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Paper/patches/server/0214-Option-to-prevent-armor-stands-from-doing-entity-loo.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Hugo Manrique <hugmanrique@gmail.com>
Date: Mon, 23 Jul 2018 12:57:39 +0200
Subject: [PATCH] Option to prevent armor stands from doing entity lookups
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
2024-10-23 12:32:08 +02:00
index aea97a30a9226275f8fbf9cb2c15d5ddf36371ac..e9d6211eb0f955eb95d2f73ad96799ef4740d506 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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@@ -348,6 +348,7 @@ public class ArmorStand extends LivingEntity {
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@Override
protected void pushEntities() {
+ if (!this.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper - Option to prevent armor stands from doing entity lookups
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List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS);
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Iterator iterator = list.iterator();
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
2024-10-27 18:11:15 +01:00
index e0986a141384de0ede38c88c2b116e083c63efe4..fb68aff87670f545ae5ba26db9f074a34375031e 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -759,6 +759,13 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
// Paper end - Prevent block entity and entity crashes
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}
}
+ // Paper start - Option to prevent armor stands from doing entity lookups
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+ @Override
+ public boolean noCollision(@Nullable Entity entity, AABB box) {
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+ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return false;
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+ return LevelAccessor.super.noCollision(entity, box);
+ }
+ // Paper end - Option to prevent armor stands from doing entity lookups
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public boolean shouldTickDeath(Entity entity) {
return true;