEM_NAMES.put(58, "minecraft:crafting_table");
+ ITEM_NAMES.put(60, "minecraft:farmland");
+ ITEM_NAMES.put(61, "minecraft:furnace");
+ ITEM_NAMES.put(62, "minecraft:lit_furnace");
+ ITEM_NAMES.put(65, "minecraft:ladder");
+ ITEM_NAMES.put(66, "minecraft:rail");
+ ITEM_NAMES.put(67, "minecraft:stone_stairs");
+ ITEM_NAMES.put(69, "minecraft:lever");
+ ITEM_NAMES.put(70, "minecraft:stone_pressure_plate");
+ ITEM_NAMES.put(72, "minecraft:wooden_pressure_plate");
+ ITEM_NAMES.put(73, "minecraft:redstone_ore");
+ ITEM_NAMES.put(76, "minecraft:redstone_torch");
+ ITEM_NAMES.put(77, "minecraft:stone_button");
+ ITEM_NAMES.put(78, "minecraft:snow_layer");
+ ITEM_NAMES.put(79, "minecraft:ice");
+ ITEM_NAMES.put(80, "minecraft:snow");
+ ITEM_NAMES.put(81, "minecraft:cactus");
+ ITEM_NAMES.put(82, "minecraft:clay");
+ ITEM_NAMES.put(84, "minecraft:jukebox");
+ ITEM_NAMES.put(85, "minecraft:fence");
+ ITEM_NAMES.put(86, "minecraft:pumpkin");
+ ITEM_NAMES.put(87, "minecraft:netherrack");
+ ITEM_NAMES.put(88, "minecraft:soul_sand");
+ ITEM_NAMES.put(89, "minecraft:glowstone");
+ ITEM_NAMES.put(90, "minecraft:portal");
+ ITEM_NAMES.put(91, "minecraft:lit_pumpkin");
+ ITEM_NAMES.put(95, "minecraft:stained_glass");
+ ITEM_NAMES.put(96, "minecraft:trapdoor");
+ ITEM_NAMES.put(97, "minecraft:monster_egg");
+ ITEM_NAMES.put(98, "minecraft:stonebrick");
+ ITEM_NAMES.put(99, "minecraft:brown_mushroom_block");
+ ITEM_NAMES.put(100, "minecraft:red_mushroom_block");
+ ITEM_NAMES.put(101, "minecraft:iron_bars");
+ ITEM_NAMES.put(102, "minecraft:glass_pane");
+ ITEM_NAMES.put(103, "minecraft:melon_block");
+ ITEM_NAMES.put(106, "minecraft:vine");
+ ITEM_NAMES.put(107, "minecraft:fence_gate");
+ ITEM_NAMES.put(108, "minecraft:brick_stairs");
+ ITEM_NAMES.put(109, "minecraft:stone_brick_stairs");
+ ITEM_NAMES.put(110, "minecraft:mycelium");
+ ITEM_NAMES.put(111, "minecraft:waterlily");
+ ITEM_NAMES.put(112, "minecraft:nether_brick");
+ ITEM_NAMES.put(113, "minecraft:nether_brick_fence");
+ ITEM_NAMES.put(114, "minecraft:nether_brick_stairs");
+ ITEM_NAMES.put(116, "minecraft:enchanting_table");
+ ITEM_NAMES.put(119, "minecraft:end_portal");
+ ITEM_NAMES.put(120, "minecraft:end_portal_frame");
+ ITEM_NAMES.put(121, "minecraft:end_stone");
+ ITEM_NAMES.put(122, "minecraft:dragon_egg");
+ ITEM_NAMES.put(123, "minecraft:redstone_lamp");
+ ITEM_NAMES.put(125, "minecraft:double_wooden_slab");
+ ITEM_NAMES.put(126, "minecraft:wooden_slab");
+ ITEM_NAMES.put(127, "minecraft:cocoa");
+ ITEM_NAMES.put(128, "minecraft:sandstone_stairs");
+ ITEM_NAMES.put(129, "minecraft:emerald_ore");
+ ITEM_NAMES.put(130, "minecraft:ender_chest");
+ ITEM_NAMES.put(131, "minecraft:tripwire_hook");
+ ITEM_NAMES.put(133, "minecraft:emerald_block");
+ ITEM_NAMES.put(134, "minecraft:spruce_stairs");
+ ITEM_NAMES.put(135, "minecraft:birch_stairs");
+ ITEM_NAMES.put(136, "minecraft:jungle_stairs");
+ ITEM_NAMES.put(137, "minecraft:command_block");
+ ITEM_NAMES.put(138, "minecraft:beacon");
+ ITEM_NAMES.put(139, "minecraft:cobblestone_wall");
+ ITEM_NAMES.put(141, "minecraft:carrots");
+ ITEM_NAMES.put(142, "minecraft:potatoes");
+ ITEM_NAMES.put(143, "minecraft:wooden_button");
+ ITEM_NAMES.put(145, "minecraft:anvil");
+ ITEM_NAMES.put(146, "minecraft:trapped_chest");
+ ITEM_NAMES.put(147, "minecraft:light_weighted_pressure_plate");
+ ITEM_NAMES.put(148, "minecraft:heavy_weighted_pressure_plate");
+ ITEM_NAMES.put(151, "minecraft:daylight_detector");
+ ITEM_NAMES.put(152, "minecraft:redstone_block");
+ ITEM_NAMES.put(153, "minecraft:quartz_ore");
+ ITEM_NAMES.put(154, "minecraft:hopper");
+ ITEM_NAMES.put(155, "minecraft:quartz_block");
+ ITEM_NAMES.put(156, "minecraft:quartz_stairs");
+ ITEM_NAMES.put(157, "minecraft:activator_rail");
+ ITEM_NAMES.put(158, "minecraft:dropper");
+ ITEM_NAMES.put(159, "minecraft:stained_hardened_clay");
+ ITEM_NAMES.put(160, "minecraft:stained_glass_pane");
+ ITEM_NAMES.put(161, "minecraft:leaves2");
+ ITEM_NAMES.put(162, "minecraft:log2");
+ ITEM_NAMES.put(163, "minecraft:acacia_stairs");
+ ITEM_NAMES.put(164, "minecraft:dark_oak_stairs");
+ ITEM_NAMES.put(170, "minecraft:hay_block");
+ ITEM_NAMES.put(171, "minecraft:carpet");
+ ITEM_NAMES.put(172, "minecraft:hardened_clay");
+ ITEM_NAMES.put(173, "minecraft:coal_block");
+ ITEM_NAMES.put(174, "minecraft:packed_ice");
+ ITEM_NAMES.put(175, "minecraft:double_plant");
+ ITEM_NAMES.put(256, "minecraft:iron_shovel");
+ ITEM_NAMES.put(257, "minecraft:iron_pickaxe");
+ ITEM_NAMES.put(258, "minecraft:iron_axe");
+ ITEM_NAMES.put(259, "minecraft:flint_and_steel");
+ ITEM_NAMES.put(260, "minecraft:apple");
+ ITEM_NAMES.put(261, "minecraft:bow");
+ ITEM_NAMES.put(262, "minecraft:arrow");
+ ITEM_NAMES.put(263, "minecraft:coal");
+ ITEM_NAMES.put(264, "minecraft:diamond");
+ ITEM_NAMES.put(265, "minecraft:iron_ingot");
+ ITEM_NAMES.put(266, "minecraft:gold_ingot");
+ ITEM_NAMES.put(267, "minecraft:iron_sword");
+ ITEM_NAMES.put(268, "minecraft:wooden_sword");
+ ITEM_NAMES.put(269, "minecraft:wooden_shovel");
+ ITEM_NAMES.put(270, "minecraft:wooden_pickaxe");
+ ITEM_NAMES.put(271, "minecraft:wooden_axe");
+ ITEM_NAMES.put(272, "minecraft:stone_sword");
+ ITEM_NAMES.put(273, "minecraft:stone_shovel");
+ ITEM_NAMES.put(274, "minecraft:stone_pickaxe");
+ ITEM_NAMES.put(275, "minecraft:stone_axe");
+ ITEM_NAMES.put(276, "minecraft:diamond_sword");
+ ITEM_NAMES.put(277, "minecraft:diamond_shovel");
+ ITEM_NAMES.put(278, "minecraft:diamond_pickaxe");
+ ITEM_NAMES.put(279, "minecraft:diamond_axe");
+ ITEM_NAMES.put(280, "minecraft:stick");
+ ITEM_NAMES.put(281, "minecraft:bowl");
+ ITEM_NAMES.put(282, "minecraft:mushroom_stew");
+ ITEM_NAMES.put(283, "minecraft:golden_sword");
+ ITEM_NAMES.put(284, "minecraft:golden_shovel");
+ ITEM_NAMES.put(285, "minecraft:golden_pickaxe");
+ ITEM_NAMES.put(286, "minecraft:golden_axe");
+ ITEM_NAMES.put(287, "minecraft:string");
+ ITEM_NAMES.put(288, "minecraft:feather");
+ ITEM_NAMES.put(289, "minecraft:gunpowder");
+ ITEM_NAMES.put(290, "minecraft:wooden_hoe");
+ ITEM_NAMES.put(291, "minecraft:stone_hoe");
+ ITEM_NAMES.put(292, "minecraft:iron_hoe");
+ ITEM_NAMES.put(293, "minecraft:diamond_hoe");
+ ITEM_NAMES.put(294, "minecraft:golden_hoe");
+ ITEM_NAMES.put(295, "minecraft:wheat_seeds");
+ ITEM_NAMES.put(296, "minecraft:wheat");
+ ITEM_NAMES.put(297, "minecraft:bread");
+ ITEM_NAMES.put(298, "minecraft:leather_helmet");
+ ITEM_NAMES.put(299, "minecraft:leather_chestplate");
+ ITEM_NAMES.put(300, "minecraft:leather_leggings");
+ ITEM_NAMES.put(301, "minecraft:leather_boots");
+ ITEM_NAMES.put(302, "minecraft:chainmail_helmet");
+ ITEM_NAMES.put(303, "minecraft:chainmail_chestplate");
+ ITEM_NAMES.put(304, "minecraft:chainmail_leggings");
+ ITEM_NAMES.put(305, "minecraft:chainmail_boots");
+ ITEM_NAMES.put(306, "minecraft:iron_helmet");
+ ITEM_NAMES.put(307, "minecraft:iron_chestplate");
+ ITEM_NAMES.put(308, "minecraft:iron_leggings");
+ ITEM_NAMES.put(309, "minecraft:iron_boots");
+ ITEM_NAMES.put(310, "minecraft:diamond_helmet");
+ ITEM_NAMES.put(311, "minecraft:diamond_chestplate");
+ ITEM_NAMES.put(312, "minecraft:diamond_leggings");
+ ITEM_NAMES.put(313, "minecraft:diamond_boots");
+ ITEM_NAMES.put(314, "minecraft:golden_helmet");
+ ITEM_NAMES.put(315, "minecraft:golden_chestplate");
+ ITEM_NAMES.put(316, "minecraft:golden_leggings");
+ ITEM_NAMES.put(317, "minecraft:golden_boots");
+ ITEM_NAMES.put(318, "minecraft:flint");
+ ITEM_NAMES.put(319, "minecraft:porkchop");
+ ITEM_NAMES.put(320, "minecraft:cooked_porkchop");
+ ITEM_NAMES.put(321, "minecraft:painting");
+ ITEM_NAMES.put(322, "minecraft:golden_apple");
+ ITEM_NAMES.put(323, "minecraft:sign");
+ ITEM_NAMES.put(324, "minecraft:wooden_door");
+ ITEM_NAMES.put(325, "minecraft:bucket");
+ ITEM_NAMES.put(326, "minecraft:water_bucket");
+ ITEM_NAMES.put(327, "minecraft:lava_bucket");
+ ITEM_NAMES.put(328, "minecraft:minecart");
+ ITEM_NAMES.put(329, "minecraft:saddle");
+ ITEM_NAMES.put(330, "minecraft:iron_door");
+ ITEM_NAMES.put(331, "minecraft:redstone");
+ ITEM_NAMES.put(332, "minecraft:snowball");
+ ITEM_NAMES.put(333, "minecraft:boat");
+ ITEM_NAMES.put(334, "minecraft:leather");
+ ITEM_NAMES.put(335, "minecraft:milk_bucket");
+ ITEM_NAMES.put(336, "minecraft:brick");
+ ITEM_NAMES.put(337, "minecraft:clay_ball");
+ ITEM_NAMES.put(338, "minecraft:reeds");
+ ITEM_NAMES.put(339, "minecraft:paper");
+ ITEM_NAMES.put(340, "minecraft:book");
+ ITEM_NAMES.put(341, "minecraft:slime_ball");
+ ITEM_NAMES.put(342, "minecraft:chest_minecart");
+ ITEM_NAMES.put(343, "minecraft:furnace_minecart");
+ ITEM_NAMES.put(344, "minecraft:egg");
+ ITEM_NAMES.put(345, "minecraft:compass");
+ ITEM_NAMES.put(346, "minecraft:fishing_rod");
+ ITEM_NAMES.put(347, "minecraft:clock");
+ ITEM_NAMES.put(348, "minecraft:glowstone_dust");
+ ITEM_NAMES.put(349, "minecraft:fish");
+ ITEM_NAMES.put(350, "minecraft:cooked_fish"); // Fix typo, the game never recognized cooked_fished
+ ITEM_NAMES.put(351, "minecraft:dye");
+ ITEM_NAMES.put(352, "minecraft:bone");
+ ITEM_NAMES.put(353, "minecraft:sugar");
+ ITEM_NAMES.put(354, "minecraft:cake");
+ ITEM_NAMES.put(355, "minecraft:bed");
+ ITEM_NAMES.put(356, "minecraft:repeater");
+ ITEM_NAMES.put(357, "minecraft:cookie");
+ ITEM_NAMES.put(358, "minecraft:filled_map");
+ ITEM_NAMES.put(359, "minecraft:shears");
+ ITEM_NAMES.put(360, "minecraft:melon");
+ ITEM_NAMES.put(361, "minecraft:pumpkin_seeds");
+ ITEM_NAMES.put(362, "minecraft:melon_seeds");
+ ITEM_NAMES.put(363, "minecraft:beef");
+ ITEM_NAMES.put(364, "minecraft:cooked_beef");
+ ITEM_NAMES.put(365, "minecraft:chicken");
+ ITEM_NAMES.put(366, "minecraft:cooked_chicken");
+ ITEM_NAMES.put(367, "minecraft:rotten_flesh");
+ ITEM_NAMES.put(368, "minecraft:ender_pearl");
+ ITEM_NAMES.put(369, "minecraft:blaze_rod");
+ ITEM_NAMES.put(370, "minecraft:ghast_tear");
+ ITEM_NAMES.put(371, "minecraft:gold_nugget");
+ ITEM_NAMES.put(372, "minecraft:nether_wart");
+ ITEM_NAMES.put(373, "minecraft:potion");
+ ITEM_NAMES.put(374, "minecraft:glass_bottle");
+ ITEM_NAMES.put(375, "minecraft:spider_eye");
+ ITEM_NAMES.put(376, "minecraft:fermented_spider_eye");
+ ITEM_NAMES.put(377, "minecraft:blaze_powder");
+ ITEM_NAMES.put(378, "minecraft:magma_cream");
+ ITEM_NAMES.put(379, "minecraft:brewing_stand");
+ ITEM_NAMES.put(380, "minecraft:cauldron");
+ ITEM_NAMES.put(381, "minecraft:ender_eye");
+ ITEM_NAMES.put(382, "minecraft:speckled_melon");
+ ITEM_NAMES.put(383, "minecraft:spawn_egg");
+ ITEM_NAMES.put(384, "minecraft:experience_bottle");
+ ITEM_NAMES.put(385, "minecraft:fire_charge");
+ ITEM_NAMES.put(386, "minecraft:writable_book");
+ ITEM_NAMES.put(387, "minecraft:written_book");
+ ITEM_NAMES.put(388, "minecraft:emerald");
+ ITEM_NAMES.put(389, "minecraft:item_frame");
+ ITEM_NAMES.put(390, "minecraft:flower_pot");
+ ITEM_NAMES.put(391, "minecraft:carrot");
+ ITEM_NAMES.put(392, "minecraft:potato");
+ ITEM_NAMES.put(393, "minecraft:baked_potato");
+ ITEM_NAMES.put(394, "minecraft:poisonous_potato");
+ ITEM_NAMES.put(395, "minecraft:map");
+ ITEM_NAMES.put(396, "minecraft:golden_carrot");
+ ITEM_NAMES.put(397, "minecraft:skull");
+ ITEM_NAMES.put(398, "minecraft:carrot_on_a_stick");
+ ITEM_NAMES.put(399, "minecraft:nether_star");
+ ITEM_NAMES.put(400, "minecraft:pumpkin_pie");
+ ITEM_NAMES.put(401, "minecraft:fireworks");
+ ITEM_NAMES.put(402, "minecraft:firework_charge");
+ ITEM_NAMES.put(403, "minecraft:enchanted_book");
+ ITEM_NAMES.put(404, "minecraft:comparator");
+ ITEM_NAMES.put(405, "minecraft:netherbrick");
+ ITEM_NAMES.put(406, "minecraft:quartz");
+ ITEM_NAMES.put(407, "minecraft:tnt_minecart");
+ ITEM_NAMES.put(408, "minecraft:hopper_minecart");
+ ITEM_NAMES.put(417, "minecraft:iron_horse_armor");
+ ITEM_NAMES.put(418, "minecraft:golden_horse_armor");
+ ITEM_NAMES.put(419, "minecraft:diamond_horse_armor");
+ ITEM_NAMES.put(420, "minecraft:lead");
+ ITEM_NAMES.put(421, "minecraft:name_tag");
+ ITEM_NAMES.put(422, "minecraft:command_block_minecart");
+ ITEM_NAMES.put(2256, "minecraft:record_13");
+ ITEM_NAMES.put(2257, "minecraft:record_cat");
+ ITEM_NAMES.put(2258, "minecraft:record_blocks");
+ ITEM_NAMES.put(2259, "minecraft:record_chirp");
+ ITEM_NAMES.put(2260, "minecraft:record_far");
+ ITEM_NAMES.put(2261, "minecraft:record_mall");
+ ITEM_NAMES.put(2262, "minecraft:record_mellohi");
+ ITEM_NAMES.put(2263, "minecraft:record_stal");
+ ITEM_NAMES.put(2264, "minecraft:record_strad");
+ ITEM_NAMES.put(2265, "minecraft:record_ward");
+ ITEM_NAMES.put(2266, "minecraft:record_11");
+ ITEM_NAMES.put(2267, "minecraft:record_wait");
+ // https://github.com/starlis/empirecraft/commit/2da59d1901407fc0c135ef0458c0fe9b016570b3
+ // It's likely that this is a result of old CB/Spigot behavior still writing ids into items as ints.
+ // These ids do not appear to be used by regular MC anyways, so I do not see the harm of porting it here.
+ // Extras can be added if needed
+ String[] extra = new String[4_000];
+ // EMC start
+ extra[409] = "minecraft:prismarine_shard";
+ extra[410] = "minecraft:prismarine_crystals";
+ extra[411] = "minecraft:rabbit";
+ extra[412] = "minecraft:cooked_rabbit";
+ extra[413] = "minecraft:rabbit_stew";
+ extra[414] = "minecraft:rabbit_foot";
+ extra[415] = "minecraft:rabbit_hide";
+ extra[416] = "minecraft:armor_stand";
+ extra[423] = "minecraft:mutton";
+ extra[424] = "minecraft:cooked_mutton";
+ extra[425] = "minecraft:banner";
+ extra[426] = "minecraft:end_crystal";
+ extra[427] = "minecraft:spruce_door";
+ extra[428] = "minecraft:birch_door";
+ extra[429] = "minecraft:jungle_door";
+ extra[430] = "minecraft:acacia_door";
+ extra[431] = "minecraft:dark_oak_door";
+ extra[432] = "minecraft:chorus_fruit";
+ extra[433] = "minecraft:chorus_fruit_popped";
+ extra[434] = "minecraft:beetroot";
+ extra[435] = "minecraft:beetroot_seeds";
+ extra[436] = "minecraft:beetroot_soup";
+ extra[437] = "minecraft:dragon_breath";
+ extra[438] = "minecraft:splash_potion";
+ extra[439] = "minecraft:spectral_arrow";
+ extra[440] = "minecraft:tipped_arrow";
+ extra[441] = "minecraft:lingering_potion";
+ extra[442] = "minecraft:shield";
+ extra[443] = "minecraft:elytra";
+ extra[444] = "minecraft:spruce_boat";
+ extra[445] = "minecraft:birch_boat";
+ extra[446] = "minecraft:jungle_boat";
+ extra[447] = "minecraft:acacia_boat";
+ extra[448] = "minecraft:dark_oak_boat";
+ extra[449] = "minecraft:totem_of_undying";
+ extra[450] = "minecraft:shulker_shell";
+ extra[452] = "minecraft:iron_nugget";
+ extra[453] = "minecraft:knowledge_book";
+ // EMC end
+
+ // dump extra into map
+ for (int i = 0; i < extra.length; ++i) {
+ if (extra[i] != null) {
+ ITEM_NAMES.put(i, extra[i]);
+ }
+ }
+ }
+
+ private static final String[] POTION_NAMES = new String[128];
+ static {
+ POTION_NAMES[0] = "minecraft:water";
+ POTION_NAMES[1] = "minecraft:regeneration";
+ POTION_NAMES[2] = "minecraft:swiftness";
+ POTION_NAMES[3] = "minecraft:fire_resistance";
+ POTION_NAMES[4] = "minecraft:poison";
+ POTION_NAMES[5] = "minecraft:healing";
+ POTION_NAMES[6] = "minecraft:night_vision";
+ POTION_NAMES[7] = null;
+ POTION_NAMES[8] = "minecraft:weakness";
+ POTION_NAMES[9] = "minecraft:strength";
+ POTION_NAMES[10] = "minecraft:slowness";
+ POTION_NAMES[11] = "minecraft:leaping";
+ POTION_NAMES[12] = "minecraft:harming";
+ POTION_NAMES[13] = "minecraft:water_breathing";
+ POTION_NAMES[14] = "minecraft:invisibility";
+ POTION_NAMES[15] = null;
+ POTION_NAMES[16] = "minecraft:awkward";
+ POTION_NAMES[17] = "minecraft:regeneration";
+ POTION_NAMES[18] = "minecraft:swiftness";
+ POTION_NAMES[19] = "minecraft:fire_resistance";
+ POTION_NAMES[20] = "minecraft:poison";
+ POTION_NAMES[21] = "minecraft:healing";
+ POTION_NAMES[22] = "minecraft:night_vision";
+ POTION_NAMES[23] = null;
+ POTION_NAMES[24] = "minecraft:weakness";
+ POTION_NAMES[25] = "minecraft:strength";
+ POTION_NAMES[26] = "minecraft:slowness";
+ POTION_NAMES[27] = "minecraft:leaping";
+ POTION_NAMES[28] = "minecraft:harming";
+ POTION_NAMES[29] = "minecraft:water_breathing";
+ POTION_NAMES[30] = "minecraft:invisibility";
+ POTION_NAMES[31] = null;
+ POTION_NAMES[32] = "minecraft:thick";
+ POTION_NAMES[33] = "minecraft:strong_regeneration";
+ POTION_NAMES[34] = "minecraft:strong_swiftness";
+ POTION_NAMES[35] = "minecraft:fire_resistance";
+ POTION_NAMES[36] = "minecraft:strong_poison";
+ POTION_NAMES[37] = "minecraft:strong_healing";
+ POTION_NAMES[38] = "minecraft:night_vision";
+ POTION_NAMES[39] = null;
+ POTION_NAMES[40] = "minecraft:weakness";
+ POTION_NAMES[41] = "minecraft:strong_strength";
+ POTION_NAMES[42] = "minecraft:slowness";
+ POTION_NAMES[43] = "minecraft:strong_leaping";
+ POTION_NAMES[44] = "minecraft:strong_harming";
+ POTION_NAMES[45] = "minecraft:water_breathing";
+ POTION_NAMES[46] = "minecraft:invisibility";
+ POTION_NAMES[47] = null;
+ POTION_NAMES[48] = null;
+ POTION_NAMES[49] = "minecraft:strong_regeneration";
+ POTION_NAMES[50] = "minecraft:strong_swiftness";
+ POTION_NAMES[51] = "minecraft:fire_resistance";
+ POTION_NAMES[52] = "minecraft:strong_poison";
+ POTION_NAMES[53] = "minecraft:strong_healing";
+ POTION_NAMES[54] = "minecraft:night_vision";
+ POTION_NAMES[55] = null;
+ POTION_NAMES[56] = "minecraft:weakness";
+ POTION_NAMES[57] = "minecraft:strong_strength";
+ POTION_NAMES[58] = "minecraft:slowness";
+ POTION_NAMES[59] = "minecraft:strong_leaping";
+ POTION_NAMES[60] = "minecraft:strong_harming";
+ POTION_NAMES[61] = "minecraft:water_breathing";
+ POTION_NAMES[62] = "minecraft:invisibility";
+ POTION_NAMES[63] = null;
+ POTION_NAMES[64] = "minecraft:mundane";
+ POTION_NAMES[65] = "minecraft:long_regeneration";
+ POTION_NAMES[66] = "minecraft:long_swiftness";
+ POTION_NAMES[67] = "minecraft:long_fire_resistance";
+ POTION_NAMES[68] = "minecraft:long_poison";
+ POTION_NAMES[69] = "minecraft:healing";
+ POTION_NAMES[70] = "minecraft:long_night_vision";
+ POTION_NAMES[71] = null;
+ POTION_NAMES[72] = "minecraft:long_weakness";
+ POTION_NAMES[73] = "minecraft:long_strength";
+ POTION_NAMES[74] = "minecraft:long_slowness";
+ POTION_NAMES[75] = "minecraft:long_leaping";
+ POTION_NAMES[76] = "minecraft:harming";
+ POTION_NAMES[77] = "minecraft:long_water_breathing";
+ POTION_NAMES[78] = "minecraft:long_invisibility";
+ POTION_NAMES[79] = null;
+ POTION_NAMES[80] = "minecraft:awkward";
+ POTION_NAMES[81] = "minecraft:long_regeneration";
+ POTION_NAMES[82] = "minecraft:long_swiftness";
+ POTION_NAMES[83] = "minecraft:long_fire_resistance";
+ POTION_NAMES[84] = "minecraft:long_poison";
+ POTION_NAMES[85] = "minecraft:healing";
+ POTION_NAMES[86] = "minecraft:long_night_vision";
+ POTION_NAMES[87] = null;
+ POTION_NAMES[88] = "minecraft:long_weakness";
+ POTION_NAMES[89] = "minecraft:long_strength";
+ POTION_NAMES[90] = "minecraft:long_slowness";
+ POTION_NAMES[91] = "minecraft:long_leaping";
+ POTION_NAMES[92] = "minecraft:harming";
+ POTION_NAMES[93] = "minecraft:long_water_breathing";
+ POTION_NAMES[94] = "minecraft:long_invisibility";
+ POTION_NAMES[95] = null;
+ POTION_NAMES[96] = "minecraft:thick";
+ POTION_NAMES[97] = "minecraft:regeneration";
+ POTION_NAMES[98] = "minecraft:swiftness";
+ POTION_NAMES[99] = "minecraft:long_fire_resistance";
+ POTION_NAMES[100] = "minecraft:poison";
+ POTION_NAMES[101] = "minecraft:strong_healing";
+ POTION_NAMES[102] = "minecraft:long_night_vision";
+ POTION_NAMES[103] = null;
+ POTION_NAMES[104] = "minecraft:long_weakness";
+ POTION_NAMES[105] = "minecraft:strength";
+ POTION_NAMES[106] = "minecraft:long_slowness";
+ POTION_NAMES[107] = "minecraft:leaping";
+ POTION_NAMES[108] = "minecraft:strong_harming";
+ POTION_NAMES[109] = "minecraft:long_water_breathing";
+ POTION_NAMES[110] = "minecraft:long_invisibility";
+ POTION_NAMES[111] = null;
+ POTION_NAMES[112] = null;
+ POTION_NAMES[113] = "minecraft:regeneration";
+ POTION_NAMES[114] = "minecraft:swiftness";
+ POTION_NAMES[115] = "minecraft:long_fire_resistance";
+ POTION_NAMES[116] = "minecraft:poison";
+ POTION_NAMES[117] = "minecraft:strong_healing";
+ POTION_NAMES[118] = "minecraft:long_night_vision";
+ POTION_NAMES[119] = null;
+ POTION_NAMES[120] = "minecraft:long_weakness";
+ POTION_NAMES[121] = "minecraft:strength";
+ POTION_NAMES[122] = "minecraft:long_slowness";
+ POTION_NAMES[123] = "minecraft:leaping";
+ POTION_NAMES[124] = "minecraft:strong_harming";
+ POTION_NAMES[125] = "minecraft:long_water_breathing";
+ POTION_NAMES[126] = "minecraft:long_invisibility";
+ POTION_NAMES[127] = null;
+ }
+
+ // ret is nullable, you are supposed to log when it does not exist, NOT HIDE IT!
+ public static String getNameFromId(final int id) {
+ return ITEM_NAMES.get(id);
+ }
+
+ public static String getPotionNameFromId(final short id) {
+ return POTION_NAMES[id & 127];
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperSpawnEggNameV105.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperSpawnEggNameV105.java
new file mode 100644
index 0000000000000000000000000000000000000000..5008c6d28b7f9b730bfaf257a264edcb45c78487
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/HelperSpawnEggNameV105.java
@@ -0,0 +1,79 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.helpers;
+
+public final class HelperSpawnEggNameV105 {
+
+ private static final String[] ID_TO_STRING = new String[256];
+ static {
+ ID_TO_STRING[1] = "Item";
+ ID_TO_STRING[2] = "XPOrb";
+ ID_TO_STRING[7] = "ThrownEgg";
+ ID_TO_STRING[8] = "LeashKnot";
+ ID_TO_STRING[9] = "Painting";
+ ID_TO_STRING[10] = "Arrow";
+ ID_TO_STRING[11] = "Snowball";
+ ID_TO_STRING[12] = "Fireball";
+ ID_TO_STRING[13] = "SmallFireball";
+ ID_TO_STRING[14] = "ThrownEnderpearl";
+ ID_TO_STRING[15] = "EyeOfEnderSignal";
+ ID_TO_STRING[16] = "ThrownPotion";
+ ID_TO_STRING[17] = "ThrownExpBottle";
+ ID_TO_STRING[18] = "ItemFrame";
+ ID_TO_STRING[19] = "WitherSkull";
+ ID_TO_STRING[20] = "PrimedTnt";
+ ID_TO_STRING[21] = "FallingSand";
+ ID_TO_STRING[22] = "FireworksRocketEntity";
+ ID_TO_STRING[23] = "TippedArrow";
+ ID_TO_STRING[24] = "SpectralArrow";
+ ID_TO_STRING[25] = "ShulkerBullet";
+ ID_TO_STRING[26] = "DragonFireball";
+ ID_TO_STRING[30] = "ArmorStand";
+ ID_TO_STRING[41] = "Boat";
+ ID_TO_STRING[42] = "MinecartRideable";
+ ID_TO_STRING[43] = "MinecartChest";
+ ID_TO_STRING[44] = "MinecartFurnace";
+ ID_TO_STRING[45] = "MinecartTNT";
+ ID_TO_STRING[46] = "MinecartHopper";
+ ID_TO_STRING[47] = "MinecartSpawner";
+ ID_TO_STRING[40] = "MinecartCommandBlock";
+ ID_TO_STRING[48] = "Mob";
+ ID_TO_STRING[49] = "Monster";
+ ID_TO_STRING[50] = "Creeper";
+ ID_TO_STRING[51] = "Skeleton";
+ ID_TO_STRING[52] = "Spider";
+ ID_TO_STRING[53] = "Giant";
+ ID_TO_STRING[54] = "Zombie";
+ ID_TO_STRING[55] = "Slime";
+ ID_TO_STRING[56] = "Ghast";
+ ID_TO_STRING[57] = "PigZombie";
+ ID_TO_STRING[58] = "Enderman";
+ ID_TO_STRING[59] = "CaveSpider";
+ ID_TO_STRING[60] = "Silverfish";
+ ID_TO_STRING[61] = "Blaze";
+ ID_TO_STRING[62] = "LavaSlime";
+ ID_TO_STRING[63] = "EnderDragon";
+ ID_TO_STRING[64] = "WitherBoss";
+ ID_TO_STRING[65] = "Bat";
+ ID_TO_STRING[66] = "Witch";
+ ID_TO_STRING[67] = "Endermite";
+ ID_TO_STRING[68] = "Guardian";
+ ID_TO_STRING[69] = "Shulker";
+ ID_TO_STRING[90] = "Pig";
+ ID_TO_STRING[91] = "Sheep";
+ ID_TO_STRING[92] = "Cow";
+ ID_TO_STRING[93] = "Chicken";
+ ID_TO_STRING[94] = "Squid";
+ ID_TO_STRING[95] = "Wolf";
+ ID_TO_STRING[96] = "MushroomCow";
+ ID_TO_STRING[97] = "SnowMan";
+ ID_TO_STRING[98] = "Ozelot";
+ ID_TO_STRING[99] = "VillagerGolem";
+ ID_TO_STRING[100] = "EntityHorse";
+ ID_TO_STRING[101] = "Rabbit";
+ ID_TO_STRING[120] = "Villager";
+ ID_TO_STRING[200] = "EnderCrystal";
+ }
+
+ public static String getSpawnNameFromId(final short id) {
+ return ID_TO_STRING[id & 255];
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/RenameHelper.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/RenameHelper.java
new file mode 100644
2023-06-07 20:03:53 +02:00
index 0000000000000000000000000000000000000000..051b44ea226db849faf821567f0b5321d360fe45
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/helpers/RenameHelper.java
2023-06-07 20:03:53 +02:00
@@ -0,0 +1,89 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.helpers;
+
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.function.Function;
+
+public final class RenameHelper {
+
+ // assumes no two or more entries are renamed to a single value, otherwise result will be only one of them will win
+ // and there is no defined winner in such a case
+ public static void renameKeys(final MapType<String> data, final Function<String, String> renamer) {
2023-06-07 20:03:53 +02:00
+ if (data == null) {
+ return;
+ }
+
2022-06-08 13:12:14 +02:00
+ List<String> newKeys = null;
+ List<Object> newValues = null;
+ boolean needsRename = false;
+ for (final String key : data.keys()) {
2022-06-08 13:12:14 +02:00
+ final String renamed = renamer.apply(key);
+ if (renamed != null) {
+ newKeys = new ArrayList<>();
+ newValues = new ArrayList<>();
+ newValues.add(data.getGeneric(key));
+ newKeys.add(renamed);
+ data.remove(key);
+ needsRename = true;
+ break;
+ }
+ }
+
+ if (!needsRename) {
+ return;
+ }
+
+ for (final String key : new ArrayList<>(data.keys())) {
+ final String renamed = renamer.apply(key);
+
+ if (renamed != null) {
+ newValues.add(data.getGeneric(key));
+ newKeys.add(renamed);
+ data.remove(key);
+ }
+ }
+
+ // insert new keys
+ for (int i = 0, len = newKeys.size(); i < len; ++i) {
+ final String key = newKeys.get(i);
+ final Object value = newValues.get(i);
+
+ data.setGeneric(key, value);
+ }
+ }
+
+ // Clobbers anything in toKey if fromKey exists
+ public static void renameSingle(final MapType<String> data, final String fromKey, final String toKey) {
2023-06-07 20:03:53 +02:00
+ if (data == null) {
+ return;
+ }
+
+ final Object value = data.getGeneric(fromKey);
+ if (value != null) {
+ data.remove(fromKey);
+ data.setGeneric(toKey, value);
+ }
+ }
+
2023-06-07 20:03:53 +02:00
+ public static void renameString(final MapType<String> data, final String key, final Function<String, String> renamer) {
+ if (data == null) {
+ return;
+ }
+
+ final String value = data.getString(key);
+ if (value == null) {
+ return;
+ }
+
+ final String renamed = renamer.apply(value);
+ if (renamed == null) {
+ return;
+ }
+
+ data.setString(key, renamed);
+ }
+
+ private RenameHelper() {}
+
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemname/ConverterAbstractItemRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemname/ConverterAbstractItemRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..94569f0ccff0d3a09eafd4ba73572d9db0a0ac5b
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemname/ConverterAbstractItemRename.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.itemname;
+
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import java.util.function.Function;
+
+public final class ConverterAbstractItemRename {
+
+ private ConverterAbstractItemRename() {}
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
+ ConverterAbstractStringValueTypeRename.register(version, subVersion, MCTypeRegistry.ITEM_NAME, renamer);
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemstack/ConverterFlattenItemStack.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemstack/ConverterFlattenItemStack.java
new file mode 100644
2022-02-28 23:21:15 +01:00
index 0000000000000000000000000000000000000000..21176b8b96be6cb93d3dc1a74ae9f53f1ad4740c
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemstack/ConverterFlattenItemStack.java
2022-02-28 23:21:15 +01:00
@@ -0,0 +1,460 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.converters.itemstack;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Arrays;
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Map;
+import java.util.Set;
+
+public final class ConverterFlattenItemStack extends DataConverter<MapType<String>, MapType<String>> {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ // Map of "id.damage" -> "flattened id"
+ private static final Map<String, String> FLATTEN_MAP = new HashMap<>();
+ static {
+ FLATTEN_MAP.put("minecraft:stone.0", "minecraft:stone");
+ FLATTEN_MAP.put("minecraft:stone.1", "minecraft:granite");
+ FLATTEN_MAP.put("minecraft:stone.2", "minecraft:polished_granite");
+ FLATTEN_MAP.put("minecraft:stone.3", "minecraft:diorite");
+ FLATTEN_MAP.put("minecraft:stone.4", "minecraft:polished_diorite");
+ FLATTEN_MAP.put("minecraft:stone.5", "minecraft:andesite");
+ FLATTEN_MAP.put("minecraft:stone.6", "minecraft:polished_andesite");
+ FLATTEN_MAP.put("minecraft:dirt.0", "minecraft:dirt");
+ FLATTEN_MAP.put("minecraft:dirt.1", "minecraft:coarse_dirt");
+ FLATTEN_MAP.put("minecraft:dirt.2", "minecraft:podzol");
+ FLATTEN_MAP.put("minecraft:leaves.0", "minecraft:oak_leaves");
+ FLATTEN_MAP.put("minecraft:leaves.1", "minecraft:spruce_leaves");
+ FLATTEN_MAP.put("minecraft:leaves.2", "minecraft:birch_leaves");
+ FLATTEN_MAP.put("minecraft:leaves.3", "minecraft:jungle_leaves");
+ FLATTEN_MAP.put("minecraft:leaves2.0", "minecraft:acacia_leaves");
+ FLATTEN_MAP.put("minecraft:leaves2.1", "minecraft:dark_oak_leaves");
+ FLATTEN_MAP.put("minecraft:log.0", "minecraft:oak_log");
+ FLATTEN_MAP.put("minecraft:log.1", "minecraft:spruce_log");
+ FLATTEN_MAP.put("minecraft:log.2", "minecraft:birch_log");
+ FLATTEN_MAP.put("minecraft:log.3", "minecraft:jungle_log");
+ FLATTEN_MAP.put("minecraft:log2.0", "minecraft:acacia_log");
+ FLATTEN_MAP.put("minecraft:log2.1", "minecraft:dark_oak_log");
+ FLATTEN_MAP.put("minecraft:sapling.0", "minecraft:oak_sapling");
+ FLATTEN_MAP.put("minecraft:sapling.1", "minecraft:spruce_sapling");
+ FLATTEN_MAP.put("minecraft:sapling.2", "minecraft:birch_sapling");
+ FLATTEN_MAP.put("minecraft:sapling.3", "minecraft:jungle_sapling");
+ FLATTEN_MAP.put("minecraft:sapling.4", "minecraft:acacia_sapling");
+ FLATTEN_MAP.put("minecraft:sapling.5", "minecraft:dark_oak_sapling");
+ FLATTEN_MAP.put("minecraft:planks.0", "minecraft:oak_planks");
+ FLATTEN_MAP.put("minecraft:planks.1", "minecraft:spruce_planks");
+ FLATTEN_MAP.put("minecraft:planks.2", "minecraft:birch_planks");
+ FLATTEN_MAP.put("minecraft:planks.3", "minecraft:jungle_planks");
+ FLATTEN_MAP.put("minecraft:planks.4", "minecraft:acacia_planks");
+ FLATTEN_MAP.put("minecraft:planks.5", "minecraft:dark_oak_planks");
+ FLATTEN_MAP.put("minecraft:sand.0", "minecraft:sand");
+ FLATTEN_MAP.put("minecraft:sand.1", "minecraft:red_sand");
+ FLATTEN_MAP.put("minecraft:quartz_block.0", "minecraft:quartz_block");
+ FLATTEN_MAP.put("minecraft:quartz_block.1", "minecraft:chiseled_quartz_block");
+ FLATTEN_MAP.put("minecraft:quartz_block.2", "minecraft:quartz_pillar");
+ FLATTEN_MAP.put("minecraft:anvil.0", "minecraft:anvil");
+ FLATTEN_MAP.put("minecraft:anvil.1", "minecraft:chipped_anvil");
+ FLATTEN_MAP.put("minecraft:anvil.2", "minecraft:damaged_anvil");
+ FLATTEN_MAP.put("minecraft:wool.0", "minecraft:white_wool");
+ FLATTEN_MAP.put("minecraft:wool.1", "minecraft:orange_wool");
+ FLATTEN_MAP.put("minecraft:wool.2", "minecraft:magenta_wool");
+ FLATTEN_MAP.put("minecraft:wool.3", "minecraft:light_blue_wool");
+ FLATTEN_MAP.put("minecraft:wool.4", "minecraft:yellow_wool");
+ FLATTEN_MAP.put("minecraft:wool.5", "minecraft:lime_wool");
+ FLATTEN_MAP.put("minecraft:wool.6", "minecraft:pink_wool");
+ FLATTEN_MAP.put("minecraft:wool.7", "minecraft:gray_wool");
+ FLATTEN_MAP.put("minecraft:wool.8", "minecraft:light_gray_wool");
+ FLATTEN_MAP.put("minecraft:wool.9", "minecraft:cyan_wool");
+ FLATTEN_MAP.put("minecraft:wool.10", "minecraft:purple_wool");
+ FLATTEN_MAP.put("minecraft:wool.11", "minecraft:blue_wool");
+ FLATTEN_MAP.put("minecraft:wool.12", "minecraft:brown_wool");
+ FLATTEN_MAP.put("minecraft:wool.13", "minecraft:green_wool");
+ FLATTEN_MAP.put("minecraft:wool.14", "minecraft:red_wool");
+ FLATTEN_MAP.put("minecraft:wool.15", "minecraft:black_wool");
+ FLATTEN_MAP.put("minecraft:carpet.0", "minecraft:white_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.1", "minecraft:orange_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.2", "minecraft:magenta_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.3", "minecraft:light_blue_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.4", "minecraft:yellow_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.5", "minecraft:lime_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.6", "minecraft:pink_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.7", "minecraft:gray_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.8", "minecraft:light_gray_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.9", "minecraft:cyan_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.10", "minecraft:purple_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.11", "minecraft:blue_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.12", "minecraft:brown_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.13", "minecraft:green_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.14", "minecraft:red_carpet");
+ FLATTEN_MAP.put("minecraft:carpet.15", "minecraft:black_carpet");
+ FLATTEN_MAP.put("minecraft:hardened_clay.0", "minecraft:terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.0", "minecraft:white_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.1", "minecraft:orange_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.2", "minecraft:magenta_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.3", "minecraft:light_blue_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.4", "minecraft:yellow_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.5", "minecraft:lime_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.6", "minecraft:pink_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.7", "minecraft:gray_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.8", "minecraft:light_gray_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.9", "minecraft:cyan_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.10", "minecraft:purple_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.11", "minecraft:blue_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.12", "minecraft:brown_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.13", "minecraft:green_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.14", "minecraft:red_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_hardened_clay.15", "minecraft:black_terracotta");
+ FLATTEN_MAP.put("minecraft:silver_glazed_terracotta.0", "minecraft:light_gray_glazed_terracotta");
+ FLATTEN_MAP.put("minecraft:stained_glass.0", "minecraft:white_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.1", "minecraft:orange_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.2", "minecraft:magenta_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.3", "minecraft:light_blue_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.4", "minecraft:yellow_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.5", "minecraft:lime_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.6", "minecraft:pink_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.7", "minecraft:gray_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.8", "minecraft:light_gray_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.9", "minecraft:cyan_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.10", "minecraft:purple_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.11", "minecraft:blue_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.12", "minecraft:brown_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.13", "minecraft:green_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.14", "minecraft:red_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass.15", "minecraft:black_stained_glass");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.0", "minecraft:white_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.1", "minecraft:orange_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.2", "minecraft:magenta_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.3", "minecraft:light_blue_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.4", "minecraft:yellow_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.5", "minecraft:lime_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.6", "minecraft:pink_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.7", "minecraft:gray_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.8", "minecraft:light_gray_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.9", "minecraft:cyan_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.10", "minecraft:purple_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.11", "minecraft:blue_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.12", "minecraft:brown_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.13", "minecraft:green_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.14", "minecraft:red_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:stained_glass_pane.15", "minecraft:black_stained_glass_pane");
+ FLATTEN_MAP.put("minecraft:prismarine.0", "minecraft:prismarine");
+ FLATTEN_MAP.put("minecraft:prismarine.1", "minecraft:prismarine_bricks");
+ FLATTEN_MAP.put("minecraft:prismarine.2", "minecraft:dark_prismarine");
+ FLATTEN_MAP.put("minecraft:concrete.0", "minecraft:white_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.1", "minecraft:orange_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.2", "minecraft:magenta_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.3", "minecraft:light_blue_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.4", "minecraft:yellow_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.5", "minecraft:lime_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.6", "minecraft:pink_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.7", "minecraft:gray_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.8", "minecraft:light_gray_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.9", "minecraft:cyan_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.10", "minecraft:purple_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.11", "minecraft:blue_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.12", "minecraft:brown_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.13", "minecraft:green_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.14", "minecraft:red_concrete");
+ FLATTEN_MAP.put("minecraft:concrete.15", "minecraft:black_concrete");
+ FLATTEN_MAP.put("minecraft:concrete_powder.0", "minecraft:white_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.1", "minecraft:orange_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.2", "minecraft:magenta_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.3", "minecraft:light_blue_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.4", "minecraft:yellow_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.5", "minecraft:lime_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.6", "minecraft:pink_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.7", "minecraft:gray_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.8", "minecraft:light_gray_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.9", "minecraft:cyan_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.10", "minecraft:purple_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.11", "minecraft:blue_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.12", "minecraft:brown_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.13", "minecraft:green_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.14", "minecraft:red_concrete_powder");
+ FLATTEN_MAP.put("minecraft:concrete_powder.15", "minecraft:black_concrete_powder");
+ FLATTEN_MAP.put("minecraft:cobblestone_wall.0", "minecraft:cobblestone_wall");
+ FLATTEN_MAP.put("minecraft:cobblestone_wall.1", "minecraft:mossy_cobblestone_wall");
+ FLATTEN_MAP.put("minecraft:sandstone.0", "minecraft:sandstone");
+ FLATTEN_MAP.put("minecraft:sandstone.1", "minecraft:chiseled_sandstone");
+ FLATTEN_MAP.put("minecraft:sandstone.2", "minecraft:cut_sandstone");
+ FLATTEN_MAP.put("minecraft:red_sandstone.0", "minecraft:red_sandstone");
+ FLATTEN_MAP.put("minecraft:red_sandstone.1", "minecraft:chiseled_red_sandstone");
+ FLATTEN_MAP.put("minecraft:red_sandstone.2", "minecraft:cut_red_sandstone");
+ FLATTEN_MAP.put("minecraft:stonebrick.0", "minecraft:stone_bricks");
+ FLATTEN_MAP.put("minecraft:stonebrick.1", "minecraft:mossy_stone_bricks");
+ FLATTEN_MAP.put("minecraft:stonebrick.2", "minecraft:cracked_stone_bricks");
+ FLATTEN_MAP.put("minecraft:stonebrick.3", "minecraft:chiseled_stone_bricks");
+ FLATTEN_MAP.put("minecraft:monster_egg.0", "minecraft:infested_stone");
+ FLATTEN_MAP.put("minecraft:monster_egg.1", "minecraft:infested_cobblestone");
+ FLATTEN_MAP.put("minecraft:monster_egg.2", "minecraft:infested_stone_bricks");
+ FLATTEN_MAP.put("minecraft:monster_egg.3", "minecraft:infested_mossy_stone_bricks");
+ FLATTEN_MAP.put("minecraft:monster_egg.4", "minecraft:infested_cracked_stone_bricks");
+ FLATTEN_MAP.put("minecraft:monster_egg.5", "minecraft:infested_chiseled_stone_bricks");
+ FLATTEN_MAP.put("minecraft:yellow_flower.0", "minecraft:dandelion");
+ FLATTEN_MAP.put("minecraft:red_flower.0", "minecraft:poppy");
+ FLATTEN_MAP.put("minecraft:red_flower.1", "minecraft:blue_orchid");
+ FLATTEN_MAP.put("minecraft:red_flower.2", "minecraft:allium");
+ FLATTEN_MAP.put("minecraft:red_flower.3", "minecraft:azure_bluet");
+ FLATTEN_MAP.put("minecraft:red_flower.4", "minecraft:red_tulip");
+ FLATTEN_MAP.put("minecraft:red_flower.5", "minecraft:orange_tulip");
+ FLATTEN_MAP.put("minecraft:red_flower.6", "minecraft:white_tulip");
+ FLATTEN_MAP.put("minecraft:red_flower.7", "minecraft:pink_tulip");
+ FLATTEN_MAP.put("minecraft:red_flower.8", "minecraft:oxeye_daisy");
+ FLATTEN_MAP.put("minecraft:double_plant.0", "minecraft:sunflower");
+ FLATTEN_MAP.put("minecraft:double_plant.1", "minecraft:lilac");
+ FLATTEN_MAP.put("minecraft:double_plant.2", "minecraft:tall_grass");
+ FLATTEN_MAP.put("minecraft:double_plant.3", "minecraft:large_fern");
+ FLATTEN_MAP.put("minecraft:double_plant.4", "minecraft:rose_bush");
+ FLATTEN_MAP.put("minecraft:double_plant.5", "minecraft:peony");
+ FLATTEN_MAP.put("minecraft:deadbush.0", "minecraft:dead_bush");
+ FLATTEN_MAP.put("minecraft:tallgrass.0", "minecraft:dead_bush");
+ FLATTEN_MAP.put("minecraft:tallgrass.1", "minecraft:grass");
+ FLATTEN_MAP.put("minecraft:tallgrass.2", "minecraft:fern");
+ FLATTEN_MAP.put("minecraft:sponge.0", "minecraft:sponge");
+ FLATTEN_MAP.put("minecraft:sponge.1", "minecraft:wet_sponge");
+ FLATTEN_MAP.put("minecraft:purpur_slab.0", "minecraft:purpur_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab.0", "minecraft:stone_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab.1", "minecraft:sandstone_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab.2", "minecraft:petrified_oak_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab.3", "minecraft:cobblestone_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab.4", "minecraft:brick_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab.5", "minecraft:stone_brick_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab.6", "minecraft:nether_brick_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab.7", "minecraft:quartz_slab");
+ FLATTEN_MAP.put("minecraft:stone_slab2.0", "minecraft:red_sandstone_slab");
+ FLATTEN_MAP.put("minecraft:wooden_slab.0", "minecraft:oak_slab");
+ FLATTEN_MAP.put("minecraft:wooden_slab.1", "minecraft:spruce_slab");
+ FLATTEN_MAP.put("minecraft:wooden_slab.2", "minecraft:birch_slab");
+ FLATTEN_MAP.put("minecraft:wooden_slab.3", "minecraft:jungle_slab");
+ FLATTEN_MAP.put("minecraft:wooden_slab.4", "minecraft:acacia_slab");
+ FLATTEN_MAP.put("minecraft:wooden_slab.5", "minecraft:dark_oak_slab");
+ FLATTEN_MAP.put("minecraft:coal.0", "minecraft:coal");
+ FLATTEN_MAP.put("minecraft:coal.1", "minecraft:charcoal");
+ FLATTEN_MAP.put("minecraft:fish.0", "minecraft:cod");
+ FLATTEN_MAP.put("minecraft:fish.1", "minecraft:salmon");
+ FLATTEN_MAP.put("minecraft:fish.2", "minecraft:clownfish");
+ FLATTEN_MAP.put("minecraft:fish.3", "minecraft:pufferfish");
+ FLATTEN_MAP.put("minecraft:cooked_fish.0", "minecraft:cooked_cod");
+ FLATTEN_MAP.put("minecraft:cooked_fish.1", "minecraft:cooked_salmon");
+ FLATTEN_MAP.put("minecraft:skull.0", "minecraft:skeleton_skull");
+ FLATTEN_MAP.put("minecraft:skull.1", "minecraft:wither_skeleton_skull");
+ FLATTEN_MAP.put("minecraft:skull.2", "minecraft:zombie_head");
+ FLATTEN_MAP.put("minecraft:skull.3", "minecraft:player_head");
+ FLATTEN_MAP.put("minecraft:skull.4", "minecraft:creeper_head");
+ FLATTEN_MAP.put("minecraft:skull.5", "minecraft:dragon_head");
+ FLATTEN_MAP.put("minecraft:golden_apple.0", "minecraft:golden_apple");
+ FLATTEN_MAP.put("minecraft:golden_apple.1", "minecraft:enchanted_golden_apple");
+ FLATTEN_MAP.put("minecraft:fireworks.0", "minecraft:firework_rocket");
+ FLATTEN_MAP.put("minecraft:firework_charge.0", "minecraft:firework_star");
+ FLATTEN_MAP.put("minecraft:dye.0", "minecraft:ink_sac");
+ FLATTEN_MAP.put("minecraft:dye.1", "minecraft:rose_red");
+ FLATTEN_MAP.put("minecraft:dye.2", "minecraft:cactus_green");
+ FLATTEN_MAP.put("minecraft:dye.3", "minecraft:cocoa_beans");
+ FLATTEN_MAP.put("minecraft:dye.4", "minecraft:lapis_lazuli");
+ FLATTEN_MAP.put("minecraft:dye.5", "minecraft:purple_dye");
+ FLATTEN_MAP.put("minecraft:dye.6", "minecraft:cyan_dye");
+ FLATTEN_MAP.put("minecraft:dye.7", "minecraft:light_gray_dye");
+ FLATTEN_MAP.put("minecraft:dye.8", "minecraft:gray_dye");
+ FLATTEN_MAP.put("minecraft:dye.9", "minecraft:pink_dye");
+ FLATTEN_MAP.put("minecraft:dye.10", "minecraft:lime_dye");
+ FLATTEN_MAP.put("minecraft:dye.11", "minecraft:dandelion_yellow");
+ FLATTEN_MAP.put("minecraft:dye.12", "minecraft:light_blue_dye");
+ FLATTEN_MAP.put("minecraft:dye.13", "minecraft:magenta_dye");
+ FLATTEN_MAP.put("minecraft:dye.14", "minecraft:orange_dye");
+ FLATTEN_MAP.put("minecraft:dye.15", "minecraft:bone_meal");
+ FLATTEN_MAP.put("minecraft:silver_shulker_box.0", "minecraft:light_gray_shulker_box");
+ FLATTEN_MAP.put("minecraft:fence.0", "minecraft:oak_fence");
+ FLATTEN_MAP.put("minecraft:fence_gate.0", "minecraft:oak_fence_gate");
+ FLATTEN_MAP.put("minecraft:wooden_door.0", "minecraft:oak_door");
+ FLATTEN_MAP.put("minecraft:boat.0", "minecraft:oak_boat");
+ FLATTEN_MAP.put("minecraft:lit_pumpkin.0", "minecraft:jack_o_lantern");
+ FLATTEN_MAP.put("minecraft:pumpkin.0", "minecraft:carved_pumpkin");
+ FLATTEN_MAP.put("minecraft:trapdoor.0", "minecraft:oak_trapdoor");
+ FLATTEN_MAP.put("minecraft:nether_brick.0", "minecraft:nether_bricks");
+ FLATTEN_MAP.put("minecraft:red_nether_brick.0", "minecraft:red_nether_bricks");
+ FLATTEN_MAP.put("minecraft:netherbrick.0", "minecraft:nether_brick");
+ FLATTEN_MAP.put("minecraft:wooden_button.0", "minecraft:oak_button");
+ FLATTEN_MAP.put("minecraft:wooden_pressure_plate.0", "minecraft:oak_pressure_plate");
+ FLATTEN_MAP.put("minecraft:noteblock.0", "minecraft:note_block");
+ FLATTEN_MAP.put("minecraft:bed.0", "minecraft:white_bed");
+ FLATTEN_MAP.put("minecraft:bed.1", "minecraft:orange_bed");
+ FLATTEN_MAP.put("minecraft:bed.2", "minecraft:magenta_bed");
+ FLATTEN_MAP.put("minecraft:bed.3", "minecraft:light_blue_bed");
+ FLATTEN_MAP.put("minecraft:bed.4", "minecraft:yellow_bed");
+ FLATTEN_MAP.put("minecraft:bed.5", "minecraft:lime_bed");
+ FLATTEN_MAP.put("minecraft:bed.6", "minecraft:pink_bed");
+ FLATTEN_MAP.put("minecraft:bed.7", "minecraft:gray_bed");
+ FLATTEN_MAP.put("minecraft:bed.8", "minecraft:light_gray_bed");
+ FLATTEN_MAP.put("minecraft:bed.9", "minecraft:cyan_bed");
+ FLATTEN_MAP.put("minecraft:bed.10", "minecraft:purple_bed");
+ FLATTEN_MAP.put("minecraft:bed.11", "minecraft:blue_bed");
+ FLATTEN_MAP.put("minecraft:bed.12", "minecraft:brown_bed");
+ FLATTEN_MAP.put("minecraft:bed.13", "minecraft:green_bed");
+ FLATTEN_MAP.put("minecraft:bed.14", "minecraft:red_bed");
+ FLATTEN_MAP.put("minecraft:bed.15", "minecraft:black_bed");
+ FLATTEN_MAP.put("minecraft:banner.15", "minecraft:white_banner");
+ FLATTEN_MAP.put("minecraft:banner.14", "minecraft:orange_banner");
+ FLATTEN_MAP.put("minecraft:banner.13", "minecraft:magenta_banner");
+ FLATTEN_MAP.put("minecraft:banner.12", "minecraft:light_blue_banner");
+ FLATTEN_MAP.put("minecraft:banner.11", "minecraft:yellow_banner");
+ FLATTEN_MAP.put("minecraft:banner.10", "minecraft:lime_banner");
+ FLATTEN_MAP.put("minecraft:banner.9", "minecraft:pink_banner");
+ FLATTEN_MAP.put("minecraft:banner.8", "minecraft:gray_banner");
+ FLATTEN_MAP.put("minecraft:banner.7", "minecraft:light_gray_banner");
+ FLATTEN_MAP.put("minecraft:banner.6", "minecraft:cyan_banner");
+ FLATTEN_MAP.put("minecraft:banner.5", "minecraft:purple_banner");
+ FLATTEN_MAP.put("minecraft:banner.4", "minecraft:blue_banner");
+ FLATTEN_MAP.put("minecraft:banner.3", "minecraft:brown_banner");
+ FLATTEN_MAP.put("minecraft:banner.2", "minecraft:green_banner");
+ FLATTEN_MAP.put("minecraft:banner.1", "minecraft:red_banner");
+ FLATTEN_MAP.put("minecraft:banner.0", "minecraft:black_banner");
+ FLATTEN_MAP.put("minecraft:grass.0", "minecraft:grass_block");
+ FLATTEN_MAP.put("minecraft:brick_block.0", "minecraft:bricks");
+ FLATTEN_MAP.put("minecraft:end_bricks.0", "minecraft:end_stone_bricks");
+ FLATTEN_MAP.put("minecraft:golden_rail.0", "minecraft:powered_rail");
+ FLATTEN_MAP.put("minecraft:magma.0", "minecraft:magma_block");
+ FLATTEN_MAP.put("minecraft:quartz_ore.0", "minecraft:nether_quartz_ore");
+ FLATTEN_MAP.put("minecraft:reeds.0", "minecraft:sugar_cane");
+ FLATTEN_MAP.put("minecraft:slime.0", "minecraft:slime_block");
+ FLATTEN_MAP.put("minecraft:stone_stairs.0", "minecraft:cobblestone_stairs");
+ FLATTEN_MAP.put("minecraft:waterlily.0", "minecraft:lily_pad");
+ FLATTEN_MAP.put("minecraft:web.0", "minecraft:cobweb");
+ FLATTEN_MAP.put("minecraft:snow.0", "minecraft:snow_block");
+ FLATTEN_MAP.put("minecraft:snow_layer.0", "minecraft:snow");
+ FLATTEN_MAP.put("minecraft:record_11.0", "minecraft:music_disc_11");
+ FLATTEN_MAP.put("minecraft:record_13.0", "minecraft:music_disc_13");
+ FLATTEN_MAP.put("minecraft:record_blocks.0", "minecraft:music_disc_blocks");
+ FLATTEN_MAP.put("minecraft:record_cat.0", "minecraft:music_disc_cat");
+ FLATTEN_MAP.put("minecraft:record_chirp.0", "minecraft:music_disc_chirp");
+ FLATTEN_MAP.put("minecraft:record_far.0", "minecraft:music_disc_far");
+ FLATTEN_MAP.put("minecraft:record_mall.0", "minecraft:music_disc_mall");
+ FLATTEN_MAP.put("minecraft:record_mellohi.0", "minecraft:music_disc_mellohi");
+ FLATTEN_MAP.put("minecraft:record_stal.0", "minecraft:music_disc_stal");
+ FLATTEN_MAP.put("minecraft:record_strad.0", "minecraft:music_disc_strad");
+ FLATTEN_MAP.put("minecraft:record_wait.0", "minecraft:music_disc_wait");
+ FLATTEN_MAP.put("minecraft:record_ward.0", "minecraft:music_disc_ward");
+ }
+
+ // maps out ids requiring flattening
+ private static final Set<String> IDS_REQUIRING_FLATTENING = new HashSet<>();
+ static {
+ for (final String key : FLATTEN_MAP.keySet()) {
+ IDS_REQUIRING_FLATTENING.add(key.substring(0, key.indexOf('.')));
+ }
+ }
+
+ // Damage tag is moved from the ItemStack base tag to the ItemStack tag, and we only want to migrate that
+ // for items that actually require it for damage purposes (Remember, old damage was used to differentiate item types)
+ // It should be noted that this ID set should not be included in the flattening map, because damage for these items
+ // is actual damage and not a subtype specifier
+ private static final Set<String> ITEMS_WITH_DAMAGE = new HashSet<>(Arrays.asList(
+ "minecraft:bow",
+ "minecraft:carrot_on_a_stick",
+ "minecraft:chainmail_boots",
+ "minecraft:chainmail_chestplate",
+ "minecraft:chainmail_helmet",
+ "minecraft:chainmail_leggings",
+ "minecraft:diamond_axe",
+ "minecraft:diamond_boots",
+ "minecraft:diamond_chestplate",
+ "minecraft:diamond_helmet",
+ "minecraft:diamond_hoe",
+ "minecraft:diamond_leggings",
+ "minecraft:diamond_pickaxe",
+ "minecraft:diamond_shovel",
+ "minecraft:diamond_sword",
+ "minecraft:elytra",
+ "minecraft:fishing_rod",
+ "minecraft:flint_and_steel",
+ "minecraft:golden_axe",
+ "minecraft:golden_boots",
+ "minecraft:golden_chestplate",
+ "minecraft:golden_helmet",
+ "minecraft:golden_hoe",
+ "minecraft:golden_leggings",
+ "minecraft:golden_pickaxe",
+ "minecraft:golden_shovel",
+ "minecraft:golden_sword",
+ "minecraft:iron_axe",
+ "minecraft:iron_boots",
+ "minecraft:iron_chestplate",
+ "minecraft:iron_helmet",
+ "minecraft:iron_hoe",
+ "minecraft:iron_leggings",
+ "minecraft:iron_pickaxe",
+ "minecraft:iron_shovel",
+ "minecraft:iron_sword",
+ "minecraft:leather_boots",
+ "minecraft:leather_chestplate",
+ "minecraft:leather_helmet",
+ "minecraft:leather_leggings",
+ "minecraft:shears",
+ "minecraft:shield",
+ "minecraft:stone_axe",
+ "minecraft:stone_hoe",
+ "minecraft:stone_pickaxe",
+ "minecraft:stone_shovel",
+ "minecraft:stone_sword",
+ "minecraft:wooden_axe",
+ "minecraft:wooden_hoe",
+ "minecraft:wooden_pickaxe",
+ "minecraft:wooden_shovel",
+ "minecraft:wooden_sword"
+ ));
+
+ public ConverterFlattenItemStack() {
+ super(MCVersions.V17W47A, 4);
+ }
+
+ public static String flattenItem(final String oldName, final int data) {
+ if (IDS_REQUIRING_FLATTENING.contains(oldName)) {
+ final String flattened = FLATTEN_MAP.get(oldName + '.' + data);
+ return flattened == null ? FLATTEN_MAP.get(oldName.concat(".0")) : flattened;
+ } else {
+ return null;
+ }
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String id = data.getString("id");
+
+ if (id == null) {
+ return null;
+ }
+
+ final int damage = data.getInt("Damage");
+ data.remove("Damage");
+
+ if (IDS_REQUIRING_FLATTENING.contains(id)) {
+ String remap = FLATTEN_MAP.get(id + '.' + damage);
+ if (remap == null) {
+ remap = FLATTEN_MAP.get(id.concat(".0"));
+ // this shouldn't be null
+ }
+ if (remap != null) {
+ data.setString("id", remap);
+ } else {
+ LOGGER.warn("Item '" + id + "' requires flattening but found no mapping for it! (ConverterFlattenItemStack)");
+ }
+ }
+
+ if (damage != 0 && ITEMS_WITH_DAMAGE.contains(id)) {
+ // migrate damage
+ MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ tag = Types.NBT.createEmptyMap();
+ data.setMap("tag", tag);
+ }
+ tag.setInt("Damage", damage);
+ }
+
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemstack/ConverterFlattenSpawnEgg.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemstack/ConverterFlattenSpawnEgg.java
new file mode 100644
2022-12-07 19:32:25 +01:00
index 0000000000000000000000000000000000000000..4fa31e40b0a6f571a853299b4e242de921ccbda0
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/itemstack/ConverterFlattenSpawnEgg.java
2022-12-07 19:32:25 +01:00
@@ -0,0 +1,87 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.converters.itemstack;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.HashMap;
+import java.util.Map;
+
+public final class ConverterFlattenSpawnEgg extends DataConverter<MapType<String>, MapType<String>> {
+
+ private static final Map<String, String> ENTITY_ID_TO_NEW_EGG_ID = new HashMap<>();
+ static {
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:bat", "minecraft:bat_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:blaze", "minecraft:blaze_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:cave_spider", "minecraft:cave_spider_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:chicken", "minecraft:chicken_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:cow", "minecraft:cow_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:creeper", "minecraft:creeper_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:donkey", "minecraft:donkey_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:elder_guardian", "minecraft:elder_guardian_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:enderman", "minecraft:enderman_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:endermite", "minecraft:endermite_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:evocation_illager", "minecraft:evocation_illager_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:ghast", "minecraft:ghast_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:guardian", "minecraft:guardian_spawn_egg");
2022-12-07 19:32:25 +01:00
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:ender_dragon", "minecraft:ender_dragon_spawn_egg");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:horse", "minecraft:horse_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:husk", "minecraft:husk_spawn_egg");
2022-12-07 19:32:25 +01:00
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:iron_golem", "minecraft:iron_golem_spawn_egg");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:llama", "minecraft:llama_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:magma_cube", "minecraft:magma_cube_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:mooshroom", "minecraft:mooshroom_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:mule", "minecraft:mule_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:ocelot", "minecraft:ocelot_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:pufferfish", "minecraft:pufferfish_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:parrot", "minecraft:parrot_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:pig", "minecraft:pig_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:polar_bear", "minecraft:polar_bear_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:rabbit", "minecraft:rabbit_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:sheep", "minecraft:sheep_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:shulker", "minecraft:shulker_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:silverfish", "minecraft:silverfish_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:skeleton", "minecraft:skeleton_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:skeleton_horse", "minecraft:skeleton_horse_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:slime", "minecraft:slime_spawn_egg");
2022-12-07 19:32:25 +01:00
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:snow_golem", "minecraft:snow_golem_spawn_egg");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:spider", "minecraft:spider_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:squid", "minecraft:squid_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:stray", "minecraft:stray_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:turtle", "minecraft:turtle_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:vex", "minecraft:vex_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:villager", "minecraft:villager_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:vindication_illager", "minecraft:vindication_illager_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:witch", "minecraft:witch_spawn_egg");
2022-12-07 19:32:25 +01:00
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:wither", "minecraft:wither_spawn_egg");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:wither_skeleton", "minecraft:wither_skeleton_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:wolf", "minecraft:wolf_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:zombie", "minecraft:zombie_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:zombie_horse", "minecraft:zombie_horse_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:zombie_pigman", "minecraft:zombie_pigman_spawn_egg");
+ ENTITY_ID_TO_NEW_EGG_ID.put("minecraft:zombie_villager", "minecraft:zombie_villager_spawn_egg");
+ }
+
2022-12-07 19:32:25 +01:00
+ public ConverterFlattenSpawnEgg(final int version, final int versionStep) {
+ super(version, versionStep);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ final MapType<String> entityTag = tag.getMap("EntityTag");
+ if (entityTag == null) {
+ return null;
+ }
+
+ final String id = entityTag.getString("id");
+ if (id != null) {
+ data.setString("id", ENTITY_ID_TO_NEW_EGG_ID.getOrDefault(id, "minecraft:pig_spawn_egg"));
+ }
+
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/leveldat/ConverterRemoveFeatureFlag.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/leveldat/ConverterRemoveFeatureFlag.java
new file mode 100644
index 0000000000000000000000000000000000000000..4c537b661b7a28193add3267ec2d639add49423b
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/leveldat/ConverterRemoveFeatureFlag.java
@@ -0,0 +1,46 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.leveldat;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import java.util.Set;
+
+public final class ConverterRemoveFeatureFlag extends DataConverter<MapType<String>, MapType<String>> {
+
+ private final Set<String> flags;
+
+ public ConverterRemoveFeatureFlag(final int toVersion, final Set<String> flags) {
+ this(toVersion, 0, flags);
+ }
+
+ public ConverterRemoveFeatureFlag(final int toVersion, final int versionStep, final Set<String> flags) {
+ super(toVersion, versionStep);
+ this.flags = flags;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType enabledFeatures = data.getList("enabled_features", ObjectType.STRING);
+ if (enabledFeatures == null) {
+ return null;
+ }
+
+ ListType removedFeatures = null;
+
+ for (int i = 0; i < enabledFeatures.size(); ++i) {
+ final String flag = enabledFeatures.getString(i);
+ if (!this.flags.contains(flag)) {
+ continue;
+ }
+ enabledFeatures.remove(i--);
+
+ if (removedFeatures == null) {
+ removedFeatures = data.getOrCreateList("removed_features", ObjectType.STRING);
+ }
+ removedFeatures.addString(flag);
+ }
+
+ return null;
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/options/ConverterAbstractOptionsRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/options/ConverterAbstractOptionsRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..769dd8447976b66dcfc36283ede4ae16f1e4206d
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/options/ConverterAbstractOptionsRename.java
@@ -0,0 +1,28 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.converters.options;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.ArrayList;
+import java.util.function.Function;
+
+public final class ConverterAbstractOptionsRename {
+
+ private ConverterAbstractOptionsRename() {}
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(version, subVersion) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ RenameHelper.renameKeys(data, renamer);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/poi/ConverterAbstractPOIRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/poi/ConverterAbstractPOIRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..57e210bf2bb189b15a32899011c4800b19668a5e
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/poi/ConverterAbstractPOIRename.java
@@ -0,0 +1,53 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.poi;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import java.util.function.Function;
+
+public final class ConverterAbstractPOIRename {
+
+ private ConverterAbstractPOIRename() {}
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
+ MCTypeRegistry.POI_CHUNK.addStructureConverter(new DataConverter<>(version, subVersion) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> sections = data.getMap("Sections");
+ if (sections == null) {
+ return null;
+ }
+
+ for (final String key : sections.keys()) {
+ final MapType<String> section = sections.getMap(key);
+
+ final ListType records = section.getList("Records", ObjectType.MAP);
+
+ if (records == null) {
+ continue;
+ }
+
+ for (int i = 0, len = records.size(); i < len; ++i) {
+ final MapType<String> record = records.getMap(i);
+
+ final String type = record.getString("type");
+ if (type != null) {
+ final String converted = renamer.apply(type);
+ if (converted != null) {
+ record.setString("type", converted);
+ }
+ }
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/poi/ConverterPoiDelete.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/poi/ConverterPoiDelete.java
new file mode 100644
index 0000000000000000000000000000000000000000..36aa9c3eedb3f2e2f577efed3622fed74268bce1
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/poi/ConverterPoiDelete.java
@@ -0,0 +1,53 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.poi;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import java.util.function.Predicate;
+
+public final class ConverterPoiDelete extends DataConverter<MapType<String>, MapType<String>> {
+
+ private final Predicate<String> delete;
+
+ public ConverterPoiDelete(final int toVersion, final Predicate<String> delete) {
+ super(toVersion);
+ this.delete = delete;
+ }
+
+ public ConverterPoiDelete(final int toVersion, final int versionStep, final Predicate<String> delete) {
+ super(toVersion, versionStep);
+ this.delete = delete;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> sections = data.getMap("Sections");
+ if (sections == null) {
+ return null;
+ }
+
+ for (final String key : sections.keys()) {
+ final MapType<String> section = sections.getMap(key);
+
+ final ListType records = section.getList("Records", ObjectType.MAP);
+
+ if (records == null) {
+ continue;
+ }
+
+ for (int i = 0; i < records.size();) {
+ final MapType<String> record = records.getMap(i);
+
+ final String type = record.getString("type");
+ if (type != null && this.delete.test(type)) {
+ records.remove(i);
+ continue;
+ }
+ ++i;
+ }
+ }
+
+ return null;
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/recipe/ConverterAbstractRecipeRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/recipe/ConverterAbstractRecipeRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..8f35cbbd78a629712f9ae3cd5d180269f015a11d
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/recipe/ConverterAbstractRecipeRename.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.recipe;
+
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import java.util.function.Function;
+
+public final class ConverterAbstractRecipeRename {
+
+ private ConverterAbstractRecipeRename() {}
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
+ ConverterAbstractStringValueTypeRename.register(version, subVersion, MCTypeRegistry.RECIPE, renamer);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/stats/ConverterAbstractStatsRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/stats/ConverterAbstractStatsRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..a1985c85aa9193699d7d20e6f4f11b6e9744ee70
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/stats/ConverterAbstractStatsRename.java
@@ -0,0 +1,66 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.converters.stats;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.ArrayList;
+import java.util.function.Function;
+
+public final class ConverterAbstractStatsRename {
+
+ private ConverterAbstractStatsRename() {}
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
+ MCTypeRegistry.OBJECTIVE.addStructureConverter(new DataConverter<>(version, subVersion) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> criteriaType = data.getMap("CriteriaType");
+ if (criteriaType == null) {
+ return null;
+ }
+
+ final String type = criteriaType.getString("type");
+ if (!"minecraft:custom".equals(type)) {
+ return null;
+ }
+
+ final String id = criteriaType.getString("id");
+ if (id == null) {
+ return null;
+ }
+
+ final String rename = renamer.apply(id);
+ if (rename != null) {
+ criteriaType.setString("id", rename);
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.STATS.addStructureConverter(new DataConverter<>(version, subVersion) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> stats = data.getMap("stats");
+
+ if (stats == null) {
+ return null;
+ }
+
+ final MapType<String> custom = stats.getMap("minecraft:custom");
+ if (custom == null) {
+ return null;
+ }
+
+ RenameHelper.renameKeys(custom, renamer);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/stats/ConverterFlattenStats.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/stats/ConverterFlattenStats.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..891be75bf5c4af56e839c88b26f0a828554ae5c4
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/stats/ConverterFlattenStats.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,321 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.converters.stats;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperBlockFlatteningV1450;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemstack.ConverterFlattenItemStack;
2023-09-21 21:54:46 +02:00
+import ca.spottedleaf.dataconverter.minecraft.versions.V1451;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+import com.google.common.collect.ImmutableMap;
+import com.google.common.collect.ImmutableSet;
+import org.apache.commons.lang3.StringUtils;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
+import java.util.HashSet;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+import java.util.Set;
+
2023-09-21 21:54:46 +02:00
+public final class ConverterFlattenStats {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ private static final int VERSION = MCVersions.V17W47A;
+ private static final int VERSION_STEP = 6;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ private static final Set<String> SPECIAL_OBJECTIVE_CRITERIA = new HashSet<>(
+ Set.of(
+ "dummy",
+ "trigger",
+ "deathCount",
+ "playerKillCount",
+ "totalKillCount",
+ "health",
+ "food",
+ "air",
+ "armor",
+ "xp",
+ "level",
+ "killedByTeam.aqua",
+ "killedByTeam.black",
+ "killedByTeam.blue",
+ "killedByTeam.dark_aqua",
+ "killedByTeam.dark_blue",
+ "killedByTeam.dark_gray",
+ "killedByTeam.dark_green",
+ "killedByTeam.dark_purple",
+ "killedByTeam.dark_red",
+ "killedByTeam.gold",
+ "killedByTeam.gray",
+ "killedByTeam.green",
+ "killedByTeam.light_purple",
+ "killedByTeam.red",
+ "killedByTeam.white",
+ "killedByTeam.yellow",
+ "teamkill.aqua",
+ "teamkill.black",
+ "teamkill.blue",
+ "teamkill.dark_aqua",
+ "teamkill.dark_blue",
+ "teamkill.dark_gray",
+ "teamkill.dark_green",
+ "teamkill.dark_purple",
+ "teamkill.dark_red",
+ "teamkill.gold",
+ "teamkill.gray",
+ "teamkill.green",
+ "teamkill.light_purple",
+ "teamkill.red",
+ "teamkill.white",
+ "teamkill.yellow"
+ )
+ );
+
+ private static final Set<String> SKIP = new HashSet<>(
+ ImmutableSet.<String>builder()
+ .add("stat.craftItem.minecraft.spawn_egg")
+ .add("stat.useItem.minecraft.spawn_egg")
+ .add("stat.breakItem.minecraft.spawn_egg")
+ .add("stat.pickup.minecraft.spawn_egg")
+ .add("stat.drop.minecraft.spawn_egg")
+ .build()
+ );
+
+ private static final Map<String, String> CUSTOM_MAP = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("stat.leaveGame", "minecraft:leave_game")
+ .put("stat.playOneMinute", "minecraft:play_one_minute")
+ .put("stat.timeSinceDeath", "minecraft:time_since_death")
+ .put("stat.sneakTime", "minecraft:sneak_time")
+ .put("stat.walkOneCm", "minecraft:walk_one_cm")
+ .put("stat.crouchOneCm", "minecraft:crouch_one_cm")
+ .put("stat.sprintOneCm", "minecraft:sprint_one_cm")
+ .put("stat.swimOneCm", "minecraft:swim_one_cm")
+ .put("stat.fallOneCm", "minecraft:fall_one_cm")
+ .put("stat.climbOneCm", "minecraft:climb_one_cm")
+ .put("stat.flyOneCm", "minecraft:fly_one_cm")
+ .put("stat.diveOneCm", "minecraft:dive_one_cm")
+ .put("stat.minecartOneCm", "minecraft:minecart_one_cm")
+ .put("stat.boatOneCm", "minecraft:boat_one_cm")
+ .put("stat.pigOneCm", "minecraft:pig_one_cm")
+ .put("stat.horseOneCm", "minecraft:horse_one_cm")
+ .put("stat.aviateOneCm", "minecraft:aviate_one_cm")
+ .put("stat.jump", "minecraft:jump")
+ .put("stat.drop", "minecraft:drop")
+ .put("stat.damageDealt", "minecraft:damage_dealt")
+ .put("stat.damageTaken", "minecraft:damage_taken")
+ .put("stat.deaths", "minecraft:deaths")
+ .put("stat.mobKills", "minecraft:mob_kills")
+ .put("stat.animalsBred", "minecraft:animals_bred")
+ .put("stat.playerKills", "minecraft:player_kills")
+ .put("stat.fishCaught", "minecraft:fish_caught")
+ .put("stat.talkedToVillager", "minecraft:talked_to_villager")
+ .put("stat.tradedWithVillager", "minecraft:traded_with_villager")
+ .put("stat.cakeSlicesEaten", "minecraft:eat_cake_slice")
+ .put("stat.cauldronFilled", "minecraft:fill_cauldron")
+ .put("stat.cauldronUsed", "minecraft:use_cauldron")
+ .put("stat.armorCleaned", "minecraft:clean_armor")
+ .put("stat.bannerCleaned", "minecraft:clean_banner")
+ .put("stat.brewingstandInteraction", "minecraft:interact_with_brewingstand")
+ .put("stat.beaconInteraction", "minecraft:interact_with_beacon")
+ .put("stat.dropperInspected", "minecraft:inspect_dropper")
+ .put("stat.hopperInspected", "minecraft:inspect_hopper")
+ .put("stat.dispenserInspected", "minecraft:inspect_dispenser")
+ .put("stat.noteblockPlayed", "minecraft:play_noteblock")
+ .put("stat.noteblockTuned", "minecraft:tune_noteblock")
+ .put("stat.flowerPotted", "minecraft:pot_flower")
+ .put("stat.trappedChestTriggered", "minecraft:trigger_trapped_chest")
+ .put("stat.enderchestOpened", "minecraft:open_enderchest")
+ .put("stat.itemEnchanted", "minecraft:enchant_item")
+ .put("stat.recordPlayed", "minecraft:play_record")
+ .put("stat.furnaceInteraction", "minecraft:interact_with_furnace")
+ .put("stat.craftingTableInteraction", "minecraft:interact_with_crafting_table")
+ .put("stat.chestOpened", "minecraft:open_chest")
+ .put("stat.sleepInBed", "minecraft:sleep_in_bed")
+ .put("stat.shulkerBoxOpened", "minecraft:open_shulker_box")
+ .build()
+ );
+
+ private static final String BLOCK_KEY = "stat.mineBlock";
+ private static final String NEW_BLOCK_KEY = "minecraft:mined";
+
+ private static final Map<String, String> ITEM_KEYS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("stat.craftItem", "minecraft:crafted")
+ .put("stat.useItem", "minecraft:used")
+ .put("stat.breakItem", "minecraft:broken")
+ .put("stat.pickup", "minecraft:picked_up")
+ .put("stat.drop", "minecraft:dropped")
+ .build()
+ );
+
+ private static final Map<String, String> ENTITY_KEYS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("stat.entityKilledBy", "minecraft:killed_by")
+ .put("stat.killEntity", "minecraft:killed")
+ .build()
+ );
+
+ private static final Map<String, String> ENTITIES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("Bat", "minecraft:bat")
+ .put("Blaze", "minecraft:blaze")
+ .put("CaveSpider", "minecraft:cave_spider")
+ .put("Chicken", "minecraft:chicken")
+ .put("Cow", "minecraft:cow")
+ .put("Creeper", "minecraft:creeper")
+ .put("Donkey", "minecraft:donkey")
+ .put("ElderGuardian", "minecraft:elder_guardian")
+ .put("Enderman", "minecraft:enderman")
+ .put("Endermite", "minecraft:endermite")
+ .put("EvocationIllager", "minecraft:evocation_illager")
+ .put("Ghast", "minecraft:ghast")
+ .put("Guardian", "minecraft:guardian")
+ .put("Horse", "minecraft:horse")
+ .put("Husk", "minecraft:husk")
+ .put("Llama", "minecraft:llama")
+ .put("LavaSlime", "minecraft:magma_cube")
+ .put("MushroomCow", "minecraft:mooshroom")
+ .put("Mule", "minecraft:mule")
+ .put("Ozelot", "minecraft:ocelot")
+ .put("Parrot", "minecraft:parrot")
+ .put("Pig", "minecraft:pig")
+ .put("PolarBear", "minecraft:polar_bear")
+ .put("Rabbit", "minecraft:rabbit")
+ .put("Sheep", "minecraft:sheep")
+ .put("Shulker", "minecraft:shulker")
+ .put("Silverfish", "minecraft:silverfish")
+ .put("SkeletonHorse", "minecraft:skeleton_horse")
+ .put("Skeleton", "minecraft:skeleton")
+ .put("Slime", "minecraft:slime")
+ .put("Spider", "minecraft:spider")
+ .put("Squid", "minecraft:squid")
+ .put("Stray", "minecraft:stray")
+ .put("Vex", "minecraft:vex")
+ .put("Villager", "minecraft:villager")
+ .put("VindicationIllager", "minecraft:vindication_illager")
+ .put("Witch", "minecraft:witch")
+ .put("WitherSkeleton", "minecraft:wither_skeleton")
+ .put("Wolf", "minecraft:wolf")
+ .put("ZombieHorse", "minecraft:zombie_horse")
+ .put("PigZombie", "minecraft:zombie_pigman")
+ .put("ZombieVillager", "minecraft:zombie_villager")
+ .put("Zombie", "minecraft:zombie")
+ .build()
+ );
+
+ private static final String NEW_CUSTOM_KEY = "minecraft:custom";
+
+ private ConverterFlattenStats() {}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private static String upgradeItem(final String itemName) {
+ return ConverterFlattenItemStack.flattenItem(itemName, 0);
+ }
+
+ private static String upgradeBlock(final String block) {
+ return HelperBlockFlatteningV1450.getNewBlockName(block);
+ }
+
2023-09-21 21:54:46 +02:00
+ private static record StatType(String category, String key) {}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ private static StatType convertLegacyKey(final String key) {
+ if (SKIP.contains(key)) {
+ return null;
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ final String custom = CUSTOM_MAP.get(key);
+ if (custom != null) {
+ return new StatType(NEW_CUSTOM_KEY, custom);
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ final int i = StringUtils.ordinalIndexOf(key, ".", 2);
+ if (i < 0) {
+ return null;
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ final String stat = key.substring(0, i);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ if (BLOCK_KEY.equals(stat)) {
+ return new StatType(NEW_BLOCK_KEY, upgradeBlock(key.substring(i + 1).replace('.', ':')));
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ final String itemStat = ITEM_KEYS.get(stat);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ if (itemStat != null) {
+ final String itemId = key.substring(i + 1).replace('.', ':');
+ final String flattenedItem = upgradeItem(itemId);
+
+ return new StatType(itemStat, flattenedItem == null ? itemId : flattenedItem);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
2023-09-21 21:54:46 +02:00
+ final String entityStat = ENTITY_KEYS.get(stat);
+ if (entityStat != null) {
+ final String entityId = key.substring(i + 1).replace('.', ':');
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ return new StatType(entityStat, ENTITIES.getOrDefault(entityId, entityId));
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ return null;
+ }
2023-09-21 21:54:46 +02:00
+
+ public static DataConverter<MapType<String>, MapType<String>> makeStatsConverter() {
+ return new DataConverter<>(VERSION, VERSION_STEP) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> stats = Types.NBT.createEmptyMap();
+
+ for (final String statKey : data.keys()) {
+ final Number value = data.getNumber(statKey);
+ if (value == null) {
+ continue;
+ }
+
+ final StatType converted = convertLegacyKey(statKey);
+
+ if (converted == null) {
+ continue;
+ }
+
+ stats.getOrCreateMap(converted.category()).setGeneric(converted.key(), value);
+ }
+
+ data.clear();
+ data.setMap("stats", stats);
+
+ return null;
+ }
+ };
+ }
+
+ public static DataConverter<MapType<String>, MapType<String>> makeObjectiveConverter() {
+ return new DataConverter<>(VERSION, VERSION_STEP) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
2023-12-05 20:12:12 +01:00
+ convertCriteriaName(data, "CriteriaName");
+
+ // We also need to update CriteriaType that is created by the data hook in V1451,
+ // otherwise that data hook will overwrite our CriteriaName
+ final MapType<String> criteriaType = data.getMap("CriteriaType");
+ if (criteriaType != null) {
+ if ("_special".equals(criteriaType.getString("type"))) {
+ convertCriteriaName(criteriaType, "id");
+ }
+ }
+
+ return null;
+ }
+
+ private void convertCriteriaName(final MapType<String> data, final String key) {
+ final String criteriaName = data.getString(key);
2023-09-21 21:54:46 +02:00
+
+ if (criteriaName == null) {
2023-12-05 20:12:12 +01:00
+ return;
2023-09-21 21:54:46 +02:00
+ }
+
+ if (SPECIAL_OBJECTIVE_CRITERIA.contains(criteriaName)) {
2023-12-05 20:12:12 +01:00
+ return;
2023-09-21 21:54:46 +02:00
+ }
+
+ final StatType converted = convertLegacyKey(criteriaName);
2023-12-05 20:12:12 +01:00
+ data.setString(key, converted == null ? "dummy" : V1451.packWithDot(converted.category()) + ":" + V1451.packWithDot(converted.key()));
2023-09-21 21:54:46 +02:00
+ }
+ };
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/tileentity/ConverterAbstractTileEntityRename.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/tileentity/ConverterAbstractTileEntityRename.java
new file mode 100644
index 0000000000000000000000000000000000000000..ab05dda0cc2083418443d0dee23ccc0a6f754ea0
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/converters/tileentity/ConverterAbstractTileEntityRename.java
@@ -0,0 +1,34 @@
+package ca.spottedleaf.dataconverter.minecraft.converters.tileentity;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.function.Function;
+
+public final class ConverterAbstractTileEntityRename {
+
+ public static void register(final int version, final Function<String, String> renamer) {
+ register(version, 0, renamer);
+ }
+
+ public static void register(final int version, final int subVersion, final Function<String, String> renamer) {
+ MCTypeRegistry.TILE_ENTITY.addStructureConverter(new DataConverter<>(version, subVersion) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String id = data.getString("id");
+ if (id == null) {
+ return null;
+ }
+
+ final String converted = renamer.apply(id);
+
+ if (converted != null) {
+ data.setString("id", converted);
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/IDDataType.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/IDDataType.java
new file mode 100644
index 0000000000000000000000000000000000000000..b2c2b4c4ae83f14639fa53e38f2c75ccd284c2d2
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/IDDataType.java
@@ -0,0 +1,166 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.datatypes;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataHook;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataWalker;
+import ca.spottedleaf.dataconverter.minecraft.MCVersionRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.util.Long2ObjectArraySortedMap;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.List;
+import java.util.Map;
+
+public class IDDataType extends MCDataType {
+
+ protected final Map<String, Long2ObjectArraySortedMap<List<DataWalker<String>>>> walkersById = new HashMap<>();
+
+ public IDDataType(final String name) {
+ super(name);
+ }
+
+ public void addConverterForId(final String id, final DataConverter<MapType<String>, MapType<String>> converter) {
+ this.addStructureConverter(new DataConverter<>(converter.getToVersion(), converter.getVersionStep()) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!id.equals(data.getString("id"))) {
+ return null;
+ }
+ return converter.convert(data, sourceVersion, toVersion);
+ }
+ });
+ }
+
+ public void addWalker(final int minVersion, final String id, final DataWalker<String> walker) {
+ this.addWalker(minVersion, 0, id, walker);
+ }
+
+ public void addWalker(final int minVersion, final int versionStep, final String id, final DataWalker<String> walker) {
+ this.walkersById.computeIfAbsent(id, (final String keyInMap) -> {
+ return new Long2ObjectArraySortedMap<>();
+ }).computeIfAbsent(DataConverter.encodeVersions(minVersion, versionStep), (final long keyInMap) -> {
+ return new ArrayList<>();
+ }).add(walker);
+ }
+
+ public void copyWalkers(final int minVersion, final String fromId, final String toId) {
+ this.copyWalkers(minVersion, 0, fromId, toId);
+ }
+
+ public void copyWalkers(final int minVersion, final int versionStep, final String fromId, final String toId) {
+ final long version = DataConverter.encodeVersions(minVersion, versionStep);
+ final Long2ObjectArraySortedMap<List<DataWalker<String>>> walkersForId = this.walkersById.get(fromId);
+ if (walkersForId == null) {
+ return;
+ }
+
+ final List<DataWalker<String>> nearest = walkersForId.getFloor(version);
+
+ if (nearest == null) {
+ return;
+ }
+
+ for (final DataWalker<String> walker : nearest) {
+ this.addWalker(minVersion, versionStep, toId, walker);
+ }
+ }
+
+ @Override
+ public MapType<String> convert(MapType<String> data, final long fromVersion, final long toVersion) {
+ MapType<String> ret = null;
+
+ final List<DataConverter<MapType<String>, MapType<String>>> converters = this.structureConverters;
+ for (int i = 0, len = converters.size(); i < len; ++i) {
+ final DataConverter<MapType<String>, MapType<String>> converter = converters.get(i);
+ final long converterVersion = converter.getEncodedVersion();
+
+ if (converterVersion <= fromVersion) {
+ continue;
+ }
+
+ if (converterVersion > toVersion) {
+ break;
+ }
+
+ List<DataHook<MapType<String>, MapType<String>>> hooks = this.structureHooks.getFloor(converterVersion);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ if (hooks != null) {
+ for (int k = 0, klen = hooks.size(); k < klen; ++k) {
+ final MapType<String> replace = hooks.get(k).preHook(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+ }
+ }
+
+ final MapType<String> replace = converter.convert(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+
+ // possibly new data format, update hooks
+ hooks = this.structureHooks.getFloor(toVersion);
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ if (hooks != null) {
+ for (int klen = hooks.size(), k = klen - 1; k >= 0; --k) {
+ final MapType<String> postReplace = hooks.get(k).postHook(data, fromVersion, toVersion);
+ if (postReplace != null) {
+ ret = data = postReplace;
+ }
+ }
+ }
+ }
+
+ final List<DataHook<MapType<String>, MapType<String>>> hooks = this.structureHooks.getFloor(toVersion);
+
+ // run pre hooks
+
+ if (hooks != null) {
+ for (int k = 0, klen = hooks.size(); k < klen; ++k) {
+ final MapType<String> replace = hooks.get(k).preHook(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+ }
+ }
+
+ // run all walkers
+
+ final List<DataWalker<String>> walkers = this.structureWalkers.getFloor(toVersion);
+ if (walkers != null) {
+ for (int i = 0, len = walkers.size(); i < len; ++i) {
+ final MapType<String> replace = walkers.get(i).walk(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+ }
+ }
+
+ final Long2ObjectArraySortedMap<List<DataWalker<String>>> walkersByVersion = this.walkersById.get(data.getString("id"));
+ if (walkersByVersion != null) {
+ final List<DataWalker<String>> walkersForId = walkersByVersion.getFloor(toVersion);
+ if (walkersForId != null) {
+ for (int i = 0, len = walkersForId.size(); i < len; ++i) {
+ final MapType<String> replace = walkersForId.get(i).walk(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+ }
+ }
+ }
+
+ // run post hooks
+
+ if (hooks != null) {
+ for (int klen = hooks.size(), k = klen - 1; k >= 0; --k) {
+ final MapType<String> postReplace = hooks.get(k).postHook(data, fromVersion, toVersion);
+ if (postReplace != null) {
+ ret = data = postReplace;
+ }
+ }
+ }
+
+ return ret;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCDataType.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCDataType.java
new file mode 100644
index 0000000000000000000000000000000000000000..76a6e3efa5c69150e8f5e0063cb6357bed1bffae
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCDataType.java
@@ -0,0 +1,129 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.datatypes;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataHook;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataType;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataWalker;
+import ca.spottedleaf.dataconverter.minecraft.MCVersionRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.util.Long2ObjectArraySortedMap;
+import java.util.ArrayList;
+import java.util.List;
+
+public class MCDataType extends DataType<MapType<String>, MapType<String>> {
+
+ public final String name;
+
+ protected final ArrayList<DataConverter<MapType<String>, MapType<String>>> structureConverters = new ArrayList<>();
+ protected final Long2ObjectArraySortedMap<List<DataWalker<String>>> structureWalkers = new Long2ObjectArraySortedMap<>();
+ protected final Long2ObjectArraySortedMap<List<DataHook<MapType<String>, MapType<String>>>> structureHooks = new Long2ObjectArraySortedMap<>();
+
+ public MCDataType(final String name) {
+ this.name = name;
+ }
+
+ public void addStructureConverter(final DataConverter<MapType<String>, MapType<String>> converter) {
+ MCVersionRegistry.checkVersion(converter.getEncodedVersion());
+ this.structureConverters.add(converter);
+ this.structureConverters.sort(DataConverter.LOWEST_VERSION_COMPARATOR);
+ }
+
+ public void addStructureWalker(final int minVersion, final DataWalker<String> walker) {
+ this.addStructureWalker(minVersion, 0, walker);
+ }
+
+ public void addStructureWalker(final int minVersion, final int versionStep, final DataWalker<String> walker) {
+ this.structureWalkers.computeIfAbsent(DataConverter.encodeVersions(minVersion, versionStep), (final long keyInMap) -> {
+ return new ArrayList<>();
+ }).add(walker);
+ }
+
+ public void addStructureHook(final int minVersion, final DataHook<MapType<String>, MapType<String>> hook) {
+ this.addStructureHook(minVersion, 0, hook);
+ }
+
+ public void addStructureHook(final int minVersion, final int versionStep, final DataHook<MapType<String>, MapType<String>> hook) {
+ this.structureHooks.computeIfAbsent(DataConverter.encodeVersions(minVersion, versionStep), (final long keyInMap) -> {
+ return new ArrayList<>();
+ }).add(hook);
+ }
+
+ @Override
+ public MapType<String> convert(MapType<String> data, final long fromVersion, final long toVersion) {
+ MapType<String> ret = null;
+
+ final List<DataConverter<MapType<String>, MapType<String>>> converters = this.structureConverters;
+ for (int i = 0, len = converters.size(); i < len; ++i) {
+ final DataConverter<MapType<String>, MapType<String>> converter = converters.get(i);
+ final long converterVersion = converter.getEncodedVersion();
+
+ if (converterVersion <= fromVersion) {
+ continue;
+ }
+
+ if (converterVersion > toVersion) {
+ break;
+ }
+
+ List<DataHook<MapType<String>, MapType<String>>> hooks = this.structureHooks.getFloor(converterVersion);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ if (hooks != null) {
+ for (int k = 0, klen = hooks.size(); k < klen; ++k) {
+ final MapType<String> replace = hooks.get(k).preHook(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+ }
+ }
+
+ final MapType<String> replace = converter.convert(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+
+ // possibly new data format, update hooks
+ hooks = this.structureHooks.getFloor(toVersion);
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ if (hooks != null) {
+ for (int klen = hooks.size(), k = klen - 1; k >= 0; --k) {
+ final MapType<String> postReplace = hooks.get(k).postHook(data, fromVersion, toVersion);
+ if (postReplace != null) {
+ ret = data = postReplace;
+ }
+ }
+ }
+ }
+
+ final List<DataHook<MapType<String>, MapType<String>>> hooks = this.structureHooks.getFloor(toVersion);
+
+ if (hooks != null) {
+ for (int k = 0, klen = hooks.size(); k < klen; ++k) {
+ final MapType<String> replace = hooks.get(k).preHook(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+ }
+ }
+
+ final List<DataWalker<String>> walkers = this.structureWalkers.getFloor(toVersion);
+ if (walkers != null) {
+ for (int i = 0, len = walkers.size(); i < len; ++i) {
+ final MapType<String> replace = walkers.get(i).walk(data, fromVersion, toVersion);
+ if (replace != null) {
+ ret = data = replace;
+ }
+ }
+ }
+
+ if (hooks != null) {
+ for (int klen = hooks.size(), k = klen - 1; k >= 0; --k) {
+ final MapType<String> postReplace = hooks.get(k).postHook(data, fromVersion, toVersion);
+ if (postReplace != null) {
+ ret = data = postReplace;
+ }
+ }
+ }
+
+ return ret;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCTypeRegistry.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCTypeRegistry.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..bc7303964625d740b902dda72d9543c5f4120475
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCTypeRegistry.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,275 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.datatypes;
+
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.minecraft.versions.*;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class MCTypeRegistry {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public static final MCDataType LEVEL = new MCDataType("Level");
+ public static final MCDataType PLAYER = new MCDataType("Player");
+ public static final MCDataType CHUNK = new MCDataType("Chunk");
+ public static final MCDataType HOTBAR = new MCDataType("CreativeHotbar");
+ public static final MCDataType OPTIONS = new MCDataType("Options");
+ public static final MCDataType STRUCTURE = new MCDataType("Structure");
+ public static final MCDataType STATS = new MCDataType("Stats");
+ public static final MCDataType ADVANCEMENTS = new MCDataType("Advancements");
+ public static final MCDataType POI_CHUNK = new MCDataType("PoiChunk");
+ public static final MCDataType ENTITY_CHUNK = new MCDataType("EntityChunk");
+ public static final IDDataType TILE_ENTITY = new IDDataType("TileEntity");
+ public static final IDDataType ITEM_STACK = new IDDataType("ItemStack");
+ public static final MCDataType BLOCK_STATE = new MCDataType("BlockState");
+ public static final MCValueType ENTITY_NAME = new MCValueType("EntityName");
+ public static final IDDataType ENTITY = new IDDataType("Entity");
+ public static final MCValueType BLOCK_NAME = new MCValueType("BlockName");
+ public static final MCValueType ITEM_NAME = new MCValueType("ItemName");
+ public static final MCDataType UNTAGGED_SPAWNER = new MCDataType("Spawner");
+ public static final MCDataType STRUCTURE_FEATURE = new MCDataType("StructureFeature");
+ public static final MCDataType OBJECTIVE = new MCDataType("Objective");
+ public static final MCDataType TEAM = new MCDataType("Team");
+ public static final MCValueType RECIPE = new MCValueType("RecipeName");
+ public static final MCValueType BIOME = new MCValueType("Biome");
+ public static final MCDataType WORLD_GEN_SETTINGS = new MCDataType("WorldGenSettings");
2022-06-08 13:12:14 +02:00
+ public static final MCValueType GAME_EVENT_NAME = new MCValueType("GameEventName");
2023-09-21 21:54:46 +02:00
+
+ public static final MCValueType MULTI_NOISE_BIOME_SOURCE_PARAMETER_LIST = new MCValueType("MultiNoiseBiomeSourceParameterList");
+
+ public static final MCDataType SAVED_DATA_RANDOM_SEQUENCES = new MCDataType("SavedData/RandomSequences");
+ public static final MCDataType SAVED_DATA_SCOREBOARD = new MCDataType("SavedData/Scoreboard");
+ public static final MCDataType SAVED_DATA_STRUCTURE_FEATURE_INDICES = new MCDataType("SavedData/StructureFeatureIndices");
+ public static final MCDataType SAVED_DATA_MAP_DATA = new MCDataType("SavedData/MapData");
+ public static final MCDataType SAVED_DATA_RAIDS = new MCDataType("SavedData/Raids");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ static {
2022-02-28 23:21:15 +01:00
+ try {
+ registerAll();
+ } catch (final ThreadDeath thr) {
+ throw thr;
+ } catch (final Throwable thr) {
+ LOGGER.error(LogUtils.FATAL_MARKER, "Failed to register data converters", thr);
+ throw new RuntimeException(thr);
+ }
+ }
+
+ private static void registerAll() {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ // General notes:
+ // - Structure converters run before everything.
+ // - ID specific converters run after structure converters.
+ // - Structure walkers run after id specific converters.
+ // - ID specific walkers run after structure walkers.
+
+ V99.register(); // all legacy data before converters existed
+ V100.register(); // first version with version id
+ V101.register();
+ V102.register();
+ V105.register();
+ V106.register();
+ V107.register();
+ V108.register();
+ V109.register();
+ V110.register();
+ V111.register();
+ V113.register();
+ V135.register();
+ V143.register();
+ V147.register();
+ V165.register();
+ V501.register();
+ V502.register();
+ V505.register();
+ V700.register();
+ V701.register();
+ V702.register();
+ V703.register();
+ V704.register();
+ V705.register();
+ V804.register();
+ V806.register();
+ V808.register();
+ V813.register();
+ V816.register();
+ V820.register();
+ V1022.register();
+ V1125.register();
+ // END OF LEGACY DATA CONVERTERS
+
+ // V1.13
+ V1344.register();
+ V1446.register();
+ // START THE FLATTENING
+ V1450.register();
+ V1451.register();
+ // END THE FLATTENING
+
+ V1456.register();
+ V1458.register();
+ V1460.register();
+ V1466.register();
+ V1470.register();
+ V1474.register();
+ V1475.register();
+ V1480.register();
+ // V1481 is adding simple block entity
+ V1483.register();
+ V1484.register();
+ V1486.register();
+ V1487.register();
+ V1488.register();
+ V1490.register();
+ V1492.register();
+ V1494.register();
+ V1496.register();
+ V1500.register();
+ V1501.register();
+ V1502.register();
+ V1506.register();
+ V1510.register();
+ V1514.register();
+ V1515.register();
+ V1624.register();
+ // V1.14
+ V1800.register();
+ V1801.register();
+ V1802.register();
+ V1803.register();
+ V1904.register();
+ V1905.register();
+ V1906.register();
+ // V1909 is just adding a simple block entity (jigsaw)
+ V1911.register();
2022-02-28 23:21:15 +01:00
+ V1914.register();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ V1917.register();
+ V1918.register();
+ V1920.register();
+ V1925.register();
+ V1928.register();
+ V1929.register();
+ V1931.register();
+ V1936.register();
+ V1946.register();
+ V1948.register();
+ V1953.register();
+ V1955.register();
+ V1961.register();
+ V1963.register();
+ // V1.15
+ V2100.register();
+ V2202.register();
+ V2209.register();
+ V2211.register();
+ V2218.register();
+ // V1.16
+ V2501.register();
+ V2502.register();
+ V2503.register();
+ V2505.register();
+ V2508.register();
+ V2509.register();
+ V2511.register();
+ V2514.register();
+ V2516.register();
+ V2518.register();
+ V2519.register();
+ V2522.register();
+ V2523.register();
+ V2527.register();
+ V2528.register();
+ V2529.register();
+ V2531.register();
+ V2533.register();
+ V2535.register();
2023-12-05 20:12:12 +01:00
+ V2538.register();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ V2550.register();
+ V2551.register();
+ V2552.register();
+ V2553.register();
+ V2558.register();
+ V2568.register();
+ // V1.17
+ // WARN: Mojang registers V2671 under 2571, but that version predates 1.16.5? So it looks like a typo...
+ // I changed it to 2671, just so that it's after 1.16.5, but even then this looks misplaced... Thankfully this is
+ // the first datafixer, and all it does is add a walker, so I think even if the version here is just wrong it will
+ // work.
+ V2671.register();
+ V2679.register();
+ V2680.register();
2022-06-08 13:12:14 +02:00
+ V2684.register();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ V2686.register();
+ V2688.register();
+ V2690.register();
+ V2691.register();
+ V2693.register();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ V2696.register();
+ V2700.register();
+ V2701.register();
+ V2702.register();
+ // In reference to V2671, why the fuck is goat being registered again? For this obvious reason, V2704 is absent.
+ V2707.register();
+ V2710.register();
+ V2717.register();
+ // V1.18
+ V2825.register();
+ V2831.register();
+ V2832.register();
+ V2833.register();
+ V2838.register();
+ V2841.register();
+ V2842.register();
+ V2843.register();
+ V2846.register();
+ V2852.register();
2022-02-28 23:21:15 +01:00
+ V2967.register();
+ V2970.register();
2022-06-08 13:12:14 +02:00
+ // V1.19
+ // V3076 is registering a simple tile entity (sculk_catalyst)
+ V3077.register();
+ V3078.register();
+ V3081.register();
+ V3082.register();
+ V3083.register();
+ V3084.register();
+ V3086.register();
+ V3087.register();
+ V3088.register();
+ V3090.register();
+ V3093.register();
+ V3094.register();
+ V3097.register();
2022-07-28 00:04:27 +02:00
+ V3108.register();
2022-12-07 19:32:25 +01:00
+ V3201.register();
+ // V3202 registers a simple tile entity
2023-03-14 19:36:39 +01:00
+ V3203.register();
+ V3204.register();
2022-12-07 19:32:25 +01:00
+ V3209.register();
+ V3214.register();
2023-03-14 19:36:39 +01:00
+ V3319.register();
+ V3322.register();
+ V3325.register();
+ V3326.register();
+ V3327.register();
+ V3328.register();
2023-06-07 20:03:53 +02:00
+ // V1.20
+ V3438.register();
+ V3439.register();
+ V3440.register();
+ V3441.register();
+ V3447.register();
+ V3448.register();
+ V3450.register();
+ V3451.register();
+ V3459.register();
2023-09-21 21:54:46 +02:00
+ V3564.register();
+ V3565.register();
+ V3566.register();
+ V3568.register();
2023-12-05 20:12:12 +01:00
+ V3682.register();
+ V3683.register();
+ V3685.register();
+ V3689.register();
+ V3692.register();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ private MCTypeRegistry() {}
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCValueType.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCValueType.java
new file mode 100644
index 0000000000000000000000000000000000000000..13c1381261909ef672fbeb665907f01f2d5c1ced
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/datatypes/MCValueType.java
@@ -0,0 +1,86 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.datatypes;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataHook;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataType;
+import ca.spottedleaf.dataconverter.minecraft.MCVersionRegistry;
+import ca.spottedleaf.dataconverter.util.Long2ObjectArraySortedMap;
+import java.util.ArrayList;
+import java.util.List;
+
+public class MCValueType extends DataType<Object, Object> {
+
+ public final String name;
+
+ protected final ArrayList<DataConverter<Object, Object>> converters = new ArrayList<>();
+ protected final Long2ObjectArraySortedMap<List<DataHook<Object, Object>>> structureHooks = new Long2ObjectArraySortedMap<>();
+
+ public MCValueType(final String name) {
+ this.name = name;
+ }
+
+ public void addStructureHook(final int minVersion, final DataHook<Object, Object> hook) {
+ this.addStructureHook(minVersion, 0, hook);
+ }
+
+ public void addStructureHook(final int minVersion, final int versionStep, final DataHook<Object, Object> hook) {
+ this.structureHooks.computeIfAbsent(DataConverter.encodeVersions(minVersion, versionStep), (final long keyInMap) -> {
+ return new ArrayList<>();
+ }).add(hook);
+ }
+
+ public void addConverter(final DataConverter<Object, Object> converter) {
+ MCVersionRegistry.checkVersion(converter.getEncodedVersion());
+ this.converters.add(converter);
+ this.converters.sort(DataConverter.LOWEST_VERSION_COMPARATOR);
+ }
+
+ @Override
+ public Object convert(final Object data, final long fromVersion, final long toVersion) {
+ Object ret = null;
+ final List<DataConverter<Object, Object>> converters = this.converters;
+
+ for (int i = 0, len = converters.size(); i < len; ++i) {
+ final DataConverter<Object, Object> converter = converters.get(i);
+ final long converterVersion = converter.getEncodedVersion();
+
+ if (converterVersion <= fromVersion) {
+ continue;
+ }
+
+ if (converterVersion > toVersion) {
+ break;
+ }
+
+ List<DataHook<Object, Object>> hooks = this.structureHooks.getFloor(converterVersion);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ if (hooks != null) {
+ for (int k = 0, klen = hooks.size(); k < klen; ++k) {
+ final Object replace = hooks.get(k).preHook(ret == null ? data : ret, fromVersion, toVersion);
+ if (replace != null) {
+ ret = replace;
+ }
+ }
+ }
+
+ final Object converted = converter.convert(ret == null ? data : ret, fromVersion, toVersion);
+ if (converted != null) {
+ ret = converted;
+ }
+
+ // possibly new data format, update hooks
+ hooks = this.structureHooks.getFloor(toVersion);
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ if (hooks != null) {
+ for (int k = 0, klen = hooks.size(); k < klen; ++k) {
+ final Object replace = hooks.get(k).postHook(ret == null ? data : ret, fromVersion, toVersion);
+ if (replace != null) {
+ ret = replace;
+ }
+ }
+ }
+ }
+
+ return ret;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/hooks/DataHookEnforceNamespacedID.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/hooks/DataHookEnforceNamespacedID.java
new file mode 100644
2023-06-07 20:03:53 +02:00
index 0000000000000000000000000000000000000000..f7dced8a47ebdd262ae815ff9bc453312343ce49
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/hooks/DataHookEnforceNamespacedID.java
2023-06-07 20:03:53 +02:00
@@ -0,0 +1,29 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.hooks;
+
+import ca.spottedleaf.dataconverter.converters.datatypes.DataHook;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.util.NamespaceUtil;
+
+public class DataHookEnforceNamespacedID implements DataHook<MapType<String>, MapType<String>> {
+
+ private final String path;
+
+ public DataHookEnforceNamespacedID() {
+ this("id");
+ }
+
+ public DataHookEnforceNamespacedID(final String path) {
+ this.path = path;
+ }
+
+ @Override
+ public MapType<String> preHook(final MapType<String> data, final long fromVersion, final long toVersion) {
2023-06-07 20:03:53 +02:00
+ NamespaceUtil.enforceForPath(data, this.path);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ return null;
+ }
+
+ @Override
+ public MapType<String> postHook(final MapType<String> data, final long fromVersion, final long toVersion) {
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/hooks/DataHookValueTypeEnforceNamespaced.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/hooks/DataHookValueTypeEnforceNamespaced.java
new file mode 100644
index 0000000000000000000000000000000000000000..7f88487e7db589070512fafef1eb243ae29a379a
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/hooks/DataHookValueTypeEnforceNamespaced.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.hooks;
+
+import ca.spottedleaf.dataconverter.converters.datatypes.DataHook;
+import ca.spottedleaf.dataconverter.util.NamespaceUtil;
+
+public class DataHookValueTypeEnforceNamespaced implements DataHook<Object, Object> {
+
+ @Override
+ public Object preHook(final Object data, final long fromVersion, final long toVersion) {
+ if (data instanceof String) {
+ return NamespaceUtil.correctNamespaceOrNull((String)data);
+ }
+ return null;
+ }
+
+ @Override
+ public Object postHook(final Object data, final long fromVersion, final long toVersion) {
+ return null;
+ }
+}
2023-12-05 20:12:12 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/util/ComponentUtils.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/util/ComponentUtils.java
new file mode 100644
index 0000000000000000000000000000000000000000..952c64fbc4b21a2d85d66c5183e8094a584e0d17
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/util/ComponentUtils.java
@@ -0,0 +1,27 @@
+package ca.spottedleaf.dataconverter.minecraft.util;
+
+import com.google.gson.JsonObject;
+import net.minecraft.util.GsonHelper;
+
+public final class ComponentUtils {
+
+ public static final String EMPTY = createPlainTextComponent("");
+
+ public static String createPlainTextComponent(final String text) {
+ final JsonObject ret = new JsonObject();
+
+ ret.addProperty("text", text);
+
+ return GsonHelper.toStableString(ret);
+ }
+
+ public static String createTranslatableComponent(final String key) {
+ final JsonObject ret = new JsonObject();
+
+ ret.addProperty("translate", key);
+
+ return GsonHelper.toStableString(ret);
+ }
+
+ private ComponentUtils() {}
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V100.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V100.java
new file mode 100644
index 0000000000000000000000000000000000000000..7e8f42eb57c12c885a1c17eafab1c9d9be4d8963
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V100.java
@@ -0,0 +1,159 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.block_name.DataWalkerBlockNames;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V100 {
+
+ protected static final int VERSION = MCVersions.V15W32A;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType equipment = data.getList("Equipment", ObjectType.MAP);
+ data.remove("Equipment");
+
+ if (equipment != null) {
+ if (equipment.size() > 0 && data.getListUnchecked("HandItems") == null) {
+ final ListType handItems = Types.NBT.createEmptyList();
+ data.setList("HandItems", handItems);
+ handItems.addMap(equipment.getMap(0));
+ handItems.addMap(Types.NBT.createEmptyMap());
+ }
+
+ if (equipment.size() > 1 && data.getListUnchecked("ArmorItems") == null) {
+ final ListType armorItems = Types.NBT.createEmptyList();
+ data.setList("ArmorItems", armorItems);
+ for (int i = 1; i < Math.min(equipment.size(), 5); ++i) {
+ armorItems.addMap(equipment.getMap(i));
+ }
+ }
+ }
+
+ final ListType dropChances = data.getList("DropChances", ObjectType.FLOAT);
+ data.remove("DropChances");
+
+ if (dropChances != null) {
+ if (data.getListUnchecked("HandDropChances") == null) {
+ final ListType handDropChances = Types.NBT.createEmptyList();
+ data.setList("HandDropChances", handDropChances);
+ if (0 < dropChances.size()) {
+ handDropChances.addFloat(dropChances.getFloat(0));
+ } else {
+ handDropChances.addFloat(0.0F);
+ }
+ handDropChances.addFloat(0.0F);
+ }
+
+ if (data.getListUnchecked("ArmorDropChances") == null) {
+ final ListType armorDropChances = Types.NBT.createEmptyList();
+ data.setList("ArmorDropChances", armorDropChances);
+ for (int i = 1; i < 5; ++i) {
+ if (i < dropChances.size()) {
+ armorDropChances.addFloat(dropChances.getFloat(i));
+ } else {
+ armorDropChances.addFloat(0.0F);
+ }
+ }
+ }
+ }
+
+ return null;
+ }
+ });
+
+ registerMob("ArmorStand");
+ registerMob("Creeper");
+ registerMob("Skeleton");
+ registerMob("Spider");
+ registerMob("Giant");
+ registerMob("Zombie");
+ registerMob("Slime");
+ registerMob("Ghast");
+ registerMob("PigZombie");
+ registerMob("Enderman");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Enderman", new DataWalkerBlockNames("carried"));
+ registerMob("CaveSpider");
+ registerMob("Silverfish");
+ registerMob("Blaze");
+ registerMob("LavaSlime");
+ registerMob("EnderDragon");
+ registerMob("WitherBoss");
+ registerMob("Bat");
+ registerMob("Witch");
+ registerMob("Endermite");
+ registerMob("Guardian");
+ registerMob("Pig");
+ registerMob("Sheep");
+ registerMob("Cow");
+ registerMob("Chicken");
+ registerMob("Squid");
+ registerMob("Wolf");
+ registerMob("MushroomCow");
+ registerMob("SnowMan");
+ registerMob("Ozelot");
+ registerMob("VillagerGolem");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "EntityHorse", new DataWalkerItemLists("Items", "ArmorItems", "HandItems"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "EntityHorse", new DataWalkerItems("ArmorItem", "SaddleItem"));
+ registerMob("Rabbit");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Villager", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "Inventory", fromVersion, toVersion);
+
+ final MapType<String> offers = data.getMap("Offers");
+ if (offers != null) {
+ final ListType recipes = offers.getList("Recipes", ObjectType.MAP);
+ if (recipes != null) {
+ for (int i = 0, len = recipes.size(); i < len; ++i) {
+ final MapType<String> recipe = recipes.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "buy", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "buyB", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "sell", fromVersion, toVersion);
+ }
+ }
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "ArmorItems", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "HandItems", fromVersion, toVersion);
+
+ return null;
+ });
+ registerMob("Shulker");
+
+ MCTypeRegistry.STRUCTURE.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final ListType entities = data.getList("entities", ObjectType.MAP);
+ if (entities != null) {
+ for (int i = 0, len = entities.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, entities.getMap(i), "nbt", fromVersion, toVersion);
+ }
+ }
+
+ final ListType blocks = data.getList("blocks", ObjectType.MAP);
+ if (blocks != null) {
+ for (int i = 0, len = blocks.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.TILE_ENTITY, blocks.getMap(i), "nbt", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_STATE, data, "palette", fromVersion, toVersion);
+
+ return null;
+ });
+ }
+
+ private V100() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V101.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V101.java
new file mode 100644
2022-12-07 19:32:25 +01:00
index 0000000000000000000000000000000000000000..98fbbf59ca00dbf58982d93f561f7d5f5b81951f
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V101.java
@@ -0,0 +1,73 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import com.google.gson.JsonParseException;
2022-06-08 13:12:14 +02:00
+import net.minecraft.network.chat.CommonComponents;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import net.minecraft.network.chat.Component;
+import net.minecraft.util.GsonHelper;
+import net.minecraft.util.datafix.fixes.BlockEntitySignTextStrictJsonFix;
+
+public final class V101 {
+
+ protected static final int VERSION = MCVersions.V15W32A + 1;
+
+ protected static void updateLine(final MapType<String> data, final String path) {
+ final String textString = data.getString(path);
+ if (textString == null || textString.isEmpty() || "null".equals(textString)) {
2022-06-08 13:12:14 +02:00
+ data.setString(path, Component.Serializer.toJson(CommonComponents.EMPTY));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ return;
+ }
+
+ Component component = null;
+
+ if (textString.charAt(0) == '"' && textString.charAt(textString.length() - 1) == '"'
+ || textString.charAt(0) == '{' && textString.charAt(textString.length() - 1) == '}') {
+ try {
2022-12-07 19:32:25 +01:00
+ component = GsonHelper.fromNullableJson(BlockEntitySignTextStrictJsonFix.GSON, textString, Component.class, true);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ if (component == null) {
2022-06-08 13:12:14 +02:00
+ component = CommonComponents.EMPTY;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ } catch (final JsonParseException ignored) {}
+
+ if (component == null) {
+ try {
+ component = Component.Serializer.fromJson(textString);
+ } catch (final JsonParseException ignored) {}
+ }
+
+ if (component == null) {
+ try {
+ component = Component.Serializer.fromJsonLenient(textString);
+ } catch (final JsonParseException ignored) {}
+ }
+
+ if (component == null) {
2022-06-08 13:12:14 +02:00
+ component = Component.literal(textString);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ } else {
2022-06-08 13:12:14 +02:00
+ component = Component.literal(textString);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ data.setString(path, Component.Serializer.toJson(component));
+ }
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("Sign", new DataConverter<>(VERSION) {
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateLine(data, "Text1");
+ updateLine(data, "Text2");
+ updateLine(data, "Text3");
+ updateLine(data, "Text4");
+ return null;
+ }
+ });
+ }
+
+ private V101() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V102.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V102.java
new file mode 100644
2022-02-28 23:21:15 +01:00
index 0000000000000000000000000000000000000000..76374ca99efdf898dee0829fd8eb5fac26dc9a22
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V102.java
@@ -0,0 +1,87 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperItemNameV102;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V102 {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V15W32A + 2;
+
+ public static void register() {
+ // V102 -> V15W32A + 2
+ // V102 schema only modifies ITEM_STACK to have only a string ID, but our ITEM_NAME is generic (int or String) so we don't
+ // actually need to update the walker
+
+ MCTypeRegistry.ITEM_NAME.addConverter(new DataConverter<>(VERSION) {
+ @Override
+ public Object convert(final Object data, final long sourceVersion, final long toVersion) {
+ if (!(data instanceof Number)) {
+ return null;
+ }
+ final int id = ((Number)data).intValue();
+ final String remap = HelperItemNameV102.getNameFromId(id);
+ if (remap == null) {
+ LOGGER.warn("Unknown legacy integer id (V102) " + id);
+ }
+ return remap == null ? HelperItemNameV102.getNameFromId(0) : remap;
+ }
+ });
+
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!data.hasKey("id", ObjectType.NUMBER)) {
+ return null;
+ }
+
+ final int id = data.getInt("id");
+
+ String remap = HelperItemNameV102.getNameFromId(id);
+ if (remap == null) {
+ LOGGER.warn("Unknown legacy integer id (V102) " + id);
+ remap = HelperItemNameV102.getNameFromId(0);
+ }
+
+ data.setString("id", remap);
+
+ return null;
+ }
+ });
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:potion", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final short damage = data.getShort("Damage");
+ if (damage != 0) {
+ data.setShort("Damage", (short)0);
+ }
+ MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ tag = Types.NBT.createEmptyMap();
+ data.setMap("tag", tag);
+ }
+
+ if (!tag.hasKey("Potion", ObjectType.STRING)) {
+ final String converted = HelperItemNameV102.getPotionNameFromId(damage);
+ tag.setString("Potion", converted == null ? "minecraft:water" : converted);
+ if ((damage & 16384) == 16384) {
+ data.setString("id", "minecraft:splash_potion");
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private V102() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1022.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1022.java
new file mode 100644
index 0000000000000000000000000000000000000000..e251ead28d7d90937ae5871ffac489c1161e6e87
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1022.java
@@ -0,0 +1,45 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1022 {
+
+ protected static final int VERSION = MCVersions.V17W06A;
+
+ public static void register() {
+ MCTypeRegistry.PLAYER.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> rootVehicle = data.getMap("RootVehicle");
+ if (rootVehicle != null) {
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, rootVehicle, "Entity", fromVersion, toVersion);
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "Inventory", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "EnderItems", fromVersion, toVersion);
+
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, data, "ShoulderEntityLeft", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, data, "ShoulderEntityRight", fromVersion, toVersion);
+
+ final MapType<String> recipeBook = data.getMap("recipeBook");
+ if (recipeBook != null) {
+ WalkerUtils.convertList(MCTypeRegistry.RECIPE, recipeBook, "recipes", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.RECIPE, recipeBook, "toBeDisplayed", fromVersion, toVersion);
+ }
+
+ return null;
+ });
+
+ MCTypeRegistry.HOTBAR.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ for (final String key : data.keys()) {
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, key, fromVersion, toVersion);
+ }
+
+ return null;
+ });
+ }
+
+ private V1022() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V105.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V105.java
new file mode 100644
index 0000000000000000000000000000000000000000..544f6a54041147a8c9ee3ff52c31c480a3696924
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V105.java
@@ -0,0 +1,49 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperSpawnEggNameV105;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V105 {
+
+ protected static final int VERSION = MCVersions.V15W32C + 1;
+
+ public static void register() {
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:spawn_egg", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ tag = Types.NBT.createEmptyMap();
+ }
+
+ final short damage = data.getShort("Damage");
+ if (damage != 0) {
+ data.setShort("Damage", (short)0);
+ }
+
+ MapType<String> entityTag = tag.getMap("EntityTag");
+ if (entityTag == null) {
+ entityTag = Types.NBT.createEmptyMap();
+ }
+
+ if (!entityTag.hasKey("id", ObjectType.STRING)) {
+ final String converted = HelperSpawnEggNameV105.getSpawnNameFromId(damage);
+ if (converted != null) {
+ entityTag.setString("id", converted);
+ tag.setMap("EntityTag", entityTag);
+ data.setMap("tag", tag);
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private V105() {}
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V106.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V106.java
new file mode 100644
index 0000000000000000000000000000000000000000..951838b0f4f2b4ed82d707706ef15d779f3f41eb
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V106.java
@@ -0,0 +1,84 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V106 {
+
+ protected static final int VERSION = MCVersions.V15W32C + 2;
+
+ public static void register() {
+ // V106 -> V15W32C + 2
+
+ MCTypeRegistry.UNTAGGED_SPAWNER.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ // While all converters for spawners check the id for this version, we don't because spawners exist in minecarts. ooops! Loading a chunk
+ // with a minecart spawner from 1.7.10 in 1.16.5 vanilla will fail to convert! Clearly there was a mistake in how they
+ // used and applied spawner converters. In anycase, do not check the id - we are not guaranteed to be a tile
+ // entity. We can be a regular old minecart spawner. And we know we are a spawner because this is only called from data walkers.
+
+ final String entityId = data.getString("EntityId");
+ if (entityId != null) {
+ data.remove("EntityId");
+ MapType<String> spawnData = data.getMap("SpawnData");
+ if (spawnData == null) {
+ spawnData = Types.NBT.createEmptyMap();
+ data.setMap("SpawnData", spawnData);
+ }
+ spawnData.setString("id", entityId.isEmpty() ? "Pig" : entityId);
+ }
+
+ final ListType spawnPotentials = data.getList("SpawnPotentials", ObjectType.MAP);
+ if (spawnPotentials != null) {
+ for (int i = 0, len = spawnPotentials.size(); i < len; ++i) {
+ // convert to standard entity format (it's not a coincidence a walker for spawners is only added
+ // in this version)
+ final MapType<String> spawn = spawnPotentials.getMap(i);
+ final String spawnType = spawn.getString("Type");
+ if (spawnType == null) {
+ continue;
+ }
+ spawn.remove("Type");
+
+ MapType<String> properties = spawn.getMap("Properties");
+ if (properties == null) {
+ properties = Types.NBT.createEmptyMap();
+ } else {
+ spawn.remove("Properties");
+ }
+
+ properties.setString("id", spawnType);
+
+ spawn.setMap("Entity", properties);
+ }
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.UNTAGGED_SPAWNER.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final ListType spawnPotentials = data.getList("SpawnPotentials", ObjectType.MAP);
+ if (spawnPotentials != null) {
+ for (int i = 0, len = spawnPotentials.size(); i < len; ++i) {
+ final MapType<String> spawnPotential = spawnPotentials.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, spawnPotential, "Entity", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, data, "SpawnData", fromVersion, toVersion);
+
+ return null;
+ });
+ }
+
+ private V106() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V107.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V107.java
new file mode 100644
index 0000000000000000000000000000000000000000..aa8c8d22ee2a77604d923b62f5a93ede9b3f333f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V107.java
@@ -0,0 +1,44 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V107 {
+
+ protected static final int VERSION = MCVersions.V15W32C + 3;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("Minecart", new DataConverter<>(VERSION) {
+ protected final String[] MINECART_IDS = new String[] {
+ "MinecartRideable", // 0
+ "MinecartChest", // 1
+ "MinecartFurnace", // 2
+ "MinecartTNT", // 3
+ "MinecartSpawner", // 4
+ "MinecartHopper", // 5
+ "MinecartCommandBlock" // 6
+ };
+ // Vanilla does not use all of the IDs here. The legacy (pre DFU) code does, so I'm going to use them.
+ // No harm in catching more cases here.
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ String newId = "MinecartRideable"; // dfl
+ final int type = data.getInt("Type");
+ data.remove("Type");
+
+ if (type >= 0 && type < MINECART_IDS.length) {
+ newId = MINECART_IDS[type];
+ }
+ data.setString("id", newId);
+
+ return null;
+ }
+ });
+ }
+
+ private V107() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V108.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V108.java
new file mode 100644
2022-02-28 23:21:15 +01:00
index 0000000000000000000000000000000000000000..6bc4e2939bd26538492a7b94b743957d56ddc575
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V108.java
2022-02-28 23:21:15 +01:00
@@ -0,0 +1,48 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
+import org.slf4j.Logger;
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.UUID;
+
+public final class V108 {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V15W32C + 4;
+
+ public static void register() {
+ // Convert String UUID into UUIDMost and UUIDLeast
+ MCTypeRegistry.ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String uuidString = data.getString("UUID");
+
+ if (uuidString == null) {
+ return null;
+ }
+ data.remove("UUID");
+
+ final UUID uuid;
+ try {
+ uuid = UUID.fromString(uuidString);
+ } catch (final Exception ex) {
+ LOGGER.warn("Failed to parse UUID for legacy entity (V108): " + uuidString, ex);
+ return null;
+ }
+
+ data.setLong("UUIDMost", uuid.getMostSignificantBits());
+ data.setLong("UUIDLeast", uuid.getLeastSignificantBits());
+
+ return null;
+ }
+ });
+ }
+
+ private V108() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V109.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V109.java
new file mode 100644
index 0000000000000000000000000000000000000000..5e0e52fa2d8988ca973f8a97b2374a8c3d4ef80c
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V109.java
@@ -0,0 +1,83 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import com.google.common.collect.Sets;
+import java.util.Set;
+
+public final class V109 {
+
+ protected static final int VERSION = MCVersions.V15W32C + 5;
+
+ // DFU declares this exact field but leaves it unused. Not sure why, legacy conversion system checked if the ID matched.
+ // I'm going to leave it here unused as well, just in case it's needed in the future.
+ protected static final Set<String> ENTITIES = Sets.newHashSet(
+ "ArmorStand",
+ "Bat",
+ "Blaze",
+ "CaveSpider",
+ "Chicken",
+ "Cow",
+ "Creeper",
+ "EnderDragon",
+ "Enderman",
+ "Endermite",
+ "EntityHorse",
+ "Ghast",
+ "Giant",
+ "Guardian",
+ "LavaSlime",
+ "MushroomCow",
+ "Ozelot",
+ "Pig",
+ "PigZombie",
+ "Rabbit",
+ "Sheep",
+ "Shulker",
+ "Silverfish",
+ "Skeleton",
+ "Slime",
+ "SnowMan",
+ "Spider",
+ "Squid",
+ "Villager",
+ "VillagerGolem",
+ "Witch",
+ "WitherBoss",
+ "Wolf",
+ "Zombie"
+ );
+
+ public static void register() {
+ // Converts health to be in float, and cleans up whatever the hell was going on with HealF and Health...
+ MCTypeRegistry.ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final Number healF = data.getNumber("HealF");
+ final Number heal = data.getNumber("Health");
+
+ final float newHealth;
+
+ if (healF != null) {
+ data.remove("HealF");
+ newHealth = healF.floatValue();
+ } else {
+ if (heal == null) {
+ return null;
+ }
+
+ newHealth = heal.floatValue();
+ }
+
+ data.setFloat("Health", newHealth);
+
+ return null;
+ }
+ });
+ }
+
+ private V109() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V110.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V110.java
new file mode 100644
index 0000000000000000000000000000000000000000..9771810a1f1cbf760fd9a8a5fd575f6052f40ea9
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V110.java
@@ -0,0 +1,39 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V110 {
+
+ protected static final int VERSION = MCVersions.V15W32C + 6;
+
+ public static void register() {
+ // Moves the Saddle boolean to be an actual saddle item. Note: The data walker for the SaddleItem exists
+ // in V99, it doesn't need to be added here.
+ MCTypeRegistry.ENTITY.addConverterForId("EntityHorse", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!data.getBoolean("Saddle") || data.hasKey("SaddleItem", ObjectType.MAP)) {
+ return null;
+ }
+
+ final MapType<String> saddleItem = Types.NBT.createEmptyMap();
+ data.remove("Saddle");
+ data.setMap("SaddleItem", saddleItem);
+
+ saddleItem.setString("id", "minecraft:saddle");
+ saddleItem.setByte("Count", (byte)1);
+ saddleItem.setShort("Damage", (short)0);
+
+ return null;
+ }
+ });
+ }
+
+ private V110() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V111.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V111.java
new file mode 100644
index 0000000000000000000000000000000000000000..5bae7effda7761a3f2a0a2ce550d867cb2c18b99
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V111.java
@@ -0,0 +1,67 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V111 {
+
+ protected static final int VERSION = MCVersions.V15W33B;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("Painting", new EntityRotationFix("Painting"));
+ MCTypeRegistry.ENTITY.addConverterForId("ItemFrame", new EntityRotationFix("ItemFrame"));
+ }
+
+ private V111() {}
+
+ protected static final class EntityRotationFix extends DataConverter<MapType<String>, MapType<String>> {
+
+ private static final int[][] DIRECTIONS = new int[][] {
+ {0, 0, 1},
+ {-1, 0, 0},
+ {0, 0, -1},
+ {1, 0, 0}
+ };
+
+ protected final String id;
+
+ public EntityRotationFix(final String id) {
+ super(VERSION);
+ this.id = id;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.getNumber("Facing") != null) {
+ return null;
+ }
+
+ final Number direction = data.getNumber("Direction");
+ final int facing;
+ if (direction != null) {
+ data.remove("Direction");
+ facing = direction.intValue() % DIRECTIONS.length;
+ final int[] offsets = DIRECTIONS[facing];
+ data.setInt("TileX", data.getInt("TileX") + offsets[0]);
+ data.setInt("TileY", data.getInt("TileY") + offsets[1]);
+ data.setInt("TileZ", data.getInt("TileZ") + offsets[2]);
+ if ("ItemFrame".equals(data.getString("id"))) {
+ final Number rotation = data.getNumber("ItemRotation");
+ if (rotation != null) {
+ data.setByte("ItemRotation", (byte)(rotation.byteValue() * 2));
+ }
+ }
+ } else {
+ facing = data.getByte("Dir") % DIRECTIONS.length;
+ data.remove("Dir");
+ }
+
+ data.setByte("Facing", (byte)facing);
+
+ return null;
+ }
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1125.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1125.java
new file mode 100644
index 0000000000000000000000000000000000000000..a6d3c28e8c97b53f388c03ccad3449390937d3b2
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1125.java
@@ -0,0 +1,102 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.hooks.DataHookValueTypeEnforceNamespaced;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V1125 {
+
+ protected static final int VERSION = MCVersions.V17W15A;
+ protected static final int BED_BLOCK_ID = 416;
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ final int chunkX = level.getInt("xPos");
+ final int chunkZ = level.getInt("zPos");
+
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections == null) {
+ return null;
+ }
+
+ ListType tileEntities = level.getList("TileEntities", ObjectType.MAP);
+ if (tileEntities == null) {
+ tileEntities = Types.NBT.createEmptyList();
+ level.setList("TileEntities", tileEntities);
+ }
+
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ final byte sectionY = section.getByte("Y");
+ final byte[] blocks = section.getBytes("Blocks");
+
+ if (blocks == null) {
+ continue;
+ }
+
+ for (int blockIndex = 0; blockIndex < blocks.length; ++blockIndex) {
+ if (BED_BLOCK_ID != ((blocks[blockIndex] & 255) << 4)) {
+ continue;
+ }
+
+ final int localX = blockIndex & 15;
+ final int localZ = (blockIndex >> 4) & 15;
+ final int localY = (blockIndex >> 8) & 15;
+
+ final MapType<String> newTile = Types.NBT.createEmptyMap();
+ newTile.setString("id", "minecraft:bed");
+ newTile.setInt("x", localX + (chunkX << 4));
+ newTile.setInt("y", localY + (sectionY << 4));
+ newTile.setInt("z", localZ + (chunkZ << 4));
+ newTile.setShort("color", (short)14); // Red
+
+ tileEntities.addMap(newTile);
+ }
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:bed", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.getShort("Damage") == 0) {
+ data.setShort("Damage", (short)14); // Red
+ }
+
+ return null;
+ }
+ });
+
+
+ MCTypeRegistry.ADVANCEMENTS.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convertKeys(MCTypeRegistry.BIOME, data.getMap("minecraft:adventure/adventuring_time"), "criteria", fromVersion, toVersion);
+ WalkerUtils.convertKeys(MCTypeRegistry.ENTITY_NAME, data.getMap("minecraft:adventure/kill_a_mob"), "criteria", fromVersion, toVersion);
+ WalkerUtils.convertKeys(MCTypeRegistry.ENTITY_NAME, data.getMap("minecraft:adventure/kill_all_mobs"), "criteria", fromVersion, toVersion);
+ WalkerUtils.convertKeys(MCTypeRegistry.ENTITY_NAME, data.getMap("minecraft:adventure/bred_all_animals"), "criteria", fromVersion, toVersion);
+
+ return null;
+ });
+
+ // Enforce namespacing for ids
+ MCTypeRegistry.BIOME.addStructureHook(VERSION, new DataHookValueTypeEnforceNamespaced());
+ }
+
+ private V1125() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V113.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V113.java
new file mode 100644
index 0000000000000000000000000000000000000000..8b93bba2b084e20d346461f53d2f7662c3d6238b
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V113.java
@@ -0,0 +1,41 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V113 {
+
+ protected static final int VERSION = MCVersions.V15W33C + 1;
+
+ protected static void checkList(final MapType<String> data, final String id, final int requiredLength) {
+ final ListType list = data.getList(id, ObjectType.FLOAT);
+ if (list != null && list.size() == requiredLength) {
+ for (int i = 0; i < requiredLength; ++i) {
+ if (list.getFloat(i) != 0.0F) {
+ return;
+ }
+ }
+ }
+
+ data.remove(id);
+ }
+
+ public static void register() {
+ // Removes "HandDropChances" and "ArmorDropChances" if they're empty.
+ MCTypeRegistry.ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ checkList(data, "HandDropChances", 2);
+ checkList(data, "ArmorDropChances", 4);
+ return null;
+ }
+ });
+ }
+
+ private V113() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1344.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1344.java
new file mode 100644
index 0000000000000000000000000000000000000000..ac390a6111ba1a4aae3d5726747f60f4929fa254
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1344.java
@@ -0,0 +1,177 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
+
+public final class V1344 {
+
+ protected static final int VERSION = MCVersions.V1_12_2 + 1;
+
+ private static final Int2ObjectOpenHashMap<String> BUTTON_ID_TO_NAME = new Int2ObjectOpenHashMap<>();
+ static {
+ BUTTON_ID_TO_NAME.put(0, "key.unknown");
+ BUTTON_ID_TO_NAME.put(11, "key.0");
+ BUTTON_ID_TO_NAME.put(2, "key.1");
+ BUTTON_ID_TO_NAME.put(3, "key.2");
+ BUTTON_ID_TO_NAME.put(4, "key.3");
+ BUTTON_ID_TO_NAME.put(5, "key.4");
+ BUTTON_ID_TO_NAME.put(6, "key.5");
+ BUTTON_ID_TO_NAME.put(7, "key.6");
+ BUTTON_ID_TO_NAME.put(8, "key.7");
+ BUTTON_ID_TO_NAME.put(9, "key.8");
+ BUTTON_ID_TO_NAME.put(10, "key.9");
+ BUTTON_ID_TO_NAME.put(30, "key.a");
+ BUTTON_ID_TO_NAME.put(40, "key.apostrophe");
+ BUTTON_ID_TO_NAME.put(48, "key.b");
+ BUTTON_ID_TO_NAME.put(43, "key.backslash");
+ BUTTON_ID_TO_NAME.put(14, "key.backspace");
+ BUTTON_ID_TO_NAME.put(46, "key.c");
+ BUTTON_ID_TO_NAME.put(58, "key.caps.lock");
+ BUTTON_ID_TO_NAME.put(51, "key.comma");
+ BUTTON_ID_TO_NAME.put(32, "key.d");
+ BUTTON_ID_TO_NAME.put(211, "key.delete");
+ BUTTON_ID_TO_NAME.put(208, "key.down");
+ BUTTON_ID_TO_NAME.put(18, "key.e");
+ BUTTON_ID_TO_NAME.put(207, "key.end");
+ BUTTON_ID_TO_NAME.put(28, "key.enter");
+ BUTTON_ID_TO_NAME.put(13, "key.equal");
+ BUTTON_ID_TO_NAME.put(1, "key.escape");
+ BUTTON_ID_TO_NAME.put(33, "key.f");
+ BUTTON_ID_TO_NAME.put(59, "key.f1");
+ BUTTON_ID_TO_NAME.put(68, "key.f10");
+ BUTTON_ID_TO_NAME.put(87, "key.f11");
+ BUTTON_ID_TO_NAME.put(88, "key.f12");
+ BUTTON_ID_TO_NAME.put(100, "key.f13");
+ BUTTON_ID_TO_NAME.put(101, "key.f14");
+ BUTTON_ID_TO_NAME.put(102, "key.f15");
+ BUTTON_ID_TO_NAME.put(103, "key.f16");
+ BUTTON_ID_TO_NAME.put(104, "key.f17");
+ BUTTON_ID_TO_NAME.put(105, "key.f18");
+ BUTTON_ID_TO_NAME.put(113, "key.f19");
+ BUTTON_ID_TO_NAME.put(60, "key.f2");
+ BUTTON_ID_TO_NAME.put(61, "key.f3");
+ BUTTON_ID_TO_NAME.put(62, "key.f4");
+ BUTTON_ID_TO_NAME.put(63, "key.f5");
+ BUTTON_ID_TO_NAME.put(64, "key.f6");
+ BUTTON_ID_TO_NAME.put(65, "key.f7");
+ BUTTON_ID_TO_NAME.put(66, "key.f8");
+ BUTTON_ID_TO_NAME.put(67, "key.f9");
+ BUTTON_ID_TO_NAME.put(34, "key.g");
+ BUTTON_ID_TO_NAME.put(41, "key.grave.accent");
+ BUTTON_ID_TO_NAME.put(35, "key.h");
+ BUTTON_ID_TO_NAME.put(199, "key.home");
+ BUTTON_ID_TO_NAME.put(23, "key.i");
+ BUTTON_ID_TO_NAME.put(210, "key.insert");
+ BUTTON_ID_TO_NAME.put(36, "key.j");
+ BUTTON_ID_TO_NAME.put(37, "key.k");
+ BUTTON_ID_TO_NAME.put(82, "key.keypad.0");
+ BUTTON_ID_TO_NAME.put(79, "key.keypad.1");
+ BUTTON_ID_TO_NAME.put(80, "key.keypad.2");
+ BUTTON_ID_TO_NAME.put(81, "key.keypad.3");
+ BUTTON_ID_TO_NAME.put(75, "key.keypad.4");
+ BUTTON_ID_TO_NAME.put(76, "key.keypad.5");
+ BUTTON_ID_TO_NAME.put(77, "key.keypad.6");
+ BUTTON_ID_TO_NAME.put(71, "key.keypad.7");
+ BUTTON_ID_TO_NAME.put(72, "key.keypad.8");
+ BUTTON_ID_TO_NAME.put(73, "key.keypad.9");
+ BUTTON_ID_TO_NAME.put(78, "key.keypad.add");
+ BUTTON_ID_TO_NAME.put(83, "key.keypad.decimal");
+ BUTTON_ID_TO_NAME.put(181, "key.keypad.divide");
+ BUTTON_ID_TO_NAME.put(156, "key.keypad.enter");
+ BUTTON_ID_TO_NAME.put(141, "key.keypad.equal");
+ BUTTON_ID_TO_NAME.put(55, "key.keypad.multiply");
+ BUTTON_ID_TO_NAME.put(74, "key.keypad.subtract");
+ BUTTON_ID_TO_NAME.put(38, "key.l");
+ BUTTON_ID_TO_NAME.put(203, "key.left");
+ BUTTON_ID_TO_NAME.put(56, "key.left.alt");
+ BUTTON_ID_TO_NAME.put(26, "key.left.bracket");
+ BUTTON_ID_TO_NAME.put(29, "key.left.control");
+ BUTTON_ID_TO_NAME.put(42, "key.left.shift");
+ BUTTON_ID_TO_NAME.put(219, "key.left.win");
+ BUTTON_ID_TO_NAME.put(50, "key.m");
+ BUTTON_ID_TO_NAME.put(12, "key.minus");
+ BUTTON_ID_TO_NAME.put(49, "key.n");
+ BUTTON_ID_TO_NAME.put(69, "key.num.lock");
+ BUTTON_ID_TO_NAME.put(24, "key.o");
+ BUTTON_ID_TO_NAME.put(25, "key.p");
+ BUTTON_ID_TO_NAME.put(209, "key.page.down");
+ BUTTON_ID_TO_NAME.put(201, "key.page.up");
+ BUTTON_ID_TO_NAME.put(197, "key.pause");
+ BUTTON_ID_TO_NAME.put(52, "key.period");
+ BUTTON_ID_TO_NAME.put(183, "key.print.screen");
+ BUTTON_ID_TO_NAME.put(16, "key.q");
+ BUTTON_ID_TO_NAME.put(19, "key.r");
+ BUTTON_ID_TO_NAME.put(205, "key.right");
+ BUTTON_ID_TO_NAME.put(184, "key.right.alt");
+ BUTTON_ID_TO_NAME.put(27, "key.right.bracket");
+ BUTTON_ID_TO_NAME.put(157, "key.right.control");
+ BUTTON_ID_TO_NAME.put(54, "key.right.shift");
+ BUTTON_ID_TO_NAME.put(220, "key.right.win");
+ BUTTON_ID_TO_NAME.put(31, "key.s");
+ BUTTON_ID_TO_NAME.put(70, "key.scroll.lock");
+ BUTTON_ID_TO_NAME.put(39, "key.semicolon");
+ BUTTON_ID_TO_NAME.put(53, "key.slash");
+ BUTTON_ID_TO_NAME.put(57, "key.space");
+ BUTTON_ID_TO_NAME.put(20, "key.t");
+ BUTTON_ID_TO_NAME.put(15, "key.tab");
+ BUTTON_ID_TO_NAME.put(22, "key.u");
+ BUTTON_ID_TO_NAME.put(200, "key.up");
+ BUTTON_ID_TO_NAME.put(47, "key.v");
+ BUTTON_ID_TO_NAME.put(17, "key.w");
+ BUTTON_ID_TO_NAME.put(45, "key.x");
+ BUTTON_ID_TO_NAME.put(21, "key.y");
+ BUTTON_ID_TO_NAME.put(44, "key.z");
+ }
+
+ public static void register() {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ for (final String key : data.keys()) {
+ if (!key.startsWith("key_")) {
+ continue;
+ }
+ final String value = data.getString(key);
+ final int code;
+ try {
+ code = Integer.parseInt(value);
+ } catch (final NumberFormatException ex) {
+ continue;
+ }
+
+ final String newEntry;
+
+ if (code < 0) {
+ final int mouseCode = code + 100;
+ switch (mouseCode) {
+ case 0:
+ newEntry = "key.mouse.left";
+ break;
+ case 1:
+ newEntry = "key.mouse.right";
+ break;
+ case 2:
+ newEntry = "key.mouse.middle";
+ break;
+ default:
+ newEntry = "key.mouse." + (mouseCode + 1);
+ break;
+ }
+ } else {
+ newEntry = BUTTON_ID_TO_NAME.getOrDefault(code, "key.unknown");
+ }
+
+ // No CMEs occur for existing entries in maps.
+ data.setString(key, newEntry);
+ }
+ return null;
+ }
+ });
+ }
+
+ private V1344() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V135.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V135.java
new file mode 100644
index 0000000000000000000000000000000000000000..764a56fda5ee909ac47a0c1b3b581c8c26deb591
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V135.java
@@ -0,0 +1,61 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V135 {
+
+ protected static final int VERSION = MCVersions.V15W40B + 1;
+
+ public static void register() {
+ // In this update they changed the "Riding" value to be "Passengers", which is now a list. So it added
+ // support for multiple entities riding. Of course, Riding and Passenger are opposites - so it also will
+ // switch the data layout to be from highest rider to lowest rider, in terms of depth.
+ MCTypeRegistry.ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(MapType<String> data, final long sourceVersion, final long toVersion) {
+ MapType<String> ret = null;
+ while (data.hasKey("Riding", ObjectType.MAP)) {
+ final MapType<String> riding = data.getMap("Riding");
+ data.remove("Riding");
+
+ final ListType passengers = Types.NBT.createEmptyList();
+ riding.setList("Passengers", passengers);
+ passengers.addMap(data);
+
+ ret = data = riding;
+ }
+
+ return ret;
+ }
+ });
+
+
+ MCTypeRegistry.PLAYER.addStructureWalker(VERSION, new DataWalkerItemLists("Inventory", "EnderItems"));
+ MCTypeRegistry.PLAYER.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> rootVehicle = data.getMap("RootVehicle");
+ if (rootVehicle != null) {
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, rootVehicle, "Entity", fromVersion, toVersion);
+ }
+
+ return null;
+ });
+
+ MCTypeRegistry.ENTITY.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convertList(MCTypeRegistry.ENTITY, data, "Passengers", fromVersion, toVersion);
+
+ return null;
+ });
+
+ }
+
+ private V135() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V143.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V143.java
new file mode 100644
index 0000000000000000000000000000000000000000..451e837349e10f1e76ac7d9f5d49cbe0ff630f4d
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V143.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterAbstractEntityRename;
+
+public final class V143 {
+
+ protected static final int VERSION = MCVersions.V15W44B;
+
+ public static void register() {
+ ConverterAbstractEntityRename.register(VERSION, (final String input) -> {
+ return "TippedArrow".equals(input) ? "Arrow" : null;
+ });
+ }
+
+ private V143() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1446.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1446.java
new file mode 100644
index 0000000000000000000000000000000000000000..fc0ece569baed94bbf3cbbaa21a397fdc37e51e8
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1446.java
@@ -0,0 +1,36 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1446 {
+
+ protected static final int VERSION = MCVersions.V17W43B + 1;
+
+ public static void register() {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ for (final String key : data.keys()) {
+ if (!key.startsWith("key_")) {
+ continue;
+ }
+
+ final String value = data.getString(key);
+
+ if (value.startsWith("key.mouse") || value.startsWith("scancode.")) {
+ continue;
+ }
+
+ data.setString(key, "key.keyboard." + value.substring("key.".length()));
+ }
+ return null;
+ }
+ });
+ }
+
+ private V1446() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1450.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1450.java
new file mode 100644
index 0000000000000000000000000000000000000000..711222cd33ee557b7f3d1f6ae73ad45d1caf6768
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1450.java
@@ -0,0 +1,25 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperBlockFlatteningV1450;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1450 {
+
+ protected static final int VERSION = MCVersions.V17W46A + 1;
+
+ public static void register() {
+ MCTypeRegistry.BLOCK_STATE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> ret = HelperBlockFlatteningV1450.flattenNBT(data);
+ return ret == data ? null : ret.copy(); // copy to avoid problems with later state datafixers
+ }
+ });
+ }
+
+ private V1450() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1451.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1451.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..aff3f47430cc85d12080c116610e4328e31acbe6
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1451.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,513 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataHook;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.chunk.ConverterFlattenChunk;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperBlockFlatteningV1450;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperItemNameV102;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemstack.ConverterFlattenItemStack;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemstack.ConverterFlattenSpawnEgg;
+import ca.spottedleaf.dataconverter.minecraft.converters.stats.ConverterFlattenStats;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterFlattenEntity;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+import ca.spottedleaf.dataconverter.minecraft.walkers.tile_entity.DataWalkerTileEntities;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import com.google.common.base.Splitter;
+import net.minecraft.resources.ResourceLocation;
+import net.minecraft.util.datafix.fixes.BlockStateData;
+import net.minecraft.util.datafix.fixes.EntityBlockStateFix;
+import org.apache.commons.lang3.math.NumberUtils;
+import java.util.Iterator;
+import java.util.List;
+import java.util.stream.Collectors;
+import java.util.stream.StreamSupport;
+
+public final class V1451 {
+
+ protected static final int VERSION = MCVersions.V17W47A;
+
2023-09-21 21:54:46 +02:00
+ public static String packWithDot(final String string) {
+ final ResourceLocation resourceLocation = ResourceLocation.tryParse(string);
+ return resourceLocation != null ? resourceLocation.getNamespace() + "." + resourceLocation.getPath() : string;
+ }
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public static void register() {
+ // V0
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, 0, "minecraft:trapped_chest", new DataWalkerItemLists("Items"));
+
+ // V1
+ MCTypeRegistry.CHUNK.addStructureConverter(new ConverterFlattenChunk());
+
+ MCTypeRegistry.CHUNK.addStructureWalker(VERSION, 1, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.ENTITY, level, "Entities", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.TILE_ENTITY, level, "TileEntities", fromVersion, toVersion);
+
+ final ListType tileTicks = level.getList("TileTicks", ObjectType.MAP);
+ if (tileTicks != null) {
+ for (int i = 0, len = tileTicks.size(); i < len; ++i) {
+ final MapType<String> tileTick = tileTicks.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, tileTick, "i", fromVersion, toVersion);
+ }
+ }
+
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections != null) {
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_STATE, section, "Palette", fromVersion, toVersion);
+ }
+ }
+
+ return null;
+ });
+
+ // V2
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:piston", new DataConverter<>(VERSION, 2) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int blockId = data.getInt("blockId");
+ final int blockData = data.getInt("blockData") & 15;
+
+ data.remove("blockId");
+ data.remove("blockData");
+
+ data.setMap("blockState", HelperBlockFlatteningV1450.getNBTForId((blockId << 4) | blockData).copy()); // copy to avoid problems with later state datafixers
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, 2, "minecraft:piston", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "blockState"));
+
+ // V3
+ ConverterFlattenEntity.register();
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:filled_map", new DataConverter<>(VERSION, 3) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ tag = Types.NBT.createEmptyMap();
+ data.setMap("tag", tag);
+ }
+
+ if (!tag.hasKey("map", ObjectType.NUMBER)) { // This if is from CB. as usual, no documentation from CB. I'm guessing it just wants to avoid possibly overwriting it. seems fine.
+ tag.setInt("map", data.getInt("Damage"));
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:potion", new DataWalkerItems("Potion"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:arrow", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "inBlockState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:enderman", new DataWalkerItemLists("ArmorItems", "HandItems"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:enderman", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "carriedBlockState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:falling_block", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "BlockState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:falling_block", new DataWalkerTileEntities("TileEntityData"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:spectral_arrow", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "inBlockState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:chest_minecart", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "DisplayState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:chest_minecart", new DataWalkerItemLists("Items"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:commandblock_minecart", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "DisplayState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:furnace_minecart", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "DisplayState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:hopper_minecart", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "DisplayState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:hopper_minecart", new DataWalkerItemLists("Items"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:minecart", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "DisplayState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:spawner_minecart", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "DisplayState"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:spawner_minecart", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ MCTypeRegistry.UNTAGGED_SPAWNER.convert(data, fromVersion, toVersion);
+ return null;
+ });
+ MCTypeRegistry.ENTITY.addWalker(VERSION, 3, "minecraft:tnt_minecart", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "DisplayState"));
+
+ // V4
+ MCTypeRegistry.BLOCK_NAME.addConverter(new DataConverter<>(VERSION, 4) {
+ @Override
+ public Object convert(final Object data, final long sourceVersion, final long toVersion) {
+ if (data instanceof Number) {
+ return HelperBlockFlatteningV1450.getNameForId(((Number)data).intValue());
+ } else if (data instanceof String) {
+ return HelperBlockFlatteningV1450.getNewBlockName((String)data); // structure hook ensured data is namespaced
+ }
+ return null;
+ }
+ });
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new ConverterFlattenItemStack());
+
+ // V5
2022-12-07 19:32:25 +01:00
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:spawn_egg", new ConverterFlattenSpawnEgg(VERSION, 5));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ /* This datafixer has been disabled because the collar colour handler did not change from 1.12 -> 1.13 at all.
+ // So clearly somebody fucked up. This fixes wolf colours incorrectly converting between versions
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:wolf", new DataConverter<>(VERSION, 5) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final Number colour = data.getNumber("CollarColor");
+
+ if (colour != null) {
+ data.setByte("CollarColor", (byte)(15 - colour.intValue()));
+ }
+
+ return null;
+ }
+ });
+ */
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:banner", new DataConverter<>(VERSION, 5) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final Number base = data.getNumber("Base");
+ if (base != null) {
+ data.setInt("Base", 15 - base.intValue());
+ }
+
+ final ListType patterns = data.getList("Patterns", ObjectType.MAP);
+ if (patterns != null) {
+ for (int i = 0, len = patterns.size(); i < len; ++i) {
+ final MapType<String> pattern = patterns.getMap(i);
+ final Number colour = pattern.getNumber("Color");
+ if (colour != null) {
+ pattern.setInt("Color", 15 - colour.intValue());
+ }
+ }
+ }
+
+ return null;
+ }
+ });
+ MCTypeRegistry.LEVEL.addStructureConverter(new DataConverter<>(VERSION, 5) {
+ private final Splitter SPLITTER = Splitter.on(';').limit(5);
+ private final Splitter LAYER_SPLITTER = Splitter.on(',');
+ private final Splitter OLD_AMOUNT_SPLITTER = Splitter.on('x').limit(2);
+ private final Splitter AMOUNT_SPLITTER = Splitter.on('*').limit(2);
+ private final Splitter BLOCK_SPLITTER = Splitter.on(':').limit(3);
+
+ // idk man i just copy and pasted this one
+ private String fixGeneratorSettings(final String generatorSettings) {
+ if (generatorSettings.isEmpty()) {
+ return "minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block;1;village";
+ } else {
+ Iterator<String> iterator = SPLITTER.split(generatorSettings).iterator();
+ String string2 = (String)iterator.next();
+ int j;
+ String string4;
+ if (iterator.hasNext()) {
+ j = NumberUtils.toInt(string2, 0);
+ string4 = (String)iterator.next();
+ } else {
+ j = 0;
+ string4 = string2;
+ }
+
+ if (j >= 0 && j <= 3) {
+ StringBuilder stringBuilder = new StringBuilder();
+ Splitter splitter = j < 3 ? OLD_AMOUNT_SPLITTER : AMOUNT_SPLITTER;
+ stringBuilder.append((String) StreamSupport.stream(LAYER_SPLITTER.split(string4).spliterator(), false).map((stringx) -> {
+ List<String> list = splitter.splitToList(stringx);
+ int k;
+ String string3;
+ if (list.size() == 2) {
+ k = NumberUtils.toInt((String)list.get(0));
+ string3 = (String)list.get(1);
+ } else {
+ k = 1;
+ string3 = (String)list.get(0);
+ }
+
+ List<String> list2 = BLOCK_SPLITTER.splitToList(string3);
+ int l = ((String)list2.get(0)).equals("minecraft") ? 1 : 0;
+ String string5 = (String)list2.get(l);
+ int m = j == 3 ? EntityBlockStateFix.getBlockId("minecraft:" + string5) : NumberUtils.toInt(string5, 0);
+ int n = l + 1;
+ int o = list2.size() > n ? NumberUtils.toInt((String)list2.get(n), 0) : 0;
+ return (k == 1 ? "" : k + "*") + BlockStateData.getTag(m << 4 | o).get("Name").asString("");
+ }).collect(Collectors.joining(",")));
+
+ while(iterator.hasNext()) {
+ stringBuilder.append(';').append((String)iterator.next());
+ }
+
+ return stringBuilder.toString();
+ } else {
+ return "minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block;1;village";
+ }
+ }
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!"flat".equalsIgnoreCase(data.getString("generatorName"))) {
+ return null;
+ }
+
+ final String generatorOptions = data.getString("generatorOptions");
+ if (generatorOptions == null) {
+ return null;
+ }
+
+ data.setString("generatorOptions", this.fixGeneratorSettings(generatorOptions));
+
+ return null;
+ }
+ });
+
+ // V6
2023-09-21 21:54:46 +02:00
+ MCTypeRegistry.STATS.addStructureConverter(ConverterFlattenStats.makeStatsConverter());
+ MCTypeRegistry.OBJECTIVE.addStructureConverter(ConverterFlattenStats.makeObjectiveConverter());
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:jukebox", new DataConverter<>(VERSION, 6) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int record = data.getInt("Record");
+ if (record <= 0) {
+ return null;
+ }
+
+ data.remove("Record");
+
+ final String newItemId = ConverterFlattenItemStack.flattenItem(HelperItemNameV102.getNameFromId(record), 0);
+ if (newItemId == null) {
+ return null;
+ }
+
+ final MapType<String> recordItem = Types.NBT.createEmptyMap();
+ data.setMap("RecordItem", recordItem);
+
+ recordItem.setString("id", newItemId);
+ recordItem.setByte("Count", (byte)1);
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.STATS.addStructureWalker(VERSION, 6, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> stats = data.getMap("stats");
+ if (stats == null) {
+ return null;
+ }
+
+ WalkerUtils.convertKeys(MCTypeRegistry.BLOCK_NAME, stats, "minecraft:mined", fromVersion, toVersion);
+
+ WalkerUtils.convertKeys(MCTypeRegistry.ITEM_NAME, stats, "minecraft:crafted", fromVersion, toVersion);
+ WalkerUtils.convertKeys(MCTypeRegistry.ITEM_NAME, stats, "minecraft:used", fromVersion, toVersion);
+ WalkerUtils.convertKeys(MCTypeRegistry.ITEM_NAME, stats, "minecraft:broken", fromVersion, toVersion);
+ WalkerUtils.convertKeys(MCTypeRegistry.ITEM_NAME, stats, "minecraft:picked_up", fromVersion, toVersion);
+ WalkerUtils.convertKeys(MCTypeRegistry.ITEM_NAME, stats, "minecraft:dropped", fromVersion, toVersion);
+
+ WalkerUtils.convertKeys(MCTypeRegistry.ENTITY_NAME, stats, "minecraft:killed", fromVersion, toVersion);
+ WalkerUtils.convertKeys(MCTypeRegistry.ENTITY_NAME, stats, "minecraft:killed_by", fromVersion, toVersion);
+
+ return null;
+ });
+
+ MCTypeRegistry.OBJECTIVE.addStructureHook(VERSION, 6, new DataHook<>() {
+ @Override
+ public MapType<String> preHook(final MapType<String> data, final long fromVersion, final long toVersion) {
+ // unpack
+ final String criteriaName = data.getString("CriteriaName");
+ String type;
+ String id;
+
+ if (criteriaName != null) {
+ final int index = criteriaName.indexOf(':');
+ if (index < 0) {
+ type = "_special";
+ id = criteriaName;
+ } else {
+ try {
+ type = ResourceLocation.of(criteriaName.substring(0, index), '.').toString();
+ id = ResourceLocation.of(criteriaName.substring(index + 1), '.').toString();
+ } catch (final Exception ex) {
+ type = "_special";
+ id = criteriaName;
+ }
+ }
+ } else {
+ type = null;
+ id = null;
+ }
+
+ if (type != null && id != null) {
+ final MapType<String> criteriaType = Types.NBT.createEmptyMap();
+ data.setMap("CriteriaType", criteriaType);
+
+ criteriaType.setString("type", type);
+ criteriaType.setString("id", id);
+ }
+
+ return null;
+ }
+
+ @Override
+ public MapType<String> postHook(final MapType<String> data, final long fromVersion, final long toVersion) {
+ // repack
+ final MapType<String> criteriaType = data.getMap("CriteriaType");
+
+ final String newName;
+ if (criteriaType == null) {
+ newName = null;
+ } else {
+ final String type = criteriaType.getString("type");
+ final String id = criteriaType.getString("id");
+ if (type != null && id != null) {
+ if ("_special".equals(type)) {
+ newName = id;
+ } else {
+ newName = packWithDot(type) + ":" + packWithDot(id);
+ }
+ } else {
+ newName = null;
+ }
+ }
+
+ if (newName != null) {
+ data.remove("CriteriaType");
+ data.setString("CriteriaName", newName);
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.OBJECTIVE.addStructureWalker(VERSION, 6, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> criteriaType = data.getMap("CriteriaType");
+ if (criteriaType == null) {
+ return null;
+ }
+
+ final String type = criteriaType.getString("type");
+
+ if (type == null) {
+ return null;
+ }
+
+ switch (type) {
+ case "minecraft:mined": {
2022-04-25 18:06:04 +02:00
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, criteriaType, "id", fromVersion, toVersion);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ break;
+ }
+
+ case "minecraft:crafted":
+ case "minecraft:used":
+ case "minecraft:broken":
+ case "minecraft:picked_up":
+ case "minecraft:dropped": {
2022-04-25 18:06:04 +02:00
+ WalkerUtils.convert(MCTypeRegistry.ITEM_NAME, criteriaType, "id", fromVersion, toVersion);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ break;
+ }
+
+ case "minecraft:killed":
+ case "minecraft:killed_by": {
+ WalkerUtils.convert(MCTypeRegistry.ENTITY_NAME, criteriaType, "id", fromVersion, toVersion);
+ break;
+ }
+ }
+
+ return null;
+ });
+
+
+ // V7
+ MCTypeRegistry.STRUCTURE_FEATURE.addStructureConverter(new DataConverter<>(VERSION, 7) {
+ private static void convertToBlockState(final MapType<String> data, final String path) {
+ final Number number = data.getNumber(path);
+ if (number == null) {
+ return;
+ }
+
+ data.setMap(path, HelperBlockFlatteningV1450.getNBTForId(number.intValue() << 4).copy()); // copy to avoid problems with later state datafixers
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType children = data.getList("Children", ObjectType.MAP);
+ if (children == null) {
+ return null;
+ }
+
+ for (int i = 0, len = children.size(); i < len; ++i) {
+ final MapType<String> child = children.getMap(i);
+
+ final String id = child.getString("id");
+
+ switch (id) {
+ case "ViF":
+ convertToBlockState(child, "CA");
+ convertToBlockState(child, "CB");
+ break;
+ case "ViDF":
+ convertToBlockState(child, "CA");
+ convertToBlockState(child, "CB");
+ convertToBlockState(child, "CC");
+ convertToBlockState(child, "CD");
+ break;
+ }
+ }
+
+ return null;
+ }
+ });
+
+ // convert villagers to trade with pumpkins and not the carved pumpkin
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:villager", new DataConverter<>(VERSION, 7) {
+ private static void convertPumpkin(final MapType<String> data, final String path) {
+ final MapType<String> item = data.getMap(path);
+ if (item == null) {
+ return;
+ }
+
+ final String id = item.getString("id");
+
+ if (id.equals("minecraft:carved_pumpkin")) {
+ item.setString("id", "minecraft:pumpkin");
+ }
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> offers = data.getMap("Offers");
+ if (offers != null) {
+ final ListType recipes = offers.getList("Recipes", ObjectType.MAP);
+ if (recipes != null) {
+ for (int i = 0, len = recipes.size(); i < len; ++i) {
+ final MapType<String> recipe = recipes.getMap(i);
+
+ convertPumpkin(recipe, "buy");
+ convertPumpkin(recipe, "buyB");
+ convertPumpkin(recipe, "sell");
+ }
+ }
+ }
+ return null;
+ }
+ });
+
+ MCTypeRegistry.STRUCTURE_FEATURE.addStructureWalker(VERSION, 7, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final ListType list = data.getList("Children", ObjectType.MAP);
+ if (list == null) {
+ return null;
+ }
+
+ for (int i = 0, len = list.size(); i < len; ++i) {
+ final MapType<String> child = list.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_STATE, child, "CA", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_STATE, child, "CB", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_STATE, child, "CC", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_STATE, child, "CD", fromVersion, toVersion);
+ }
+
+ return null;
+ });
+ }
+
+ private V1451() {}
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1456.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1456.java
new file mode 100644
index 0000000000000000000000000000000000000000..8ca5b9d7292ba9c81f7f0fdfb6ca8fd17f796990
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1456.java
@@ -0,0 +1,38 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1456 {
+
+ protected static final int VERSION = MCVersions.V17W49B + 1;
+
+ protected static byte direction2dTo3d(final byte old) {
+ switch (old) {
+ case 0:
+ return 3;
+ case 1:
+ return 4;
+ case 2:
+ default:
+ return 2;
+ case 3:
+ return 5;
+ }
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:item_frame", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.setByte("Facing", direction2dTo3d(data.getByte("Facing")));
+ return null;
+ }
+ });
+ }
+
+ private V1456() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1458.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1458.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..a7cc825c1e5d01ef3eb2fce0931230d936286cb0
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1458.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,88 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
2023-12-05 20:12:12 +01:00
+import ca.spottedleaf.dataconverter.minecraft.util.ComponentUtils;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1458 {
+
+ protected static final int VERSION = MCVersions.V17W50A + 1;
+
+ public static MapType<String> updateCustomName(final MapType<String> data) {
+ final String customName = data.getString("CustomName", "");
+
+ if (customName.isEmpty()) {
+ data.remove("CustomName");
+ } else {
2023-12-05 20:12:12 +01:00
+ data.setString("CustomName", ComponentUtils.createPlainTextComponent(customName));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ return null;
+ }
+
+ public static void register() {
+ // From CB
+ MCTypeRegistry.PLAYER.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ return updateCustomName(data);
+ }
+ });
+
+ MCTypeRegistry.ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if ("minecraft:commandblock_minecart".equals(data.getString("id"))) {
+ return null;
+ }
+
+ return updateCustomName(data);
+ }
+ });
+
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ final MapType<String> display = tag.getMap("display");
+ if (display == null) {
+ return null;
+ }
+
+ final String name = display.getString("Name");
+ if (name != null) {
2023-12-05 20:12:12 +01:00
+ display.setString("Name", ComponentUtils.createPlainTextComponent(name));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ } else {
+ final String localisedName = display.getString("LocName");
+ if (localisedName != null) {
2023-12-05 20:12:12 +01:00
+ display.setString("Name", ComponentUtils.createTranslatableComponent(localisedName));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ display.remove("LocName");
+ }
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.TILE_ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if ("minecraft:command_block".equals(data.getString("id"))) {
+ return null;
+ }
+
+ return updateCustomName(data);
+ }
+ });
+
+ }
+
+ private V1458() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1460.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1460.java
new file mode 100644
index 0000000000000000000000000000000000000000..f68b561b2bb750d5f632f17e538337fa38108472
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1460.java
@@ -0,0 +1,53 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.block_name.DataWalkerBlockNames;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.MapType;
+import net.minecraft.resources.ResourceLocation;
+import java.util.HashMap;
+import java.util.Locale;
+import java.util.Map;
+
+public final class V1460 {
+
+ private static final Map<String, String> MOTIVE_REMAP = new HashMap<>();
+
+ static {
+ MOTIVE_REMAP.put("donkeykong", "donkey_kong");
+ MOTIVE_REMAP.put("burningskull", "burning_skull");
+ MOTIVE_REMAP.put("skullandroses", "skull_and_roses");
+ };
+
+ protected static final int VERSION = MCVersions.V18W01A + 1;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ private static void registerThrowableProjectile(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerBlockNames("inTile"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:painting", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ String motive = data.getString("Motive");
+ if (motive != null) {
+ motive = motive.toLowerCase(Locale.ROOT);
+ data.setString("Motive", new ResourceLocation(MOTIVE_REMAP.getOrDefault(motive, motive)).toString());
+ }
+ return null;
+ }
+ });
+
+ // No idea why so many type redefines exist here in Vanilla. nothing about the data structure changed, it's literally a copy of
+ // the existing types.
+ }
+
+ private V1460() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1466.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1466.java
new file mode 100644
index 0000000000000000000000000000000000000000..c4fa8e36fb68a610106cee8bae1af243e51fae2e
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1466.java
@@ -0,0 +1,143 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V1466 {
+
+ protected static final int VERSION = MCVersions.V18W06A;
+
+ protected static short packOffsetCoordinates(final int x, final int y, final int z) {
+ return (short)((x & 15) | ((y & 15) << 4) | ((z & 15) << 8));
+ }
+
+ public static void register() {
+ // There is a rather critical change I've made to this converter: changing the chunk status determination.
+ // In Vanilla, this is determined by whether the terrain has been populated and whether the chunk is lit.
+ // For reference, here is the full status progression (at the time of 18w06a):
+ // empty -> base -> carved -> decorated -> lighted -> mobs_spawned -> finalized -> fullchunk -> postprocessed
+ // So one of those must be picked.
+ // If the chunk is lit and terrain is populated, the Vanilla converter will set the status to "mobs_spawned."
+ // If it is anything else, it will be "empty"
+ // I've changed it to the following: if terrain is populated, it is set to at least decorated. If it is populated
+ // and lit, it is set to "mobs_spawned"
+ // But what if it is not populated? If it is not populated, ignore the lit field - obviously that's just broken.
+ // It can't be lit and not populated.
+ // Let's take a look at chunk generation logic for a chunk that is not populated, or even near a populated chunk.
+ // It actually will generate a chunk up to the "carved" stage. It generates the base terrain, (i.e using noise
+ // to figure out where stone is, dirt, grass) and it will generate caves. Nothing else though. No populators.
+ // So "carved" is the correct stage to use, not empty. Setting it to empty would clobber chunk data, when we don't
+ // need to. If it is populated, at least set it to decorated. If it is lit and populated, set it to mobs_spawned. Else,
+ // it is carved.
+ // This change also fixes the random light check "bug" (really this is Mojang's fault for fucking up the status conversion here)
+ // caused by spigot, which would not set the lit value for some chunks. Now those chunks will not be regenerated.
+
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ final boolean terrainPopulated = level.getBoolean("TerrainPopulated");
+ final boolean lightPopulated = level.getBoolean("LightPopulated") || level.getNumber("LightPopulated") == null;
+ final String newStatus = !terrainPopulated ? "carved" : (lightPopulated ? "mobs_spawned" : "decorated");
+
+ level.setString("Status", newStatus);
+ level.setBoolean("hasLegacyStructureData", true);
+
+ // convert biome byte[] into int[]
+ final byte[] biomes = level.getBytes("Biomes");
+ if (biomes != null) {
+ final int[] newBiomes = new int[256];
+ for (int i = 0, len = Math.min(newBiomes.length, biomes.length); i < len; ++i) {
+ newBiomes[i] = biomes[i] & 255;
+ }
+ level.setInts("Biomes", newBiomes);
+ }
+
+ // ProtoChunks have their own dedicated tick list, so we must convert the TileTicks to that.
+ final ListType ticks = level.getList("TileTicks", ObjectType.MAP);
+ if (ticks != null) {
+ final ListType sections = Types.NBT.createEmptyList();
+ final ListType[] sectionAccess = new ListType[16];
+ for (int i = 0; i < sectionAccess.length; ++i) {
+ sections.addList(sectionAccess[i] = Types.NBT.createEmptyList());
+ }
+ level.setList("ToBeTicked", sections);
+
+ for (int i = 0, len = ticks.size(); i < len; ++i) {
+ final MapType<String> tick = ticks.getMap(i);
+
+ final int x = tick.getInt("x");
+ final int y = tick.getInt("y");
+ final int z = tick.getInt("z");
+ final short coordinate = packOffsetCoordinates(x, y, z);
+
+ sectionAccess[y >> 4].addShort(coordinate);
+ }
+ }
+
+ return null;
+ }
+ });
+
+
+ MCTypeRegistry.CHUNK.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.ENTITY, level, "Entities", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.TILE_ENTITY, level, "TileEntities", fromVersion, toVersion);
+
+ final ListType tileTicks = level.getList("TileTicks", ObjectType.MAP);
+ if (tileTicks != null) {
+ for (int i = 0, len = tileTicks.size(); i < len; ++i) {
+ final MapType<String> tileTick = tileTicks.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, tileTick, "i", fromVersion, toVersion);
+ }
+ }
+
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections != null) {
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_STATE, section, "Palette", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convertValues(MCTypeRegistry.STRUCTURE_FEATURE, level.getMap("Structures"), "Starts", fromVersion, toVersion);
+
+ return null;
+ });
+ MCTypeRegistry.STRUCTURE_FEATURE.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final ListType list = data.getList("Children", ObjectType.MAP);
+ if (list != null) {
+ for (int i = 0, len = list.size(); i < len; ++i) {
+ final MapType<String> child = list.getMap(i);
+
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_STATE, child, "CA", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_STATE, child, "CB", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_STATE, child, "CC", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_STATE, child, "CD", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convert(MCTypeRegistry.BIOME, data, "biome", fromVersion, toVersion);
+
+ return null;
+ });
+ }
+
+ private V1466() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V147.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V147.java
new file mode 100644
index 0000000000000000000000000000000000000000..68dd3ce7709a998bc50a5080fe9c805b71a88365
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V147.java
@@ -0,0 +1,27 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V147 {
+
+ protected static final int VERSION = MCVersions.V15W46A + 1;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("ArmorStand", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.getBoolean("Silent") && !data.getBoolean("Marker")) {
+ data.remove("Silent");
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private V147() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1470.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1470.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..d29c79b44f619891ed07d7f13a63c960dfa985cd
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1470.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,33 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
2023-12-05 20:12:12 +01:00
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V1470 {
+
+ protected static final int VERSION = MCVersions.V18W08A;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:turtle");
+ registerMob("minecraft:cod_mob");
+ registerMob("minecraft:tropical_fish");
+ registerMob("minecraft:salmon_mob");
+ registerMob("minecraft:puffer_fish");
+ registerMob("minecraft:phantom");
+ registerMob("minecraft:dolphin");
+ registerMob("minecraft:drowned");
+
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:trident", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "inBlockState"));
2023-12-05 20:12:12 +01:00
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:trident", new DataWalkerItems("Trident"));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ private V1470() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1474.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1474.java
new file mode 100644
index 0000000000000000000000000000000000000000..4cf1085b4392c9b348ebe65590cdbf287a908a38
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1474.java
@@ -0,0 +1,36 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1474 {
+
+ protected static final int VERSION = MCVersions.V18W10B;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:shulker", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.getInt("Color") == 10) {
+ data.setByte("Color", (byte)16);
+ }
+ return null;
+ }
+ });
+ // data hooks ensure the inputs are namespaced
+ ConverterAbstractBlockRename.register(VERSION, (final String old) -> {
+ return "minecraft:purple_shulker_box".equals(old) ? "minecraft:shulker_box" : null;
+ });
+ ConverterAbstractItemRename.register(VERSION, (final String old) -> {
+ return "minecraft:purple_shulker_box".equals(old) ? "minecraft:shulker_box" : null;
+ });
+
+ }
+
+ private V1474() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1475.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1475.java
new file mode 100644
index 0000000000000000000000000000000000000000..40b64efb8717b2de0ff13af87bcc99119c9f7c9d
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1475.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V1475 {
+
+ protected static final int VERSION = MCVersions.V18W10B + 1;
+
+ public static void register() {
+ ConverterAbstractBlockRename.register(VERSION,
+ ImmutableMap.of(
+ "minecraft:flowing_water", "minecraft:water",
+ "minecraft:flowing_lava", "minecraft:lava"
+ )::get);
+ }
+
+ private V1475() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1480.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1480.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..e4777730c6969d5a964daedce99c06a858615bc7
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1480.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,45 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V1480 {
+
+ protected static final int VERSION = MCVersions.V18W14A + 1;
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> RENAMED_IDS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:blue_coral", "minecraft:tube_coral_block")
+ .put("minecraft:pink_coral", "minecraft:brain_coral_block")
+ .put("minecraft:purple_coral", "minecraft:bubble_coral_block")
+ .put("minecraft:red_coral", "minecraft:fire_coral_block")
+ .put("minecraft:yellow_coral", "minecraft:horn_coral_block")
+ .put("minecraft:blue_coral_plant", "minecraft:tube_coral")
+ .put("minecraft:pink_coral_plant", "minecraft:brain_coral")
+ .put("minecraft:purple_coral_plant", "minecraft:bubble_coral")
+ .put("minecraft:red_coral_plant", "minecraft:fire_coral")
+ .put("minecraft:yellow_coral_plant", "minecraft:horn_coral")
+ .put("minecraft:blue_coral_fan", "minecraft:tube_coral_fan")
+ .put("minecraft:pink_coral_fan", "minecraft:brain_coral_fan")
+ .put("minecraft:purple_coral_fan", "minecraft:bubble_coral_fan")
+ .put("minecraft:red_coral_fan", "minecraft:fire_coral_fan")
+ .put("minecraft:yellow_coral_fan", "minecraft:horn_coral_fan")
+ .put("minecraft:blue_dead_coral", "minecraft:dead_tube_coral")
+ .put("minecraft:pink_dead_coral", "minecraft:dead_brain_coral")
+ .put("minecraft:purple_dead_coral", "minecraft:dead_bubble_coral")
+ .put("minecraft:red_dead_coral", "minecraft:dead_fire_coral")
+ .put("minecraft:yellow_dead_coral", "minecraft:dead_horn_coral")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ ConverterAbstractBlockRename.register(VERSION, RENAMED_IDS::get);
+ ConverterAbstractItemRename.register(VERSION, RENAMED_IDS::get);
+ }
+
+ private V1480() {}
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1483.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1483.java
new file mode 100644
index 0000000000000000000000000000000000000000..e6fb5d6870514a509f7f1aa5343ed7e762af8a72
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1483.java
@@ -0,0 +1,31 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterAbstractEntityRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import com.google.common.collect.ImmutableMap;
+
+public final class V1483 {
+
+ protected static final int VERSION = MCVersions.V18W16A;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ ConverterAbstractEntityRename.register(VERSION, ImmutableMap.of(
+ "minecraft:puffer_fish", "minecraft:pufferfish"
+ )::get);
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:puffer_fish_spawn_egg", "minecraft:pufferfish_spawn_egg"
+ )::get);
+
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:puffer_fish", "minecraft:pufferfish");
+ }
+
+ private V1483() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1484.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1484.java
new file mode 100644
index 0000000000000000000000000000000000000000..f5b9c166304930e095bfc00e8f6b93edb706df48
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1484.java
@@ -0,0 +1,73 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import com.google.common.collect.ImmutableMap;
+import java.util.Map;
+
+public final class V1484 {
+
+ protected static final int VERSION = MCVersions.V18W19A;
+
+ public static void register() {
+ final Map<String, String> renamed = ImmutableMap.of(
+ "minecraft:sea_grass", "minecraft:seagrass",
+ "minecraft:tall_sea_grass", "minecraft:tall_seagrass"
+ );
+
+ ConverterAbstractItemRename.register(VERSION, renamed::get);
+ ConverterAbstractBlockRename.register(VERSION, renamed::get);
+
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+
+ if (level == null) {
+ return null;
+ }
+
+ final MapType<String> heightmaps = level.getMap("Heightmaps");
+
+ if (heightmaps == null) {
+ return null;
+ }
+
+ final Object liquid = heightmaps.getGeneric("LIQUID");
+ if (liquid != null) {
+ heightmaps.remove("LIQUID");
+ heightmaps.setGeneric("WORLD_SURFACE_WG", liquid);
+ }
+
+ final Object solid = heightmaps.getGeneric("SOLID");
+ if (solid != null) {
+ heightmaps.remove("SOLID");
+ heightmaps.setGeneric("OCEAN_FLOOR_WG", solid);
+ heightmaps.setGeneric("OCEAN_FLOOR", solid);
+ }
+
+ final Object light = heightmaps.getGeneric("LIGHT");
+ if (light != null) {
+ heightmaps.remove("LIGHT");
+ heightmaps.setGeneric("LIGHT_BLOCKING", light);
+ }
+
+ final Object rain = heightmaps.getGeneric("RAIN");
+ if (rain != null) {
+ heightmaps.remove("RAIN");
+ heightmaps.setGeneric("MOTION_BLOCKING", rain);
+ heightmaps.setGeneric("MOTION_BLOCKING_NO_LEAVES", rain);
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private V1484() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1486.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1486.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..e87551aa76c1434c2c81da828cd69a9bf32b5e04
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1486.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,44 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterAbstractEntityRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V1486 {
+
+ protected static final int VERSION = MCVersions.V18W19B + 1;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> RENAMED_ENTITY_IDS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:salmon_mob", "minecraft:salmon")
+ .put("minecraft:cod_mob", "minecraft:cod")
+ .build()
+ );
+ public static final Map<String, String> RENAMED_ITEM_IDS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:salmon_mob_spawn_egg", "minecraft:salmon_spawn_egg")
+ .put("minecraft:cod_mob_spawn_egg", "minecraft:cod_spawn_egg")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:cod_mob", "minecraft:cod");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:salmon_mob", "minecraft:salmon");
+
+ ConverterAbstractEntityRename.register(VERSION, RENAMED_ENTITY_IDS::get);
+ ConverterAbstractItemRename.register(VERSION, RENAMED_ITEM_IDS::get);
+ }
+
+ private V1486() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1487.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1487.java
new file mode 100644
index 0000000000000000000000000000000000000000..dba4a64f61b27f1eb820e0e0a3fddb81517acc16
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1487.java
@@ -0,0 +1,25 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
+import java.util.Map;
+
+public final class V1487 {
+
+ protected static final int VERSION = MCVersions.V18W19B + 2;
+
+ public static void register() {
+ final Map<String, String> remap = ImmutableMap.of(
+ "minecraft:prismarine_bricks_slab", "minecraft:prismarine_brick_slab",
+ "minecraft:prismarine_bricks_stairs", "minecraft:prismarine_brick_stairs"
+ );
+
+ ConverterAbstractItemRename.register(VERSION, remap::get);
+ ConverterAbstractBlockRename.register(VERSION, remap::get);
+ }
+
+ private V1487() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1488.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1488.java
new file mode 100644
index 0000000000000000000000000000000000000000..cf3579524a9ba96f2065d98bca928bf920da081c
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1488.java
@@ -0,0 +1,88 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import com.google.common.collect.ImmutableMap;
+
+public final class V1488 {
+
+ protected static final int VERSION = MCVersions.V18W19B + 3;
+
+ protected static boolean isIglooPiece(final MapType<String> piece) {
+ return "Iglu".equals(piece.getString("id"));
+ }
+
+ public static void register() {
+ ConverterAbstractBlockRename.register(VERSION, ImmutableMap.of(
+ "minecraft:kelp_top", "minecraft:kelp",
+ "minecraft:kelp", "minecraft:kelp_plant"
+ )::get);
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:kelp_top", "minecraft:kelp"
+ )::get);
+
+ // Don't ask me why in V1458 they wrote the converter to NOT do command blocks and THEN in THIS version
+ // to ONLY do command blocks. I don't know.
+
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:command_block", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ return V1458.updateCustomName(data);
+ }
+ });
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:commandblock_minecart", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ return V1458.updateCustomName(data);
+ }
+ });
+
+ MCTypeRegistry.STRUCTURE_FEATURE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType children = data.getList("Children", ObjectType.MAP);
+ boolean isIgloo;
+ if (children != null) {
+ isIgloo = true;
+ for (int i = 0, len = children.size(); i < len; ++i) {
+ if (!isIglooPiece(children.getMap(i))) {
+ isIgloo = false;
+ break;
+ }
+ }
+ } else {
+ isIgloo = false;
+ }
+
+ if (isIgloo) {
+ data.remove("Children");
+ data.setString("id", "Igloo");
+ return null;
+ }
+
+ if (children != null) {
+ for (int i = 0; i < children.size();) {
+ final MapType<String> child = children.getMap(i);
+ if (isIglooPiece(child)) {
+ children.remove(i);
+ continue;
+ }
+ ++i;
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private V1488() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1490.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1490.java
new file mode 100644
index 0000000000000000000000000000000000000000..cb3afa0634cb47cbd5b324a66d140375b1c23e07
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1490.java
@@ -0,0 +1,25 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V1490 {
+
+ protected static final int VERSION = MCVersions.V18W20A + 1;
+
+ public static void register() {
+ ConverterAbstractBlockRename.register(VERSION, ImmutableMap.of(
+ "minecraft:melon_block", "minecraft:melon"
+ )::get);
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:melon_block", "minecraft:melon",
+ "minecraft:melon", "minecraft:melon_slice",
+ "minecraft:speckled_melon", "minecraft:glistering_melon_slice"
+ )::get);
+ }
+
+ private V1490() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1492.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1492.java
new file mode 100644
index 0000000000000000000000000000000000000000..b8732c2035ee0659173a8299cc2b0a5f86ace7b0
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1492.java
@@ -0,0 +1,152 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import com.google.common.collect.ImmutableMap;
+import com.mojang.datafixers.util.Pair;
+
+public final class V1492 {
+
+ private static final ImmutableMap<String, Pair<String, ImmutableMap<String, String>>> RENAMES = ImmutableMap.<String, Pair<String, ImmutableMap<String, String>>>builder()
+ .put("EndCity", Pair.of(
+ "ECP",
+ ImmutableMap.<String, String>builder()
+ .put("second_floor", "second_floor_1")
+ .put("third_floor", "third_floor_1")
+ .put("third_floor_c", "third_floor_2")
+ .build()
+ )
+ )
+
+ .put("Mansion", Pair.of(
+ "WMP",
+ ImmutableMap.<String, String>builder()
+ .put("carpet_south", "carpet_south_1")
+ .put("carpet_west", "carpet_west_1")
+ .put("indoors_door", "indoors_door_1")
+ .put("indoors_wall", "indoors_wall_1")
+ .build()
+ )
+ )
+
+ .put("Igloo", Pair.of(
+ "Iglu",
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:igloo/igloo_bottom", "minecraft:igloo/bottom")
+ .put("minecraft:igloo/igloo_middle", "minecraft:igloo/middle")
+ .put("minecraft:igloo/igloo_top", "minecraft:igloo/top")
+ .build()
+ )
+ )
+ .put("Ocean_Ruin", Pair.of(
+ "ORP",
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:ruin/big_ruin1_brick", "minecraft:underwater_ruin/big_brick_1")
+ .put("minecraft:ruin/big_ruin2_brick", "minecraft:underwater_ruin/big_brick_2")
+ .put("minecraft:ruin/big_ruin3_brick", "minecraft:underwater_ruin/big_brick_3")
+ .put("minecraft:ruin/big_ruin8_brick", "minecraft:underwater_ruin/big_brick_8")
+ .put("minecraft:ruin/big_ruin1_cracked", "minecraft:underwater_ruin/big_cracked_1")
+ .put("minecraft:ruin/big_ruin2_cracked", "minecraft:underwater_ruin/big_cracked_2")
+ .put("minecraft:ruin/big_ruin3_cracked", "minecraft:underwater_ruin/big_cracked_3")
+ .put("minecraft:ruin/big_ruin8_cracked", "minecraft:underwater_ruin/big_cracked_8")
+ .put("minecraft:ruin/big_ruin1_mossy", "minecraft:underwater_ruin/big_mossy_1")
+ .put("minecraft:ruin/big_ruin2_mossy", "minecraft:underwater_ruin/big_mossy_2")
+ .put("minecraft:ruin/big_ruin3_mossy", "minecraft:underwater_ruin/big_mossy_3")
+ .put("minecraft:ruin/big_ruin8_mossy", "minecraft:underwater_ruin/big_mossy_8")
+ .put("minecraft:ruin/big_ruin_warm4", "minecraft:underwater_ruin/big_warm_4")
+ .put("minecraft:ruin/big_ruin_warm5", "minecraft:underwater_ruin/big_warm_5")
+ .put("minecraft:ruin/big_ruin_warm6", "minecraft:underwater_ruin/big_warm_6")
+ .put("minecraft:ruin/big_ruin_warm7", "minecraft:underwater_ruin/big_warm_7")
+ .put("minecraft:ruin/ruin1_brick", "minecraft:underwater_ruin/brick_1")
+ .put("minecraft:ruin/ruin2_brick", "minecraft:underwater_ruin/brick_2")
+ .put("minecraft:ruin/ruin3_brick", "minecraft:underwater_ruin/brick_3")
+ .put("minecraft:ruin/ruin4_brick", "minecraft:underwater_ruin/brick_4")
+ .put("minecraft:ruin/ruin5_brick", "minecraft:underwater_ruin/brick_5")
+ .put("minecraft:ruin/ruin6_brick", "minecraft:underwater_ruin/brick_6")
+ .put("minecraft:ruin/ruin7_brick", "minecraft:underwater_ruin/brick_7")
+ .put("minecraft:ruin/ruin8_brick", "minecraft:underwater_ruin/brick_8")
+ .put("minecraft:ruin/ruin1_cracked", "minecraft:underwater_ruin/cracked_1")
+ .put("minecraft:ruin/ruin2_cracked", "minecraft:underwater_ruin/cracked_2")
+ .put("minecraft:ruin/ruin3_cracked", "minecraft:underwater_ruin/cracked_3")
+ .put("minecraft:ruin/ruin4_cracked", "minecraft:underwater_ruin/cracked_4")
+ .put("minecraft:ruin/ruin5_cracked", "minecraft:underwater_ruin/cracked_5")
+ .put("minecraft:ruin/ruin6_cracked", "minecraft:underwater_ruin/cracked_6")
+ .put("minecraft:ruin/ruin7_cracked", "minecraft:underwater_ruin/cracked_7")
+ .put("minecraft:ruin/ruin8_cracked", "minecraft:underwater_ruin/cracked_8")
+ .put("minecraft:ruin/ruin1_mossy", "minecraft:underwater_ruin/mossy_1")
+ .put("minecraft:ruin/ruin2_mossy", "minecraft:underwater_ruin/mossy_2")
+ .put("minecraft:ruin/ruin3_mossy", "minecraft:underwater_ruin/mossy_3")
+ .put("minecraft:ruin/ruin4_mossy", "minecraft:underwater_ruin/mossy_4")
+ .put("minecraft:ruin/ruin5_mossy", "minecraft:underwater_ruin/mossy_5")
+ .put("minecraft:ruin/ruin6_mossy", "minecraft:underwater_ruin/mossy_6")
+ .put("minecraft:ruin/ruin7_mossy", "minecraft:underwater_ruin/mossy_7")
+ .put("minecraft:ruin/ruin8_mossy", "minecraft:underwater_ruin/mossy_8")
+ .put("minecraft:ruin/ruin_warm1", "minecraft:underwater_ruin/warm_1")
+ .put("minecraft:ruin/ruin_warm2", "minecraft:underwater_ruin/warm_2")
+ .put("minecraft:ruin/ruin_warm3", "minecraft:underwater_ruin/warm_3")
+ .put("minecraft:ruin/ruin_warm4", "minecraft:underwater_ruin/warm_4")
+ .put("minecraft:ruin/ruin_warm5", "minecraft:underwater_ruin/warm_5")
+ .put("minecraft:ruin/ruin_warm6", "minecraft:underwater_ruin/warm_6")
+ .put("minecraft:ruin/ruin_warm7", "minecraft:underwater_ruin/warm_7")
+ .put("minecraft:ruin/ruin_warm8", "minecraft:underwater_ruin/warm_8")
+ .put("minecraft:ruin/big_brick_1", "minecraft:underwater_ruin/big_brick_1")
+ .put("minecraft:ruin/big_brick_2", "minecraft:underwater_ruin/big_brick_2")
+ .put("minecraft:ruin/big_brick_3", "minecraft:underwater_ruin/big_brick_3")
+ .put("minecraft:ruin/big_brick_8", "minecraft:underwater_ruin/big_brick_8")
+ .put("minecraft:ruin/big_mossy_1", "minecraft:underwater_ruin/big_mossy_1")
+ .put("minecraft:ruin/big_mossy_2", "minecraft:underwater_ruin/big_mossy_2")
+ .put("minecraft:ruin/big_mossy_3", "minecraft:underwater_ruin/big_mossy_3")
+ .put("minecraft:ruin/big_mossy_8", "minecraft:underwater_ruin/big_mossy_8")
+ .put("minecraft:ruin/big_cracked_1", "minecraft:underwater_ruin/big_cracked_1")
+ .put("minecraft:ruin/big_cracked_2", "minecraft:underwater_ruin/big_cracked_2")
+ .put("minecraft:ruin/big_cracked_3", "minecraft:underwater_ruin/big_cracked_3")
+ .put("minecraft:ruin/big_cracked_8", "minecraft:underwater_ruin/big_cracked_8")
+ .put("minecraft:ruin/big_warm_4", "minecraft:underwater_ruin/big_warm_4")
+ .put("minecraft:ruin/big_warm_5", "minecraft:underwater_ruin/big_warm_5")
+ .put("minecraft:ruin/big_warm_6", "minecraft:underwater_ruin/big_warm_6")
+ .put("minecraft:ruin/big_warm_7", "minecraft:underwater_ruin/big_warm_7")
+ .build()
+ )
+ )
+
+ .build();
+
+ protected static final int VERSION = MCVersions.V18W20B + 1;
+
+ public static void register() {
+ MCTypeRegistry.STRUCTURE_FEATURE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType children = data.getList("Children", ObjectType.MAP);
+ if (children == null) {
+ return null;
+ }
+
+ final String id = data.getString("id");
+
+ final Pair<String, ImmutableMap<String, String>> renames = RENAMES.get(id);
+ if (renames == null) {
+ return null;
+ }
+
+ for (int i = 0, len = children.size(); i < len; ++i) {
+ final MapType<String> child = children.getMap(i);
+
+ if (renames.getFirst().equals(child.getString("id"))) {
+ final String template = child.getString("Template", "");
+ child.setString("Template", renames.getSecond().getOrDefault(template, template));
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private V1492() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1494.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1494.java
new file mode 100644
index 0000000000000000000000000000000000000000..50411042a83d58c4c36768a8f5196b4b41b4d095
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1494.java
@@ -0,0 +1,89 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
+
+public final class V1494 {
+
+ protected static final int VERSION = MCVersions.V18W20C + 1;
+
+ private static final Int2ObjectOpenHashMap<String> ENCH_ID_TO_NAME = new Int2ObjectOpenHashMap<>();
+ static {
+ ENCH_ID_TO_NAME.put(0, "minecraft:protection");
+ ENCH_ID_TO_NAME.put(1, "minecraft:fire_protection");
+ ENCH_ID_TO_NAME.put(2, "minecraft:feather_falling");
+ ENCH_ID_TO_NAME.put(3, "minecraft:blast_protection");
+ ENCH_ID_TO_NAME.put(4, "minecraft:projectile_protection");
+ ENCH_ID_TO_NAME.put(5, "minecraft:respiration");
+ ENCH_ID_TO_NAME.put(6, "minecraft:aqua_affinity");
+ ENCH_ID_TO_NAME.put(7, "minecraft:thorns");
+ ENCH_ID_TO_NAME.put(8, "minecraft:depth_strider");
+ ENCH_ID_TO_NAME.put(9, "minecraft:frost_walker");
+ ENCH_ID_TO_NAME.put(10, "minecraft:binding_curse");
+ ENCH_ID_TO_NAME.put(16, "minecraft:sharpness");
+ ENCH_ID_TO_NAME.put(17, "minecraft:smite");
+ ENCH_ID_TO_NAME.put(18, "minecraft:bane_of_arthropods");
+ ENCH_ID_TO_NAME.put(19, "minecraft:knockback");
+ ENCH_ID_TO_NAME.put(20, "minecraft:fire_aspect");
+ ENCH_ID_TO_NAME.put(21, "minecraft:looting");
+ ENCH_ID_TO_NAME.put(22, "minecraft:sweeping");
+ ENCH_ID_TO_NAME.put(32, "minecraft:efficiency");
+ ENCH_ID_TO_NAME.put(33, "minecraft:silk_touch");
+ ENCH_ID_TO_NAME.put(34, "minecraft:unbreaking");
+ ENCH_ID_TO_NAME.put(35, "minecraft:fortune");
+ ENCH_ID_TO_NAME.put(48, "minecraft:power");
+ ENCH_ID_TO_NAME.put(49, "minecraft:punch");
+ ENCH_ID_TO_NAME.put(50, "minecraft:flame");
+ ENCH_ID_TO_NAME.put(51, "minecraft:infinity");
+ ENCH_ID_TO_NAME.put(61, "minecraft:luck_of_the_sea");
+ ENCH_ID_TO_NAME.put(62, "minecraft:lure");
+ ENCH_ID_TO_NAME.put(65, "minecraft:loyalty");
+ ENCH_ID_TO_NAME.put(66, "minecraft:impaling");
+ ENCH_ID_TO_NAME.put(67, "minecraft:riptide");
+ ENCH_ID_TO_NAME.put(68, "minecraft:channeling");
+ ENCH_ID_TO_NAME.put(70, "minecraft:mending");
+ ENCH_ID_TO_NAME.put(71, "minecraft:vanishing_curse");
+ }
+
+ public static void register() {
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ final ListType enchants = tag.getList("ench", ObjectType.MAP);
+ if (enchants != null) {
+ tag.remove("ench");
+ tag.setList("Enchantments", enchants);
+
+ for (int i = 0, len = enchants.size(); i < len; ++i) {
+ final MapType<String> enchant = enchants.getMap(i);
+ enchant.setString("id", ENCH_ID_TO_NAME.getOrDefault(enchant.getInt("id"), "null"));
+ }
+ }
+
+ final ListType storedEnchants = tag.getList("StoredEnchantments", ObjectType.MAP);
+ if (storedEnchants != null) {
+ for (int i = 0, len = storedEnchants.size(); i < len; ++i) {
+ final MapType<String> enchant = storedEnchants.getMap(i);
+ enchant.setString("id", ENCH_ID_TO_NAME.getOrDefault(enchant.getInt("id"), "null"));
+ }
+ }
+
+
+ return null;
+ }
+ });
+ }
+
+ private V1494() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1496.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1496.java
new file mode 100644
index 0000000000000000000000000000000000000000..c56d50c552d4609474f5b3b6b0b8be8b575764ea
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1496.java
@@ -0,0 +1,370 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import com.mojang.datafixers.DataFixUtils;
+import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
+import it.unimi.dsi.fastutil.ints.IntIterator;
+import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
+import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
+import net.minecraft.util.datafix.PackedBitStorage;
+import java.util.Arrays;
+import java.util.HashSet;
+import java.util.Set;
+
+public final class V1496 {
+
+ private V1496() {}
+
+ protected static final int VERSION = MCVersions.V18W21B;
+
+ private static final int[][] DIRECTIONS = new int[][] {
+ new int[] {-1, 0, 0},
+ new int[] {1, 0, 0},
+ new int[] {0, -1, 0},
+ new int[] {0, 1, 0},
+ new int[] {0, 0, -1},
+ new int[] {0, 0, 1}
+ };
+
+ private static final Object2IntOpenHashMap<String> LEAVES_TO_ID = new Object2IntOpenHashMap<>();
+ static {
+ LEAVES_TO_ID.put("minecraft:acacia_leaves", 0);
+ LEAVES_TO_ID.put("minecraft:birch_leaves", 1);
+ LEAVES_TO_ID.put("minecraft:dark_oak_leaves", 2);
+ LEAVES_TO_ID.put("minecraft:jungle_leaves", 3);
+ LEAVES_TO_ID.put("minecraft:oak_leaves", 4);
+ LEAVES_TO_ID.put("minecraft:spruce_leaves", 5);
+ }
+
+ private static final Set<String> LOGS = new HashSet<>(
+ Arrays.asList(
+ "minecraft:acacia_bark",
+ "minecraft:birch_bark",
+ "minecraft:dark_oak_bark",
+ "minecraft:jungle_bark",
+ "minecraft:oak_bark",
+ "minecraft:spruce_bark",
+ "minecraft:acacia_log",
+ "minecraft:birch_log",
+ "minecraft:dark_oak_log",
+ "minecraft:jungle_log",
+ "minecraft:oak_log",
+ "minecraft:spruce_log",
+ "minecraft:stripped_acacia_log",
+ "minecraft:stripped_birch_log",
+ "minecraft:stripped_dark_oak_log",
+ "minecraft:stripped_jungle_log",
+ "minecraft:stripped_oak_log",
+ "minecraft:stripped_spruce_log"
+ )
+ );
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ final ListType sectionsNBT = level.getList("Sections", ObjectType.MAP);
+ if (sectionsNBT == null) {
+ return null;
+ }
+
+ int newSides = 0;
+
+ final LeavesSection[] sections = new LeavesSection[16];
+ boolean skippable = true;
+ for (int i = 0, len = sectionsNBT.size(); i < len; ++i) {
+ final LeavesSection section = new LeavesSection(sectionsNBT.getMap(i));
+ sections[section.sectionY] = section;
+
+ skippable &= section.isSkippable();
+ }
+
+ if (skippable) {
+ return null;
+ }
+
+ final IntOpenHashSet[] positionsByDistance = new IntOpenHashSet[7];
+ for (int i = 0; i < positionsByDistance.length; ++i) {
+ positionsByDistance[i] = new IntOpenHashSet();
+ }
+
+ for (final LeavesSection section : sections) {
+ if (section == null || section.isSkippable()) {
+ continue;
+ }
+
+ for (int index = 0; index < 4096; ++index) {
+ final int block = section.getBlock(index);
+ if (section.isLog(block)) {
+ positionsByDistance[0].add(section.getSectionY() << 12 | index);
+ } else if (section.isLeaf(block)) {
+ int x = getX(index);
+ int z = getZ(index);
+ newSides |= getSideMask(x == 0, x == 15, z == 0, z == 15);
+ }
+ }
+ }
+
+ // this is basically supposed to recalculate the distances, because a higher cap was added
+ for (int distance = 1; distance < 7; ++distance) {
+ final IntOpenHashSet positionsLess = positionsByDistance[distance - 1];
+ final IntOpenHashSet positionsEqual = positionsByDistance[distance];
+
+ for (final IntIterator iterator = positionsLess.iterator(); iterator.hasNext();) {
+ final int position = iterator.nextInt();
+ final int fromX = getX(position);
+ final int fromY = getY(position);
+ final int fromZ = getZ(position);
+
+ for (final int[] direction : DIRECTIONS) {
+ final int toX = fromX + direction[0];
+ final int toY = fromY + direction[1];
+ final int toZ = fromZ + direction[2];
+
+ if (!(toX >= 0 && toX <= 15 && toZ >= 0 && toZ <= 15 && toY >= 0 && toY <= 255)) {
+ continue;
+ }
+
+ final LeavesSection toSection = sections[toY >> 4];
+ if (toSection == null || toSection.isSkippable()) {
+ continue;
+ }
+
+ final int sectionLocalIndex = getIndex(toX, toY & 15, toZ);
+ final int toBlock = toSection.getBlock(sectionLocalIndex);
+
+ if (toSection.isLeaf(toBlock)) {
+ final int newDistance = toSection.getDistance(toBlock);
+ if (newDistance > distance) {
+ toSection.setDistance(sectionLocalIndex, toBlock, distance);
+ positionsEqual.add(getIndex(toX, toY, toZ));
+ }
+ }
+ }
+ }
+ }
+
+ // done updating blocks, now just update the blockstates and palette
+ for (int i = 0, len = sectionsNBT.size(); i < len; ++i) {
+ final MapType<String> sectionNBT = sectionsNBT.getMap(i);
+ final int y = sectionNBT.getInt("Y");
+ final LeavesSection section = sections[y];
+
+ section.writeInto(sectionNBT);
+ }
+
+ // if sides changed during process, update it now
+ if (newSides != 0) {
+ MapType<String> upgradeData = level.getMap("UpgradeData");
+ if (upgradeData == null) {
+ level.setMap("UpgradeData", upgradeData = Types.NBT.createEmptyMap());
+ }
+
+ upgradeData.setByte("Sides", (byte)(upgradeData.getByte("Sides") | newSides));
+ }
+
+ return null;
+ }
+ });
+ }
+
+ public static int getIndex(final int x, final int y, final int z) {
+ return y << 8 | z << 4 | x;
+ }
+
+ public static int getX(final int index) {
+ return index & 15;
+ }
+
+ public static int getY(final int index) {
+ return index >> 8 & 255;
+ }
+
+ public static int getZ(final int index) {
+ return index >> 4 & 15;
+ }
+
+ public static int getSideMask(final boolean noLeft, final boolean noRight, final boolean noBack, final boolean noForward) {
+ final int ret;
+
+ if (noBack) {
+ if (noRight) {
+ ret = 2;
+ } else if (noLeft) {
+ ret = 128;
+ } else {
+ ret = 1;
+ }
+ } else if (noForward) {
+ if (noLeft) {
+ ret = 32;
+ } else if (noRight) {
+ ret = 8;
+ } else {
+ ret = 16;
+ }
+ } else if (noRight) {
+ ret = 4;
+ } else if (noLeft) {
+ ret = 64;
+ } else {
+ ret = 0;
+ }
+
+ return ret;
+ }
+
+ public abstract static class Section {
+ protected final ListType palette;
+ protected final int sectionY;
+ protected PackedBitStorage storage;
+
+ public Section(final MapType<String> section) {
+ this.palette = section.getList("Palette", ObjectType.MAP);
+ this.sectionY = section.getInt("Y");
+ this.readStorage(section);
+ }
+
+ protected void readStorage(final MapType<String> section) {
+ if (this.initSkippable()) {
+ this.storage = null;
+ } else {
+ final long[] states = section.getLongs("BlockStates");
+ final int bits = Math.max(4, DataFixUtils.ceillog2(this.palette.size()));
+ this.storage = new PackedBitStorage(bits, 4096, states);
+ }
+ }
+
+ public void writeInto(final MapType<String> section) {
+ if (this.isSkippable()) {
+ return;
+ }
+
+ section.setList("Palette", this.palette);
+ section.setLongs("BlockStates", this.storage.getRaw());
+ }
+
+ public boolean isSkippable() {
+ return this.storage == null;
+ }
+
+ public int getBlock(final int index) {
+ return this.storage.get(index);
+ }
+
+ protected int getStateId(final String name, final boolean persistent, final int distance) {
+ return LEAVES_TO_ID.getInt(name) << 5 | (persistent ? 16 : 0) | distance;
+ }
+
+ protected int getSectionY() {
+ return this.sectionY;
+ }
+
+ protected abstract boolean initSkippable();
+ }
+
+ public static final class LeavesSection extends Section {
+ private IntOpenHashSet leaveIds;
+ private IntOpenHashSet logIds;
+ private Int2IntOpenHashMap stateToIdMap;
+
+ public LeavesSection(final MapType<String> section) {
+ super(section);
+ }
+
+ @Override
+ protected boolean initSkippable() {
+ this.leaveIds = new IntOpenHashSet();
+ this.logIds = new IntOpenHashSet();
+ this.stateToIdMap = new Int2IntOpenHashMap();
+ this.stateToIdMap.defaultReturnValue(-1);
+
+ for(int i = 0; i < this.palette.size(); ++i) {
+ final MapType<String> blockState = this.palette.getMap(i);
+ final String name = blockState.getString("Name", "");
+ if (LEAVES_TO_ID.containsKey(name)) {
+ final MapType<String> properties = blockState.getMap("Properties");
+ final boolean notDecayable = properties != null && "false".equals(properties.getString("decayable"));
+
+ this.leaveIds.add(i);
+ this.stateToIdMap.put(this.getStateId(name, notDecayable, 7), i);
+ this.palette.setMap(i, this.makeNewLeafTag(name, notDecayable, 7));
+ }
+
+ if (LOGS.contains(name)) {
+ this.logIds.add(i);
+ }
+ }
+
+ return this.leaveIds.isEmpty() && this.logIds.isEmpty();
+ }
+
+ private MapType<String> makeNewLeafTag(final String name, final boolean notDecayable, final int distance) {
+ final MapType<String> properties = Types.NBT.createEmptyMap();
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+
+ ret.setString("Name", name);
+ ret.setMap("Properties", properties);
+
+ properties.setString("persistent", Boolean.toString(notDecayable));
+ properties.setString("distance", Integer.toString(distance));
+
+ return ret;
+ }
+
+ public boolean isLog(final int id) {
+ return this.logIds.contains(id);
+ }
+
+ public boolean isLeaf(final int id) {
+ return this.leaveIds.contains(id);
+ }
+
+ // only call for logs or leaves, will throw otherwise!
+ private int getDistance(final int id) {
+ if (this.isLog(id)) {
+ return 0;
+ }
+
+ return Integer.parseInt(this.palette.getMap(id).getMap("Properties").getString("distance"));
+ }
+
+ private void setDistance(final int index, final int id, final int distance) {
+ final MapType<String> state = this.palette.getMap(id);
+ final String name = state.getString("Name");
+ final boolean persistent = "true".equals(state.getMap("Properties").getString("persistent"));
+ final int newState = this.getStateId(name, persistent, distance);
+ int newStateId;
+ if ((newStateId = this.stateToIdMap.get(newState)) == -1) {
+ newStateId = this.palette.size();
+ this.leaveIds.add(newStateId);
+ this.stateToIdMap.put(newState, newStateId);
+ this.palette.addMap(this.makeNewLeafTag(name, persistent, distance));
+ }
+
+ if (1 << this.storage.getBits() <= newStateId) {
+ // need to widen storage
+ final PackedBitStorage newStorage = new PackedBitStorage(this.storage.getBits() + 1, 4096);
+
+ for(int i = 0; i < 4096; ++i) {
+ newStorage.set(i, this.storage.get(i));
+ }
+
+ this.storage = newStorage;
+ }
+
+ this.storage.set(index, newStateId);
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1500.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1500.java
new file mode 100644
index 0000000000000000000000000000000000000000..9208152e2a158470f37b0eb022478e8e5287c12b
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1500.java
@@ -0,0 +1,24 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1500 {
+
+ protected static final int VERSION = MCVersions.V18W22C + 1;
+
+ private V1500() {}
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("DUMMY", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.setBoolean("keepPacked", true);
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1501.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1501.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..3a1bf6d864e10273c87209bbcdbdb889aec1103d
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1501.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,78 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.advancements.ConverterAbstractAdvancementsRename;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V1501 {
+
+ protected static final int VERSION = MCVersions.V1_13_PRE1;
+
2023-09-21 21:54:46 +02:00
+ private static final Map<String, String> RENAMES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:recipes/brewing/speckled_melon", "minecraft:recipes/brewing/glistering_melon_slice")
+ .put("minecraft:recipes/building_blocks/black_stained_hardened_clay", "minecraft:recipes/building_blocks/black_terracotta")
+ .put("minecraft:recipes/building_blocks/blue_stained_hardened_clay", "minecraft:recipes/building_blocks/blue_terracotta")
+ .put("minecraft:recipes/building_blocks/brown_stained_hardened_clay", "minecraft:recipes/building_blocks/brown_terracotta")
+ .put("minecraft:recipes/building_blocks/cyan_stained_hardened_clay", "minecraft:recipes/building_blocks/cyan_terracotta")
+ .put("minecraft:recipes/building_blocks/gray_stained_hardened_clay", "minecraft:recipes/building_blocks/gray_terracotta")
+ .put("minecraft:recipes/building_blocks/green_stained_hardened_clay", "minecraft:recipes/building_blocks/green_terracotta")
+ .put("minecraft:recipes/building_blocks/light_blue_stained_hardened_clay", "minecraft:recipes/building_blocks/light_blue_terracotta")
+ .put("minecraft:recipes/building_blocks/light_gray_stained_hardened_clay", "minecraft:recipes/building_blocks/light_gray_terracotta")
+ .put("minecraft:recipes/building_blocks/lime_stained_hardened_clay", "minecraft:recipes/building_blocks/lime_terracotta")
+ .put("minecraft:recipes/building_blocks/magenta_stained_hardened_clay", "minecraft:recipes/building_blocks/magenta_terracotta")
+ .put("minecraft:recipes/building_blocks/orange_stained_hardened_clay", "minecraft:recipes/building_blocks/orange_terracotta")
+ .put("minecraft:recipes/building_blocks/pink_stained_hardened_clay", "minecraft:recipes/building_blocks/pink_terracotta")
+ .put("minecraft:recipes/building_blocks/purple_stained_hardened_clay", "minecraft:recipes/building_blocks/purple_terracotta")
+ .put("minecraft:recipes/building_blocks/red_stained_hardened_clay", "minecraft:recipes/building_blocks/red_terracotta")
+ .put("minecraft:recipes/building_blocks/white_stained_hardened_clay", "minecraft:recipes/building_blocks/white_terracotta")
+ .put("minecraft:recipes/building_blocks/yellow_stained_hardened_clay", "minecraft:recipes/building_blocks/yellow_terracotta")
+ .put("minecraft:recipes/building_blocks/acacia_wooden_slab", "minecraft:recipes/building_blocks/acacia_slab")
+ .put("minecraft:recipes/building_blocks/birch_wooden_slab", "minecraft:recipes/building_blocks/birch_slab")
+ .put("minecraft:recipes/building_blocks/dark_oak_wooden_slab", "minecraft:recipes/building_blocks/dark_oak_slab")
+ .put("minecraft:recipes/building_blocks/jungle_wooden_slab", "minecraft:recipes/building_blocks/jungle_slab")
+ .put("minecraft:recipes/building_blocks/oak_wooden_slab", "minecraft:recipes/building_blocks/oak_slab")
+ .put("minecraft:recipes/building_blocks/spruce_wooden_slab", "minecraft:recipes/building_blocks/spruce_slab")
+ .put("minecraft:recipes/building_blocks/brick_block", "minecraft:recipes/building_blocks/bricks")
+ .put("minecraft:recipes/building_blocks/chiseled_stonebrick", "minecraft:recipes/building_blocks/chiseled_stone_bricks")
+ .put("minecraft:recipes/building_blocks/end_bricks", "minecraft:recipes/building_blocks/end_stone_bricks")
+ .put("minecraft:recipes/building_blocks/lit_pumpkin", "minecraft:recipes/building_blocks/jack_o_lantern")
+ .put("minecraft:recipes/building_blocks/magma", "minecraft:recipes/building_blocks/magma_block")
+ .put("minecraft:recipes/building_blocks/melon_block", "minecraft:recipes/building_blocks/melon")
+ .put("minecraft:recipes/building_blocks/mossy_stonebrick", "minecraft:recipes/building_blocks/mossy_stone_bricks")
+ .put("minecraft:recipes/building_blocks/nether_brick", "minecraft:recipes/building_blocks/nether_bricks")
+ .put("minecraft:recipes/building_blocks/pillar_quartz_block", "minecraft:recipes/building_blocks/quartz_pillar")
+ .put("minecraft:recipes/building_blocks/red_nether_brick", "minecraft:recipes/building_blocks/red_nether_bricks")
+ .put("minecraft:recipes/building_blocks/snow", "minecraft:recipes/building_blocks/snow_block")
+ .put("minecraft:recipes/building_blocks/smooth_red_sandstone", "minecraft:recipes/building_blocks/cut_red_sandstone")
+ .put("minecraft:recipes/building_blocks/smooth_sandstone", "minecraft:recipes/building_blocks/cut_sandstone")
+ .put("minecraft:recipes/building_blocks/stonebrick", "minecraft:recipes/building_blocks/stone_bricks")
+ .put("minecraft:recipes/building_blocks/stone_stairs", "minecraft:recipes/building_blocks/cobblestone_stairs")
+ .put("minecraft:recipes/building_blocks/string_to_wool", "minecraft:recipes/building_blocks/white_wool_from_string")
+ .put("minecraft:recipes/decorations/fence", "minecraft:recipes/decorations/oak_fence")
+ .put("minecraft:recipes/decorations/purple_shulker_box", "minecraft:recipes/decorations/shulker_box")
+ .put("minecraft:recipes/decorations/slime", "minecraft:recipes/decorations/slime_block")
+ .put("minecraft:recipes/decorations/snow_layer", "minecraft:recipes/decorations/snow")
+ .put("minecraft:recipes/misc/bone_meal_from_block", "minecraft:recipes/misc/bone_meal_from_bone_block")
+ .put("minecraft:recipes/misc/bone_meal_from_bone", "minecraft:recipes/misc/bone_meal")
+ .put("minecraft:recipes/misc/gold_ingot_from_block", "minecraft:recipes/misc/gold_ingot_from_gold_block")
+ .put("minecraft:recipes/misc/iron_ingot_from_block", "minecraft:recipes/misc/iron_ingot_from_iron_block")
+ .put("minecraft:recipes/redstone/fence_gate", "minecraft:recipes/redstone/oak_fence_gate")
+ .put("minecraft:recipes/redstone/noteblock", "minecraft:recipes/redstone/note_block")
+ .put("minecraft:recipes/redstone/trapdoor", "minecraft:recipes/redstone/oak_trapdoor")
+ .put("minecraft:recipes/redstone/wooden_button", "minecraft:recipes/redstone/oak_button")
+ .put("minecraft:recipes/redstone/wooden_door", "minecraft:recipes/redstone/oak_door")
+ .put("minecraft:recipes/redstone/wooden_pressure_plate", "minecraft:recipes/redstone/oak_pressure_plate")
+ .put("minecraft:recipes/transportation/boat", "minecraft:recipes/transportation/oak_boat")
+ .put("minecraft:recipes/transportation/golden_rail", "minecraft:recipes/transportation/powered_rail")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private V1501() {}
+
+ public static void register() {
+ ConverterAbstractAdvancementsRename.register(VERSION, RENAMES::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1502.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1502.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..514bb43a219f4d731e7d51804fa2595b9c56da96
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1502.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,77 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.recipe.ConverterAbstractRecipeRename;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V1502 {
+
+ protected static final int VERSION = MCVersions.V1_13_PRE2;
+
2023-09-21 21:54:46 +02:00
+ private static final Map<String, String> RECIPES_UPDATES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:acacia_wooden_slab", "minecraft:acacia_slab")
+ .put("minecraft:birch_wooden_slab", "minecraft:birch_slab")
+ .put("minecraft:black_stained_hardened_clay", "minecraft:black_terracotta")
+ .put("minecraft:blue_stained_hardened_clay", "minecraft:blue_terracotta")
+ .put("minecraft:boat", "minecraft:oak_boat")
+ .put("minecraft:bone_meal_from_block", "minecraft:bone_meal_from_bone_block")
+ .put("minecraft:bone_meal_from_bone", "minecraft:bone_meal")
+ .put("minecraft:brick_block", "minecraft:bricks")
+ .put("minecraft:brown_stained_hardened_clay", "minecraft:brown_terracotta")
+ .put("minecraft:chiseled_stonebrick", "minecraft:chiseled_stone_bricks")
+ .put("minecraft:cyan_stained_hardened_clay", "minecraft:cyan_terracotta")
+ .put("minecraft:dark_oak_wooden_slab", "minecraft:dark_oak_slab")
+ .put("minecraft:end_bricks", "minecraft:end_stone_bricks")
+ .put("minecraft:fence_gate", "minecraft:oak_fence_gate")
+ .put("minecraft:fence", "minecraft:oak_fence")
+ .put("minecraft:golden_rail", "minecraft:powered_rail")
+ .put("minecraft:gold_ingot_from_block", "minecraft:gold_ingot_from_gold_block")
+ .put("minecraft:gray_stained_hardened_clay", "minecraft:gray_terracotta")
+ .put("minecraft:green_stained_hardened_clay", "minecraft:green_terracotta")
+ .put("minecraft:iron_ingot_from_block", "minecraft:iron_ingot_from_iron_block")
+ .put("minecraft:jungle_wooden_slab", "minecraft:jungle_slab")
+ .put("minecraft:light_blue_stained_hardened_clay", "minecraft:light_blue_terracotta")
+ .put("minecraft:light_gray_stained_hardened_clay", "minecraft:light_gray_terracotta")
+ .put("minecraft:lime_stained_hardened_clay", "minecraft:lime_terracotta")
+ .put("minecraft:lit_pumpkin", "minecraft:jack_o_lantern")
+ .put("minecraft:magenta_stained_hardened_clay", "minecraft:magenta_terracotta")
+ .put("minecraft:magma", "minecraft:magma_block")
+ .put("minecraft:melon_block", "minecraft:melon")
+ .put("minecraft:mossy_stonebrick", "minecraft:mossy_stone_bricks")
+ .put("minecraft:noteblock", "minecraft:note_block")
+ .put("minecraft:oak_wooden_slab", "minecraft:oak_slab")
+ .put("minecraft:orange_stained_hardened_clay", "minecraft:orange_terracotta")
+ .put("minecraft:pillar_quartz_block", "minecraft:quartz_pillar")
+ .put("minecraft:pink_stained_hardened_clay", "minecraft:pink_terracotta")
+ .put("minecraft:purple_shulker_box", "minecraft:shulker_box")
+ .put("minecraft:purple_stained_hardened_clay", "minecraft:purple_terracotta")
+ .put("minecraft:red_nether_brick", "minecraft:red_nether_bricks")
+ .put("minecraft:red_stained_hardened_clay", "minecraft:red_terracotta")
+ .put("minecraft:slime", "minecraft:slime_block")
+ .put("minecraft:smooth_red_sandstone", "minecraft:cut_red_sandstone")
+ .put("minecraft:smooth_sandstone", "minecraft:cut_sandstone")
+ .put("minecraft:snow_layer", "minecraft:snow")
+ .put("minecraft:snow", "minecraft:snow_block")
+ .put("minecraft:speckled_melon", "minecraft:glistering_melon_slice")
+ .put("minecraft:spruce_wooden_slab", "minecraft:spruce_slab")
+ .put("minecraft:stonebrick", "minecraft:stone_bricks")
+ .put("minecraft:stone_stairs", "minecraft:cobblestone_stairs")
+ .put("minecraft:string_to_wool", "minecraft:white_wool_from_string")
+ .put("minecraft:trapdoor", "minecraft:oak_trapdoor")
+ .put("minecraft:white_stained_hardened_clay", "minecraft:white_terracotta")
+ .put("minecraft:wooden_button", "minecraft:oak_button")
+ .put("minecraft:wooden_door", "minecraft:oak_door")
+ .put("minecraft:wooden_pressure_plate", "minecraft:oak_pressure_plate")
+ .put("minecraft:yellow_stained_hardened_clay", "minecraft:yellow_terracotta")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private V1502() {}
+
+ public static void register() {
+ ConverterAbstractRecipeRename.register(VERSION, RECIPES_UPDATES::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1506.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1506.java
new file mode 100644
index 0000000000000000000000000000000000000000..ef679762aec326e5e1310390bca46971b548e7cd
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1506.java
@@ -0,0 +1,219 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.json.JsonMapType;
+import ca.spottedleaf.dataconverter.types.json.JsonTypeUtil;
+import ca.spottedleaf.dataconverter.types.nbt.NBTMapType;
+import com.google.common.base.Splitter;
+import com.google.common.collect.ImmutableMap;
+import com.google.common.collect.Lists;
+import com.google.common.collect.Maps;
+import com.mojang.datafixers.util.Pair;
+import com.mojang.serialization.Dynamic;
+import com.mojang.serialization.DynamicOps;
+import net.minecraft.nbt.CompoundTag;
+import net.minecraft.nbt.NbtOps;
+import net.minecraft.nbt.Tag;
+import net.minecraft.util.GsonHelper;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.HashMap;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Locale;
+import java.util.Map;
+import java.util.stream.Collectors;
+
+public final class V1506 {
+
+ protected static final int VERSION = MCVersions.V1_13_PRE4 + 2;
+
+ static final Map<String, String> MAP = new HashMap<>();
+ static {
+ MAP.put("0", "minecraft:ocean");
+ MAP.put("1", "minecraft:plains");
+ MAP.put("2", "minecraft:desert");
+ MAP.put("3", "minecraft:mountains");
+ MAP.put("4", "minecraft:forest");
+ MAP.put("5", "minecraft:taiga");
+ MAP.put("6", "minecraft:swamp");
+ MAP.put("7", "minecraft:river");
+ MAP.put("8", "minecraft:nether");
+ MAP.put("9", "minecraft:the_end");
+ MAP.put("10", "minecraft:frozen_ocean");
+ MAP.put("11", "minecraft:frozen_river");
+ MAP.put("12", "minecraft:snowy_tundra");
+ MAP.put("13", "minecraft:snowy_mountains");
+ MAP.put("14", "minecraft:mushroom_fields");
+ MAP.put("15", "minecraft:mushroom_field_shore");
+ MAP.put("16", "minecraft:beach");
+ MAP.put("17", "minecraft:desert_hills");
+ MAP.put("18", "minecraft:wooded_hills");
+ MAP.put("19", "minecraft:taiga_hills");
+ MAP.put("20", "minecraft:mountain_edge");
+ MAP.put("21", "minecraft:jungle");
+ MAP.put("22", "minecraft:jungle_hills");
+ MAP.put("23", "minecraft:jungle_edge");
+ MAP.put("24", "minecraft:deep_ocean");
+ MAP.put("25", "minecraft:stone_shore");
+ MAP.put("26", "minecraft:snowy_beach");
+ MAP.put("27", "minecraft:birch_forest");
+ MAP.put("28", "minecraft:birch_forest_hills");
+ MAP.put("29", "minecraft:dark_forest");
+ MAP.put("30", "minecraft:snowy_taiga");
+ MAP.put("31", "minecraft:snowy_taiga_hills");
+ MAP.put("32", "minecraft:giant_tree_taiga");
+ MAP.put("33", "minecraft:giant_tree_taiga_hills");
+ MAP.put("34", "minecraft:wooded_mountains");
+ MAP.put("35", "minecraft:savanna");
+ MAP.put("36", "minecraft:savanna_plateau");
+ MAP.put("37", "minecraft:badlands");
+ MAP.put("38", "minecraft:wooded_badlands_plateau");
+ MAP.put("39", "minecraft:badlands_plateau");
+ MAP.put("40", "minecraft:small_end_islands");
+ MAP.put("41", "minecraft:end_midlands");
+ MAP.put("42", "minecraft:end_highlands");
+ MAP.put("43", "minecraft:end_barrens");
+ MAP.put("44", "minecraft:warm_ocean");
+ MAP.put("45", "minecraft:lukewarm_ocean");
+ MAP.put("46", "minecraft:cold_ocean");
+ MAP.put("47", "minecraft:deep_warm_ocean");
+ MAP.put("48", "minecraft:deep_lukewarm_ocean");
+ MAP.put("49", "minecraft:deep_cold_ocean");
+ MAP.put("50", "minecraft:deep_frozen_ocean");
+ MAP.put("127", "minecraft:the_void");
+ MAP.put("129", "minecraft:sunflower_plains");
+ MAP.put("130", "minecraft:desert_lakes");
+ MAP.put("131", "minecraft:gravelly_mountains");
+ MAP.put("132", "minecraft:flower_forest");
+ MAP.put("133", "minecraft:taiga_mountains");
+ MAP.put("134", "minecraft:swamp_hills");
+ MAP.put("140", "minecraft:ice_spikes");
+ MAP.put("149", "minecraft:modified_jungle");
+ MAP.put("151", "minecraft:modified_jungle_edge");
+ MAP.put("155", "minecraft:tall_birch_forest");
+ MAP.put("156", "minecraft:tall_birch_hills");
+ MAP.put("157", "minecraft:dark_forest_hills");
+ MAP.put("158", "minecraft:snowy_taiga_mountains");
+ MAP.put("160", "minecraft:giant_spruce_taiga");
+ MAP.put("161", "minecraft:giant_spruce_taiga_hills");
+ MAP.put("162", "minecraft:modified_gravelly_mountains");
+ MAP.put("163", "minecraft:shattered_savanna");
+ MAP.put("164", "minecraft:shattered_savanna_plateau");
+ MAP.put("165", "minecraft:eroded_badlands");
+ MAP.put("166", "minecraft:modified_wooded_badlands_plateau");
+ MAP.put("167", "minecraft:modified_badlands_plateau");
+ }
+
+ private V1506() {}
+
+ public static void register() {
+ MCTypeRegistry.LEVEL.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String generatorOptions = data.getString("generatorOptions");
+ final String generatorName = data.getString("generatorName");
+ if ("flat".equalsIgnoreCase(generatorName)) {
+ data.setMap("generatorOptions", V1506.convert(generatorOptions == null ? "" : generatorOptions));
+ } else if ("buffet".equalsIgnoreCase(generatorName) && generatorOptions != null) {
+ data.setMap("generatorOptions", JsonTypeUtil.convertJsonToNBT(new JsonMapType(GsonHelper.parse(generatorOptions, true), false)));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ return null;
+ }
+ });
+ }
+
+ private static MapType<String> convert(final String param0) {
+ final Dynamic<Tag> dynamic = convert(param0, NbtOps.INSTANCE);
+
+ return new NBTMapType((CompoundTag)dynamic.getValue());
+ }
+
+ // Yeah I ain't touching that. This is basically magic value hell.
+ private static <T> Dynamic<T> convert(final String generatorSettings, final DynamicOps<T> ops) {
+ final Iterator<String> splitSettings = Splitter.on(';').split(generatorSettings).iterator();
+ String biome = "minecraft:plains";
+ final Map<String, Map<String, String>> structures = Maps.newHashMap();
+ final List<Pair<Integer, String>> layers;
+ if (!generatorSettings.isEmpty() && splitSettings.hasNext()) {
+ layers = getLayersInfoFromString(splitSettings.next());
+ if (!layers.isEmpty()) {
+ // biome is next
+ if (splitSettings.hasNext()) {
+ biome = MAP.getOrDefault(splitSettings.next(), "minecraft:plains");
+ }
+
+ // structures is next
+ if (splitSettings.hasNext()) {
+ final String[] structuresSplit = splitSettings.next().toLowerCase(Locale.ROOT).split(",");
+
+ for (final String structureString : structuresSplit) {
+ final String[] structureInfo = structureString.split("\\(", 2);
+ if (!structureInfo[0].isEmpty()) {
+ structures.put(structureInfo[0], Maps.newHashMap());
+ if (structureInfo.length > 1 && structureInfo[1].endsWith(")") && structureInfo[1].length() > 1) {
+ // I can't even guess the mappings for these. Not worth my time, it will work regardless of the mappings
+ final String[] var7 = structureInfo[1].substring(0, structureInfo[1].length() - 1).split(" ");
+
+ for (final String var8 : var7) {
+ String[] var9 = var8.split("=", 2);
+ if (var9.length == 2) {
+ structures.get(structureInfo[0]).put(var9[0], var9[1]);
+ }
+ }
+ }
+ }
+ }
+ } else {
+ structures.put("village", Maps.newHashMap());
+ }
+ }
+ } else {
+ layers = Lists.newArrayList();
+ layers.add(Pair.of(1, "minecraft:bedrock"));
+ layers.add(Pair.of(2, "minecraft:dirt"));
+ layers.add(Pair.of(1, "minecraft:grass_block"));
+ structures.put("village", Maps.newHashMap());
+ }
+
+ final T layerTag = ops.createList(layers.stream().map((param1x) -> ops.createMap(ImmutableMap.of(ops.createString("height"), ops.createInt(param1x.getFirst()), ops.createString("block"), ops.createString(param1x.getSecond())))));
+ final T structuresTag = ops.createMap(structures.entrySet().stream().map((param1x) -> Pair.of(ops.createString(param1x.getKey().toLowerCase(Locale.ROOT)), ops.createMap(param1x.getValue().entrySet().stream().map((param1xx) -> Pair.of(ops.createString(param1xx.getKey()), ops.createString(param1xx.getValue()))).collect(Collectors.toMap(Pair::getFirst, Pair::getSecond))))).collect(Collectors.toMap(Pair::getFirst, Pair::getSecond)));
+ return new Dynamic<>(ops, ops.createMap(ImmutableMap.of(ops.createString("layers"), layerTag, ops.createString("biome"), ops.createString(biome), ops.createString("structures"), structuresTag)));
+ }
+
+ private static Pair<Integer, String> getLayerInfoFromString(final String layerString) {
+ final String[] split = layerString.split("\\*", 2);
+ int layerCount;
+ if (split.length == 2) {
+ try {
+ layerCount = Integer.parseInt(split[0]);
+ } catch (final NumberFormatException ex) {
+ return null;
+ }
+ } else {
+ layerCount = 1;
+ }
+
+ final String blockName = split[split.length - 1];
+ return Pair.of(layerCount, blockName);
+ }
+
+ private static List<Pair<Integer, String>> getLayersInfoFromString(final String layersString) {
+ final List<Pair<Integer, String>> ret = new ArrayList<>();
+ final String[] layers = layersString.split(",");
+
+ for (final String layerString : layers) {
+ final Pair<Integer, String> layer = getLayerInfoFromString(layerString);
+ if (layer == null) {
+ return Collections.emptyList();
+ }
+
+ ret.add(layer);
+ }
+
+ return ret;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1510.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1510.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..97f92a4ee54364616181a2803351481df224d3dc
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1510.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,111 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterAbstractEntityRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.recipe.ConverterAbstractRecipeRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.stats.ConverterAbstractStatsRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V1510 {
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> RENAMED_ENTITY_IDS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:commandblock_minecart", "minecraft:command_block_minecart")
+ .put("minecraft:ender_crystal", "minecraft:end_crystal")
+ .put("minecraft:snowman", "minecraft:snow_golem")
+ .put("minecraft:evocation_illager", "minecraft:evoker")
+ .put("minecraft:evocation_fangs", "minecraft:evoker_fangs")
+ .put("minecraft:illusion_illager", "minecraft:illusioner")
+ .put("minecraft:vindication_illager", "minecraft:vindicator")
+ .put("minecraft:villager_golem", "minecraft:iron_golem")
+ .put("minecraft:xp_orb", "minecraft:experience_orb")
+ .put("minecraft:xp_bottle", "minecraft:experience_bottle")
+ .put("minecraft:eye_of_ender_signal", "minecraft:eye_of_ender")
+ .put("minecraft:fireworks_rocket", "minecraft:firework_rocket")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> RENAMED_BLOCKS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:portal", "minecraft:nether_portal")
+ .put("minecraft:oak_bark", "minecraft:oak_wood")
+ .put("minecraft:spruce_bark", "minecraft:spruce_wood")
+ .put("minecraft:birch_bark", "minecraft:birch_wood")
+ .put("minecraft:jungle_bark", "minecraft:jungle_wood")
+ .put("minecraft:acacia_bark", "minecraft:acacia_wood")
+ .put("minecraft:dark_oak_bark", "minecraft:dark_oak_wood")
+ .put("minecraft:stripped_oak_bark", "minecraft:stripped_oak_wood")
+ .put("minecraft:stripped_spruce_bark", "minecraft:stripped_spruce_wood")
+ .put("minecraft:stripped_birch_bark", "minecraft:stripped_birch_wood")
+ .put("minecraft:stripped_jungle_bark", "minecraft:stripped_jungle_wood")
+ .put("minecraft:stripped_acacia_bark", "minecraft:stripped_acacia_wood")
+ .put("minecraft:stripped_dark_oak_bark", "minecraft:stripped_dark_oak_wood")
+ .put("minecraft:mob_spawner", "minecraft:spawner")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> RENAMED_ITEMS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .putAll(RENAMED_BLOCKS)
+ .put("minecraft:clownfish", "minecraft:tropical_fish")
+ .put("minecraft:chorus_fruit_popped", "minecraft:popped_chorus_fruit")
+ .put("minecraft:evocation_illager_spawn_egg", "minecraft:evoker_spawn_egg")
+ .put("minecraft:vindication_illager_spawn_egg", "minecraft:vindicator_spawn_egg")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
2023-09-21 21:54:46 +02:00
+ private static final Map<String, String> RECIPES_UPDATES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:acacia_bark", "minecraft:acacia_wood")
+ .put("minecraft:birch_bark", "minecraft:birch_wood")
+ .put("minecraft:dark_oak_bark", "minecraft:dark_oak_wood")
+ .put("minecraft:jungle_bark", "minecraft:jungle_wood")
+ .put("minecraft:oak_bark", "minecraft:oak_wood")
+ .put("minecraft:spruce_bark", "minecraft:spruce_wood")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V1_13_PRE4 + 6;
+
+ private V1510() {}
+
+ public static void register() {
+ ConverterAbstractBlockRename.register(VERSION, RENAMED_BLOCKS::get);
+ ConverterAbstractItemRename.register(VERSION, RENAMED_ITEMS::get);
+ ConverterAbstractRecipeRename.register(VERSION, RECIPES_UPDATES::get);
+
+ ConverterAbstractEntityRename.register(VERSION, (String input) -> {
+ if (input.startsWith("minecraft:bred_")) {
+ input = "minecraft:".concat(input.substring("minecraft:bred_".length()));
+ }
+
+ return RENAMED_ENTITY_IDS.get(input);
+ });
+
2023-09-21 21:54:46 +02:00
+ ConverterAbstractStatsRename.register(VERSION, new HashMap<>(
+ ImmutableMap.of(
+ "minecraft:swim_one_cm", "minecraft:walk_on_water_one_cm",
+ "minecraft:dive_one_cm", "minecraft:walk_under_water_one_cm"
+ )
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ )::get);
+
+
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:commandblock_minecart", "minecraft:command_block_minecart");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:ender_crystal", "minecraft:end_crystal");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:snowman", "minecraft:snow_golem");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:evocation_illager", "minecraft:evoker");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:evocation_fangs", "minecraft:evoker_fangs");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:illusion_illager", "minecraft:illusioner");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:vindication_illager", "minecraft:vindicator");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:villager_golem", "minecraft:iron_golem");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:xp_orb", "minecraft:experience_orb");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:xp_bottle", "minecraft:experience_bottle");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:eye_of_ender_signal", "minecraft:eye_of_ender");
+ MCTypeRegistry.ENTITY.copyWalkers(VERSION, "minecraft:fireworks_rocket", "minecraft:firework_rocket");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1514.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1514.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..2a159164a6ce37d9c0900d4e8d95c26a38bea041
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1514.java
2022-12-07 19:32:25 +01:00
@@ -0,0 +1,68 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
2023-12-05 20:12:12 +01:00
+import ca.spottedleaf.dataconverter.minecraft.util.ComponentUtils;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1514 {
+
+ protected static final int VERSION = MCVersions.V1_13_PRE7 + 1;
+
+ private V1514() {}
+
+ public static void register() {
+ MCTypeRegistry.OBJECTIVE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String displayName = data.getString("DisplayName");
+ if (displayName == null) {
+ return null;
+ }
+
2023-12-05 20:12:12 +01:00
+ final String update = ComponentUtils.createPlainTextComponent(displayName);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ data.setString("DisplayName", update);
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.TEAM.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String displayName = data.getString("DisplayName");
+ if (displayName == null) {
+ return null;
+ }
+
2023-12-05 20:12:12 +01:00
+ final String update = ComponentUtils.createPlainTextComponent(displayName);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ data.setString("DisplayName", update);
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.OBJECTIVE.addStructureConverter(new DataConverter<>(VERSION) {
2022-12-07 19:32:25 +01:00
+ private static String getRenderType(String string) {
+ return string.equals("health") ? "hearts" : "integer";
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String renderType = data.getString("RenderType");
+ if (renderType != null) {
+ return null;
+ }
+
+ final String criteriaName = data.getString("CriteriaName", "");
+
2022-12-07 19:32:25 +01:00
+ data.setString("RenderType", getRenderType(criteriaName));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1515.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1515.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..82e3aec90f868cc1def5462bff801527daaa4362
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1515.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,28 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V1515 {
+
+ protected static final int VERSION = MCVersions.V1_13_PRE7 + 2;
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> RENAMED_BLOCK_IDS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:tube_coral_fan", "minecraft:tube_coral_wall_fan")
+ .put("minecraft:brain_coral_fan", "minecraft:brain_coral_wall_fan")
+ .put("minecraft:bubble_coral_fan", "minecraft:bubble_coral_wall_fan")
+ .put("minecraft:fire_coral_fan", "minecraft:fire_coral_wall_fan")
+ .put("minecraft:horn_coral_fan", "minecraft:horn_coral_wall_fan")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private V1515() {}
+
+ public static void register() {
+ ConverterAbstractBlockRename.register(VERSION, RENAMED_BLOCK_IDS::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1624.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1624.java
new file mode 100644
2022-02-28 23:21:15 +01:00
index 0000000000000000000000000000000000000000..7b304031e1e8af120c6535e599c2ee4fdbce1682
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1624.java
@@ -0,0 +1,110 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
2022-02-28 23:21:15 +01:00
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V1624 {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V18W32A + 1;
+
+ private V1624() {}
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+
+ if (level == null) {
+ return null;
+ }
+
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections == null) {
+ return null;
+ }
+
+ final IntOpenHashSet positionsToLook = new IntOpenHashSet();
+
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final TrappedChestSection section = new TrappedChestSection(sections.getMap(i));
+ if (section.isSkippable()) {
+ continue;
+ }
+
+ for (int index = 0; index < 4096; ++index) {
+ if (section.isTrappedChest(section.getBlock(index))) {
+ positionsToLook.add(section.getSectionY() << 12 | index);
+ }
+ }
+ }
+
+ final int chunkX = level.getInt("xPos");
+ final int chunkZ = level.getInt("zPos");
+
+ final ListType tileEntities = level.getList("TileEntities", ObjectType.MAP);
+
+ if (tileEntities != null) {
+ for (int i = 0, len = tileEntities.size(); i < len; ++i) {
+ final MapType<String> tile = tileEntities.getMap(i);
+
+ final int x = tile.getInt("x");
+ final int y = tile.getInt("y");
+ final int z = tile.getInt("z");
+
+ final int index = V1496.getIndex(x - (chunkX << 4), y, z - (chunkZ << 4));
+ if (!positionsToLook.contains(index)) {
+ continue;
+ }
+
+ final String id = tile.getString("id");
+ if (!"minecraft:chest".equals(id)) {
+ LOGGER.warn("Block Entity ({},{},{}) was expected to be a chest (V1624)", x, y, z);
+ }
+
+ tile.setString("id", "minecraft:trapped_chest");
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+ public static final class TrappedChestSection extends V1496.Section {
+
+ private IntOpenHashSet chestIds;
+
+ public TrappedChestSection(final MapType<String> section) {
+ super(section);
+ }
+
+ @Override
+ protected boolean initSkippable() {
+ this.chestIds = new IntOpenHashSet();
+
+ for (int i = 0; i < this.palette.size(); ++i) {
+ final MapType<String> blockState = this.palette.getMap(i);
+ final String name = blockState.getString("Name");
+ if ("minecraft:trapped_chest".equals(name)) {
+ this.chestIds.add(i);
+ }
+ }
+
+ return this.chestIds.isEmpty();
+ }
+
+ public boolean isTrappedChest(final int id) {
+ return this.chestIds.contains(id);
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V165.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V165.java
new file mode 100644
2022-12-07 19:32:25 +01:00
index 0000000000000000000000000000000000000000..20eebfbbf913c92886a21fa4790c64cca8d8ba88
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V165.java
@@ -0,0 +1,79 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import com.google.gson.JsonParseException;
2022-06-08 13:12:14 +02:00
+import net.minecraft.network.chat.CommonComponents;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import net.minecraft.network.chat.Component;
+import net.minecraft.util.GsonHelper;
+import net.minecraft.util.datafix.fixes.BlockEntitySignTextStrictJsonFix;
+import org.apache.commons.lang3.StringUtils;
+
+public final class V165 {
+
+ protected static final int VERSION = MCVersions.V1_9_PRE2;
+
+ public static void register() {
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ final ListType pages = tag.getList("pages", ObjectType.STRING);
+ if (pages == null) {
+ return null;
+ }
+
+ for (int i = 0, len = pages.size(); i < len; ++i) {
+ final String page = pages.getString(i);
+ Component component = null;
+
+ if (!"null".equals(page) && !StringUtils.isEmpty(page)) {
+ if (page.charAt(0) == '"' && page.charAt(page.length() - 1) == '"' || page.charAt(0) == '{' && page.charAt(page.length() - 1) == '}') {
+ try {
2022-12-07 19:32:25 +01:00
+ component = GsonHelper.fromNullableJson(BlockEntitySignTextStrictJsonFix.GSON, page, Component.class, true);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ if (component == null) {
2022-06-08 13:12:14 +02:00
+ component = CommonComponents.EMPTY;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ } catch (final JsonParseException ignored) {}
+
+ if (component == null) {
+ try {
+ component = Component.Serializer.fromJson(page);
+ } catch (final JsonParseException ignored) {}
+ }
+
+ if (component == null) {
+ try {
+ component = Component.Serializer.fromJsonLenient(page);
+ } catch (JsonParseException ignored) {}
+ }
+
+ if (component == null) {
2022-06-08 13:12:14 +02:00
+ component = Component.literal(page);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ } else {
2022-06-08 13:12:14 +02:00
+ component = Component.literal(page);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ } else {
2022-06-08 13:12:14 +02:00
+ component = CommonComponents.EMPTY;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ pages.setString(i, Component.Serializer.toJson(component));
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private V165() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1800.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1800.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..1be2154d9f9e8f33266aa745790f3bff30260f6f
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1800.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,36 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V1800 {
+
+ protected static final int VERSION = MCVersions.V1_13_2 + 169;
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> RENAMED_ITEM_IDS = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:cactus_green", "minecraft:green_dye")
+ .put("minecraft:rose_red", "minecraft:red_dye")
+ .put("minecraft:dandelion_yellow", "minecraft:yellow_dye")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private V1800() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, RENAMED_ITEM_IDS::get);
+
+ registerMob("minecraft:panda");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:pillager", new DataWalkerItemLists("Inventory", "ArmorItems", "HandItems"));
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1801.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1801.java
new file mode 100644
index 0000000000000000000000000000000000000000..a4e2fa4ed6ede8d1783b5591ef1b5ebf3cd28bf0
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1801.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V1801 {
+
+ protected static final int VERSION = MCVersions.V1_13_2 + 170;
+
+ private V1801() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:illager_beast");
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1802.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1802.java
new file mode 100644
index 0000000000000000000000000000000000000000..cd5110ef3c18662871020456b60edfb3aeb67166
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1802.java
@@ -0,0 +1,25 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V1802 {
+
+ protected static final int VERSION = MCVersions.V1_13_2 + 171;
+
+ private V1802() {}
+
+ public static void register() {
+ ConverterAbstractBlockRename.register(VERSION, ImmutableMap.of(
+ "minecraft:stone_slab", "minecraft:smooth_stone_slab",
+ "minecraft:sign", "minecraft:oak_sign", "minecraft:wall_sign", "minecraft:oak_wall_sign"
+ )::get);
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:stone_slab", "minecraft:smooth_stone_slab",
+ "minecraft:sign", "minecraft:oak_sign"
+ )::get);
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1803.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1803.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..9ca850f1bfc9138c68a127a9c90fd33ca81e5dbc
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1803.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,47 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
2023-12-05 20:12:12 +01:00
+import ca.spottedleaf.dataconverter.minecraft.util.ComponentUtils;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V1803 {
+
+ protected static final int VERSION = MCVersions.V1_13_2 + 172;
+
+ private V1803() {}
+
+ public static void register() {
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+
+ if (tag == null) {
+ return null;
+ }
+
+ final MapType<String> display = tag.getMap("display");
+
+ if (display == null) {
+ return null;
+ }
+
+ final ListType lore = display.getList("Lore", ObjectType.STRING);
+ if (lore == null) {
+ return null;
+ }
+
+ for (int i = 0, len = lore.size(); i < len; ++i) {
2023-12-05 20:12:12 +01:00
+ lore.setString(i, ComponentUtils.createPlainTextComponent(lore.getString(i)));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1904.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1904.java
new file mode 100644
index 0000000000000000000000000000000000000000..09955e0c2245d8d42ce6ae664ae81e97db8a85f2
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1904.java
@@ -0,0 +1,44 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1904 {
+
+ protected static final int VERSION = MCVersions.V18W43C + 1;
+
+ private V1904() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:ocelot", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int catType = data.getInt("CatType");
+
+ if (catType == 0) {
+ final String owner = data.getString("Owner");
+ final String ownerUUID = data.getString("OwnerUUID");
+ if ((owner != null && owner.length() > 0) || (ownerUUID != null && ownerUUID.length() > 0)) {
+ data.setBoolean("Trusting", true);
+ }
+ } else if (catType > 0 && catType < 4) {
+ data.setString("id", "minecraft:cat");
+ data.setString("OwnerUUID", data.getString("OwnerUUID", ""));
+ }
+
+ return null;
+ }
+ });
+
+ registerMob("minecraft:cat");
+ }
+
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1905.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1905.java
new file mode 100644
index 0000000000000000000000000000000000000000..2eeec0d9cbd35ff20ba239ea7fd9c2f52f7e4f9e
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1905.java
@@ -0,0 +1,35 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1905 {
+
+ protected static final int VERSION = MCVersions.V18W43C + 2;
+
+ private V1905() {}
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+
+ if (level == null) {
+ return null;
+ }
+
+ final String status = level.getString("Status");
+
+ if ("postprocessed".equals(status)) {
+ level.setString("Status", "fullchunk");
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1906.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1906.java
new file mode 100644
index 0000000000000000000000000000000000000000..6358c2e0861a3743a3ea6d46a644870892256a79
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1906.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+
+public final class V1906 {
+
+ protected static final int VERSION = MCVersions.V18W43C + 3;
+
+ private V1906() {}
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:barrel", new DataWalkerItemLists("Items"));
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:smoker", new DataWalkerItemLists("Items"));
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:blast_furnace", new DataWalkerItemLists("Items"));
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:lectern", new DataWalkerItems("Book"));
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1911.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1911.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..c3207b60967225f875b7cf763c2c6634d6886a34
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1911.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,51 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V1911 {
+
+ protected static final int VERSION = MCVersions.V18W46A + 1;
+
2023-09-21 21:54:46 +02:00
+ private static final Map<String, String> CHUNK_STATUS_REMAP = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("structure_references", "empty")
+ .put("biomes", "empty")
+ .put("base", "surface")
+ .put("carved", "carvers")
+ .put("liquid_carved", "liquid_carvers")
+ .put("decorated", "features")
+ .put("lighted", "light")
+ .put("mobs_spawned", "spawn")
+ .put("finalized", "heightmaps")
+ .put("fullchunk", "full")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+
+ private V1911() {}
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+
+ if (level == null) {
+ return null;
+ }
+
+ final String status = level.getString("Status", "empty");
+ level.setString("Status", CHUNK_STATUS_REMAP.getOrDefault(status, "empty"));
+
+ return null;
+ }
+ });
+ }
+
+}
2022-02-28 23:21:15 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1914.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1914.java
new file mode 100644
index 0000000000000000000000000000000000000000..8f5a48c4824080827d2dad057ae70dfd7a11818f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1914.java
@@ -0,0 +1,27 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1914 {
+
+ protected static final int VERSION = MCVersions.V18W48A;
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:chest", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String lootTable = data.getString("LootTable");
+
+ if ("minecraft:chests/village_blacksmith".equals(lootTable)) {
+ data.setString("LootTable", "minecraft:chests/village/village_weaponsmith");
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1917.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1917.java
new file mode 100644
index 0000000000000000000000000000000000000000..71538d858a681c91f7193003e0808cdb4fd1f847
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1917.java
@@ -0,0 +1,26 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1917 {
+
+ protected static final int VERSION = MCVersions.V18W49A + 1;
+
+ private V1917() {}
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:cat", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.getInt("CatType") == 9) {
+ data.setInt("CatType", 10);
+ }
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1918.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1918.java
new file mode 100644
index 0000000000000000000000000000000000000000..28fc06da723792e9abc4999376c0941f9a835aff
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1918.java
@@ -0,0 +1,65 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V1918 {
+
+ protected static final int VERSION = MCVersions.V18W49A + 2;
+
+ private V1918() {}
+
+ private static String getProfessionString(final int professionId, final int careerId) {
+ if (professionId == 0) {
+ if (careerId == 2) {
+ return "minecraft:fisherman";
+ } else if (careerId == 3) {
+ return "minecraft:shepherd";
+ } else {
+ return careerId == 4 ? "minecraft:fletcher" : "minecraft:farmer";
+ }
+ } else if (professionId == 1) {
+ return careerId == 2 ? "minecraft:cartographer" : "minecraft:librarian";
+ } else if (professionId == 2) {
+ return "minecraft:cleric";
+ } else if (professionId == 3) {
+ if (careerId == 2) {
+ return "minecraft:weaponsmith";
+ } else {
+ return careerId == 3 ? "minecraft:toolsmith" : "minecraft:armorer";
+ }
+ } else if (professionId == 4) {
+ return careerId == 2 ? "minecraft:leatherworker" : "minecraft:butcher";
+ } else {
+ return professionId == 5 ? "minecraft:nitwit" : "minecraft:none";
+ }
+ }
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> converter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int profession = data.getInt("Profession");
+ final int career = data.getInt("Career");
+ final int careerLevel = data.getInt("CareerLevel", 1);
+ data.remove("Profession");
+ data.remove("Career");
+ data.remove("CareerLevel");
+
+ final MapType<String> villagerData = Types.NBT.createEmptyMap();
+ data.setMap("VillagerData", villagerData);
+ villagerData.setString("type", "minecraft:plains");
+ villagerData.setString("profession", getProfessionString(profession, career));
+ villagerData.setInt("level", careerLevel);
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:villager", converter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:zombie_villager", converter);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1920.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1920.java
new file mode 100644
2022-06-07 02:51:12 +02:00
index 0000000000000000000000000000000000000000..224d35620e9d9e65f0642fdb13f80fcb2667a2ee
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1920.java
@@ -0,0 +1,75 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.util.NamespaceUtil;
+
+public final class V1920 {
+
+ protected static final int VERSION = MCVersions.V18W50A + 1;
+
+ private V1920() {}
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ final MapType<String> structures = level.getMap("Structures");
+ if (structures == null) {
+ return null;
+ }
+
+ final MapType<String> starts = structures.getMap("Starts");
+ if (starts != null) {
+ final MapType<String> village = starts.getMap("New_Village");
+ if (village != null) {
+ starts.remove("New_Village");
+ starts.setMap("Village", village);
+ } else {
+ starts.remove("Village");
+ }
+ }
+
+ final MapType<String> references = structures.getMap("References");
+ if (references != null) {
+ final MapType<String> newVillage = references.getMap("New_Village");
+ // I believe Mojang had a typo here, removing Village from references only made sense
+ // if the new village didn't exist. DFU removes it whether or not it exists, but still relocates
+ // New_Village to Village first. It doesn't make sense to me to relocate it just to remove it, so it
+ // must be a typo.
+ if (newVillage == null) {
+ references.remove("Village");
+ } else {
+ references.remove("New_Village");
+ references.setMap("Village", newVillage);
+ }
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.STRUCTURE_FEATURE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String id = data.getString("id");
+
+ if ("minecraft:new_village".equals(NamespaceUtil.correctNamespace(id))) {
+ data.setString("id", "minecraft:village");
+ }
+
+ return null;
+ }
+ });
+
2022-06-07 02:51:12 +02:00
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:campfire", new DataWalkerItemLists("Items"));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1925.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1925.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..9a063df2f4d09bd561f5a538c440b43b1c0fb581
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1925.java
@@ -0,0 +1,29 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V1925 {
+
+ protected static final int VERSION = MCVersions.V19W03C + 1;
+
+ public static void register() {
2023-09-21 21:54:46 +02:00
+ MCTypeRegistry.SAVED_DATA_MAP_DATA.addStructureConverter(new DataConverter<>(VERSION) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public MapType<String> convert(final MapType<String> root, final long sourceVersion, final long toVersion) {
+ final MapType<String> data = root.getMap("data");
+ if (data == null) {
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+ ret.setMap("data", root);
+
+ return ret;
+ }
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1928.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1928.java
new file mode 100644
index 0000000000000000000000000000000000000000..86caefba615a917d3530112edcc083caaaea4bb9
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1928.java
@@ -0,0 +1,30 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterAbstractEntityRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import com.google.common.collect.ImmutableMap;
+
+public final class V1928 {
+
+ protected static final int VERSION = MCVersions.V19W04B + 1;
+
+ private V1928() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ ConverterAbstractEntityRename.register(VERSION, ImmutableMap.of(
+ "minecraft:illager_beast", "minecraft:ravager"
+ )::get);
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:illager_beast_spawn_egg", "minecraft:ravager_spawn_egg"
+ )::get);
+
+ registerMob("minecraft:ravager");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1929.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1929.java
new file mode 100644
index 0000000000000000000000000000000000000000..d58c32aa89e416e40cfef7c5840b772dd4991173
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1929.java
@@ -0,0 +1,49 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V1929 {
+
+ protected static final int VERSION = MCVersions.V19W04B + 2;
+
+ private V1929() {}
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:wandering_trader", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "Inventory", fromVersion, toVersion);
+
+ final MapType<String> offers = data.getMap("Offers");
+ if (offers != null) {
+ final ListType recipes = offers.getList("Recipes", ObjectType.MAP);
+ if (recipes != null) {
+ for (int i = 0, len = recipes.size(); i < len; ++i) {
+ final MapType<String> recipe = recipes.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "buy", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "buyB", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "sell", fromVersion, toVersion);
+ }
+ }
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "ArmorItems", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "HandItems", fromVersion, toVersion);
+
+ return null;
+ });
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:trader_llama", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, data, "SaddleItem", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, data, "DecorItem", fromVersion, toVersion);
+
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "Items", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "ArmorItems", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "HandItems", fromVersion, toVersion);
+
+ return null;
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1931.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1931.java
new file mode 100644
index 0000000000000000000000000000000000000000..da845df91d42f1059490d749b235758850ce7254
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1931.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V1931 {
+
+ protected static final int VERSION = MCVersions.V19W06A;
+
+ private V1931() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:fox");
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1936.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1936.java
new file mode 100644
index 0000000000000000000000000000000000000000..4e7b22874f17f531b583146db3aa4e57bdd5f27c
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1936.java
@@ -0,0 +1,37 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1936 {
+
+ protected static final int VERSION = MCVersions.V19W09A + 1;
+
+ private V1936() {}
+
+ public static void register() {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String chatOpacity = data.getString("chatOpacity");
+ if (chatOpacity != null) {
+ // Vanilla uses createDouble here, but options is always string -> string. I presume they made
+ // a mistake with this converter.
+ data.setString("textBackgroundOpacity", Double.toString(calculateBackground(chatOpacity)));
+ }
+ return null;
+ }
+ });
+ }
+
+ private static double calculateBackground(final String opacity) {
+ try {
+ final double d = 0.9D * Double.parseDouble(opacity) + 0.1D;
+ return d / 2.0D;
+ } catch (final NumberFormatException ex) {
+ return 0.5D;
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1946.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1946.java
new file mode 100644
index 0000000000000000000000000000000000000000..00e4bd45b04feee990d9d3414c34c0966e65e4ea
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1946.java
@@ -0,0 +1,42 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V1946 {
+
+ protected static final int VERSION = MCVersions.V19W14B + 1;
+
+ private V1946() {}
+
+ public static void register() {
+ MCTypeRegistry.POI_CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> sections = Types.NBT.createEmptyMap();
+ data.setMap("Sections", sections);
+
+ for (int y = 0; y < 16; ++y) {
+ final String key = Integer.toString(y);
+ final Object records = data.getGeneric(key);
+
+ if (records == null) {
+ continue;
+ }
+
+ data.remove(key);
+
+ final MapType<String> section = Types.NBT.createEmptyMap();
+ section.setGeneric("Records", records);
+ sections.setMap(key, section); // integer keys convert to string in DFU (at least for NBT ops)
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1948.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1948.java
new file mode 100644
index 0000000000000000000000000000000000000000..6b4af1fe7c53e6122d7db952770d14a753f8cab3
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1948.java
@@ -0,0 +1,39 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1948 {
+
+ protected static final int VERSION = MCVersions.V1_14_PRE2;
+
+ private V1948() {}
+
+ public static void register() {
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:white_banner", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ final MapType<String> display = tag.getMap("display");
+ if (display == null) {
+ return null;
+ }
+
+ final String name = display.getString("Name");
+ if (name == null) {
+ return null;
+ }
+
+ display.setString("Name", name.replace("\"translate\":\"block.minecraft.illager_banner\"", "\"translate\":\"block.minecraft.ominous_banner\""));
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1953.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1953.java
new file mode 100644
index 0000000000000000000000000000000000000000..a73471e8f3df3b22349b2f842c3e98c2ff8bb5e1
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1953.java
@@ -0,0 +1,27 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1953 {
+
+ protected static final int VERSION = MCVersions.V1_14 + 1;
+
+ private V1953() {}
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:banner", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String name = data.getString("CustomName");
+ if (name != null) {
+ data.setString("CustomName", name.replace("\"translate\":\"block.minecraft.illager_banner\"", "\"translate\":\"block.minecraft.ominous_banner\""));
+ }
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1955.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1955.java
new file mode 100644
index 0000000000000000000000000000000000000000..33bfe82709b507c4fd57199f5d8a44d131718d7f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1955.java
@@ -0,0 +1,94 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import net.minecraft.util.Mth;
+
+public final class V1955 {
+
+ protected static final int VERSION = MCVersions.V1_14_1_PRE1;
+
+ private static final int[] LEVEL_XP_THRESHOLDS = new int[] {
+ 0,
+ 10,
+ 50,
+ 100,
+ 150
+ };
+
+ private V1955() {}
+
+ static int getMinXpPerLevel(final int level) {
+ return LEVEL_XP_THRESHOLDS[Mth.clamp(level - 1, 0, LEVEL_XP_THRESHOLDS.length - 1)];
+ }
+
+ static void addLevel(final MapType<String> data, final int level) {
+ MapType<String> villagerData = data.getMap("VillagerData");
+ if (villagerData == null) {
+ villagerData = Types.NBT.createEmptyMap();
+ data.setMap("VillagerData", villagerData);
+ }
+ villagerData.setInt("level", level);
+ }
+
+ static void addXpFromLevel(final MapType<String> data, final int level) {
+ data.setInt("Xp", getMinXpPerLevel(level));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:villager", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> villagerData = data.getMap("VillagerData");
+ int level = villagerData == null ? 0 : villagerData.getInt("level");
+ if (level == 0 || level == 1) {
+ // count recipes
+ final MapType<String> offers = data.getMap("Offers");
+ final ListType recipes = offers == null ? null : offers.getList("Recipes", ObjectType.MAP);
+ final int recipeCount;
+ if (recipes != null) {
+ recipeCount = recipes.size();
+ } else {
+ recipeCount = 0;
+ }
+
+ level = Mth.clamp(recipeCount / 2, 1, 5);
+ if (level > 1) {
+ addLevel(data, level);
+ }
+ }
+
+ if (!data.hasKey("Xp", ObjectType.NUMBER)) {
+ addXpFromLevel(data, level);
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:zombie_villager", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final Number xp = data.getNumber("Xp");
+ if (xp == null) {
+ final int level;
+ final MapType<String> villagerData = data.getMap("VillagerData");
+ if (villagerData == null) {
+ level = 1;
+ } else {
+ level = villagerData.getInt("level", 1);
+ }
+
+ data.setInt("Xp", getMinXpPerLevel(level));
+ }
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1961.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1961.java
new file mode 100644
index 0000000000000000000000000000000000000000..8bc6a8734034942a81b282b8766b21fddbe2b304
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1961.java
@@ -0,0 +1,30 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V1961 {
+
+ protected static final int VERSION = MCVersions.V1_14_2_PRE3 + 1;
+
+ private V1961() {}
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ level.remove("isLightOn");
+
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1963.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1963.java
new file mode 100644
index 0000000000000000000000000000000000000000..5e4e7299cec1d3809d1b55ae460e64ec6d2bb477
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V1963.java
@@ -0,0 +1,40 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V1963 {
+
+ protected static final int VERSION = MCVersions.V1_14_2;
+
+ private V1963() {}
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:villager", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType gossips = data.getList("Gossips", ObjectType.MAP);
+ if (gossips == null) {
+ return null;
+ }
+
+ for (int i = 0; i < gossips.size();) {
+ final MapType<String> gossip = gossips.getMap(i);
+ if ("golem".equals(gossip.getString("Type"))) {
+ gossips.remove(i);
+ continue;
+ }
+
+ ++i;
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2100.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2100.java
new file mode 100644
index 0000000000000000000000000000000000000000..d905043c4f3071e8dc340ac2afe2b81aac345e1e
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2100.java
@@ -0,0 +1,46 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.advancements.ConverterAbstractAdvancementsRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.recipe.ConverterAbstractRecipeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import com.google.common.collect.ImmutableMap;
+import java.util.Map;
+
+public final class V2100 {
+
+ protected static final int VERSION = MCVersions.V1_14_4 + 124;
+ protected static final Map<String, String> RECIPE_RENAMES = ImmutableMap.of(
+ "minecraft:sugar", "sugar_from_sugar_cane"
+ );
+
+ private V2100() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ ConverterAbstractRecipeRename.register(VERSION, RECIPE_RENAMES::get);
+ ConverterAbstractAdvancementsRename.register(VERSION, ImmutableMap.of(
+ "minecraft:recipes/misc/sugar", "minecraft:recipes/misc/sugar_from_sugar_cane"
+ )::get);
+
+ registerMob("minecraft:bee");
+ registerMob("minecraft:bee_stinger");
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:beehive", (data, fromVersion, toVersion) -> {
+ final ListType bees = data.getList("Bees", ObjectType.MAP);
+ if (bees != null) {
+ for (int i = 0, len = bees.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, bees.getMap(i), "EntityData", fromVersion, toVersion);
+ }
+ }
+
+ return null;
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2202.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2202.java
new file mode 100644
index 0000000000000000000000000000000000000000..0bb378ac8e8d0a087359361281644a7f39cecfbe
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2202.java
@@ -0,0 +1,50 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2202 {
+
+ protected static final int VERSION = MCVersions.V19W35A + 1;
+
+ private V2202() {}
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ final int[] oldBiomes = level.getInts("Biomes");
+
+ if (oldBiomes == null || oldBiomes.length != 256) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ return null;
+ }
+
+ final int[] newBiomes = new int[1024];
+ level.setInts("Biomes", newBiomes);
+
+ int n;
+ for(n = 0; n < 4; ++n) {
+ for(int j = 0; j < 4; ++j) {
+ int k = (j << 2) + 2;
+ int l = (n << 2) + 2;
+ int m = l << 4 | k;
+ newBiomes[n << 2 | j] = oldBiomes[m];
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ }
+
+ for(n = 1; n < 64; ++n) {
+ System.arraycopy(newBiomes, 0, newBiomes, n * 16, 16);
+ }
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2209.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2209.java
new file mode 100644
index 0000000000000000000000000000000000000000..6054cd31cb2e140f05b92736405a7d073be5cf5c
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2209.java
@@ -0,0 +1,26 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.poi.ConverterAbstractPOIRename;
+import com.google.common.collect.ImmutableMap;
+import java.util.Map;
+
+public final class V2209 {
+
+ protected static final int VERSION = MCVersions.V19W40A + 1;
+
+ private V2209() {}
+
+ public static void register() {
+ final Map<String, String> renamedIds = ImmutableMap.of(
+ "minecraft:bee_hive", "minecraft:beehive"
+ );
+
+ ConverterAbstractBlockRename.register(VERSION, renamedIds::get);
+ ConverterAbstractItemRename.register(VERSION, renamedIds::get);
+ ConverterAbstractPOIRename.register(VERSION, renamedIds::get);
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2211.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2211.java
new file mode 100644
index 0000000000000000000000000000000000000000..6cff6d723616e0a38811872f7b5d28799240ddfe
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2211.java
@@ -0,0 +1,32 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V2211 {
+
+ protected static final int VERSION = MCVersions.V19W41A + 1;
+
+ private V2211() {}
+
+ public static void register() {
+ MCTypeRegistry.STRUCTURE_FEATURE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!data.hasKey("references", ObjectType.NUMBER)) {
+ return null;
+ }
+
+ final int references = data.getInt("references");
+ if (references <= 0) {
+ data.setInt("references", 1);
+ }
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2218.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2218.java
new file mode 100644
index 0000000000000000000000000000000000000000..e06a98a01086c9d6eb9fc80a151f0403247b0033
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2218.java
@@ -0,0 +1,33 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2218 {
+
+ protected static final int VERSION = MCVersions.V1_15_PRE1;
+
+ private V2218() {}
+
+ public static void register() {
+ MCTypeRegistry.POI_CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> sections = data.getMap("Sections");
+ if (sections == null) {
+ return null;
+ }
+
+ for (final String key : sections.keys()) {
+ final MapType<String> section = sections.getMap(key);
+
+ section.remove("Valid");
+ }
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2501.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2501.java
new file mode 100644
index 0000000000000000000000000000000000000000..c8901f95e1076ae8be220c03efd83ce9bd18d2a8
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2501.java
@@ -0,0 +1,65 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V2501 {
+
+ protected static final int VERSION = MCVersions.V1_15_2 + 271;
+
+ private V2501() {}
+
+ private static void registerFurnace(final String id) {
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, id, (data, fromVersion, toVersion) -> {
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "Items", fromVersion, toVersion);
+
+ WalkerUtils.convertKeys(MCTypeRegistry.RECIPE, data, "RecipesUsed", fromVersion, toVersion);
+
+ return null;
+ });
+ }
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> converter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int recipesUsedSize = data.getInt("RecipesUsedSize");
+ data.remove("RecipesUsedSize");
+
+ if (recipesUsedSize <= 0) {
+ return null;
+ }
+
+ final MapType<String> newRecipes = Types.NBT.createEmptyMap();
+ data.setMap("RecipesUsed", newRecipes);
+
+ for (int i = 0; i < recipesUsedSize; ++i) {
+ final String recipeKey = data.getString("RecipeLocation" + i);
+ data.remove("RecipeLocation" + i);
+ final int recipeAmount = data.getInt("RecipeAmount" + i);
+ data.remove("RecipeAmount" + i);
+
+ if (i <= 0 || recipeKey == null) {
+ continue;
+ }
+
+ newRecipes.setInt(recipeKey, recipeAmount);
+ }
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:furnace", converter);
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:blast_furnace", converter);
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:smoker", converter);
+
+ registerFurnace("minecraft:furnace");
+ registerFurnace("minecraft:smoker");
+ registerFurnace("minecraft:blast_furnace");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2502.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2502.java
new file mode 100644
index 0000000000000000000000000000000000000000..7075f7beb8aacfdadd68f4353d2cf32edaa1905d
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2502.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V2502 {
+
+ protected static final int VERSION = MCVersions.V1_15_2 + 272;
+
+ private V2502() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:hoglin");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2503.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2503.java
new file mode 100644
index 0000000000000000000000000000000000000000..cd1bca807236b917244bbacd8df6f25fd3c42407
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2503.java
@@ -0,0 +1,67 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.advancements.ConverterAbstractAdvancementsRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import com.google.common.collect.ImmutableMap;
+import com.google.common.collect.ImmutableSet;
+import java.util.Set;
+
+public final class V2503 {
+
+ protected static final int VERSION = MCVersions.V1_15_2 + 273;
+
+ private static final Set<String> WALL_BLOCKS = ImmutableSet.of(
+ "minecraft:andesite_wall",
+ "minecraft:brick_wall",
+ "minecraft:cobblestone_wall",
+ "minecraft:diorite_wall",
+ "minecraft:end_stone_brick_wall",
+ "minecraft:granite_wall",
+ "minecraft:mossy_cobblestone_wall",
+ "minecraft:mossy_stone_brick_wall",
+ "minecraft:nether_brick_wall",
+ "minecraft:prismarine_wall",
+ "minecraft:red_nether_brick_wall",
+ "minecraft:red_sandstone_wall",
+ "minecraft:sandstone_wall",
+ "minecraft:stone_brick_wall"
+ );
+
+ private V2503() {}
+
+ private static void changeWallProperty(final MapType<String> properties, final String path) {
+ final String property = properties.getString(path);
+ if (property != null) {
+ properties.setString(path, "true".equals(property) ? "low" : "none");
+ }
+ }
+
+ public static void register() {
+ MCTypeRegistry.BLOCK_STATE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!WALL_BLOCKS.contains(data.getString("Name"))) {
+ return null;
+ }
+
+ final MapType<String> properties = data.getMap("Properties");
+ if (properties == null) {
+ return null;
+ }
+
+ changeWallProperty(properties, "east");
+ changeWallProperty(properties, "west");
+ changeWallProperty(properties, "north");
+ changeWallProperty(properties, "south");
+
+ return null;
+ }
+ });
+ ConverterAbstractAdvancementsRename.register(VERSION, ImmutableMap.of(
+ "minecraft:recipes/misc/composter", "minecraft:recipes/decorations/composter"
+ )::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2505.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2505.java
new file mode 100644
index 0000000000000000000000000000000000000000..350f5cca06d2a864b5a3cc028753fd6489a28ad5
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2505.java
@@ -0,0 +1,49 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V2505 {
+
+ protected static final int VERSION = MCVersions.V20W06A + 1;
+
+ private V2505() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:villager", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> brain = data.getMap("Brain");
+ if (brain == null) {
+ return null;
+ }
+
+ final MapType<String> memories = brain.getMap("memories");
+ if (memories == null) {
+ return null;
+ }
+
+ for (final String key : memories.keys()) {
+ final Object value = memories.getGeneric(key);
+
+ final MapType<String> wrapped = Types.NBT.createEmptyMap();
+ wrapped.setGeneric("value", value);
+
+ memories.setMap(key, wrapped);
+ }
+
+ return null;
+ }
+ });
+
+ registerMob("minecraft:piglin");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2508.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2508.java
new file mode 100644
index 0000000000000000000000000000000000000000..8cfd380e870ceea4892b8cd7bf855a6e5dc8cc6f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2508.java
@@ -0,0 +1,24 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
+import java.util.Map;
+
+public final class V2508 {
+
+ protected static final int VERSION = MCVersions.V20W08A + 1;
+
+ private V2508() {}
+
+ public static void register() {
+ final Map<String, String> remap = ImmutableMap.of(
+ "minecraft:warped_fungi", "minecraft:warped_fungus",
+ "minecraft:crimson_fungi", "minecraft:crimson_fungus"
+ );
+
+ ConverterAbstractBlockRename.register(VERSION, remap::get);
+ ConverterAbstractItemRename.register(VERSION, remap::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2509.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2509.java
new file mode 100644
index 0000000000000000000000000000000000000000..1fa93dec8a81719a19c0f7db589778935ce44d56
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2509.java
@@ -0,0 +1,30 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterAbstractEntityRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2509 {
+
+ protected static final int VERSION = MCVersions.V20W08A + 2;
+
+ private V2509() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:zombie_pigman_spawn_egg", "minecraft:zombified_piglin_spawn_egg"
+ )::get);
+ ConverterAbstractEntityRename.register(VERSION, ImmutableMap.of(
+ "minecraft:zombie_pigman", "minecraft:zombified_piglin"
+ )::get);
+
+ registerMob("minecraft:zombified_piglin");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2511.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2511.java
new file mode 100644
index 0000000000000000000000000000000000000000..183ab7ed77e30bf87e71e5f682a59fc3a64a7672
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2511.java
@@ -0,0 +1,97 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V2511 {
+
+ protected static final int VERSION = MCVersions.V20W09A + 1;
+
+ private V2511() {}
+
+ private static int[] createUUIDArray(final long most, final long least) {
+ return new int[] {
+ (int)(most >>> 32),
+ (int)most,
+ (int)(least >>> 32),
+ (int)least
+ };
+ }
+
+ private static void setUUID(final MapType<String> data, final long most, final long least) {
+ if (most != 0L && least != 0L) {
+ data.setInts("OwnerUUID", createUUIDArray(most, least));
+ }
+ }
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> throwableConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> owner = data.getMap("owner");
+ data.remove("owner");
+ if (owner == null) {
+ return null;
+ }
+
+ setUUID(data, owner.getLong("M"), owner.getLong("L"));
+
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> potionConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> potion = data.getMap("Potion");
+ data.remove("Potion");
+
+ data.setMap("Item", potion == null ? Types.NBT.createEmptyMap() : potion);
+
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> llamaSpitConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> owner = data.getMap("Owner");
+ data.remove("Owner");
+ if (owner == null) {
+ return null;
+ }
+
+ setUUID(data, owner.getLong("OwnerUUIDMost"), owner.getLong("OwnerUUIDLeast"));
+
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> arrowConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ setUUID(data, data.getLong("OwnerUUIDMost"), data.getLong("OwnerUUIDLeast"));
+
+ data.remove("OwnerUUIDMost");
+ data.remove("OwnerUUIDLeast");
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:egg", throwableConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:ender_pearl", throwableConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:experience_bottle", throwableConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:snowball", throwableConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:potion", throwableConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:potion", potionConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:llama_spit", llamaSpitConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:arrow", arrowConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:spectral_arrow", arrowConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:trident", arrowConverter);
+
+ // Vanilla migrates the potion item but does not change the schema.
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:potion", new DataWalkerItems("Item"));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2514.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2514.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..a76bb0d8d27a734b397eefd587d1baf79bc55c82
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2514.java
@@ -0,0 +1,590 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import com.google.common.collect.Sets;
+import java.util.Set;
+import java.util.UUID;
+
+public final class V2514 {
+
+ protected static final int VERSION = MCVersions.V20W11A + 1;
+
+ private static final Set<String> ABSTRACT_HORSES = Sets.newHashSet();
+ private static final Set<String> TAMEABLE_ANIMALS = Sets.newHashSet();
+ private static final Set<String> ANIMALS = Sets.newHashSet();
+ private static final Set<String> MOBS = Sets.newHashSet();
+ private static final Set<String> LIVING_ENTITIES = Sets.newHashSet();
+ private static final Set<String> PROJECTILES = Sets.newHashSet();
+ static {
+ ABSTRACT_HORSES.add("minecraft:donkey");
+ ABSTRACT_HORSES.add("minecraft:horse");
+ ABSTRACT_HORSES.add("minecraft:llama");
+ ABSTRACT_HORSES.add("minecraft:mule");
+ ABSTRACT_HORSES.add("minecraft:skeleton_horse");
+ ABSTRACT_HORSES.add("minecraft:trader_llama");
+ ABSTRACT_HORSES.add("minecraft:zombie_horse");
+
+ TAMEABLE_ANIMALS.add("minecraft:cat");
+ TAMEABLE_ANIMALS.add("minecraft:parrot");
+ TAMEABLE_ANIMALS.add("minecraft:wolf");
+
+ ANIMALS.add("minecraft:bee");
+ ANIMALS.add("minecraft:chicken");
+ ANIMALS.add("minecraft:cow");
+ ANIMALS.add("minecraft:fox");
+ ANIMALS.add("minecraft:mooshroom");
+ ANIMALS.add("minecraft:ocelot");
+ ANIMALS.add("minecraft:panda");
+ ANIMALS.add("minecraft:pig");
+ ANIMALS.add("minecraft:polar_bear");
+ ANIMALS.add("minecraft:rabbit");
+ ANIMALS.add("minecraft:sheep");
+ ANIMALS.add("minecraft:turtle");
+ ANIMALS.add("minecraft:hoglin");
+
+ MOBS.add("minecraft:bat");
+ MOBS.add("minecraft:blaze");
+ MOBS.add("minecraft:cave_spider");
+ MOBS.add("minecraft:cod");
+ MOBS.add("minecraft:creeper");
+ MOBS.add("minecraft:dolphin");
+ MOBS.add("minecraft:drowned");
+ MOBS.add("minecraft:elder_guardian");
+ MOBS.add("minecraft:ender_dragon");
+ MOBS.add("minecraft:enderman");
+ MOBS.add("minecraft:endermite");
+ MOBS.add("minecraft:evoker");
+ MOBS.add("minecraft:ghast");
+ MOBS.add("minecraft:giant");
+ MOBS.add("minecraft:guardian");
+ MOBS.add("minecraft:husk");
+ MOBS.add("minecraft:illusioner");
+ MOBS.add("minecraft:magma_cube");
+ MOBS.add("minecraft:pufferfish");
+ MOBS.add("minecraft:zombified_piglin");
+ MOBS.add("minecraft:salmon");
+ MOBS.add("minecraft:shulker");
+ MOBS.add("minecraft:silverfish");
+ MOBS.add("minecraft:skeleton");
+ MOBS.add("minecraft:slime");
+ MOBS.add("minecraft:snow_golem");
+ MOBS.add("minecraft:spider");
+ MOBS.add("minecraft:squid");
+ MOBS.add("minecraft:stray");
+ MOBS.add("minecraft:tropical_fish");
+ MOBS.add("minecraft:vex");
+ MOBS.add("minecraft:villager");
+ MOBS.add("minecraft:iron_golem");
+ MOBS.add("minecraft:vindicator");
+ MOBS.add("minecraft:pillager");
+ MOBS.add("minecraft:wandering_trader");
+ MOBS.add("minecraft:witch");
+ MOBS.add("minecraft:wither");
+ MOBS.add("minecraft:wither_skeleton");
+ MOBS.add("minecraft:zombie");
+ MOBS.add("minecraft:zombie_villager");
+ MOBS.add("minecraft:phantom");
+ MOBS.add("minecraft:ravager");
+ MOBS.add("minecraft:piglin");
+
+ LIVING_ENTITIES.add("minecraft:armor_stand");
+
+ PROJECTILES.add("minecraft:arrow");
+ PROJECTILES.add("minecraft:dragon_fireball");
+ PROJECTILES.add("minecraft:firework_rocket");
+ PROJECTILES.add("minecraft:fireball");
+ PROJECTILES.add("minecraft:llama_spit");
+ PROJECTILES.add("minecraft:small_fireball");
+ PROJECTILES.add("minecraft:snowball");
+ PROJECTILES.add("minecraft:spectral_arrow");
+ PROJECTILES.add("minecraft:egg");
+ PROJECTILES.add("minecraft:ender_pearl");
+ PROJECTILES.add("minecraft:experience_bottle");
+ PROJECTILES.add("minecraft:potion");
+ PROJECTILES.add("minecraft:trident");
+ PROJECTILES.add("minecraft:wither_skull");
+ }
+
+ static int[] createUUIDArray(final long most, final long least) {
+ return new int[] {
+ (int)(most >>> 32),
+ (int)most,
+ (int)(least >>> 32),
+ (int)least
+ };
+ }
+
+ static int[] createUUIDFromString(final MapType<String> data, final String path) {
+ if (data == null) {
+ return null;
+ }
+
+ final String uuidString = data.getString(path);
+ if (uuidString == null) {
+ return null;
+ }
+
+ try {
+ final UUID uuid = UUID.fromString(uuidString);
+ return createUUIDArray(uuid.getMostSignificantBits(), uuid.getLeastSignificantBits());
+ } catch (final IllegalArgumentException ignore) {
+ return null;
+ }
+ }
+
+ static int[] createUUIDFromLongs(final MapType<String> data, final String most, final String least) {
+ if (data == null) {
+ return null;
+ }
+
+ final long mostBits = data.getLong(most);
+ final long leastBits = data.getLong(least);
+
+ return (mostBits != 0 || leastBits != 0) ? createUUIDArray(mostBits, leastBits) : null;
+ }
+
+ static void replaceUUIDString(final MapType<String> data, final String oldPath, final String newPath) {
+ final int[] newUUID = createUUIDFromString(data, oldPath);
+ if (newUUID != null) {
+ data.remove(oldPath);
+ data.setInts(newPath, newUUID);
+ }
+ }
+
+ static void replaceUUIDMLTag(final MapType<String> data, final String oldPath, final String newPath) {
+ final int[] uuid = createUUIDFromLongs(data.getMap(oldPath), "M", "L");
+ if (uuid != null) {
+ data.remove(oldPath);
+ data.setInts(newPath, uuid);
+ }
+ }
+
+ static void replaceUUIDLeastMost(final MapType<String> data, final String prefix, final String newPath) {
+ final String mostPath = prefix.concat("Most");
+ final String leastPath = prefix.concat("Least");
+
+ final int[] uuid = createUUIDFromLongs(data, mostPath, leastPath);
+ if (uuid != null) {
+ data.remove(mostPath);
+ data.remove(leastPath);
+ data.setInts(newPath, uuid);
+ }
+ }
+
+ private V2514() {}
+
+ private static void updatePiglin(final MapType<String> data) {
+ final MapType<String> brain = data.getMap("Brain");
+ if (brain == null) {
+ return;
+ }
+
+ final MapType<String> memories = brain.getMap("memories");
+ if (memories == null) {
+ return;
+ }
+
+ final MapType<String> angryAt = memories.getMap("minecraft:angry_at");
+
+ replaceUUIDString(angryAt, "value", "value");
+ }
+
+ private static void updateEvokerFangs(final MapType<String> data) {
+ replaceUUIDLeastMost(data, "OwnerUUID", "Owner");
+ }
+
+ private static void updateZombieVillager(final MapType<String> data) {
+ replaceUUIDLeastMost(data, "ConversionPlayer", "ConversionPlayer");
+ }
+
+ private static void updateAreaEffectCloud(final MapType<String> data) {
+ replaceUUIDLeastMost(data, "OwnerUUID", "Owner");
+ }
+
+ private static void updateShulkerBullet(final MapType<String> data) {
+ replaceUUIDMLTag(data, "Owner", "Owner");
+ replaceUUIDMLTag(data, "Target", "Target");
+ }
+
+ private static void updateItem(final MapType<String> data) {
+ replaceUUIDMLTag(data, "Owner", "Owner");
+ replaceUUIDMLTag(data, "Thrower", "Thrower");
+ }
+
+ private static void updateFox(final MapType<String> data) {
+ final ListType trustedUUIDS = data.getList("TrustedUUIDs", ObjectType.MAP);
+ if (trustedUUIDS == null) {
+ return;
+ }
+
+ final ListType newUUIDs = Types.NBT.createEmptyList();
+ data.remove("TrustedUUIDs");
+ data.setList("Trusted", newUUIDs);
+
+ for (int i = 0, len = trustedUUIDS.size(); i < len; ++i) {
+ final MapType<String> uuid = trustedUUIDS.getMap(i);
+ final int[] newUUID = createUUIDFromLongs(uuid, "M", "L");
+ if (newUUID != null) {
+ newUUIDs.addIntArray(newUUID);
+ }
+ }
+ }
+
+ private static void updateHurtBy(final MapType<String> data) {
+ replaceUUIDString(data, "HurtBy", "HurtBy");
+ }
+
+ private static void updateAnimalOwner(final MapType<String> data) {
+ updateAnimal(data);
+
+ replaceUUIDString(data, "OwnerUUID", "Owner");
+ }
+
+ private static void updateAnimal(final MapType<String> data) {
+ updateMob(data);
+
+ replaceUUIDLeastMost(data, "LoveCause", "LoveCause");
+ }
+
+ private static void updateMob(final MapType<String> data) {
+ updateLivingEntity(data);
+
+ final MapType<String> leash = data.getMap("Leash");
+ if (leash == null) {
+ return;
+ }
+
+ replaceUUIDLeastMost(leash, "UUID", "UUID");
+ }
+
+ private static void updateLivingEntity(final MapType<String> data) {
+ final ListType attributes = data.getList("Attributes", ObjectType.MAP);
+ if (attributes == null) {
+ return;
+ }
+
+ for (int i = 0, len = attributes.size(); i < len; ++i) {
+ final MapType<String> attribute = attributes.getMap(i);
+
+ final ListType modifiers = attribute.getList("Modifiers", ObjectType.MAP);
+ if (modifiers == null) {
+ continue;
+ }
+
+ for (int k = 0; k < modifiers.size(); ++k) {
+ replaceUUIDLeastMost(modifiers.getMap(k), "UUID", "UUID");
+ }
+ }
+ }
+
+ private static void updateProjectile(final MapType<String> data) {
+ final Object ownerUUID = data.getGeneric("OwnerUUID");
+ if (ownerUUID != null) {
+ data.remove("OwnerUUID");
+ data.setGeneric("Owner", ownerUUID);
+ }
+ }
+
+ private static void updateEntityUUID(final MapType<String> data) {
+ replaceUUIDLeastMost(data, "UUID", "UUID");
+ }
+
+ public static void register() {
+ // Entity UUID fixes
+
+ MCTypeRegistry.ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateEntityUUID(data);
+ return null;
+ }
+ });
+
+ final DataConverter<MapType<String>, MapType<String>> animalOwnerConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateAnimalOwner(data);
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> animalConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateAnimal(data);
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> mobConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateMob(data);
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> livingEntityConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateLivingEntity(data);
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> projectileConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateProjectile(data);
+ return null;
+ }
+ };
+ for (final String id : ABSTRACT_HORSES) {
+ MCTypeRegistry.ENTITY.addConverterForId(id, animalOwnerConverter);
+ }
+ for (final String id : TAMEABLE_ANIMALS) {
+ MCTypeRegistry.ENTITY.addConverterForId(id, animalOwnerConverter);
+ }
+ for (final String id : ANIMALS) {
+ MCTypeRegistry.ENTITY.addConverterForId(id, animalConverter);
+ }
+ for (final String id : MOBS) {
+ MCTypeRegistry.ENTITY.addConverterForId(id, mobConverter);
+ }
+ for (final String id : LIVING_ENTITIES) {
+ MCTypeRegistry.ENTITY.addConverterForId(id, livingEntityConverter);
+ }
+ for (final String id : PROJECTILES) {
+ MCTypeRegistry.ENTITY.addConverterForId(id, projectileConverter);
+ }
+
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:bee", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateHurtBy(data);
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:zombified_piglin", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateHurtBy(data);
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:fox", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateFox(data);
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:item", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateItem(data);
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:shulker_bullet", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateShulkerBullet(data);
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:area_effect_cloud", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateAreaEffectCloud(data);
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:zombie_villager", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateZombieVillager(data);
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:evoker_fangs", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateEvokerFangs(data);
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:piglin", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updatePiglin(data);
+ return null;
+ }
+ });
+
+
+ // Update TE
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:conduit", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ replaceUUIDMLTag(data, "target_uuid", "Target");
+ return null;
+ }
+ });
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:skull", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> owner = data.getMap("Owner");
+ if (owner == null) {
+ return null;
+ }
+
+ data.remove("Owner");
+
+ replaceUUIDString(owner, "Id", "Id");
+
+ data.setMap("SkullOwner", owner);
+
+ return null;
+ }
+ });
+
+ // Player UUID
+ MCTypeRegistry.PLAYER.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateLivingEntity(data);
+ updateEntityUUID(data);
+
+ final MapType<String> rootVehicle = data.getMap("RootVehicle");
+ if (rootVehicle == null) {
+ return null;
+ }
+
+ replaceUUIDLeastMost(rootVehicle, "Attach", "Attach");
+
+ return null;
+ }
+ });
+
+ // Level.dat
+ MCTypeRegistry.LEVEL.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ replaceUUIDString(data, "WanderingTraderId", "WanderingTraderId");
+
+ final MapType<String> dimensionData = data.getMap("DimensionData");
+ if (dimensionData != null) {
+ for (final String key : dimensionData.keys()) {
+ final MapType<String> dimension = dimensionData.getMap(key);
+
+ final MapType<String> dragonFight = dimension.getMap("DragonFight");
+ if (dragonFight == null) {
+ continue;
+ }
+
+ replaceUUIDLeastMost(dragonFight, "DragonUUID", "Dragon");
+ }
+ }
+
+ final MapType<String> customBossEvents = data.getMap("CustomBossEvents");
+ if (customBossEvents != null) {
+ for (final String key : customBossEvents.keys()) {
+ final MapType<String> customBossEvent = customBossEvents.getMap(key);
+
+ final ListType players = customBossEvent.getList("Players", ObjectType.MAP);
+ if (players == null) {
+ continue;
+ }
+
+ final ListType newPlayers = Types.NBT.createEmptyList();
+ customBossEvent.setList("Players", newPlayers);
+
+ for (int i = 0, len = players.size(); i < len; ++i) {
+ final int[] newUUID = createUUIDFromLongs(players.getMap(i), "M", "L");
+ if (newUUID != null) {
+ newPlayers.addIntArray(newUUID);
+ }
+ }
+ }
+ }
+
+ return null;
+ }
+ });
+
2023-09-21 21:54:46 +02:00
+ MCTypeRegistry.SAVED_DATA_RAIDS.addStructureConverter(new DataConverter<>(VERSION) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public MapType<String> convert(final MapType<String> root, final long sourceVersion, final long toVersion) {
+ final MapType<String> data = root.getMap("data");
+ if (data == null) {
+ return null;
+ }
+
+ final ListType raids = data.getList("Raids", ObjectType.MAP);
+ if (raids == null) {
+ return null;
+ }
+
+ for (int i = 0, len = raids.size(); i < len; ++i) {
+ final MapType<String> raid = raids.getMap(i);
+
+ final ListType heros = raid.getList("HeroesOfTheVillage", ObjectType.MAP);
+
+ if (heros == null) {
+ continue;
+ }
+
+ final ListType newHeros = Types.NBT.createEmptyList();
+ raid.setList("HeroesOfTheVillage", newHeros);
+
+ for (int k = 0, klen = heros.size(); k < klen; ++k) {
+ final MapType<String> uuidOld = heros.getMap(i);
+ final int[] uuidNew = createUUIDFromLongs(uuidOld, "UUIDMost", "UUIDLeast");
+ if (uuidNew != null) {
+ newHeros.addIntArray(uuidNew);
+ }
+ }
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ updateAttributeModifiers(tag);
+
+ if ("minecraft:player_head".equals(data.getString("id"))) {
+ updateSkullOwner(tag);
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private static void updateAttributeModifiers(final MapType<String> tag) {
+ final ListType attributes = tag.getList("AttributeModifiers", ObjectType.MAP);
+ if (attributes == null) {
+ return;
+ }
+
+ for (int i = 0, len = attributes.size(); i < len; ++i) {
+ replaceUUIDLeastMost(attributes.getMap(i), "UUID", "UUID");
+ }
+ }
+
+ private static void updateSkullOwner(final MapType<String> tag) {
+ replaceUUIDString(tag.getMap("SkullOwner"), "Id", "Id");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2516.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2516.java
new file mode 100644
index 0000000000000000000000000000000000000000..40bf0a1788520bbf1d66da53b6532bdd8af246f4
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2516.java
@@ -0,0 +1,37 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V2516 {
+
+ protected static final int VERSION = MCVersions.V20W12A + 1;
+
+ private V2516() {}
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> gossipUUIDConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType gossips = data.getList("Gossips", ObjectType.MAP);
+
+ if (gossips == null) {
+ return null;
+ }
+
+ for (int i = 0, len = gossips.size(); i < len; ++i) {
+ V2514.replaceUUIDLeastMost(gossips.getMap(i), "Target", "Target");
+ }
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:villager", gossipUUIDConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:zombie_villager", gossipUUIDConverter);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2518.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2518.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..4d8692bbb497b1e6f0aa655e8f9d1fb743864f7d
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2518.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,66 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V2518 {
+
+ protected static final int VERSION = MCVersions.V20W12A + 3;
+
2023-09-21 21:54:46 +02:00
+ private static final Map<String, String> FACING_RENAMES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("down", "down_south")
+ .put("up", "up_north")
+ .put("north", "north_up")
+ .put("south", "south_up")
+ .put("west", "west_up")
+ .put("east", "east_up")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+
+ private V2518() {}
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:jigsaw", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String type = data.getString("attachement_type", "minecraft:empty");
+ final String pool = data.getString("target_pool", "minecraft:empty");
+ data.remove("attachement_type");
+ data.remove("target_pool");
+
+ data.setString("name", type);
+ data.setString("target", type);
+ data.setString("pool", pool);
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.BLOCK_STATE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!"minecraft:jigsaw".equals(data.getString("Name"))) {
+ return null;
+ }
+
+ final MapType<String> properties = data.getMap("Properties");
+ if (properties == null) {
+ return null;
+ }
+
+ final String facing = properties.getString("facing", "north");
+ properties.remove("facing");
+ properties.setString("orientation", FACING_RENAMES.getOrDefault(facing, facing));
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2519.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2519.java
new file mode 100644
index 0000000000000000000000000000000000000000..47a8bb340e72e48fd237d4001b55c81b1182a72f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2519.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V2519 {
+
+ protected static final int VERSION = MCVersions.V20W12A + 4;
+
+ private V2519() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:strider");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2522.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2522.java
new file mode 100644
index 0000000000000000000000000000000000000000..3a91600427cb013cdfc03b084017b6f32d9e05fa
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2522.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V2522 {
+
+ protected static final int VERSION = MCVersions.V20W13B + 1;
+
+ private V2522() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:zoglin");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2523.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2523.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..2c64d65c8cb34fbdd79688697e9a7f5ecb615bff
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2523.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,95 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V2523 {
+
+ protected static final int VERSION = MCVersions.V20W13B + 2;
+
2023-09-21 21:54:46 +02:00
+ private static final Map<String, String> RENAMES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("generic.maxHealth", "generic.max_health")
+ .put("Max Health", "generic.max_health")
+ .put("zombie.spawnReinforcements", "zombie.spawn_reinforcements")
+ .put("Spawn Reinforcements Chance", "zombie.spawn_reinforcements")
+ .put("horse.jumpStrength", "horse.jump_strength")
+ .put("Jump Strength", "horse.jump_strength")
+ .put("generic.followRange", "generic.follow_range")
+ .put("Follow Range", "generic.follow_range")
+ .put("generic.knockbackResistance", "generic.knockback_resistance")
+ .put("Knockback Resistance", "generic.knockback_resistance")
+ .put("generic.movementSpeed", "generic.movement_speed")
+ .put("Movement Speed", "generic.movement_speed")
+ .put("generic.flyingSpeed", "generic.flying_speed")
+ .put("Flying Speed", "generic.flying_speed")
+ .put("generic.attackDamage", "generic.attack_damage")
+ .put("generic.attackKnockback", "generic.attack_knockback")
+ .put("generic.attackSpeed", "generic.attack_speed")
+ .put("generic.armorToughness", "generic.armor_toughness")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private V2523() {}
+
+ private static void updateName(final MapType<String> data, final String path) {
+ if (data == null) {
+ return;
+ }
+
+ final String name = data.getString(path);
+ if (name != null) {
+ final String renamed = RENAMES.get(name);
+ if (renamed != null) {
+ data.setString(path, renamed);
+ }
+ }
+ }
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> entityConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType attributes = data.getList("Attributes", ObjectType.MAP);
+
+ if (attributes == null) {
+ return null;
+ }
+
+ for (int i = 0, len = attributes.size(); i < len; ++i) {
+ updateName(attributes.getMap(i), "Name");
+ }
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.ENTITY.addStructureConverter(entityConverter);
+ MCTypeRegistry.PLAYER.addStructureConverter(entityConverter);
+
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType attributes = data.getList("AttributeModifiers", ObjectType.MAP);
+
+ if (attributes == null) {
+ return null;
+ }
+
+ for (int i = 0, len = attributes.size(); i < len; ++i) {
+ updateName(attributes.getMap(i), "AttributeName");
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2527.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2527.java
new file mode 100644
index 0000000000000000000000000000000000000000..5e951f91d03f95ed671bb7403592960690c65879
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2527.java
@@ -0,0 +1,123 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import com.mojang.datafixers.DataFixUtils;
+import net.minecraft.util.Mth;
+
+public final class V2527 {
+
+ protected static final int VERSION = MCVersions.V20W16A + 1;
+
+ private V2527() {}
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = data.getMap("Level");
+
+ if (level == null) {
+ return null;
+ }
+
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections != null) {
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ final ListType palette = section.getList("Palette", ObjectType.MAP);
+
+ if (palette == null) {
+ continue;
+ }
+
+ final int bits = Math.max(4, DataFixUtils.ceillog2(palette.size()));
+
+ if (Mth.isPowerOfTwo(bits)) {
+ // fits perfectly
+ continue;
+ }
+
+ final long[] states = section.getLongs("BlockStates");
+ if (states == null) {
+ // wat
+ continue;
+ }
+
+ section.setLongs("BlockStates", addPadding(4096, bits, states));
+ }
+ }
+
+ final MapType<String> heightMaps = level.getMap("Heightmaps");
+ if (heightMaps != null) {
+ for (final String key : heightMaps.keys()) {
+ final long[] old = heightMaps.getLongs(key);
+ heightMaps.setLongs(key, addPadding(256, 9, old));
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+ public static long[] addPadding(final int indices, final int bits, final long[] old) {
+ int k = old.length;
+ if (k == 0) {
+ return old;
+ } else {
+ long l = (1L << bits) - 1L;
+ int m = 64 / bits;
+ int n = (indices + m - 1) / m;
+ long[] padded = new long[n];
+ int o = 0;
+ int p = 0;
+ long q = 0L;
+ int r = 0;
+ long s = old[0];
+ long t = k > 1 ? old[1] : 0L;
+
+ for(int u = 0; u < indices; ++u) {
+ int v = u * bits;
+ int w = v >> 6;
+ int x = (u + 1) * bits - 1 >> 6;
+ int y = v ^ w << 6;
+ if (w != r) {
+ s = t;
+ t = w + 1 < k ? old[w + 1] : 0L;
+ r = w;
+ }
+
+ long ab;
+ int ac;
+ if (w == x) {
+ ab = s >>> y & l;
+ } else {
+ ac = 64 - y;
+ ab = (s >>> y | t << ac) & l;
+ }
+
+ ac = p + bits;
+ if (ac >= 64) {
+ padded[o++] = q;
+ q = ab;
+ p = bits;
+ } else {
+ q |= ab << p;
+ p = ac;
+ }
+ }
+
+ if (q != 0L) {
+ padded[o] = q;
+ }
+
+ return padded;
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2528.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2528.java
new file mode 100644
index 0000000000000000000000000000000000000000..f7f2e3f75a9f8a5533fe010bc23e8384878d7ce8
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2528.java
@@ -0,0 +1,25 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2528 {
+
+ protected static final int VERSION = MCVersions.V20W16A + 2;
+
+ private V2528() {}
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:soul_fire_torch", "minecraft:soul_torch",
+ "minecraft:soul_fire_lantern", "minecraft:soul_lantern"
+ )::get);
+ ConverterAbstractBlockRename.register(VERSION, ImmutableMap.of(
+ "minecraft:soul_fire_torch", "minecraft:soul_torch",
+ "minecraft:soul_fire_wall_torch", "minecraft:soul_wall_torch",
+ "minecraft:soul_fire_lantern", "minecraft:soul_lantern"
+ )::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2529.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2529.java
new file mode 100644
index 0000000000000000000000000000000000000000..f239dbf4beb87efd1fff4e5d8d6f041fa8687f01
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2529.java
@@ -0,0 +1,25 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2529 {
+
+ protected static final int VERSION = MCVersions.V20W17A;
+
+ private V2529() {}
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:strider", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.getBoolean("NoGravity")) {
+ data.setBoolean("NoGravity", false);
+ }
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2531.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2531.java
new file mode 100644
index 0000000000000000000000000000000000000000..7783d75578d29e09029b26c8c8c0b053c5526eb9
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2531.java
@@ -0,0 +1,63 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2531 {
+
+ protected static final int VERSION = MCVersions.V20W17A + 2;
+
+ private V2531() {}
+
+ private static boolean isConnected(final String facing) {
+ return !"none".equals(facing);
+ }
+
+ public static void register() {
+ MCTypeRegistry.BLOCK_STATE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!"minecraft:redstone_wire".equals(data.getString("Name"))) {
+ return null;
+ }
+
+ final MapType<String> properties = data.getMap("Properties");
+
+ if (properties == null) {
+ return null;
+ }
+
+
+ final String east = properties.getString("east", "none");
+ final String west = properties.getString("west", "none");
+ final String north = properties.getString("north", "none");
+ final String south = properties.getString("south", "none");
+
+ final boolean connectedX = isConnected(east) || isConnected(west);
+ final boolean connectedZ = isConnected(north) || isConnected(south);
+
+ final String newEast = !isConnected(east) && !connectedZ ? "side" : east;
+ final String newWest = !isConnected(west) && !connectedZ ? "side" : west;
+ final String newNorth = !isConnected(north) && !connectedX ? "side" : north;
+ final String newSouth = !isConnected(south) && !connectedX ? "side" : south;
+
+ if (properties.hasKey("east")) {
+ properties.setString("east", newEast);
+ }
+ if (properties.hasKey("west")) {
+ properties.setString("west", newWest);
+ }
+ if (properties.hasKey("north")) {
+ properties.setString("north", newNorth);
+ }
+ if (properties.hasKey("south")) {
+ properties.setString("south", newSouth);
+ }
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2533.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2533.java
new file mode 100644
index 0000000000000000000000000000000000000000..ece1cd5afab80a8271b2ebac95dcc0a6239cd42c
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2533.java
@@ -0,0 +1,43 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V2533 {
+
+ protected static final int VERSION = MCVersions.V20W18A + 1;
+
+ private V2533() {}
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:villager", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType attributes = data.getList("Attributes", ObjectType.MAP);
+
+ if (attributes == null) {
+ return null;
+ }
+
+ for (int i = 0, len = attributes.size(); i < len; ++i) {
+ final MapType<String> attribute = attributes.getMap(i);
+
+ if (!"generic.follow_range".equals(attribute.getString("Name"))) {
+ continue;
+ }
+
+ if (attribute.getDouble("Base") == 16.0) {
+ attribute.setDouble("Base", 48.0);
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2535.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2535.java
new file mode 100644
index 0000000000000000000000000000000000000000..9648299bb96c20c783bb7c7010173a0f007584e0
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2535.java
@@ -0,0 +1,34 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V2535 {
+
+ protected static final int VERSION = MCVersions.V20W19A + 1;
+
+ private V2535() {}
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:shulker", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ // Mojang uses doubles for whatever reason... rotation is in FLOAT. by using double here
+ // the entity load will just ignore rotation and set it to 0...
+ final ListType rotation = data.getList("Rotation", ObjectType.FLOAT);
+
+ if (rotation == null || rotation.size() == 0) {
+ return null;
+ }
+
+ rotation.setFloat(0, rotation.getFloat(0) - 180.0F);
+
+ return null;
+ }
+ });
+ }
+}
2023-12-05 20:12:12 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2538.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2538.java
new file mode 100644
index 0000000000000000000000000000000000000000..17ec2cdecdd794739f5eca5242b3a12211adf1bc
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2538.java
@@ -0,0 +1,41 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2538 {
+
+ private static final int VERSION = MCVersions.V20W20B + 1;
+ private static final String[] MERGE_KEYS = new String[] {
+ "RandomSeed",
+ "generatorName",
+ "generatorOptions",
+ "generatorVersion",
+ "legacy_custom_options",
+ "MapFeatures",
+ "BonusChest"
+ };
+
+ public static void register() {
+ MCTypeRegistry.LEVEL.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> worldGenSettings = data.getOrCreateMap("WorldGenSettings");
+
+ for (final String key : MERGE_KEYS) {
+ final Object value = data.getGeneric(key);
+ if (value == null) {
+ continue;
+ }
+
+ data.remove(key);
+ worldGenSettings.setGeneric(key, value);
+ }
+
+ return null;
+ }
+ });
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2550.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2550.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..682b6f16c23ac9ce1a683bac6d36e5d07804b35d
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2550.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,344 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import com.google.common.collect.ImmutableMap;
+import org.apache.commons.lang3.math.NumberUtils;
+import java.util.HashMap;
+import java.util.Locale;
+import java.util.Map;
+
+public final class V2550 {
+
+ protected static final int VERSION = MCVersions.V20W20B + 13;
+
2023-09-21 21:54:46 +02:00
+ private static final Map<String, StructureFeatureConfiguration> DEFAULTS = new HashMap<>(
+ ImmutableMap.<String, StructureFeatureConfiguration>builder()
+ .put("minecraft:village", new StructureFeatureConfiguration(32, 8, 10387312))
+ .put("minecraft:desert_pyramid", new StructureFeatureConfiguration(32, 8, 14357617))
+ .put("minecraft:igloo", new StructureFeatureConfiguration(32, 8, 14357618))
+ .put("minecraft:jungle_pyramid", new StructureFeatureConfiguration(32, 8, 14357619))
+ .put("minecraft:swamp_hut", new StructureFeatureConfiguration(32, 8, 14357620))
+ .put("minecraft:pillager_outpost", new StructureFeatureConfiguration(32, 8, 165745296))
+ .put("minecraft:monument", new StructureFeatureConfiguration(32, 5, 10387313))
+ .put("minecraft:endcity", new StructureFeatureConfiguration(20, 11, 10387313))
+ .put("minecraft:mansion", new StructureFeatureConfiguration(80, 20, 10387319))
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ record StructureFeatureConfiguration(int spacing, int separation, int salt) {
+
+ public MapType<String> serialize() {
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+
+ ret.setInt("spacing", this.spacing);
+ ret.setInt("separation", this.separation);
+ ret.setInt("salt", this.salt);
+
+ return ret;
+ }
+ }
+
+ public static void register() {
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final long seed = data.getLong("RandomSeed");
+ String generatorName = data.getString("generatorName");
+ if (generatorName != null) {
+ generatorName = generatorName.toLowerCase(Locale.ROOT);
+ }
+ String legacyCustomOptions = data.getString("legacy_custom_options");
+ if (legacyCustomOptions == null) {
+ legacyCustomOptions = "customized".equals(generatorName) ? data.getString("generatorOptions") : null;
+ }
+
+ final MapType<String> generator;
+ boolean caves = false;
+
+ if ("customized".equals(generatorName) || generatorName == null) {
+ generator = defaultOverworld(seed);
+ } else {
+ switch (generatorName) {
+ case "flat": {
+ final MapType<String> generatorOptions = data.getMap("generatorOptions");
+
+ final MapType<String> structures = fixFlatStructures(generatorOptions);
+ final MapType<String> settings = Types.NBT.createEmptyMap();
+ generator = Types.NBT.createEmptyMap();
+ generator.setString("type", "minecraft:flat");
+ generator.setMap("settings", settings);
+
+ settings.setMap("structures", structures);
+
+ ListType layers = generatorOptions.getList("layers", ObjectType.MAP);
+ if (layers == null) {
+ layers = Types.NBT.createEmptyList();
+
+ final int[] heights = new int[] { 1, 2, 1 };
+ final String[] blocks = new String[] { "minecraft:bedrock", "minecraft:dirt", "minecraft:grass_block" };
+ for (int i = 0; i < 3; ++i) {
+ final MapType<String> layer = Types.NBT.createEmptyMap();
+ layer.setInt("height", heights[i]);
+ layer.setString("block", blocks[i]);
+ layers.addMap(layer);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ }
+
+ settings.setList("layers", layers);
+ settings.setString("biome", generatorOptions.getString("biome", "minecraft:plains"));
+
+ break;
+ }
+
+ case "debug_all_block_states": {
+ generator = Types.NBT.createEmptyMap();
+ generator.setString("type", "minecraft:debug");
+ break;
+ }
+
+ case "buffet": {
+ final MapType<String> generatorOptions = data.getMap("generatorOptions");
+ final MapType<String> chunkGenerator = generatorOptions == null ? null : generatorOptions.getMap("chunk_generator");
+ final String chunkGeneratorType = chunkGenerator == null ? null : chunkGenerator.getString("type");
+
+ final String newType;
+ if ("minecraft:caves".equals(chunkGeneratorType)) {
+ newType = "minecraft:caves";
+ caves = true;
+ } else if ("minecraft:floating_islands".equals(chunkGeneratorType)) {
+ newType = "minecraft:floating_islands";
+ } else {
+ newType = "minecraft:overworld";
+ }
+
+ MapType<String> biomeSource = generatorOptions == null ? null : generatorOptions.getMap("biome_source");
+ if (biomeSource == null) {
+ biomeSource = Types.NBT.createEmptyMap();
+ biomeSource.setString("type", "minecraft:fixed");
+ }
+
+ if ("minecraft:fixed".equals(biomeSource.getString("type"))) {
+ final MapType<String> options = biomeSource.getMap("options");
+ final ListType biomes = options == null ? null : options.getList("biomes", ObjectType.STRING);
+ final String biome = biomes == null || biomes.size() == 0 ? "minecraft:ocean" : biomes.getString(0);
+ biomeSource.remove("options");
+ biomeSource.setString("biome", biome);
+ }
+
+ generator = noise(seed, newType, biomeSource);
+ break;
+ }
+
+ default: {
+ boolean defaultGen = generatorName.equals("default");
+ boolean default11Gen = generatorName.equals("default_1_1") || defaultGen && data.getInt("generatorVersion") == 0;
+ boolean amplified = generatorName.equals("amplified");
+ boolean largeBiomes = generatorName.equals("largebiomes");
+
+ generator = noise(seed, amplified ? "minecraft:amplified" : "minecraft:overworld",
+ vanillaBiomeSource(seed, default11Gen, largeBiomes));
+ break;
+ }
+ }
+ }
+
+ final boolean mapFeatures = data.getBoolean("MapFeatures", true);
+ final boolean bonusChest = data.getBoolean("BonusChest", false);
+
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+
+ ret.setLong("seed", seed);
+ ret.setBoolean("generate_features", mapFeatures);
+ ret.setBoolean("bonus_chest", bonusChest);
+ ret.setMap("dimensions", vanillaLevels(seed, generator, caves));
+ if (legacyCustomOptions != null) {
+ ret.setString("legacy_custom_options", legacyCustomOptions);
+ }
+
+ return ret;
+ }
+ });
+ }
+
+ public static MapType<String> noise(final long seed, final String worldType, final MapType<String> biomeSource) {
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+
+ ret.setString("type", "minecraft:noise");
+ ret.setMap("biome_source", biomeSource);
+ ret.setLong("seed", seed);
+ ret.setString("settings", worldType);
+
+ return ret;
+ }
+
+ public static MapType<String> vanillaBiomeSource(final long seed, final boolean default11Gen, final boolean largeBiomes) {
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+
+ ret.setString("type", "minecraft:vanilla_layered");
+ ret.setLong("seed", seed);
+ ret.setBoolean("large_biomes", largeBiomes);
+ if (default11Gen) {
+ ret.setBoolean("legacy_biome_init_layer", default11Gen);
+ }
+
+ return ret;
+ }
+
+ public static MapType<String> fixFlatStructures(final MapType<String> generatorOptions) {
+ int distance = 32;
+ int spread = 3;
+ int count = 128;
+ boolean stronghold = false;
+ final Map<String, StructureFeatureConfiguration> newStructures = new HashMap<>();
+
+ if (generatorOptions == null) {
+ stronghold = true;
+ newStructures.put("minecraft:village", DEFAULTS.get("minecraft:village"));
+ }
+
+ final MapType<String> oldStructures = generatorOptions == null ? null : generatorOptions.getMap("structures");
+ if (oldStructures != null) {
+ for (final String structureName : oldStructures.keys()) {
+ final MapType<String> structureValues = oldStructures.getMap(structureName);
+ if (structureValues == null) {
+ continue;
+ }
+
+ for (final String structureValueKey : structureValues.keys()) {
+ final String structureValue = structureValues.getString(structureValueKey);
+
+ if ("stronghold".equals(structureName)) {
+ stronghold = true;
+ switch (structureValueKey) {
+ case "distance":
+ distance = getInt(structureValue, distance, 1);
+ break;
+ case "spread":
+ spread = getInt(structureValue, spread, 1);
+ break;
+ case "count":
+ count = getInt(structureValue, count, 1);
+ break;
+ }
+ } else {
+ switch (structureValueKey) {
+ case "distance":
+ switch (structureName) {
+ case "village":
+ setSpacing(newStructures, "minecraft:village", structureValue, 9);
+ break;
+ case "biome_1":
+ setSpacing(newStructures, "minecraft:desert_pyramid", structureValue, 9);
+ setSpacing(newStructures, "minecraft:igloo", structureValue, 9);
+ setSpacing(newStructures, "minecraft:jungle_pyramid", structureValue, 9);
+ setSpacing(newStructures, "minecraft:swamp_hut", structureValue, 9);
+ setSpacing(newStructures, "minecraft:pillager_outpost", structureValue, 9);
+ break;
+ case "endcity":
+ setSpacing(newStructures, "minecraft:endcity", structureValue, 1);
+ break;
+ case "mansion":
+ setSpacing(newStructures, "minecraft:mansion", structureValue, 1);
+ break;
+ default:
+ break;
+ }
+ case "separation":
+ if ("oceanmonument".equals(structureName)) {
+ final StructureFeatureConfiguration structure = newStructures.getOrDefault("minecraft:monument", DEFAULTS.get("minecraft:monument"));
+ final int newSpacing = getInt(structureValue, structure.separation, 1);
+ newStructures.put("minecraft:monument", new StructureFeatureConfiguration(newSpacing, structure.separation, structure.salt));
+ }
+
+ break;
+ case "spacing":
+ if ("oceanmonument".equals(structureName)) {
+ setSpacing(newStructures, "minecraft:monument", structureValue, 1);
+ }
+
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+ final MapType<String> structuresSerialized = Types.NBT.createEmptyMap();
+ ret.setMap("structures", structuresSerialized);
+ for (final String key : newStructures.keySet()) {
+ structuresSerialized.setMap(key, newStructures.get(key).serialize());
+ }
+
+ if (stronghold) {
+ final MapType<String> strongholdData = Types.NBT.createEmptyMap();
+ ret.setMap("stronghold", strongholdData);
+
+ strongholdData.setInt("distance", distance);
+ strongholdData.setInt("spread", spread);
+ strongholdData.setInt("count", count);
+ }
+
+ return ret;
+ }
+
+ public static MapType<String> vanillaLevels(final long seed, final MapType<String> generator, final boolean caves) {
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+
+ final MapType<String> overworld = Types.NBT.createEmptyMap();
+ final MapType<String> nether = Types.NBT.createEmptyMap();
+ final MapType<String> end = Types.NBT.createEmptyMap();
+
+ ret.setMap("minecraft:overworld", overworld);
+ ret.setMap("minecraft:the_nether", nether);
+ ret.setMap("minecraft:the_end", end);
+
+ // overworld
+ overworld.setString("type", caves ? "minecraft:overworld_caves" : "minecraft:overworld");
+ overworld.setMap("generator", generator);
+
+ // nether
+ nether.setString("type", "minecraft:the_nether");
+ final MapType<String> netherBiomeSource = Types.NBT.createEmptyMap();
+ netherBiomeSource.setString("type", "minecraft:multi_noise");
+ netherBiomeSource.setLong("seed", seed);
+ netherBiomeSource.setString("preset", "minecraft:nether");
+
+ nether.setMap("generator", noise(seed, "minecraft:nether", netherBiomeSource));
+
+ // end
+ end.setString("type", "minecraft:the_end");
+ final MapType<String> endBiomeSource = Types.NBT.createEmptyMap();
+ endBiomeSource.setString("type", "minecraft:the_end");
+ endBiomeSource.setLong("seed", seed);
+ end.setMap("generator", noise(seed,"minecraft:end", endBiomeSource));
+
+ return ret;
+ }
+
+ public static MapType<String> defaultOverworld(final long seed) {
+ return noise(seed, "minecraft:overworld", vanillaBiomeSource(seed, false, false));
+ }
+
+ private static int getInt(final String value, final int dfl) {
+ return NumberUtils.toInt(value, dfl);
+ }
+
+ private static int getInt(final String value, final int dfl, final int minVal) {
+ return Math.max(minVal, getInt(value, dfl));
+ }
+
+ private static void setSpacing(final Map<String, StructureFeatureConfiguration> structures, final String structureName,
+ final String value, final int minVal) {
+ final StructureFeatureConfiguration structure = structures.getOrDefault(structureName, DEFAULTS.get(structureName));
+ final int newSpacing = getInt(value, structure.spacing, minVal);
+
+ structures.put(structureName, new StructureFeatureConfiguration(newSpacing, structure.separation, structure.salt));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2551.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2551.java
new file mode 100644
index 0000000000000000000000000000000000000000..ac0c4475556fe5202a6aa5724cb47b35c0cc9c00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2551.java
@@ -0,0 +1,101 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V2551 {
+
+ protected static final int VERSION = MCVersions.V20W20B + 14;
+
+ public static void register() {
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> dimensions = data.getMap("dimensions");
+
+ if (dimensions == null) {
+ return null;
+ }
+
+ for (final String dimension : dimensions.keys()) {
+ final MapType<String> dimensionData = dimensions.getMap(dimension);
+ if (dimensionData == null) {
+ continue;
+ }
+
+ final MapType<String> generator = dimensionData.getMap("generator");
+ if (generator == null) {
+ continue;
+ }
+
+ final String type = generator.getString("type");
+ if (type == null) {
+ continue;
+ }
+
+ switch (type) {
+ case "minecraft:flat": {
+ final MapType<String> settings = generator.getMap("settings");
+ if (settings == null) {
+ continue;
+ }
+
+ WalkerUtils.convert(MCTypeRegistry.BIOME, settings, "biome", fromVersion, toVersion);
+
+ final ListType layers = settings.getList("layers", ObjectType.MAP);
+ if (layers != null) {
+ for (int i = 0, len = layers.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, layers.getMap(i), "block", fromVersion, toVersion);
+ }
+ }
+
+ break;
+ }
+ case "minecraft:noise": {
+ final MapType<String> settings = generator.getMap("settings");
+ if (settings != null) {
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, settings, "default_block", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, settings, "default_fluid", fromVersion, toVersion);
+ }
+
+ final MapType<String> biomeSource = generator.getMap("biome_source");
+ if (biomeSource != null) {
+ final String biomeSourceType = biomeSource.getString("type", "");
+ switch (biomeSourceType) {
+ case "minecraft:fixed": {
+ WalkerUtils.convert(MCTypeRegistry.BIOME, biomeSource, "biome", fromVersion, toVersion);
+ break;
+ }
+
+ case "minecraft:multi_noise": {
+ // Vanilla's schema is wrong. It should be DSL.fields("biomes", DSL.list(DSL.fields("biome")))
+ // But it just contains the list part. That obviously can never be the case, because
+ // the root object is a compound, not a list.
+
+ final ListType biomes = biomeSource.getList("biomes", ObjectType.MAP);
+ if (biomes != null) {
+ for (int i = 0, len = biomes.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.BIOME, biomes.getMap(i), "biome", fromVersion, toVersion);
+ }
+ }
+ break;
+ }
+
+ case "minecraft:checkerboard": {
+ WalkerUtils.convertList(MCTypeRegistry.BIOME, biomeSource, "biomes", fromVersion, toVersion);
+ break;
+ }
+ }
+ }
+
+ break;
+ }
+ }
+ }
+
+ return null;
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2552.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2552.java
new file mode 100644
index 0000000000000000000000000000000000000000..c06aa2099494f82bad2c1f212b2db07405f8f6ff
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2552.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2552 {
+
+ protected static final int VERSION = MCVersions.V20W20B + 15;
+
+ private V2552() {}
+
+ public static void register() {
+ ConverterAbstractStringValueTypeRename.register(VERSION, MCTypeRegistry.BIOME, ImmutableMap.of(
+ "minecraft:nether", "minecraft:nether_wastes"
+ )::get);
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2553.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2553.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..492f615ff66d7f7ea820492dadefec2dd65cc051
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2553.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,78 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.Map;
+
+public final class V2553 {
+
+ protected static final int VERSION = MCVersions.V20W20B + 16;
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> BIOME_RENAMES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:extreme_hills", "minecraft:mountains")
+ .put("minecraft:swampland", "minecraft:swamp")
+ .put("minecraft:hell", "minecraft:nether_wastes")
+ .put("minecraft:sky", "minecraft:the_end")
+ .put("minecraft:ice_flats", "minecraft:snowy_tundra")
+ .put("minecraft:ice_mountains", "minecraft:snowy_mountains")
+ .put("minecraft:mushroom_island", "minecraft:mushroom_fields")
+ .put("minecraft:mushroom_island_shore", "minecraft:mushroom_field_shore")
+ .put("minecraft:beaches", "minecraft:beach")
+ .put("minecraft:forest_hills", "minecraft:wooded_hills")
+ .put("minecraft:smaller_extreme_hills", "minecraft:mountain_edge")
+ .put("minecraft:stone_beach", "minecraft:stone_shore")
+ .put("minecraft:cold_beach", "minecraft:snowy_beach")
+ .put("minecraft:roofed_forest", "minecraft:dark_forest")
+ .put("minecraft:taiga_cold", "minecraft:snowy_taiga")
+ .put("minecraft:taiga_cold_hills", "minecraft:snowy_taiga_hills")
+ .put("minecraft:redwood_taiga", "minecraft:giant_tree_taiga")
+ .put("minecraft:redwood_taiga_hills", "minecraft:giant_tree_taiga_hills")
+ .put("minecraft:extreme_hills_with_trees", "minecraft:wooded_mountains")
+ .put("minecraft:savanna_rock", "minecraft:savanna_plateau")
+ .put("minecraft:mesa", "minecraft:badlands")
+ .put("minecraft:mesa_rock", "minecraft:wooded_badlands_plateau")
+ .put("minecraft:mesa_clear_rock", "minecraft:badlands_plateau")
+ .put("minecraft:sky_island_low", "minecraft:small_end_islands")
+ .put("minecraft:sky_island_medium", "minecraft:end_midlands")
+ .put("minecraft:sky_island_high", "minecraft:end_highlands")
+ .put("minecraft:sky_island_barren", "minecraft:end_barrens")
+ .put("minecraft:void", "minecraft:the_void")
+ .put("minecraft:mutated_plains", "minecraft:sunflower_plains")
+ .put("minecraft:mutated_desert", "minecraft:desert_lakes")
+ .put("minecraft:mutated_extreme_hills", "minecraft:gravelly_mountains")
+ .put("minecraft:mutated_forest", "minecraft:flower_forest")
+ .put("minecraft:mutated_taiga", "minecraft:taiga_mountains")
+ .put("minecraft:mutated_swampland", "minecraft:swamp_hills")
+ .put("minecraft:mutated_ice_flats", "minecraft:ice_spikes")
+ .put("minecraft:mutated_jungle", "minecraft:modified_jungle")
+ .put("minecraft:mutated_jungle_edge", "minecraft:modified_jungle_edge")
+ .put("minecraft:mutated_birch_forest", "minecraft:tall_birch_forest")
+ .put("minecraft:mutated_birch_forest_hills", "minecraft:tall_birch_hills")
+ .put("minecraft:mutated_roofed_forest", "minecraft:dark_forest_hills")
+ .put("minecraft:mutated_taiga_cold", "minecraft:snowy_taiga_mountains")
+ .put("minecraft:mutated_redwood_taiga", "minecraft:giant_spruce_taiga")
+ .put("minecraft:mutated_redwood_taiga_hills", "minecraft:giant_spruce_taiga_hills")
+ .put("minecraft:mutated_extreme_hills_with_trees", "minecraft:modified_gravelly_mountains")
+ .put("minecraft:mutated_savanna", "minecraft:shattered_savanna")
+ .put("minecraft:mutated_savanna_rock", "minecraft:shattered_savanna_plateau")
+ .put("minecraft:mutated_mesa", "minecraft:eroded_badlands")
+ .put("minecraft:mutated_mesa_rock", "minecraft:modified_wooded_badlands_plateau")
+ .put("minecraft:mutated_mesa_clear_rock", "minecraft:modified_badlands_plateau")
+ .put("minecraft:warm_deep_ocean", "minecraft:deep_warm_ocean")
+ .put("minecraft:lukewarm_deep_ocean", "minecraft:deep_lukewarm_ocean")
+ .put("minecraft:cold_deep_ocean", "minecraft:deep_cold_ocean")
+ .put("minecraft:frozen_deep_ocean", "minecraft:deep_frozen_ocean")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+
+ private V2553() {}
+
+ public static void register() {
+ ConverterAbstractStringValueTypeRename.register(VERSION, MCTypeRegistry.BIOME, BIOME_RENAMES::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2558.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2558.java
new file mode 100644
index 0000000000000000000000000000000000000000..0e228fd642cbca13e8682950b5f0ec4e3e8a4da7
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2558.java
@@ -0,0 +1,45 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.options.ConverterAbstractOptionsRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2558 {
+
+ protected static final int VERSION = MCVersions.V1_16_PRE2 + 1;
+
+ private V2558() {}
+
+ public static void register() {
+ ConverterAbstractOptionsRename.register(VERSION, ImmutableMap.of(
+ "key_key.swapHands", "key_key.swapOffhand"
+ )::get);
+
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ MapType<String> dimensions = data.getMap("dimensions");
+ if (dimensions == null) {
+ dimensions = Types.NBT.createEmptyMap();
+ data.setMap("dimensions", dimensions);
+ }
+
+ if (dimensions.isEmpty()) {
+ data.setMap("dimensions", recreateSettings(data));
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private static MapType<String> recreateSettings(final MapType<String> data) {
+ final long seed = data.getLong("seed");
+
+ return V2550.vanillaLevels(seed, V2550.defaultOverworld(seed), false);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2568.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2568.java
new file mode 100644
index 0000000000000000000000000000000000000000..5835159d7016fb4f05d137acba709fa7d8e8e752
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2568.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V2568 {
+
+ protected static final int VERSION = MCVersions.V1_16_1 + 1;
+
+ private V2568() {}
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:piglin_brute");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2671.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2671.java
new file mode 100644
index 0000000000000000000000000000000000000000..374d24db80f3ed8cd241e18d776c39a8da72d8fd
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2671.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V2671 {
+
+ protected static final int VERSION = MCVersions.V1_16_5 + 85;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:goat");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2679.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2679.java
new file mode 100644
index 0000000000000000000000000000000000000000..6c788f51be0439797bf9fc8711d4cf8e382f5c11
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2679.java
@@ -0,0 +1,36 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2679 {
+
+ protected static final int VERSION = MCVersions.V1_16_5 + 93;
+
+ public static void register() {
+ MCTypeRegistry.BLOCK_STATE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!"minecraft:cauldron".equals(data.getString("Name"))) {
+ return null;
+ }
+
+ final MapType<String> properties = data.getMap("Properties");
+
+ if (properties == null) {
+ return null;
+ }
+
+ if (properties.getString("level", "0").equals("0")) {
+ data.remove("Properties");
+ return null;
+ } else {
+ data.setString("Name", "minecraft:water_cauldron");
+ return null;
+ }
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2680.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2680.java
new file mode 100644
index 0000000000000000000000000000000000000000..232a28c07c6341a996253282d9872d76b3fce0e3
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2680.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2680 {
+
+ protected static final int VERSION = MCVersions.V1_16_5 + 94;
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:grass_path", "minecraft:dirt_path"
+ )::get);
+ ConverterAbstractBlockRename.registerAndFixJigsaw(VERSION, ImmutableMap.of(
+ "minecraft:grass_path", "minecraft:dirt_path"
+ )::get);
+ }
+
+}
2022-06-08 13:12:14 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2684.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2684.java
new file mode 100644
index 0000000000000000000000000000000000000000..4706a7cfb97d3d5c521914f8dfc894db277bcfe0
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2684.java
@@ -0,0 +1,14 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.game_event.GameEventListenerWalker;
+
+public final class V2684 {
+
+ protected static final int VERSION = MCVersions.V20W48A + 1;
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:sculk_sensor", new GameEventListenerWalker());
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2686.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2686.java
new file mode 100644
index 0000000000000000000000000000000000000000..f6a6f33d4f701f4188828994c8e56dea21950366
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2686.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V2686 {
+
+ protected static final int VERSION = MCVersions.V20W49A + 1;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:axolotl");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2688.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2688.java
new file mode 100644
index 0000000000000000000000000000000000000000..6fcfcb66e1fd9291abad47e41ee076a7816b4244
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2688.java
@@ -0,0 +1,20 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V2688 {
+
+ protected static final int VERSION = MCVersions.V20W51A + 1;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:glow_squid");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:glow_item_frame", new DataWalkerItems("Item"));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2690.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2690.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..c464ee01de5bcfcee9bcf18cc73ae8d6e0354b50
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2690.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,43 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
+import java.util.Map;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V2690 {
+
+ protected static final int VERSION = MCVersions.V21W05A;
+
2023-09-21 21:54:46 +02:00
+ protected static final Map<String, String> RENAMES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:weathered_copper_block", "minecraft:oxidized_copper_block")
+ .put("minecraft:semi_weathered_copper_block", "minecraft:weathered_copper_block")
+ .put("minecraft:lightly_weathered_copper_block", "minecraft:exposed_copper_block")
+ .put("minecraft:weathered_cut_copper", "minecraft:oxidized_cut_copper")
+ .put("minecraft:semi_weathered_cut_copper", "minecraft:weathered_cut_copper")
+ .put("minecraft:lightly_weathered_cut_copper", "minecraft:exposed_cut_copper")
+ .put("minecraft:weathered_cut_copper_stairs", "minecraft:oxidized_cut_copper_stairs")
+ .put("minecraft:semi_weathered_cut_copper_stairs", "minecraft:weathered_cut_copper_stairs")
+ .put("minecraft:lightly_weathered_cut_copper_stairs", "minecraft:exposed_cut_copper_stairs")
+ .put("minecraft:weathered_cut_copper_slab", "minecraft:oxidized_cut_copper_slab")
+ .put("minecraft:semi_weathered_cut_copper_slab", "minecraft:weathered_cut_copper_slab")
+ .put("minecraft:lightly_weathered_cut_copper_slab", "minecraft:exposed_cut_copper_slab")
+ .put("minecraft:waxed_semi_weathered_copper", "minecraft:waxed_weathered_copper")
+ .put("minecraft:waxed_lightly_weathered_copper", "minecraft:waxed_exposed_copper")
+ .put("minecraft:waxed_semi_weathered_cut_copper", "minecraft:waxed_weathered_cut_copper")
+ .put("minecraft:waxed_lightly_weathered_cut_copper", "minecraft:waxed_exposed_cut_copper")
+ .put("minecraft:waxed_semi_weathered_cut_copper_stairs", "minecraft:waxed_weathered_cut_copper_stairs")
+ .put("minecraft:waxed_lightly_weathered_cut_copper_stairs", "minecraft:waxed_exposed_cut_copper_stairs")
+ .put("minecraft:waxed_semi_weathered_cut_copper_slab", "minecraft:waxed_weathered_cut_copper_slab")
+ .put("minecraft:waxed_lightly_weathered_cut_copper_slab", "minecraft:waxed_exposed_cut_copper_slab")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, RENAMES::get);
+ ConverterAbstractBlockRename.registerAndFixJigsaw(VERSION, RENAMES::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2691.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2691.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..d64cd0fa59e8581ac22b61d759658abe4b9e013b
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2691.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,27 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
+import java.util.Map;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V2691 {
+
+ protected static final int VERSION = MCVersions.V21W05A + 1;
+
2023-09-21 21:54:46 +02:00
+ protected static final Map<String, String> RENAMES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:waxed_copper", "minecraft:waxed_copper_block")
+ .put("minecraft:oxidized_copper_block", "minecraft:oxidized_copper")
+ .put("minecraft:weathered_copper_block", "minecraft:weathered_copper")
+ .put("minecraft:exposed_copper_block", "minecraft:exposed_copper")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, RENAMES::get);
+ ConverterAbstractBlockRename.registerAndFixJigsaw(VERSION, RENAMES::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2693.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2693.java
new file mode 100644
index 0000000000000000000000000000000000000000..deac34afe6a3681db9a7630ad6526f71d4dd6e1f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2693.java
@@ -0,0 +1,15 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.AddFlagIfAbsent;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+
+public final class V2693 {
+
+ protected static final int VERSION = MCVersions.V21W05B + 1;
+
+ public static void register() {
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new AddFlagIfAbsent(VERSION, "has_increased_height_already", false));
+ }
+
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2696.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2696.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..9502cfd7a4dd536fb2e2fa114691faef30f757aa
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2696.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,40 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
+import java.util.Map;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V2696 {
+
+ protected static final int VERSION = MCVersions.V21W07A + 1;
+
2023-09-21 21:54:46 +02:00
+ protected static final Map<String, String> RENAMES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:grimstone", "minecraft:deepslate")
+ .put("minecraft:grimstone_slab", "minecraft:cobbled_deepslate_slab")
+ .put("minecraft:grimstone_stairs", "minecraft:cobbled_deepslate_stairs")
+ .put("minecraft:grimstone_wall", "minecraft:cobbled_deepslate_wall")
+ .put("minecraft:polished_grimstone", "minecraft:polished_deepslate")
+ .put("minecraft:polished_grimstone_slab", "minecraft:polished_deepslate_slab")
+ .put("minecraft:polished_grimstone_stairs", "minecraft:polished_deepslate_stairs")
+ .put("minecraft:polished_grimstone_wall", "minecraft:polished_deepslate_wall")
+ .put("minecraft:grimstone_tiles", "minecraft:deepslate_tiles")
+ .put("minecraft:grimstone_tile_slab", "minecraft:deepslate_tile_slab")
+ .put("minecraft:grimstone_tile_stairs", "minecraft:deepslate_tile_stairs")
+ .put("minecraft:grimstone_tile_wall", "minecraft:deepslate_tile_wall")
+ .put("minecraft:grimstone_bricks", "minecraft:deepslate_bricks")
+ .put("minecraft:grimstone_brick_slab", "minecraft:deepslate_brick_slab")
+ .put("minecraft:grimstone_brick_stairs", "minecraft:deepslate_brick_stairs")
+ .put("minecraft:grimstone_brick_wall", "minecraft:deepslate_brick_wall")
+ .put("minecraft:chiseled_grimstone", "minecraft:chiseled_deepslate")
+ .build()
+ );
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, RENAMES::get);
+ ConverterAbstractBlockRename.registerAndFixJigsaw(VERSION, RENAMES::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2700.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2700.java
new file mode 100644
index 0000000000000000000000000000000000000000..c37142033061a3e4865686ee64d8f15f040d7d41
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2700.java
@@ -0,0 +1,17 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2700 {
+
+ protected static final int VERSION = MCVersions.V21W10A + 1;
+
+ public static void register() {
+ ConverterAbstractBlockRename.registerAndFixJigsaw(VERSION, ImmutableMap.of(
+ "minecraft:cave_vines_head", "minecraft:cave_vines",
+ "minecraft:cave_vines_body", "minecraft:cave_vines_plant"
+ )::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2701.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2701.java
new file mode 100644
index 0000000000000000000000000000000000000000..9d6b03410c4665e19a2a35226d11f77b2cae3bbf
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2701.java
@@ -0,0 +1,203 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import com.google.common.collect.Sets;
+import java.util.Set;
+import java.util.regex.Matcher;
+import java.util.regex.Pattern;
+
+public final class V2701 {
+
+ protected static final int VERSION = MCVersions.V21W10A + 2;
+
+ private static final Pattern INDEX_PATTERN = Pattern.compile("\\[(\\d+)\\]");
+
+ private static final Set<String> PIECE_TYPE = Sets.newHashSet(
+ "minecraft:jigsaw",
+ "minecraft:nvi",
+ "minecraft:pcp",
+ "minecraft:bastionremnant",
+ "minecraft:runtime"
+ );
+ private static final Set<String> FEATURES = Sets.newHashSet(
+ "minecraft:tree",
+ "minecraft:flower",
+ "minecraft:block_pile",
+ "minecraft:random_patch"
+ );
+
+ public static void register() {
+ MCTypeRegistry.STRUCTURE_FEATURE.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final ListType children = data.getList("Children", ObjectType.MAP);
+
+ if (children == null) {
+ return null;
+ }
+
+ for (int i = 0, len = children.size(); i < len; ++i) {
+ final MapType<String> child = children.getMap(i);
+
+ if (!PIECE_TYPE.contains(child.getString("id"))) {
+ continue;
+ }
+
+ final String poolElement = child.getString("pool_element");
+ if (!"minecraft:feature_pool_element".equals(poolElement)) {
+ continue;
+ }
+
+ final MapType<String> feature = child.getMap("feature");
+ if (feature == null) {
+ continue;
+ }
+
+ final String replacement = convertToString(feature);
+
+ if (replacement != null) {
+ child.setString("feature", replacement);
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private static String getNestedString(final MapType<String> root, final String... paths) {
+ if (paths.length == 0) {
+ throw new IllegalArgumentException("Missing path");
+ }
+
+ Object current = root.getGeneric(paths[0]);
+
+ for (int i = 1; i < paths.length; ++i) {
+ final String path = paths[i];
+
+ final Matcher indexMatcher = INDEX_PATTERN.matcher(path);
+ if (!indexMatcher.matches()) {
+ current = (current instanceof MapType) ? ((MapType<String>)current).getGeneric(path) : null;
+ if (current == null) {
+ break;
+ }
+ continue;
+ }
+
+ final int index = Integer.parseInt(indexMatcher.group(1));
+ if (!(current instanceof ListType)) {
+ current = null;
+ break;
+ } else {
+ final ListType list = (ListType)current;
+ if (index >= 0 && index < list.size()) {
+ current = list.getGeneric(index);
+ } else {
+ current = null;
+ break;
+ }
+ }
+ }
+
+ return current instanceof String ? (String)current : "";
+ }
+
+ protected static String convertToString(final MapType<String> feature) {
+ return getReplacement(
+ getNestedString(feature, "type"),
+ getNestedString(feature, "name"),
+ getNestedString(feature, "config", "state_provider", "type"),
+ getNestedString(feature, "config", "state_provider", "state", "Name"),
+ getNestedString(feature, "config", "state_provider", "entries", "[0]", "data", "Name"),
+ getNestedString(feature, "config", "foliage_placer", "type"),
+ getNestedString(feature, "config", "leaves_provider", "state", "Name")
+ );
+ }
+
+ private static String getReplacement(final String type, final String name, final String stateType, final String stateName,
+ final String firstEntryName, final String foliageName, final String leavesName) {
+ final String actualType;
+ if (!type.isEmpty()) {
+ actualType = type;
+ } else {
+ if (name.isEmpty()) {
+ return null;
+ }
+
+ if ("minecraft:normal_tree".equals(name)) {
+ actualType = "minecraft:tree";
+ } else {
+ actualType = name;
+ }
+ }
+
+ if (FEATURES.contains(actualType)) {
+ if ("minecraft:random_patch".equals(actualType)) {
+ if ("minecraft:simple_state_provider".equals(stateType)) {
+ if ("minecraft:sweet_berry_bush".equals(stateName)) {
+ return "minecraft:patch_berry_bush";
+ }
+
+ if ("minecraft:cactus".equals(stateName)) {
+ return "minecraft:patch_cactus";
+ }
+ } else if ("minecraft:weighted_state_provider".equals(stateType) && ("minecraft:grass".equals(firstEntryName) || "minecraft:fern".equals(firstEntryName))) {
+ return "minecraft:patch_taiga_grass";
+ }
+ } else if ("minecraft:block_pile".equals(actualType)) {
+ if (!"minecraft:simple_state_provider".equals(stateType) && !"minecraft:rotated_block_provider".equals(stateType)) {
+ if ("minecraft:weighted_state_provider".equals(stateType)) {
+ if ("minecraft:packed_ice".equals(firstEntryName) || "minecraft:blue_ice".equals(firstEntryName)) {
+ return "minecraft:pile_ice";
+ }
+
+ if ("minecraft:jack_o_lantern".equals(firstEntryName) || "minecraft:pumpkin".equals(firstEntryName)) {
+ return "minecraft:pile_pumpkin";
+ }
+ }
+ } else {
+ if ("minecraft:hay_block".equals(stateName)) {
+ return "minecraft:pile_hay";
+ }
+
+ if ("minecraft:melon".equals(stateName)) {
+ return "minecraft:pile_melon";
+ }
+
+ if ("minecraft:snow".equals(stateName)) {
+ return "minecraft:pile_snow";
+ }
+ }
+ } else {
+ if ("minecraft:flower".equals(actualType)) {
+ return "minecraft:flower_plain";
+ }
+
+ if ("minecraft:tree".equals(actualType)) {
+ if ("minecraft:acacia_foliage_placer".equals(foliageName)) {
+ return "minecraft:acacia";
+ }
+
+ if ("minecraft:blob_foliage_placer".equals(foliageName) && "minecraft:oak_leaves".equals(leavesName)) {
+ return "minecraft:oak";
+ }
+
+ if ("minecraft:pine_foliage_placer".equals(foliageName)) {
+ return "minecraft:pine";
+ }
+
+ if ("minecraft:spruce_foliage_placer".equals(foliageName)) {
+ return "minecraft:spruce";
+ }
+ }
+ }
+ }
+
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2702.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2702.java
new file mode 100644
index 0000000000000000000000000000000000000000..53e45b14c05dab35cd5725998458d47e28718075
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2702.java
@@ -0,0 +1,33 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2702 {
+
+ protected static final int VERSION = MCVersions.V21W10A + 3;
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> arrowConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.hasKey("pickup")) {
+ return null;
+ }
+
+ final boolean player = data.getBoolean("player", true);
+ data.remove("player");
+
+ data.setByte("pickup", player ? (byte)1 : (byte)0);
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:arrow", arrowConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:spectral_arrow", arrowConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:trident", arrowConverter);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2707.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2707.java
new file mode 100644
index 0000000000000000000000000000000000000000..74c1df97036059b3a5147f7cf94752ef4516a33d
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2707.java
@@ -0,0 +1,21 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.AddFlagIfAbsent;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V2707 {
+
+ protected static final int VERSION = MCVersions.V21W14A + 1;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new AddFlagIfAbsent(VERSION, "has_increased_height_already", true));
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ registerMob("minecraft:marker"); // ?????????????
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2710.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2710.java
new file mode 100644
index 0000000000000000000000000000000000000000..0d31b10a4f93c0eb8bff66dd062ffb950b2182ec
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2710.java
@@ -0,0 +1,17 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.stats.ConverterAbstractStatsRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2710 {
+
+ protected static final int VERSION = MCVersions.V21W15A + 1;
+
+ public static void register() {
+ ConverterAbstractStatsRename.register(VERSION, ImmutableMap.of(
+ "minecraft:play_one_minute", "minecraft:play_time"
+ )::get);
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2717.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2717.java
new file mode 100644
index 0000000000000000000000000000000000000000..8678ba95b5abe96b399a310623078f8827dfa0f0
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2717.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2717 {
+
+ protected static final int VERSION = MCVersions.V1_17_PRE1 + 1;
+
+ public static void register() {
+ final ImmutableMap<String, String> rename = ImmutableMap.of(
+ "minecraft:azalea_leaves_flowers", "minecraft:flowering_azalea_leaves"
+ );
+ ConverterAbstractItemRename.register(VERSION, rename::get);
+ ConverterAbstractBlockRename.register(VERSION, rename::get);
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2825.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2825.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
new file mode 100644
index 0000000000000000000000000000000000000000..c2d2b7c10e5b988b1111b20b778c475a12bef353
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2825.java
@@ -0,0 +1,15 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.AddFlagIfAbsent;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+
+public final class V2825 {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V1_17_1 + 95;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new AddFlagIfAbsent(VERSION, "has_increased_height_already", false));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2831.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2831.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
new file mode 100644
index 0000000000000000000000000000000000000000..d28ade80499dce882a9a84309a2a0da527fe01a0
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2831.java
@@ -0,0 +1,69 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ListType;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V2831 {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V1_17_1 + 101;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ MCTypeRegistry.UNTAGGED_SPAWNER.addStructureWalker(VERSION, (final MapType<String> root, final long fromVersion, final long toVersion) -> {
+ final ListType spawnPotentials = root.getList("SpawnPotentials", ObjectType.MAP);
+ if (spawnPotentials != null) {
+ for (int i = 0, len = spawnPotentials.size(); i < len; ++i) {
+ final MapType<String> spawnPotential = spawnPotentials.getMap(i);
+
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, spawnPotential.getMap("data"), "entity", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, root.getMap("SpawnData"), "entity", fromVersion, toVersion);
+
+ return null;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ });
+
+ MCTypeRegistry.UNTAGGED_SPAWNER.addStructureConverter(new DataConverter<>(VERSION) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public MapType<String> convert(final MapType<String> root, final long sourceVersion, final long toVersion) {
+ final MapType<String> spawnData = root.getMap("SpawnData");
+ if (spawnData != null) {
+ final MapType<String> wrapped = Types.NBT.createEmptyMap();
+ root.setMap("SpawnData", wrapped);
+
+ wrapped.setMap("entity", spawnData);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ final ListType spawnPotentials = root.getList("SpawnPotentials", ObjectType.MAP);
+ if (spawnPotentials != null) {
+ for (int i = 0, len = spawnPotentials.size(); i < len; ++i) {
+ final MapType<String> spawnPotential = spawnPotentials.getMap(i);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ // new format of weighted list (SpawnPotentials):
+ // root.data -> data
+ // root.weight -> weight
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ final MapType<String> entity = spawnPotential.getMap("Entity");
+ final int weight = spawnPotential.getInt("Weight", 1);
+ spawnPotential.remove("Entity");
+ spawnPotential.remove("Weight");
+ spawnPotential.setInt("weight", weight);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ final MapType<String> data = Types.NBT.createEmptyMap();
+ spawnPotential.setMap("data", data);
+
+ data.setMap("entity", entity);
+ }
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2832.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2832.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
new file mode 100644
2023-06-07 20:03:53 +02:00
index 0000000000000000000000000000000000000000..1569cf06aa1dd73961d053a57722aac4c36a4148
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2832.java
2023-06-07 20:03:53 +02:00
@@ -0,0 +1,927 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ListType;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
+import it.unimi.dsi.fastutil.ints.Int2IntLinkedOpenHashMap;
+import it.unimi.dsi.fastutil.ints.IntIterator;
+import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
+import org.apache.commons.lang3.mutable.MutableBoolean;
2022-02-28 23:21:15 +01:00
+import org.slf4j.Logger;
+import java.util.Arrays;
+import java.util.BitSet;
+import java.util.HashSet;
+import java.util.Set;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V2832 {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
+
+ protected static final int VERSION = MCVersions.V1_17_1 + 102;
+
+ private static final String[] BIOMES_BY_ID = new String[256]; // rip datapacks
+ static {
+ BIOMES_BY_ID[0] = "minecraft:ocean";
+ BIOMES_BY_ID[1] = "minecraft:plains";
+ BIOMES_BY_ID[2] = "minecraft:desert";
+ BIOMES_BY_ID[3] = "minecraft:mountains";
+ BIOMES_BY_ID[4] = "minecraft:forest";
+ BIOMES_BY_ID[5] = "minecraft:taiga";
+ BIOMES_BY_ID[6] = "minecraft:swamp";
+ BIOMES_BY_ID[7] = "minecraft:river";
+ BIOMES_BY_ID[8] = "minecraft:nether_wastes";
+ BIOMES_BY_ID[9] = "minecraft:the_end";
+ BIOMES_BY_ID[10] = "minecraft:frozen_ocean";
+ BIOMES_BY_ID[11] = "minecraft:frozen_river";
+ BIOMES_BY_ID[12] = "minecraft:snowy_tundra";
+ BIOMES_BY_ID[13] = "minecraft:snowy_mountains";
+ BIOMES_BY_ID[14] = "minecraft:mushroom_fields";
+ BIOMES_BY_ID[15] = "minecraft:mushroom_field_shore";
+ BIOMES_BY_ID[16] = "minecraft:beach";
+ BIOMES_BY_ID[17] = "minecraft:desert_hills";
+ BIOMES_BY_ID[18] = "minecraft:wooded_hills";
+ BIOMES_BY_ID[19] = "minecraft:taiga_hills";
+ BIOMES_BY_ID[20] = "minecraft:mountain_edge";
+ BIOMES_BY_ID[21] = "minecraft:jungle";
+ BIOMES_BY_ID[22] = "minecraft:jungle_hills";
+ BIOMES_BY_ID[23] = "minecraft:jungle_edge";
+ BIOMES_BY_ID[24] = "minecraft:deep_ocean";
+ BIOMES_BY_ID[25] = "minecraft:stone_shore";
+ BIOMES_BY_ID[26] = "minecraft:snowy_beach";
+ BIOMES_BY_ID[27] = "minecraft:birch_forest";
+ BIOMES_BY_ID[28] = "minecraft:birch_forest_hills";
+ BIOMES_BY_ID[29] = "minecraft:dark_forest";
+ BIOMES_BY_ID[30] = "minecraft:snowy_taiga";
+ BIOMES_BY_ID[31] = "minecraft:snowy_taiga_hills";
+ BIOMES_BY_ID[32] = "minecraft:giant_tree_taiga";
+ BIOMES_BY_ID[33] = "minecraft:giant_tree_taiga_hills";
+ BIOMES_BY_ID[34] = "minecraft:wooded_mountains";
+ BIOMES_BY_ID[35] = "minecraft:savanna";
+ BIOMES_BY_ID[36] = "minecraft:savanna_plateau";
+ BIOMES_BY_ID[37] = "minecraft:badlands";
+ BIOMES_BY_ID[38] = "minecraft:wooded_badlands_plateau";
+ BIOMES_BY_ID[39] = "minecraft:badlands_plateau";
+ BIOMES_BY_ID[40] = "minecraft:small_end_islands";
+ BIOMES_BY_ID[41] = "minecraft:end_midlands";
+ BIOMES_BY_ID[42] = "minecraft:end_highlands";
+ BIOMES_BY_ID[43] = "minecraft:end_barrens";
+ BIOMES_BY_ID[44] = "minecraft:warm_ocean";
+ BIOMES_BY_ID[45] = "minecraft:lukewarm_ocean";
+ BIOMES_BY_ID[46] = "minecraft:cold_ocean";
+ BIOMES_BY_ID[47] = "minecraft:deep_warm_ocean";
+ BIOMES_BY_ID[48] = "minecraft:deep_lukewarm_ocean";
+ BIOMES_BY_ID[49] = "minecraft:deep_cold_ocean";
+ BIOMES_BY_ID[50] = "minecraft:deep_frozen_ocean";
+ BIOMES_BY_ID[127] = "minecraft:the_void";
+ BIOMES_BY_ID[129] = "minecraft:sunflower_plains";
+ BIOMES_BY_ID[130] = "minecraft:desert_lakes";
+ BIOMES_BY_ID[131] = "minecraft:gravelly_mountains";
+ BIOMES_BY_ID[132] = "minecraft:flower_forest";
+ BIOMES_BY_ID[133] = "minecraft:taiga_mountains";
+ BIOMES_BY_ID[134] = "minecraft:swamp_hills";
+ BIOMES_BY_ID[140] = "minecraft:ice_spikes";
+ BIOMES_BY_ID[149] = "minecraft:modified_jungle";
+ BIOMES_BY_ID[151] = "minecraft:modified_jungle_edge";
+ BIOMES_BY_ID[155] = "minecraft:tall_birch_forest";
+ BIOMES_BY_ID[156] = "minecraft:tall_birch_hills";
+ BIOMES_BY_ID[157] = "minecraft:dark_forest_hills";
+ BIOMES_BY_ID[158] = "minecraft:snowy_taiga_mountains";
+ BIOMES_BY_ID[160] = "minecraft:giant_spruce_taiga";
+ BIOMES_BY_ID[161] = "minecraft:giant_spruce_taiga_hills";
+ BIOMES_BY_ID[162] = "minecraft:modified_gravelly_mountains";
+ BIOMES_BY_ID[163] = "minecraft:shattered_savanna";
+ BIOMES_BY_ID[164] = "minecraft:shattered_savanna_plateau";
+ BIOMES_BY_ID[165] = "minecraft:eroded_badlands";
+ BIOMES_BY_ID[166] = "minecraft:modified_wooded_badlands_plateau";
+ BIOMES_BY_ID[167] = "minecraft:modified_badlands_plateau";
+ BIOMES_BY_ID[168] = "minecraft:bamboo_jungle";
+ BIOMES_BY_ID[169] = "minecraft:bamboo_jungle_hills";
+ BIOMES_BY_ID[170] = "minecraft:soul_sand_valley";
+ BIOMES_BY_ID[171] = "minecraft:crimson_forest";
+ BIOMES_BY_ID[172] = "minecraft:warped_forest";
+ BIOMES_BY_ID[173] = "minecraft:basalt_deltas";
+ BIOMES_BY_ID[174] = "minecraft:dripstone_caves";
+ BIOMES_BY_ID[175] = "minecraft:lush_caves";
+ BIOMES_BY_ID[177] = "minecraft:meadow";
+ BIOMES_BY_ID[178] = "minecraft:grove";
+ BIOMES_BY_ID[179] = "minecraft:snowy_slopes";
+ BIOMES_BY_ID[180] = "minecraft:snowcapped_peaks";
+ BIOMES_BY_ID[181] = "minecraft:lofty_peaks";
+ BIOMES_BY_ID[182] = "minecraft:stony_peaks";
+ }
+
+ private static final String[] HEIGHTMAP_TYPES = new String[] {
+ "WORLD_SURFACE_WG",
+ "WORLD_SURFACE",
+ "WORLD_SURFACE_IGNORE_SNOW",
+ "OCEAN_FLOOR_WG",
+ "OCEAN_FLOOR",
+ "MOTION_BLOCKING",
+ "MOTION_BLOCKING_NO_LEAVES"
+ };
+
+ private static final Set<String> STATUS_IS_OR_AFTER_SURFACE = new HashSet<>(Arrays.asList(
+ "surface",
+ "carvers",
+ "liquid_carvers",
+ "features",
+ "light",
+ "spawn",
+ "heightmaps",
+ "full"
+ ));
+ private static final Set<String> STATUS_IS_OR_AFTER_NOISE = new HashSet<>(Arrays.asList(
+ "noise",
+ "surface",
+ "carvers",
+ "liquid_carvers",
+ "features",
+ "light",
+ "spawn",
+ "heightmaps",
+ "full"
+ ));
+ private static final Set<String> BLOCKS_BEFORE_FEATURE_STATUS = new HashSet<>(Arrays.asList(
+ "minecraft:air",
+ "minecraft:basalt",
+ "minecraft:bedrock",
+ "minecraft:blackstone",
+ "minecraft:calcite",
+ "minecraft:cave_air",
+ "minecraft:coarse_dirt",
+ "minecraft:crimson_nylium",
+ "minecraft:dirt",
+ "minecraft:end_stone",
+ "minecraft:grass_block",
+ "minecraft:gravel",
+ "minecraft:ice",
+ "minecraft:lava",
+ "minecraft:mycelium",
+ "minecraft:nether_wart_block",
+ "minecraft:netherrack",
+ "minecraft:orange_terracotta",
+ "minecraft:packed_ice",
+ "minecraft:podzol",
+ "minecraft:powder_snow",
+ "minecraft:red_sand",
+ "minecraft:red_sandstone",
+ "minecraft:sand",
+ "minecraft:sandstone",
+ "minecraft:snow_block",
+ "minecraft:soul_sand",
+ "minecraft:soul_soil",
+ "minecraft:stone",
+ "minecraft:terracotta",
+ "minecraft:warped_nylium",
+ "minecraft:warped_wart_block",
+ "minecraft:water",
+ "minecraft:white_terracotta"
+ ));
+
+ private static int getObjectsPerValue(final long[] val) {
+ return (4096 + val.length - 1) / (val.length); // expression is invalid if it returns > 64
+ }
+
+ private static long[] resize(final long[] val, final int oldBitsPerObject, final int newBitsPerObject) {
+ final long oldMask = (1L << oldBitsPerObject) - 1; // works even if bitsPerObject == 64
+ final long newMask = (1L << newBitsPerObject) - 1;
+ final int oldObjectsPerValue = 64 / oldBitsPerObject;
+ final int newObjectsPerValue = 64 / newBitsPerObject;
+
+ if (newBitsPerObject == oldBitsPerObject) {
+ return val;
+ }
+
+ final int items = 4096;
+
+ final long[] ret = new long[(items + newObjectsPerValue - 1) / newObjectsPerValue];
+
+ final int expectedSize = ((items + oldObjectsPerValue - 1) / oldObjectsPerValue);
+ if (val.length != expectedSize) {
+ throw new IllegalStateException("Expected size: " + expectedSize + ", got: " + val.length);
+ }
+
+ int shift = 0;
+ int idx = 0;
+ long newCurr = 0L;
+
+ int currItem = 0;
+ for (int i = 0; i < val.length; ++i) {
+ final long oldCurr = val[i];
+
+ for (int objIdx = 0; currItem < items && objIdx + oldBitsPerObject <= 64; objIdx += oldBitsPerObject, ++currItem) {
+ final long value = (oldCurr >> objIdx) & oldMask;
+
+ if ((value & newMask) != value) {
+ throw new IllegalStateException("Old data storage has values that cannot be moved into new palette (would erase data)!");
+ }
+
+ newCurr |= value << shift;
+ shift += newBitsPerObject;
+
+ if (shift + newBitsPerObject > 64) { // will next write overflow?
+ // must move to next idx
+ ret[idx++] = newCurr;
+ shift = 0;
+ newCurr = 0L;
+ }
+ }
+ }
+
+ // don't forget to write the last one
+ if (shift != 0) {
+ ret[idx] = newCurr;
+ }
+
+ return ret;
+ }
+
+ private static void fixLithiumChunks(final MapType<String> data) {
+ // See https://github.com/CaffeineMC/lithium-fabric/issues/279
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return;
+ }
+
+ final int chunkX = level.getInt("xPos");
+ final int chunkZ = level.getInt("zPos");
+
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections == null) {
+ return;
+ }
+
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ final int sectionY = section.getInt("Y");
+
+ final ListType palette = section.getList("Palette", ObjectType.MAP);
+ final long[] blockStates = section.getLongs("BlockStates");
+
+ if (palette == null || blockStates == null) {
+ continue;
+ }
+
+ final int expectedBits = Math.max(4, ceilLog2(palette.size()));
+ final int gotObjectsPerValue = getObjectsPerValue(blockStates);
+ final int gotBits = 64 / gotObjectsPerValue;
+
+ if (expectedBits == gotBits) {
+ continue;
+ }
+
+ try {
+ section.setLongs("BlockStates", resize(blockStates, gotBits, expectedBits));
+ } catch (final Exception ex) {
2022-02-28 23:21:15 +01:00
+ LOGGER.error("Failed to rewrite mismatched palette and data storage for section y: " + sectionY
+ + " for chunk [" + chunkX + "," + chunkZ + "], palette entries: " + palette.size() + ", data storage size: "
+ + blockStates.length,
+ ex
+ );
+ }
+ }
+ }
+
+ public static void register() {
+ // See V2551 for the layout of world gen settings
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ // converters were added to older versions note whether the world has increased height already or not
+ final boolean noHeightFlag = !data.hasKey("has_increased_height_already");
+ final boolean hasIncreasedHeight = data.getBoolean("has_increased_height_already", true);
+ data.remove("has_increased_height_already");
+
+ final MapType<String> dimensions = data.getMap("dimensions");
+ if (dimensions == null) {
+ // wat
+ return null;
+ }
+
+ // only care about overworld
+ final MapType<String> overworld = dimensions.getMap("minecraft:overworld");
+ if (overworld == null) {
+ // wat
+ return null;
+ }
+
+ final MapType<String> generator = overworld.getMap("generator");
+ if (generator == null) {
+ // wat
+ return null;
+ }
+
+ final String type = generator.getString("type", "");
+ switch (type) {
+ case "minecraft:noise": {
+ final MapType<String> biomeSource = generator.getMap("biome_source");
+ final String sourceType = biomeSource.getString("type");
+
+ boolean largeBiomes = false;
+
+ if ("minecraft:vanilla_layered".equals(sourceType) || (noHeightFlag && "minecraft:multi_noise".equals(sourceType))) {
+ largeBiomes = biomeSource.getBoolean("large_biomes");
+
+ final MapType<String> newBiomeSource = Types.NBT.createEmptyMap();
+ generator.setMap("biome_source", newBiomeSource);
+
+ newBiomeSource.setString("preset", "minecraft:overworld");
+ newBiomeSource.setString("type", "minecraft:multi_noise");
+ }
+
+ if (largeBiomes) {
+ if ("minecraft:overworld".equals(generator.getString("settings"))) {
+ generator.setString("settings", "minecraft:large_biomes");
+ }
+ }
+
+ break;
+ }
+ case "minecraft:flat": {
+ if (!hasIncreasedHeight) {
+ final MapType<String> settings = generator.getMap("settings");
+ if (settings == null) {
+ break;
+ }
+
+ updateLayers(settings.getList("layers", ObjectType.MAP));
+ }
+ break;
+ }
+ default:
+ // do nothing
+ break;
+ }
+
+ return null;
+ }
+ });
+
+
+ // It looks like DFU will only support worlds in the old height format or the new one, any custom one isn't supported
+ // and by not supported I mean it will just treat it as the old format... maybe at least throw in that case?
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ // The below covers padPaletteEntries - this was written BEFORE that code was added to the datafixer -
+ // and this still works, so I'm keeping it. Don't fix what isn't broken.
+ fixLithiumChunks(data); // See https://github.com/CaffeineMC/lithium-fabric/issues/279
+
+ final MapType<String> level = data.getMap("Level");
+
+ if (level == null) {
+ return null;
+ }
+
+ final MapType<String> context = data.getMap("__context"); // Passed through by ChunkStorage
+ final String dimension = context == null ? "" : context.getString("dimension", "");
+ final String generator = context == null ? "" : context.getString("generator", "");
+ final boolean isOverworld = "minecraft:overworld".equals(dimension);
+ final int minSection = isOverworld ? -4 : 0;
+ final MutableBoolean isAlreadyExtended = new MutableBoolean();
+
+ final MapType<String>[] newBiomes = createBiomeSections(level, isOverworld, minSection, isAlreadyExtended);
+ final MapType<String> wrappedEmptyBlockPalette = getEmptyBlockPalette();
+
+ ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections == null) {
+ level.setList("Sections", sections = Types.NBT.createEmptyList());
+ }
+
+ // must update sections for two things:
+ // 1. the biomes are now stored per section, so we must insert the biomes palette into each section (and create them if they don't exist)
+ // 2. each section must now have block states (or at least DFU is ensuring they do, but current code does not require)
+ V2841.SimplePaletteReader bottomSection = null;
+ final Set<String> allBlocks = new HashSet<>();
+ final IntOpenHashSet existingSections = new IntOpenHashSet();
+
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ final int y = section.getInt("Y");
+ final int sectionIndex = y - minSection;
+
+ existingSections.add(y);
+
+ // add in relevant biome section
+ if (sectionIndex >= 0 && sectionIndex < newBiomes.length) {
+ // exclude out of bounds sections (i.e the light sections above and below the world)
+ section.setMap("biomes", newBiomes[sectionIndex]);
+ }
+
+ // update palette
+ final ListType palette = section.getList("Palette", ObjectType.MAP);
+ final long[] blockStates = section.getLongs("BlockStates");
+
+ section.remove("Palette");
+ section.remove("BlockStates");
+
+ if (palette != null) {
+ for (int j = 0, len2 = palette.size(); j < len2; ++j) {
+ allBlocks.add(V2841.getBlockId(palette.getMap(j)));
+ }
+ }
+
+ final MapType<String> palettedContainer;
+ if (palette != null && blockStates != null) {
+ // only if both exist, same as DFU, same as legacy chunk loading code
+ section.setMap("block_states", palettedContainer = wrapPaletteOptimised(palette, blockStates));
+ } else {
+ section.setMap("block_states", palettedContainer = wrappedEmptyBlockPalette.copy()); // must write a palette now, copy so that later edits do not edit them all
+ }
+
+ if (section.getInt("Y", Integer.MAX_VALUE) == 0) {
+ bottomSection = new V2841.SimplePaletteReader(palettedContainer.getList("palette", ObjectType.MAP), palettedContainer.getLongs("data"));
+ }
+ }
+
+ // all existing sections updated, now we must create new sections just for the biomes migration
+ for (int sectionIndex = 0; sectionIndex < newBiomes.length; ++sectionIndex) {
+ final int sectionY = sectionIndex + minSection;
+ if (!existingSections.add(sectionY)) {
+ // exists already
+ continue;
+ }
+
+ final MapType<String> newSection = Types.NBT.createEmptyMap();
+ sections.addMap(newSection);
+
+ newSection.setByte("Y", (byte)sectionY);
+ // must write a palette now, copy so that later edits do not edit them all
+ newSection.setMap("block_states", wrappedEmptyBlockPalette.copy());
+
+ newSection.setGeneric("biomes", newBiomes[sectionIndex]);
+ }
+
+ // update status so interpolation can take place
+ predictChunkStatusBeforeSurface(level, allBlocks);
+
+ // done with sections, update the rest of the chunk
+ updateChunkData(level, isOverworld, isAlreadyExtended.getValue(), "minecraft:noise".equals(generator), bottomSection);
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> dimensions = data.getMap("dimensions");
+
+ if (dimensions == null) {
+ return null;
+ }
+
+ for (final String dimension : dimensions.keys()) {
+ final MapType<String> dimensionData = dimensions.getMap(dimension);
+ if (dimensionData == null) {
+ continue;
+ }
+
+ final MapType<String> generator = dimensionData.getMap("generator");
+ if (generator == null) {
+ continue;
+ }
+
+ final String type = generator.getString("type");
+ if (type == null) {
+ continue;
+ }
+
+ switch (type) {
+ case "minecraft:flat": {
+ final MapType<String> settings = generator.getMap("settings");
+ if (settings == null) {
+ continue;
+ }
+
+ WalkerUtils.convert(MCTypeRegistry.BIOME, settings, "biome", fromVersion, toVersion);
+
+ final ListType layers = settings.getList("layers", ObjectType.MAP);
+ if (layers != null) {
+ for (int i = 0, len = layers.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, layers.getMap(i), "block", fromVersion, toVersion);
+ }
+ }
+
+ break;
+ }
+ case "minecraft:noise": {
+ final MapType<String> settings = generator.getMap("settings");
+ if (settings != null) {
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, settings, "default_block", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, settings, "default_fluid", fromVersion, toVersion);
+ }
+
+ final MapType<String> biomeSource = generator.getMap("biome_source");
+ if (biomeSource != null) {
+ final String biomeSourceType = biomeSource.getString("type", "");
+ switch (biomeSourceType) {
+ case "minecraft:fixed": {
+ WalkerUtils.convert(MCTypeRegistry.BIOME, biomeSource, "biome", fromVersion, toVersion);
+ break;
+ }
+
+ case "minecraft:multi_noise": {
2023-06-07 20:03:53 +02:00
+ WalkerUtils.convert(MCTypeRegistry.MULTI_NOISE_BIOME_SOURCE_PARAMETER_LIST, biomeSource, "preset", fromVersion, toVersion);
+
+ // Vanilla's schema is _still_ wrong. It should be DSL.fields("biomes", DSL.list(DSL.fields("biome")))
+ // But it just contains the list part. That obviously can never be the case, because
+ // the root object is a compound, not a list.
+
+ final ListType biomes = biomeSource.getList("biomes", ObjectType.MAP);
+ if (biomes != null) {
+ for (int i = 0, len = biomes.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.BIOME, biomes.getMap(i), "biome", fromVersion, toVersion);
+ }
+ }
2023-06-07 20:03:53 +02:00
+
+ break;
+ }
+
+ case "minecraft:checkerboard": {
+ WalkerUtils.convertList(MCTypeRegistry.BIOME, biomeSource, "biomes", fromVersion, toVersion);
+ break;
+ }
+ }
+ }
+
+ break;
+ }
+ }
+ }
+
+ return null;
+ });
+
+ MCTypeRegistry.CHUNK.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.ENTITY, level, "Entities", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.TILE_ENTITY, level, "TileEntities", fromVersion, toVersion);
+
+ final ListType tileTicks = level.getList("TileTicks", ObjectType.MAP);
+ if (tileTicks != null) {
+ for (int i = 0, len = tileTicks.size(); i < len; ++i) {
+ final MapType<String> tileTick = tileTicks.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, tileTick, "i", fromVersion, toVersion);
+ }
+ }
+
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ if (sections != null) {
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ WalkerUtils.convertList(MCTypeRegistry.BIOME, section.getMap("biomes"), "palette", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_STATE, section.getMap("block_states"), "palette", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convertValues(MCTypeRegistry.STRUCTURE_FEATURE, level.getMap("Structures"), "Starts", fromVersion, toVersion);
+
+ return null;
+ });
+ }
+
+ private static void predictChunkStatusBeforeSurface(final MapType<String> level, final Set<String> chunkBlocks) {
+ final String status = level.getString("Status", "empty");
+ if (STATUS_IS_OR_AFTER_SURFACE.contains(status)) {
+ return;
+ }
+
+ chunkBlocks.remove("minecraft:air");
+ final boolean chunkNotEmpty = !chunkBlocks.isEmpty();
+ chunkBlocks.removeAll(BLOCKS_BEFORE_FEATURE_STATUS);
+ final boolean chunkFeatureStatus = !chunkBlocks.isEmpty();
+
+ final String update;
+ if (chunkFeatureStatus) {
+ update = "liquid_carvers";
+ } else if (!"noise".equals(status) && !chunkNotEmpty) {
+ update = "biomes".equals(status) ? "structure_references" : status;
+ } else {
+ update = "noise";
+ }
+
+ level.setString("Status", update);
+ }
+
+ private static MapType<String> getEmptyBlockPalette() {
+ final MapType<String> airBlockState = Types.NBT.createEmptyMap();
+ airBlockState.setString("Name", "minecraft:air");
+
+ final ListType emptyBlockPalette = Types.NBT.createEmptyList();
+ emptyBlockPalette.addMap(airBlockState);
+
+ return V2832.wrapPalette(emptyBlockPalette);
+ }
+
+ private static void shiftUpgradeData(final MapType<String> upgradeData, final int shift) {
+ if (upgradeData == null) {
+ return;
+ }
+
+ final MapType<String> indices = upgradeData.getMap("Indices");
+ if (indices == null) {
+ return;
+ }
+
+ RenameHelper.renameKeys(indices, (final String input) -> {
+ return Integer.toString(Integer.parseInt(input) + shift);
+ });
+ }
+
+ private static void updateChunkData(final MapType<String> level, final boolean wantExtendedHeight, final boolean isAlreadyExtended,
+ final boolean onNoiseGenerator, final V2841.SimplePaletteReader bottomSection) {
+ level.remove("Biomes");
+ if (!wantExtendedHeight) {
+ padCarvingMasks(level, 16, 0);
+ return;
+ }
+
+ if (isAlreadyExtended) {
+ padCarvingMasks(level, 24, 0);
+ return;
+ }
+
+ offsetHeightmaps(level);
2023-06-07 20:03:53 +02:00
+ // Difference from DFU: Still convert the Lights data. Just because it's being removed in a later version doesn't mean
+ // that it should be removed here.
+ // Generally, converters act only on the current version to bring it to the next. This principle allows the converter
+ // for the next version to assume that it acts on its current version, not some in-between of the current version
+ // and some future version that did not exist at the time it was written. This allows converters to be written and tested
+ // only with knowledge of the current version and the next version.
+ addEmptyListPadding(level, "Lights");
+ addEmptyListPadding(level, "LiquidsToBeTicked");
+ addEmptyListPadding(level, "PostProcessing");
+ addEmptyListPadding(level, "ToBeTicked");
+ shiftUpgradeData(level.getMap("UpgradeData"), 4); // https://bugs.mojang.com/browse/MC-238076 - fixed now, Mojang fix is identical. No change required.
+ padCarvingMasks(level, 24, 4);
+
+ if (!onNoiseGenerator) {
+ return;
+ }
+
+ final String status = level.getString("Status");
+ if (status == null || "empty".equals(status)) {
+ return;
+ }
+
+ final MapType<String> blendingData = Types.NBT.createEmptyMap();
+ level.setMap("blending_data", blendingData);
+
+ blendingData.setBoolean("old_noise", STATUS_IS_OR_AFTER_NOISE.contains(status));
+
+ if (bottomSection == null) {
+ return;
+ }
+
+ final BitSet missingBedrock = new BitSet(256);
+ boolean hasBedrock = status.equals("noise");
+
+ for (int z = 0; z <= 15; ++z) {
+ for (int x = 0; x <= 15; ++x) {
+ final MapType<String> state = bottomSection.getState(x, 0, z);
+ final String blockId = V2841.getBlockId(state);
+ final boolean isBedrock = state != null && "minecraft:bedrock".equals(blockId);
+ final boolean isAir = state != null && "minecraft:air".equals(blockId);
+ if (isAir) {
+ missingBedrock.set((z << 4) | x);
+ }
+
+ hasBedrock |= isBedrock;
+ }
+ }
+
+ if (hasBedrock && missingBedrock.cardinality() != missingBedrock.size()) {
+ final String targetStatus = "full".equals(status) ? "heightmaps" : status;
+
+ final MapType<String> belowZeroRetrogen = Types.NBT.createEmptyMap();
+ level.setMap("below_zero_retrogen", belowZeroRetrogen);
+
+ belowZeroRetrogen.setString("target_status", targetStatus);
+ belowZeroRetrogen.setLongs("missing_bedrock", missingBedrock.toLongArray());
+
+ level.setString("Status", "empty");
+ }
+
+ level.setBoolean("isLightOn", false);
+ }
+
+ private static void padCarvingMasks(final MapType<String> level, final int newSize, final int offset) {
+ final MapType<String> carvingMasks = level.getMap("CarvingMasks");
+ if (carvingMasks == null) {
+ // if empty, DFU still writes
+ level.setMap("CarvingMasks", Types.NBT.createEmptyMap());
+ return;
+ }
+
+ for (final String key : carvingMasks.keys()) {
+ final long[] old = BitSet.valueOf(carvingMasks.getBytes(key)).toLongArray();
+ final long[] newVal = new long[64 * newSize];
+
+ System.arraycopy(old, 0, newVal, 64 * offset, old.length);
+
+ carvingMasks.setLongs(key, newVal); // no CME: key exists already
+ }
+ }
+
+ private static void addEmptyListPadding(final MapType<String> level, final String path) {
+ ListType list = level.getListUnchecked(path);
+ if (list != null && list.size() == 24) {
+ return;
+ }
+
+ if (list == null) {
+ // difference from DFU: Don't create the damn thing!
+ return;
+ }
+
+
+ // offset the section array to the new format
+ for (int i = 0; i < 4; ++i) {
+ // always create new copies, so that modifying one doesn't modify ALL of them!
+ list.addList(0, Types.NBT.createEmptyList()); // add below
+ list.addList(Types.NBT.createEmptyList()); // add above
+ }
+ }
+
+ private static void offsetHeightmaps(final MapType<String> level) {
+ final MapType<String> heightmaps = level.getMap("Heightmaps");
+ if (heightmaps == null) {
+ return;
+ }
+
+ for (final String key : HEIGHTMAP_TYPES) {
+ offsetHeightmap(heightmaps.getLongs(key));
+ }
+ }
+
+ private static void offsetHeightmap(final long[] heightmap) {
+ if (heightmap == null) {
+ return;
+ }
+
+ // heightmaps are configured to have 9 bits per value, with 256 total values
+ // heightmaps are also relative to the lowest position
+ for (int idx = 0, len = heightmap.length; idx < len; ++idx) {
+ long curr = heightmap[idx];
+ long next = 0L;
+
+ for (int objIdx = 0; objIdx + 9 <= 64; objIdx += 9) {
+ final long value = (curr >> objIdx) & 511L;
+ if (value != 0L) {
+ final long offset = Math.min(511L, value + 64L);
+
+ next |= (offset << objIdx);
+ }
+ }
+
+ heightmap[idx] = next;
+ }
+ }
+
+ private static MapType<String>[] createBiomeSections(final MapType<String> level, final boolean wantExtendedHeight,
+ final int minSection, final MutableBoolean isAlreadyExtended) {
+ final MapType<String>[] ret = new MapType[wantExtendedHeight ? 24 : 16];
+
+ final int[] biomes = level.getInts("Biomes");
+
+ if (biomes != null && biomes.length == 1536) { // magic value for 24 sections of biomes (24 * 4^3)
+ isAlreadyExtended.setValue(true);
+ for (int sectionIndex = 0; sectionIndex < 24; ++sectionIndex) {
+ ret[sectionIndex] = createBiomeSection(biomes, sectionIndex * 64, -1); // -1 is all 1s
+ }
+ } else if (biomes != null && biomes.length == 1024) { // magic value for 24 sections of biomes (16 * 4^3)
+ for (int sectionY = 0; sectionY < 16; ++sectionY) {
+ ret[sectionY - minSection] = createBiomeSection(biomes, sectionY * 64, -1); // -1 is all 1s
+ }
+
+ if (wantExtendedHeight) {
+ // must set the new sections at top and bottom
+ final MapType<String> bottomCopy = createBiomeSection(biomes, 0, 15); // just want the biomes at y = 0
+ final MapType<String> topCopy = createBiomeSection(biomes, 1008, 15); // just want the biomes at y = 252
+
+ for (int sectionIndex = 0; sectionIndex < 4; ++sectionIndex) {
+ ret[sectionIndex] = bottomCopy.copy(); // copy palette so that later possible modifications don't trash all sections
+ }
+
+ for (int sectionIndex = 20; sectionIndex < 24; ++sectionIndex) {
+ ret[sectionIndex] = topCopy.copy(); // copy palette so that later possible modifications don't trash all sections
+ }
+ }
+ } else {
+ final ListType palette = Types.NBT.createEmptyList();
+ palette.addString("minecraft:plains");
+
+ for (int i = 0; i < ret.length; ++i) {
+ ret[i] = wrapPalette(palette.copy()); // copy palette so that later possible modifications don't trash all sections
+ }
+ }
+
+ return ret;
+ }
+
+ private static MapType<String> createBiomeSection(final int[] biomes, final int offset, final int mask) {
+ final Int2IntLinkedOpenHashMap paletteId = new Int2IntLinkedOpenHashMap();
+
+ for (int idx = 0; idx < 64; ++idx) {
+ final int biome = biomes[offset + (idx & mask)];
+ paletteId.putIfAbsent(biome, paletteId.size());
+ }
+
+ final ListType paletteString = Types.NBT.createEmptyList();
+ for (final IntIterator iterator = paletteId.keySet().iterator(); iterator.hasNext();) {
+ final int biomeId = iterator.nextInt();
+ final String biome = biomeId >= 0 && biomeId < BIOMES_BY_ID.length ? BIOMES_BY_ID[biomeId] : null;
+ paletteString.addString(biome == null ? "minecraft:plains" : biome);
+ }
+
+ final int bitsPerObject = ceilLog2(paletteString.size());
+ if (bitsPerObject == 0) {
+ return wrapPalette(paletteString);
+ }
+
+ // manually create packed integer data
+ final int objectsPerValue = 64 / bitsPerObject;
+ final long[] packed = new long[(64 + objectsPerValue - 1) / objectsPerValue];
+
+ int shift = 0;
+ int idx = 0;
+ long curr = 0;
+
+ for (int biome_idx = 0; biome_idx < 64; ++biome_idx) {
+ final int biome = biomes[offset + (biome_idx & mask)];
+
+ curr |= ((long)paletteId.get(biome)) << shift;
+
+ shift += bitsPerObject;
+
+ if (shift + bitsPerObject > 64) { // will next write overflow?
+ // must move to next idx
+ packed[idx++] = curr;
+ shift = 0;
+ curr = 0L;
+ }
+ }
+
+ // don't forget to write the last one
+ if (shift != 0) {
+ packed[idx] = curr;
+ }
+
+ return wrapPalette(paletteString, packed);
+ }
+
+ private static MapType<String> wrapPalette(final ListType palette) {
+ return wrapPalette(palette, null);
+ }
+
+ private static MapType<String> wrapPalette(final ListType palette, final long[] blockStates) {
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+ ret.setList("palette", palette);
+ if (blockStates != null) {
+ ret.setLongs("data", blockStates);
+ }
+
+ return ret;
+ }
+
+ private static MapType<String> wrapPaletteOptimised(final ListType palette, final long[] blockStates) {
+ if (palette.size() == 1) {
+ return wrapPalette(palette);
+ }
+
+ return wrapPalette(palette, blockStates);
+ }
+
+ public static int ceilLog2(final int value) {
+ return value == 0 ? 0 : Integer.SIZE - Integer.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros
+ }
+
+ private static void updateLayers(final ListType layers) {
+ if (layers == null) {
+ return;
+ }
+
+ layers.addMap(0, createEmptyLayer()); // add at the bottom
+ }
+
+ private static MapType<String> createEmptyLayer() {
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+ ret.setInt("height", 64);
+ ret.setString("block", "minecraft:air");
+
+ return ret;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2833.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2833.java
new file mode 100644
index 0000000000000000000000000000000000000000..4bdac86810c51e9f87ea82ba9f6c6d8ae8ce2bdf
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2833.java
@@ -0,0 +1,30 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2833 {
+
+ protected static final int VERSION = MCVersions.V1_17_1 + 103;
+
+ public static void register() {
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> dimensions = data.getMap("dimensions");
+
+ for (final String dimensionKey : dimensions.keys()) {
+ final MapType<String> dimension = dimensions.getMap(dimensionKey);
+ if (!dimension.hasKey("type")) {
+ throw new IllegalStateException("Unable load old custom worlds.");
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2838.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2838.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..ad25696e94da4706a9a59c89ba896b35894b285d
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2838.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,60 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import com.google.common.collect.ImmutableMap;
2023-09-21 21:54:46 +02:00
+import java.util.HashMap;
+import java.util.Map;
+
+public final class V2838 {
+
+ protected static final int VERSION = MCVersions.V21W40A;
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> BIOME_UPDATE = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("minecraft:badlands_plateau", "minecraft:badlands")
+ .put("minecraft:bamboo_jungle_hills", "minecraft:bamboo_jungle")
+ .put("minecraft:birch_forest_hills", "minecraft:birch_forest")
+ .put("minecraft:dark_forest_hills", "minecraft:dark_forest")
+ .put("minecraft:desert_hills", "minecraft:desert")
+ .put("minecraft:desert_lakes", "minecraft:desert")
+ .put("minecraft:giant_spruce_taiga_hills", "minecraft:old_growth_spruce_taiga")
+ .put("minecraft:giant_spruce_taiga", "minecraft:old_growth_spruce_taiga")
+ .put("minecraft:giant_tree_taiga_hills", "minecraft:old_growth_pine_taiga")
+ .put("minecraft:giant_tree_taiga", "minecraft:old_growth_pine_taiga")
+ .put("minecraft:gravelly_mountains", "minecraft:windswept_gravelly_hills")
+ .put("minecraft:jungle_edge", "minecraft:sparse_jungle")
+ .put("minecraft:jungle_hills", "minecraft:jungle")
+ .put("minecraft:modified_badlands_plateau", "minecraft:badlands")
+ .put("minecraft:modified_gravelly_mountains", "minecraft:windswept_gravelly_hills")
+ .put("minecraft:modified_jungle_edge", "minecraft:sparse_jungle")
+ .put("minecraft:modified_jungle", "minecraft:jungle")
+ .put("minecraft:modified_wooded_badlands_plateau", "minecraft:wooded_badlands")
+ .put("minecraft:mountain_edge", "minecraft:windswept_hills")
+ .put("minecraft:mountains", "minecraft:windswept_hills")
+ .put("minecraft:mushroom_field_shore", "minecraft:mushroom_fields")
+ .put("minecraft:shattered_savanna", "minecraft:windswept_savanna")
+ .put("minecraft:shattered_savanna_plateau", "minecraft:windswept_savanna")
+ .put("minecraft:snowy_mountains", "minecraft:snowy_plains")
+ .put("minecraft:snowy_taiga_hills", "minecraft:snowy_taiga")
+ .put("minecraft:snowy_taiga_mountains", "minecraft:snowy_taiga")
+ .put("minecraft:snowy_tundra", "minecraft:snowy_plains")
+ .put("minecraft:stone_shore", "minecraft:stony_shore")
+ .put("minecraft:swamp_hills", "minecraft:swamp")
+ .put("minecraft:taiga_hills", "minecraft:taiga")
+ .put("minecraft:taiga_mountains", "minecraft:taiga")
+ .put("minecraft:tall_birch_forest", "minecraft:old_growth_birch_forest")
+ .put("minecraft:tall_birch_hills", "minecraft:old_growth_birch_forest")
+ .put("minecraft:wooded_badlands_plateau", "minecraft:wooded_badlands")
+ .put("minecraft:wooded_hills", "minecraft:forest")
+ .put("minecraft:wooded_mountains", "minecraft:windswept_forest")
+ .put("minecraft:lofty_peaks", "minecraft:jagged_peaks")
+ .put("minecraft:snowcapped_peaks", "minecraft:frozen_peaks")
+ .build()
+ );
+
+ public static void register() {
+ ConverterAbstractStringValueTypeRename.register(VERSION, MCTypeRegistry.BIOME, BIOME_UPDATE::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2841.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2841.java
new file mode 100644
index 0000000000000000000000000000000000000000..41b41ff084662bbc2e323713473e4e13b8e50cd7
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2841.java
@@ -0,0 +1,205 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import ca.spottedleaf.dataconverter.util.IntegerUtil;
+import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
+import java.util.Arrays;
+import java.util.HashSet;
+import java.util.Set;
+
+public final class V2841 {
+
+ protected static final int VERSION = MCVersions.V21W42A + 1;
+
+ protected static final Set<String> ALWAYS_WATERLOGGED = new HashSet<>(Arrays.asList(
+ "minecraft:bubble_column",
+ "minecraft:kelp",
+ "minecraft:kelp_plant",
+ "minecraft:seagrass",
+ "minecraft:tall_seagrass"
+ ));
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> root, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = root.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ {
+ // Why it's renamed here and not the next data version is beyond me.
+ final MapType<String> liquidTicks = level.getMap("LiquidTicks");
+ if (liquidTicks != null) {
+ level.remove("LiquidTicks");
+ level.setMap("fluid_ticks", liquidTicks);
+ }
+ }
+
+ final Int2ObjectOpenHashMap<SimplePaletteReader> sectionBlocks = new Int2ObjectOpenHashMap<>();
+ final ListType sections = level.getList("Sections", ObjectType.MAP);
+ int minSection = 0; // TODO wtf is this
+ if (sections != null) {
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ final int sectionY = section.getInt("Y");
+ if (sectionY < minSection && section.hasKey("biomes")) {
+ minSection = sectionY;
+ }
+
+ final MapType<String> blockStates = section.getMap("block_states");
+ if (blockStates == null) {
+ continue;
+ }
+
+ sectionBlocks.put(sectionY, new SimplePaletteReader(section.getList("palette", ObjectType.MAP), section.getLongs("data")));
+ }
+ }
+
+ level.setByte("yPos", (byte)minSection); // TODO ???????????????????????????????????????
+
+ if (level.hasKey("fluid_ticks") || level.hasKey("TileTicks")) {
+ return null;
+ }
+
+ final int sectionX = level.getInt("xPos");
+ final int sectionZ = level.getInt("zPos");
+
+ final ListType fluidTicks = level.getList("LiquidsToBeTicked", ObjectType.LIST);
+ final ListType blockTicks = level.getList("ToBeTicked", ObjectType.LIST);
+ level.remove("LiquidsToBeTicked");
+ level.remove("ToBeTicked");
+
+ level.setList("fluid_ticks", migrateTickList(fluidTicks, false, sectionBlocks, sectionX, minSection, sectionZ));
+ level.setList("TileTicks", migrateTickList(blockTicks, true, sectionBlocks, sectionX, minSection, sectionZ));
+
+ return null;
+ }
+ });
+ }
+
+ public static ListType migrateTickList(final ListType ticks, final boolean blockTicks, final Int2ObjectOpenHashMap<SimplePaletteReader> sectionBlocks,
+ final int sectionX, final int minSection, final int sectionZ) {
+ final ListType ret = Types.NBT.createEmptyList();
+
+ if (ticks == null) {
+ return ret;
+ }
+
+ for (int sectionIndex = 0, totalSections = ticks.size(); sectionIndex < totalSections; ++sectionIndex) {
+ final int sectionY = sectionIndex + minSection;
+ final ListType sectionTicks = ticks.getList(sectionIndex);
+ final SimplePaletteReader palette = sectionBlocks.get(sectionY);
+
+ for (int i = 0, len = sectionTicks.size(); i < len; ++i) {
+ final int localIndex = sectionTicks.getShort(i) & 0xFFFF;
+ final MapType<String> blockState = palette == null ? null : palette.getState(localIndex);
+ final String subjectId = blockTicks ? getBlockId(blockState) : getLiquidId(blockState);
+
+ ret.addMap(createNewTick(subjectId, localIndex, sectionX, sectionY, sectionZ));
+ }
+ }
+
+ return ret;
+ }
+
+ public static MapType<String> createNewTick(final String subjectId, final int localIndex, final int sectionX, final int sectionY, final int sectionZ) {
+ final int newX = (localIndex & 15) + (sectionX << 4);
+ final int newZ = ((localIndex >> 4) & 15) + (sectionZ << 4);
+ final int newY = ((localIndex >> 8) & 15) + (sectionY << 4);
+
+ final MapType<String> ret = Types.NBT.createEmptyMap();
+
+ ret.setString("i", subjectId);
+ ret.setInt("x", newX);
+ ret.setInt("y", newY);
+ ret.setInt("z", newZ);
+ ret.setInt("t", 0);
+ ret.setInt("p", 0);
+
+ return ret;
+ }
+
+ public static String getBlockId(final MapType<String> blockState) {
+ return blockState == null ? "minecraft:air" : blockState.getString("Name", "minecraft:air");
+ }
+
+ private static String getLiquidId(final MapType<String> blockState) {
+ if (blockState == null) {
+ return "minecraft:empty";
+ }
+
+ final String name = blockState.getString("Name");
+ if (ALWAYS_WATERLOGGED.contains(name)) {
+ return "minecraft:water";
+ }
+
+ final MapType<String> properties = blockState.getMap("Properties");
+ if ("minecraft:water".equals(name)) {
+ return properties != null && properties.getInt("level") == 0 ? "minecraft:water" : "minecraft:flowing_water";
+ } else if ("minecraft:lava".equals(name)) {
+ return properties != null && properties.getInt("level") == 0 ? "minecraft:lava" : "minecraft:flowing_lava";
+ }
+
+ return (properties != null && properties.getBoolean("waterlogged")) ? "minecraft:water" : "minecraft:empty";
+ }
+
+ public static final class SimplePaletteReader {
+
+ public final ListType palette;
+ public final long[] data;
+ private final int bitsPerValue;
+ private final long mask;
+ private final int valuesPerLong;
+
+ public SimplePaletteReader(final ListType palette, final long[] data) {
+ this.palette = palette == null ? null : (palette.size() == 0 ? null : palette);
+ this.data = data;
+ this.bitsPerValue = Math.max(4, IntegerUtil.ceilLog2(this.palette == null ? 0 : this.palette.size()));
+ this.mask = (1L << this.bitsPerValue) - 1L;
+ this.valuesPerLong = (int)(64L / this.bitsPerValue);
+ }
+
+ public MapType<String> getState(final int x, final int y, final int z) {
+ final int index = x | (z << 4) | (y << 8);
+ return this.getState(index);
+ }
+
+ public MapType<String> getState(final int index) {
+ final ListType palette = this.palette;
+ if (palette == null) {
+ return null;
+ }
+
+ final int paletteSize = palette.size();
+ if (paletteSize == 1) {
+ return palette.getMap(0);
+ }
+
+ // x86 div computes mod. no loss here using mod
+ // if needed, can compute magic mul and shift for div values using IntegerUtil
+ final int dataIndex = index / this.valuesPerLong;
+ final int localIndex = (index % this.valuesPerLong) * this.bitsPerValue;
+ final long[] data = this.data;
+ if (dataIndex < 0 || dataIndex >= data.length) {
+ return null;
+ }
+
+ final long value = data[dataIndex];
+ final int paletteIndex = (int)((value >>> localIndex) & this.mask);
+ if (paletteIndex < 0 || paletteIndex >= paletteSize) {
+ return null;
+ }
+
+ return palette.getMap(paletteIndex);
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2842.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2842.java
new file mode 100644
index 0000000000000000000000000000000000000000..f06e24bb87baf01b1386fb7a6af1ea04f4d6f2ef
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2842.java
@@ -0,0 +1,76 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V2842 {
+
+ protected static final int VERSION = MCVersions.V21W42A + 2;
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> root, final long sourceVersion, final long toVersion) {
+ final MapType<String> level = root.getMap("Level");
+ root.remove("Level");
+
+ if (!root.isEmpty()) {
+ for (final String key : root.keys()) {
+ if (level.hasKey(key)) {
+ // Don't clobber level's data
+ continue;
+ }
+ level.setGeneric(key, root.getGeneric(key));
+ }
+ }
+
+ // Rename top level first
+ RenameHelper.renameSingle(level, "TileEntities", "block_entities");
+ RenameHelper.renameSingle(level, "TileTicks", "block_ticks");
+ RenameHelper.renameSingle(level, "Entities", "entities");
+ RenameHelper.renameSingle(level, "Sections", "sections");
+ RenameHelper.renameSingle(level, "Structures", "structures");
+
+ // 2nd level
+ final MapType<String> structures = level.getMap("structures");
+ if (structures != null) {
+ RenameHelper.renameSingle(structures, "Starts", "starts");
+ }
+
+ return level; // Level is now root tag.
+ }
+ });
+
+ MCTypeRegistry.CHUNK.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convertList(MCTypeRegistry.ENTITY, data, "entities", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.TILE_ENTITY, data, "block_entities", fromVersion, toVersion);
+
+ final ListType blockTicks = data.getList("block_ticks", ObjectType.MAP);
+ if (blockTicks != null) {
+ for (int i = 0, len = blockTicks.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, blockTicks.getMap(i), "i", fromVersion, toVersion);
+ }
+ }
+
+ final ListType sections = data.getList("sections", ObjectType.MAP);
+ if (sections != null) {
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ WalkerUtils.convertList(MCTypeRegistry.BIOME, section.getMap("biomes"), "palette", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_STATE, section.getMap("block_states"), "palette", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convertValues(MCTypeRegistry.STRUCTURE_FEATURE, data.getMap("structures"), "starts", fromVersion, toVersion);
+
+ return null;
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2843.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2843.java
new file mode 100644
index 0000000000000000000000000000000000000000..69783c4ca366e4895d4f1c5909656b4f41fee3a1
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2843.java
2022-02-28 23:21:15 +01:00
@@ -0,0 +1,105 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
2022-02-28 23:21:15 +01:00
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
2022-02-28 23:21:15 +01:00
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import java.util.Map;
+
+public final class V2843 {
+
+ protected static final int VERSION = MCVersions.V21W42A + 3;
+
+ public static void register() {
+ ConverterAbstractStringValueTypeRename.register(VERSION, MCTypeRegistry.BIOME, Map.of("minecraft:deep_warm_ocean", "minecraft:warm_ocean")::get);
2022-02-28 23:21:15 +01:00
+
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ private static void moveOutOfBoundTicks(final ListType ticks, final MapType<String> chunkRoot, final int chunkX, final int chunkZ, final String intoKey) {
+ if (ticks == null) {
+ return;
+ }
+
+ ListType outOfBounds = null;
+ for (int i = 0, len = ticks.size(); i < len; ++i) {
+ final MapType<String> tick = ticks.getMap(i);
+ final int x = tick.getInt("x");
+ final int z = tick.getInt("z");
+ // anything > 1 is lost, anything less than 1 stays.
+ if (Math.max(Math.abs(chunkX - (x >> 4)), Math.abs(chunkZ - (z >> 4))) == 1) {
+ // DFU doesn't remove, so neither do we.
+ if (outOfBounds == null) {
+ outOfBounds = Types.NBT.createEmptyList();
+ }
+ outOfBounds.addMap(tick.copy());
2022-02-28 23:21:15 +01:00
+ }
+ }
+
+ if (outOfBounds != null) {
+ MapType<String> upgradeData = chunkRoot.getMap("UpgradeData");
+ if (upgradeData == null) {
+ chunkRoot.setMap("UpgradeData", upgradeData = Types.NBT.createEmptyMap());
+ }
+ upgradeData.setList(intoKey, outOfBounds);
+ }
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ // After renames, so use new names
+ final int x = data.getInt("xPos");
+ final int z = data.getInt("zPos");
+
+ moveOutOfBoundTicks(data.getList("block_ticks", ObjectType.MAP), data, x, z, "neighbor_block_ticks");
+ moveOutOfBoundTicks(data.getList("fluid_ticks", ObjectType.MAP), data, x, z, "neighbor_fluid_ticks");
+
+ return null;
+ }
+ });
+
+ // DFU is missing schema for UpgradeData block names
+ MCTypeRegistry.CHUNK.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convertList(MCTypeRegistry.ENTITY, data, "entities", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.TILE_ENTITY, data, "block_entities", fromVersion, toVersion);
+
+ final ListType blockTicks = data.getList("block_ticks", ObjectType.MAP);
+ if (blockTicks != null) {
+ for (int i = 0, len = blockTicks.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, blockTicks.getMap(i), "i", fromVersion, toVersion);
+ }
+ }
+
+ final MapType<String> upgradeData = data.getMap("UpgradeData");
+ if (upgradeData != null) {
+ // Even though UpgradeData will retrieve the block from the World when the type no longer exists,
+ // the type from the world may not match what was actually queued. So, even though it may look like we
+ // can skip the walker here, we actually don't if we want to be thorough.
+ final ListType neighbourBlockTicks = upgradeData.getList("neighbor_block_ticks", ObjectType.MAP);
+ if (neighbourBlockTicks != null) {
+ for (int i = 0, len = neighbourBlockTicks.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, neighbourBlockTicks.getMap(i), "i", fromVersion, toVersion);
+ }
+ }
+ }
+
+ final ListType sections = data.getList("sections", ObjectType.MAP);
+ if (sections != null) {
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ WalkerUtils.convertList(MCTypeRegistry.BIOME, section.getMap("biomes"), "palette", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_STATE, section.getMap("block_states"), "palette", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convertValues(MCTypeRegistry.STRUCTURE_FEATURE, data.getMap("structures"), "starts", fromVersion, toVersion);
+
+ return null;
+ });
+
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2846.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2846.java
new file mode 100644
index 0000000000000000000000000000000000000000..236327249d2b95b799b90172d457601167492249
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2846.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.advancements.ConverterAbstractAdvancementsRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V2846 {
+
+ protected static final int VERSION = MCVersions.V21W44A + 1;
+
+ public static void register() {
+ ConverterAbstractAdvancementsRename.register(VERSION, ImmutableMap.of(
+ "minecraft:husbandry/play_jukebox_in_meadows", "minecraft:adventure/play_jukebox_in_meadows",
+ "minecraft:adventure/caves_and_cliff", "minecraft:adventure/fall_from_world_height",
+ "minecraft:adventure/ride_strider_in_overworld_lava", "minecraft:nether/ride_strider_in_overworld_lava"
+ )::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2852.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2852.java
new file mode 100644
index 0000000000000000000000000000000000000000..94ab7be8c34d2ebb557df5a0864130f7f12c2185
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2852.java
@@ -0,0 +1,29 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2852 {
+
+ protected static final int VERSION = MCVersions.V1_18_PRE5 + 1;
+
+ public static void register() {
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> dimensions = data.getMap("dimensions");
+
+ for (final String dimensionKey : dimensions.keys()) {
+ final MapType<String> dimension = dimensions.getMap(dimensionKey);
+ if (!dimension.hasKey("type")) {
+ throw new IllegalStateException("Unable load old custom worlds.");
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+}
2022-02-28 23:21:15 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2967.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2967.java
new file mode 100644
index 0000000000000000000000000000000000000000..7af7bf450080f65b8b7d7a8d2f941846c029e504
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2967.java
@@ -0,0 +1,56 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V2967 {
+
+ protected static final int VERSION = MCVersions.V22W05A;
+
+ public static void register() {
+ MCTypeRegistry.WORLD_GEN_SETTINGS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> dimensions = data.getMap("dimensions");
+
+ if (dimensions == null) {
+ return null;
+ }
+
+ for (final String dimension : dimensions.keys()) {
+ final MapType<String> dimensionData = dimensions.getMap(dimension);
+ if (dimensionData == null) {
+ continue;
+ }
+
+ final MapType<String> generator = dimensionData.getMap("generator");
+ if (generator == null) {
+ continue;
+ }
+
+ final MapType<String> settings = generator.getMap("settings");
+ if (settings == null) {
+ continue;
+ }
+
+ final MapType<String> structures = settings.getMap("structures");
+ if (structures == null) {
+ continue;
+ }
+
+ for (final String structureKey : structures.keys()) {
+ structures.getMap(structureKey).setString("type", "minecraft:random_spread");
+ }
+
+ final MapType<String> stronghold = structures.getMap("stronghold");
+ stronghold.setString("type", "minecraft:concentric_rings");
+ structures.setMap("minecraft:stronghold", stronghold.copy());
+ }
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2970.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2970.java
new file mode 100644
index 0000000000000000000000000000000000000000..fa824cdf629caec745eff7c09eb4570c62263752
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2970.java
@@ -0,0 +1,192 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.Types;
+import com.google.common.collect.ImmutableMap;
+import it.unimi.dsi.fastutil.objects.Object2IntMap;
+import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
+import java.util.HashMap;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Locale;
+import java.util.Map;
+
+public final class V2970 {
+
+ protected static final int VERSION = MCVersions.V22W07A + 1;
+ private static final Map<String, BiomeRemap> CONVERSION_MAP = new HashMap<>(
+ ImmutableMap.<String, BiomeRemap>builder()
+ .put("mineshaft", BiomeRemap.create(Map.of(List.of("minecraft:badlands", "minecraft:eroded_badlands", "minecraft:wooded_badlands"), "minecraft:mineshaft_mesa"), "minecraft:mineshaft"))
+ .put("shipwreck", BiomeRemap.create(Map.of(List.of("minecraft:beach", "minecraft:snowy_beach"), "minecraft:shipwreck_beached"), "minecraft:shipwreck"))
+ .put("ocean_ruin", BiomeRemap.create(Map.of(List.of("minecraft:warm_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean"), "minecraft:ocean_ruin_warm"), "minecraft:ocean_ruin_cold"))
+ .put("village", BiomeRemap.create(Map.of(List.of("minecraft:desert"), "minecraft:village_desert", List.of("minecraft:savanna"), "minecraft:village_savanna", List.of("minecraft:snowy_plains"), "minecraft:village_snowy", List.of("minecraft:taiga"), "minecraft:village_taiga"), "minecraft:village_plains"))
+ .put("ruined_portal", BiomeRemap.create(Map.of(List.of("minecraft:desert"), "minecraft:ruined_portal_desert", List.of("minecraft:badlands", "minecraft:eroded_badlands", "minecraft:wooded_badlands", "minecraft:windswept_hills", "minecraft:windswept_forest", "minecraft:windswept_gravelly_hills", "minecraft:savanna_plateau", "minecraft:windswept_savanna", "minecraft:stony_shore", "minecraft:meadow", "minecraft:frozen_peaks", "minecraft:jagged_peaks", "minecraft:stony_peaks", "minecraft:snowy_slopes"), "minecraft:ruined_portal_mountain", List.of("minecraft:bamboo_jungle", "minecraft:jungle", "minecraft:sparse_jungle"), "minecraft:ruined_portal_jungle", List.of("minecraft:deep_frozen_ocean", "minecraft:deep_cold_ocean", "minecraft:deep_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:frozen_ocean", "minecraft:ocean", "minecraft:cold_ocean", "minecraft:lukewarm_ocean", "minecraft:warm_ocean"), "minecraft:ruined_portal_ocean"), "minecraft:ruined_portal")) // Fix MC-248814, ruined_portal_standard->ruined_portal
+ .put("pillager_outpost", BiomeRemap.create("minecraft:pillager_outpost"))
+ .put("mansion", BiomeRemap.create("minecraft:mansion"))
+ .put("jungle_pyramid", BiomeRemap.create("minecraft:jungle_pyramid"))
+ .put("desert_pyramid", BiomeRemap.create("minecraft:desert_pyramid"))
+ .put("igloo", BiomeRemap.create("minecraft:igloo"))
+ .put("swamp_hut", BiomeRemap.create("minecraft:swamp_hut"))
+ .put("stronghold", BiomeRemap.create("minecraft:stronghold"))
+ .put("monument", BiomeRemap.create("minecraft:monument"))
+ .put("fortress", BiomeRemap.create("minecraft:fortress"))
+ .put("endcity", BiomeRemap.create("minecraft:end_city"))
+ .put("buried_treasure", BiomeRemap.create("minecraft:buried_treasure"))
+ .put("nether_fossil", BiomeRemap.create("minecraft:nether_fossil"))
+ .put("bastion_remnant", BiomeRemap.create("minecraft:bastion_remnant"))
+ .build()
+ );
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ private static Object2IntOpenHashMap<String> countBiomes(final MapType<String> chunk) {
+ final ListType sections = chunk.getList("sections", ObjectType.MAP);
+ if (sections == null) {
+ return null;
+ }
+
+ final Object2IntOpenHashMap<String> ret = new Object2IntOpenHashMap<>();
+
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ final MapType<String> biomes = section.getMap("biomes");
+
+ if (biomes == null) {
+ continue;
+ }
+
+ final ListType palette = biomes.getList("palette", ObjectType.STRING);
+
+ if (palette == null) {
+ continue;
+ }
+
+ for (int k = 0, len2 = palette.size(); k < len2; ++k) {
+ ret.addTo(palette.getString(k), 1);
+ }
+ }
+
+ return ret;
+ }
+
+ private static String getStructureConverted(String id, final Object2IntOpenHashMap<String> biomeCount) {
+ id = id.toLowerCase(Locale.ROOT);
+ final BiomeRemap remap = CONVERSION_MAP.get(id);
+ if (remap == null) {
+ throw new IllegalArgumentException("Unknown structure " + id);
+ }
+ if (remap.biomeToNewStructure == null || biomeCount == null) {
+ return remap.dfl;
+ }
+
+ final Object2IntOpenHashMap<String> remapCount = new Object2IntOpenHashMap<>();
+
+ for (final Iterator<Object2IntMap.Entry<String>> iterator = biomeCount.object2IntEntrySet().fastIterator(); iterator.hasNext();) {
+ final Object2IntMap.Entry<String> entry = iterator.next();
+ final String remappedStructure = remap.biomeToNewStructure.get(entry.getKey());
+ if (remappedStructure != null) {
+ remapCount.addTo(remappedStructure, entry.getIntValue());
+ }
+ }
+
+ String converted = remap.dfl;
+ int maxCount = 0;
+
+ for (final Iterator<Object2IntMap.Entry<String>> iterator = remapCount.object2IntEntrySet().fastIterator(); iterator.hasNext();) {
+ final Object2IntMap.Entry<String> entry = iterator.next();
+ final int count = entry.getIntValue();
+ if (count > maxCount) {
+ maxCount = count;
+ converted = entry.getKey();
+ }
+ }
+
+ return converted;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> structures = data.getMap("structures");
+ if (structures == null || structures.isEmpty()) {
+ return null;
+ }
+
+ final Object2IntOpenHashMap<String> biomeCounts = countBiomes(data);
+
+ final MapType<String> starts = structures.getMap("starts");
+ final MapType<String> references = structures.getMap("References");
+
+ if (starts != null) {
+ final MapType<String> newStarts = Types.NBT.createEmptyMap();
+ structures.setMap("starts", newStarts);
+
+ for (final String key : starts.keys()) {
+ final MapType<String> value = starts.getMap(key);
+ if ("INVALID".equals(value.getString("id", "INVALID"))) {
+ continue;
+ }
+
+ final String remapped = getStructureConverted(key, biomeCounts);
+ value.setString("id", remapped);
+ newStarts.setMap(remapped, value);
+ }
+ }
+
+ // This TRULY is a guess, no idea what biomes the referent has.
+ if (references != null) {
+ final MapType<String> newReferences = Types.NBT.createEmptyMap();
+ structures.setMap("References", newReferences);
+ for (final String key : references.keys()) {
+ final long[] value = references.getLongs(key);
+ if (value.length == 0) {
+ continue;
+ }
+
+ newReferences.setLongs(getStructureConverted(key, biomeCounts), value);
+ }
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private static final class BiomeRemap {
+
+ public final Map<String, String> biomeToNewStructure;
+ public final String dfl;
+
+ private BiomeRemap(final Map<String, String> biomeToNewStructure, final String dfl) {
+ this.biomeToNewStructure = biomeToNewStructure;
+ this.dfl = dfl;
+ }
+
+ public static BiomeRemap create(final String newId) {
+ return new BiomeRemap(null, newId);
+ }
+
+ public static BiomeRemap create(final Map<List<String>, String> biomeMap, final String newId) {
+ final Map<String, String> biomeToNewStructure = new HashMap<>();
+
+ for (final Map.Entry<List<String>, String> entry : biomeMap.entrySet()) {
+ final List<String> biomes = entry.getKey();
+ final String newBiomeStructure = entry.getValue();
+
+ for (int i = 0, len = biomes.size(); i < len; ++i) {
+ final String biome = biomes.get(i);
+ if (biomeToNewStructure.putIfAbsent(biome, newBiomeStructure) != null) {
+ throw new IllegalStateException("Duplicate biome remap: " + biome + " -> " + newBiomeStructure + ", but already mapped to " + biomeToNewStructure.get(biome));
+ }
+ }
+ }
+
+ return new BiomeRemap(biomeToNewStructure, newId);
+ }
+ }
+}
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diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3077.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3077.java
new file mode 100644
2022-06-08 13:12:14 +02:00
index 0000000000000000000000000000000000000000..97da66165f3e3788af0dfe667509ca7edb15b0a8
--- /dev/null
2022-06-08 13:12:14 +02:00
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3077.java
@@ -0,0 +1,38 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V3077 {
+
+ protected static final int VERSION = MCVersions.V1_18_2 + 102;
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final boolean isLightOn = data.getBoolean("isLightOn");
+ if (isLightOn) {
+ return null;
+ }
+
+ final ListType sections = data.getList("sections", ObjectType.MAP);
+ if (sections == null) {
+ return null;
+ }
+
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+ section.remove("BlockLight");
+ section.remove("SkyLight");
+ }
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3078.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3078.java
new file mode 100644
index 0000000000000000000000000000000000000000..4271eae27756eb5cbad77679dd562e676d644748
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3078.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.game_event.GameEventListenerWalker;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
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+public final class V3078 {
+
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+ protected static final int VERSION = MCVersions.V1_18_2 + 103;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
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+ registerMob("minecraft:frog");
+ registerMob("minecraft:tadpole");
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:sculk_shrieker", new GameEventListenerWalker());
+ }
+}
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diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3081.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3081.java
new file mode 100644
index 0000000000000000000000000000000000000000..c0cd7cd8c2656713b97f83b7e02b65008b62c297
--- /dev/null
2022-06-08 13:12:14 +02:00
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3081.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.game_event.GameEventListenerWalker;
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+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V3081 {
+
+ protected static final int VERSION = MCVersions.V22W11A + 1;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:warden");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:warden", new GameEventListenerWalker());
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+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3082.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3082.java
new file mode 100644
index 0000000000000000000000000000000000000000..ab6ebf4d10842d20c20bcbcc76483d9cfe081862
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3082.java
@@ -0,0 +1,14 @@
2022-06-08 13:12:14 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V3082 {
+
+ protected static final int VERSION = MCVersions.V22W11A + 2;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:chest_boat", new DataWalkerItemLists("Items"));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3083.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3083.java
new file mode 100644
index 0000000000000000000000000000000000000000..0b133d6a806d571b976d8e96b9ca1e3b6933af20
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3083.java
@@ -0,0 +1,20 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.game_event.GameEventListenerWalker;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V3083 {
+
+ protected static final int VERSION = MCVersions.V22W12A + 1;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:allay");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:allay", new GameEventListenerWalker());
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+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3084.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3084.java
new file mode 100644
index 0000000000000000000000000000000000000000..52d8510e00d2373226f35e77db6fc7a893ec0764
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3084.java
@@ -0,0 +1,39 @@
2022-06-08 13:12:14 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.util.NamespaceUtil;
+import com.google.common.collect.ImmutableMap;
+import java.util.HashMap;
2022-06-08 13:12:14 +02:00
+import java.util.Map;
+
+public final class V3084 {
+
+ protected static final int VERSION = MCVersions.V22W12A + 2;
+
+ protected static final Map<String, String> GAME_EVENT_RENAMES = new HashMap<>(ImmutableMap.<String, String>builder()
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+ .put("minecraft:block_press", "minecraft:block_activate")
+ .put("minecraft:block_switch", "minecraft:block_activate")
+ .put("minecraft:block_unpress", "minecraft:block_deactivate")
+ .put("minecraft:block_unswitch", "minecraft:block_deactivate")
+ .put("minecraft:drinking_finish", "minecraft:drink")
+ .put("minecraft:elytra_free_fall", "minecraft:elytra_glide")
+ .put("minecraft:entity_damaged", "minecraft:entity_damage")
+ .put("minecraft:entity_dying", "minecraft:entity_die")
+ .put("minecraft:entity_killed", "minecraft:entity_die")
+ .put("minecraft:mob_interact", "minecraft:entity_interact")
+ .put("minecraft:ravager_roar", "minecraft:entity_roar")
+ .put("minecraft:ring_bell", "minecraft:block_change")
+ .put("minecraft:shulker_close", "minecraft:container_close")
+ .put("minecraft:shulker_open", "minecraft:container_open")
+ .put("minecraft:wolf_shaking", "minecraft:entity_shake")
+ .build()
+ );
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+
+ public static void register() {
+ ConverterAbstractStringValueTypeRename.register(VERSION, MCTypeRegistry.GAME_EVENT_NAME, (final String name) -> {
+ return GAME_EVENT_RENAMES.get(NamespaceUtil.correctNamespace(name));
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3086.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3086.java
new file mode 100644
index 0000000000000000000000000000000000000000..554df81bb4f1a66bce539b42493f3ea7d4dff153
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3086.java
@@ -0,0 +1,51 @@
2022-06-08 13:12:14 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.advancements.ConverterCriteriaRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterEntityToVariant;
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import com.google.common.collect.ImmutableMap;
+import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
+import java.util.HashMap;
2022-06-08 13:12:14 +02:00
+import java.util.Map;
+
+public final class V3086 {
+
+ protected static final int VERSION = MCVersions.V22W13A + 1;
+
+ protected static final Int2ObjectOpenHashMap<String> CAT_ID_CONVERSION = new Int2ObjectOpenHashMap<>();
+ static {
+ CAT_ID_CONVERSION.defaultReturnValue("minecraft:tabby");
+ CAT_ID_CONVERSION.put(0, "minecraft:tabby");
+ CAT_ID_CONVERSION.put(1, "minecraft:black");
+ CAT_ID_CONVERSION.put(2, "minecraft:red");
+ CAT_ID_CONVERSION.put(3, "minecraft:siamese");
+ CAT_ID_CONVERSION.put(4, "minecraft:british");
+ CAT_ID_CONVERSION.put(5, "minecraft:calico");
+ CAT_ID_CONVERSION.put(6, "minecraft:persian");
+ CAT_ID_CONVERSION.put(7, "minecraft:ragdoll");
+ CAT_ID_CONVERSION.put(8, "minecraft:white");
+ CAT_ID_CONVERSION.put(9, "minecraft:jellie");
+ CAT_ID_CONVERSION.put(10, "minecraft:all_black");
+ }
+
+ protected static final Map<String, String> CAT_ADVANCEMENTS_CONVERSION = new HashMap<>(ImmutableMap.<String, String>builder()
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+ .put("textures/entity/cat/tabby.png", "minecraft:tabby")
+ .put("textures/entity/cat/black.png", "minecraft:black")
+ .put("textures/entity/cat/red.png", "minecraft:red")
+ .put("textures/entity/cat/siamese.png", "minecraft:siamese")
+ .put("textures/entity/cat/british_shorthair.png", "minecraft:british")
+ .put("textures/entity/cat/calico.png", "minecraft:calico")
+ .put("textures/entity/cat/persian.png", "minecraft:persian")
+ .put("textures/entity/cat/ragdoll.png", "minecraft:ragdoll")
+ .put("textures/entity/cat/white.png", "minecraft:white")
+ .put("textures/entity/cat/jellie.png", "minecraft:jellie")
+ .put("textures/entity/cat/all_black.png", "minecraft:all_black")
+ .build()
+ );
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+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:cat", new ConverterEntityToVariant(VERSION, "CatType", CAT_ID_CONVERSION::get));
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+ MCTypeRegistry.ADVANCEMENTS.addStructureConverter(new ConverterCriteriaRename(VERSION, "minecraft:husbandry/complete_catalogue", CAT_ADVANCEMENTS_CONVERSION::get));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3087.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3087.java
new file mode 100644
index 0000000000000000000000000000000000000000..8cc7cadb921d52ebb5b8ed25078145536db5e7b5
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3087.java
@@ -0,0 +1,22 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterEntityToVariant;
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
+
+public final class V3087 {
+
+ protected static final int VERSION = MCVersions.V22W13A + 2;
+
+ protected static Int2ObjectOpenHashMap<String> FROG_ID_CONVERSION = new Int2ObjectOpenHashMap<>();
+ static {
+ FROG_ID_CONVERSION.put(0, "minecraft:temperate");
+ FROG_ID_CONVERSION.put(1, "minecraft:warm");
+ FROG_ID_CONVERSION.put(2, "minecraft:cold");
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:frog", new ConverterEntityToVariant(VERSION, "Variant", FROG_ID_CONVERSION::get));
2022-06-08 13:12:14 +02:00
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3088.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3088.java
new file mode 100644
2023-06-07 20:03:53 +02:00
index 0000000000000000000000000000000000000000..fb1af7826dd01fd6f5cfe2ad11ba63b934675d31
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3088.java
2023-06-07 20:03:53 +02:00
@@ -0,0 +1,23 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
2023-06-07 20:03:53 +02:00
+import ca.spottedleaf.dataconverter.minecraft.converters.chunk.ConverterAddBlendingData;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+
+public final class V3088 {
+
+ // this class originally targeted 3079 but was changed to target a later version without changing the converter, zero clue why
2023-06-07 20:03:53 +02:00
+ // this class then targeted 3088 but was changed to target 3441
+ // to maintain integrity of the data version, I chose to extract the converter to a separate class and use it in both versions
+ // the reason it is important to never change old converters once released is that it creates _two_ versions under the same id.
+ // Consider the case where a user force upgrades their world, but does not load the chunk. Then, consider the case where
+ // the user does not force upgrade their world. Then, Mojang comes along and makes a decision like this and now both
+ // players load the chunk - they went through a different conversion process, which ultimately creates two versions.
+ // Unfortunately this fix doesn't exactly resolve it, as anyone running Mojang's converters will now be different
+ // from DataConverter's. It's broadly a dumb situation all around that could be avoided if Mojang wasn't being careless here.
+ protected static final int VERSION = MCVersions.V22W14A;
+
+ public static void register() {
2023-06-07 20:03:53 +02:00
+ MCTypeRegistry.CHUNK.addStructureConverter(new ConverterAddBlendingData(VERSION));
+ }
+}
2022-06-08 13:12:14 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3090.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3090.java
new file mode 100644
index 0000000000000000000000000000000000000000..b3250a0b5ae2ab0aa5fffaace882052388861fd8
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3090.java
@@ -0,0 +1,23 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3090 {
+
+ protected static final int VERSION = MCVersions.V22W15A + 1;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:painting", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ RenameHelper.renameSingle(data, "Motive", "variant");
+ RenameHelper.renameSingle(data, "Facing", "facing");
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3093.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3093.java
new file mode 100644
index 0000000000000000000000000000000000000000..8354c85fc4d92f36555c7de9dc0dffd1da05529a
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3093.java
@@ -0,0 +1,22 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3093 {
+
+ protected static final int VERSION = MCVersions.V22W17A;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:goat", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.setBoolean("HasLeftHorn", true);
+ data.setBoolean("HasRightHorn", true);
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3094.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3094.java
new file mode 100644
index 0000000000000000000000000000000000000000..39540b5f76af1c7d51a51db9d711f32a3c7f624c
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3094.java
@@ -0,0 +1,42 @@
2022-06-08 13:12:14 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3094 {
+
+ public static final int VERSION = MCVersions.V22W17A + 1;
+
+ private static final String[] SOUND_VARIANT_TO_INSTRUMENT = new String[] {
+ "minecraft:ponder_goat_horn",
+ "minecraft:sing_goat_horn",
+ "minecraft:seek_goat_horn",
+ "minecraft:feel_goat_horn",
+ "minecraft:admire_goat_horn",
+ "minecraft:call_goat_horn",
+ "minecraft:yearn_goat_horn",
+ "minecraft:dream_goat_horn"
+ };
+
+ public static void register() {
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:goat_horn", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+
+ if (tag == null) {
+ return null;
+ }
+
+ final int soundVariant = tag.getInt("SoundVariant");
+ tag.remove("SoundVariant");
+
+ tag.setString("instrument", SOUND_VARIANT_TO_INSTRUMENT[soundVariant < 0 || soundVariant >= SOUND_VARIANT_TO_INSTRUMENT.length ? 0 : soundVariant]);
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3097.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3097.java
new file mode 100644
index 0000000000000000000000000000000000000000..d5ac17b59c0dcc9baaeff022ecbf827c237cf9d6
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3097.java
@@ -0,0 +1,61 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.advancements.ConverterCriteriaRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterEntityVariantRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.poi.ConverterPoiDelete;
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Map;
+import java.util.Set;
+
+public final class V3097 {
+
+ private static final int VERSION = MCVersions.V22W19A + 1;
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> removeFilteredBookText = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ tag.remove("filtered_title");
+ tag.remove("filtered_pages");
+
+ return null;
+ }
+ };
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:writable_book", removeFilteredBookText);
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:written_book", removeFilteredBookText);
+
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:sign", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.remove("FilteredText1");
+ data.remove("FilteredText2");
+ data.remove("FilteredText3");
+ data.remove("FilteredText4");
+
+ return null;
+ }
+ });
+
+ final Map<String, String> britishRenamer = new HashMap<>(Map.of(
+ "minecraft:british", "minecraft:british_shorthair"
+ ));
+ final Set<String> poiRemove = new HashSet<>(Set.of(
+ "minecraft:unemployed",
+ "minecraft:nitwit"
+ ));
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:cat", new ConverterEntityVariantRename(VERSION, britishRenamer::get));
+ MCTypeRegistry.ADVANCEMENTS.addStructureConverter(new ConverterCriteriaRename(VERSION, "minecraft:husbandry/complete_catalogue", britishRenamer::get));
+ MCTypeRegistry.POI_CHUNK.addStructureConverter(new ConverterPoiDelete(VERSION, poiRemove::contains));
+ }
+}
2022-07-28 00:04:27 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3108.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3108.java
new file mode 100644
index 0000000000000000000000000000000000000000..381b49f2c50d46e52f7f9c8f6baede4e72eb343d
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3108.java
@@ -0,0 +1,27 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3108 {
+
+ private static final int VERSION = MCVersions.V1_19_1_PRE1 + 1;
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> context = data.getMap("__context");
+ if ("minecraft:overworld".equals(context == null ? null : context.getString("dimension"))) {
+ return null;
+ }
+
+ data.remove("blending_data");
+
+ return null;
+ }
+ });
+ }
+}
2022-12-07 19:32:25 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3201.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3201.java
new file mode 100644
index 0000000000000000000000000000000000000000..24f661419cd08caa4f6d8b3ea66f0d484d07b5b9
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3201.java
@@ -0,0 +1,33 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3201 {
+
+ private static final int VERSION = MCVersions.V1_19_2 + 81;
+
+ public static void register() {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(VERSION) {
+ private static void fixList(final MapType<String> data, final String target) {
+ if (data == null) {
+ return;
+ }
+ final String curr = data.getString(target);
+ if (curr == null) {
+ return;
+ }
+ data.setString(target, curr.replace("\"programer_art\"", "\"programmer_art\""));
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ fixList(data, "resourcePacks");
+ fixList(data, "incompatibleResourcePacks");
+ return null;
+ }
+ });
+ }
+}
2023-03-14 19:36:39 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3203.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3203.java
new file mode 100644
index 0000000000000000000000000000000000000000..84572b5fb3930e005acb4ea3bce0441267247a40
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3203.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V3203 {
+
+ private static final int VERSION = MCVersions.V1_19_2 + 83;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:camel");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3204.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3204.java
new file mode 100644
index 0000000000000000000000000000000000000000..dabaf437021ce7309ca005c21afc82d88d6b04c6
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3204.java
@@ -0,0 +1,14 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V3204 {
+
+ private static final int VERSION = MCVersions.V1_19_2 + 84;
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:chiseled_bookshelf", new DataWalkerItemLists("Items"));
+ }
+}
2022-12-07 19:32:25 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3209.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3209.java
new file mode 100644
index 0000000000000000000000000000000000000000..f3a109ff01a96a750967e8becdc2a3e20b71b6dd
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3209.java
@@ -0,0 +1,16 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemstack.ConverterFlattenSpawnEgg;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+
+public final class V3209 {
+
+ private static final int VERSION = MCVersions.V22W45A + 1;
+
+ public static void register() {
+ // Note: This converter reads entity id from its sub data, but we need no breakpoint because entity ids are not
+ // remapped this version
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:pig_spawn_egg", new ConverterFlattenSpawnEgg(VERSION, 0));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3214.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3214.java
new file mode 100644
index 0000000000000000000000000000000000000000..b01ae34d2e238f217eb8de8b2d3502e959b5b3a7
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3214.java
@@ -0,0 +1,28 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3214 {
+
+ private static final int VERSION = MCVersions.V1_19_3_PRE3 + 1;
+
+ public static void register() {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String value = data.getString("ao");
+
+ if ("0".equals(value)) {
+ data.setString("ao", "false");
+ } else if ("1".equals(value) || "2".equals(value)) {
+ data.setString("ao", "true");
+ }
+
+ return null;
+ }
+ });
+ }
+}
2023-03-14 19:36:39 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3319.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3319.java
new file mode 100644
index 0000000000000000000000000000000000000000..7bda48947850559e5ccc92ea504a64996005f7d6
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3319.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3319 {
+
+ private static final int VERSION = MCVersions.V1_19_3 + 101;
+
+ public static void register() {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.setBoolean("onboardAccessibility", false);
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3322.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3322.java
new file mode 100644
2023-03-15 20:17:42 +01:00
index 0000000000000000000000000000000000000000..5520dffc15f76a26fca3a26568b85a577cac255c
2023-03-14 19:36:39 +01:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3322.java
2023-03-15 20:17:42 +01:00
@@ -0,0 +1,82 @@
2023-03-14 19:36:39 +01:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
2023-03-15 20:17:42 +01:00
+import ca.spottedleaf.dataconverter.types.ListType;
2023-03-14 19:36:39 +01:00
+import ca.spottedleaf.dataconverter.types.MapType;
2023-03-15 20:17:42 +01:00
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
2023-03-14 19:36:39 +01:00
+import java.util.HashSet;
+import java.util.Set;
+
+public final class V3322 {
+
+ private static final int VERSION = MCVersions.V23W04A + 1;
+
+ private static final Set<String> EFFECT_ITEM_TYPES = new HashSet<>(
+ Set.of(
+ "minecraft:potion",
+ "minecraft:splash_potion",
+ "minecraft:lingering_potion",
+ "minecraft:tipped_arrow"
+ )
+ );
+
+ private static void updateEffectList(final MapType<String> root, final String path) {
+ if (root == null) {
+ return;
+ }
+
2023-03-15 20:17:42 +01:00
+ final ListType effects = root.getList(path, ObjectType.MAP);
2023-03-14 19:36:39 +01:00
+
2023-03-15 20:17:42 +01:00
+ if (effects == null) {
2023-03-14 19:36:39 +01:00
+ return;
+ }
+
2023-03-15 20:17:42 +01:00
+ for (int i = 0, len = effects.size(); i < len; ++i) {
+ final MapType<String> data = effects.getMap(i);
+ final MapType<String> factorData = data.getMap("FactorCalculationData");
+ if (factorData == null) {
+ continue;
+ }
2023-03-14 19:36:39 +01:00
+
2023-03-15 20:17:42 +01:00
+ final int timestamp = factorData.getInt("effect_changed_timestamp", -1);
+ factorData.remove("effect_changed_timestamp");
2023-03-14 19:36:39 +01:00
+
2023-03-15 20:17:42 +01:00
+ final int duration = data.getInt("Duration", -1);
2023-03-14 19:36:39 +01:00
+
2023-03-15 20:17:42 +01:00
+ final int ticksActive = timestamp - duration;
+ factorData.setInt("ticks_active", ticksActive);
+ }
2023-03-14 19:36:39 +01:00
+ }
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> entityEffectFix = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateEffectList(data, "Effects");
+ updateEffectList(data, "ActiveEffects");
+ updateEffectList(data, "CustomPotionEffects");
+ return null;
+ }
+ };
+
+ MCTypeRegistry.PLAYER.addStructureConverter(entityEffectFix);
+ MCTypeRegistry.ENTITY.addStructureConverter(entityEffectFix);
+
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String id = data.getString("id");
+ if (!EFFECT_ITEM_TYPES.contains(id)) {
+ return null;
+ }
+
+ updateEffectList(data.getMap("tag"), "CustomPotionEffects");
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3325.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3325.java
new file mode 100644
index 0000000000000000000000000000000000000000..4d451d496232a8f15f8daf3a2e56989155ff36a5
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3325.java
@@ -0,0 +1,17 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+
+public final class V3325 {
+
+ private static final int VERSION = MCVersions.V23W05A + 2;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:item_display", new DataWalkerItems("item"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:block_display", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "block_state"));
+ // text_display is a simple entity
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3326.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3326.java
new file mode 100644
index 0000000000000000000000000000000000000000..e9decfa3a1f819354d3b3e6a1cb09b913609fe4d
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3326.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V3326 {
+
+ private static final int VERSION = MCVersions.V23W06A;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:sniffer");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3327.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3327.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..8f12da18cedc50adedf08a4e12428e7e49788886
2023-03-14 19:36:39 +01:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3327.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,17 @@
2023-03-14 19:36:39 +01:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
2023-03-15 20:17:42 +01:00
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerListPaths;
2023-03-14 19:36:39 +01:00
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+
+public final class V3327 {
+
+ private static final int VERSION = MCVersions.V23W06A + 1;
+
+ public static void register() {
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+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:decorated_pot", new DataWalkerListPaths<>(MCTypeRegistry.ITEM_NAME, "shards"));
2023-12-05 20:12:12 +01:00
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:decorated_pot", new DataWalkerItems("item"));
2023-03-14 19:36:39 +01:00
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:suspicious_sand", new DataWalkerItems("item"));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3328.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3328.java
new file mode 100644
2023-03-15 20:17:42 +01:00
index 0000000000000000000000000000000000000000..67218286c8e7896641b331118e7794bb6a6c835e
2023-03-14 19:36:39 +01:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3328.java
2023-03-15 20:17:42 +01:00
@@ -0,0 +1,13 @@
2023-03-14 19:36:39 +01:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+
+public final class V3328 {
+
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+ private static final int VERSION = MCVersions.V23W06A + 2;
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+
+ public static void register() {
+ // registers simple entity "minecraft:interaction"
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3438.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3438.java
2022-06-08 13:12:14 +02:00
new file mode 100644
index 0000000000000000000000000000000000000000..b4584cb2b99abd8739f815c741ea2424fe583ac8
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3438.java
@@ -0,0 +1,45 @@
2022-06-08 13:12:14 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
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+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.tileentity.ConverterAbstractTileEntityRename;
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+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
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+
+import java.util.HashMap;
+import java.util.Map;
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+
+public final class V3438 {
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+
+ public static final int VERSION = MCVersions.V1_19_4 + 101;
2022-06-08 13:12:14 +02:00
+
+ public static void register() {
+ // brushable block rename
+ MCTypeRegistry.TILE_ENTITY.copyWalkers(VERSION,"minecraft:suspicious_sand", "minecraft:brushable_block");
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+
+ ConverterAbstractTileEntityRename.register(VERSION, new HashMap<>(Map.of(
+ "minecraft:suspicious_sand", "minecraft:brushable_block"
+ ))::get);
+
+
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:brushable_block", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ RenameHelper.renameSingle(data, "loot_table", "LootTable");
+ RenameHelper.renameSingle(data, "loot_table_seed", "LootTableSeed");
+ return null;
+ }
+ });
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+
+ ConverterAbstractItemRename.register(VERSION, new HashMap<>(
+ Map.of(
+ "minecraft:pottery_shard_archer", "minecraft:archer_pottery_shard",
+ "minecraft:pottery_shard_prize", "minecraft:prize_pottery_shard",
+ "minecraft:pottery_shard_arms_up", "minecraft:arms_up_pottery_shard",
+ "minecraft:pottery_shard_skull", "minecraft:skull_pottery_shard"
+ )
+ )::get);
+ }
2022-06-08 13:12:14 +02:00
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3439.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3439.java
2022-06-08 13:12:14 +02:00
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..301f8582a38fc130bf48be785b7368ac5425e510
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3439.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,94 @@
2022-06-08 13:12:14 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
2023-12-05 20:12:12 +01:00
+import ca.spottedleaf.dataconverter.minecraft.util.ComponentUtils;
+import ca.spottedleaf.dataconverter.types.ListType;
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+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3439 {
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+
+ private static final int VERSION = MCVersions.V1_19_4 + 102;
2022-06-08 13:12:14 +02:00
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> signTileUpdater = new DataConverter<>(VERSION) {
+ private static final String DEFAULT_COLOR = "black";
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+
+ private static ListType migrateToList(final MapType<String> root, final String prefix) {
+ if (root == null) {
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+ return null;
+ }
+
+ final ListType ret = root.getTypeUtil().createEmptyList();
+
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+ ret.addString(root.getString(prefix.concat("1"), ComponentUtils.EMPTY));
+ ret.addString(root.getString(prefix.concat("2"), ComponentUtils.EMPTY));
+ ret.addString(root.getString(prefix.concat("3"), ComponentUtils.EMPTY));
+ ret.addString(root.getString(prefix.concat("4"), ComponentUtils.EMPTY));
+
+ return ret;
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
2023-09-21 21:54:46 +02:00
+ // front text
+ final MapType<String> frontText = data.getTypeUtil().createEmptyMap();
+ data.setMap("front_text", frontText);
+
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+ final ListType frontMessages = migrateToList(data, "Text");
+ frontText.setList("messages", frontMessages);
+
+ ListType frontFilteredMessages = null;
+
+ for (int i = 0; i < 4; ++i) {
+ final String filtered = data.getString("FilteredText" + i);
+ if (filtered == null) {
+ if (frontFilteredMessages != null) {
+ frontFilteredMessages.addString(frontMessages.getString(i));
+ }
+ continue;
+ }
+
+ if (frontFilteredMessages == null) {
+ frontFilteredMessages = data.getTypeUtil().createEmptyList();
+ for (int k = 0; k < i; ++k) {
+ frontFilteredMessages.addString(frontMessages.getString(k));
+ }
+ }
+
+ frontFilteredMessages.addString(filtered);
+ }
+
+ if (frontFilteredMessages != null) {
+ frontText.setList("filtered_messages", frontFilteredMessages);
+ }
+
+ frontText.setString("color", data.getString("Color", DEFAULT_COLOR));
+ frontText.setBoolean("has_glowing_text", data.getBoolean("GlowingText", false));
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+ frontText.setBoolean("_filtered_correct", true);
+
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+ // back text
+ final MapType<String> backText = data.getTypeUtil().createEmptyMap();
+ data.setMap("back_text", backText);
+
+ final ListType blankMessages = data.getTypeUtil().createEmptyList();
2023-09-21 21:54:46 +02:00
+ backText.setList("messages", blankMessages);
+
+ for (int i = 0; i < 4; ++i) {
2023-12-05 20:12:12 +01:00
+ blankMessages.addString(ComponentUtils.EMPTY);
2022-06-08 13:12:14 +02:00
+ }
+
+ backText.setString("color", DEFAULT_COLOR);
+ backText.setBoolean("has_glowing_text", false);
2022-06-08 13:12:14 +02:00
+
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+ // misc
+ data.setBoolean("is_waxed", false);
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+ return null;
+ }
+ };
+
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:sign", signTileUpdater);
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:hanging_sign", signTileUpdater);
2022-06-08 13:12:14 +02:00
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3440.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3440.java
new file mode 100644
index 0000000000000000000000000000000000000000..f4209b03ec7c126aa728704d58dc0399fd89c698
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3440.java
@@ -0,0 +1,27 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
2022-06-08 13:12:14 +02:00
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.ConverterAbstractStringValueTypeRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.leveldat.ConverterRemoveFeatureFlag;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.util.NamespaceUtil;
+
+import java.util.Arrays;
+import java.util.HashSet;
+
+public final class V3440 {
+
+ private static final int VERSION = MCVersions.V1_19_4 + 103;
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+
+ public static void register() {
+ // Note: MULTI_NOISE_BIOME_SOURCE_PARAMETER_LIST is namespaced string
+ ConverterAbstractStringValueTypeRename.register(VERSION, MCTypeRegistry.MULTI_NOISE_BIOME_SOURCE_PARAMETER_LIST, (final String in) -> {
+ return "minecraft:overworld_update_1_20".equals(NamespaceUtil.correctNamespace(in)) ? "minecraft:overworld" : null;
+ });
+ MCTypeRegistry.LEVEL.addStructureConverter(new ConverterRemoveFeatureFlag(VERSION, new HashSet<>(
+ Arrays.asList(
+ "minecraft:update_1_20"
+ )
+ )));
+ }
2022-06-08 13:12:14 +02:00
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3441.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3441.java
2022-06-08 13:12:14 +02:00
new file mode 100644
index 0000000000000000000000000000000000000000..e37f49012c960301273412ae79ca4e69d9d1ceb9
2022-06-08 13:12:14 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3441.java
@@ -0,0 +1,15 @@
2022-06-08 13:12:14 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.chunk.ConverterAddBlendingData;
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+
+public final class V3441 {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private static final int VERSION = MCVersions.V1_19_4 + 104;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ // See V3088 for why this converter is duplicated here and in V3088
+ MCTypeRegistry.CHUNK.addStructureConverter(new ConverterAddBlendingData(VERSION));
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3447.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3447.java
new file mode 100644
index 0000000000000000000000000000000000000000..f5a7b72755b53d4e406c95f5ea5857d7f94f19ad
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3447.java
@@ -0,0 +1,47 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import java.util.HashMap;
+import java.util.Map;
+
+public final class V3447 {
+
+ private static final int VERSION = MCVersions.V23W14A + 2;
+
+ public static void register() {
+ final String[] targets = new String[] {
+ "minecraft:angler_pottery_shard",
+ "minecraft:archer_pottery_shard",
+ "minecraft:arms_up_pottery_shard",
+ "minecraft:blade_pottery_shard",
+ "minecraft:brewer_pottery_shard",
+ "minecraft:burn_pottery_shard",
+ "minecraft:danger_pottery_shard",
+ "minecraft:explorer_pottery_shard",
+ "minecraft:friend_pottery_shard",
+ "minecraft:heart_pottery_shard",
+ "minecraft:heartbreak_pottery_shard",
+ "minecraft:howl_pottery_shard",
+ "minecraft:miner_pottery_shard",
+ "minecraft:mourner_pottery_shard",
+ "minecraft:plenty_pottery_shard",
+ "minecraft:prize_pottery_shard",
+ "minecraft:sheaf_pottery_shard",
+ "minecraft:shelter_pottery_shard",
+ "minecraft:skull_pottery_shard",
+ "minecraft:snort_pottery_shard"
+ };
+ // shard->sherd
+ final Map<String, String> rename = new HashMap<>(targets.length);
+
+ for (final String target : targets) {
+ final String replace = target.replace("_pottery_shard", "_pottery_sherd");
+ if (rename.put(target, replace) != null) {
+ throw new IllegalArgumentException("Duplicate target " + target);
+ }
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ ConverterAbstractItemRename.register(VERSION, rename::get);
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3448.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3448.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..6861a732d551b4ee0a12eb1321a12f86d352ad0a
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3448.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,26 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerListPaths;
2023-12-05 20:12:12 +01:00
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3448 {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private static final int VERSION = MCVersions.V23W14A + 3;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:decorated_pot", new DataWalkerListPaths<>(MCTypeRegistry.ITEM_NAME, "sherds"));
2023-12-05 20:12:12 +01:00
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:decorated_pot", new DataWalkerItems("item"));
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:decorated_pot", new DataConverter<>(VERSION) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ RenameHelper.renameSingle(data, "shards", "sherds");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3450.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3450.java
new file mode 100644
index 0000000000000000000000000000000000000000..27d7214108f82baaafad6e47b2d0c19282899b4b
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3450.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.chunk.ConverterRenameStatus;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import java.util.HashMap;
+import java.util.Map;
+
+public final class V3450 {
+
+ private static final int VERSION = MCVersions.V23W16A + 1;
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new ConverterRenameStatus(VERSION, new HashMap<>(
+ Map.of(
+ "minecraft:liquid_carvers", "minecraft:carvers",
+ "minecraft:heightmaps", "minecraft:spawn"
+ )
+ )::get));
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3451.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3451.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
new file mode 100644
index 0000000000000000000000000000000000000000..bec25939a78141d989414a5d4f33ce134f347bb5
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3451.java
@@ -0,0 +1,36 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+public final class V3451 {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private static final int VERSION = MCVersions.V23W16A + 2;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ MCTypeRegistry.CHUNK.addStructureConverter(new DataConverter<>(VERSION) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.remove("isLightOn");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ final ListType sections = data.getList("sections", ObjectType.MAP);
+ if (sections == null) {
+ return null;
+ }
+
+ for (int i = 0, len = sections.size(); i < len; ++i) {
+ final MapType<String> section = sections.getMap(i);
+
+ section.remove("BlockLight");
+ section.remove("SkyLight");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3459.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3459.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
new file mode 100644
index 0000000000000000000000000000000000000000..86509b2fa3c83dc485776d36b7bc2944b1f9a0b5
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3459.java
@@ -0,0 +1,34 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3459 {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ private static final int VERSION = MCVersions.V1_20_PRE5 + 1;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ public static void register() {
+ MCTypeRegistry.LEVEL.addStructureConverter(new DataConverter<>(VERSION) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.hasKey("DragonFight")) {
+ return null;
+ }
+
+ final MapType<String> dimensionData = data.getMap("DimensionData");
+ if (dimensionData == null) {
+ return null;
+ }
+
+ final MapType<String> endData = dimensionData.getMap("1");
+ if (endData != null) {
+ data.setMap("DragonFight", endData.getMap("DragonFight", endData.getTypeUtil().createEmptyMap()).copy());
+ }
+
+ return null;
+ }
+ });
+ }
+}
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diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3564.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3564.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..2421a884780d29a1f7776db8cc1f6fd7316fd0de
2023-09-21 21:54:46 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3564.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,91 @@
2023-09-21 21:54:46 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
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+import ca.spottedleaf.dataconverter.minecraft.util.ComponentUtils;
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+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V3564 {
+
+ private static final int VERSION = MCVersions.V1_20_1 + 99;
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> converter = new DataConverter<>(VERSION) {
+
+ private static final String[] LEGACY_FIELDS = new String[] {
+ "Text1",
+ "Text2",
+ "Text3",
+ "Text4",
+
+ "FilteredText1",
+ "FilteredText2",
+ "FilteredText3",
+ "FilteredText4",
+
+ "Color",
+
+ "GlowingText"
+ };
+
+
+ private static void updateText(final MapType<String> text) {
+ if (text == null) {
+ return;
+ }
+
+ if (text.getBoolean("_filtered_correct", false)) {
+ text.remove("_filtered_correct");
+ return;
+ }
+
+ final ListType filteredMessages = text.getList("filtered_messages", ObjectType.STRING);
+
+ if (filteredMessages == null || filteredMessages.size() == 0) {
+ return;
+ }
+
+ // should treat null here as empty list
+ final ListType messages = text.getList("messages", ObjectType.STRING);
+
+ final ListType newFilteredList = filteredMessages.getTypeUtil().createEmptyList();
+ boolean newFilteredIsEmpty = true;
+
+ for (int i = 0, len = filteredMessages.size(); i < len; ++i) {
+ final String filtered = filteredMessages.getString(i);
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+ final String message = messages != null && i < messages.size() ? messages.getString(i) : ComponentUtils.EMPTY;
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+
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+ final String newFiltered = ComponentUtils.EMPTY.equals(filtered) ? message : filtered;
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+
+ newFilteredList.addString(newFiltered);
+
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+ newFilteredIsEmpty = newFilteredIsEmpty && ComponentUtils.EMPTY.equals(newFiltered);
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+ }
+
+ if (newFilteredIsEmpty) {
+ text.remove("filtered_messages");
+ } else {
+ text.setList("filtered_messages", newFilteredList);
+ }
+ }
+
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ updateText(data.getMap("front_text"));
+ updateText(data.getMap("back_text"));
+
+ for (final String toRemove : LEGACY_FIELDS) {
+ data.remove(toRemove);
+ }
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:sign", converter);
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:hanging_sign", converter);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3565.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3565.java
new file mode 100644
index 0000000000000000000000000000000000000000..d63c4c3a53bf9cd67acc5515e9176b972cd13ce7
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3565.java
@@ -0,0 +1,30 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3565 {
+
+ private static final int VERSION = MCVersions.V1_20_1 + 100;
+
+ public static void register() {
+ MCTypeRegistry.SAVED_DATA_RANDOM_SEQUENCES.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> root, final long sourceVersion, final long toVersion) {
+ final MapType<String> oldData = root.getMap("data");
+ if (oldData == null) {
+ return null;
+ }
+
+ final MapType<String> newData = root.getTypeUtil().createEmptyMap();
+ root.setMap("data", newData);
+
+ newData.setMap("sequences", oldData);
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3566.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3566.java
new file mode 100644
index 0000000000000000000000000000000000000000..2501759bc1c0313c0556d4f75a0c4a3d3b6f5449
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3566.java
@@ -0,0 +1,56 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import com.google.common.collect.ImmutableMap;
+import java.util.HashMap;
+import java.util.Map;
+
+public final class V3566 {
+
+ private static final int VERSION = MCVersions.V1_20_1 + 101;
+
+ public static void register() {
+ MCTypeRegistry.SAVED_DATA_SCOREBOARD.addStructureConverter(new DataConverter<>(VERSION) {
+
+ private static final Map<String, String> SLOT_RENAMES = new HashMap<>(
+ ImmutableMap.<String, String>builder()
+ .put("slot_0", "list")
+ .put("slot_1", "sidebar")
+ .put("slot_2", "below_name")
+ .put("slot_3", "sidebar.team.black")
+ .put("slot_4", "sidebar.team.dark_blue")
+ .put("slot_5", "sidebar.team.dark_green")
+ .put("slot_6", "sidebar.team.dark_aqua")
+ .put("slot_7", "sidebar.team.dark_red")
+ .put("slot_8", "sidebar.team.dark_purple")
+ .put("slot_9", "sidebar.team.gold")
+ .put("slot_10", "sidebar.team.gray")
+ .put("slot_11", "sidebar.team.dark_gray")
+ .put("slot_12", "sidebar.team.blue")
+ .put("slot_13", "sidebar.team.green")
+ .put("slot_14", "sidebar.team.aqua")
+ .put("slot_15", "sidebar.team.red")
+ .put("slot_16", "sidebar.team.light_purple")
+ .put("slot_17", "sidebar.team.yellow")
+ .put("slot_18", "sidebar.team.white")
+ .build()
+ );
+
+ @Override
+ public MapType<String> convert(final MapType<String> root, final long sourceVersion, final long toVersion) {
+ final MapType<String> data = root.getMap("data");
+ if (data == null) {
+ return null;
+ }
+
+ RenameHelper.renameKeys(data.getMap("DisplaySlots"), SLOT_RENAMES::get);
+
+ return null;
+ }
+ });
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3568.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3568.java
new file mode 100644
index 0000000000000000000000000000000000000000..311a57529c5f95ce48631b48fefb4ebae401b3f7
2023-09-21 21:54:46 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3568.java
@@ -0,0 +1,243 @@
2023-09-21 21:54:46 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Map;
+import java.util.Set;
+
+public final class V3568 {
+
+ private static final int VERSION = MCVersions.V23W31A + 1;
+
+ private static final String[] EFFECT_ID_MAP = new String[34];
+ static {
+ EFFECT_ID_MAP[1] = "minecraft:speed";
+ EFFECT_ID_MAP[2] = "minecraft:slowness";
+ EFFECT_ID_MAP[3] = "minecraft:haste";
+ EFFECT_ID_MAP[4] = "minecraft:mining_fatigue";
+ EFFECT_ID_MAP[5] = "minecraft:strength";
+ EFFECT_ID_MAP[6] = "minecraft:instant_health";
+ EFFECT_ID_MAP[7] = "minecraft:instant_damage";
+ EFFECT_ID_MAP[8] = "minecraft:jump_boost";
+ EFFECT_ID_MAP[9] = "minecraft:nausea";
+ EFFECT_ID_MAP[10] = "minecraft:regeneration";
+ EFFECT_ID_MAP[11] = "minecraft:resistance";
+ EFFECT_ID_MAP[12] = "minecraft:fire_resistance";
+ EFFECT_ID_MAP[13] = "minecraft:water_breathing";
+ EFFECT_ID_MAP[14] = "minecraft:invisibility";
+ EFFECT_ID_MAP[15] = "minecraft:blindness";
+ EFFECT_ID_MAP[16] = "minecraft:night_vision";
+ EFFECT_ID_MAP[17] = "minecraft:hunger";
+ EFFECT_ID_MAP[18] = "minecraft:weakness";
+ EFFECT_ID_MAP[19] = "minecraft:poison";
+ EFFECT_ID_MAP[20] = "minecraft:wither";
+ EFFECT_ID_MAP[21] = "minecraft:health_boost";
+ EFFECT_ID_MAP[22] = "minecraft:absorption";
+ EFFECT_ID_MAP[23] = "minecraft:saturation";
+ EFFECT_ID_MAP[24] = "minecraft:glowing";
+ EFFECT_ID_MAP[25] = "minecraft:levitation";
+ EFFECT_ID_MAP[26] = "minecraft:luck";
+ EFFECT_ID_MAP[27] = "minecraft:unluck";
+ EFFECT_ID_MAP[28] = "minecraft:slow_falling";
+ EFFECT_ID_MAP[29] = "minecraft:conduit_power";
+ EFFECT_ID_MAP[30] = "minecraft:dolphins_grace";
+ EFFECT_ID_MAP[31] = "minecraft:bad_omen";
+ EFFECT_ID_MAP[32] = "minecraft:hero_of_the_village";
+ EFFECT_ID_MAP[33] = "minecraft:darkness";
+ }
+ private static final Set<String> EFFECT_ITEMS =
+ new HashSet<>(
+ Set.of(
+ "minecraft:potion",
+ "minecraft:splash_potion",
+ "minecraft:lingering_potion",
+ "minecraft:tipped_arrow"
+ )
+ );
+
+ private static String readLegacyEffect(final MapType<String> data, final String path) {
+ final Number id = data.getNumber(path);
+ if (id == null) {
+ return null;
+ }
+
+ final int castedId = id.intValue();
+ return castedId >= 0 && castedId < EFFECT_ID_MAP.length ? EFFECT_ID_MAP[castedId] : null;
+ }
+
+ private static void convertLegacyEffect(final MapType<String> data, final String legacyPath, final String newPath) {
+ final Number id = data.getNumber(legacyPath);
+ data.remove(legacyPath);
+
+ if (id == null) {
+ return;
+ }
+
+ final int castedId = id.intValue();
+ final String newId = castedId >= 0 && castedId < EFFECT_ID_MAP.length ? EFFECT_ID_MAP[castedId] : null;
+
+ if (newId == null) {
+ return;
+ }
+
+ data.setString(newPath, newId);
+ }
+
+ private static final Map<String, String> MOB_EFFECT_RENAMES = new HashMap<>();
+ static {
+ MOB_EFFECT_RENAMES.put("Ambient", "ambient");
+ MOB_EFFECT_RENAMES.put("Amplifier", "amplifier");
+ MOB_EFFECT_RENAMES.put("Duration", "duration");
+ MOB_EFFECT_RENAMES.put("ShowParticles", "show_particles");
+ MOB_EFFECT_RENAMES.put("ShowIcon", "show_icon");
+ MOB_EFFECT_RENAMES.put("FactorCalculationData", "factor_calculation_data");
+ MOB_EFFECT_RENAMES.put("HiddenEffect", "hidden_effect");
+ }
+
+ private static void convertMobEffect(final MapType<String> mobEffect) {
+ if (mobEffect == null) {
+ return;
+ }
+
+ convertLegacyEffect(mobEffect, "Id", "id");
+
+ for (final Map.Entry<String, String> rename : MOB_EFFECT_RENAMES.entrySet()) {
+ RenameHelper.renameSingle(mobEffect, rename.getKey(), rename.getValue());
+ }
+
+ convertMobEffect(mobEffect.getMap("hidden_effect"));
+ }
+
+ private static void convertMobEffectList(final MapType<String> data, final String oldPath, final String newPath) {
+ final ListType effects = data.getList(oldPath, ObjectType.MAP);
+ if (effects == null) {
+ return;
+ }
+
+ for (int i = 0, len = effects.size(); i < len; ++i) {
+ convertMobEffect(effects.getMap(i));
+ }
+
+ data.remove(oldPath);
+ data.setList(newPath, effects);
+ }
+
+ private static void removeAndSet(final MapType<String> data, final String toRemovePath,
+ final String toSetPath, final Object toSet) {
+ data.remove(toRemovePath);
+ if (toSet != null) {
+ data.setGeneric(toSetPath, toSet);
+ }
+ }
+
+ private static void updateSuspiciousStew(final MapType<String> from, final MapType<String> into) {
+ removeAndSet(into, "EffectId", "id", readLegacyEffect(from, "EffectId"));
+ removeAndSet(into, "EffectDuration", "duration", from.getGeneric("EffectDuration"));
+ }
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> beaconConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ convertLegacyEffect(data, "Primary", "primary_effect");
+ convertLegacyEffect(data, "Secondary", "secondary_effect");
+
+ return null;
+ }
+ };
+
+ final DataConverter<MapType<String>, MapType<String>> mooshroomConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> newEffect = data.getTypeUtil().createEmptyMap();
+ updateSuspiciousStew(data, newEffect);
+
+ data.remove("EffectId");
+ data.remove("EffectDuration");
+
+ if (!newEffect.isEmpty()) {
+ final ListType stewEffects = data.getTypeUtil().createEmptyList();
+ data.setList("stew_effects", stewEffects);
+
+ stewEffects.addMap(newEffect);
+ }
+
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> arrowConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ convertMobEffectList(data, "CustomPotionEffects", "custom_potion_effects");
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> areaEffectCloudConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ convertMobEffectList(data, "Effects", "effects");
+ return null;
+ }
+ };
+ final DataConverter<MapType<String>, MapType<String>> livingEntityConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ convertMobEffectList(data, "ActiveEffects", "active_effects");
+ return null;
+ }
+ };
+
+ final DataConverter<MapType<String>, MapType<String>> itemConverter = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> root, final long sourceVersion, final long toVersion) {
+ final String id = root.getString("id");
+
+ final MapType<String> tag = root.getMap("tag");
+
+ if (tag == null) {
+ return null;
+ }
+
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+ if ("minecraft:suspicious_stew".equals(id)) {
+ RenameHelper.renameSingle(tag, "Effects", "effects");
+
+ final ListType effects = tag.getList("effects", ObjectType.MAP);
+
+ if (effects != null) {
+ for (int i = 0, len = effects.size(); i < len; ++i) {
+ final MapType<String> effect = effects.getMap(i);
+ updateSuspiciousStew(effect, effect);
+ }
+ }
+
+ return null;
+ }
+
+ if (EFFECT_ITEMS.contains(id)) {
+ convertMobEffectList(tag, "CustomPotionEffects", "custom_potion_effects");
+ return null;
+ }
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:beacon", beaconConverter);
+
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:mooshroom", mooshroomConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:arrow", arrowConverter);
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:area_effect_cloud", areaEffectCloudConverter);
+ MCTypeRegistry.ENTITY.addStructureConverter(livingEntityConverter);
+
+ MCTypeRegistry.PLAYER.addStructureConverter(livingEntityConverter);
+
+ MCTypeRegistry.ITEM_STACK.addStructureConverter(itemConverter);
+ }
+}
2023-12-05 20:12:12 +01:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3682.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3682.java
new file mode 100644
index 0000000000000000000000000000000000000000..43cb10e3f13f9a2ffd82af70c7cae3b845cfc413
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3682.java
@@ -0,0 +1,14 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V3682 {
+
+ private static final int VERSION = MCVersions.V23W41A + 1;
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:crafter", new DataWalkerItemLists("Items"));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3683.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3683.java
new file mode 100644
index 0000000000000000000000000000000000000000..d52a5a17da2c20cdc1b39f6ba6b1dbfbb9a21a0f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3683.java
@@ -0,0 +1,31 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V3683 {
+
+ private static final int VERSION = MCVersions.V23W41A + 2;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:tnt", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ RenameHelper.renameSingle(data, "Fuse", "fuse");
+
+ final MapType<String> defaultState = data.getTypeUtil().createEmptyMap();
+ data.setMap("block_state", defaultState);
+
+ defaultState.setString("Name", "minecraft:tnt");
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:tnt", new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "block_state"));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3685.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3685.java
new file mode 100644
index 0000000000000000000000000000000000000000..e0eed7f2c636e5ff65ad4c8c49c0111c6f1c04f2
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3685.java
@@ -0,0 +1,62 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.TypeUtil;
+
+public final class V3685 {
+
+ private static final int VERSION = MCVersions.V23W42A + 1;
+
+ private static String getType(final MapType<String> arrow) {
+ return "minecraft:empty".equals(arrow.getString("Potion", "minecraft:empty")) ? "minecraft:arrow" : "minecraft:tipped_arrow";
+ }
+
+ private static MapType<String> createItem(final TypeUtil util, final String id, final int count) {
+ final MapType<String> ret = util.createEmptyMap();
+
+ ret.setString("id", id);
+ ret.setInt("Count", count);
+
+ return ret;
+ }
+
+ private static void registerArrowEntity(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerTypePaths<>(MCTypeRegistry.BLOCK_STATE, "inBlockState"));
+ // new: item
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItems("item"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:trident", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ RenameHelper.renameSingle(data, "Trident", "item");
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:arrow", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.setMap("item", createItem(data.getTypeUtil(), getType(data), 1));
+ return null;
+ }
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:spectral_arrow", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.setMap("item", createItem(data.getTypeUtil(), "minecraft:spectral_arrow", 1));
+ return null;
+ }
+ });
+
+ registerArrowEntity("minecraft:trident");
+ registerArrowEntity("minecraft:spectral_arrow");
+ registerArrowEntity("minecraft:arrow");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3689.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3689.java
new file mode 100644
index 0000000000000000000000000000000000000000..427841b46b4fbb993aee6d8670d42eaf91f41793
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3689.java
@@ -0,0 +1,37 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.datatypes.DataWalker;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+
+public final class V3689 {
+
+ private static final int VERSION = MCVersions.V23W44A + 1;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("minecraft:breeze");
+ // minecraft:wind_charge is a simple entity
+
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:trial_spawner", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final ListType spawnPotentials = data.getList("spawn_potentials", ObjectType.MAP);
+ if (spawnPotentials != null) {
+ for (int i = 0, len = spawnPotentials.size(); i < len; ++i) {
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, spawnPotentials.getMap(i).getMap("data"), "entity", fromVersion, toVersion);
+ }
+ }
+
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, data, "spawn_data", fromVersion, toVersion);
+ return null;
+ });
+ }
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3692.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3692.java
new file mode 100644
index 0000000000000000000000000000000000000000..d49be320a8bc5f84ec1e0392257eede1a673bb27
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V3692.java
@@ -0,0 +1,23 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.blockname.ConverterAbstractBlockRename;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import java.util.HashMap;
+import java.util.Map;
+
+public final class V3692 {
+
+ private static final int VERSION = MCVersions.V23W46A + 1;
+
+ private static final Map<String, String> GRASS_RENAME = new HashMap<>(
+ Map.of(
+ "minecraft:grass", "minecraft:short_grass"
+ )
+ );
+
+ public static void register() {
+ ConverterAbstractBlockRename.registerAndFixJigsaw(VERSION, GRASS_RENAME::get);
+ ConverterAbstractItemRename.register(VERSION, GRASS_RENAME::get);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V501.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V501.java
new file mode 100644
index 0000000000000000000000000000000000000000..6ab2bf99d72983fc2742a1f6f2f7fa671611526d
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V501.java
@@ -0,0 +1,21 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+
+public final class V501 {
+
+ protected static final int VERSION = MCVersions.V16W20A;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ registerMob("PolarBear");
+ }
+
+ private V501() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V502.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V502.java
new file mode 100644
index 0000000000000000000000000000000000000000..febeab68a5eec229ecca4f9e7b82c9ca99b3dbe1
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V502.java
@@ -0,0 +1,46 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.concurrent.ThreadLocalRandom;
+
+public final class V502 {
+
+ protected static final int VERSION = MCVersions.V16W20A + 1;
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, (final String name) -> {
+ return "minecraft:cooked_fished".equals(name) ? "minecraft:cooked_fish" : null;
+ });
+ MCTypeRegistry.ENTITY.addConverterForId("Zombie", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!data.getBoolean("IsVillager")) {
+ return null;
+ }
+
+ data.remove("IsVillager");
+
+ if (data.hasKey("ZombieType")) {
+ return null;
+ }
+
+ int type = data.getInt("VillagerProfession", -1);
+ // Vanilla doesn't remove the profession tag, so we don't!
+ if (type < 0 || type >= 6) {
+ type = ThreadLocalRandom.current().nextInt(6);
+ }
+
+ data.setInt("ZombieType", type);
+
+ return null;
+ }
+ });
+ }
+
+ private V502() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V505.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V505.java
new file mode 100644
index 0000000000000000000000000000000000000000..30769f902c7d694bce41ab319d0b9a87c6103f11
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V505.java
@@ -0,0 +1,24 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V505 {
+
+ protected static final int VERSION = MCVersions.V16W21B + 1;
+
+ public static void register() {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.setString("useVbo", "true");
+ return null;
+ }
+ });
+ }
+
+ private V505() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V700.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V700.java
new file mode 100644
index 0000000000000000000000000000000000000000..f46b1a0c4bc96d638853cc61e5703798dbf6b886
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V700.java
@@ -0,0 +1,33 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V700 {
+
+ protected static final int VERSION = MCVersions.V1_10_2 + 188;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("Guardian", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (data.getBoolean("Elder")) {
+ data.setString("id", "ElderGuardian");
+ }
+ data.remove("Elder");
+ return null;
+ }
+ });
+
+ registerMob("ElderGuardian");
+ }
+
+ private V700() {}
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V701.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V701.java
new file mode 100644
index 0000000000000000000000000000000000000000..42f173f426fb7d26e5ddb5a1c92c63b2e6a4930c
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V701.java
@@ -0,0 +1,43 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V701 {
+
+ protected static final int VERSION = MCVersions.V1_10_2 + 189;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("Skeleton", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int type = data.getInt("SkeletonType");
+ data.remove("SkeletonType");
+
+ switch (type) {
+ case 1:
+ data.setString("id", "WitherSkeleton");
+ break;
+ case 2:
+ data.setString("id", "Stray");
+ break;
+ }
+
+ return null;
+ }
+ });
+
+ registerMob("WitherSkeleton");
+ registerMob("Stray");
+ }
+
+ private V701() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V702.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V702.java
new file mode 100644
index 0000000000000000000000000000000000000000..5cc91edde9c8160f75165bcef554023246e0a224
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V702.java
@@ -0,0 +1,53 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V702 {
+
+ protected static final int VERSION = MCVersions.V1_10_2 + 190;
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("Zombie", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int zombieType = data.getInt("ZombieType");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ data.remove("ZombieType");
+
+ switch (zombieType) {
+ case 0:
+ default:
+ break;
+
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ data.setString("id", "ZombieVillager");
+ data.setInt("Profession", zombieType - 1);
+ break;
+
+ case 6:
+ data.setString("id", "Husk");
+ break;
+ }
+
+ return null;
+ }
+ });
+
+ registerMob("ZombieVillager");
+ registerMob( "Husk");
+ }
+
+ private V702() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V703.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V703.java
new file mode 100644
index 0000000000000000000000000000000000000000..88d9c0fcd88ccfd6d6b46ae050914079c816fa3f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V703.java
@@ -0,0 +1,66 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V703 {
+
+ protected static final int VERSION = MCVersions.V1_10_2 + 191;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("EntityHorse", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final int type = data.getInt("Type");
+ data.remove("Type");
+
+ switch (type) {
+ case 0:
+ default:
+ data.setString("id", "Horse");
+ break;
+
+ case 1:
+ data.setString("id", "Donkey");
+ break;
+
+ case 2:
+ data.setString("id", "Mule");
+ break;
+
+ case 3:
+ data.setString("id", "ZombieHorse");
+ break;
+
+ case 4:
+ data.setString("id", "SkeletonHorse");
+ break;
+ }
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Horse", new DataWalkerItems("ArmorItem", "SaddleItem"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Horse", new DataWalkerItemLists("ArmorItems", "HandItems"));
+
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Donkey", new DataWalkerItems("SaddleItem"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Donkey", new DataWalkerItemLists("Items", "ArmorItems", "HandItems"));
+
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Mule", new DataWalkerItems("SaddleItem"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Mule", new DataWalkerItemLists("Items", "ArmorItems", "HandItems"));
+
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "ZombieHorse", new DataWalkerItems("SaddleItem"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "ZombieHorse", new DataWalkerItemLists("ArmorItems", "HandItems"));
+
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "SkeletonHorse", new DataWalkerItems("SaddleItem"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "SkeletonHorse", new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ private V703() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V704.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V704.java
new file mode 100644
2023-12-05 20:12:12 +01:00
index 0000000000000000000000000000000000000000..ef080b7c625c977c1dd4fe179ac2ca40889720b2
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V704.java
2023-12-05 20:12:12 +01:00
@@ -0,0 +1,394 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.hooks.DataHookEnforceNamespacedID;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.item_name.DataWalkerItemNames;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.MapType;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
2022-12-07 19:32:25 +01:00
+import net.minecraft.core.BlockPos;
+import net.minecraft.core.registries.BuiltInRegistries;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import net.minecraft.world.item.BlockItem;
+import net.minecraft.world.item.Item;
2022-12-07 19:32:25 +01:00
+import net.minecraft.world.level.block.Block;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import net.minecraft.world.level.block.EntityBlock;
2022-12-07 19:32:25 +01:00
+import net.minecraft.world.level.block.entity.BlockEntity;
+import net.minecraft.world.level.block.entity.BlockEntityType;
2022-02-28 23:21:15 +01:00
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.HashMap;
+import java.util.Map;
+
+public final class V704 {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V1_10_2 + 192;
+
2023-09-21 21:54:46 +02:00
+ public static final Map<String, String> ITEM_ID_TO_TILE_ENTITY_ID = new HashMap<>() {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public String put(final String key, final String value) {
+ if (this.containsKey(key)) {
2022-02-28 23:21:15 +01:00
+ LOGGER.error("Duplicate item id to tile key: " + key);
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ throw new RuntimeException(); // only devs should see the consequence of this... at least start up the damn thing...
+ }
+ return super.put(key, value);
+ }
+ };
+ static {
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:furnace", "minecraft:furnace");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:lit_furnace", "minecraft:furnace");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:chest", "minecraft:chest");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:trapped_chest", "minecraft:chest");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:ender_chest", "minecraft:ender_chest");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:jukebox", "minecraft:jukebox");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:dispenser", "minecraft:dispenser");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:dropper", "minecraft:dropper");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:mob_spawner", "minecraft:mob_spawner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:spawner", "minecraft:mob_spawner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:noteblock", "minecraft:noteblock");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:brewing_stand", "minecraft:brewing_stand");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:enhanting_table", "minecraft:enchanting_table");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:command_block", "minecraft:command_block");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:beacon", "minecraft:beacon");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:skull", "minecraft:skull");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:daylight_detector", "minecraft:daylight_detector");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:hopper", "minecraft:hopper");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:flower_pot", "minecraft:flower_pot");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:repeating_command_block", "minecraft:command_block");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:chain_command_block", "minecraft:command_block");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:white_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:orange_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:magenta_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:light_blue_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:yellow_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:lime_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:pink_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:gray_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:silver_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:cyan_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:purple_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:blue_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:brown_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:green_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:red_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:black_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:light_gray_shulker_box", "minecraft:shulker_box");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:white_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:orange_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:magenta_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:light_blue_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:yellow_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:lime_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:pink_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:gray_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:silver_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:cyan_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:purple_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:blue_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:brown_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:green_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:red_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:black_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:standing_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:wall_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:piston_head", "minecraft:piston");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:daylight_detector_inverted", "minecraft:daylight_detector");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:unpowered_comparator", "minecraft:comparator");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:powered_comparator", "minecraft:comparator");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:wall_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:standing_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:structure_block", "minecraft:structure_block");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:end_portal", "minecraft:end_portal");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:end_gateway", "minecraft:end_gateway");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:shield", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:white_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:orange_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:magenta_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:light_blue_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:yellow_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:lime_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:pink_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:gray_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:silver_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:cyan_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:purple_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:blue_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:brown_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:green_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:red_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:black_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:oak_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:spruce_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:birch_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:jungle_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:acacia_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:dark_oak_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:crimson_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:warped_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:skeleton_skull", "minecraft:skull");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:wither_skeleton_skull", "minecraft:skull");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:zombie_head", "minecraft:skull");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:player_head", "minecraft:skull");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:creeper_head", "minecraft:skull");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:dragon_head", "minecraft:skull");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:barrel", "minecraft:barrel");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:conduit", "minecraft:conduit");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:smoker", "minecraft:smoker");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:blast_furnace", "minecraft:blast_furnace");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:lectern", "minecraft:lectern");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:bell", "minecraft:bell");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:jigsaw", "minecraft:jigsaw");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:campfire", "minecraft:campfire");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:bee_nest", "minecraft:beehive");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:beehive", "minecraft:beehive");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:sculk_sensor", "minecraft:sculk_sensor");
2023-06-07 20:03:53 +02:00
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:decorated_pot", "minecraft:decorated_pot");
2023-12-05 20:12:12 +01:00
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:crafter", "minecraft:crafter");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ // These are missing from Vanilla (TODO check on update)
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:enchanting_table", "minecraft:enchanting_table");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:comparator", "minecraft:comparator");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:light_gray_bed", "minecraft:bed");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:light_gray_banner", "minecraft:banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:soul_campfire", "minecraft:campfire");
2022-06-08 13:12:14 +02:00
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:sculk_catalyst", "minecraft:sculk_catalyst");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:mangrove_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:sculk_shrieker", "minecraft:sculk_shrieker");
2022-12-07 19:32:25 +01:00
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:chiseled_bookshelf", "minecraft:chiseled_bookshelf");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:bamboo_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:oak_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:spruce_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:birch_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:jungle_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:acacia_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:dark_oak_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:mangrove_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:bamboo_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:crimson_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:warped_hanging_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:piglin_head", "minecraft:skull");
2023-06-07 20:03:53 +02:00
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:suspicious_sand", "minecraft:brushable_block"); // note: this was renamed in the past, see special case in the itemstack walker
2023-03-14 19:36:39 +01:00
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:cherry_sign", "minecraft:sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:cherry_hanging_sign", "minecraft:sign");
2023-06-07 20:03:53 +02:00
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:suspicious_gravel", "minecraft:brushable_block");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:calibrated_sculk_sensor", "minecraft:calibrated_sculk_sensor");
2023-12-05 20:12:12 +01:00
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:trial_spawner", "minecraft:trial_spawner");
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ // This class is responsible for also integrity checking the item id to tile id map here, we just use the item registry to figure it out
+
+ static {
2022-12-07 19:32:25 +01:00
+ for (final Item item : BuiltInRegistries.ITEM) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ if (!(item instanceof BlockItem)) {
+ continue;
+ }
+
2022-12-07 19:32:25 +01:00
+ if (!(((BlockItem)item).getBlock() instanceof EntityBlock entityBlock)) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ continue;
+ }
+
2022-12-07 19:32:25 +01:00
+ String possibleId;
+ try {
+ final BlockEntity entity = entityBlock.newBlockEntity(new BlockPos(0, 0, 0), ((Block)entityBlock).defaultBlockState());
+ if (entity != null) {
+ possibleId = BlockEntityType.getKey(entity.getType()).toString();
+ } else {
+ possibleId = null;
+ }
+ } catch (final Throwable th) {
+ possibleId = null;
+ }
+
+ final String itemName = BuiltInRegistries.ITEM.getKey(item).toString();
+ final String mappedTo = ITEM_ID_TO_TILE_ENTITY_ID.get(itemName);
+ if (mappedTo == null) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ LOGGER.error("Item id " + itemName + " does not contain tile mapping! (V704)");
2022-12-07 19:32:25 +01:00
+ } else if (possibleId != null && !mappedTo.equals(possibleId)) {
+ final boolean chestCase = mappedTo.equals("minecraft:chest") && possibleId.equals("minecraft:trapped_chest");
+ final boolean signCase = mappedTo.equals("minecraft:sign") && possibleId.equals("minecraft:hanging_sign");
+ // save data is identical for the chest and sign case, so we don't care
+ // it's also important to note that there is no versioning for this map, so it is possible
+ // that mapping them correctly could cause issues converting old data
+ if (!chestCase && !signCase) {
+ LOGGER.error("Item id " + itemName + " is mapped to the wrong tile entity! Mapped to: " + mappedTo + ", expected: " + possibleId);
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+ }
+ }
+
+ protected static final Map<String, String> TILE_ID_UPDATE = new HashMap<>();
+ static {
+ TILE_ID_UPDATE.put("Airportal", "minecraft:end_portal");
+ TILE_ID_UPDATE.put("Banner", "minecraft:banner");
+ TILE_ID_UPDATE.put("Beacon", "minecraft:beacon");
+ TILE_ID_UPDATE.put("Cauldron", "minecraft:brewing_stand");
+ TILE_ID_UPDATE.put("Chest", "minecraft:chest");
+ TILE_ID_UPDATE.put("Comparator", "minecraft:comparator");
+ TILE_ID_UPDATE.put("Control", "minecraft:command_block");
+ TILE_ID_UPDATE.put("DLDetector", "minecraft:daylight_detector");
+ TILE_ID_UPDATE.put("Dropper", "minecraft:dropper");
+ TILE_ID_UPDATE.put("EnchantTable", "minecraft:enchanting_table");
+ TILE_ID_UPDATE.put("EndGateway", "minecraft:end_gateway");
+ TILE_ID_UPDATE.put("EnderChest", "minecraft:ender_chest");
+ TILE_ID_UPDATE.put("FlowerPot", "minecraft:flower_pot");
+ TILE_ID_UPDATE.put("Furnace", "minecraft:furnace");
+ TILE_ID_UPDATE.put("Hopper", "minecraft:hopper");
+ TILE_ID_UPDATE.put("MobSpawner", "minecraft:mob_spawner");
+ TILE_ID_UPDATE.put("Music", "minecraft:noteblock");
+ TILE_ID_UPDATE.put("Piston", "minecraft:piston");
+ TILE_ID_UPDATE.put("RecordPlayer", "minecraft:jukebox");
+ TILE_ID_UPDATE.put("Sign", "minecraft:sign");
+ TILE_ID_UPDATE.put("Skull", "minecraft:skull");
+ TILE_ID_UPDATE.put("Structure", "minecraft:structure_block");
+ TILE_ID_UPDATE.put("Trap", "minecraft:dispenser");
+ }
+
+ protected static void registerInventory(final String id) {
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("Items"));
+ }
+
+ public static void register() {
+ MCTypeRegistry.TILE_ENTITY.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String id = data.getString("id");
+ if (id == null) {
+ return null;
+ }
+
+ data.setString("id", TILE_ID_UPDATE.getOrDefault(id, id));
+ return null;
+ }
+ });
+
+
+
+ registerInventory( "minecraft:furnace");
+ registerInventory( "minecraft:chest");
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:jukebox", new DataWalkerItems("RecordItem"));
+ registerInventory("minecraft:dispenser");
+ registerInventory("minecraft:dropper");
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:mob_spawner", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ MCTypeRegistry.UNTAGGED_SPAWNER.convert(data, fromVersion, toVersion);
+ return null;
+ });
+ registerInventory("minecraft:brewing_stand");
+ registerInventory("minecraft:hopper");
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:flower_pot", new DataWalkerItemNames("Item"));
+
+ MCTypeRegistry.ITEM_STACK.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convert(MCTypeRegistry.ITEM_NAME, data, "id", fromVersion, toVersion);
+
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ // only things here are in tag, if changed update if above
+
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, tag, "Items", fromVersion, toVersion);
+
+ MapType<String> entityTag = tag.getMap("EntityTag");
+ if (entityTag != null) {
+ final String itemId = data.getString("id");
+ final String entityId;
+ if ("minecraft:armor_stand".equals(itemId)) {
+ // The check for version id is changed here. For whatever reason, the legacy
+ // data converters used entity id "minecraft:armor_stand" when version was greater-than 514,
+ // but entity ids were not namespaced until V705! So somebody fucked up the legacy converters.
+ // DFU agrees with my analysis here, it will only set the entityId here to the namespaced variant
+ // with the V705 schema.
+ entityId = DataConverter.getVersion(fromVersion) < 705 ? "ArmorStand" : "minecraft:armor_stand";
+ } else if (itemId != null && itemId.contains("_spawn_egg")) {
+ // V1451 changes spawn eggs to have the sub entity id be a part of the item id, but of course Mojang never
+ // bothered to write in logic to set the sub entity id, so we have to.
+ // format is ALWAYS <namespace>:<id>_spawn_egg post flattening
+ entityId = itemId.substring(0, itemId.indexOf("_spawn_egg"));
+ } else if ("minecraft:item_frame".equals(itemId)) {
+ // add missing item_frame entity id
+ // version check is same for armorstand, as both were namespaced at the same time
+ entityId = DataConverter.getVersion(fromVersion) < 705 ? "ItemFrame" : "minecraft:item_frame";
+ } else if ("minecraft:glow_item_frame".equals(itemId)) {
+ // add missing glow_item_frame entity id
+ entityId = "minecraft:glow_item_frame";
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ } else {
+ entityId = entityTag.getString("id");
+ }
+
+ final boolean removeId;
+ if (entityId == null) {
+ if (!"minecraft:air".equals(itemId)) {
+ LOGGER.warn("Unable to resolve Entity for ItemStack (V704): " + itemId);
+ }
+ removeId = false;
+ } else {
+ removeId = !entityTag.hasKey("id", ObjectType.STRING);
+ if (removeId) {
+ entityTag.setString("id", entityId);
+ }
+ }
+
+ final MapType<String> replace = MCTypeRegistry.ENTITY.convert(entityTag, fromVersion, toVersion);
+
+ if (replace != null) {
+ entityTag = replace;
+ tag.setMap("EntityTag", entityTag);
+ }
+ if (removeId) {
+ entityTag.remove("id");
+ }
+ }
+
+ MapType<String> blockEntityTag = tag.getMap("BlockEntityTag");
+ if (blockEntityTag != null) {
+ final String itemId = data.getString("id");
2023-06-07 20:03:53 +02:00
+ final String entityId;
+ if ("minecraft:suspicious_sand".equals(itemId) && fromVersion < V3438.VERSION) {
+ // renamed after this version, and since the id is a mapping to just string we need to special case this
+ entityId = "minecraft:suspicious_sand";
+ } else {
+ entityId = ITEM_ID_TO_TILE_ENTITY_ID.get(itemId);
+ }
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ final boolean removeId;
+ if (entityId == null) {
+ if (!"minecraft:air".equals(itemId)) {
+ LOGGER.warn("Unable to resolve BlockEntity for ItemStack (V704): " + itemId);
+ }
+ removeId = false;
+ } else {
+ removeId = !blockEntityTag.hasKey("id", ObjectType.STRING);
+ if (removeId) {
+ blockEntityTag.setString("id", entityId);
+ }
+ }
+ final MapType<String> replace = MCTypeRegistry.TILE_ENTITY.convert(blockEntityTag, fromVersion, toVersion);
+ if (replace != null) {
+ blockEntityTag = replace;
+ tag.setMap("BlockEntityTag", entityTag);
+ }
+ if (removeId) {
+ blockEntityTag.remove("id");
+ }
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_NAME, tag, "CanDestroy", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_NAME, tag, "CanPlaceOn", fromVersion, toVersion);
+
+ return null;
+ });
+
+ // Enforce namespace for ids
+ MCTypeRegistry.TILE_ENTITY.addStructureHook(VERSION, new DataHookEnforceNamespacedID());
+ }
+
+ private V704() {}
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V705.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V705.java
new file mode 100644
2022-02-28 23:21:15 +01:00
index 0000000000000000000000000000000000000000..e1d7013e49904dacc5e33d9c0b3f3ddb10e3d07a
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V705.java
@@ -0,0 +1,231 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.entity.ConverterAbstractEntityRename;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.hooks.DataHookEnforceNamespacedID;
+import ca.spottedleaf.dataconverter.minecraft.hooks.DataHookValueTypeEnforceNamespaced;
+import ca.spottedleaf.dataconverter.minecraft.walkers.block_name.DataWalkerBlockNames;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+import ca.spottedleaf.dataconverter.minecraft.walkers.tile_entity.DataWalkerTileEntities;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.HashMap;
+import java.util.Map;
+
+public final class V705 {
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V1_10_2 + 193;
+
+ protected static final Map<String, String> ENTITY_ID_UPDATE = new HashMap<>();
+ static {
+ ENTITY_ID_UPDATE.put("AreaEffectCloud", "minecraft:area_effect_cloud");
+ ENTITY_ID_UPDATE.put("ArmorStand", "minecraft:armor_stand");
+ ENTITY_ID_UPDATE.put("Arrow", "minecraft:arrow");
+ ENTITY_ID_UPDATE.put("Bat", "minecraft:bat");
+ ENTITY_ID_UPDATE.put("Blaze", "minecraft:blaze");
+ ENTITY_ID_UPDATE.put("Boat", "minecraft:boat");
+ ENTITY_ID_UPDATE.put("CaveSpider", "minecraft:cave_spider");
+ ENTITY_ID_UPDATE.put("Chicken", "minecraft:chicken");
+ ENTITY_ID_UPDATE.put("Cow", "minecraft:cow");
+ ENTITY_ID_UPDATE.put("Creeper", "minecraft:creeper");
+ ENTITY_ID_UPDATE.put("Donkey", "minecraft:donkey");
+ ENTITY_ID_UPDATE.put("DragonFireball", "minecraft:dragon_fireball");
+ ENTITY_ID_UPDATE.put("ElderGuardian", "minecraft:elder_guardian");
+ ENTITY_ID_UPDATE.put("EnderCrystal", "minecraft:ender_crystal");
+ ENTITY_ID_UPDATE.put("EnderDragon", "minecraft:ender_dragon");
+ ENTITY_ID_UPDATE.put("Enderman", "minecraft:enderman");
+ ENTITY_ID_UPDATE.put("Endermite", "minecraft:endermite");
+ ENTITY_ID_UPDATE.put("EyeOfEnderSignal", "minecraft:eye_of_ender_signal");
+ ENTITY_ID_UPDATE.put("FallingSand", "minecraft:falling_block");
+ ENTITY_ID_UPDATE.put("Fireball", "minecraft:fireball");
+ ENTITY_ID_UPDATE.put("FireworksRocketEntity", "minecraft:fireworks_rocket");
+ ENTITY_ID_UPDATE.put("Ghast", "minecraft:ghast");
+ ENTITY_ID_UPDATE.put("Giant", "minecraft:giant");
+ ENTITY_ID_UPDATE.put("Guardian", "minecraft:guardian");
+ ENTITY_ID_UPDATE.put("Horse", "minecraft:horse");
+ ENTITY_ID_UPDATE.put("Husk", "minecraft:husk");
+ ENTITY_ID_UPDATE.put("Item", "minecraft:item");
+ ENTITY_ID_UPDATE.put("ItemFrame", "minecraft:item_frame");
+ ENTITY_ID_UPDATE.put("LavaSlime", "minecraft:magma_cube");
+ ENTITY_ID_UPDATE.put("LeashKnot", "minecraft:leash_knot");
+ ENTITY_ID_UPDATE.put("MinecartChest", "minecraft:chest_minecart");
+ ENTITY_ID_UPDATE.put("MinecartCommandBlock", "minecraft:commandblock_minecart");
+ ENTITY_ID_UPDATE.put("MinecartFurnace", "minecraft:furnace_minecart");
+ ENTITY_ID_UPDATE.put("MinecartHopper", "minecraft:hopper_minecart");
+ ENTITY_ID_UPDATE.put("MinecartRideable", "minecraft:minecart");
+ ENTITY_ID_UPDATE.put("MinecartSpawner", "minecraft:spawner_minecart");
+ ENTITY_ID_UPDATE.put("MinecartTNT", "minecraft:tnt_minecart");
+ ENTITY_ID_UPDATE.put("Mule", "minecraft:mule");
+ ENTITY_ID_UPDATE.put("MushroomCow", "minecraft:mooshroom");
+ ENTITY_ID_UPDATE.put("Ozelot", "minecraft:ocelot");
+ ENTITY_ID_UPDATE.put("Painting", "minecraft:painting");
+ ENTITY_ID_UPDATE.put("Pig", "minecraft:pig");
+ ENTITY_ID_UPDATE.put("PigZombie", "minecraft:zombie_pigman");
+ ENTITY_ID_UPDATE.put("PolarBear", "minecraft:polar_bear");
+ ENTITY_ID_UPDATE.put("PrimedTnt", "minecraft:tnt");
+ ENTITY_ID_UPDATE.put("Rabbit", "minecraft:rabbit");
+ ENTITY_ID_UPDATE.put("Sheep", "minecraft:sheep");
+ ENTITY_ID_UPDATE.put("Shulker", "minecraft:shulker");
+ ENTITY_ID_UPDATE.put("ShulkerBullet", "minecraft:shulker_bullet");
+ ENTITY_ID_UPDATE.put("Silverfish", "minecraft:silverfish");
+ ENTITY_ID_UPDATE.put("Skeleton", "minecraft:skeleton");
+ ENTITY_ID_UPDATE.put("SkeletonHorse", "minecraft:skeleton_horse");
+ ENTITY_ID_UPDATE.put("Slime", "minecraft:slime");
+ ENTITY_ID_UPDATE.put("SmallFireball", "minecraft:small_fireball");
+ ENTITY_ID_UPDATE.put("SnowMan", "minecraft:snowman");
+ ENTITY_ID_UPDATE.put("Snowball", "minecraft:snowball");
+ ENTITY_ID_UPDATE.put("SpectralArrow", "minecraft:spectral_arrow");
+ ENTITY_ID_UPDATE.put("Spider", "minecraft:spider");
+ ENTITY_ID_UPDATE.put("Squid", "minecraft:squid");
+ ENTITY_ID_UPDATE.put("Stray", "minecraft:stray");
+ ENTITY_ID_UPDATE.put("ThrownEgg", "minecraft:egg");
+ ENTITY_ID_UPDATE.put("ThrownEnderpearl", "minecraft:ender_pearl");
+ ENTITY_ID_UPDATE.put("ThrownExpBottle", "minecraft:xp_bottle");
+ ENTITY_ID_UPDATE.put("ThrownPotion", "minecraft:potion");
+ ENTITY_ID_UPDATE.put("Villager", "minecraft:villager");
+ ENTITY_ID_UPDATE.put("VillagerGolem", "minecraft:villager_golem");
+ ENTITY_ID_UPDATE.put("Witch", "minecraft:witch");
+ ENTITY_ID_UPDATE.put("WitherBoss", "minecraft:wither");
+ ENTITY_ID_UPDATE.put("WitherSkeleton", "minecraft:wither_skeleton");
+ ENTITY_ID_UPDATE.put("WitherSkull", "minecraft:wither_skull");
+ ENTITY_ID_UPDATE.put("Wolf", "minecraft:wolf");
+ ENTITY_ID_UPDATE.put("XPOrb", "minecraft:xp_orb");
+ ENTITY_ID_UPDATE.put("Zombie", "minecraft:zombie");
+ ENTITY_ID_UPDATE.put("ZombieHorse", "minecraft:zombie_horse");
+ ENTITY_ID_UPDATE.put("ZombieVillager", "minecraft:zombie_villager");
+ }
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("ArmorItems", "HandItems"));
+ }
+
+ private static void registerThrowableProjectile(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerBlockNames("inTile"));
+ }
+
+ public static void register() {
+ ConverterAbstractEntityRename.register(VERSION, ENTITY_ID_UPDATE::get);
+
+ registerMob("minecraft:armor_stand");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:arrow", new DataWalkerBlockNames("inTile"));
+ registerMob("minecraft:bat");
+ registerMob("minecraft:blaze");
+ registerMob("minecraft:cave_spider");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:chest_minecart", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:chest_minecart", new DataWalkerItemLists("Items"));
+ registerMob("minecraft:chicken");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:commandblock_minecart", new DataWalkerBlockNames("DisplayTile"));
+ registerMob("minecraft:cow");
+ registerMob("minecraft:creeper");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:donkey", new DataWalkerItemLists("Items", "ArmorItems", "HandItems"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:donkey", new DataWalkerItems("SaddleItem"));
+ registerThrowableProjectile("minecraft:egg");
+ registerMob("minecraft:elder_guardian");
+ registerMob("minecraft:ender_dragon");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:enderman", new DataWalkerItemLists("ArmorItems", "HandItems"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:enderman", new DataWalkerBlockNames("carried"));
+ registerMob("minecraft:endermite");
+ registerThrowableProjectile("minecraft:ender_pearl");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:falling_block", new DataWalkerBlockNames("Block"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:falling_block", new DataWalkerTileEntities("TileEntityData"));
+ registerThrowableProjectile("minecraft:fireball");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:fireworks_rocket", new DataWalkerItems("FireworksItem"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:furnace_minecart", new DataWalkerBlockNames("DisplayTile"));
+ registerMob("minecraft:ghast");
+ registerMob("minecraft:giant");
+ registerMob("minecraft:guardian");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:hopper_minecart", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:hopper_minecart", new DataWalkerItemLists("Items"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:horse", new DataWalkerItems("ArmorItem", "SaddleItem"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:horse", new DataWalkerItemLists("ArmorItems", "HandItems"));
+ registerMob("minecraft:husk");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:item", new DataWalkerItems("Item"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:item_frame", new DataWalkerItems("Item"));
+ registerMob("minecraft:magma_cube");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:minecart", new DataWalkerBlockNames("DisplayTile"));
+ registerMob("minecraft:mooshroom");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:mule", new DataWalkerItemLists("Items", "ArmorItems", "HandItems"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:mule", new DataWalkerItems("SaddleItem"));
+ registerMob("minecraft:ocelot");
+ registerMob("minecraft:pig");
+ registerMob("minecraft:polar_bear");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:potion", new DataWalkerItems("Potion"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:potion", new DataWalkerBlockNames("inTile"));
+ registerMob("minecraft:rabbit");
+ registerMob("minecraft:sheep");
+ registerMob("minecraft:shulker");
+ registerMob("minecraft:silverfish");
+ registerMob("minecraft:skeleton");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:skeleton_horse", new DataWalkerItemLists("ArmorItems", "HandItems"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:skeleton_horse", new DataWalkerItems("SaddleItem"));
+ registerMob("minecraft:slime");
+ registerThrowableProjectile("minecraft:small_fireball");
+ registerThrowableProjectile("minecraft:snowball");
+ registerMob("minecraft:snowman");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:spawner_minecart", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:spawner_minecart", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ MCTypeRegistry.UNTAGGED_SPAWNER.convert(data, fromVersion, toVersion);
+ return null;
+ });
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:spectral_arrow", new DataWalkerBlockNames("inTile"));
+ registerMob("minecraft:spider");
+ registerMob("minecraft:squid");
+ registerMob("minecraft:stray");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:tnt_minecart", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:villager", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "Inventory", fromVersion, toVersion);
+
+ final MapType<String> offers = data.getMap("Offers");
+ if (offers != null) {
+ final ListType recipes = offers.getList("Recipes", ObjectType.MAP);
+ if (recipes != null) {
+ for (int i = 0, len = recipes.size(); i < len; ++i) {
+ final MapType<String> recipe = recipes.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "buy", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "buyB", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "sell", fromVersion, toVersion);
+ }
+ }
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "ArmorItems", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, data, "HandItems", fromVersion, toVersion);
+
+ return null;
+ });
+ registerMob("minecraft:villager_golem");
+ registerMob("minecraft:witch");
+ registerMob("minecraft:wither");
+ registerMob("minecraft:wither_skeleton");
+ registerThrowableProjectile("minecraft:wither_skull");
+ registerMob("minecraft:wolf");
+ registerThrowableProjectile("minecraft:xp_bottle");
+ registerMob("minecraft:zombie");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:zombie_horse", new DataWalkerItems("SaddleItem"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:zombie_horse", new DataWalkerItemLists("ArmorItems", "HandItems"));
+ registerMob("minecraft:zombie_pigman");
+ registerMob("minecraft:zombie_villager");
+ registerMob("minecraft:evocation_illager");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:llama", new DataWalkerItemLists("Items", "ArmorItems", "HandItems"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "minecraft:llama", new DataWalkerItems("SaddleItem", "DecorItem"));
+ registerMob("minecraft:vex");
+ registerMob("minecraft:vindication_illager");
+ // Don't need to re-register itemstack walker, the V704 will correctly choose the right id for armorstand based on
+ // the source version
+
+ // Enforce namespace for ids
+ MCTypeRegistry.ENTITY.addStructureHook(VERSION, new DataHookEnforceNamespacedID());
+ MCTypeRegistry.ENTITY_NAME.addStructureHook(VERSION, new DataHookValueTypeEnforceNamespaced());
+ }
+
+ private V705() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V804.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V804.java
new file mode 100644
index 0000000000000000000000000000000000000000..0070a3d02a87b0f08cd5e74d4f106f3e97f6b4f8
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V804.java
@@ -0,0 +1,60 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V804 {
+
+ protected static final int VERSION = MCVersions.V16W35A + 1;
+
+ public static void register() {
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:banner", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ final MapType<String> blockEntity = tag.getMap("BlockEntityTag");
+ if (blockEntity == null) {
+ return null;
+ }
+
+ if (!blockEntity.hasKey("Base", ObjectType.NUMBER)) {
+ return null;
+ }
+
+ data.setShort("Damage", (short)(blockEntity.getShort("Base") & 15));
+
+ final MapType<String> display = tag.getMap("display");
+ if (display != null) {
+ final ListType lore = display.getList("Lore", ObjectType.STRING);
+ if (lore != null) {
+ if (lore.size() == 1 && "(+NBT)".equals(lore.getString(0))) {
+ return null;
+ }
+ }
+ }
+
+ blockEntity.remove("Base");
+ if (blockEntity.isEmpty()) {
+ tag.remove("BlockEntityTag");
+ }
+
+ if (tag.isEmpty()) {
+ data.remove("tag");
+ }
+
+ return null;
+ }
+ });
+ }
+
+ private V804() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V806.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V806.java
new file mode 100644
index 0000000000000000000000000000000000000000..a2717b9d936872ec07141b0f3ae2a6eec81f2dbf
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V806.java
@@ -0,0 +1,40 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.Types;
+
+public final class V806 {
+
+ protected static final int VERSION = MCVersions.V16W36A + 1;
+
+ public static void register() {
+ final DataConverter<MapType<String>, MapType<String>> potionWaterUpdater = new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ tag = Types.NBT.createEmptyMap();
+ data.setMap("tag", tag);
+ }
+
+ if (!tag.hasKey("Potion", ObjectType.STRING)) {
+ tag.setString("Potion", "minecraft:water");
+ }
+
+ return null;
+ }
+ };
+
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:potion", potionWaterUpdater);
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:splash_potion", potionWaterUpdater);
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:lingering_potion", potionWaterUpdater);
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:tipped_arrow", potionWaterUpdater);
+ }
+
+ private V806() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V808.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V808.java
new file mode 100644
index 0000000000000000000000000000000000000000..b058e5e9b34a9dd134ef93e7a397b5f1e4e11fbd
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V808.java
@@ -0,0 +1,30 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V808 {
+
+ protected static final int VERSION = MCVersions.V16W38A + 1;
+
+ public static void register() {
+ MCTypeRegistry.ENTITY.addConverterForId("minecraft:shulker", new DataConverter<>(VERSION, 1) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ if (!data.hasKey("Color", ObjectType.NUMBER)) {
+ data.setByte("Color", (byte)10);
+ }
+ return null;
+ }
+ });
+
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "minecraft:shulker_box", new DataWalkerItemLists("Items"));
+ }
+
+ private V808() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V813.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V813.java
new file mode 100644
index 0000000000000000000000000000000000000000..b6de7c32acd0adf78812edbbd184117661599c80
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V813.java
@@ -0,0 +1,64 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class V813 {
+
+ protected static final int VERSION = MCVersions.V16W40A;
+
+ public static final String[] SHULKER_ID_BY_COLOUR = new String[] {
+ "minecraft:white_shulker_box",
+ "minecraft:orange_shulker_box",
+ "minecraft:magenta_shulker_box",
+ "minecraft:light_blue_shulker_box",
+ "minecraft:yellow_shulker_box",
+ "minecraft:lime_shulker_box",
+ "minecraft:pink_shulker_box",
+ "minecraft:gray_shulker_box",
+ "minecraft:silver_shulker_box",
+ "minecraft:cyan_shulker_box",
+ "minecraft:purple_shulker_box",
+ "minecraft:blue_shulker_box",
+ "minecraft:brown_shulker_box",
+ "minecraft:green_shulker_box",
+ "minecraft:red_shulker_box",
+ "minecraft:black_shulker_box"
+ };
+
+ public static void register() {
+ MCTypeRegistry.ITEM_STACK.addConverterForId("minecraft:shulker_box", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ final MapType<String> blockEntity = tag.getMap("BlockEntityTag");
+ if (blockEntity == null) {
+ return null;
+ }
+
+ final int color = blockEntity.getInt("Color");
+ blockEntity.remove("Color");
+
+ data.setString("id", SHULKER_ID_BY_COLOUR[color % SHULKER_ID_BY_COLOUR.length]);
+
+ return null;
+ }
+ });
+
+ MCTypeRegistry.TILE_ENTITY.addConverterForId("minecraft:shulker_box", new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ data.remove("Color");
+ return null;
+ }
+ });
+ }
+
+ private V813() {}
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V816.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V816.java
new file mode 100644
index 0000000000000000000000000000000000000000..4b427c128bd75d2dc8b36f0c377454385c029467
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V816.java
@@ -0,0 +1,28 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.converters.DataConverter;
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.Locale;
+
+public final class V816 {
+
+ protected static final int VERSION = MCVersions.V16W43A;
+
+ public static void register() {
+ MCTypeRegistry.OPTIONS.addStructureConverter(new DataConverter<>(VERSION) {
+ @Override
+ public MapType<String> convert(final MapType<String> data, final long sourceVersion, final long toVersion) {
+ final String lang = data.getString("lang");
+ if (lang != null) {
+ data.setString("lang", lang.toLowerCase(Locale.ROOT));
+ }
+ return null;
+ }
+ });
+ }
+
+ private V816() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V820.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V820.java
new file mode 100644
index 0000000000000000000000000000000000000000..9e2ef3cea4fd382a75a4d787fe2e2ff509eb49fc
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V820.java
@@ -0,0 +1,19 @@
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.itemname.ConverterAbstractItemRename;
+import com.google.common.collect.ImmutableMap;
+
+public final class V820 {
+
+ protected static final int VERSION = MCVersions.V1_11 + 1;
+
+ public static void register() {
+ ConverterAbstractItemRename.register(VERSION, ImmutableMap.of(
+ "minecraft:totem", "minecraft:totem_of_undying"
+ )::get);
+ }
+
+ private V820() {}
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V99.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V99.java
new file mode 100644
2023-09-21 21:54:46 +02:00
index 0000000000000000000000000000000000000000..f81ef4f80d5f627624d535ae25d44edd523fa4bf
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V99.java
2023-09-21 21:54:46 +02:00
@@ -0,0 +1,357 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.versions;
+
+import ca.spottedleaf.dataconverter.minecraft.MCVersions;
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.HelperItemNameV102;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.hooks.DataHookEnforceNamespacedID;
+import ca.spottedleaf.dataconverter.minecraft.hooks.DataHookValueTypeEnforceNamespaced;
+import ca.spottedleaf.dataconverter.minecraft.walkers.block_name.DataWalkerBlockNames;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItemLists;
+import ca.spottedleaf.dataconverter.minecraft.walkers.item_name.DataWalkerItemNames;
+import ca.spottedleaf.dataconverter.minecraft.walkers.itemstack.DataWalkerItems;
+import ca.spottedleaf.dataconverter.minecraft.walkers.tile_entity.DataWalkerTileEntities;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
2022-02-28 23:21:15 +01:00
+import com.mojang.logging.LogUtils;
+import org.slf4j.Logger;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import java.util.HashMap;
+import java.util.Map;
+
+public final class V99 {
+
+ // Structure for all data before data upgrading was added to minecraft (pre 15w32a)
+
2022-02-28 23:21:15 +01:00
+ private static final Logger LOGGER = LogUtils.getLogger();
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+ protected static final int VERSION = MCVersions.V15W32A - 1;
+
+ protected static final Map<String, String> ITEM_ID_TO_TILE_ENTITY_ID = new HashMap<>();
+
+ static {
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:furnace", "Furnace");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:lit_furnace", "Furnace");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:chest", "Chest");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:trapped_chest", "Chest");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:ender_chest", "EnderChest");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:jukebox", "RecordPlayer");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:dispenser", "Trap");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:dropper", "Dropper");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:sign", "Sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:mob_spawner", "MobSpawner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:noteblock", "Music");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:brewing_stand", "Cauldron");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:enhanting_table", "EnchantTable");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:command_block", "CommandBlock");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:beacon", "Beacon");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:skull", "Skull");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:daylight_detector", "DLDetector");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:hopper", "Hopper");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:banner", "Banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:flower_pot", "FlowerPot");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:repeating_command_block", "CommandBlock");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:chain_command_block", "CommandBlock");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:standing_sign", "Sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:wall_sign", "Sign");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:piston_head", "Piston");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:daylight_detector_inverted", "DLDetector");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:unpowered_comparator", "Comparator");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:powered_comparator", "Comparator");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:wall_banner", "Banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:standing_banner", "Banner");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:structure_block", "Structure");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:end_portal", "Airportal");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:end_gateway", "EndGateway");
+ ITEM_ID_TO_TILE_ENTITY_ID.put("minecraft:shield", "Banner");
+ }
+
+ private static void registerMob(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("Equipment"));
+ }
+
+ private static void registerProjectile(final String id) {
+ MCTypeRegistry.ENTITY.addWalker(VERSION, id, new DataWalkerBlockNames("inTile"));
+ }
+
+ private static void registerInventory(final String id) {
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, id, new DataWalkerItemLists("Items"));
+ }
+
+ public static void register() {
+ // entities
+ MCTypeRegistry.ENTITY.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convert(MCTypeRegistry.ENTITY, data, "Riding", fromVersion, toVersion);
+
+ return null;
+ });
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Item", new DataWalkerItems("Item"));
+ registerProjectile("ThrownEgg");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Arrow", new DataWalkerBlockNames("inTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "TippedArrow", new DataWalkerBlockNames("inTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "SpectralArrow", new DataWalkerBlockNames("inTile"));
+ registerProjectile("Snowball");
+ registerProjectile("Fireball");
+ registerProjectile("SmallFireball");
+ registerProjectile("ThrownEnderpearl");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "ThrownPotion", new DataWalkerBlockNames("inTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "ThrownPotion", new DataWalkerItems("Potion"));
+ registerProjectile("ThrownExpBottle");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "ItemFrame", new DataWalkerItems("Item"));
+ registerProjectile("WitherSkull");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "FallingSand", new DataWalkerBlockNames("Block"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "FallingSand", new DataWalkerTileEntities("TileEntityData"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "FireworksRocketEntity", new DataWalkerItems("FireworksItem"));
+ // Note: Minecart is the generic entity. It can be subtyped via an int to become one of the specific minecarts
+ // (i.e rideable, chest, furnace, tnt, etc)
+ // Because of this, we add all walkers to the generic type, even though they might not be needed.
+ // Vanilla does not make the generic minecart convert spawners, but we do.
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Minecart", new DataWalkerBlockNames("DisplayTile")); // for all minecart types
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Minecart", new DataWalkerItemLists("Items")); // for chest types
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Minecart", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ MCTypeRegistry.UNTAGGED_SPAWNER.convert(data, fromVersion, toVersion);
+ return null;
+ }); // for spawner type
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartRideable", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartChest", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartChest", new DataWalkerItemLists("Items"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartFurnace", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartTNT", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartSpawner", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartSpawner", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ MCTypeRegistry.UNTAGGED_SPAWNER.convert(data, fromVersion, toVersion);
+ return null;
+ });
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartHopper", new DataWalkerBlockNames("DisplayTile"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartHopper", new DataWalkerItemLists("Items"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "MinecartCommandBlock", new DataWalkerBlockNames("DisplayTile"));
+ registerMob("ArmorStand");
+ registerMob("Creeper");
+ registerMob("Skeleton");
+ registerMob("Spider");
+ registerMob("Giant");
+ registerMob("Zombie");
+ registerMob("Slime");
+ registerMob("Ghast");
+ registerMob("PigZombie");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Enderman", new DataWalkerBlockNames("carried"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Enderman", new DataWalkerItemLists("Equipment"));
+ registerMob("CaveSpider");
+ registerMob("Silverfish");
+ registerMob("Blaze");
+ registerMob("LavaSlime");
+ registerMob("EnderDragon");
+ registerMob("WitherBoss");
+ registerMob("Bat");
+ registerMob("Witch");
+ registerMob("Endermite");
+ registerMob("Guardian");
+ registerMob("Pig");
+ registerMob("Sheep");
+ registerMob("Cow");
+ registerMob("Chicken");
+ registerMob("Squid");
+ registerMob("Wolf");
+ registerMob("MushroomCow");
+ registerMob("SnowMan");
+ registerMob("Ozelot");
+ registerMob("VillagerGolem");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "EntityHorse", new DataWalkerItemLists("Items", "Equipment"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "EntityHorse", new DataWalkerItems("ArmorItem", "SaddleItem"));
+ registerMob("Rabbit");
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Villager", new DataWalkerItemLists("Inventory", "Equipment"));
+ MCTypeRegistry.ENTITY.addWalker(VERSION, "Villager", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> offers = data.getMap("Offers");
+ if (offers != null) {
+ final ListType recipes = offers.getList("Recipes", ObjectType.MAP);
+ if (recipes != null) {
+ for (int i = 0; i < recipes.size(); ++i) {
+ final MapType<String> recipe = recipes.getMap(i);
+
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "buy", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "buyB", fromVersion, toVersion);
+ WalkerUtils.convert(MCTypeRegistry.ITEM_STACK, recipe, "sell", fromVersion, toVersion);
+ }
+ }
+ }
+
+ return null;
+ });
+ registerMob("Shulker");
+
+ // tile entities
+
+ // Inventory -> new DataWalkerItemLists("Items")
+ registerInventory("Furnace");
+ registerInventory("Chest");
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "RecordPlayer", new DataWalkerItems("RecordItem"));
+ registerInventory("Trap");
+ registerInventory("Dropper");
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "MobSpawner", (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ MCTypeRegistry.UNTAGGED_SPAWNER.convert(data, fromVersion, toVersion);
+ return null;
+ });
+ registerInventory("Cauldron");
+ registerInventory("Hopper");
+ // Note: Vanilla does not properly handle this case, it will not convert int ids!
+ MCTypeRegistry.TILE_ENTITY.addWalker(VERSION, "FlowerPot", new DataWalkerItemNames("Item"));
+
+ // rest
+
+ MCTypeRegistry.ITEM_STACK.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convert(MCTypeRegistry.ITEM_NAME, data, "id", fromVersion, toVersion);
+
+ final MapType<String> tag = data.getMap("tag");
+ if (tag == null) {
+ return null;
+ }
+
+ // only things here are in tag, if changed update if above
+
+ WalkerUtils.convertList(MCTypeRegistry.ITEM_STACK, tag, "Items", fromVersion, toVersion);
+
+ MapType<String> entityTag = tag.getMap("EntityTag");
+ if (entityTag != null) {
+ String itemId = getStringId(data.getString("id"));
+ final String entityId;
+ if ("minecraft:armor_stand".equals(itemId)) {
+ // The check for version id is removed here. For whatever reason, the legacy
+ // data converters used entity id "minecraft:armor_stand" when version was greater-than 514,
+ // but entity ids were not namespaced until V705! So somebody fucked up the legacy converters.
+ // DFU agrees with my analysis here, it will only set the entityId here to the namespaced variant
+ // with the V705 schema.
+ entityId = "ArmorStand";
+ } else if ("minecraft:item_frame".equals(itemId)) {
+ // add missing item_frame entity id
+ entityId = "ItemFrame";
+ } else {
+ entityId = entityTag.getString("id");
+ }
+
+ final boolean removeId;
+ if (entityId == null) {
+ if (!"minecraft:air".equals(itemId)) {
+ LOGGER.warn("Unable to resolve Entity for ItemStack (V99): " + data.getGeneric("id"));
+ }
+ removeId = false;
+ } else {
+ removeId = !entityTag.hasKey("id", ObjectType.STRING);
+ if (removeId) {
+ entityTag.setString("id", entityId);
+ }
+ }
+
+ final MapType<String> replace = MCTypeRegistry.ENTITY.convert(entityTag, fromVersion, toVersion);
+
+ if (replace != null) {
+ entityTag = replace;
+ tag.setMap("EntityTag", entityTag);
+ }
+ if (removeId) {
+ entityTag.remove("id");
+ }
+ }
+
+ MapType<String> blockEntityTag = tag.getMap("BlockEntityTag");
+ if (blockEntityTag != null) {
+ final String itemId = getStringId(data.getString("id"));
+ final String entityId = ITEM_ID_TO_TILE_ENTITY_ID.get(itemId);
+ final boolean removeId;
+ if (entityId == null) {
+ if (!"minecraft:air".equals(itemId)) {
+ LOGGER.warn("Unable to resolve BlockEntity for ItemStack (V99): " + data.getGeneric("id"));
+ }
+ removeId = false;
+ } else {
+ removeId = !blockEntityTag.hasKey("id", ObjectType.STRING);
+ blockEntityTag.setString("id", entityId);
+ }
+ final MapType<String> replace = MCTypeRegistry.TILE_ENTITY.convert(blockEntityTag, fromVersion, toVersion);
+ if (replace != null) {
+ blockEntityTag = replace;
+ tag.setMap("BlockEntityTag", blockEntityTag);
+ }
+ if (removeId) {
+ blockEntityTag.remove("id");
+ }
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_NAME, tag, "CanDestroy", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.BLOCK_NAME, tag, "CanPlaceOn", fromVersion, toVersion);
+
+ return null;
+ });
+
+ MCTypeRegistry.PLAYER.addStructureWalker(VERSION, new DataWalkerItemLists("Inventory", "EnderItems"));
+
+ MCTypeRegistry.CHUNK.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ final MapType<String> level = data.getMap("Level");
+ if (level == null) {
+ return null;
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.ENTITY, level, "Entities", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.TILE_ENTITY, level, "TileEntities", fromVersion, toVersion);
+
+ final ListType tileTicks = level.getList("TileTicks", ObjectType.MAP);
+ if (tileTicks != null) {
+ for (int i = 0, len = tileTicks.size(); i < len; ++i) {
+ final MapType<String> tileTick = tileTicks.getMap(i);
+ WalkerUtils.convert(MCTypeRegistry.BLOCK_NAME, tileTick, "i", fromVersion, toVersion);
+ }
+ }
+
+ return null;
+ });
+
+ MCTypeRegistry.ENTITY_CHUNK.addStructureWalker(VERSION, (final MapType<String> data, final long fromVersion, final long toVersion) -> {
+ WalkerUtils.convertList(MCTypeRegistry.ENTITY, data, "Entities", fromVersion, toVersion);
+
+ return null;
+ });
+
2023-09-21 21:54:46 +02:00
+ MCTypeRegistry.SAVED_DATA_SCOREBOARD.addStructureWalker(VERSION, (final MapType<String> root, final long fromVersion, final long toVersion) -> {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ final MapType<String> data = root.getMap("data");
+ if (data == null) {
+ return null;
+ }
+
+ WalkerUtils.convertList(MCTypeRegistry.OBJECTIVE, data, "Objectives", fromVersion, toVersion);
+ WalkerUtils.convertList(MCTypeRegistry.TEAM, data, "Teams", fromVersion, toVersion);
+
+ return null;
+ });
2023-09-21 21:54:46 +02:00
+ MCTypeRegistry.SAVED_DATA_STRUCTURE_FEATURE_INDICES.addStructureWalker(VERSION, (final MapType<String> root, final long fromVersion, final long toVersion) -> {
+ final MapType<String> data = root.getMap("data");
+ if (data == null) {
+ return null;
+ }
+
+ WalkerUtils.convertValues(MCTypeRegistry.STRUCTURE_FEATURE, data, "Features", fromVersion, toVersion);
+
+ return null;
+ });
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+
+
+ // Enforce namespacing for ids
+ MCTypeRegistry.BLOCK_NAME.addStructureHook(VERSION, new DataHookValueTypeEnforceNamespaced());
+ MCTypeRegistry.ITEM_NAME.addStructureHook(VERSION, new DataHookValueTypeEnforceNamespaced());
+ MCTypeRegistry.ITEM_STACK.addStructureHook(VERSION, new DataHookEnforceNamespacedID());
+
+ // Entity is absent; the String form is not yet namespaced, unlike the above.
+ }
+
+ protected static String getStringId(final Object id) {
+ if (id instanceof String) {
+ return (String)id;
+ } else if (id instanceof Number) {
+ return HelperItemNameV102.getNameFromId(((Number)id).intValue());
+ } else {
+ return null;
+ }
+ }
+
+ private V99() {
+ throw new RuntimeException();
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/block_name/DataWalkerBlockNames.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/block_name/DataWalkerBlockNames.java
new file mode 100644
index 0000000000000000000000000000000000000000..930e014858ef635ebe25f7f92dc81ba0eaac50a8
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/block_name/DataWalkerBlockNames.java
@@ -0,0 +1,11 @@
+package ca.spottedleaf.dataconverter.minecraft.walkers.block_name;
+
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+
+public final class DataWalkerBlockNames extends DataWalkerTypePaths<Object, Object> {
+
+ public DataWalkerBlockNames(final String... paths) {
+ super(MCTypeRegistry.BLOCK_NAME, paths);
+ }
+}
2022-06-08 13:12:14 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/game_event/GameEventListenerWalker.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/game_event/GameEventListenerWalker.java
new file mode 100644
index 0000000000000000000000000000000000000000..e7655645f5d32026a609a8c7517827653c5c5e8b
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/game_event/GameEventListenerWalker.java
@@ -0,0 +1,26 @@
+package ca.spottedleaf.dataconverter.minecraft.walkers.game_event;
+
+import ca.spottedleaf.dataconverter.converters.datatypes.DataWalker;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.WalkerUtils;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class GameEventListenerWalker implements DataWalker<String> {
+
+ @Override
+ public MapType<String> walk(final MapType<String> data, final long fromVersion, final long toVersion) {
+ final MapType<String> listener = data.getMap("listener");
+ if (listener == null) {
+ return null;
+ }
+
+ final MapType<String> event = listener.getMap("event");
+ if (event == null) {
+ return null;
+ }
+
+ WalkerUtils.convert(MCTypeRegistry.GAME_EVENT_NAME, event, "game_event", fromVersion, toVersion);
+
+ return null;
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/DataWalkerListPaths.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/DataWalkerListPaths.java
new file mode 100644
index 0000000000000000000000000000000000000000..7c8f6a5034b48e1ec2c5925211f491115ca735aa
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/DataWalkerListPaths.java
@@ -0,0 +1,38 @@
+package ca.spottedleaf.dataconverter.minecraft.walkers.generic;
+
+import ca.spottedleaf.dataconverter.converters.datatypes.DataType;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataWalker;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public class DataWalkerListPaths<T, R> implements DataWalker<String> {
+
+ protected final DataType<T, R> type;
+ protected final String[] paths;
+
+ public DataWalkerListPaths(final DataType<T, R> type, final String... paths) {
+ this.type = type;
+ this.paths = paths;
+ }
+
+ @Override
+ public final MapType<String> walk(final MapType<String> data, final long fromVersion, final long toVersion) {
+ final DataType<T, R> type = this.type;
+ for (final String path : this.paths) {
+ final ListType list = data.getListUnchecked(path);
+ if (list == null) {
+ continue;
+ }
+
+ for (int i = 0, len = list.size(); i < len; ++i) {
+ final Object current = list.getGeneric(i);
+ final Object converted = type.convert((T)current, fromVersion, toVersion);
+ if (converted != null) {
+ list.setGeneric(i, converted);
+ }
+ }
+ }
+
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/DataWalkerTypePaths.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/DataWalkerTypePaths.java
new file mode 100644
index 0000000000000000000000000000000000000000..e66b4e0f7cdb032b545ace7ba852ad7979f3c96a
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/DataWalkerTypePaths.java
@@ -0,0 +1,34 @@
+package ca.spottedleaf.dataconverter.minecraft.walkers.generic;
+
+import ca.spottedleaf.dataconverter.converters.datatypes.DataType;
+import ca.spottedleaf.dataconverter.converters.datatypes.DataWalker;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public class DataWalkerTypePaths<T, R> implements DataWalker<String> {
+
+ protected final DataType<T, R> type;
+ protected final String[] paths;
+
+ public DataWalkerTypePaths(final DataType<T, R> type, final String... paths) {
+ this.type = type;
+ this.paths = paths;
+ }
+
+ @Override
+ public final MapType<String> walk(final MapType<String> data, final long fromVersion, final long toVersion) {
+ for (final String path : this.paths) {
+ final Object current = data.getGeneric(path);
+ if (current == null) {
+ continue;
+ }
+
+ final Object converted = this.type.convert((T)current, fromVersion, toVersion);
+
+ if (converted != null) {
+ data.setGeneric(path, converted);
+ }
+ }
+
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/WalkerUtils.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/WalkerUtils.java
new file mode 100644
index 0000000000000000000000000000000000000000..1e81a1e46a9c0ffceb564a7b1fc4d1b51009f3f7
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/generic/WalkerUtils.java
@@ -0,0 +1,127 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.minecraft.walkers.generic;
+
+import ca.spottedleaf.dataconverter.minecraft.converters.helpers.RenameHelper;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCDataType;
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCValueType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import java.util.ArrayList;
+
+public final class WalkerUtils {
+
+ public static void convert(final MCDataType type, final MapType<String> data, final String path, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ final MapType<String> map = data.getMap(path);
+ if (map != null) {
+ final MapType<String> replace = type.convert(map, fromVersion, toVersion);
+ if (replace != null) {
+ data.setMap(path, replace);
+ }
+ }
+ }
+
+ public static void convertList(final MCDataType type, final MapType<String> data, final String path, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ final ListType list = data.getList(path, ObjectType.MAP);
+ if (list != null) {
+ for (int i = 0, len = list.size(); i < len; ++i) {
+ final MapType<String> replace = type.convert(list.getMap(i), fromVersion, toVersion);
+ if (replace != null) {
+ list.setMap(i, replace);
+ }
+ }
+ }
+ }
+
+ public static void convert(final MCValueType type, final MapType<String> data, final String path, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ final Object value = data.getGeneric(path);
+ if (value != null) {
+ final Object converted = type.convert(value, fromVersion, toVersion);
+ if (converted != null) {
+ data.setGeneric(path, converted);
+ }
+ }
+ }
+
+ public static void convert(final MCValueType type, final ListType data, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ for (int i = 0, len = data.size(); i < len; ++i) {
+ final Object value = data.getGeneric(i);
+ final Object converted = type.convert(value, fromVersion, toVersion);
+ if (converted != null) {
+ data.setGeneric(i, converted);
+ }
+ }
+ }
+
+ public static void convertList(final MCValueType type, final MapType<String> data, final String path, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ final ListType list = data.getListUnchecked(path);
+ if (list != null) {
+ convert(type, list, fromVersion, toVersion);
+ }
+ }
+
+ public static void convertKeys(final MCValueType type, final MapType<String> data, final String path, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ final MapType<String> map = data.getMap(path);
+ if (map != null) {
+ convertKeys(type, map, fromVersion, toVersion);
+ }
+ }
+
+ public static void convertKeys(final MCValueType type, final MapType<String> data, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ RenameHelper.renameKeys(data, (final String input) -> {
+ return (String)type.convert(input, fromVersion, toVersion);
+ });
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ }
+
+ public static void convertValues(final MCDataType type, final MapType<String> data, final String path, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ convertValues(type, data.getMap(path), fromVersion, toVersion);
+ }
+
+ public static void convertValues(final MCDataType type, final MapType<String> data, final long fromVersion, final long toVersion) {
+ if (data == null) {
+ return;
+ }
+
+ for (final String key : data.keys()) {
+ final MapType<String> value = data.getMap(key);
+ if (value != null) {
+ final MapType<String> replace = type.convert(value, fromVersion, toVersion);
+ if (replace != null) {
+ // no CME, key is in map already
+ data.setMap(key, replace);
+ }
+ }
+ }
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/item_name/DataWalkerItemNames.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/item_name/DataWalkerItemNames.java
new file mode 100644
index 0000000000000000000000000000000000000000..14e291efd864d97dcf83db01c09b9daaae1949bd
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/item_name/DataWalkerItemNames.java
@@ -0,0 +1,11 @@
+package ca.spottedleaf.dataconverter.minecraft.walkers.item_name;
+
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+
+public final class DataWalkerItemNames extends DataWalkerTypePaths<Object, Object> {
+
+ public DataWalkerItemNames(final String... paths) {
+ super(MCTypeRegistry.ITEM_NAME, paths);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/itemstack/DataWalkerItemLists.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/itemstack/DataWalkerItemLists.java
new file mode 100644
index 0000000000000000000000000000000000000000..5b4402c3cc4e68e9c591e8bbb4a2542d8e2214d4
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/itemstack/DataWalkerItemLists.java
@@ -0,0 +1,12 @@
+package ca.spottedleaf.dataconverter.minecraft.walkers.itemstack;
+
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerListPaths;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public class DataWalkerItemLists extends DataWalkerListPaths<MapType<String>, MapType<String>> {
+
+ public DataWalkerItemLists(final String... paths) {
+ super(MCTypeRegistry.ITEM_STACK, paths);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/itemstack/DataWalkerItems.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/itemstack/DataWalkerItems.java
new file mode 100644
index 0000000000000000000000000000000000000000..04770e8378ac8784895cdfe400a47b0b601c2187
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/itemstack/DataWalkerItems.java
@@ -0,0 +1,12 @@
+package ca.spottedleaf.dataconverter.minecraft.walkers.itemstack;
+
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public class DataWalkerItems extends DataWalkerTypePaths<MapType<String>, MapType<String>> {
+
+ public DataWalkerItems(final String... paths) {
+ super(MCTypeRegistry.ITEM_STACK, paths);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/tile_entity/DataWalkerTileEntities.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/tile_entity/DataWalkerTileEntities.java
new file mode 100644
index 0000000000000000000000000000000000000000..d9cc21bf41cb4b377752b684f8e59818cd620103
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/walkers/tile_entity/DataWalkerTileEntities.java
@@ -0,0 +1,12 @@
+package ca.spottedleaf.dataconverter.minecraft.walkers.tile_entity;
+
+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
+import ca.spottedleaf.dataconverter.minecraft.walkers.generic.DataWalkerTypePaths;
+import ca.spottedleaf.dataconverter.types.MapType;
+
+public final class DataWalkerTileEntities extends DataWalkerTypePaths<MapType<String>, MapType<String>> {
+
+ public DataWalkerTileEntities(final String... paths) {
+ super(MCTypeRegistry.TILE_ENTITY, paths);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/ListType.java b/src/main/java/ca/spottedleaf/dataconverter/types/ListType.java
new file mode 100644
2022-06-08 13:12:14 +02:00
index 0000000000000000000000000000000000000000..19f7e95f754e8385bbe60fd2fb7fc95b6a4ebd7c
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/ListType.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,272 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.types;
+
+public interface ListType {
+
2022-06-08 13:12:14 +02:00
+ public TypeUtil getTypeUtil();
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public int hashCode();
+
+ @Override
+ public boolean equals(final Object other);
+
+ // Provides a deep copy of this list
+ public ListType copy();
+
+ // returns NONE if no type has been assigned. if NONE, then this list is also empty. It is not true on the other hand that an empty list has no type.
+ public ObjectType getType();
+
+ public int size();
+
+ public void remove(final int index);
+
+ public default Object getGeneric(final int index) {
+ switch (this.getType()) {
+ case NONE:
+ throw new IllegalStateException("List is empty and has no type");
+ case BYTE:
+ return Byte.valueOf(this.getByte(index));
+ case SHORT:
+ return Short.valueOf(this.getShort(index));
+ case INT:
+ return Integer.valueOf(this.getInt(index));
+ case LONG:
+ return Long.valueOf(this.getLong(index));
+ case FLOAT:
+ return Float.valueOf(this.getFloat(index));
+ case DOUBLE:
+ return Double.valueOf(this.getDouble(index));
+ case NUMBER:
+ return this.getNumber(index);
+ case BYTE_ARRAY:
+ return this.getBytes(index);
+ case SHORT_ARRAY:
+ return this.getShorts(index);
+ case INT_ARRAY:
+ return this.getInts(index);
+ case LONG_ARRAY:
+ return this.getLongs(index);
+ case LIST:
+ return this.getList(index);
+ case MAP:
+ return this.getMap(index);
+ case STRING:
+ return this.getString(index);
+ default:
+ throw new UnsupportedOperationException(this.getType().name());
+ }
+ }
+
+ public default void setGeneric(final int index, final Object to) {
+ if (to instanceof Number) {
+ if (to instanceof Byte) {
+ this.setByte(index, ((Byte)to).byteValue());
+ return;
+ } else if (to instanceof Short) {
+ this.setShort(index, ((Short)to).shortValue());
+ return;
+ } else if (to instanceof Integer) {
+ this.setInt(index, ((Integer)to).intValue());
+ return;
+ } else if (to instanceof Long) {
+ this.setLong(index, ((Long)to).longValue());
+ return;
+ } else if (to instanceof Float) {
+ this.setFloat(index, ((Float)to).floatValue());
+ return;
+ } else if (to instanceof Double) {
+ this.setDouble(index, ((Double)to).doubleValue());
+ return;
+ } // else fall through to throw
+ } else if (to instanceof MapType) {
+ this.setMap(index, (MapType<?>)to);
+ return;
+ } else if (to instanceof ListType) {
+ this.setList(index, (ListType)to);
+ return;
+ } else if (to instanceof String) {
+ this.setString(index, (String)to);
+ return;
+ } else if (to.getClass().isArray()) {
+ if (to instanceof byte[]) {
+ this.setBytes(index, (byte[])to);
+ return;
+ } else if (to instanceof short[]) {
+ this.setShorts(index, (short[])to);
+ return;
+ } else if (to instanceof int[]) {
+ this.setInts(index, (int[])to);
+ return;
+ } else if (to instanceof long[]) {
+ this.setLongs(index, (long[])to);
+ return;
+ } // else fall through to throw
+ }
+
+ throw new IllegalArgumentException("Object " + to + " is not a valid type!");
+ }
+
+ // types here are strict. if the type on get does not match the underlying type, will throw.
+
+ public Number getNumber(final int index);
+
+ // if the value at index is a Number but not a byte, then returns the number casted to byte. If the value at the index is not a number, then throws
+ public byte getByte(final int index);
+
+ public void setByte(final int index, final byte to);
+
+ // if the value at index is a Number but not a short, then returns the number casted to short. If the value at the index is not a number, then throws
+ public short getShort(final int index);
+
+ public void setShort(final int index, final short to);
+
+ // if the value at index is a Number but not a int, then returns the number casted to int. If the value at the index is not a number, then throws
+ public int getInt(final int index);
+
+ public void setInt(final int index, final int to);
+
+ // if the value at index is a Number but not a long, then returns the number casted to long. If the value at the index is not a number, then throws
+ public long getLong(final int index);
+
+ public void setLong(final int index, final long to);
+
+ // if the value at index is a Number but not a float, then returns the number casted to float. If the value at the index is not a number, then throws
+ public float getFloat(final int index);
+
+ public void setFloat(final int index, final float to);
+
+ // if the value at index is a Number but not a double, then returns the number casted to double. If the value at the index is not a number, then throws
+ public double getDouble(final int index);
+
+ public void setDouble(final int index, final double to);
+
+ public byte[] getBytes(final int index);
+
+ public void setBytes(final int index, final byte[] to);
+
+ public short[] getShorts(final int index);
+
+ public void setShorts(final int index, final short[] to);
+
+ public int[] getInts(final int index);
+
+ public void setInts(final int index, final int[] to);
+
+ public long[] getLongs(final int index);
+
+ public void setLongs(final int index, final long[] to);
+
+ public ListType getList(final int index);
+
+ public void setList(final int index, final ListType list);
+
+ public <T> MapType<T> getMap(final int index);
+
+ public void setMap(final int index, final MapType<?> to);
+
+ public String getString(final int index);
+
+ public void setString(final int index, final String to);
+
+ public default void addGeneric(final Object to) {
+ if (to instanceof Number) {
+ if (to instanceof Byte) {
+ this.addByte(((Byte)to).byteValue());
+ return;
+ } else if (to instanceof Short) {
+ this.addShort(((Short)to).shortValue());
+ return;
+ } else if (to instanceof Integer) {
+ this.addInt(((Integer)to).intValue());
+ return;
+ } else if (to instanceof Long) {
+ this.addLong(((Long)to).longValue());
+ return;
+ } else if (to instanceof Float) {
+ this.addFloat(((Float)to).floatValue());
+ return;
+ } else if (to instanceof Double) {
+ this.addDouble(((Double)to).doubleValue());
+ return;
+ } // else fall through to throw
+ } else if (to instanceof MapType) {
+ this.addMap((MapType<?>)to);
+ return;
+ } else if (to instanceof ListType) {
+ this.addList((ListType)to);
+ return;
+ } else if (to instanceof String) {
+ this.addString((String)to);
+ return;
+ } else if (to.getClass().isArray()) {
+ if (to instanceof byte[]) {
+ this.addByteArray((byte[])to);
+ return;
+ } else if (to instanceof short[]) {
+ this.addShortArray((short[])to);
+ return;
+ } else if (to instanceof int[]) {
+ this.addIntArray((int[])to);
+ return;
+ } else if (to instanceof long[]) {
+ this.addLongArray((long[])to);
+ return;
+ } // else fall through to throw
+ }
+
+ throw new IllegalArgumentException("Object " + to + " is not a valid type!");
+ }
+
+ public void addByte(final byte b);
+
+ public void addByte(final int index, final byte b);
+
+ public void addShort(final short s);
+
+ public void addShort(final int index, final short s);
+
+ public void addInt(final int i);
+
+ public void addInt(final int index, final int i);
+
+ public void addLong(final long l);
+
+ public void addLong(final int index, final long l);
+
+ public void addFloat(final float f);
+
+ public void addFloat(final int index, final float f);
+
+ public void addDouble(final double d);
+
+ public void addDouble(final int index, final double d);
+
+ public void addByteArray(final byte[] arr);
+
+ public void addByteArray(final int index, final byte[] arr);
+
+ public void addShortArray(final short[] arr);
+
+ public void addShortArray(final int index, final short[] arr);
+
+ public void addIntArray(final int[] arr);
+
+ public void addIntArray(final int index, final int[] arr);
+
+ public void addLongArray(final long[] arr);
+
+ public void addLongArray(final int index, final long[] arr);
+
+ public void addList(final ListType list);
+
+ public void addList(final int index, final ListType list);
+
+ public void addMap(final MapType<?> map);
+
+ public void addMap(final int index, final MapType<?> map);
+
+ public void addString(final String string);
+
+ public void addString(final int index, final String string);
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/MapType.java b/src/main/java/ca/spottedleaf/dataconverter/types/MapType.java
new file mode 100644
2022-06-08 13:12:14 +02:00
index 0000000000000000000000000000000000000000..1bd7809b7ee198d1ceeb2756b44105e1b0de956e
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/MapType.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,219 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.types;
+
+import java.util.Set;
+
+public interface MapType<K> {
+
2022-06-08 13:12:14 +02:00
+ public TypeUtil getTypeUtil();
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ @Override
+ public int hashCode();
+
+ @Override
+ public boolean equals(final Object other);
+
+ public int size();
+
+ public boolean isEmpty();
+
+ public void clear();
+
+ public Set<K> keys();
+
+ // Provides a deep copy of this map
+ public MapType<K> copy();
+
+ public boolean hasKey(final K key);
+
+ public boolean hasKey(final K key, final ObjectType type);
+
+ public void remove(final K key);
+
+ public Object getGeneric(final K key);
+
+ // types here are not strict. if the key maps to a different type, default is always returned
+ // if default is not a parameter, then default is always null
+
+ public Number getNumber(final K key);
+
+ public Number getNumber(final K key, final Number dfl);
+
+ public boolean getBoolean(final K key);
+
+ public boolean getBoolean(final K key, final boolean dfl);
+
+ public void setBoolean(final K key, final boolean val);
+
+ // if the mapped value is a Number but not a byte, then the number is casted to byte. If the mapped value does not exist or is not a number, returns 0
+ public byte getByte(final K key);
+
+ // if the mapped value is a Number but not a byte, then the number is casted to byte. If the mapped value does not exist or is not a number, returns dfl
+ public byte getByte(final K key, final byte dfl);
+
+ public void setByte(final K key, final byte val);
+
+ // if the mapped value is a Number but not a short, then the number is casted to short. If the mapped value does not exist or is not a number, returns 0
+ public short getShort(final K key);
+
+ // if the mapped value is a Number but not a short, then the number is casted to short. If the mapped value does not exist or is not a number, returns dfl
+ public short getShort(final K key, final short dfl);
+
+ public void setShort(final K key, final short val);
+
+ // if the mapped value is a Number but not a int, then the number is casted to int. If the mapped value does not exist or is not a number, returns 0
+ public int getInt(final K key);
+
+ // if the mapped value is a Number but not a int, then the number is casted to int. If the mapped value does not exist or is not a number, returns dfl
+ public int getInt(final K key, final int dfl);
+
+ public void setInt(final K key, final int val);
+
+ // if the mapped value is a Number but not a long, then the number is casted to long. If the mapped value does not exist or is not a number, returns 0
+ public long getLong(final K key);
+
+ // if the mapped value is a Number but not a long, then the number is casted to long. If the mapped value does not exist or is not a number, returns dfl
+ public long getLong(final K key, final long dfl);
+
+ public void setLong(final K key, final long val);
+
+ // if the mapped value is a Number but not a float, then the number is casted to float. If the mapped value does not exist or is not a number, returns 0
+ public float getFloat(final K key);
+
+ // if the mapped value is a Number but not a float, then the number is casted to float. If the mapped value does not exist or is not a number, returns dfl
+ public float getFloat(final K key, final float dfl);
+
+ public void setFloat(final K key, final float val);
+
+ // if the mapped value is a Number but not a double, then the number is casted to double. If the mapped value does not exist or is not a number, returns 0
+ public double getDouble(final K key);
+
+ // if the mapped value is a Number but not a double, then the number is casted to double. If the mapped value does not exist or is not a number, returns dfl
+ public double getDouble(final K key, final double dfl);
+
+ public void setDouble(final K key, final double val);
+
+ public byte[] getBytes(final K key);
+
+ public byte[] getBytes(final K key, final byte[] dfl);
+
+ public void setBytes(final K key, final byte[] val);
+
+ public short[] getShorts(final K key);
+
+ public short[] getShorts(final K key, final short[] dfl);
+
+ public void setShorts(final K key, final short[] val);
+
+ public int[] getInts(final K key);
+
+ public int[] getInts(final K key, final int[] dfl);
+
+ public void setInts(final K key, final int[] val);
+
+ public long[] getLongs(final K key);
+
+ public long[] getLongs(final K key, final long[] dfl);
+
+ public void setLongs(final K key, final long[] val);
+
+ public ListType getListUnchecked(final K key);
+
+ public ListType getListUnchecked(final K key, final ListType dfl);
+
+ public default ListType getList(final K key, final ObjectType type) {
+ return this.getList(key, type, null);
+ }
+
2022-06-08 13:12:14 +02:00
+ public default ListType getOrCreateList(final K key, final ObjectType type) {
+ ListType ret = this.getList(key, type);
+ if (ret == null) {
+ this.setList(key, ret = this.getTypeUtil().createEmptyList());
+ }
+
+ return ret;
+ }
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public default ListType getList(final K key, final ObjectType type, final ListType dfl) {
+ final ListType ret = this.getListUnchecked(key, null);
+ final ObjectType retType;
+ if (ret != null && ((retType = ret.getType()) == type || retType == ObjectType.UNDEFINED)) {
+ return ret;
+ } else {
+ return dfl;
+ }
+ }
+
+ public void setList(final K key, final ListType val);
+
+ public <T> MapType<T> getMap(final K key);
+
2022-06-08 13:12:14 +02:00
+ public default <T> MapType<T> getOrCreateMap(final K key) {
+ MapType<T> ret = this.getMap(key);
+ if (ret == null) {
+ this.setMap(key, ret = this.getTypeUtil().createEmptyMap());
+ }
+
+ return ret;
+ }
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public <T> MapType<T> getMap(final K key, final MapType<T> dfl);
+
+ public void setMap(final K key, final MapType<?> val);
+
+ public String getString(final K key);
+
+ public String getString(final K key, final String dfl);
+
+ public void setString(final K key, final String val);
+
+ public default void setGeneric(final K key, final Object value) {
+ if (value instanceof Boolean) {
+ this.setBoolean(key, ((Boolean)value).booleanValue());
+ } else if (value instanceof Number) {
+ if (value instanceof Byte) {
+ this.setByte(key, ((Byte)value).byteValue());
+ return;
+ } else if (value instanceof Short) {
+ this.setShort(key, ((Short)value).shortValue());
+ return;
+ } else if (value instanceof Integer) {
+ this.setInt(key, ((Integer)value).intValue());
+ return;
+ } else if (value instanceof Long) {
+ this.setLong(key, ((Long)value).longValue());
+ return;
+ } else if (value instanceof Float) {
+ this.setFloat(key, ((Float)value).floatValue());
+ return;
+ } else if (value instanceof Double) {
+ this.setDouble(key, ((Double)value).doubleValue());
+ return;
+ } // else fall through to throw
+ } else if (value instanceof MapType) {
+ this.setMap(key, (MapType<?>)value);
+ return;
+ } else if (value instanceof ListType) {
+ this.setList(key, (ListType)value);
+ return;
+ } else if (value instanceof String) {
+ this.setString(key, (String)value);
+ return;
+ } else if (value.getClass().isArray()) {
+ if (value instanceof byte[]) {
+ this.setBytes(key, (byte[])value);
+ return;
+ } else if (value instanceof short[]) {
+ this.setShorts(key, (short[])value);
+ return;
+ } else if (value instanceof int[]) {
+ this.setInts(key, (int[])value);
+ return;
+ } else if (value instanceof long[]) {
+ this.setLongs(key, (long[])value);
+ return;
+ } // else fall through to throw
+ }
+
+ throw new IllegalArgumentException("Object " + value + " is not a valid type!");
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/ObjectType.java b/src/main/java/ca/spottedleaf/dataconverter/types/ObjectType.java
new file mode 100644
index 0000000000000000000000000000000000000000..1aab91233ddb98c3af5d424bac120891f1ee16c7
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/ObjectType.java
@@ -0,0 +1,72 @@
+package ca.spottedleaf.dataconverter.types;
+
+public enum ObjectType {
+ NONE(null),
+ BYTE(Byte.class),
+ SHORT(Short.class),
+ INT(Integer.class),
+ LONG(Long.class),
+ FLOAT(Float.class),
+ DOUBLE(Double.class),
+ NUMBER(Number.class),
+ BYTE_ARRAY(byte[].class),
+ SHORT_ARRAY(short[].class),
+ INT_ARRAY(int[].class),
+ LONG_ARRAY(long[].class),
+ LIST(ListType.class),
+ MAP(MapType.class),
+ STRING(String.class),
+ UNDEFINED(null);
+
+ private final Class<?> clazz;
+ private final boolean isNumber;
+
+ private ObjectType(final Class<?> clazz) {
+ this.clazz = clazz;
+ this.isNumber = clazz != null && Number.class.isAssignableFrom(clazz);
+ }
+
+ public boolean isNumber() {
+ return this.isNumber;
+ }
+
+ public Class<?> getObjectClass() {
+ return this.clazz;
+ }
+
+ public static ObjectType getType(final Object object) {
+ if (object instanceof Number) {
+ if (object instanceof Byte) {
+ return BYTE;
+ } else if (object instanceof Short) {
+ return SHORT;
+ } else if (object instanceof Integer) {
+ return INT;
+ } else if (object instanceof Long) {
+ return LONG;
+ } else if (object instanceof Float) {
+ return FLOAT;
+ } else if (object instanceof Double) {
+ return DOUBLE;
+ } // else return null
+ } else if (object instanceof MapType) {
+ return MAP;
+ } else if (object instanceof ListType) {
+ return LIST;
+ } else if (object instanceof String) {
+ return STRING;
+ } else if (object.getClass().isArray()) {
+ if (object instanceof byte[]) {
+ return BYTE_ARRAY;
+ } else if (object instanceof short[]) {
+ return SHORT_ARRAY;
+ } else if (object instanceof int[]) {
+ return INT_ARRAY;
+ } else if (object instanceof long[]) {
+ return LONG_ARRAY;
+ } // else return null
+ }
+
+ return null;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/TypeUtil.java b/src/main/java/ca/spottedleaf/dataconverter/types/TypeUtil.java
new file mode 100644
index 0000000000000000000000000000000000000000..156a2ea46f8f88a02e88b50d7bb7be82ecd41919
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/TypeUtil.java
@@ -0,0 +1,9 @@
+package ca.spottedleaf.dataconverter.types;
+
+public interface TypeUtil {
+
+ public ListType createEmptyList();
+
+ public <K> MapType<K> createEmptyMap();
+
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/Types.java b/src/main/java/ca/spottedleaf/dataconverter/types/Types.java
new file mode 100644
index 0000000000000000000000000000000000000000..2ab9e3b579f20c9a189518496c522155630a36c4
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/Types.java
@@ -0,0 +1,15 @@
+package ca.spottedleaf.dataconverter.types;
+
+import ca.spottedleaf.dataconverter.types.json.JsonTypeCompressedUtil;
+import ca.spottedleaf.dataconverter.types.json.JsonTypeUtil;
+import ca.spottedleaf.dataconverter.types.nbt.NBTTypeUtil;
+
+public interface Types {
+
+ public static final TypeUtil NBT = new NBTTypeUtil();
+
+ public static final TypeUtil JSON = new JsonTypeUtil();
+
+ // why does this exist
+ public static final TypeUtil JSON_COMPRESSED = new JsonTypeCompressedUtil();
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonListType.java b/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonListType.java
new file mode 100644
2022-06-08 13:12:14 +02:00
index 0000000000000000000000000000000000000000..f6f57cb3a215876976b5eecae810b8b20925f2e2
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonListType.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,415 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.types.json;
+
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.types.TypeUtil;
+import ca.spottedleaf.dataconverter.types.Types;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import com.google.gson.JsonArray;
+import com.google.gson.JsonElement;
+import com.google.gson.JsonObject;
+import com.google.gson.JsonPrimitive;
+
+public final class JsonListType implements ListType {
+
+ protected final JsonArray array;
+ protected final boolean compressed;
+
+ public JsonListType(final boolean compressed) {
+ this.array = new JsonArray();
+ this.compressed = compressed;
+ }
+
+ public JsonListType(final JsonArray array, final boolean compressed) {
+ this.array = array;
+ this.compressed = compressed;
+ }
+
+ @Override
2022-06-08 13:12:14 +02:00
+ public TypeUtil getTypeUtil() {
+ return this.compressed ? Types.JSON_COMPRESSED : Types.JSON;
+ }
+
+ @Override
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public boolean equals(final Object obj) {
+ if (this == obj) {
+ return true;
+ }
+
+ if (obj == null || obj.getClass() != JsonListType.class) {
+ return false;
+ }
+
+ return this.array.equals(((JsonListType)obj).array);
+ }
+
+ @Override
+ public int hashCode() {
+ return this.array.hashCode();
+ }
+
+ @Override
+ public String toString() {
+ return "JsonListType{" +
+ "array=" + this.array +
+ ", compressed=" + this.compressed +
+ '}';
+ }
+
+ public JsonArray getJson() {
+ return this.array;
+ }
+
+ @Override
+ public ListType copy() {
+ return new JsonListType(JsonTypeUtil.copyJson(this.array), this.compressed);
+ }
+
+ @Override
+ public ObjectType getType() {
+ return ObjectType.UNDEFINED;
+ }
+
+ @Override
+ public int size() {
+ return this.array.size();
+ }
+
+ @Override
+ public void remove(final int index) {
+ this.array.remove(index);
+ }
+
+ @Override
+ public Number getNumber(final int index) {
+ final JsonElement element = this.array.get(index);
+ if (element instanceof JsonPrimitive) {
+ final JsonPrimitive primitive = (JsonPrimitive)element;
+ if (primitive.isNumber()) {
+ return primitive.getAsNumber();
+ } else if (primitive.isBoolean()) {
+ return primitive.getAsBoolean() ? Byte.valueOf((byte)1) : Byte.valueOf((byte)0);
+ } else if (this.compressed && primitive.isString()) {
+ try {
+ return Integer.valueOf(Integer.parseInt(primitive.getAsString()));
+ } catch (final NumberFormatException ex) {
+ return null;
+ }
+ }
+ }
+
+ return null;
+ }
+
+ @Override
+ public byte getByte(final int index) {
+ final Number number = this.getNumber(index);
+
+ return number == null ? 0 : number.byteValue();
+ }
+
+ @Override
+ public void setByte(final int index, final byte to) {
+ this.array.set(index, new JsonPrimitive(Byte.valueOf(to)));
+ }
+
+ @Override
+ public short getShort(final int index) {
+ final Number number = this.getNumber(index);
+
+ return number == null ? 0 : number.shortValue();
+ }
+
+ @Override
+ public void setShort(final int index, final short to) {
+ this.array.set(index, new JsonPrimitive(Short.valueOf(to)));
+ }
+
+ @Override
+ public int getInt(final int index) {
+ final Number number = this.getNumber(index);
+
+ return number == null ? 0 : number.intValue();
+ }
+
+ @Override
+ public void setInt(final int index, final int to) {
+ this.array.set(index, new JsonPrimitive(Integer.valueOf(to)));
+ }
+
+ @Override
+ public long getLong(final int index) {
+ final Number number = this.getNumber(index);
+
+ return number == null ? 0 : number.longValue();
+ }
+
+ @Override
+ public void setLong(final int index, final long to) {
+ this.array.set(index, new JsonPrimitive(Long.valueOf(to)));
+ }
+
+ @Override
+ public float getFloat(final int index) {
+ final Number number = this.getNumber(index);
+
+ return number == null ? 0 : number.floatValue();
+ }
+
+ @Override
+ public void setFloat(final int index, final float to) {
+ this.array.set(index, new JsonPrimitive(Float.valueOf(to)));
+ }
+
+ @Override
+ public double getDouble(final int index) {
+ final Number number = this.getNumber(index);
+
+ return number == null ? 0 : number.doubleValue();
+ }
+
+ @Override
+ public void setDouble(final int index, final double to) {
+ this.array.set(index, new JsonPrimitive(Double.valueOf(to)));
+ }
+
+ @Override
+ public byte[] getBytes(final int index) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void setBytes(final int index, final byte[] to) {
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public short[] getShorts(final int index) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void setShorts(final int index, final short[] to) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public int[] getInts(final int index) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void setInts(final int index, final int[] to) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public long[] getLongs(final int index) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void setLongs(final int index, final long[] to) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public ListType getList(final int index) {
+ final JsonElement element = this.array.get(index);
+ if (element instanceof JsonArray) {
+ return new JsonListType((JsonArray)element, this.compressed);
+ }
+ return null;
+ }
+
+ @Override
+ public void setList(final int index, final ListType list) {
+ this.array.set(index, ((JsonListType)list).array);
+ }
+
+ @Override
+ public MapType<String> getMap(final int index) {
+ final JsonElement element = this.array.get(index);
+ if (element instanceof JsonObject) {
+ return new JsonMapType((JsonObject)element, this.compressed);
+ }
+ return null;
+ }
+
+ @Override
+ public void setMap(final int index, final MapType<?> to) {
+ this.array.set(index, ((JsonMapType)to).map);
+ }
+
+ @Override
+ public String getString(final int index) {
+ final JsonElement element = this.array.get(index);
+ if (element instanceof JsonPrimitive) {
+ final JsonPrimitive primitive = (JsonPrimitive)element;
+ if (primitive.isString() || (this.compressed && primitive.isNumber())) {
+ return primitive.getAsString();
+ }
+ }
+
+ return null;
+ }
+
+ @Override
+ public void setString(final int index, final String to) {
+ this.array.set(index, new JsonPrimitive(to));
+ }
+
+ @Override
+ public void addByte(final byte b) {
+ this.array.add(Byte.valueOf(b));
+ }
+
+ @Override
+ public void addByte(final int index, final byte b) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addShort(final short s) {
+ this.array.add(Short.valueOf(s));
+ }
+
+ @Override
+ public void addShort(final int index, final short s) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addInt(final int i) {
+ this.array.add(Integer.valueOf(i));
+ }
+
+ @Override
+ public void addInt(final int index, final int i) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addLong(final long l) {
+ this.array.add(Long.valueOf(l));
+ }
+
+ @Override
+ public void addLong(final int index, final long l) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addFloat(final float f) {
+ this.array.add(Float.valueOf(f));
+ }
+
+ @Override
+ public void addFloat(final int index, final float f) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addDouble(final double d) {
+ this.array.add(Double.valueOf(d));
+ }
+
+ @Override
+ public void addDouble(final int index, final double d) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addByteArray(final byte[] arr) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addByteArray(final int index, final byte[] arr) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addShortArray(final short[] arr) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addShortArray(final int index, final short[] arr) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addIntArray(final int[] arr) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addIntArray(final int index, final int[] arr) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addLongArray(final long[] arr) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addLongArray(final int index, final long[] arr) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addList(final ListType list) {
+ this.array.add(((JsonListType)list).array);
+ }
+
+ @Override
+ public void addList(final int index, final ListType list) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addMap(final MapType<?> map) {
+ this.array.add(((JsonMapType)map).map);
+ }
+
+ @Override
+ public void addMap(final int index, final MapType<?> map) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addString(final String string) {
+ this.array.add(string);
+ }
+
+ @Override
+ public void addString(final int index, final String string) {
+ // doesn't implement any methods for adding at index... yee haw...
+ throw new UnsupportedOperationException();
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonMapType.java b/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonMapType.java
new file mode 100644
2022-06-08 13:12:14 +02:00
index 0000000000000000000000000000000000000000..c89bcc4b9974dd65bad9b096cccf8a4369d47f4f
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonMapType.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,450 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.types.json;
+
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.types.TypeUtil;
+import ca.spottedleaf.dataconverter.types.Types;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import com.google.gson.JsonArray;
+import com.google.gson.JsonElement;
+import com.google.gson.JsonObject;
+import com.google.gson.JsonPrimitive;
+import java.util.LinkedHashSet;
+import java.util.Map;
+import java.util.Set;
+
+public final class JsonMapType implements MapType<String> {
+
+ protected final JsonObject map;
+ protected final boolean compressed;
+
+ public JsonMapType(final boolean compressed) {
+ this.map = new JsonObject();
+ this.compressed = compressed;
+ }
+
+ public JsonMapType(final JsonObject map, final boolean compressed) {
+ this.map = map;
+ this.compressed = compressed;
+ }
+
+ @Override
2022-06-08 13:12:14 +02:00
+ public TypeUtil getTypeUtil() {
+ return this.compressed ? Types.JSON_COMPRESSED : Types.JSON;
+ }
+
+ @Override
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public boolean equals(final Object obj) {
+ if (this == obj) {
+ return true;
+ }
+
+ if (obj == null || obj.getClass() != JsonMapType.class) {
+ return false;
+ }
+
+ return this.map.equals(((JsonMapType)obj).map);
+ }
+
+ @Override
+ public int hashCode() {
+ return this.map.hashCode();
+ }
+
+ @Override
+ public String toString() {
+ return "JsonMapType{" +
+ "map=" + this.map +
+ ", compressed=" + this.compressed +
+ '}';
+ }
+
+ public JsonObject getJson() {
+ return this.map;
+ }
+
+ @Override
+ public int size() {
+ return this.map.entrySet().size();
+ }
+
+ @Override
+ public boolean isEmpty() {
+ return this.map.entrySet().isEmpty();
+ }
+
+ @Override
+ public void clear() {
+ this.map.entrySet().clear();
+ }
+
+ @Override
+ public Set<String> keys() {
+ // ah shit. no keyset method
+ final Set<String> keys = new LinkedHashSet<>();
+
+ for (final Map.Entry<String, JsonElement> entry : this.map.entrySet()) {
+ keys.add(entry.getKey());
+ }
+
+ return keys;
+ }
+
+ @Override
+ public MapType<String> copy() {
+ return new JsonMapType(JsonTypeUtil.copyJson(this.map), this.compressed);
+ }
+
+ @Override
+ public boolean hasKey(final String key) {
+ return this.map.has(key);
+ }
+
+ @Override
+ public boolean hasKey(final String key, final ObjectType type) {
+ final JsonElement element = this.map.get(key);
+ if (element == null) {
+ return false;
+ }
+
+ if (type == ObjectType.UNDEFINED) {
+ return true;
+ }
+
+ if (element.isJsonArray()) {
+ return type == ObjectType.LIST;
+ } else if (element.isJsonObject()) {
+ return type == ObjectType.MAP;
+ } else if (element.isJsonNull()) {
+ return false;
+ }
+
+ final JsonPrimitive primitive = (JsonPrimitive)element;
+ if (primitive.isString()) {
+ return type == ObjectType.STRING || (this.compressed && type == ObjectType.NUMBER);
+ } else if (primitive.isBoolean()) {
+ return type.isNumber();
+ } else {
+ // is number
+ final Number number = primitive.getAsNumber();
+ if (number instanceof Byte) {
+ return type == ObjectType.BYTE || (this.compressed && type == ObjectType.STRING);
+ } else if (number instanceof Short) {
+ return type == ObjectType.SHORT || (this.compressed && type == ObjectType.STRING);
+ } else if (number instanceof Integer) {
+ return type == ObjectType.INT || (this.compressed && type == ObjectType.STRING);
+ } else if (number instanceof Long) {
+ return type == ObjectType.LONG || (this.compressed && type == ObjectType.STRING);
+ } else if (number instanceof Float) {
+ return type == ObjectType.FLOAT || (this.compressed && type == ObjectType.STRING);
+ } else {
+ return type == ObjectType.DOUBLE || (this.compressed && type == ObjectType.STRING);
+ }
+ }
+ }
+
+ @Override
+ public void remove(final String key) {
+ this.map.remove(key);
+ }
+
+ @Override
+ public Object getGeneric(final String key) {
+ final JsonElement element = this.map.get(key);
+ if (element == null || element.isJsonNull()) {
+ return null;
+ } else if (element.isJsonObject()) {
+ return new JsonMapType((JsonObject)element, this.compressed);
+ } else if (element.isJsonArray()) {
+ return new JsonListType((JsonArray)element, this.compressed);
+ } else {
+ // primitive
+ final JsonPrimitive primitive = (JsonPrimitive)element;
+ if (primitive.isNumber()) {
+ return primitive.getAsNumber();
+ } else if (primitive.isString()) {
+ return primitive.getAsString();
+ } else if (primitive.isBoolean()) {
+ return Boolean.valueOf(primitive.getAsBoolean());
+ } else {
+ throw new IllegalStateException("Unknown json object " + element);
+ }
+ }
+ }
+
+ @Override
+ public Number getNumber(final String key) {
+ return this.getNumber(key, null);
+ }
+
+ @Override
+ public Number getNumber(final String key, final Number dfl) {
+ final JsonElement element = this.map.get(key);
+ if (element instanceof JsonPrimitive) {
+ final JsonPrimitive primitive = (JsonPrimitive)element;
+ if (primitive.isNumber()) {
+ return primitive.getAsNumber();
+ } else if (primitive.isBoolean()) {
+ return primitive.getAsBoolean() ? Byte.valueOf((byte)1) : Byte.valueOf((byte)0);
+ } else if (this.compressed && primitive.isString()) {
+ try {
+ return Integer.valueOf(Integer.parseInt(primitive.getAsString()));
+ } catch (final NumberFormatException ex) {
+ return null;
+ }
+ }
+ }
+
+ return dfl;
+ }
+
+ @Override
+ public boolean getBoolean(final String key) {
+ return this.getBoolean(key, false);
+ }
+
+ @Override
+ public boolean getBoolean(final String key, final boolean dfl) {
+ final JsonElement element = this.map.get(key);
+ if (element instanceof JsonPrimitive) {
+ final JsonPrimitive primitive = (JsonPrimitive)element;
+ if (primitive.isNumber()) {
+ return primitive.getAsNumber().byteValue() != 0;
+ } else if (primitive.isBoolean()) {
+ return primitive.getAsBoolean();
+ }
+ }
+
+ return dfl;
+ }
+
+ @Override
+ public void setBoolean(final String key, final boolean val) {
+ this.map.addProperty(key, Boolean.valueOf(val));
+ }
+
+ @Override
+ public byte getByte(final String key) {
+ return this.getByte(key, (byte)0);
+ }
+
+ @Override
+ public byte getByte(final String key, final byte dfl) {
+ final Number ret = this.getNumber(key, null);
+ return ret == null ? dfl : ret.byteValue();
+ }
+
+ @Override
+ public void setByte(final String key, final byte val) {
+ this.map.addProperty(key, Byte.valueOf(val));
+ }
+
+ @Override
+ public short getShort(final String key) {
+ return this.getShort(key, (short)0);
+ }
+
+ @Override
+ public short getShort(final String key, final short dfl) {
+ final Number ret = this.getNumber(key, null);
+ return ret == null ? dfl : ret.shortValue();
+ }
+
+ @Override
+ public void setShort(final String key, final short val) {
+ this.map.addProperty(key, Short.valueOf(val));
+ }
+
+ @Override
+ public int getInt(final String key) {
+ return this.getInt(key, 0);
+ }
+
+ @Override
+ public int getInt(final String key, final int dfl) {
+ final Number ret = this.getNumber(key, null);
+ return ret == null ? dfl : ret.intValue();
+ }
+
+ @Override
+ public void setInt(final String key, final int val) {
+ this.map.addProperty(key, Integer.valueOf(val));
+ }
+
+ @Override
+ public long getLong(final String key) {
+ return this.getLong(key, 0L);
+ }
+
+ @Override
+ public long getLong(final String key, final long dfl) {
+ final Number ret = this.getNumber(key, null);
+ return ret == null ? dfl : ret.longValue();
+ }
+
+ @Override
+ public void setLong(final String key, final long val) {
+ this.map.addProperty(key, Long.valueOf(val));
+ }
+
+ @Override
+ public float getFloat(final String key) {
+ return this.getFloat(key, 0.0F);
+ }
+
+ @Override
+ public float getFloat(final String key, final float dfl) {
+ final Number ret = this.getNumber(key, null);
+ return ret == null ? dfl : ret.floatValue();
+ }
+
+ @Override
+ public void setFloat(final String key, final float val) {
+ this.map.addProperty(key, Float.valueOf(val));
+ }
+
+ @Override
+ public double getDouble(final String key) {
+ return this.getDouble(key, 0.0D);
+ }
+
+ @Override
+ public double getDouble(final String key, final double dfl) {
+ final Number ret = this.getNumber(key, null);
+ return ret == null ? dfl : ret.doubleValue();
+ }
+
+ @Override
+ public void setDouble(final String key, final double val) {
+ this.map.addProperty(key, Double.valueOf(val));
+ }
+
+ @Override
+ public byte[] getBytes(final String key) {
+ return this.getBytes(key, null);
+ }
+
+ @Override
+ public byte[] getBytes(final String key, final byte[] dfl) {
+ return dfl;
+ }
+
+ @Override
+ public void setBytes(final String key, final byte[] val) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public short[] getShorts(final String key) {
+ return this.getShorts(key, null);
+ }
+
+ @Override
+ public short[] getShorts(final String key, final short[] dfl) {
+ return dfl;
+ }
+
+ @Override
+ public void setShorts(final String key, final short[] val) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public int[] getInts(final String key) {
+ return this.getInts(key, null);
+ }
+
+ @Override
+ public int[] getInts(final String key, final int[] dfl) {
+ return dfl;
+ }
+
+ @Override
+ public void setInts(final String key, final int[] val) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public long[] getLongs(final String key) {
+ return this.getLongs(key, null);
+ }
+
+ @Override
+ public long[] getLongs(final String key, final long[] dfl) {
+ return dfl;
+ }
+
+ @Override
+ public void setLongs(final String key, final long[] val) {
+ // JSON does not support raw primitive arrays
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public ListType getListUnchecked(final String key) {
+ return this.getListUnchecked(key, null);
+ }
+
+ @Override
+ public ListType getListUnchecked(final String key, final ListType dfl) {
+ final JsonElement element = this.map.get(key);
+ if (element instanceof JsonArray) {
+ return new JsonListType((JsonArray)element, this.compressed);
+ }
+
+ return dfl;
+ }
+
+ @Override
+ public void setList(final String key, final ListType val) {
+ this.map.add(key, ((JsonListType)val).getJson());
+ }
+
+ @Override
+ public MapType getMap(final String key) {
+ return this.getMap(key, null);
+ }
+
+ @Override
+ public MapType getMap(final String key, final MapType dfl) {
+ final JsonElement element = this.map.get(key);
+ if (element instanceof JsonObject) {
+ return new JsonMapType((JsonObject)element, this.compressed);
+ }
+
+ return dfl;
+ }
+
+ @Override
+ public void setMap(final String key, final MapType<?> val) {
+ this.map.add(key, ((JsonMapType)val).map);
+ }
+
+ @Override
+ public String getString(final String key) {
+ return this.getString(key, null);
+ }
+
+ @Override
+ public String getString(final String key, final String dfl) {
+ final JsonElement element = this.map.get(key);
+ if (element instanceof JsonPrimitive) {
+ final JsonPrimitive primitive = (JsonPrimitive)element;
+ if (primitive.isString()) {
+ return primitive.getAsString();
+ } else if (this.compressed && primitive.isNumber()) {
+ return primitive.getAsString();
+ }
+ }
+
+ return dfl;
+ }
+
+ @Override
+ public void setString(final String key, final String val) {
+ this.map.addProperty(key, val);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonTypeCompressedUtil.java b/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonTypeCompressedUtil.java
new file mode 100644
index 0000000000000000000000000000000000000000..9c3093b66b847b5248bde923243fce78842bf67f
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonTypeCompressedUtil.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.types.json;
+
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.TypeUtil;
+
+public final class JsonTypeCompressedUtil implements TypeUtil {
+
+ @Override
+ public ListType createEmptyList() {
+ return new JsonListType(true);
+ }
+
+ @Override
+ public MapType<String> createEmptyMap() {
+ return new JsonMapType(true);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonTypeUtil.java b/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonTypeUtil.java
new file mode 100644
index 0000000000000000000000000000000000000000..9410ae68395a09c7710bdbb2ccc6acf6633cad23
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/json/JsonTypeUtil.java
@@ -0,0 +1,81 @@
+package ca.spottedleaf.dataconverter.types.json;
+
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.TypeUtil;
+import ca.spottedleaf.dataconverter.types.nbt.NBTListType;
+import ca.spottedleaf.dataconverter.types.nbt.NBTMapType;
+import com.google.gson.JsonArray;
+import com.google.gson.JsonElement;
+import com.google.gson.JsonNull;
+import com.google.gson.JsonObject;
+import com.google.gson.JsonPrimitive;
+import com.google.gson.internal.Streams;
+import com.google.gson.stream.JsonReader;
+import java.io.StringReader;
+import java.util.Map;
+
+public final class JsonTypeUtil implements TypeUtil {
+
+ @Override
+ public ListType createEmptyList() {
+ return new JsonListType(false);
+ }
+
+ @Override
+ public MapType<String> createEmptyMap() {
+ return new JsonMapType(false);
+ }
+
+ public static <T extends JsonElement> T copyJson(final T from) {
+ // This is stupidly inefficient. However, deepCopy() is not exposed in this gson version.
+ final String out = from.toString();
+
+ return (T)Streams.parse(new JsonReader(new StringReader(out)));
+ }
+
+ private static Object convertToGenericNBT(final JsonElement element, final boolean compressed) {
+ if (element instanceof JsonObject) {
+ return convertJsonToNBT(new JsonMapType((JsonObject)element, compressed));
+ } else if (element instanceof JsonArray) {
+ return convertJsonToNBT(new JsonListType((JsonArray)element, compressed));
+ } else if (element instanceof JsonNull) {
+ return null;
+ } else {
+ final JsonPrimitive primitive = (JsonPrimitive)element;
+ if (primitive.isBoolean()) {
+ return primitive.getAsBoolean() ? Byte.valueOf((byte)1) : Byte.valueOf((byte)0);
+ } else if (primitive.isNumber()) {
+ return primitive.getAsNumber();
+ } else if (primitive.isString()) {
+ return primitive.getAsString();
+ }
+ }
+
+ throw new IllegalStateException("Unrecognized type " + element);
+ }
+
+ public static NBTMapType convertJsonToNBT(final JsonMapType json) {
+ final NBTMapType ret = new NBTMapType();
+ for (final Map.Entry<String, JsonElement> entry : json.map.entrySet()) {
+ final Object obj = convertToGenericNBT(entry.getValue(), json.compressed);
+ if (obj == null) {
+ continue;
+ }
+
+ ret.setGeneric(entry.getKey(), obj);
+ }
+
+ return ret;
+ }
+
+ public static NBTListType convertJsonToNBT(final JsonListType json) {
+ final NBTListType ret = new NBTListType();
+
+ for (int i = 0, len = json.size(); i < len; ++i) {
+ ret.addGeneric(convertToGenericNBT(json.array.get(i), json.compressed));
+ }
+
+ return ret;
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTListType.java b/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTListType.java
new file mode 100644
2022-06-08 13:12:14 +02:00
index 0000000000000000000000000000000000000000..bf4e9ea17222cfa8f7cee9e46775302c9c2e6328
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTListType.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,440 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.types.nbt;
+
+import ca.spottedleaf.dataconverter.types.ObjectType;
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.types.TypeUtil;
+import ca.spottedleaf.dataconverter.types.Types;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import net.minecraft.nbt.ByteArrayTag;
+import net.minecraft.nbt.ByteTag;
+import net.minecraft.nbt.CompoundTag;
+import net.minecraft.nbt.DoubleTag;
+import net.minecraft.nbt.FloatTag;
+import net.minecraft.nbt.IntArrayTag;
+import net.minecraft.nbt.IntTag;
+import net.minecraft.nbt.ListTag;
+import net.minecraft.nbt.LongArrayTag;
+import net.minecraft.nbt.LongTag;
+import net.minecraft.nbt.NumericTag;
+import net.minecraft.nbt.ShortTag;
+import net.minecraft.nbt.StringTag;
+import net.minecraft.nbt.Tag;
+
+public final class NBTListType implements ListType {
+
+ private final ListTag list;
+
+ public NBTListType() {
+ this.list = new ListTag();
+ }
+
+ public NBTListType(final ListTag tag) {
+ this.list = tag;
+ }
+
+ @Override
2022-06-08 13:12:14 +02:00
+ public TypeUtil getTypeUtil() {
+ return Types.NBT;
+ }
+
+ @Override
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public boolean equals(final Object obj) {
+ if (this == obj) {
+ return true;
+ }
+ if (obj == null || obj.getClass() != NBTListType.class) {
+ return false;
+ }
+
+ return this.list.equals(((NBTListType)obj).list);
+ }
+
+ @Override
+ public int hashCode() {
+ return this.list.hashCode();
+ }
+
+ @Override
+ public String toString() {
+ return "NBTListType{" +
+ "list=" + this.list +
+ '}';
+ }
+
+ public ListTag getTag() {
+ return this.list;
+ }
+
+ @Override
+ public ListType copy() {
+ return new NBTListType(this.list.copy());
+ }
+
+ protected static ObjectType getType(final byte id) {
+ switch (id) {
+ case 0: // END
+ return ObjectType.NONE;
+ case 1: // BYTE
+ return ObjectType.BYTE;
+ case 2: // SHORT
+ return ObjectType.SHORT;
+ case 3: // INT
+ return ObjectType.INT;
+ case 4: // LONG
+ return ObjectType.LONG;
+ case 5: // FLOAT
+ return ObjectType.FLOAT;
+ case 6: // DOUBLE
+ return ObjectType.DOUBLE;
+ case 7: // BYTE_ARRAY
+ return ObjectType.BYTE_ARRAY;
+ case 8: // STRING
+ return ObjectType.STRING;
+ case 9: // LIST
+ return ObjectType.LIST;
+ case 10: // COMPOUND
+ return ObjectType.MAP;
+ case 11: // INT_ARRAY
+ return ObjectType.INT_ARRAY;
+ case 12: // LONG_ARRAY
+ return ObjectType.LONG_ARRAY;
+ default:
+ throw new IllegalStateException("Unknown type: " + id);
+ }
+ }
+
+ @Override
+ public ObjectType getType() {
+ return getType(this.list.getElementType());
+ }
+
+ @Override
+ public int size() {
+ return this.list.size();
+ }
+
+ @Override
+ public void remove(final int index) {
+ this.list.remove(index);
+ }
+
+ @Override
+ public Number getNumber(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof NumericTag)) {
+ throw new IllegalStateException();
+ }
+ return ((NumericTag)tag).getAsNumber();
+ }
+
+ @Override
+ public byte getByte(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof NumericTag)) {
+ throw new IllegalStateException();
+ }
+ return ((NumericTag)tag).getAsByte();
+ }
+
+ @Override
+ public void setByte(final int index, final byte to) {
+ this.list.set(index, ByteTag.valueOf(to));
+ }
+
+ @Override
+ public short getShort(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof NumericTag)) {
+ throw new IllegalStateException();
+ }
+ return ((NumericTag)tag).getAsShort();
+ }
+
+ @Override
+ public void setShort(final int index, final short to) {
+ this.list.set(index, ShortTag.valueOf(to));
+ }
+
+ @Override
+ public int getInt(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof NumericTag)) {
+ throw new IllegalStateException();
+ }
+ return ((NumericTag)tag).getAsInt();
+ }
+
+ @Override
+ public void setInt(final int index, final int to) {
+ this.list.set(index, IntTag.valueOf(to));
+ }
+
+ @Override
+ public long getLong(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof NumericTag)) {
+ throw new IllegalStateException();
+ }
+ return ((NumericTag)tag).getAsLong();
+ }
+
+ @Override
+ public void setLong(final int index, final long to) {
+ this.list.set(index, LongTag.valueOf(to));
+ }
+
+ @Override
+ public float getFloat(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof NumericTag)) {
+ throw new IllegalStateException();
+ }
+ return ((NumericTag)tag).getAsFloat();
+ }
+
+ @Override
+ public void setFloat(final int index, final float to) {
+ this.list.set(index, FloatTag.valueOf(to));
+ }
+
+ @Override
+ public double getDouble(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof NumericTag)) {
+ throw new IllegalStateException();
+ }
+ return ((NumericTag)tag).getAsDouble();
+ }
+
+ @Override
+ public void setDouble(final int index, final double to) {
+ this.list.set(index, DoubleTag.valueOf(to));
+ }
+
+ @Override
+ public byte[] getBytes(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof ByteArrayTag)) {
+ throw new IllegalStateException();
+ }
+ return ((ByteArrayTag)tag).getAsByteArray();
+ }
+
+ @Override
+ public void setBytes(final int index, final byte[] to) {
+ this.list.set(index, new ByteArrayTag(to));
+ }
+
+ @Override
+ public short[] getShorts(final int index) {
+ // NBT does not support shorts
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void setShorts(final int index, final short[] to) {
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public int[] getInts(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof IntArrayTag)) {
+ throw new IllegalStateException();
+ }
+ return ((IntArrayTag)tag).getAsIntArray();
+ }
+
+ @Override
+ public void setInts(final int index, final int[] to) {
+ this.list.set(index, new IntArrayTag(to));
+ }
+
+ @Override
+ public long[] getLongs(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof LongArrayTag)) {
+ throw new IllegalStateException();
+ }
+ return ((LongArrayTag)tag).getAsLongArray();
+ }
+
+ @Override
+ public void setLongs(final int index, final long[] to) {
+ this.list.set(index, new LongArrayTag(to));
+ }
+
+ @Override
+ public ListType getList(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof ListTag)) {
+ throw new IllegalStateException();
+ }
+ return new NBTListType((ListTag)tag);
+ }
+
+ @Override
+ public void setList(final int index, final ListType list) {
+ this.list.set(index, ((NBTListType)list).getTag());
+ }
+
+ @Override
+ public MapType<String> getMap(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof CompoundTag)) {
+ throw new IllegalStateException();
+ }
+ return new NBTMapType((CompoundTag)tag);
+ }
+
+ @Override
+ public void setMap(final int index, final MapType<?> to) {
+ this.list.set(index, ((NBTMapType)to).getTag());
+ }
+
+ @Override
+ public String getString(final int index) {
+ final Tag tag = this.list.get(index); // does bound checking for us
+ if (!(tag instanceof StringTag)) {
+ throw new IllegalStateException();
+ }
+ return ((StringTag)tag).getAsString();
+ }
+
+ @Override
+ public void setString(final int index, final String to) {
+ this.list.set(index, StringTag.valueOf(to));
+ }
+
+ @Override
+ public void addByte(final byte b) {
+ this.list.add(ByteTag.valueOf(b));
+ }
+
+ @Override
+ public void addByte(final int index, final byte b) {
+ this.list.add(index, ByteTag.valueOf(b));
+ }
+
+ @Override
+ public void addShort(final short s) {
+ this.list.add(ShortTag.valueOf(s));
+ }
+
+ @Override
+ public void addShort(final int index, final short s) {
+ this.list.add(index, ShortTag.valueOf(s));
+ }
+
+ @Override
+ public void addInt(final int i) {
+ this.list.add(IntTag.valueOf(i));
+ }
+
+ @Override
+ public void addInt(final int index, final int i) {
+ this.list.add(index, IntTag.valueOf(i));
+ }
+
+ @Override
+ public void addLong(final long l) {
+ this.list.add(LongTag.valueOf(l));
+ }
+
+ @Override
+ public void addLong(final int index, final long l) {
+ this.list.add(index, LongTag.valueOf(l));
+ }
+
+ @Override
+ public void addFloat(final float f) {
+ this.list.add(FloatTag.valueOf(f));
+ }
+
+ @Override
+ public void addFloat(final int index, final float f) {
+ this.list.add(index, FloatTag.valueOf(f));
+ }
+
+ @Override
+ public void addDouble(final double d) {
+ this.list.add(DoubleTag.valueOf(d));
+ }
+
+ @Override
+ public void addDouble(final int index, final double d) {
+ this.list.add(index, DoubleTag.valueOf(d));
+ }
+
+ @Override
+ public void addByteArray(final byte[] arr) {
+ this.list.add(new ByteArrayTag(arr));
+ }
+
+ @Override
+ public void addByteArray(final int index, final byte[] arr) {
+ this.list.add(index, new ByteArrayTag(arr));
+ }
+
+ @Override
+ public void addShortArray(final short[] arr) {
+ // NBT does not support short[]
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addShortArray(final int index, final short[] arr) {
+ // NBT does not support short[]
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public void addIntArray(final int[] arr) {
+ this.list.add(new IntArrayTag(arr));
+ }
+
+ @Override
+ public void addIntArray(final int index, final int[] arr) {
+ this.list.add(index, new IntArrayTag(arr));
+ }
+
+ @Override
+ public void addLongArray(final long[] arr) {
+ this.list.add(new LongArrayTag(arr));
+ }
+
+ @Override
+ public void addLongArray(final int index, final long[] arr) {
+ this.list.add(index, new LongArrayTag(arr));
+ }
+
+ @Override
+ public void addList(final ListType list) {
+ this.list.add(((NBTListType)list).getTag());
+ }
+
+ @Override
+ public void addList(final int index, final ListType list) {
+ this.list.add(index, ((NBTListType)list).getTag());
+ }
+
+ @Override
+ public void addMap(final MapType<?> map) {
+ this.list.add(((NBTMapType)map).getTag());
+ }
+
+ @Override
+ public void addMap(final int index, final MapType<?> map) {
+ this.list.add(index, ((NBTMapType)map).getTag());
+ }
+
+ @Override
+ public void addString(final String string) {
+ this.list.add(StringTag.valueOf(string));
+ }
+
+ @Override
+ public void addString(final int index, final String string) {
+ this.list.add(index, StringTag.valueOf(string));
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTMapType.java b/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTMapType.java
new file mode 100644
2022-06-08 13:12:14 +02:00
index 0000000000000000000000000000000000000000..12880f93b53db1e60cbf13805e2eb08fee5fd203
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTMapType.java
2022-06-08 13:12:14 +02:00
@@ -0,0 +1,440 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.types.nbt;
+
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.ObjectType;
2022-06-08 13:12:14 +02:00
+import ca.spottedleaf.dataconverter.types.TypeUtil;
+import ca.spottedleaf.dataconverter.types.Types;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import net.minecraft.nbt.ByteArrayTag;
+import net.minecraft.nbt.CompoundTag;
+import net.minecraft.nbt.IntArrayTag;
+import net.minecraft.nbt.ListTag;
+import net.minecraft.nbt.LongArrayTag;
+import net.minecraft.nbt.NumericTag;
+import net.minecraft.nbt.StringTag;
+import net.minecraft.nbt.Tag;
+
+import java.util.Set;
+
+public final class NBTMapType implements MapType<String> {
+
+ private final CompoundTag map;
+
+ public NBTMapType() {
+ this.map = new CompoundTag();
+ }
+
+ public NBTMapType(final CompoundTag tag) {
+ this.map = tag;
+ }
+
+ @Override
+ public boolean equals(final Object obj) {
+ if (this == obj) {
+ return true;
+ }
+ if (obj == null || obj.getClass() != NBTMapType.class) {
+ return false;
+ }
+
+ return this.map.equals(((NBTMapType)obj).map);
+ }
+
+ @Override
2022-06-08 13:12:14 +02:00
+ public TypeUtil getTypeUtil() {
+ return Types.NBT;
+ }
+
+ @Override
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public int hashCode() {
+ return this.map.hashCode();
+ }
+
+ @Override
+ public String toString() {
+ return "NBTMapType{" +
+ "map=" + this.map +
+ '}';
+ }
+
+ @Override
+ public int size() {
+ return this.map.size();
+ }
+
+ @Override
+ public boolean isEmpty() {
+ return this.map.isEmpty();
+ }
+
+ @Override
+ public void clear() {
+ this.map.getAllKeys().clear();
+ }
+
+ @Override
+ public Set<String> keys() {
+ return this.map.getAllKeys();
+ }
+
+ public CompoundTag getTag() {
+ return this.map;
+ }
+
+ @Override
+ public MapType<String> copy() {
+ return new NBTMapType(this.map.copy());
+ }
+
+ @Override
+ public boolean hasKey(final String key) {
+ return this.map.get(key) != null;
+ }
+
+ @Override
+ public boolean hasKey(final String key, final ObjectType type) {
+ final Tag tag = this.map.get(key);
+ if (tag == null) {
+ return false;
+ }
+
+ final ObjectType valueType = NBTListType.getType(tag.getId());
+
+ return valueType == type || (type == ObjectType.NUMBER && valueType.isNumber());
+ }
+
+ @Override
+ public void remove(final String key) {
+ this.map.remove(key);
+ }
+
+ @Override
+ public Object getGeneric(final String key) {
+ final Tag tag = this.map.get(key);
+ if (tag == null) {
+ return null;
+ }
+
+ switch (NBTListType.getType(tag.getId())) {
+ case BYTE:
+ case SHORT:
+ case INT:
+ case LONG:
+ case FLOAT:
+ case DOUBLE:
+ return ((NumericTag)tag).getAsNumber();
+ case MAP:
+ return new NBTMapType((CompoundTag)tag);
+ case LIST:
+ return new NBTListType((ListTag)tag);
+ case STRING:
+ return ((StringTag)tag).getAsString();
+ case BYTE_ARRAY:
+ return ((ByteArrayTag)tag).getAsByteArray();
+ // Note: No short array tag!
+ case INT_ARRAY:
+ return ((IntArrayTag)tag).getAsIntArray();
+ case LONG_ARRAY:
+ return ((LongArrayTag)tag).getAsLongArray();
+ }
+
+ throw new IllegalStateException("Unrecognized type " + tag);
+ }
+
+ @Override
+ public Number getNumber(final String key) {
+ return this.getNumber(key, null);
+ }
+
+ @Override
+ public Number getNumber(final String key, final Number dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsNumber();
+ }
+ return dfl;
+ }
+
+ @Override
+ public boolean getBoolean(final String key) {
+ return this.getByte(key) != 0;
+ }
+
+ @Override
+ public boolean getBoolean(final String key, final boolean dfl) {
+ return this.getByte(key, dfl ? (byte)1 : (byte)0) != 0;
+ }
+
+ @Override
+ public void setBoolean(final String key, final boolean val) {
+ this.setByte(key, val ? (byte)1 : (byte)0);
+ }
+
+ @Override
+ public byte getByte(final String key) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsByte();
+ }
+ return 0;
+ }
+
+ @Override
+ public byte getByte(final String key, final byte dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsByte();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setByte(final String key, final byte val) {
+ this.map.putByte(key, val);
+ }
+
+ @Override
+ public short getShort(final String key) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsShort();
+ }
+ return 0;
+ }
+
+ @Override
+ public short getShort(final String key, final short dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsShort();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setShort(final String key, final short val) {
+ this.map.putShort(key, val);
+ }
+
+ @Override
+ public int getInt(final String key) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsInt();
+ }
+ return 0;
+ }
+
+ @Override
+ public int getInt(final String key, final int dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsInt();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setInt(final String key, final int val) {
+ this.map.putInt(key, val);
+ }
+
+ @Override
+ public long getLong(final String key) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsLong();
+ }
+ return 0;
+ }
+
+ @Override
+ public long getLong(final String key, final long dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsLong();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setLong(final String key, final long val) {
+ this.map.putLong(key, val);
+ }
+
+ @Override
+ public float getFloat(final String key) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsFloat();
+ }
+ return 0;
+ }
+
+ @Override
+ public float getFloat(final String key, final float dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsFloat();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setFloat(final String key, final float val) {
+ this.map.putFloat(key, val);
+ }
+
+ @Override
+ public double getDouble(final String key) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsDouble();
+ }
+ return 0;
+ }
+
+ @Override
+ public double getDouble(final String key, final double dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof NumericTag) {
+ return ((NumericTag)tag).getAsDouble();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setDouble(final String key, final double val) {
+ this.map.putDouble(key, val);
+ }
+
+ @Override
+ public byte[] getBytes(final String key) {
+ return this.getBytes(key, null);
+ }
+
+ @Override
+ public byte[] getBytes(final String key, final byte[] dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof ByteArrayTag) {
+ return ((ByteArrayTag)tag).getAsByteArray();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setBytes(final String key, final byte[] val) {
+ this.map.putByteArray(key, val);
+ }
+
+ @Override
+ public short[] getShorts(final String key) {
+ return this.getShorts(key, null);
+ }
+
+ @Override
+ public short[] getShorts(final String key, final short[] dfl) {
+ // NBT does not support short array
+ return dfl;
+ }
+
+ @Override
+ public void setShorts(final String key, final short[] val) {
+ throw new UnsupportedOperationException();
+ }
+
+ @Override
+ public int[] getInts(final String key) {
+ return this.getInts(key, null);
+ }
+
+ @Override
+ public int[] getInts(final String key, final int[] dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof IntArrayTag) {
+ return ((IntArrayTag)tag).getAsIntArray();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setInts(final String key, final int[] val) {
+ this.map.putIntArray(key, val);
+ }
+
+ @Override
+ public long[] getLongs(final String key) {
+ return this.getLongs(key, null);
+ }
+
+ @Override
+ public long[] getLongs(final String key, final long[] dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof LongArrayTag) {
+ return ((LongArrayTag)tag).getAsLongArray();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setLongs(final String key, final long[] val) {
+ this.map.putLongArray(key, val);
+ }
+
+ @Override
+ public ListType getListUnchecked(final String key) {
+ return this.getListUnchecked(key, null);
+ }
+
+ @Override
+ public ListType getListUnchecked(final String key, final ListType dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof ListTag) {
+ return new NBTListType((ListTag)tag);
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setList(final String key, final ListType val) {
+ this.map.put(key, ((NBTListType)val).getTag());
+ }
+
+ @Override
+ public MapType<String> getMap(final String key) {
+ return this.getMap(key, null);
+ }
+
+ @Override
+ public MapType<String> getMap(final String key, final MapType dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof CompoundTag) {
+ return new NBTMapType((CompoundTag)tag);
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setMap(final String key, final MapType<?> val) {
+ this.map.put(key, ((NBTMapType)val).getTag());
+ }
+
+ @Override
+ public String getString(final String key) {
+ return this.getString(key, null);
+ }
+
+ @Override
+ public String getString(final String key, final String dfl) {
+ final Tag tag = this.map.get(key);
+ if (tag instanceof StringTag) {
+ return ((StringTag)tag).getAsString();
+ }
+ return dfl;
+ }
+
+ @Override
+ public void setString(final String key, final String val) {
+ this.map.putString(key, val);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTTypeUtil.java b/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTTypeUtil.java
new file mode 100644
index 0000000000000000000000000000000000000000..62c0f4073aff301bf5b3187e0d4446fd8d0ac475
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/types/nbt/NBTTypeUtil.java
@@ -0,0 +1,18 @@
+package ca.spottedleaf.dataconverter.types.nbt;
+
+import ca.spottedleaf.dataconverter.types.ListType;
+import ca.spottedleaf.dataconverter.types.MapType;
+import ca.spottedleaf.dataconverter.types.TypeUtil;
+
+public final class NBTTypeUtil implements TypeUtil {
+
+ @Override
+ public ListType createEmptyList() {
+ return new NBTListType();
+ }
+
+ @Override
+ public MapType<String> createEmptyMap() {
+ return new NBTMapType();
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/util/Int2IntArraySortedMap.java b/src/main/java/ca/spottedleaf/dataconverter/util/Int2IntArraySortedMap.java
new file mode 100644
index 0000000000000000000000000000000000000000..6596de3d9ebae583c252aa061f0cfdf8778ea1a5
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/util/Int2IntArraySortedMap.java
@@ -0,0 +1,77 @@
+package ca.spottedleaf.dataconverter.util;
+
+import it.unimi.dsi.fastutil.ints.Int2IntFunction;
+
+import java.util.Arrays;
+
+public class Int2IntArraySortedMap {
+
+ protected int[] key;
+ protected int[] val;
+ protected int size;
+
+ public Int2IntArraySortedMap() {
+ this.key = new int[8];
+ this.val = new int[8];
+ }
+
+ public int put(final int key, final int value) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index >= 0) {
+ final int current = this.val[index];
+ this.val[index] = value;
+ return current;
+ }
+ final int insert = -(index + 1);
+ // shift entries down
+ if (this.size >= this.val.length) {
+ this.key = Arrays.copyOf(this.key, this.key.length * 2);
+ this.val = Arrays.copyOf(this.val, this.val.length * 2);
+ }
+ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
+ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
+ ++this.size;
+
+ this.key[insert] = key;
+ this.val[insert] = value;
+
+ return 0;
+ }
+
+ public int computeIfAbsent(final int key, final Int2IntFunction producer) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index >= 0) {
+ return this.val[index];
+ }
+ final int insert = -(index + 1);
+ // shift entries down
+ if (this.size >= this.val.length) {
+ this.key = Arrays.copyOf(this.key, this.key.length * 2);
+ this.val = Arrays.copyOf(this.val, this.val.length * 2);
+ }
+ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
+ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
+ ++this.size;
+
+ this.key[insert] = key;
+
+ return this.val[insert] = producer.apply(key);
+ }
+
+ public int get(final int key) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index < 0) {
+ return 0;
+ }
+ return this.val[index];
+ }
+
+ public int getFloor(final int key) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index < 0) {
+ final int insert = -(index + 1) - 1;
+ return insert < 0 ? 0 : this.val[insert];
+ }
+ return this.val[index];
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/util/Int2ObjectArraySortedMap.java b/src/main/java/ca/spottedleaf/dataconverter/util/Int2ObjectArraySortedMap.java
new file mode 100644
index 0000000000000000000000000000000000000000..de9d632489609136c712a9adaee941fd38fad440
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/util/Int2ObjectArraySortedMap.java
@@ -0,0 +1,74 @@
+package ca.spottedleaf.dataconverter.util;
+
+import java.util.Arrays;
+import java.util.function.IntFunction;
+
+public class Int2ObjectArraySortedMap<V> {
+
+ protected int[] key;
+ protected V[] val;
+ protected int size;
+
+ public Int2ObjectArraySortedMap() {
+ this.key = new int[8];
+ this.val = (V[])new Object[8];
+ }
+
+ public V put(final int key, final V value) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index >= 0) {
+ final V current = this.val[index];
+ this.val[index] = value;
+ return current;
+ }
+ final int insert = -(index + 1);
+ // shift entries down
+ if (this.size >= this.val.length) {
+ this.key = Arrays.copyOf(this.key, this.key.length * 2);
+ this.val = Arrays.copyOf(this.val, this.val.length * 2);
+ }
+ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
+ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
+
+ this.key[insert] = key;
+ this.val[insert] = value;
+
+ return null;
+ }
+
+ public V computeIfAbsent(final int key, final IntFunction<V> producer) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index >= 0) {
+ return this.val[index];
+ }
+ final int insert = -(index + 1);
+ // shift entries down
+ if (this.size >= this.val.length) {
+ this.key = Arrays.copyOf(this.key, this.key.length * 2);
+ this.val = Arrays.copyOf(this.val, this.val.length * 2);
+ }
+ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
+ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
+
+ this.key[insert] = key;
+
+ return this.val[insert] = producer.apply(key);
+ }
+
+ public V get(final int key) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index < 0) {
+ return null;
+ }
+ return this.val[index];
+ }
+
+ public V getFloor(final int key) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index < 0) {
+ final int insert = -(index + 1);
+ return this.val[insert];
+ }
+ return this.val[index];
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/util/IntegerUtil.java b/src/main/java/ca/spottedleaf/dataconverter/util/IntegerUtil.java
new file mode 100644
index 0000000000000000000000000000000000000000..4bbf38c812feeb30d2aa5f3fcf482bfcbed79d05
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/util/IntegerUtil.java
@@ -0,0 +1,239 @@
+package ca.spottedleaf.dataconverter.util;
+
+public final class IntegerUtil {
+ public static final int HIGH_BIT_U32 = Integer.MIN_VALUE;
+ public static final long HIGH_BIT_U64 = Long.MIN_VALUE;
+
+ public static int ceilLog2(final int value) {
+ return Integer.SIZE - Integer.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros
+ }
+
+ public static long ceilLog2(final long value) {
+ return Long.SIZE - Long.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros
+ }
+
+ public static int floorLog2(final int value) {
+ // xor is optimized subtract for 2^n -1
+ // note that (2^n -1) - k = (2^n -1) ^ k for k <= (2^n - 1)
+ return (Integer.SIZE - 1) ^ Integer.numberOfLeadingZeros(value); // see doc of numberOfLeadingZeros
+ }
+
+ public static int floorLog2(final long value) {
+ // xor is optimized subtract for 2^n -1
+ // note that (2^n -1) - k = (2^n -1) ^ k for k <= (2^n - 1)
+ return (Long.SIZE - 1) ^ Long.numberOfLeadingZeros(value); // see doc of numberOfLeadingZeros
+ }
+
+ public static int roundCeilLog2(final int value) {
+ // optimized variant of 1 << (32 - leading(val - 1))
+ // given
+ // 1 << n = HIGH_BIT_32 >>> (31 - n) for n [0, 32)
+ // 1 << (32 - leading(val - 1)) = HIGH_BIT_32 >>> (31 - (32 - leading(val - 1)))
+ // HIGH_BIT_32 >>> (31 - (32 - leading(val - 1)))
+ // HIGH_BIT_32 >>> (31 - 32 + leading(val - 1))
+ // HIGH_BIT_32 >>> (-1 + leading(val - 1))
+ return HIGH_BIT_U32 >>> (Integer.numberOfLeadingZeros(value - 1) - 1);
+ }
+
+ public static long roundCeilLog2(final long value) {
+ // see logic documented above
+ return HIGH_BIT_U64 >>> (Long.numberOfLeadingZeros(value - 1) - 1);
+ }
+
+ public static int roundFloorLog2(final int value) {
+ // optimized variant of 1 << (31 - leading(val))
+ // given
+ // 1 << n = HIGH_BIT_32 >>> (31 - n) for n [0, 32)
+ // 1 << (31 - leading(val)) = HIGH_BIT_32 >> (31 - (31 - leading(val)))
+ // HIGH_BIT_32 >> (31 - (31 - leading(val)))
+ // HIGH_BIT_32 >> (31 - 31 + leading(val))
+ return HIGH_BIT_U32 >>> Integer.numberOfLeadingZeros(value);
+ }
+
+ public static long roundFloorLog2(final long value) {
+ // see logic documented above
+ return HIGH_BIT_U64 >>> Long.numberOfLeadingZeros(value);
+ }
+
+ public static boolean isPowerOfTwo(final int n) {
+ // 2^n has one bit
+ // note: this rets true for 0 still
+ return IntegerUtil.getTrailingBit(n) == n;
+ }
+
+ public static boolean isPowerOfTwo(final long n) {
+ // 2^n has one bit
+ // note: this rets true for 0 still
+ return IntegerUtil.getTrailingBit(n) == n;
+ }
+
+ public static int getTrailingBit(final int n) {
+ return -n & n;
+ }
+
+ public static long getTrailingBit(final long n) {
+ return -n & n;
+ }
+
+ public static int trailingZeros(final int n) {
+ return Integer.numberOfTrailingZeros(n);
+ }
+
+ public static int trailingZeros(final long n) {
+ return Long.numberOfTrailingZeros(n);
+ }
+
+ // from hacker's delight (signed division magic value)
+ public static int getDivisorMultiple(final long numbers) {
+ return (int)(numbers >>> 32);
+ }
+
+ // from hacker's delight (signed division magic value)
+ public static int getDivisorShift(final long numbers) {
+ return (int)numbers;
+ }
+
+ public static long getDivisorNumbers(final int d) {
+ final int ad = branchlessAbs(d);
+
+ if (ad < 2) {
+ throw new IllegalArgumentException("|number| must be in [2, 2^31 -1], not: " + d);
+ }
+
+ final int two31 = 0x80000000;
+ final long mask = 0xFFFFFFFFL; // mask for enforcing unsigned behaviour
+
+ /*
+ Signed usage:
+ int number;
+ long magic = getDivisorNumbers(div);
+ long mul = magic >>> 32;
+ int sign = number >> 31;
+ int result = (int)(((long)number * mul) >>> magic) - sign;
+ */
+ /*
+ Unsigned usage:
+ int number;
+ long magic = getDivisorNumbers(div);
+ long mul = magic >>> 32;
+ int result = (int)(((long)number * mul) >>> magic);
+ */
+
+ int p = 31;
+
+ // all these variables are UNSIGNED!
+ int t = two31 + (d >>> 31);
+ int anc = t - 1 - (int)((t & mask)%ad);
+ int q1 = (int)((two31 & mask)/(anc & mask));
+ int r1 = two31 - q1*anc;
+ int q2 = (int)((two31 & mask)/(ad & mask));
+ int r2 = two31 - q2*ad;
+ int delta;
+
+ do {
+ p = p + 1;
+ q1 = 2*q1; // Update q1 = 2**p/|nc|.
+ r1 = 2*r1; // Update r1 = rem(2**p, |nc|).
+ if ((r1 & mask) >= (anc & mask)) {// (Must be an unsigned comparison here)
+ q1 = q1 + 1;
+ r1 = r1 - anc;
+ }
+ q2 = 2*q2; // Update q2 = 2**p/|d|.
+ r2 = 2*r2; // Update r2 = rem(2**p, |d|).
+ if ((r2 & mask) >= (ad & mask)) {// (Must be an unsigned comparison here)
+ q2 = q2 + 1;
+ r2 = r2 - ad;
+ }
+ delta = ad - r2;
+ } while ((q1 & mask) < (delta & mask) || (q1 == delta && r1 == 0));
+
+ int magicNum = q2 + 1;
+ if (d < 0) {
+ magicNum = -magicNum;
+ }
+ int shift = p;
+ return ((long)magicNum << 32) | shift;
+ }
+
+ public static int branchlessAbs(final int val) {
+ // -n = -1 ^ n + 1
+ final int mask = val >> (Integer.SIZE - 1); // -1 if < 0, 0 if >= 0
+ return (mask ^ val) - mask; // if val < 0, then (0 ^ val) - 0 else (-1 ^ val) + 1
+ }
+
+ public static long branchlessAbs(final long val) {
+ // -n = -1 ^ n + 1
+ final long mask = val >> (Long.SIZE - 1); // -1 if < 0, 0 if >= 0
+ return (mask ^ val) - mask; // if val < 0, then (0 ^ val) - 0 else (-1 ^ val) + 1
+ }
+
+ //https://github.com/skeeto/hash-prospector for hash functions
+
+ //score = ~590.47984224483832
+ public static int hash0(int x) {
+ x *= 0x36935555;
+ x ^= x >>> 16;
+ return x;
+ }
+
+ //score = ~310.01596637036749
+ public static int hash1(int x) {
+ x ^= x >>> 15;
+ x *= 0x356aaaad;
+ x ^= x >>> 17;
+ return x;
+ }
+
+ public static int hash2(int x) {
+ x ^= x >>> 16;
+ x *= 0x7feb352d;
+ x ^= x >>> 15;
+ x *= 0x846ca68b;
+ x ^= x >>> 16;
+ return x;
+ }
+
+ public static int hash3(int x) {
+ x ^= x >>> 17;
+ x *= 0xed5ad4bb;
+ x ^= x >>> 11;
+ x *= 0xac4c1b51;
+ x ^= x >>> 15;
+ x *= 0x31848bab;
+ x ^= x >>> 14;
+ return x;
+ }
+
+ //score = ~365.79959673201887
+ public static long hash1(long x) {
+ x ^= x >>> 27;
+ x *= 0xb24924b71d2d354bL;
+ x ^= x >>> 28;
+ return x;
+ }
+
+ //h2 hash
+ public static long hash2(long x) {
+ x ^= x >>> 32;
+ x *= 0xd6e8feb86659fd93L;
+ x ^= x >>> 32;
+ x *= 0xd6e8feb86659fd93L;
+ x ^= x >>> 32;
+ return x;
+ }
+
+ public static long hash3(long x) {
+ x ^= x >>> 45;
+ x *= 0xc161abe5704b6c79L;
+ x ^= x >>> 41;
+ x *= 0xe3e5389aedbc90f7L;
+ x ^= x >>> 56;
+ x *= 0x1f9aba75a52db073L;
+ x ^= x >>> 53;
+ return x;
+ }
+
+ private IntegerUtil() {
+ throw new RuntimeException();
+ }
+}
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/ca/spottedleaf/dataconverter/util/Long2IntArraySortedMap.java b/src/main/java/ca/spottedleaf/dataconverter/util/Long2IntArraySortedMap.java
new file mode 100644
index 0000000000000000000000000000000000000000..94705bb141b550589faa9a0408402d8636c61907
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/util/Long2IntArraySortedMap.java
@@ -0,0 +1,76 @@
+package ca.spottedleaf.dataconverter.util;
+
+import it.unimi.dsi.fastutil.longs.Long2IntFunction;
+import java.util.Arrays;
+
+public class Long2IntArraySortedMap {
+
+ protected long[] key;
+ protected int[] val;
+ protected int size;
+
+ public Long2IntArraySortedMap() {
+ this.key = new long[8];
+ this.val = new int[8];
+ }
+
+ public int put(final long key, final int value) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index >= 0) {
+ final int current = this.val[index];
+ this.val[index] = value;
+ return current;
+ }
+ final int insert = -(index + 1);
+ // shift entries down
+ if (this.size >= this.val.length) {
+ this.key = Arrays.copyOf(this.key, this.key.length * 2);
+ this.val = Arrays.copyOf(this.val, this.val.length * 2);
+ }
+ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
+ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
+ ++this.size;
+
+ this.key[insert] = key;
+ this.val[insert] = value;
+
+ return 0;
+ }
+
+ public int computeIfAbsent(final long key, final Long2IntFunction producer) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index >= 0) {
+ return this.val[index];
+ }
+ final int insert = -(index + 1);
+ // shift entries down
+ if (this.size >= this.val.length) {
+ this.key = Arrays.copyOf(this.key, this.key.length * 2);
+ this.val = Arrays.copyOf(this.val, this.val.length * 2);
+ }
+ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
+ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
+ ++this.size;
+
+ this.key[insert] = key;
+
+ return this.val[insert] = producer.apply(key);
+ }
+
+ public int get(final long key) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index < 0) {
+ return 0;
+ }
+ return this.val[index];
+ }
+
+ public int getFloor(final long key) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index < 0) {
+ final int insert = -(index + 1) - 1;
+ return insert < 0 ? 0 : this.val[insert];
+ }
+ return this.val[index];
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/util/Long2ObjectArraySortedMap.java b/src/main/java/ca/spottedleaf/dataconverter/util/Long2ObjectArraySortedMap.java
new file mode 100644
index 0000000000000000000000000000000000000000..6f634c8825589a23f46ad7b54354475c9a95bd1b
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/util/Long2ObjectArraySortedMap.java
@@ -0,0 +1,76 @@
+package ca.spottedleaf.dataconverter.util;
+
+import java.util.Arrays;
+import java.util.function.LongFunction;
+
+public class Long2ObjectArraySortedMap<V> {
+
+ protected long[] key;
+ protected V[] val;
+ protected int size;
+
+ public Long2ObjectArraySortedMap() {
+ this.key = new long[8];
+ this.val = (V[])new Object[8];
+ }
+
+ public V put(final long key, final V value) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index >= 0) {
+ final V current = this.val[index];
+ this.val[index] = value;
+ return current;
+ }
+ final int insert = -(index + 1);
+ // shift entries down
+ if (this.size >= this.val.length) {
+ this.key = Arrays.copyOf(this.key, this.key.length * 2);
+ this.val = Arrays.copyOf(this.val, this.val.length * 2);
+ }
+ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
+ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
+ ++this.size;
+
+ this.key[insert] = key;
+ this.val[insert] = value;
+
+ return null;
+ }
+
+ public V computeIfAbsent(final long key, final LongFunction<V> producer) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index >= 0) {
+ return this.val[index];
+ }
+ final int insert = -(index + 1);
+ // shift entries down
+ if (this.size >= this.val.length) {
+ this.key = Arrays.copyOf(this.key, this.key.length * 2);
+ this.val = Arrays.copyOf(this.val, this.val.length * 2);
+ }
+ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
+ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
+ ++this.size;
+
+ this.key[insert] = key;
+
+ return this.val[insert] = producer.apply(key);
+ }
+
+ public V get(final long key) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index < 0) {
+ return null;
+ }
+ return this.val[index];
+ }
+
+ public V getFloor(final long key) {
+ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
+ if (index < 0) {
+ final int insert = -(index + 1) - 1;
+ return insert < 0 ? null : this.val[insert];
+ }
+ return this.val[index];
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/dataconverter/util/NamespaceUtil.java b/src/main/java/ca/spottedleaf/dataconverter/util/NamespaceUtil.java
new file mode 100644
2023-06-07 20:03:53 +02:00
index 0000000000000000000000000000000000000000..5a6536377c9c1e1753e930ff2a6bb98ea57055c7
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/dataconverter/util/NamespaceUtil.java
2023-06-07 20:03:53 +02:00
@@ -0,0 +1,39 @@
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+package ca.spottedleaf.dataconverter.util;
+
2023-06-07 20:03:53 +02:00
+import ca.spottedleaf.dataconverter.types.MapType;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+import net.minecraft.resources.ResourceLocation;
+
+public final class NamespaceUtil {
+
+ private NamespaceUtil() {}
+
2023-06-07 20:03:53 +02:00
+ public static void enforceForPath(final MapType<String> data, final String path) {
+ if (data == null) {
+ return;
+ }
+
+ final String id = data.getString(path);
+ if (id != null) {
+ final String replace = NamespaceUtil.correctNamespaceOrNull(id);
+ if (replace != null) {
+ data.setString(path, replace);
+ }
+ }
+ }
+
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
+ public static String correctNamespace(final String value) {
+ if (value == null) {
+ return null;
+ }
+ final ResourceLocation resourceLocation = ResourceLocation.tryParse(value);
+ return resourceLocation != null ? resourceLocation.toString() : value;
+ }
+
+ public static String correctNamespaceOrNull(final String value) {
+ if (value == null) {
+ return null;
+ }
+ final String correct = correctNamespace(value);
+ return correct.equals(value) ? null : correct;
+ }
+}
2023-03-15 20:17:42 +01:00
diff --git a/src/main/java/net/minecraft/data/structures/StructureUpdater.java b/src/main/java/net/minecraft/data/structures/StructureUpdater.java
2023-12-05 20:12:12 +01:00
index 2939fad9c86f358b317f815d6efff0f41f6a3ea8..3e4cd09fc37d72d22a0f966039d1e65b1d80cc84 100644
2023-03-15 20:17:42 +01:00
--- a/src/main/java/net/minecraft/data/structures/StructureUpdater.java
+++ b/src/main/java/net/minecraft/data/structures/StructureUpdater.java
@@ -25,7 +25,7 @@ public class StructureUpdater implements SnbtToNbt.Filter {
2023-12-05 20:12:12 +01:00
LOGGER.warn("SNBT Too old, do not forget to update: {} < {}: {}", i, 3678, name);
2023-03-15 20:17:42 +01:00
}
- CompoundTag compoundTag = DataFixTypes.STRUCTURE.updateToCurrentVersion(DataFixers.getDataFixer(), nbt, i);
+ CompoundTag compoundTag = ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.STRUCTURE, nbt, i, net.minecraft.SharedConstants.getCurrentVersion().getDataVersion().getVersion()); // Paper
structureTemplate.load(BuiltInRegistries.BLOCK.asLookup(), compoundTag);
return structureTemplate.save(new CompoundTag());
}
2021-11-27 10:10:23 +01:00
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
index 6743dca44e6552ad39aca757a24f3c4df400d83d..eebaf98bc0fa4696af59b2a79563beb73501a554 100644
2021-11-27 10:10:23 +01:00
--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
@@ -79,7 +79,7 @@ public class ChunkStorage implements AutoCloseable {
2021-11-27 10:10:23 +01:00
int i = ChunkStorage.getVersion(nbttagcompound);
2021-11-27 10:10:23 +01:00
// CraftBukkit start
- if (i < 1466) {
+ if (false && i < 1466) { // Paper - no longer needed, data converter system handles it now
CompoundTag level = nbttagcompound.getCompound("Level");
if (level.getBoolean("TerrainPopulated") && !level.getBoolean("LightPopulated")) {
ServerChunkCache cps = (generatoraccess == null) ? null : ((ServerLevel) generatoraccess).getChunkSource();
@@ -91,7 +91,7 @@ public class ChunkStorage implements AutoCloseable {
2021-11-27 10:10:23 +01:00
// CraftBukkit end
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
2021-11-27 10:10:23 +01:00
if (i < 1493) {
2023-03-14 19:05:23 +01:00
- nbttagcompound = DataFixTypes.CHUNK.update(this.fixerUpper, nbttagcompound, i, 1493);
2021-11-27 10:10:23 +01:00
+ ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.CHUNK, nbttagcompound, i, 1493); // Paper - replace chunk converter
if (nbttagcompound.getCompound("Level").getBoolean("hasLegacyStructureData")) {
2022-06-08 13:12:14 +02:00
LegacyStructureDataHandler persistentstructurelegacy = this.getLegacyStructureHandler(resourcekey, supplier);
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -109,7 +109,7 @@ public class ChunkStorage implements AutoCloseable {
// Spigot end
2021-11-27 10:10:23 +01:00
ChunkStorage.injectDatafixingContext(nbttagcompound, resourcekey, optional);
2023-03-14 19:05:23 +01:00
- nbttagcompound = DataFixTypes.CHUNK.updateToCurrentVersion(this.fixerUpper, nbttagcompound, Math.max(1493, i));
2023-03-15 20:17:42 +01:00
+ nbttagcompound = ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.CHUNK, nbttagcompound, Math.max(1493, i), SharedConstants.getCurrentVersion().getDataVersion().getVersion()); // Paper - replace chunk converter
2023-03-14 19:05:23 +01:00
if (i < SharedConstants.getCurrentVersion().getDataVersion().getVersion()) {
NbtUtils.addCurrentDataVersion(nbttagcompound);
2021-11-27 10:10:23 +01:00
}
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
2024-04-23 19:02:08 +02:00
index dd5adf1833ec64f183505c6d8c165a129ed4ed36..3b842297774472af5999438e883c1cd262f3c286 100644
2021-11-27 10:10:23 +01:00
--- a/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
2023-03-14 19:05:23 +01:00
@@ -115,7 +115,7 @@ public class EntityStorage implements EntityPersistentStorage<Entity> {
2021-11-27 10:10:23 +01:00
2022-01-26 04:43:53 +01:00
private CompoundTag upgradeChunkTag(CompoundTag chunkNbt) {
2023-03-14 19:05:23 +01:00
int i = NbtUtils.getDataVersion(chunkNbt, -1);
- return DataFixTypes.ENTITY_CHUNK.updateToCurrentVersion(this.fixerUpper, chunkNbt, i);
2023-03-15 20:17:42 +01:00
+ return ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.ENTITY_CHUNK, chunkNbt, i, net.minecraft.SharedConstants.getCurrentVersion().getDataVersion().getVersion()); // Paper - route to new converter system
}
2021-11-27 10:10:23 +01:00
2023-03-14 19:05:23 +01:00
@Override
2021-11-27 10:10:23 +01:00
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
index 8609030e7a2fb6362bb482f6a41fe81263101c44..809da7fec1e1288a7a7bf1ee46c5b7bdd12bca01 100644
2021-11-27 10:10:23 +01:00
--- a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
@@ -148,7 +148,14 @@ public class SectionStorage<R> implements AutoCloseable {
2021-11-27 10:10:23 +01:00
int j = getVersion(dynamic);
2023-03-14 19:05:23 +01:00
int k = SharedConstants.getCurrentVersion().getDataVersion().getVersion();
2021-11-27 10:10:23 +01:00
boolean bl = j != k;
2023-03-14 19:05:23 +01:00
- Dynamic<T> dynamic2 = this.type.update(this.fixerUpper, dynamic, j, k);
2021-11-27 10:10:23 +01:00
+ // Paper start - route to new converter system
+ Dynamic<T> dynamic2;
2023-03-15 00:10:18 +01:00
+ if (this.type == net.minecraft.util.datafix.DataFixTypes.POI_CHUNK) {
2021-11-27 10:10:23 +01:00
+ dynamic2 = new Dynamic<>(dynamic.getOps(), (T)ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.POI_CHUNK, (CompoundTag)dynamic.getValue(), j, k));
+ } else {
2023-03-14 19:05:23 +01:00
+ dynamic2 = this.type.update(this.fixerUpper, dynamic, j, k);
2021-11-27 10:10:23 +01:00
+ }
+ // Paper end - route to new converter system
OptionalDynamic<T> optionalDynamic = dynamic2.get("Sections");
for (int l = this.levelHeightAccessor.getMinSection(); l < this.levelHeightAccessor.getMaxSection(); l++) {
diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java b/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
index a63eaec77251a7f6660d17d7210c639b71751c45..769a8c5788e6a01666b9b5ac24b02c632c6c9e48 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
@@ -139,7 +139,7 @@ public class StructureCheck {
CompoundTag compoundTag2;
try {
2023-03-14 19:05:23 +01:00
- compoundTag2 = DataFixTypes.CHUNK.updateToCurrentVersion(this.fixerUpper, compoundTag, i);
2023-03-15 20:17:42 +01:00
+ compoundTag2 = ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.CHUNK, compoundTag, i, net.minecraft.SharedConstants.getCurrentVersion().getDataVersion().getVersion()); // Paper - replace chunk converter
} catch (Exception var12) {
LOGGER.warn("Failed to partially datafix chunk {}", pos, var12);
return StructureCheckResult.CHUNK_LOAD_NEEDED;
2023-03-15 20:17:42 +01:00
diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplateManager.java b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplateManager.java
index 7a350e2542da8055e94da4653399b6f3e07a0c7b..bd97c2407b02c2d6ef345c0cd421340703457e72 100644
2023-03-15 20:17:42 +01:00
--- a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplateManager.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplateManager.java
@@ -229,7 +229,7 @@ public class StructureTemplateManager {
2023-03-15 20:17:42 +01:00
public StructureTemplate readStructure(CompoundTag nbt) {
StructureTemplate structureTemplate = new StructureTemplate();
int i = NbtUtils.getDataVersion(nbt, 500);
- structureTemplate.load(this.blockLookup, DataFixTypes.STRUCTURE.updateToCurrentVersion(this.fixerUpper, nbt, i));
2023-03-16 02:57:29 +01:00
+ structureTemplate.load(this.blockLookup, ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.STRUCTURE, nbt, i, SharedConstants.getCurrentVersion().getDataVersion().getVersion())); // Paper
2023-03-15 20:17:42 +01:00
return structureTemplate;
}
2023-12-05 20:12:12 +01:00
diff --git a/src/main/java/net/minecraft/world/level/storage/LevelStorageSource.java b/src/main/java/net/minecraft/world/level/storage/LevelStorageSource.java
2023-12-06 20:46:49 +01:00
index 836bcea1c6a9de29b4a248220331f3a8c697204d..399da9d43aefbb95897df4697860d5bce5317152 100644
2023-12-05 20:12:12 +01:00
--- a/src/main/java/net/minecraft/world/level/storage/LevelStorageSource.java
+++ b/src/main/java/net/minecraft/world/level/storage/LevelStorageSource.java
2023-12-06 20:46:49 +01:00
@@ -290,10 +290,10 @@ public class LevelStorageSource {
2023-12-05 20:12:12 +01:00
static Dynamic<?> readLevelDataTagFixed(Path path, DataFixer dataFixer) throws IOException {
CompoundTag nbttagcompound = LevelStorageSource.readLevelDataTagRaw(path);
CompoundTag nbttagcompound1 = nbttagcompound.getCompound("Data");
- int i = NbtUtils.getDataVersion(nbttagcompound1, -1);
+ int i = NbtUtils.getDataVersion(nbttagcompound1, -1); final int version = i; // Paper - obfuscation helpers
Dynamic<?> dynamic = DataFixTypes.LEVEL.updateToCurrentVersion(dataFixer, new Dynamic(NbtOps.INSTANCE, nbttagcompound1), i);
Dynamic<?> dynamic1 = dynamic.get("Player").orElseEmptyMap();
- Dynamic<?> dynamic2 = DataFixTypes.PLAYER.updateToCurrentVersion(dataFixer, dynamic1, i);
2023-12-06 20:40:37 +01:00
+ Dynamic<?> dynamic2 = LevelStorageSource.dank(dynamic1, version); // Paper
2023-12-05 20:12:12 +01:00
dynamic = dynamic.set("Player", dynamic2);
Dynamic<?> dynamic3 = dynamic.get("WorldGenSettings").orElseEmptyMap();
2023-12-06 20:46:49 +01:00
@@ -303,6 +303,12 @@ public class LevelStorageSource {
2023-12-06 20:40:37 +01:00
return dynamic;
}
+ // Paper start
+ private static <T> Dynamic<T> dank(final Dynamic<T> input, final int version) {
+ return new Dynamic<>(input.getOps(), (T) ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.PLAYER, (CompoundTag)input.getValue(), version, net.minecraft.SharedConstants.getCurrentVersion().getDataVersion().getVersion()));
+ }
+ // Paper end
+
private LevelSummary readLevelSummary(LevelStorageSource.LevelDirectory save, boolean locked) {
Path path = save.dataFile();
2021-11-27 10:10:23 +01:00
diff --git a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
index 49d39980054bce470ddaceeb6ab7fab83bf8dc54..63e187c65cb855031f286aad0d25ac4694f7a331 100644
2021-11-27 10:10:23 +01:00
--- a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
+++ b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
2023-12-05 20:12:12 +01:00
@@ -97,7 +97,7 @@ public class PlayerDataStorage {
2021-11-27 10:10:23 +01:00
// CraftBukkit end
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int i = NbtUtils.getDataVersion(nbttagcompound, -1);
2021-11-27 10:10:23 +01:00
2023-12-05 20:12:12 +01:00
- nbttagcompound = DataFixTypes.PLAYER.updateToCurrentVersion(this.fixerUpper, nbttagcompound, i);
+ nbttagcompound = ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.PLAYER, nbttagcompound, i, net.minecraft.SharedConstants.getCurrentVersion().getDataVersion().getVersion()); // Paper - replace player converter
player.load(nbttagcompound);
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}
diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
Updated Upstream (Bukkit/CraftBukkit) (#10379) Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f02baa38 PR-988: Add World#getIntersectingChunks(BoundingBox) 9321d665 Move getItemInUse up to LivingEntity 819eef73 PR-959: Add access to current item's remaining ticks c4fdadb0 SPIGOT-7601: Add AbstractArrow#getItem be8261ca Add support for Java 22 26119676 PR-979: Add more translation keys 66753362 PR-985: Correct book maximum pages and characters per page documentation c8be92fa PR-980: Improve getArmorContents() documentation f1120ee2 PR-983: Expose riptide velocity to PlayerRiptideEvent CraftBukkit Changes: dfaa89bbe PR-1369: Add World#getIntersectingChunks(BoundingBox) 51bbab2b9 Move getItemInUse up to LivingEntity 668e09602 PR-1331: Add access to current item's remaining ticks a639406d1 SPIGOT-7601: Add AbstractArrow#getItem 0398930fc SPIGOT-7602: Allow opening in-world horse and related inventories ffd15611c SPIGOT-7608: Allow empty lists to morph to any PDT list 2188dcfa9 Add support for Java 22 45d6a609f SPIGOT-7604: Revert "SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime" 06d915943 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime ca3bc3707 PR-1361: Add more translation keys 366c3ca80 SPIGOT-7600: EntityChangeBlockEvent is not fired for frog eggs 06d0f9ba8 SPIGOT-7593: Fix sapling growth physics / client-side updates 45c2608e4 PR-1366: Expose riptide velocity to PlayerRiptideEvent 29b6bb79b SPIGOT-7587: Remove fixes for now-resolved MC-142590 and MC-109346
2024-04-06 21:53:39 +02:00
index 8627d9d89e0288e35c17834c23ce94673ac08236..68ca4a408e6ee728f50918c2d28088d110a108e3 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
Updated Upstream (Bukkit/CraftBukkit) (#10379) Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f02baa38 PR-988: Add World#getIntersectingChunks(BoundingBox) 9321d665 Move getItemInUse up to LivingEntity 819eef73 PR-959: Add access to current item's remaining ticks c4fdadb0 SPIGOT-7601: Add AbstractArrow#getItem be8261ca Add support for Java 22 26119676 PR-979: Add more translation keys 66753362 PR-985: Correct book maximum pages and characters per page documentation c8be92fa PR-980: Improve getArmorContents() documentation f1120ee2 PR-983: Expose riptide velocity to PlayerRiptideEvent CraftBukkit Changes: dfaa89bbe PR-1369: Add World#getIntersectingChunks(BoundingBox) 51bbab2b9 Move getItemInUse up to LivingEntity 668e09602 PR-1331: Add access to current item's remaining ticks a639406d1 SPIGOT-7601: Add AbstractArrow#getItem 0398930fc SPIGOT-7602: Allow opening in-world horse and related inventories ffd15611c SPIGOT-7608: Allow empty lists to morph to any PDT list 2188dcfa9 Add support for Java 22 45d6a609f SPIGOT-7604: Revert "SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime" 06d915943 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime ca3bc3707 PR-1361: Add more translation keys 366c3ca80 SPIGOT-7600: EntityChangeBlockEvent is not fired for frog eggs 06d0f9ba8 SPIGOT-7593: Fix sapling growth physics / client-side updates 45c2608e4 PR-1366: Expose riptide velocity to PlayerRiptideEvent 29b6bb79b SPIGOT-7587: Remove fixes for now-resolved MC-142590 and MC-109346
2024-04-06 21:53:39 +02:00
@@ -520,8 +520,7 @@ public final class CraftMagicNumbers implements UnsafeValues {
CompoundTag compound = deserializeNbtFromBytes(data);
final int dataVersion = compound.getInt("DataVersion");
- compound = (CompoundTag) MinecraftServer.getServer().fixerUpper.update(References.ITEM_STACK, new Dynamic<>(NbtOps.INSTANCE, compound), dataVersion, this.getDataVersion()).getValue();
- return CraftItemStack.asCraftMirror(net.minecraft.world.item.ItemStack.of(compound));
+ return CraftItemStack.asCraftMirror(net.minecraft.world.item.ItemStack.of(ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.ITEM_STACK, compound, dataVersion, this.getDataVersion()))); // Paper - rewrite dataconverter
}
@Override
Updated Upstream (Bukkit/CraftBukkit) (#10379) Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f02baa38 PR-988: Add World#getIntersectingChunks(BoundingBox) 9321d665 Move getItemInUse up to LivingEntity 819eef73 PR-959: Add access to current item's remaining ticks c4fdadb0 SPIGOT-7601: Add AbstractArrow#getItem be8261ca Add support for Java 22 26119676 PR-979: Add more translation keys 66753362 PR-985: Correct book maximum pages and characters per page documentation c8be92fa PR-980: Improve getArmorContents() documentation f1120ee2 PR-983: Expose riptide velocity to PlayerRiptideEvent CraftBukkit Changes: dfaa89bbe PR-1369: Add World#getIntersectingChunks(BoundingBox) 51bbab2b9 Move getItemInUse up to LivingEntity 668e09602 PR-1331: Add access to current item's remaining ticks a639406d1 SPIGOT-7601: Add AbstractArrow#getItem 0398930fc SPIGOT-7602: Allow opening in-world horse and related inventories ffd15611c SPIGOT-7608: Allow empty lists to morph to any PDT list 2188dcfa9 Add support for Java 22 45d6a609f SPIGOT-7604: Revert "SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime" 06d915943 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime ca3bc3707 PR-1361: Add more translation keys 366c3ca80 SPIGOT-7600: EntityChangeBlockEvent is not fired for frog eggs 06d0f9ba8 SPIGOT-7593: Fix sapling growth physics / client-side updates 45c2608e4 PR-1366: Expose riptide velocity to PlayerRiptideEvent 29b6bb79b SPIGOT-7587: Remove fixes for now-resolved MC-142590 and MC-109346
2024-04-06 21:53:39 +02:00
@@ -541,7 +540,7 @@ public final class CraftMagicNumbers implements UnsafeValues {
CompoundTag compound = deserializeNbtFromBytes(data);
int dataVersion = compound.getInt("DataVersion");
- compound = (CompoundTag) MinecraftServer.getServer().fixerUpper.update(References.ENTITY, new Dynamic<>(NbtOps.INSTANCE, compound), dataVersion, this.getDataVersion()).getValue();
+ compound = ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.ENTITY, compound, dataVersion, getDataVersion()); // Paper - rewrite dataconverter
if (!preserveUUID) {
// Generate a new UUID so we don't have to worry about deserializing the same entity twice
compound.remove("UUID");