2024-10-12 23:10:05 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Doc <nachito94@msn.com>
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Date: Sun, 6 Oct 2024 16:45:20 -0300
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Subject: [PATCH] Add AnvilView#bypassEnchantmentLevelRestriction
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Anvils, by default, limit applied enchantment levels to their respective
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maximum level. The added API enables plugins to disable this behaviour,
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allowing enchantments that are overleveled to be applied via the anvil.
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diff --git a/src/main/java/org/bukkit/inventory/view/AnvilView.java b/src/main/java/org/bukkit/inventory/view/AnvilView.java
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2024-10-21 00:06:54 +02:00
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index 8963fefac4ce14d0239b92380ca6d3e6b5e5bb25..3c1aa1e036bee08304c1cdca59f6a5bc0ba306c0 100644
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2024-10-12 23:10:05 +02:00
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--- a/src/main/java/org/bukkit/inventory/view/AnvilView.java
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+++ b/src/main/java/org/bukkit/inventory/view/AnvilView.java
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2024-10-21 00:06:54 +02:00
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@@ -65,4 +65,28 @@ public interface AnvilView extends InventoryView {
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2024-10-12 23:10:05 +02:00
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* @param levels the levels to set
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*/
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void setMaximumRepairCost(int levels);
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+
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+ // Paper start - bypass anvil level restrictions
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+ /**
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+ * Returns whether this view will bypass the vanilla enchantment level restriction
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+ * when applying enchantments to an item or not.
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+ * <p>
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+ * By default, vanilla will limit enchantments applied to items to the respective
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+ * {@link org.bukkit.enchantments.Enchantment#getMaxLevel()}, even if the applied enchantment itself is above said
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+ * limit.
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+ * Disabling this limit via {@link AnvilView#bypassEnchantmentLevelRestriction(boolean)} allows for, e.g., enchanted
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+ * books to be applied fully, even if their enchantments are beyond the limit.
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+ *
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+ * @return {@code true} if this view bypasses the vanilla restrictions.
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+ */
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+ boolean bypassesEnchantmentLevelRestriction();
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+
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+ /**
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+ * Sets if enchantments applied via this anvil view may bypass vanilla's level restrictions.
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+ *
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+ * @param bypassEnchantmentLevelRestriction if this view bypasses the vanilla level restrictions.
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+ * @see AnvilView#bypassesEnchantmentLevelRestriction()
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+ */
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+ void bypassEnchantmentLevelRestriction(boolean bypassEnchantmentLevelRestriction);
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+ // Paper end - bypass anvil level restrictions
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}
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