2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 27 Jan 2018 17:06:24 -0500
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Subject: [PATCH] Add ArmorStand Item Meta
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This is adds basic item meta for armor stands. It does not add all
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possible metadata however.
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There are armor, hand, and equipment types, as well as position data
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that can also be added here. This initial addition should serve a
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starting point for future additions in this area.
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diff --git a/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..7e4acfff16db80a75e1ff2fee1972b16955b0918
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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@@ -0,0 +1,78 @@
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+package com.destroystokyo.paper.inventory.meta;
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+
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+import org.bukkit.inventory.meta.ItemMeta;
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+
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+public interface ArmorStandMeta extends ItemMeta {
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+
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+ /**
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+ * Gets whether the ArmorStand should be invisible when spawned
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+ *
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+ * @return true if this should be invisible
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+ */
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+ boolean isInvisible();
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+
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+ /**
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+ * Gets whether this ArmorStand should have no base plate when spawned
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+ *
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+ * @return true if it will not have a base plate
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+ */
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+ boolean hasNoBasePlate();
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+
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+ /**
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+ * Gets whether this ArmorStand should show arms when spawned
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+ *
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+ * @return true if it will show arms
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+ */
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+ boolean shouldShowArms();
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+
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+ /**
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+ * Gets whether this ArmorStand will be small when spawned
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+ *
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+ * @return true if it will be small
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+ */
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+ boolean isSmall();
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+
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+ /**
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+ * Gets whether this ArmorStand will be a marker when spawned
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+ * The exact details of this flag are an implementation detail
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+ *
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+ * @return true if it will be a marker
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+ */
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+ boolean isMarker();
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+
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+ /**
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+ * Sets that this ArmorStand should be invisible when spawned
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+ *
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+ * @param invisible true if set invisible
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+ */
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+ void setInvisible(boolean invisible);
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+
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+ /**
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+ * Sets that this ArmorStand should have no base plate when spawned
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+ *
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+ * @param noBasePlate true if no base plate
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+ */
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+ void setNoBasePlate(boolean noBasePlate);
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+
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+ /**
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+ * Sets that this ArmorStand should show arms when spawned
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+ *
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+ * @param showArms true if show arms
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+ */
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+ void setShowArms(boolean showArms);
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+
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+ /**
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+ * Sets that this ArmorStand should be small when spawned
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+ *
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+ * @param small true if small
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+ */
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+ void setSmall(boolean small);
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+
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+ /**
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+ * Sets that this ArmorStand should be a marker when spawned
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+ * The exact details of this flag are an implementation detail
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+ *
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+ * @param marker true if a marker
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+ */
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+ void setMarker(boolean marker);
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+}
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2024-05-11 23:48:37 +02:00
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diff --git a/src/main/java/org/bukkit/inventory/ItemType.java b/src/main/java/org/bukkit/inventory/ItemType.java
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2024-06-13 17:45:43 +02:00
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index d4c29562aa3999afdac8b5bc457aa3153a0e9d77..270f85e99084ddf029bef076c335fe6b9bbddbb5 100644
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2024-05-11 23:48:37 +02:00
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--- a/src/main/java/org/bukkit/inventory/ItemType.java
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+++ b/src/main/java/org/bukkit/inventory/ItemType.java
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2024-06-13 17:45:43 +02:00
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@@ -1791,7 +1791,7 @@ public interface ItemType extends Keyed, Translatable {
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2024-05-11 23:48:37 +02:00
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ItemType.Typed<ItemMeta> RABBIT_STEW = getItemType("rabbit_stew");
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ItemType.Typed<ItemMeta> RABBIT_FOOT = getItemType("rabbit_foot");
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ItemType.Typed<ItemMeta> RABBIT_HIDE = getItemType("rabbit_hide");
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- ItemType.Typed<ItemMeta> ARMOR_STAND = getItemType("armor_stand");
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+ ItemType.Typed<com.destroystokyo.paper.inventory.meta.ArmorStandMeta> ARMOR_STAND = getItemType("armor_stand");
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ItemType.Typed<ItemMeta> IRON_HORSE_ARMOR = getItemType("iron_horse_armor");
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ItemType.Typed<ItemMeta> GOLDEN_HORSE_ARMOR = getItemType("golden_horse_armor");
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ItemType.Typed<ItemMeta> DIAMOND_HORSE_ARMOR = getItemType("diamond_horse_armor");
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