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Paper/Spigot-Server-Patches/0370-Duplicate-UUID-Resolve-Option.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 21 Jul 2018 14:27:34 -0400
Subject: [PATCH] Duplicate UUID Resolve Option
Due to a bug in https://github.com/PaperMC/Paper/commit/2e29af3df05ec0a383f48be549d1c03200756d24
which was added all the way back in March of 2016, it was unknown (potentially not at the time)
that an entity might actually change the seed of the random object.
At some point, EntitySquid did start setting the seed. Due to this shared random, this caused
every entity to use a Random object with a predictable seed.
This has caused entities to potentially generate with the same UUID....
Over the years, servers have had entities disappear, but no sign of trouble
because CraftBukkit removed the log lines indicating that something was wrong.
We have fixed the root issue causing duplicate UUID's, however we now have chunk
files full of entities that have the same UUID as another entity!
When these chunks load, the 2nd entity will not be added to the world correctly.
If that chunk loads in a different order in the future, then it will reverse and the
missing one is now the one added to the world and not the other. This results in very
inconsistent entity behavior.
This change allows you to recover any duplicate entity by generating a new UUID for it.
This also lets you delete them instead if you don't want to risk having new entities added to
the world that you previously did not see.
But for those who are ok with leaving this inconsistent behavior, you may use WARN or NOTHING options.
It is recommended you regenerate the entities, as these were legit entities, and deserve your love.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 4ba72275b965693f3650f9b4fb138d3320d1b88b..572679e4d1ca0d84a08a5c48542fa40d426461e5 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -442,4 +442,43 @@ public class PaperWorldConfig {
log("Using vanilla redstone algorithm.");
}
}
+
+ public enum DuplicateUUIDMode {
+ SAFE_REGEN, DELETE, NOTHING, WARN
+ }
+ public DuplicateUUIDMode duplicateUUIDMode = DuplicateUUIDMode.SAFE_REGEN;
+ public int duplicateUUIDDeleteRange = 32;
+ private void repairDuplicateUUID() {
+ String desiredMode = getString("duplicate-uuid-resolver", "saferegen").toLowerCase().trim();
+ duplicateUUIDDeleteRange = getInt("duplicate-uuid-saferegen-delete-range", duplicateUUIDDeleteRange);
+ switch (desiredMode.toLowerCase()) {
+ case "regen":
+ case "regenerate":
+ case "saferegen":
+ case "saferegenerate":
+ duplicateUUIDMode = DuplicateUUIDMode.SAFE_REGEN;
+ log("Duplicate UUID Resolve: Regenerate New UUID if distant (Delete likely duplicates within " + duplicateUUIDDeleteRange + " blocks)");
+ break;
+ case "remove":
+ case "delete":
+ duplicateUUIDMode = DuplicateUUIDMode.DELETE;
+ log("Duplicate UUID Resolve: Delete Entity");
+ break;
+ case "silent":
+ case "nothing":
+ duplicateUUIDMode = DuplicateUUIDMode.NOTHING;
+ logError("Duplicate UUID Resolve: Do Nothing (no logs) - Warning, may lose indication of bad things happening");
+ break;
+ case "log":
+ case "warn":
+ duplicateUUIDMode = DuplicateUUIDMode.WARN;
+ log("Duplicate UUID Resolve: Warn (do nothing but log it happened, may be spammy)");
+ break;
+ default:
+ duplicateUUIDMode = DuplicateUUIDMode.WARN;
+ logError("Warning: Invalid duplicate-uuid-resolver config " + desiredMode + " - must be one of: regen, delete, nothing, warn");
+ log("Duplicate UUID Resolve: Warn (do nothing but log it happened, may be spammy)");
+ break;
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
Optimize Light Engine Massive update to light to improve performance and chunk loading/generation. 1) Massive bit packing/unpacking optimizations and inlining. A lot of performance has to do with constant packing and unpacking of bits. We now inline a most bit operations, and re-use base x/y/z bits in many places. This helps with cpu level processing to just do all the math at once instead of having to jump in and out of function calls. This much logic also is likely over the JVM Inline limit for JIT too. 2) Applied a few of JellySquid's Phosphor mod optimizations such as - ensuring we don't notify neighbor chunks when neighbor chunk doesn't need to be notified - reduce hasLight checks in initializing light, and prob some more, they are tagged JellySquid where phosphor influence was used. 3) Optimize hot path accesses to getting updating chunk to have less branching 4) Optimize getBlock accesses to have less branching, and less unpacking 5) Have a separate urgent bucket for chunk light tasks. These tasks will always cut in line over non blocking light tasks. 6) Retain chunk priority while light tasks are enqueued. So if a task comes in at high priority but the queue is full of tasks already at a lower priority, before the task was simply added to the end. Now it can cut in line to the front. this applies for both urgent and non urgent tasks. 7) Buffer non urgent tasks even if queueUpdate is called multiple times to improve efficiency. 8) Fix NPE risk that crashes server in getting nibble data Fixes #3489 Fixes #3363
2020-06-05 07:25:11 +02:00
index c84d90a9a0c67b5ff518ce3fbc21344c808a3cf1..962f425bbb7165740e77664dc543f976ef3d9c4a 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
Optimize Light Engine Massive update to light to improve performance and chunk loading/generation. 1) Massive bit packing/unpacking optimizations and inlining. A lot of performance has to do with constant packing and unpacking of bits. We now inline a most bit operations, and re-use base x/y/z bits in many places. This helps with cpu level processing to just do all the math at once instead of having to jump in and out of function calls. This much logic also is likely over the JVM Inline limit for JIT too. 2) Applied a few of JellySquid's Phosphor mod optimizations such as - ensuring we don't notify neighbor chunks when neighbor chunk doesn't need to be notified - reduce hasLight checks in initializing light, and prob some more, they are tagged JellySquid where phosphor influence was used. 3) Optimize hot path accesses to getting updating chunk to have less branching 4) Optimize getBlock accesses to have less branching, and less unpacking 5) Have a separate urgent bucket for chunk light tasks. These tasks will always cut in line over non blocking light tasks. 6) Retain chunk priority while light tasks are enqueued. So if a task comes in at high priority but the queue is full of tasks already at a lower priority, before the task was simply added to the end. Now it can cut in line to the front. this applies for both urgent and non urgent tasks. 7) Buffer non urgent tasks even if queueUpdate is called multiple times to improve efficiency. 8) Fix NPE risk that crashes server in getting nibble data Fixes #3489 Fixes #3363
2020-06-05 07:25:11 +02:00
@@ -498,6 +498,7 @@ public class Chunk implements IChunkAccess {
if (i != this.loc.x || j != this.loc.z) {
Chunk.LOGGER.warn("Wrong location! ({}, {}) should be ({}, {}), {}", i, j, this.loc.x, this.loc.z, entity);
entity.dead = true;
+ return; // Paper
}
int k = MathHelper.floor(entity.locY() / 16.0D);
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index ae0f5e5a71502c432a4dcaa42a3fc9eeffe28e72..fbec89c6d827463ea28036617acaa573c8e11d02 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -2751,6 +2751,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
});
}
+ public void setUUID(UUID uuid) { a(uuid); } // Paper - OBFHELPER
public void a(UUID uuid) {
this.uniqueID = uuid;
this.am = this.uniqueID.toString();
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 4ee26ff08f7a058648ab54f0dcd81b466a9aced1..1d255ce3833a0ea735bedbb33ae8259751346ab2 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -1,6 +1,7 @@
package net.minecraft.server;
import co.aikar.timings.Timing; // Paper
+import com.destroystokyo.paper.PaperWorldConfig; // Paper
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Iterables;
import com.google.common.collect.ComparisonChain; // Paper
@@ -22,14 +23,17 @@ import java.io.File;
import java.io.IOException;
2019-07-20 06:01:24 +02:00
import java.io.Writer;
import java.util.ArrayList;
+import java.util.HashMap; // Paper
import java.util.Collection;
import java.util.Iterator;
import java.util.List;
+import java.util.Map; // Paper
import java.util.Objects;
import java.util.Optional;
2019-05-28 01:01:45 +02:00
import java.util.Queue;
import java.util.Set;
2019-07-20 06:01:24 +02:00
import java.util.concurrent.CancellationException;
+import java.util.UUID; // Paper
import java.util.concurrent.CompletableFuture;
2019-07-20 06:01:24 +02:00
import java.util.concurrent.CompletionException;
import java.util.concurrent.Executor;
@@ -639,12 +643,12 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
// CraftBukkit start - these are spawned serialized (DefinedStructure) and we don't call an add event below at the moment due to ordering complexities
boolean needsRemoval = false;
if (chunk.needsDecoration && !this.world.getServer().getServer().getSpawnNPCs() && entity instanceof NPC) {
- entity.die();
+ entity.dead = true; // Paper
needsRemoval = true;
}
-
- if (!(entity instanceof EntityHuman) && (needsRemoval || !this.world.addEntityChunk(entity))) {
- // CraftBukkit end
+ // CraftBukkit end
+ checkDupeUUID(entity); // Paper
+ if (!(entity instanceof EntityHuman) && (entity.dead || !this.world.addEntityChunk(entity))) { // Paper
if (list == null) {
2019-05-28 01:01:45 +02:00
list = Lists.newArrayList(new Entity[]{entity});
} else {
@@ -671,6 +675,44 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
});
}
+ // Paper start
+ private void checkDupeUUID(Entity entity) {
+ PaperWorldConfig.DuplicateUUIDMode mode = world.paperConfig.duplicateUUIDMode;
+ if (mode != PaperWorldConfig.DuplicateUUIDMode.WARN
+ && mode != PaperWorldConfig.DuplicateUUIDMode.DELETE
+ && mode != PaperWorldConfig.DuplicateUUIDMode.SAFE_REGEN) {
+ return;
+ }
+ Entity other = world.getEntity(entity.uniqueID);
+
+ if (mode == PaperWorldConfig.DuplicateUUIDMode.SAFE_REGEN && other != null && !other.dead
+ && Objects.equals(other.getSaveID(), entity.getSaveID())
+ && entity.getBukkitEntity().getLocation().distance(other.getBukkitEntity().getLocation()) < world.paperConfig.duplicateUUIDDeleteRange
+ ) {
+ if (World.DEBUG_ENTITIES) LOGGER.warn("[DUPE-UUID] Duplicate UUID found used by " + other + ", deleted entity " + entity + " because it was near the duplicate and likely an actual duplicate. See https://github.com/PaperMC/Paper/issues/1223 for discussion on what this is about.");
+ entity.dead = true;
+ return;
+ }
+ if (other != null && !other.dead) {
+ switch (mode) {
+ case SAFE_REGEN: {
+ entity.setUUID(UUID.randomUUID());
+ if (World.DEBUG_ENTITIES) LOGGER.warn("[DUPE-UUID] Duplicate UUID found used by " + other + ", regenerated UUID for " + entity + ". See https://github.com/PaperMC/Paper/issues/1223 for discussion on what this is about.");
+ break;
+ }
+ case DELETE: {
+ if (World.DEBUG_ENTITIES) LOGGER.warn("[DUPE-UUID] Duplicate UUID found used by " + other + ", deleted entity " + entity + ". See https://github.com/PaperMC/Paper/issues/1223 for discussion on what this is about.");
+ entity.dead = true;
+ break;
+ }
+ default:
+ if (World.DEBUG_ENTITIES) LOGGER.warn("[DUPE-UUID] Duplicate UUID found used by " + other + ", doing nothing to " + entity + ". See https://github.com/PaperMC/Paper/issues/1223 for discussion on what this is about.");
+ break;
+ }
+ }
+ }
+ // Paper end
+
public CompletableFuture<Either<Chunk, PlayerChunk.Failure>> a(PlayerChunk playerchunk) {
ChunkCoordIntPair chunkcoordintpair = playerchunk.i();
CompletableFuture<Either<List<IChunkAccess>, PlayerChunk.Failure>> completablefuture = this.a(chunkcoordintpair, 1, (i) -> {
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index a699c5e0b240fac3066e874e7d52f061d01e0c5a..55c0b5dc30cff8de5a83a97ae17fec7624cbe3d9 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -3,6 +3,8 @@ package net.minecraft.server;
import com.google.common.annotations.VisibleForTesting;
import co.aikar.timings.TimingHistory; // Paper
import co.aikar.timings.Timings; // Paper
+
+import com.destroystokyo.paper.PaperWorldConfig; // Paper
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Queues;
@@ -1062,8 +1064,24 @@ public class WorldServer extends World {
if (entity1 == null) {
return false;
} else {
- WorldServer.LOGGER.error("Keeping entity {} that already exists with UUID {}", EntityTypes.getName(entity1.getEntityType()), entity.getUniqueID().toString()); // CraftBukkit // paper
+ // Paper start
+ if (entity1.dead) {
+ unregisterEntity(entity1); // remove the existing entity
+ return false;
+ }
+ // Paper end
+ WorldServer.LOGGER.error("Keeping entity {} that already exists with UUID {}", entity1, entity.getUniqueID().toString()); // CraftBukkit // paper
WorldServer.LOGGER.error("Deleting duplicate entity {}", entity); // CraftBukkit // paper
+
+ // Paper start
+ if (DEBUG_ENTITIES && entity.world.paperConfig.duplicateUUIDMode != PaperWorldConfig.DuplicateUUIDMode.NOTHING) {
+ if (entity1.addedToWorldStack != null) {
+ entity1.addedToWorldStack.printStackTrace();
+ }
+
+ getAddToWorldStackTrace(entity).printStackTrace();
+ }
+ // Paper end
return true;
}
}