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Paper/Spigot-Server-Patches/0023-Further-improve-server-tick-loop.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2015-01-29 22:25:50 +01:00
From: Aikar <aikar@aikar.co>
2016-03-01 00:09:49 +01:00
Date: Tue, 1 Mar 2016 23:09:29 -0600
Subject: [PATCH] Further improve server tick loop
Improves how the catchup buffer is handled, allowing it to roll both ways
increasing the effeciency of the thread sleep so it only will sleep once.
Also increases the buffer of the catchup to ensure server stays at 20 TPS unless extreme conditions
Previous implementation did not calculate TPS correctly.
Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 42942635c69752fe2f5091759f07ed4a892f7b74..775306d7e59ff135004e54d2d055bd05edba7e61 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2020-06-25 16:09:55 +02:00
@@ -144,7 +144,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
public org.bukkit.command.ConsoleCommandSender console;
public org.bukkit.command.RemoteConsoleCommandSender remoteConsole;
public ConsoleReader reader;
- public static int currentTick = (int) (System.currentTimeMillis() / 50);
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+ public static int currentTick = 0; // Paper - Further improve tick loop
public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
public int autosavePeriod;
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public CommandDispatcher vanillaCommandDispatcher;
@@ -153,7 +153,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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// Spigot start
public static final int TPS = 20;
public static final int TICK_TIME = 1000000000 / TPS;
- private static final int SAMPLE_INTERVAL = 100;
+ private static final int SAMPLE_INTERVAL = 20; // Paper
public final double[] recentTps = new double[ 3 ];
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public final SlackActivityAccountant slackActivityAccountant = new SlackActivityAccountant();
// Spigot end
@@ -806,6 +806,57 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
{
return ( avg * exp ) + ( tps * ( 1 - exp ) );
}
+
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+ // Paper start - Further improve server tick loop
+ private static final long SEC_IN_NANO = 1000000000;
+ private static final long MAX_CATCHUP_BUFFER = TICK_TIME * TPS * 60L;
+ private long lastTick = 0;
+ private long catchupTime = 0;
+ public final RollingAverage tps1 = new RollingAverage(60);
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+ public final RollingAverage tps5 = new RollingAverage(60 * 5);
+ public final RollingAverage tps15 = new RollingAverage(60 * 15);
+
+ public static class RollingAverage {
+ private final int size;
+ private long time;
+ private java.math.BigDecimal total;
+ private int index = 0;
+ private final java.math.BigDecimal[] samples;
+ private final long[] times;
+
+ RollingAverage(int size) {
+ this.size = size;
+ this.time = size * SEC_IN_NANO;
+ this.total = dec(TPS).multiply(dec(SEC_IN_NANO)).multiply(dec(size));
+ this.samples = new java.math.BigDecimal[size];
+ this.times = new long[size];
+ for (int i = 0; i < size; i++) {
+ this.samples[i] = dec(TPS);
+ this.times[i] = SEC_IN_NANO;
+ }
+ }
+
+ private static java.math.BigDecimal dec(long t) {
+ return new java.math.BigDecimal(t);
+ }
+ public void add(java.math.BigDecimal x, long t) {
+ time -= times[index];
+ total = total.subtract(samples[index].multiply(dec(times[index])));
+ samples[index] = x;
+ times[index] = t;
+ time += t;
+ total = total.add(x.multiply(dec(t)));
+ if (++index == size) {
+ index = 0;
+ }
+ }
+
+ public double getAverage() {
+ return total.divide(dec(time), 30, java.math.RoundingMode.HALF_UP).doubleValue();
+ }
+ }
+ private static final java.math.BigDecimal TPS_BASE = new java.math.BigDecimal(1E9).multiply(new java.math.BigDecimal(SAMPLE_INTERVAL));
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+ // Paper End
// Spigot End
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protected void w() {
@@ -818,30 +869,38 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
// Spigot start
Arrays.fill( recentTps, 20 );
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- long curTime, tickSection = SystemUtils.getMonotonicMillis(), tickCount = 1;
+ long start = System.nanoTime(), curTime, tickSection = start; // Paper - Further improve server tick loop
+ lastTick = start - TICK_TIME; // Paper
while (this.isRunning) {
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- long i = (curTime = SystemUtils.getMonotonicMillis()) - this.nextTick;
+ long i = ((curTime = System.nanoTime()) / (1000L * 1000L)) - this.nextTick; // Paper
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if (i > 5000L && this.nextTick - this.lastOverloadTime >= 30000L) { // CraftBukkit
long j = i / 50L;
if (server.getWarnOnOverload()) // CraftBukkit
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- MinecraftServer.LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", i, j);
+ MinecraftServer.LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", i, j);
this.nextTick += j * 50L;
this.lastOverloadTime = this.nextTick;
}
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- if ( tickCount++ % SAMPLE_INTERVAL == 0 )
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+ if ( ++MinecraftServer.currentTick % SAMPLE_INTERVAL == 0 )
{
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- double currentTps = 1E3 / ( curTime - tickSection ) * SAMPLE_INTERVAL;
- recentTps[0] = calcTps( recentTps[0], 0.92, currentTps ); // 1/exp(5sec/1min)
- recentTps[1] = calcTps( recentTps[1], 0.9835, currentTps ); // 1/exp(5sec/5min)
- recentTps[2] = calcTps( recentTps[2], 0.9945, currentTps ); // 1/exp(5sec/15min)
+ final long diff = curTime - tickSection;
+ java.math.BigDecimal currentTps = TPS_BASE.divide(new java.math.BigDecimal(diff), 30, java.math.RoundingMode.HALF_UP);
+ tps1.add(currentTps, diff);
+ tps5.add(currentTps, diff);
+ tps15.add(currentTps, diff);
+ // Backwards compat with bad plugins
+ recentTps[0] = tps1.getAverage();
+ recentTps[1] = tps5.getAverage();
+ recentTps[2] = tps15.getAverage();
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+ // Paper end
tickSection = curTime;
}
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// Spigot end
- MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
+ //MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit // Paper - don't overwrite current tick time
+ lastTick = curTime;
this.nextTick += 50L;
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GameProfilerTick gameprofilertick = GameProfilerTick.a("Server");
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index ac177cd391e220af7584463e35f1f11e0393cde8..d815d1078249f5c849d501835b2d747c52f20af6 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -2061,6 +2061,17 @@ public final class CraftServer implements Server {
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return CraftMagicNumbers.INSTANCE;
}
+ // Paper - Add getTPS API - Further improve tick loop
+ @Override
+ public double[] getTPS() {
+ return new double[] {
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+ net.minecraft.server.MinecraftServer.getServer().tps1.getAverage(),
+ net.minecraft.server.MinecraftServer.getServer().tps5.getAverage(),
+ net.minecraft.server.MinecraftServer.getServer().tps15.getAverage()
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+ };
+ }
+ // Paper end
+
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private final Spigot spigot = new Spigot()
{
diff --git a/src/main/java/org/spigotmc/TicksPerSecondCommand.java b/src/main/java/org/spigotmc/TicksPerSecondCommand.java
index 9cd57c9d5fe59ceb2cd307e4e1a2052c9ac428fe..7218f23df4d06ff1ca612286e4a404246389ab18 100644
--- a/src/main/java/org/spigotmc/TicksPerSecondCommand.java
+++ b/src/main/java/org/spigotmc/TicksPerSecondCommand.java
@@ -26,22 +26,30 @@ public class TicksPerSecondCommand extends Command
return true;
}
- StringBuilder sb = new StringBuilder( ChatColor.GOLD + "TPS from last 1m, 5m, 15m: " );
- for ( double tps : MinecraftServer.getServer().recentTps )
- {
- sb.append( format( tps ) );
- sb.append( ", " );
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+ // Paper start - Further improve tick handling
+ double[] tps = org.bukkit.Bukkit.getTPS();
+ String[] tpsAvg = new String[tps.length];
+
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+ for ( int i = 0; i < tps.length; i++) {
+ tpsAvg[i] = format( tps[i] );
+ }
+ sender.sendMessage(ChatColor.GOLD + "TPS from last 1m, 5m, 15m: " + org.apache.commons.lang.StringUtils.join(tpsAvg, ", "));
+ if (args.length > 0 && args[0].equals("mem") && sender.hasPermission("bukkit.command.tpsmemory")) {
+ sender.sendMessage(ChatColor.GOLD + "Current Memory Usage: " + ChatColor.GREEN + ((Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / (1024 * 1024)) + "/" + (Runtime.getRuntime().totalMemory() / (1024 * 1024)) + " mb (Max: " + (Runtime.getRuntime().maxMemory() / (1024 * 1024)) + " mb)");
+ if (!hasShownMemoryWarning) {
+ sender.sendMessage(ChatColor.RED + "Warning: " + ChatColor.GOLD + " Memory usage on modern garbage collectors is not a stable value and it is perfectly normal to see it reach max. Please do not pay it much attention.");
+ hasShownMemoryWarning = true;
+ }
}
- sender.sendMessage( sb.substring( 0, sb.length() - 2 ) );
- sender.sendMessage(ChatColor.GOLD + "Current Memory Usage: " + ChatColor.GREEN + ((Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / (1024 * 1024)) + "/" + (Runtime.getRuntime().totalMemory() / (1024 * 1024)) + " mb (Max: "
- + (Runtime.getRuntime().maxMemory() / (1024 * 1024)) + " mb)");
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+ // Paper end
return true;
}
- private String format(double tps)
+ private boolean hasShownMemoryWarning; // Paper
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+ private static String format(double tps) // Paper - Made static
{
return ( ( tps > 18.0 ) ? ChatColor.GREEN : ( tps > 16.0 ) ? ChatColor.YELLOW : ChatColor.RED ).toString()
Improve mid tick chunk loading, Fix Oversleep, other improvements Process loads outside of any canSleep check. Original intent was to only apply those restrictions to generations but realized I had some checks higher up the call chain. Reworked the back off strategy to just run every 1 millisecond per world, and to apply the per tick limit to generations only. This guarantees that your chunk will load with at most around 1ms delay. Additionally, fire midTick processing in a few more places, notably the oversleep section so we can keep processing loads here too which has a large up to 50ms window... Speaking of oversleep, we had a bug in our implementation changes for Timings that caused oversleep to not sleep the correct amount. Because we now moved it into the NEXT tick instead of THIS tick, the value of nextTick had already been increased to +50ms, resulting in the risk of sleeping more than it should, but, more importantly, this caused every task that was trying to NOT run during oversleep to actually run during oversleep. This is now fixed. Another small tweak is to the /tps command, to no longer show the star when TPS is right at 20. Due to ineffeciencies in the sleep precision, TPS is commonly 20.02. This causes the star to show up almost constantly, so now only show it if we actually hit a real "catchup". This commit also improves the changes to the CallbackExecutor, in that it now is also recursion safe. It was possible that the executor could run tasks out of desired order if the executor task scheduled more executor tasks. We solve this by ensuring new additions do not enter the currently iterated queue. Each depth level will have its own queue. Fixes #3220
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- + ( ( tps > 20.0 ) ? "*" : "" ) + Math.min( Math.round( tps * 100.0 ) / 100.0, 20.0 );
+ + ( ( tps > 21.0 ) ? "*" : "" ) + Math.min( Math.round( tps * 100.0 ) / 100.0, 20.0 ); // Paper - only print * at 21, we commonly peak to 20.02 as the tick sleep is not accurate enough, stop the noise
}
}