Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-23 14:50:08 +01:00
43 Zeilen
2.2 KiB
Diff
43 Zeilen
2.2 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 18 Feb 2017 19:29:58 -0600
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Subject: [PATCH] Do not let armorstands drown
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diff --git a/src/main/java/net/minecraft/world/entity/EntityLiving.java b/src/main/java/net/minecraft/world/entity/EntityLiving.java
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index dd9c51b28e32389429887e9c9cef0a554eff8a40..036577b0237e9c8a7ab22ede7477eefa1abecf96 100644
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--- a/src/main/java/net/minecraft/world/entity/EntityLiving.java
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+++ b/src/main/java/net/minecraft/world/entity/EntityLiving.java
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@@ -338,6 +338,7 @@ public abstract class EntityLiving extends Entity {
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super.a(d0, flag, iblockdata, blockposition);
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}
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+ public boolean canBreatheUnderwater() { return this.cM(); } // Paper - OBFHELPER
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public boolean cM() {
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return this.getMonsterType() == EnumMonsterType.UNDEAD;
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}
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@@ -381,7 +382,7 @@ public abstract class EntityLiving extends Entity {
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if (this.isAlive()) {
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if (this.a((Tag) TagsFluid.WATER) && !this.world.getType(new BlockPosition(this.locX(), this.getHeadY(), this.locZ())).a(Blocks.BUBBLE_COLUMN)) {
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- if (!this.cM() && !MobEffectUtil.c(this) && !flag1) {
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+ if (!this.canBreatheUnderwater() && !MobEffectUtil.c(this) && !flag1) { // Paper - use OBFHELPER so it can be overridden
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this.setAirTicks(this.l(this.getAirTicks()));
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if (this.getAirTicks() == -20) {
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this.setAirTicks(0);
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
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index 2ef991aa7f739d3577fbbf4386064557e8f7c904..57e0ea95df34fab22d6c5868ab839d56a3fa85fc 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
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@@ -872,5 +872,10 @@ public class EntityArmorStand extends EntityLiving {
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super.move(moveType, vec3d);
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}
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}
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+
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+ @Override
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+ public boolean canBreatheUnderwater() { // Skips a bit of damage handling code, probably a micro-optimization
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+ return true;
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+ }
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// Paper end
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}
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