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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 22 Mar 2022 12:44:30 -0700
Subject: [PATCH] Throw exception on world create while being ticked
There are no plans to support creating worlds while worlds are
being ticked themselvess.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 57c52a30d284332361f28d6138d3c5f1fc6d52bd..25e2baf2109b27887e4b3631d948907d9d8d65a2 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -327,6 +327,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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public final double[] recentTps = new double[ 3 ];
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// Spigot end
public final io.papermc.paper.configuration.PaperConfigurations paperConfigurations; // Paper - add paper configuration files
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+ public boolean isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
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public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
AtomicReference<S> atomicreference = new AtomicReference();
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@@ -1626,7 +1627,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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gameprofilerfiller.push("commandFunctions");
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this.getFunctions().tick();
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gameprofilerfiller.popPush("levels");
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- Iterator iterator = this.getAllLevels().iterator();
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+ //Iterator iterator = this.getAllLevels().iterator(); // Paper - Throw exception on world create while being ticked; moved down
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// CraftBukkit start
// Run tasks that are waiting on processing
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@@ -1654,6 +1655,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
}
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+ this.isIteratingOverLevels = true; // Paper - Throw exception on world create while being ticked
+ Iterator iterator = this.getAllLevels().iterator(); // Paper - Throw exception on world create while being ticked; move down
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while (iterator.hasNext()) {
ServerLevel worldserver = (ServerLevel) iterator.next();
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worldserver.hasPhysicsEvent = org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper - BlockPhysicsEvent
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@@ -1687,6 +1690,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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gameprofilerfiller.pop();
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worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
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}
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+ this.isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
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gameprofilerfiller.popPush("connection");
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this.tickConnection();
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 6ba912570ea66c3b0747beb4c168e351904cc31e..2d16e96c7c329cde6369f1d5b739f60f1776bb4b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -919,6 +919,11 @@ public final class CraftServer implements Server {
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return new ArrayList<World>(this.worlds.values());
}
+ @Override
+ public boolean isTickingWorlds() {
+ return console.isIteratingOverLevels;
+ }
+
public DedicatedPlayerList getHandle() {
return this.playerList;
}
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@@ -1182,6 +1187,7 @@ public final class CraftServer implements Server {
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@Override
public World createWorld(WorldCreator creator) {
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Preconditions.checkState(this.console.getAllLevels().iterator().hasNext(), "Cannot create additional worlds on STARTUP");
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+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot create a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
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Preconditions.checkArgument(creator != null, "WorldCreator cannot be null");
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String name = creator.name();
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@@ -1358,6 +1364,7 @@ public final class CraftServer implements Server {
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@Override
public boolean unloadWorld(World world, boolean save) {
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+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot unload a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
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if (world == null) {
return false;
}