Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-22 14:28:09 +01:00
43 Zeilen
2.6 KiB
Diff
43 Zeilen
2.6 KiB
Diff
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||
|
From: Aikar <aikar@aikar.co>
|
||
|
Date: Fri, 2 Nov 2018 23:11:51 -0400
|
||
|
Subject: [PATCH] Optimize World Time Updates
|
||
|
|
||
|
Splits time updates into incremental updates as well as does
|
||
|
the updates per world, so that we can re-use the same packet
|
||
|
object for every player unless they have per-player time enabled.
|
||
|
|
||
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
||
|
index 7d1ed99a919194296ee08a67cc543bedcf48395a..419448fe02b58e08c17795c903c945ad8a3ce1b5 100644
|
||
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
||
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
||
|
@@ -1316,12 +1316,24 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
|
||
|
|
||
|
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
|
||
|
// Send time updates to everyone, it will get the right time from the world the player is in.
|
||
|
- if (this.ticks % 20 == 0) {
|
||
|
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
|
||
|
- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
|
||
|
- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE))); // Add support for per player time
|
||
|
+ // Paper start - optimize time updates
|
||
|
+ for (final WorldServer world : this.getWorlds()) {
|
||
|
+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE);
|
||
|
+ final long dayTime = world.getDayTime();
|
||
|
+ long worldTime = world.getTime();
|
||
|
+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
|
||
|
+ for (EntityHuman entityhuman : world.getPlayers()) {
|
||
|
+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
|
||
|
+ continue;
|
||
|
+ }
|
||
|
+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
|
||
|
+ long playerTime = entityplayer.getPlayerTime();
|
||
|
+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
|
||
|
+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
|
||
|
+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
|
||
|
}
|
||
|
}
|
||
|
+ // Paper end
|
||
|
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
|
||
|
|
||
|
while (iterator.hasNext()) {
|