2019-05-27 11:13:41 +02:00
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From d3c304ba037b964dd8e7d7c60aceccf5cd941a7c Mon Sep 17 00:00:00 2001
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2019-04-30 03:20:24 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 15:22:06 -0400
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Subject: [PATCH] Configurable Bed Search Radius
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Allows you to increase how far to check for a safe place to respawn
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a player near their bed, allowing a better chance to respawn the
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player at their bed should it of became obstructed.
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Defaults to vanilla 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2019-05-27 11:13:41 +02:00
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index 3294fbbea..83e54cb90 100644
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2019-04-30 03:20:24 +02:00
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -375,4 +375,15 @@ public class PaperWorldConfig {
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private void scanForLegacyEnderDragon() {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+
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+ public int bedSearchRadius = 1;
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+ private void bedSearchRadius() {
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+ bedSearchRadius = getInt("bed-search-radius", 1);
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+ if (bedSearchRadius < 1) {
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+ bedSearchRadius = 1;
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+ }
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+ if (bedSearchRadius > 1) {
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+ log("Bed Search Radius: " + bedSearchRadius);
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
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2019-05-27 11:13:41 +02:00
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index 3ef19c0c2..07e530666 100644
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2019-04-30 03:20:24 +02:00
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--- a/src/main/java/net/minecraft/server/BlockBed.java
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+++ b/src/main/java/net/minecraft/server/BlockBed.java
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@@ -171,6 +171,58 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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public static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition, int i) {
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EnumDirection enumdirection = (EnumDirection) iworldreader.getType(blockposition).get(BlockBed.FACING);
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+ // Paper - configurable bed search radius
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+ World world = (World) iworldreader;
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+ int radius = world.paperConfig.bedSearchRadius;
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+ if (radius > 0) {
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+ for (int r = 1; r <= radius; r++) {
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+ int x = -r;
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+ int z = r;
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+
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+ // Iterates the edge of half of the box; then negates for other half.
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+ while (x <= r && z > -r) {
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+ for (int y = -1; y <= 1; y++) {
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+ BlockPosition pos = blockposition.add(x, y, z);
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+ Optional<Vec3D> vector;
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ if (i-- <= 0) {
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+ return vector;
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+ }
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+ }
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+ pos = blockposition.add(-x, y, -z);
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ if (i-- <= 0) {
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+ return vector;
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+ }
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+ }
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+
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ if (i-- <= 0) {
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+ return vector;
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+ }
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+ }
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+
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ if (i-- <= 0) {
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+ return vector;
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+ }
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+ }
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+ }
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+ if (x < r) {
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+ x++;
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+ } else {
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+ z--;
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+ }
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+ }
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+ }
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+
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+ return Optional.empty();
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+ }
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+ // Paper end
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int j = blockposition.getX();
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int k = blockposition.getY();
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int l = blockposition.getZ();
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@@ -200,6 +252,7 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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return Optional.empty();
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}
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+ protected static Optional<Vec3D> isSafeRespawn(EntityTypes<?> entityTypes, IWorldReader iworldreader, BlockPosition blockPosition) { return a(entityTypes, iworldreader, blockPosition); } // Paper -- obfhelper
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protected static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition) {
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VoxelShape voxelshape = iworldreader.getType(blockposition).getCollisionShape(iworldreader, blockposition);
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--
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2.21.0
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