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Paper/patches/server/0945-Fix-shield-disable-inconsistency.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 26 Apr 2024 19:08:37 -0700
Subject: [PATCH] Fix shield disable inconsistency
In vanilla, if the damage source is tagged as a projectile,
it will not disable the shield if the attacker is holding
an axe item.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 9154f43b578176e13604a7cbd8c210ff3b0ecce9..241c0b1d509bf60104820914a32b81edfdbb33c4 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2425,7 +2425,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
Entity entity = damagesource.getDirectEntity();
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- if (entity instanceof LivingEntity) {
+ if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity) { // Paper - Fix shield disable inconsistency
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this.blockUsingShield((LivingEntity) entity);
}
}