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Paper/patches/unapplied/server/0064-Chunk-Save-Reattempt.patch

52 Zeilen
2.6 KiB
Diff

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 4 Mar 2013 23:46:10 -0500
Subject: [PATCH] Chunk Save Reattempt
We commonly have "Stream Closed" errors on chunk saving, so this code should re-try to save the chunk in the event of failure and hopefully prevent rollbacks.
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
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index aa8972fd1a1fade05d60ab69efb8ff24f344508a..ddcc212ba83d9365adb842b3d3ced64e3d7dd155 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
@@ -275,7 +275,7 @@ public class RegionFile implements AutoCloseable {
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return true;
}
} catch (IOException ioexception) {
- com.destroystokyo.paper.exception.ServerInternalException.reportInternalException(ioexception); // Paper
+ com.destroystokyo.paper.util.SneakyThrow.sneaky(ioexception); // Paper - we want the upper try/catch to retry this
return false;
}
}
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
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index 18ef7025f7f4dc2a4aff85ca65ff5a2d35a1ef06..64e957650dafc9fc30fa997e7f7d3fd47cf60089 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -167,6 +167,7 @@ public class RegionFileStorage implements AutoCloseable {
}
// Paper end - rewrite chunk system
try { // Paper
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+ int attempts = 0; Exception laste = null; while (attempts++ < 5) { try { // Paper
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if (nbt == null) {
regionfile.clear(pos);
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -191,7 +192,18 @@ public class RegionFileStorage implements AutoCloseable {
dataoutputstream.close();
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}
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}
+ // Paper start
+ return;
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+ } catch (Exception ex) {
+ laste = ex;
+ }
+ }
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+ if (laste != null) {
+ com.destroystokyo.paper.exception.ServerInternalException.reportInternalException(laste);
+ net.minecraft.server.MinecraftServer.LOGGER.error("Failed to save chunk " + pos, laste);
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+ }
+ // Paper end
} finally { // Paper start
regionfile.fileLock.unlock();
} // Paper end