Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
69 Zeilen
4.4 KiB
Diff
69 Zeilen
4.4 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Feb 2018 10:43:46 +0000
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Subject: [PATCH] Extend Player Interact cancellation
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GUIs are opened on the client, meaning that the server cannot block them from opening,
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However, it is possible to close these GUIs from the server.
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Flower pots are also not updated on the client when interaction is cancelled, this patch
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also resolves this.
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Update adjacent blocks of doors, double plants, pistons and beds
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when cancelling interaction.
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diff --git a/src/main/java/net/minecraft/server/level/PlayerInteractManager.java b/src/main/java/net/minecraft/server/level/PlayerInteractManager.java
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index 74b4b127f39a0ad06e8f9add6861763724ab70ba..14f287d30c9a141f78f6311bef02a6fc4fa17564 100644
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--- a/src/main/java/net/minecraft/server/level/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/level/PlayerInteractManager.java
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@@ -6,6 +6,7 @@ import net.minecraft.core.BlockPosition;
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import net.minecraft.core.EnumDirection;
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import net.minecraft.network.protocol.game.PacketPlayInBlockDig;
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import net.minecraft.network.protocol.game.PacketPlayOutBlockBreak;
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+import net.minecraft.network.protocol.game.PacketPlayOutCloseWindow;
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import net.minecraft.network.protocol.game.PacketPlayOutPlayerInfo;
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import net.minecraft.world.EnumHand;
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import net.minecraft.world.EnumInteractionResult;
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@@ -18,6 +19,7 @@ import net.minecraft.world.level.EnumGamemode;
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import net.minecraft.world.level.World;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.BlockCommand;
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+import net.minecraft.world.level.block.BlockFlowerPot;
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import net.minecraft.world.level.block.BlockJigsaw;
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import net.minecraft.world.level.block.BlockStructure;
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import net.minecraft.world.level.block.entity.TileEntity;
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@@ -180,6 +182,11 @@ public class PlayerInteractManager {
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, blockposition, enumdirection, this.player.inventory.getItemInHand(), EnumHand.MAIN_HAND);
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if (event.isCancelled()) {
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// Let the client know the block still exists
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+ // Paper start - brute force neighbor blocks for any attached blocks
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+ for (EnumDirection dir : EnumDirection.values()) {
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+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, blockposition.shift(dir)));
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+ }
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+ // Paper end
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this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
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// Update any tile entity data for this block
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TileEntity tileentity = this.world.getTileEntity(blockposition);
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@@ -484,6 +491,7 @@ public class PlayerInteractManager {
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interactItemStack = itemstack.cloneItemStack();
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if (event.useInteractedBlock() == Event.Result.DENY) {
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+
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (iblockdata.getBlock() instanceof BlockDoor) {
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boolean bottom = iblockdata.get(BlockDoor.HALF) == BlockPropertyDoubleBlockHalf.LOWER;
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@@ -496,7 +504,13 @@ public class PlayerInteractManager {
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// send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
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entityplayer.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, blockposition.up()));
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+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
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+ } else if (iblockdata.getBlock() instanceof BlockStructure) {
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+ entityplayer.playerConnection.sendPacket(new PacketPlayOutCloseWindow());
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+ } else if (iblockdata.getBlock() instanceof BlockCommand) {
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+ entityplayer.playerConnection.sendPacket(new PacketPlayOutCloseWindow());
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}
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+ // Paper end - extend Player Interact cancellation
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entityplayer.getBukkitEntity().updateInventory(); // SPIGOT-2867
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enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
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} else if (this.gamemode == EnumGamemode.SPECTATOR) {
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