Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-14 20:10:05 +01:00
66 Zeilen
2.4 KiB
Diff
66 Zeilen
2.4 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Axionize <154778082+Axionize@users.noreply.github.com>
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Date: Wed, 25 Sep 2024 04:43:26 -0400
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Subject: [PATCH] Void damage configuration API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index adcd8161846b06fd1a7895750f98b629204a8406..ef32a937e6faf1e8a5d6b1207986715bae5a246c 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -52,6 +52,54 @@ import org.jetbrains.annotations.Nullable;
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*/
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public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient, Metadatable, PersistentDataHolder, Keyed, net.kyori.adventure.audience.ForwardingAudience { // Paper
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+ // Paper start - void damage configuration
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+ /**
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+ * Checks if void damage is enabled on this world.
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+ *
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+ * @return true if enabled
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+ */
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+ boolean isVoidDamageEnabled();
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+
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+ /**
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+ * Sets whether void damage is enabled on this world.
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+ *
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+ * @param enabled true to enable void damage
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+ */
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+ void setVoidDamageEnabled(boolean enabled);
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+
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+ /**
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+ * Gets the damage applied to the player when they are in the void in this world.
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+ * Check {@link #isVoidDamageEnabled()} to see if void damage is enabled.
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+ *
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+ * @return amount of damage to apply
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+ * @see #isVoidDamageEnabled()
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+ */
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+ float getVoidDamageAmount();
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+
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+ /**
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+ * Sets the damage applied to the player when they are in the void in this world.
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+ * Check {@link #isVoidDamageEnabled()} to see if void damage is enabled.
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+ *
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+ * @param voidDamageAmount amount of damage to apply
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+ */
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+ void setVoidDamageAmount(float voidDamageAmount);
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+
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+ /**
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+ * Gets the offset applied to {@link #getMinHeight()} to determine the height at which void damage starts to apply.
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+ *
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+ * @return offset from min build height
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+ * @see #isVoidDamageEnabled()
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+ */
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+ double getVoidDamageMinBuildHeightOffset();
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+
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+ /**
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+ * Sets the offset applied to {@link #getMinHeight()} to determine the height at which void damage starts to apply.
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+ *
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+ * @param minBuildHeightOffset offset from min build height
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+ */
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+ void setVoidDamageMinBuildHeightOffset(double minBuildHeightOffset);
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+ // Paper end - void damage configuration
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+
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// Paper start
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/**
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* @return The amount of Entities in this world
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